@defold-typescript/types 0.5.4 → 0.6.0

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Files changed (59) hide show
  1. package/api-targets.json +1 -1
  2. package/generated/b2d.d.ts +3 -0
  3. package/generated/buffer.d.ts +44 -38
  4. package/generated/builtin-messages.d.ts +1 -1
  5. package/generated/camera.d.ts +3 -0
  6. package/generated/collectionfactory.d.ts +47 -40
  7. package/generated/collectionproxy.d.ts +23 -18
  8. package/generated/crash.d.ts +3 -0
  9. package/generated/factory.d.ts +32 -24
  10. package/generated/go.d.ts +293 -293
  11. package/generated/graphics.d.ts +3 -0
  12. package/generated/gui.d.ts +303 -283
  13. package/generated/http.d.ts +26 -16
  14. package/generated/iac.d.ts +3 -0
  15. package/generated/iap.d.ts +6 -3
  16. package/generated/image.d.ts +30 -26
  17. package/generated/json.d.ts +36 -32
  18. package/generated/kinds/gui-script.d.ts +7 -5
  19. package/generated/kinds/render-script.d.ts +7 -5
  20. package/generated/kinds/script.d.ts +7 -5
  21. package/generated/label.d.ts +16 -9
  22. package/generated/liveupdate.d.ts +29 -26
  23. package/generated/model.d.ts +57 -45
  24. package/generated/msg.d.ts +12 -9
  25. package/generated/particlefx.d.ts +50 -34
  26. package/generated/physics.d.ts +153 -133
  27. package/generated/profiler.d.ts +45 -41
  28. package/generated/push.d.ts +5 -2
  29. package/generated/render.d.ts +410 -349
  30. package/generated/resource.d.ts +619 -572
  31. package/generated/socket.d.ts +49 -33
  32. package/generated/sound.d.ts +83 -72
  33. package/generated/sprite.d.ts +36 -32
  34. package/generated/sys.d.ts +198 -189
  35. package/generated/tilemap.d.ts +43 -39
  36. package/generated/timer.d.ts +42 -36
  37. package/generated/vmath.d.ts +254 -229
  38. package/generated/webview.d.ts +3 -0
  39. package/generated/window.d.ts +23 -17
  40. package/generated/zlib.d.ts +15 -12
  41. package/index.d.ts +3 -1
  42. package/package.json +6 -2
  43. package/scripts/example-store-io.ts +18 -0
  44. package/scripts/fidelity-audit.ts +61 -1
  45. package/scripts/fidelity-baseline.json +10 -10
  46. package/scripts/ref-doc-delta.ts +143 -0
  47. package/scripts/regen.ts +23 -10
  48. package/src/core-types.ts +14 -0
  49. package/src/doc-comment.ts +2 -1
  50. package/src/emit-dts.ts +238 -18
  51. package/src/engine-globals.d.ts +2 -0
  52. package/src/example-store.ts +44 -0
  53. package/src/go-overloads.d.ts +73 -0
  54. package/src/index.ts +5 -0
  55. package/src/lifecycle.ts +157 -16
  56. package/src/message-dispatch.d.ts +21 -0
  57. package/src/message-guard.d.ts +19 -0
  58. package/src/msg-overloads.d.ts +20 -0
  59. package/src/publish-dts.ts +1 -1
@@ -2,6 +2,9 @@
2
2
  import type { Hash, Url } from "../src/core-types";
3
3
 
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  declare global {
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+ /**
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+ * Functions and messages used to manipulate tile map components.
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+ */
5
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  namespace tilemap {
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  /**
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  * flip tile horizontally
@@ -32,9 +35,9 @@ declare global {
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  *
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  * @param url - the tile map
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  * @example
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- * ```lua
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- * -- get the level bounds.
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- * local x, y, w, h = tilemap.get_bounds("/level#tilemap")
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+ * ```ts
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+ * // get the level bounds.
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+ * const [x, y, w, h] = tilemap.get_bounds("/level#tilemap");
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  * ```
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  */
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  function get_bounds(url: string | Hash | Url): LuaMultiReturn<[number, number, number, number]>;
@@ -51,9 +54,9 @@ declare global {
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  * @param y - y-coordinate of the tile
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  * @returns index of the tile
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  * @example
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- * ```lua
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- * -- get the tile under the player.
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- * local tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y)
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+ * ```ts
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+ * // get the tile under the player.
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+ * const tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y);
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  * ```
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  */
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  function get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number;
@@ -70,19 +73,19 @@ declare global {
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  * @param y - y-coordinate of the tile
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  * @returns index of the tile
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  * @example
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- * ```lua
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- * -- get the tile under the player.
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- * local tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y)
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- * pprint(tile_info)
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- * -- {
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- * -- index = 0,
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- * -- h_flip = false,
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- * -- v_flip = true,
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- * -- rotate_90 = false
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- * -- }
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+ * ```ts
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+ * // get the tile under the player.
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+ * const tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y);
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+ * pprint(tile_info);
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+ * // {
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+ * // index = 0,
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+ * // h_flip = false,
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+ * // v_flip = true,
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+ * // rotate_90 = false
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+ * // }
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  * ```
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  */
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- function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): Record<string | number, unknown>;
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+ function get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): { index: number; h_flip: boolean; v_flip: boolean; rotate_90: boolean };
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  /**
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  * Retrieves all the tiles for the specified layer in the tilemap.
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  * It returns a table of rows where the keys are the
@@ -93,19 +96,20 @@ declare global {
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  * @param layer - the name of the layer for the tiles
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  * @returns a table of rows representing the layer
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  * @example
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- * ```lua
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- * local left, bottom, columns_count, rows_count = tilemap.get_bounds("#tilemap")
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- * local tiles = tilemap.get_tiles("#tilemap", "layer")
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- * local tile, count = 0, 0
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- * for row_index = bottom, bottom + rows_count - 1 do
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- * for column_index = left, left + columns_count - 1 do
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- * tile = tiles[row_index][column_index]
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- * count = count + 1
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- * end
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- * end
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+ * ```ts
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+ * const [left, bottom, columns_count, rows_count] = tilemap.get_bounds("#tilemap");
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+ * const tiles = tilemap.get_tiles("#tilemap", "layer");
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+ * let tile = 0;
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+ * let count = 0;
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+ * for (let row_index = bottom; row_index <= bottom + rows_count - 1; row_index++) {
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+ * for (let column_index = left; column_index <= left + columns_count - 1; column_index++) {
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+ * tile = tiles[row_index][column_index];
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+ * count = count + 1;
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+ * }
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+ * }
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  * ```
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  */
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- function get_tiles(url: string | Hash | Url, layer: string | Hash): Record<string | number, unknown>;
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+ function get_tiles(url: string | Hash | Url, layer: string | Hash): LuaMap<number, LuaMap<number, number>>;
109
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  /**
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  * Replace a tile in a tile map with a new tile.
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  * The coordinates of the tiles are indexed so that the "first" tile just
@@ -134,15 +138,15 @@ declare global {
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  * @param tile - index of new tile to set. 0 resets the cell
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  * @param transform_bitmask - optional flip and/or rotation should be applied to the tile
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  * @example
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- * ```lua
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- * -- Clear the tile under the player.
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- * tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)
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+ * ```ts
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+ * // Clear the tile under the player.
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+ * tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0);
140
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  *
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- * -- Set tile with different combination of flip and rotation
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- * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90)
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- * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270)
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- * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP)
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- * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180)
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+ * // Set tile with different combination of flip and rotation
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+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90);
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+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270);
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+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP);
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+ * tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180);
146
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  * ```
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  */
148
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  function set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: number): void;
@@ -153,9 +157,9 @@ declare global {
153
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  * @param layer - name of the layer for the tile
154
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  * @param visible - should the layer be visible
155
159
  * @example
156
- * ```lua
157
- * -- Disable rendering of the layer
158
- * tilemap.set_visible("/level#tilemap", "foreground", false)
160
+ * ```ts
161
+ * // Disable rendering of the layer
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+ * tilemap.set_visible("/level#tilemap", "foreground", false);
159
163
  * ```
160
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  */
161
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  function set_visible(url: string | Hash | Url, layer: string | Hash, visible: boolean): void;
@@ -1,5 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  declare global {
3
+ /**
4
+ * Timers allow you to set a delay and a callback to be called when the timer completes.
5
+ * The timers created with this API are updated with the collection timer where they
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+ * are created. If you pause or speed up the collection (using `set_time_step`) it will
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+ * also affect the new timer.
8
+ */
3
9
  namespace timer {
4
10
  /**
5
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  * Indicates an invalid timer handle
@@ -12,13 +18,13 @@ declare global {
12
18
  * @param handle - the timer handle returned by timer.delay()
13
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  * @returns if the timer was active, false if the timer is already cancelled / complete
14
20
  * @example
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- * ```lua
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- * self.handle = timer.delay(1, true, function() print("print every second") end)
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- * ...
18
- * local result = timer.cancel(self.handle)
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- * if not result then
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- * print("the timer is already cancelled")
21
- * end
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+ * ```ts
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+ * self.handle = timer.delay(1, true, () => print("print every second"));
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+ * // ...
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+ * const result = timer.cancel(self.handle);
25
+ * if (!result) {
26
+ * print("the timer is already cancelled");
27
+ * }
22
28
  * ```
23
29
  */
24
30
  function cancel(handle: number): boolean;
@@ -41,21 +47,21 @@ declare global {
41
47
  * number The elapsed time - on first trigger it is time since timer.delay call, otherwise time since last trigger
42
48
  * @returns identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created
43
49
  * @example
44
- * ```lua
45
- * A simple one-shot timer
46
- * timer.delay(1, false, function() print("print in one second") end)
50
+ * ```ts
51
+ * // A simple one-shot timer
52
+ * timer.delay(1, false, () => print("print in one second"));
47
53
  *
48
- * Repetitive timer which canceled after 10 calls
49
- * local function call_every_second(self, handle, time_elapsed)
50
- * self.counter = self.counter + 1
51
- * print("Call #", self.counter)
52
- * if self.counter == 10 then
53
- * timer.cancel(handle) -- cancel timer after 10 calls
54
- * end
55
- * end
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+ * // Repetitive timer which canceled after 10 calls
55
+ * function call_every_second(self, handle, time_elapsed) {
56
+ * self.counter = self.counter + 1;
57
+ * print("Call #", self.counter);
58
+ * if (self.counter === 10) {
59
+ * timer.cancel(handle); // cancel timer after 10 calls
60
+ * }
61
+ * }
56
62
  *
57
- * self.counter = 0
58
- * timer.delay(1, true, call_every_second)
63
+ * self.counter = 0;
64
+ * timer.delay(1, true, call_every_second);
59
65
  * ```
60
66
  */
61
67
  function delay(delay: number, repeating: boolean, callback: (self: unknown, handle: unknown, time_elapsed: unknown) => void): number;
@@ -71,15 +77,15 @@ declare global {
71
77
  * `repeating`
72
78
  * boolean true = repeat timer until cancel, false = one-shot timer.
73
79
  * @example
74
- * ```lua
75
- * self.handle = timer.delay(1, true, function() print("print every second") end)
76
- * ...
77
- * local result = timer.get_info(self.handle)
78
- * if not result then
79
- * print("the timer is already cancelled or complete")
80
- * else
81
- * pprint(result) -- delay, time_remaining, repeating
82
- * end
80
+ * ```ts
81
+ * self.handle = timer.delay(1, true, () => print("print every second"));
82
+ * // ...
83
+ * const result = timer.get_info(self.handle);
84
+ * if (!result) {
85
+ * print("the timer is already cancelled or complete");
86
+ * } else {
87
+ * pprint(result); // delay, time_remaining, repeating
88
+ * }
83
89
  * ```
84
90
  */
85
91
  function get_info(handle: number): { time_remaining: number; delay: number; repeating: boolean } | unknown;
@@ -89,13 +95,13 @@ declare global {
89
95
  * @param handle - the timer handle returned by timer.delay()
90
96
  * @returns if the timer was active, false if the timer is already cancelled / complete
91
97
  * @example
92
- * ```lua
93
- * self.handle = timer.delay(1, true, function() print("print every second or manually by timer.trigger") end)
94
- * ...
95
- * local result = timer.trigger(self.handle)
96
- * if not result then
97
- * print("the timer is already cancelled or complete")
98
- * end
98
+ * ```ts
99
+ * self.handle = timer.delay(1, true, () => print("print every second or manually by timer.trigger"));
100
+ * // ...
101
+ * const result = timer.trigger(self.handle);
102
+ * if (!result) {
103
+ * print("the timer is already cancelled or complete");
104
+ * }
99
105
  * ```
100
106
  */
101
107
  function trigger(handle: number): boolean;