@defold-typescript/types 0.5.4 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/api-targets.json +1 -1
- package/generated/b2d.d.ts +3 -0
- package/generated/buffer.d.ts +44 -38
- package/generated/builtin-messages.d.ts +1 -1
- package/generated/camera.d.ts +3 -0
- package/generated/collectionfactory.d.ts +47 -40
- package/generated/collectionproxy.d.ts +23 -18
- package/generated/crash.d.ts +3 -0
- package/generated/factory.d.ts +32 -24
- package/generated/go.d.ts +293 -293
- package/generated/graphics.d.ts +3 -0
- package/generated/gui.d.ts +303 -283
- package/generated/http.d.ts +26 -16
- package/generated/iac.d.ts +3 -0
- package/generated/iap.d.ts +6 -3
- package/generated/image.d.ts +30 -26
- package/generated/json.d.ts +36 -32
- package/generated/kinds/gui-script.d.ts +7 -5
- package/generated/kinds/render-script.d.ts +7 -5
- package/generated/kinds/script.d.ts +7 -5
- package/generated/label.d.ts +16 -9
- package/generated/liveupdate.d.ts +29 -26
- package/generated/model.d.ts +57 -45
- package/generated/msg.d.ts +12 -9
- package/generated/particlefx.d.ts +50 -34
- package/generated/physics.d.ts +153 -133
- package/generated/profiler.d.ts +45 -41
- package/generated/push.d.ts +5 -2
- package/generated/render.d.ts +410 -349
- package/generated/resource.d.ts +619 -572
- package/generated/socket.d.ts +49 -33
- package/generated/sound.d.ts +83 -72
- package/generated/sprite.d.ts +36 -32
- package/generated/sys.d.ts +198 -189
- package/generated/tilemap.d.ts +43 -39
- package/generated/timer.d.ts +42 -36
- package/generated/vmath.d.ts +254 -229
- package/generated/webview.d.ts +3 -0
- package/generated/window.d.ts +23 -17
- package/generated/zlib.d.ts +15 -12
- package/index.d.ts +3 -1
- package/package.json +6 -2
- package/scripts/example-store-io.ts +18 -0
- package/scripts/fidelity-audit.ts +61 -1
- package/scripts/fidelity-baseline.json +10 -10
- package/scripts/ref-doc-delta.ts +143 -0
- package/scripts/regen.ts +23 -10
- package/src/core-types.ts +14 -0
- package/src/doc-comment.ts +2 -1
- package/src/emit-dts.ts +238 -18
- package/src/engine-globals.d.ts +2 -0
- package/src/example-store.ts +44 -0
- package/src/go-overloads.d.ts +73 -0
- package/src/index.ts +5 -0
- package/src/lifecycle.ts +157 -16
- package/src/message-dispatch.d.ts +21 -0
- package/src/message-guard.d.ts +19 -0
- package/src/msg-overloads.d.ts +20 -0
- package/src/publish-dts.ts +1 -1
package/generated/tilemap.d.ts
CHANGED
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@@ -2,6 +2,9 @@
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import type { Hash, Url } from "../src/core-types";
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declare global {
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/**
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* Functions and messages used to manipulate tile map components.
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*/
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namespace tilemap {
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/**
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* flip tile horizontally
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@@ -32,9 +35,9 @@ declare global {
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*
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* @param url - the tile map
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* @example
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* ```
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*
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*
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* ```ts
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* // get the level bounds.
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* const [x, y, w, h] = tilemap.get_bounds("/level#tilemap");
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* ```
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*/
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function get_bounds(url: string | Hash | Url): LuaMultiReturn<[number, number, number, number]>;
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@@ -51,9 +54,9 @@ declare global {
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* @param y - y-coordinate of the tile
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* @returns index of the tile
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* @example
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* ```
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*
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*
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* ```ts
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* // get the tile under the player.
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* const tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y);
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* ```
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*/
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function get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number;
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@@ -70,19 +73,19 @@ declare global {
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* @param y - y-coordinate of the tile
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* @returns index of the tile
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* @example
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* ```
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*
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*
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* pprint(tile_info)
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*
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*
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*
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*
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*
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*
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* ```ts
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* // get the tile under the player.
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* const tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y);
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* pprint(tile_info);
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* // {
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* // index = 0,
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* // h_flip = false,
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* // v_flip = true,
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* // rotate_90 = false
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* // }
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* ```
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*/
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-
function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number):
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function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): { index: number; h_flip: boolean; v_flip: boolean; rotate_90: boolean };
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/**
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* Retrieves all the tiles for the specified layer in the tilemap.
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* It returns a table of rows where the keys are the
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@@ -93,19 +96,20 @@ declare global {
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* @param layer - the name of the layer for the tiles
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* @returns a table of rows representing the layer
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* @example
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* ```
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*
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*
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*
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*
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* ```ts
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* const [left, bottom, columns_count, rows_count] = tilemap.get_bounds("#tilemap");
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* const tiles = tilemap.get_tiles("#tilemap", "layer");
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* let tile = 0;
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* let count = 0;
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* for (let row_index = bottom; row_index <= bottom + rows_count - 1; row_index++) {
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* for (let column_index = left; column_index <= left + columns_count - 1; column_index++) {
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* tile = tiles[row_index][column_index];
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* count = count + 1;
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* }
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* }
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* ```
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*/
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-
function get_tiles(url: string | Hash | Url, layer: string | Hash):
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function get_tiles(url: string | Hash | Url, layer: string | Hash): LuaMap<number, LuaMap<number, number>>;
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/**
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* Replace a tile in a tile map with a new tile.
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* The coordinates of the tiles are indexed so that the "first" tile just
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@@ -134,15 +138,15 @@ declare global {
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* @param tile - index of new tile to set. 0 resets the cell
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* @param transform_bitmask - optional flip and/or rotation should be applied to the tile
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* @example
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* ```
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*
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* tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)
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* ```ts
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* // Clear the tile under the player.
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* tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0);
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*
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*
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90)
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270)
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP)
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180)
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* // Set tile with different combination of flip and rotation
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90);
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270);
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP);
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* tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180);
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* ```
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*/
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function set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: number): void;
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@@ -153,9 +157,9 @@ declare global {
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* @param layer - name of the layer for the tile
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* @param visible - should the layer be visible
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* @example
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* ```
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*
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* tilemap.set_visible("/level#tilemap", "foreground", false)
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* ```ts
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* // Disable rendering of the layer
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* tilemap.set_visible("/level#tilemap", "foreground", false);
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* ```
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*/
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function set_visible(url: string | Hash | Url, layer: string | Hash, visible: boolean): void;
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package/generated/timer.d.ts
CHANGED
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@@ -1,5 +1,11 @@
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/** @noSelfInFile */
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declare global {
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/**
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* Timers allow you to set a delay and a callback to be called when the timer completes.
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* The timers created with this API are updated with the collection timer where they
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* are created. If you pause or speed up the collection (using `set_time_step`) it will
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* also affect the new timer.
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*/
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namespace timer {
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/**
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* Indicates an invalid timer handle
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* @param handle - the timer handle returned by timer.delay()
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* @returns if the timer was active, false if the timer is already cancelled / complete
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* @example
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* ```
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* self.handle = timer.delay(1, true,
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* ...
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*
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* if
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*
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* ```ts
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* self.handle = timer.delay(1, true, () => print("print every second"));
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* // ...
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* const result = timer.cancel(self.handle);
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* if (!result) {
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* print("the timer is already cancelled");
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* }
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* ```
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function cancel(handle: number): boolean;
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* number The elapsed time - on first trigger it is time since timer.delay call, otherwise time since last trigger
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* @returns identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
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* @example
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* ```
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* A simple one-shot timer
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* timer.delay(1, false,
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* ```ts
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* // A simple one-shot timer
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* timer.delay(1, false, () => print("print in one second"));
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*
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* Repetitive timer which canceled after 10 calls
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*
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* self.counter = self.counter + 1
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* print("Call #", self.counter)
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* if self.counter
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* timer.cancel(handle)
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*
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*
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* // Repetitive timer which canceled after 10 calls
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* function call_every_second(self, handle, time_elapsed) {
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* self.counter = self.counter + 1;
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* print("Call #", self.counter);
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* if (self.counter === 10) {
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* timer.cancel(handle); // cancel timer after 10 calls
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* }
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* }
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*
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* self.counter = 0
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* timer.delay(1, true, call_every_second)
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* self.counter = 0;
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* timer.delay(1, true, call_every_second);
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* ```
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*/
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function delay(delay: number, repeating: boolean, callback: (self: unknown, handle: unknown, time_elapsed: unknown) => void): number;
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@@ -71,15 +77,15 @@ declare global {
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* `repeating`
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* boolean true = repeat timer until cancel, false = one-shot timer.
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* @example
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* ```
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* self.handle = timer.delay(1, true,
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* ...
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*
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* if
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* else
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*
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* ```ts
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* self.handle = timer.delay(1, true, () => print("print every second"));
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* // ...
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* const result = timer.get_info(self.handle);
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* if (!result) {
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* print("the timer is already cancelled or complete");
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* } else {
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* pprint(result); // delay, time_remaining, repeating
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* }
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* ```
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*/
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function get_info(handle: number): { time_remaining: number; delay: number; repeating: boolean } | unknown;
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@@ -89,13 +95,13 @@ declare global {
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* @param handle - the timer handle returned by timer.delay()
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* @returns if the timer was active, false if the timer is already cancelled / complete
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* @example
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* ```
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* self.handle = timer.delay(1, true,
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* ...
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*
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* if
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*
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*
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* ```ts
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* self.handle = timer.delay(1, true, () => print("print every second or manually by timer.trigger"));
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* // ...
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* const result = timer.trigger(self.handle);
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* if (!result) {
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* print("the timer is already cancelled or complete");
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* }
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* ```
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*/
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function trigger(handle: number): boolean;
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