@defold-typescript/types 0.40.0 → 0.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/api-availability.json +3963 -772
  2. package/api-migrations.json +27 -0
  3. package/api-signatures.json +18069 -10240
  4. package/api-targets.json +448 -11
  5. package/examples/translations.json +560 -89
  6. package/fixtures/messages_doc.json +96 -0
  7. package/generated/b2d.d.ts +680 -4
  8. package/generated/b2d_body.d.ts +29 -103
  9. package/generated/b2d_chain.d.ts +5 -6
  10. package/generated/b2d_fixture.d.ts +34 -38
  11. package/generated/b2d_joint.d.ts +503 -25
  12. package/generated/b2d_shape.d.ts +183 -20
  13. package/generated/b2d_world.d.ts +57 -63
  14. package/generated/buffer.d.ts +16 -15
  15. package/generated/builtin-messages.d.ts +7 -1
  16. package/generated/bullet3d.d.ts +91 -0
  17. package/generated/bullet3d_collision_object.d.ts +433 -0
  18. package/generated/bullet3d_constraint.d.ts +818 -0
  19. package/generated/bullet3d_rigid_body.d.ts +429 -0
  20. package/generated/bullet3d_shape.d.ts +123 -0
  21. package/generated/bullet3d_world.d.ts +492 -0
  22. package/generated/camera.d.ts +29 -32
  23. package/generated/collectionfactory.d.ts +15 -18
  24. package/generated/collectionproxy.d.ts +22 -6
  25. package/generated/compute.d.ts +12 -238
  26. package/generated/crash.d.ts +24 -10
  27. package/generated/editor-vm/http.d.ts +90 -7
  28. package/generated/editor-vm/image.d.ts +7 -7
  29. package/generated/editor-vm/json.d.ts +11 -0
  30. package/generated/editor-vm/localization.d.ts +7 -7
  31. package/generated/editor-vm/tilemap_tiles.d.ts +56 -10
  32. package/generated/editor-vm/zip.d.ts +28 -0
  33. package/generated/editor.d.ts +1496 -430
  34. package/generated/factory.d.ts +21 -25
  35. package/generated/font.d.ts +64 -22
  36. package/generated/go.d.ts +235 -182
  37. package/generated/graphics.d.ts +335 -97
  38. package/generated/gui.d.ts +240 -471
  39. package/generated/html5.d.ts +2 -2
  40. package/generated/http.d.ts +28 -35
  41. package/generated/image.d.ts +105 -72
  42. package/generated/json.d.ts +34 -16
  43. package/generated/kinds/gui-script.d.ts +7 -0
  44. package/generated/kinds/render-script.d.ts +7 -0
  45. package/generated/kinds/script.d.ts +7 -0
  46. package/generated/label.d.ts +77 -7
  47. package/generated/liveupdate.d.ts +13 -10
  48. package/generated/material.d.ts +312 -360
  49. package/generated/model.d.ts +40 -39
  50. package/generated/particlefx.d.ts +19 -28
  51. package/generated/physics.d.ts +365 -133
  52. package/generated/profiler.d.ts +13 -23
  53. package/generated/render.d.ts +237 -297
  54. package/generated/resource.d.ts +664 -583
  55. package/generated/socket.d.ts +120 -133
  56. package/generated/sound.d.ts +62 -31
  57. package/generated/sprite.d.ts +31 -17
  58. package/generated/sys.d.ts +234 -190
  59. package/generated/tilemap.d.ts +21 -16
  60. package/generated/timer.d.ts +34 -21
  61. package/generated/versions/defold-1.12.4/b2d_body.d.ts +0 -7
  62. package/generated/versions/defold-1.12.4/buffer.d.ts +1 -3
  63. package/generated/versions/defold-1.12.4/camera.d.ts +21 -21
  64. package/generated/versions/defold-1.12.4/collectionfactory.d.ts +9 -9
  65. package/generated/versions/defold-1.12.4/collectionproxy.d.ts +2 -2
  66. package/generated/versions/defold-1.12.4/crash.d.ts +2 -2
  67. package/generated/versions/defold-1.12.4/factory.d.ts +15 -16
  68. package/generated/versions/defold-1.12.4/go.d.ts +6 -12
  69. package/generated/versions/defold-1.12.4/gui.d.ts +77 -175
  70. package/generated/versions/defold-1.12.4/html5.d.ts +1 -1
  71. package/generated/versions/defold-1.12.4/http.d.ts +0 -13
  72. package/generated/versions/defold-1.12.4/image.d.ts +16 -33
  73. package/generated/versions/defold-1.12.4/index.d.ts +1 -0
  74. package/generated/versions/defold-1.12.4/json.d.ts +10 -6
  75. package/generated/versions/defold-1.12.4/label.d.ts +2 -3
  76. package/generated/versions/defold-1.12.4/liveupdate.d.ts +5 -3
  77. package/generated/versions/defold-1.12.4/model.d.ts +2 -10
  78. package/generated/versions/defold-1.12.4/particlefx.d.ts +2 -5
  79. package/generated/versions/defold-1.12.4/physics.d.ts +69 -67
  80. package/generated/versions/defold-1.12.4/profiler.d.ts +2 -5
  81. package/generated/versions/defold-1.12.4/render.d.ts +99 -128
  82. package/generated/versions/defold-1.12.4/resource.d.ts +120 -148
  83. package/generated/versions/defold-1.12.4/socket.d.ts +34 -60
  84. package/generated/versions/defold-1.12.4/sound.d.ts +8 -8
  85. package/generated/versions/defold-1.12.4/sprite.d.ts +15 -5
  86. package/generated/versions/defold-1.12.4/sys.d.ts +37 -71
  87. package/generated/versions/defold-1.12.4/tilemap.d.ts +18 -11
  88. package/generated/versions/defold-1.12.4/timer.d.ts +5 -3
  89. package/generated/versions/defold-1.12.4/vmath.d.ts +0 -21
  90. package/generated/versions/defold-1.12.4/window.d.ts +1 -16
  91. package/generated/versions/defold-1.13.0/b2d_body.d.ts +10 -55
  92. package/generated/versions/defold-1.13.0/b2d_fixture.d.ts +25 -25
  93. package/generated/versions/defold-1.13.0/b2d_shape.d.ts +169 -8
  94. package/generated/versions/defold-1.13.0/b2d_world.d.ts +16 -10
  95. package/generated/versions/defold-1.13.0/buffer.d.ts +1 -3
  96. package/generated/versions/defold-1.13.0/camera.d.ts +25 -25
  97. package/generated/versions/defold-1.13.0/collectionfactory.d.ts +9 -9
  98. package/generated/versions/defold-1.13.0/collectionproxy.d.ts +2 -2
  99. package/generated/versions/defold-1.13.0/compute.d.ts +0 -69
  100. package/generated/versions/defold-1.13.0/crash.d.ts +2 -2
  101. package/generated/versions/defold-1.13.0/editor-vm/tilemap_tiles.d.ts +3 -3
  102. package/generated/versions/defold-1.13.0/editor.d.ts +34 -24
  103. package/generated/versions/defold-1.13.0/factory.d.ts +15 -16
  104. package/generated/versions/defold-1.13.0/go.d.ts +6 -12
  105. package/generated/versions/defold-1.13.0/graphics.d.ts +73 -37
  106. package/generated/versions/defold-1.13.0/gui.d.ts +77 -175
  107. package/generated/versions/defold-1.13.0/html5.d.ts +1 -1
  108. package/generated/versions/defold-1.13.0/http.d.ts +0 -13
  109. package/generated/versions/defold-1.13.0/image.d.ts +16 -33
  110. package/generated/versions/defold-1.13.0/index.d.ts +1 -0
  111. package/generated/versions/defold-1.13.0/json.d.ts +10 -6
  112. package/generated/versions/defold-1.13.0/label.d.ts +2 -3
  113. package/generated/versions/defold-1.13.0/liveupdate.d.ts +7 -5
  114. package/generated/versions/defold-1.13.0/material.d.ts +68 -106
  115. package/generated/versions/defold-1.13.0/model.d.ts +2 -10
  116. package/generated/versions/defold-1.13.0/particlefx.d.ts +2 -5
  117. package/generated/versions/defold-1.13.0/physics.d.ts +69 -67
  118. package/generated/versions/defold-1.13.0/profiler.d.ts +2 -5
  119. package/generated/versions/defold-1.13.0/render.d.ts +99 -128
  120. package/generated/versions/defold-1.13.0/resource.d.ts +126 -150
  121. package/generated/versions/defold-1.13.0/socket.d.ts +34 -60
  122. package/generated/versions/defold-1.13.0/sound.d.ts +8 -8
  123. package/generated/versions/defold-1.13.0/sprite.d.ts +15 -5
  124. package/generated/versions/defold-1.13.0/sys.d.ts +37 -71
  125. package/generated/versions/defold-1.13.0/tilemap.d.ts +18 -11
  126. package/generated/versions/defold-1.13.0/timer.d.ts +5 -3
  127. package/generated/versions/defold-1.13.0/vmath.d.ts +0 -21
  128. package/generated/versions/defold-1.13.0/window.d.ts +1 -16
  129. package/generated/versions/defold-1.13.1/b2d.d.ts +33 -0
  130. package/generated/versions/defold-1.13.1/b2d_body.d.ts +636 -0
  131. package/generated/versions/defold-1.13.1/b2d_chain.d.ts +106 -0
  132. package/generated/versions/defold-1.13.1/b2d_fixture.d.ts +157 -0
  133. package/generated/versions/defold-1.13.1/b2d_joint.d.ts +823 -0
  134. package/generated/versions/defold-1.13.1/b2d_shape.d.ts +400 -0
  135. package/generated/versions/defold-1.13.1/b2d_world.d.ts +320 -0
  136. package/generated/versions/defold-1.13.1/buffer.d.ts +189 -0
  137. package/generated/versions/defold-1.13.1/camera.d.ts +303 -0
  138. package/generated/versions/defold-1.13.1/collectionfactory.d.ts +151 -0
  139. package/generated/versions/defold-1.13.1/collectionproxy.d.ts +93 -0
  140. package/generated/versions/defold-1.13.1/compute.d.ts +237 -0
  141. package/generated/versions/defold-1.13.1/crash.d.ts +143 -0
  142. package/generated/versions/defold-1.13.1/editor-vm/http.d.ts +56 -0
  143. package/generated/versions/defold-1.13.1/editor-vm/image.d.ts +48 -0
  144. package/generated/versions/defold-1.13.1/editor-vm/json.d.ts +10 -0
  145. package/generated/versions/defold-1.13.1/editor-vm/localization.d.ts +42 -0
  146. package/generated/versions/defold-1.13.1/editor-vm/tilemap_tiles.d.ts +80 -0
  147. package/generated/versions/defold-1.13.1/editor-vm/zip.d.ts +10 -0
  148. package/generated/versions/defold-1.13.1/editor-vm/zlib.d.ts +24 -0
  149. package/generated/versions/defold-1.13.1/editor.d.ts +1121 -0
  150. package/generated/versions/defold-1.13.1/factory.d.ts +124 -0
  151. package/generated/versions/defold-1.13.1/font.d.ts +81 -0
  152. package/generated/versions/defold-1.13.1/go.d.ts +1107 -0
  153. package/generated/versions/defold-1.13.1/graphics.d.ts +411 -0
  154. package/generated/versions/defold-1.13.1/gui.d.ts +2353 -0
  155. package/generated/versions/defold-1.13.1/html5.d.ts +55 -0
  156. package/generated/versions/defold-1.13.1/http.d.ts +77 -0
  157. package/generated/versions/defold-1.13.1/image.d.ts +131 -0
  158. package/generated/versions/defold-1.13.1/index.d.ts +57 -0
  159. package/generated/versions/defold-1.13.1/json.d.ts +80 -0
  160. package/generated/versions/defold-1.13.1/kinds/editor-script.d.ts +14 -0
  161. package/generated/versions/defold-1.13.1/label.d.ts +93 -0
  162. package/generated/versions/defold-1.13.1/liveupdate.d.ts +142 -0
  163. package/generated/versions/defold-1.13.1/material.d.ts +408 -0
  164. package/generated/versions/defold-1.13.1/model.d.ts +272 -0
  165. package/generated/versions/defold-1.13.1/msg.d.ts +10 -0
  166. package/generated/versions/defold-1.13.1/particlefx.d.ts +163 -0
  167. package/generated/versions/defold-1.13.1/physics.d.ts +559 -0
  168. package/generated/versions/defold-1.13.1/profiler.d.ts +235 -0
  169. package/generated/versions/defold-1.13.1/render.d.ts +1190 -0
  170. package/generated/versions/defold-1.13.1/resource.d.ts +1523 -0
  171. package/generated/versions/defold-1.13.1/socket.d.ts +784 -0
  172. package/generated/versions/defold-1.13.1/sound.d.ts +292 -0
  173. package/generated/versions/defold-1.13.1/sprite.d.ts +175 -0
  174. package/generated/versions/defold-1.13.1/sys.d.ts +678 -0
  175. package/generated/versions/defold-1.13.1/tilemap.d.ts +208 -0
  176. package/generated/versions/defold-1.13.1/timer.d.ts +125 -0
  177. package/generated/versions/defold-1.13.1/types.d.ts +61 -0
  178. package/generated/versions/defold-1.13.1/vmath.d.ts +774 -0
  179. package/generated/versions/defold-1.13.1/window.d.ts +183 -0
  180. package/generated/versions/defold-1.13.1/zlib.d.ts +41 -0
  181. package/generated/vmath.d.ts +1 -21
  182. package/generated/window.d.ts +71 -71
  183. package/identity-vocabulary.json +561 -0
  184. package/index.d.ts +7 -0
  185. package/package.json +18 -2
  186. package/scripts/example-store-io.ts +12 -1
  187. package/scripts/extension-goldens.ts +1 -0
  188. package/scripts/fidelity-baseline.json +146 -46
  189. package/scripts/generate-api-availability.ts +90 -12
  190. package/scripts/generate-api-signatures.ts +12 -2
  191. package/scripts/import-defold-release.ts +106 -26
  192. package/scripts/prose-constants.ts +77 -16
  193. package/scripts/regen.ts +391 -77
  194. package/scripts/shared-handle-methods.ts +53 -0
  195. package/scripts/signature-store-fs.ts +1 -0
  196. package/scripts/sync-api-docs.ts +48 -10
  197. package/src/api-availability.ts +0 -0
  198. package/src/api-doc.ts +201 -3
  199. package/src/api-identity.ts +252 -0
  200. package/src/core-types.ts +26 -3
  201. package/src/correction-pins.ts +49 -0
  202. package/src/doc-comment.ts +104 -11
  203. package/src/doc-corrections.ts +108 -0
  204. package/src/editor-vm-globals.d.ts +5 -2
  205. package/src/emit-dts.ts +2064 -281
  206. package/src/emit-messages.ts +52 -0
  207. package/src/example-store.ts +125 -14
  208. package/src/field-correction-coverage.ts +204 -0
  209. package/src/fnv1a.ts +16 -0
  210. package/src/go-overloads.d.ts +25 -6
  211. package/src/index-base-table.ts +145 -0
  212. package/src/index-slot-classifications.ts +588 -0
  213. package/src/index.ts +38 -5
  214. package/src/library-index-slot-classifications.ts +332 -0
  215. package/src/lifecycle.ts +61 -199
  216. package/src/luals-type-expr.ts +354 -0
  217. package/src/msg-overloads.d.ts +0 -1
  218. package/src/param-correction-provenance.ts +8 -11
  219. package/src/render-overloads.d.ts +0 -15
  220. package/src/return-correction-provenance.ts +58 -16
  221. package/src/sys-overloads.d.ts +48 -0
  222. package/src/vmath-overloads.d.ts +27 -1
  223. package/src/window-event-guard.d.ts +6 -9
  224. package/url-parameters.json +1 -2
@@ -336,55 +336,55 @@ declare global {
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  /**
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  * color property
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  */
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- const PROP_COLOR: number & { readonly __brand: "gui.PROP_COLOR" };
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+ const PROP_COLOR: string & { readonly __brand: "gui.PROP_COLOR" };
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  /**
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  * euler property
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  */
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- const PROP_EULER: number & { readonly __brand: "gui.PROP_EULER" };
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+ const PROP_EULER: string & { readonly __brand: "gui.PROP_EULER" };
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  /**
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  * fill_angle property
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  */
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- const PROP_FILL_ANGLE: number & { readonly __brand: "gui.PROP_FILL_ANGLE" };
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+ const PROP_FILL_ANGLE: string & { readonly __brand: "gui.PROP_FILL_ANGLE" };
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  /**
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  * inner_radius property
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  */
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- const PROP_INNER_RADIUS: number & { readonly __brand: "gui.PROP_INNER_RADIUS" };
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+ const PROP_INNER_RADIUS: string & { readonly __brand: "gui.PROP_INNER_RADIUS" };
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  /**
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  * leading property
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  */
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- const PROP_LEADING: number & { readonly __brand: "gui.PROP_LEADING" };
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+ const PROP_LEADING: string & { readonly __brand: "gui.PROP_LEADING" };
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  /**
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  * outline color property
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  */
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- const PROP_OUTLINE: number & { readonly __brand: "gui.PROP_OUTLINE" };
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+ const PROP_OUTLINE: string & { readonly __brand: "gui.PROP_OUTLINE" };
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  /**
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  * position property
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  */
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- const PROP_POSITION: number & { readonly __brand: "gui.PROP_POSITION" };
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+ const PROP_POSITION: string & { readonly __brand: "gui.PROP_POSITION" };
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  /**
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  * rotation property
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  */
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- const PROP_ROTATION: number & { readonly __brand: "gui.PROP_ROTATION" };
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+ const PROP_ROTATION: string & { readonly __brand: "gui.PROP_ROTATION" };
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  /**
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  * scale property
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  */
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- const PROP_SCALE: number & { readonly __brand: "gui.PROP_SCALE" };
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+ const PROP_SCALE: string & { readonly __brand: "gui.PROP_SCALE" };
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  /**
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  * shadow color property
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  */
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- const PROP_SHADOW: number & { readonly __brand: "gui.PROP_SHADOW" };
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+ const PROP_SHADOW: string & { readonly __brand: "gui.PROP_SHADOW" };
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  /**
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  * size property
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  */
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- const PROP_SIZE: number & { readonly __brand: "gui.PROP_SIZE" };
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+ const PROP_SIZE: string & { readonly __brand: "gui.PROP_SIZE" };
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  /**
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  * slice9 property
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  */
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- const PROP_SLICE9: number & { readonly __brand: "gui.PROP_SLICE9" };
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+ const PROP_SLICE9: string & { readonly __brand: "gui.PROP_SLICE9" };
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  /**
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  * tracking property
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  */
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- const PROP_TRACKING: number & { readonly __brand: "gui.PROP_TRACKING" };
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+ const PROP_TRACKING: string & { readonly __brand: "gui.PROP_TRACKING" };
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  /**
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  * The provided data is not in the expected format or is in some other way
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  * incorrect, for instance the image data provided to gui.new_texture().
@@ -464,57 +464,33 @@ declare global {
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  * @param property - property to animate
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  *
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  * - `"position"`
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- *
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  * - `"rotation"`
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- *
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  * - `"euler"`
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- *
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  * - `"scale"`
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- *
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  * - `"color"`
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- *
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  * - `"outline"`
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- *
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  * - `"shadow"`
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- *
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  * - `"size"`
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- *
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  * - `"fill_angle"` (pie)
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- *
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  * - `"inner_radius"` (pie)
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- *
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  * - `"leading"` (text)
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- *
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  * - `"tracking"` (text)
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- *
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  * - `"slice9"` (slice9)
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  *
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  * The following property constants are defined equaling the corresponding property string names.
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  *
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  * - `gui.PROP_POSITION`
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- *
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  * - `gui.PROP_ROTATION`
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- *
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  * - `gui.PROP_EULER`
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- *
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  * - `gui.PROP_SCALE`
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- *
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  * - `gui.PROP_COLOR`
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- *
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  * - `gui.PROP_OUTLINE`
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- *
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  * - `gui.PROP_SHADOW`
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- *
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  * - `gui.PROP_SIZE`
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- *
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  * - `gui.PROP_FILL_ANGLE`
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- *
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  * - `gui.PROP_INNER_RADIUS`
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- *
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  * - `gui.PROP_LEADING`
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- *
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  * - `gui.PROP_TRACKING`
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- *
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  * - `gui.PROP_SLICE9`
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  * @param to - target property value
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  * @param easing - easing to use during animation.
@@ -527,15 +503,10 @@ declare global {
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  * @param playback - playback mode
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  *
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  * - `gui.PLAYBACK_ONCE_FORWARD`
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- *
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  * - `gui.PLAYBACK_ONCE_BACKWARD`
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- *
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  * - `gui.PLAYBACK_ONCE_PINGPONG`
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- *
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  * - `gui.PLAYBACK_LOOP_FORWARD`
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- *
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  * - `gui.PLAYBACK_LOOP_BACKWARD`
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- *
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  * - `gui.PLAYBACK_LOOP_PINGPONG`
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  * @example
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  * How to start a simple color animation, where the node fades in to white during 0.5 seconds:
@@ -585,7 +556,7 @@ declare global {
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  * });
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  * ```
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  */
588
- function animate(node: Opaque<"node">, property: string | gui.Property, to: number | Vector3 | Vector4 | Quaternion, easing: gui.Easing | Vector, duration: number, delay?: number, complete_function?: (self: unknown, node: unknown) => void, playback?: gui.Playback): void;
559
+ function animate(node: Opaque<"node">, property: string | gui.Property | Hash, to: number | Vector3 | Vector4 | Quaternion, easing: gui.Easing | Vector, duration: number, delay?: number, complete_function?: (self: unknown, node: unknown) => void, playback?: gui.Playback): void;
589
560
  /**
590
561
  * If one or more animations of the specified node is currently running (started by `gui.animate`), they will immediately be canceled.
591
562
  *
@@ -593,34 +564,22 @@ declare global {
593
564
  * @param property - optional property for which the animation should be canceled
594
565
  *
595
566
  * - `"position"`
596
- *
597
567
  * - `"rotation"`
598
- *
599
568
  * - `"euler"`
600
- *
601
569
  * - `"scale"`
602
- *
603
570
  * - `"color"`
604
- *
605
571
  * - `"outline"`
606
- *
607
572
  * - `"shadow"`
608
- *
609
573
  * - `"size"`
610
- *
611
574
  * - `"fill_angle"` (pie)
612
- *
613
575
  * - `"inner_radius"` (pie)
614
- *
615
576
  * - `"leading"` (text)
616
- *
617
577
  * - `"tracking"` (text)
618
- *
619
578
  * - `"slice9"` (slice9)
620
579
  * @example
580
+ * Start an animation of the position property of a node, then cancel parts of
581
+ * the animation:
621
582
  * ```ts
622
- * // Start an animation of the position property of a node, then cancel parts of
623
- * // the animation:
624
583
  * const node = gui.get_node("my_node");
625
584
  * // animate to new position
626
585
  * const pos = vmath.vector3(100, 100, 0);
@@ -628,8 +587,11 @@ declare global {
628
587
  * // ...
629
588
  * // cancel animation of the x component.
630
589
  * gui.cancel_animations(node, "position.x");
631
- *
632
- * // Cancels all property animations on a node in a single call:
590
+ * ```
591
+ * @example
592
+ * Cancels all property animations on a node in a single call:
593
+ * ```ts
594
+ * const node = gui.get_node("my_node");
633
595
  * // animate to new position and scale
634
596
  * gui.animate(node, "position", vmath.vector3(100, 100, 0), gui.EASING_LINEAR, 5);
635
597
  * gui.animate(node, "scale", vmath.vector3(0.5), gui.EASING_LINEAR, 5);
@@ -638,7 +600,7 @@ declare global {
638
600
  * gui.cancel_animations(node);
639
601
  * ```
640
602
  */
641
- function cancel_animations(node: Opaque<"node">, property?: string | gui.Property): void;
603
+ function cancel_animations(node: Opaque<"node">, property?: string | gui.Property | Hash): void;
642
604
  /**
643
605
  * Cancels any running flipbook animation on the specified node.
644
606
  *
@@ -732,29 +694,17 @@ declare global {
732
694
  * when operating in the gui namespace. Most notably, only these explicitly named properties are supported:
733
695
  *
734
696
  * - `"position"`
735
- *
736
697
  * - `"rotation"`
737
- *
738
698
  * - `"euler"`
739
- *
740
699
  * - `"scale"`
741
- *
742
700
  * - `"color"`
743
- *
744
701
  * - `"outline"`
745
- *
746
702
  * - `"shadow"`
747
- *
748
703
  * - `"size"`
749
- *
750
704
  * - `"fill_angle"` (pie)
751
- *
752
705
  * - `"inner_radius"` (pie)
753
- *
754
706
  * - `"leading"` (text)
755
- *
756
707
  * - `"tracking"` (text)
757
- *
758
708
  * - `"slice9"` (slice9)
759
709
  *
760
710
  * The value returned will either be a vmath.vector4 or a single number, i.e getting the "position"
@@ -764,7 +714,9 @@ declare global {
764
714
  * @param node - node to get the property for
765
715
  * @param property - the property to retrieve
766
716
  * @param options - optional options table (only applicable for material constants)
767
- * - `index` number zero-based index into array property; the transpiler emits Defold's 1-based index
717
+ * - `index` number index into array property (1 based)
718
+ *
719
+ * **⚠️ `index` is 1-based; passed to Defold unchanged.**
768
720
  * @example
769
721
  * ```ts
770
722
  * // Get properties on existing nodes:
@@ -772,7 +724,7 @@ declare global {
772
724
  * const node_position = gui.get(node, "position");
773
725
  * ```
774
726
  */
775
- function get(node: Opaque<"node">, property: string | Hash | gui.Property, options?: { index?: number }): unknown;
727
+ function get(node: Opaque<"node">, property: string | Hash | gui.Property, options?: { index?: number; key?: string | Hash; keys?: (Hash | string)[] }): unknown;
776
728
  /**
777
729
  * Returns the adjust mode of a node.
778
730
  * The adjust mode defines how the node will adjust itself to screen
@@ -782,9 +734,7 @@ declare global {
782
734
  * @returns the current adjust mode
783
735
  *
784
736
  * - `gui.ADJUST_FIT`
785
- *
786
737
  * - `gui.ADJUST_ZOOM`
787
- *
788
738
  * - `gui.ADJUST_STRETCH`
789
739
  */
790
740
  function get_adjust_mode(node: Opaque<"node">): gui.AdjustMode;
@@ -803,13 +753,9 @@ declare global {
803
753
  * @returns blend mode
804
754
  *
805
755
  * - `gui.BLEND_ALPHA`
806
- *
807
756
  * - `gui.BLEND_ADD`
808
- *
809
757
  * - `gui.BLEND_ADD_ALPHA`
810
- *
811
758
  * - `gui.BLEND_MULT`
812
- *
813
759
  * - `gui.BLEND_SCREEN`
814
760
  */
815
761
  function get_blend_mode(node: Opaque<"node">): gui.BlendMode;
@@ -827,7 +773,6 @@ declare global {
827
773
  * @returns clipping mode
828
774
  *
829
775
  * - `gui.CLIPPING_MODE_NONE`
830
- *
831
776
  * - `gui.CLIPPING_MODE_STENCIL`
832
777
  */
833
778
  function get_clipping_mode(node: Opaque<"node">): gui.ClippingMode;
@@ -950,7 +895,7 @@ declare global {
950
895
  * Higher index means the node is drawn on top of lower indexed nodes.
951
896
  *
952
897
  * @param node - the node to retrieve the id from
953
- * @returns the index of the node
898
+ * @returns the index of the node. **0️⃣ 0-based; passed to Defold unchanged.**
954
899
  * @example
955
900
  * ```ts
956
901
  * // Compare the index order of two sibling nodes:
@@ -1053,7 +998,6 @@ declare global {
1053
998
  * @returns the outer bounds mode of the pie node:
1054
999
  *
1055
1000
  * - `gui.PIEBOUNDS_RECTANGLE`
1056
- *
1057
1001
  * - `gui.PIEBOUNDS_ELLIPSE`
1058
1002
  */
1059
1003
  function get_outer_bounds(node: Opaque<"node">): gui.PieBounds;
@@ -1095,21 +1039,13 @@ declare global {
1095
1039
  * @returns pivot constant
1096
1040
  *
1097
1041
  * - `gui.PIVOT_CENTER`
1098
- *
1099
1042
  * - `gui.PIVOT_N`
1100
- *
1101
1043
  * - `gui.PIVOT_NE`
1102
- *
1103
1044
  * - `gui.PIVOT_E`
1104
- *
1105
1045
  * - `gui.PIVOT_SE`
1106
- *
1107
1046
  * - `gui.PIVOT_S`
1108
- *
1109
1047
  * - `gui.PIVOT_SW`
1110
- *
1111
1048
  * - `gui.PIVOT_W`
1112
- *
1113
1049
  * - `gui.PIVOT_NW`
1114
1050
  */
1115
1051
  function get_pivot(node: Opaque<"node">): gui.Pivot;
@@ -1171,7 +1107,6 @@ declare global {
1171
1107
  * @returns the current size mode
1172
1108
  *
1173
1109
  * - `gui.SIZE_MODE_MANUAL`
1174
- *
1175
1110
  * - `gui.SIZE_MODE_AUTO`
1176
1111
  */
1177
1112
  function get_size_mode(node: Opaque<"node">): gui.SizeMode;
@@ -1239,9 +1174,7 @@ declare global {
1239
1174
  * @returns anchor constant
1240
1175
  *
1241
1176
  * - `gui.ANCHOR_NONE`
1242
- *
1243
1177
  * - `gui.ANCHOR_LEFT`
1244
- *
1245
1178
  * - `gui.ANCHOR_RIGHT`
1246
1179
  */
1247
1180
  function get_xanchor(node: Opaque<"node">): gui.XAnchor;
@@ -1252,9 +1185,7 @@ declare global {
1252
1185
  * @returns anchor constant
1253
1186
  *
1254
1187
  * - `gui.ANCHOR_NONE`
1255
- *
1256
1188
  * - `gui.ANCHOR_TOP`
1257
- *
1258
1189
  * - `gui.ANCHOR_BOTTOM`
1259
1190
  */
1260
1191
  function get_yanchor(node: Opaque<"node">): gui.YAnchor;
@@ -1295,7 +1226,7 @@ declare global {
1295
1226
  * @param node - to move
1296
1227
  * @param reference - reference node above which the first node should be moved
1297
1228
  */
1298
- function move_above(node: Opaque<"node">, reference?: Opaque<"node">): void;
1229
+ function move_above(node: Opaque<"node">, reference: Opaque<"node"> | undefined): void;
1299
1230
  /**
1300
1231
  * Alters the ordering of the two supplied nodes by moving the first node
1301
1232
  * below the second.
@@ -1304,7 +1235,7 @@ declare global {
1304
1235
  * @param node - to move
1305
1236
  * @param reference - reference node below which the first node should be moved
1306
1237
  */
1307
- function move_below(node: Opaque<"node">, reference?: Opaque<"node">): void;
1238
+ function move_below(node: Opaque<"node">, reference: Opaque<"node"> | undefined): void;
1308
1239
  /**
1309
1240
  * Dynamically create a new box node.
1310
1241
  *
@@ -1346,17 +1277,14 @@ declare global {
1346
1277
  * @param type - texture type
1347
1278
  *
1348
1279
  * - `"rgb"` - RGB
1349
- *
1350
1280
  * - `"rgba"` - RGBA
1351
- *
1352
1281
  * - `"l"` - LUMINANCE
1353
- *
1354
1282
  * - `"astc"` - ASTC compressed format
1355
1283
  * @param buffer - texture data
1356
1284
  * @param flip - flip texture vertically
1357
1285
  * @example
1286
+ * How to create a texture and apply it to a new box node:
1358
1287
  * ```ts
1359
- * // How to create a texture and apply it to a new box node:
1360
1288
  * export default defineGuiScript({
1361
1289
  * init(self) {
1362
1290
  * const w = 200;
@@ -1381,8 +1309,10 @@ declare global {
1381
1309
  * }
1382
1310
  * },
1383
1311
  * });
1384
- *
1385
- * // How to create a texture using .astc format
1312
+ * ```
1313
+ * @example
1314
+ * How to create a texture using .astc format
1315
+ * ```ts
1386
1316
  * const size = 4;
1387
1317
  * const pos = vmath.vector3(200, 200, 0);
1388
1318
  * const path = "/assets/images/logo_4x4.astc";
@@ -1396,7 +1326,7 @@ declare global {
1396
1326
  * }
1397
1327
  * ```
1398
1328
  */
1399
- function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string, flip?: boolean): LuaMultiReturn<[boolean, number]>;
1329
+ function new_texture(texture_id: string | Hash, width: number, height: number, type: string | Opaque<"constant">, buffer: string, flip?: boolean): LuaMultiReturn<[boolean, number | undefined]>;
1400
1330
  /**
1401
1331
  * This is a callback-function, which is called by the engine when user input is sent to the instance of the gui component.
1402
1332
  * It can be used to take action on the input, e.g. modify the gui according to the input.
@@ -1533,7 +1463,7 @@ declare global {
1533
1463
  *
1534
1464
  * @param self - reference to the script state to be used for storing data
1535
1465
  * @param action_id - id of the received input action, as mapped in the input_binding-file
1536
- * @param action - a table containing the input data, see above for a description
1466
+ * @param action - a table containing the input data, see above for a description. **0️⃣ `gamepad` is 0-based; passed to Defold unchanged.**
1537
1467
  * @returns optional boolean to signal if the input should be consumed (not passed on to others) or not, default is false
1538
1468
  * @example
1539
1469
  * ```ts
@@ -1620,8 +1550,8 @@ declare global {
1620
1550
  * `playback_rate`
1621
1551
  * number The rate with which the animation will be played. Must be positive
1622
1552
  * @example
1553
+ * Set the texture of a node to a flipbook animation from an atlas:
1623
1554
  * ```ts
1624
- * // Set the texture of a node to a flipbook animation from an atlas:
1625
1555
  * function anim_callback(self: unknown, node: unknown) {
1626
1556
  * // Take action after animation has played.
1627
1557
  * }
@@ -1634,8 +1564,10 @@ declare global {
1634
1564
  * gui.play_flipbook(node, "animated_button");
1635
1565
  * },
1636
1566
  * });
1637
- *
1638
- * // Set the texture of a node to an image from an atlas:
1567
+ * ```
1568
+ * @example
1569
+ * Set the texture of a node to an image from an atlas:
1570
+ * ```ts
1639
1571
  * // Create a new node and set the texture to a "button.png" from atlas
1640
1572
  * const node = gui.get_node("button_node");
1641
1573
  * gui.set_texture(node, "gui_sprites");
@@ -1659,11 +1591,8 @@ declare global {
1659
1591
  * constant the new state of the emitter:
1660
1592
  *
1661
1593
  * - `particlefx.EMITTER_STATE_SLEEPING`
1662
- *
1663
1594
  * - `particlefx.EMITTER_STATE_PRESPAWN`
1664
- *
1665
1595
  * - `particlefx.EMITTER_STATE_SPAWNING`
1666
- *
1667
1596
  * - `particlefx.EMITTER_STATE_POSTSPAWN`
1668
1597
  * @example
1669
1598
  * ```ts
@@ -1713,7 +1642,7 @@ declare global {
1713
1642
  * @param screen_position - screen position
1714
1643
  * @returns local position
1715
1644
  */
1716
- function screen_to_local(node: Opaque<"node">, screen_position: Vector3): Vector3;
1645
+ function screen_to_local(node: Opaque<"node">, screen_position: Vector3 | Vector4): Vector3;
1717
1646
  /**
1718
1647
  * Instead of using specific setteres such as gui.set_position or gui.set_scale,
1719
1648
  * you can use gui.set instead and supply the property as a string or a hash.
@@ -1721,29 +1650,17 @@ declare global {
1721
1650
  * when operating in the gui namespace. Most notably, only these named properties identifiers are supported:
1722
1651
  *
1723
1652
  * - `"position"`
1724
- *
1725
1653
  * - `"rotation"`
1726
- *
1727
1654
  * - `"euler"`
1728
- *
1729
1655
  * - `"scale"`
1730
- *
1731
1656
  * - `"color"`
1732
- *
1733
1657
  * - `"outline"`
1734
- *
1735
1658
  * - `"shadow"`
1736
- *
1737
1659
  * - `"size"`
1738
- *
1739
1660
  * - `"fill_angle"` (pie)
1740
- *
1741
1661
  * - `"inner_radius"` (pie)
1742
- *
1743
1662
  * - `"leading"` (text)
1744
- *
1745
1663
  * - `"tracking"` (text)
1746
- *
1747
1664
  * - `"slice9"` (slice9)
1748
1665
  *
1749
1666
  * The value to set must either be a vmath.vector4, vmath.vector3, vmath.quat or a single number and depends on the property name you want to set.
@@ -1761,16 +1678,21 @@ declare global {
1761
1678
  * @param property - the property to set
1762
1679
  * @param value - the property to set
1763
1680
  * @param options - optional options table (only applicable for material constants)
1764
- * - `index` number zero-based index into array property; the transpiler emits Defold's 1-based index
1681
+ * - `index` number index into array property (1 based)
1765
1682
  * - `key` hash name of internal property
1683
+ *
1684
+ * **⚠️ `index` is 1-based; passed to Defold unchanged.**
1766
1685
  * @example
1686
+ * Updates the position property on an existing node:
1767
1687
  * ```ts
1768
- * // Updates the position property on an existing node:
1769
1688
  * const node = gui.get_node("my_box_node");
1770
1689
  * const node_position = gui.get(node, "position") as Vector3;
1771
1690
  * gui.set(node, "position.x", node_position.x + 128);
1772
- *
1773
- * // Updates the rotation property on an existing node:
1691
+ * ```
1692
+ * @example
1693
+ * Updates the rotation property on an existing node:
1694
+ * ```ts
1695
+ * const node = gui.get_node("my_box_node");
1774
1696
  * gui.set(node, "rotation", vmath.quat_rotation_z(math.rad(45)));
1775
1697
  * // this is equivalent to:
1776
1698
  * gui.set(node, "euler.z", 45);
@@ -1778,23 +1700,28 @@ declare global {
1778
1700
  * gui.set(node, "euler", vmath.vector3(0, 0, 45));
1779
1701
  * // or using the set_rotation
1780
1702
  * gui.set_rotation(node, vmath.vector3(0, 0, 45));
1781
- *
1782
- * // Sets various material constants for a node:
1703
+ * ```
1704
+ * @example
1705
+ * Sets various material constants for a node:
1706
+ * ```ts
1707
+ * const node = gui.get_node("my_box_node");
1783
1708
  * gui.set(node, "tint", vmath.vector4(1, 0, 0, 1));
1784
1709
  * // matrix4 is also supported
1785
1710
  * gui.set(node, "light_matrix", vmath.matrix4());
1786
1711
  * // update a constant in an array at position 4. the array is specified in the shader as:
1787
- * // uniform vec4 tint_array[4]; // TypeScript and the shader are both 0 based
1788
- * gui.set(node, "tint_array", vmath.vector4(1, 0, 0, 1), { index: 3 });
1712
+ * // uniform vec4 tint_array[4]; // lua is 1 based, shader is 0 based
1713
+ * gui.set(node, "tint_array", vmath.vector4(1, 0, 0, 1), { index: 4 });
1789
1714
  * // update a matrix constant in an array at position 4. the array is specified in the shader as:
1790
1715
  * // uniform mat4 light_matrix_array[4];
1791
- * gui.set(node, "light_matrix_array", vmath.matrix4(), { index: 3 });
1716
+ * gui.set(node, "light_matrix_array", vmath.matrix4(), { index: 4 });
1792
1717
  * // update a sub-element in a constant
1793
1718
  * gui.set(node, "tint.x", 1);
1794
1719
  * // update a sub-element in an array constant at position 4
1795
- * gui.set(node, "tint_array.x", 1, { index: 3 });
1796
- *
1797
- * // Set a named property
1720
+ * gui.set(node, "tint_array.x", 1, { index: 4 });
1721
+ * ```
1722
+ * @example
1723
+ * Set a named property
1724
+ * ```ts
1798
1725
  * export default defineGuiScript({
1799
1726
  * on_message(self, message_id, message) {
1800
1727
  * if (message_id === hash("set_font") && types.is_hash(message.font)) {
@@ -1809,7 +1736,7 @@ declare global {
1809
1736
  * });
1810
1737
  * ```
1811
1738
  */
1812
- function set(node: Opaque<"node"> | Url, property: string | Hash | gui.Property, value: number | Vector4 | Vector3 | Quaternion | Matrix4 | Hash, options?: { index?: number; key?: string | Hash }): void;
1739
+ function set(node: Opaque<"node"> | Url, property: string | Hash | gui.Property, value: number | Vector4 | Vector3 | Quaternion | Matrix4 | Hash, options?: { index?: number; key?: string | Hash; keys?: (Hash | string)[] }): void;
1813
1740
  /**
1814
1741
  * Sets the adjust mode on a node.
1815
1742
  * The adjust mode defines how the node will adjust itself to screen
@@ -1819,9 +1746,7 @@ declare global {
1819
1746
  * @param adjust_mode - adjust mode to set
1820
1747
  *
1821
1748
  * - `gui.ADJUST_FIT`
1822
- *
1823
1749
  * - `gui.ADJUST_ZOOM`
1824
- *
1825
1750
  * - `gui.ADJUST_STRETCH`
1826
1751
  */
1827
1752
  function set_adjust_mode(node: Opaque<"node">, adjust_mode: gui.AdjustMode): void;
@@ -1840,13 +1765,9 @@ declare global {
1840
1765
  * @param blend_mode - blend mode to set
1841
1766
  *
1842
1767
  * - `gui.BLEND_ALPHA`
1843
- *
1844
1768
  * - `gui.BLEND_ADD`
1845
- *
1846
1769
  * - `gui.BLEND_ADD_ALPHA`
1847
- *
1848
1770
  * - `gui.BLEND_MULT`
1849
- *
1850
1771
  * - `gui.BLEND_SCREEN`
1851
1772
  */
1852
1773
  function set_blend_mode(node: Opaque<"node">, blend_mode: gui.BlendMode): void;
@@ -1864,7 +1785,6 @@ declare global {
1864
1785
  * @param clipping_mode - clipping mode to set
1865
1786
  *
1866
1787
  * - `gui.CLIPPING_MODE_NONE`
1867
- *
1868
1788
  * - `gui.CLIPPING_MODE_STENCIL`
1869
1789
  */
1870
1790
  function set_clipping_mode(node: Opaque<"node">, clipping_mode: gui.ClippingMode): void;
@@ -2032,7 +1952,6 @@ declare global {
2032
1952
  * @param bounds_mode - the outer bounds mode of the pie node:
2033
1953
  *
2034
1954
  * - `gui.PIEBOUNDS_RECTANGLE`
2035
- *
2036
1955
  * - `gui.PIEBOUNDS_ELLIPSE`
2037
1956
  */
2038
1957
  function set_outer_bounds(node: Opaque<"node">, bounds_mode: gui.PieBounds): void;
@@ -2051,7 +1970,7 @@ declare global {
2051
1970
  * @param parent - parent node to set, pass `nil` to remove parent
2052
1971
  * @param keep_scene_transform - optional flag to make the scene position being perserved
2053
1972
  */
2054
- function set_parent(node: Opaque<"node">, parent?: Opaque<"node">, keep_scene_transform?: boolean): void;
1973
+ function set_parent(node: Opaque<"node">, parent: Opaque<"node"> | undefined, keep_scene_transform?: boolean): void;
2055
1974
  /**
2056
1975
  * Set the paricle fx for a gui node
2057
1976
  *
@@ -2073,21 +1992,13 @@ declare global {
2073
1992
  * @param pivot - pivot constant
2074
1993
  *
2075
1994
  * - `gui.PIVOT_CENTER`
2076
- *
2077
1995
  * - `gui.PIVOT_N`
2078
- *
2079
1996
  * - `gui.PIVOT_NE`
2080
- *
2081
1997
  * - `gui.PIVOT_E`
2082
- *
2083
1998
  * - `gui.PIVOT_SE`
2084
- *
2085
1999
  * - `gui.PIVOT_S`
2086
- *
2087
2000
  * - `gui.PIVOT_SW`
2088
- *
2089
2001
  * - `gui.PIVOT_W`
2090
- *
2091
2002
  * - `gui.PIVOT_NW`
2092
2003
  */
2093
2004
  function set_pivot(node: Opaque<"node">, pivot: gui.Pivot): void;
@@ -2122,11 +2033,8 @@ declare global {
2122
2033
  * @param mode - safe area mode
2123
2034
  *
2124
2035
  * - `gui.SAFE_AREA_NONE`
2125
- *
2126
2036
  * - `gui.SAFE_AREA_LONG`
2127
- *
2128
2037
  * - `gui.SAFE_AREA_SHORT`
2129
- *
2130
2038
  * - `gui.SAFE_AREA_BOTH`
2131
2039
  */
2132
2040
  function set_safe_area_mode(mode: gui.SafeAreaMode): void;
@@ -2143,7 +2051,7 @@ declare global {
2143
2051
  * @param node - node to set the screen position to
2144
2052
  * @param screen_position - screen position
2145
2053
  */
2146
- function set_screen_position(node: Opaque<"node">, screen_position: Vector3): void;
2054
+ function set_screen_position(node: Opaque<"node">, screen_position: Vector3 | Vector4): void;
2147
2055
  /**
2148
2056
  * Sets the shadow color of the supplied node.
2149
2057
  * See gui.set_color for info how vectors encode color values.
@@ -2172,7 +2080,6 @@ declare global {
2172
2080
  * @param size_mode - size mode to set
2173
2081
  *
2174
2082
  * - `gui.SIZE_MODE_MANUAL`
2175
- *
2176
2083
  * - `gui.SIZE_MODE_AUTO`
2177
2084
  */
2178
2085
  function set_size_mode(node: Opaque<"node">, size_mode: gui.SizeMode): void;
@@ -2201,20 +2108,25 @@ declare global {
2201
2108
  * @param node - node to set texture for
2202
2109
  * @param texture - texture id
2203
2110
  * @example
2111
+ * To set a texture (or animation) from an atlas:
2204
2112
  * ```ts
2205
- * // To set a texture (or animation) from an atlas:
2206
2113
  * const node = gui.get_node("box_node");
2207
2114
  * gui.set_texture(node, "my_atlas");
2208
2115
  * gui.play_flipbook(node, "image");
2209
- *
2210
- * // Set a dynamically created texture to a node. Note that there is only
2211
- * // one texture image in this case so gui.set_texture() is sufficient.
2116
+ * ```
2117
+ * @example
2118
+ * Set a dynamically created texture to a node. Note that there is only
2119
+ * one texture image in this case so `gui.set_texture()` is
2120
+ * sufficient.
2121
+ * ```ts
2212
2122
  * const w = 200;
2213
2123
  * const h = 300;
2214
2124
  * // A nice orange. String with the RGB values.
2215
2125
  * const orange = String.fromCharCode(0xff, 0x80, 0x10);
2216
2126
  * // Create the texture. Repeat the color string for each pixel.
2217
- * if (gui.new_texture("orange_tx", w, h, "rgb", orange.repeat(w * h))) {
2127
+ * const [ok] = gui.new_texture("orange_tx", w, h, "rgb", orange.repeat(w * h));
2128
+ * if (ok) {
2129
+ * const node = gui.get_node("box_node");
2218
2130
  * gui.set_texture(node, "orange_tx");
2219
2131
  * }
2220
2132
  * ```
@@ -2229,11 +2141,8 @@ declare global {
2229
2141
  * @param type - texture type
2230
2142
  *
2231
2143
  * - `"rgb"` - RGB
2232
- *
2233
2144
  * - `"rgba"` - RGBA
2234
- *
2235
2145
  * - `"l"` - LUMINANCE
2236
- *
2237
2146
  * - `"astc"` - ASTC compressed format
2238
2147
  * @param buffer - texture data
2239
2148
  * @param flip - flip texture vertically
@@ -2290,9 +2199,7 @@ declare global {
2290
2199
  * @param anchor - anchor constant
2291
2200
  *
2292
2201
  * - `gui.ANCHOR_NONE`
2293
- *
2294
2202
  * - `gui.ANCHOR_LEFT`
2295
- *
2296
2203
  * - `gui.ANCHOR_RIGHT`
2297
2204
  */
2298
2205
  function set_xanchor(node: Opaque<"node">, anchor: gui.XAnchor): void;
@@ -2303,9 +2210,7 @@ declare global {
2303
2210
  * @param anchor - anchor constant
2304
2211
  *
2305
2212
  * - `gui.ANCHOR_NONE`
2306
- *
2307
2213
  * - `gui.ANCHOR_TOP`
2308
- *
2309
2214
  * - `gui.ANCHOR_BOTTOM`
2310
2215
  */
2311
2216
  function set_yanchor(node: Opaque<"node">, anchor: gui.YAnchor): void;
@@ -2318,11 +2223,8 @@ declare global {
2318
2223
  * @param type - keyboard type
2319
2224
  *
2320
2225
  * - `gui.KEYBOARD_TYPE_DEFAULT`
2321
- *
2322
2226
  * - `gui.KEYBOARD_TYPE_EMAIL`
2323
- *
2324
2227
  * - `gui.KEYBOARD_TYPE_NUMBER_PAD`
2325
- *
2326
2228
  * - `gui.KEYBOARD_TYPE_PASSWORD`
2327
2229
  * @param autoclose - if the keyboard should automatically close when clicking outside
2328
2230
  */