@deck.gl/geo-layers 9.0.0-alpha.6 → 9.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +16521 -2329
- package/dist/es5/index.js +8 -0
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/mesh-layer/mesh-layer-vertex.glsl.js +1 -1
- package/dist/es5/mesh-layer/mesh-layer.js +217 -0
- package/dist/es5/mesh-layer/mesh-layer.js.map +1 -0
- package/dist/es5/tile-3d-layer/tile-3d-layer.js +511 -0
- package/dist/es5/tile-3d-layer/tile-3d-layer.js.map +1 -0
- package/dist/es5/trips-layer/trips-layer.js +2 -2
- package/dist/es5/trips-layer/trips-layer.js.map +1 -1
- package/dist/esm/index.js +1 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/mesh-layer/mesh-layer-vertex.glsl.js +5 -1
- package/dist/esm/mesh-layer/mesh-layer-vertex.glsl.js.map +1 -1
- package/dist/esm/mesh-layer/mesh-layer.js +178 -0
- package/dist/esm/mesh-layer/mesh-layer.js.map +1 -0
- package/dist/esm/tile-3d-layer/tile-3d-layer.js +438 -0
- package/dist/esm/tile-3d-layer/tile-3d-layer.js.map +1 -0
- package/dist/esm/trips-layer/trips-layer.js +4 -4
- package/dist/esm/trips-layer/trips-layer.js.map +1 -1
- package/dist.min.js +752 -33
- package/package.json +14 -14
- package/src/index.ts +2 -4
- package/src/mesh-layer/mesh-layer-vertex.glsl.ts +5 -1
- package/{dist/es5/mesh-layer/mesh-layer.ts.disabled → src/mesh-layer/mesh-layer.ts} +37 -29
- package/src/tile-3d-layer/{tile-3d-layer.ts.disabled → tile-3d-layer.ts} +2 -5
- package/src/trips-layer/trips-layer.ts +4 -4
- package/typed/geo-cell-layer/GeoCellLayer.d.ts +1 -1
- package/typed/geo-cell-layer/GeoCellLayer.d.ts.map +1 -1
- package/typed/geohash-layer/geohash-layer.d.ts +1 -1
- package/typed/geohash-layer/geohash-layer.d.ts.map +1 -1
- package/typed/great-circle-layer/great-circle-layer.d.ts +2 -2
- package/typed/great-circle-layer/great-circle-layer.d.ts.map +1 -1
- package/typed/h3-layers/h3-cluster-layer.d.ts +2 -2
- package/typed/h3-layers/h3-cluster-layer.d.ts.map +1 -1
- package/typed/h3-layers/h3-hexagon-layer.d.ts +2 -2
- package/typed/h3-layers/h3-hexagon-layer.d.ts.map +1 -1
- package/typed/index.d.ts +2 -0
- package/typed/index.d.ts.map +1 -1
- package/typed/mesh-layer/mesh-layer-vertex.glsl.d.ts +1 -1
- package/typed/mesh-layer/mesh-layer-vertex.glsl.d.ts.map +1 -1
- package/typed/mesh-layer/mesh-layer.d.ts +38 -0
- package/typed/mesh-layer/mesh-layer.d.ts.map +1 -0
- package/typed/mvt-layer/mvt-layer.d.ts +4 -4
- package/typed/mvt-layer/mvt-layer.d.ts.map +1 -1
- package/typed/quadkey-layer/quadkey-layer.d.ts +2 -2
- package/typed/quadkey-layer/quadkey-layer.d.ts.map +1 -1
- package/typed/s2-layer/s2-layer.d.ts +2 -2
- package/typed/s2-layer/s2-layer.d.ts.map +1 -1
- package/typed/terrain-layer/terrain-layer.d.ts +5 -5
- package/typed/terrain-layer/terrain-layer.d.ts.map +1 -1
- package/typed/tile-3d-layer/tile-3d-layer.d.ts +62 -0
- package/typed/tile-3d-layer/tile-3d-layer.d.ts.map +1 -0
- package/typed/tile-layer/tile-layer.d.ts +3 -3
- package/typed/tile-layer/tile-layer.d.ts.map +1 -1
- package/typed/tileset-2d/tile-2d-header.d.ts +1 -1
- package/typed/tileset-2d/tile-2d-header.d.ts.map +1 -1
- package/typed/tileset-2d/tileset-2d.d.ts +3 -3
- package/typed/tileset-2d/tileset-2d.d.ts.map +1 -1
- package/typed/tileset-2d/types.d.ts +7 -7
- package/typed/tileset-2d/types.d.ts.map +1 -1
- package/typed/tileset-2d/utils.d.ts +1 -1
- package/typed/tileset-2d/utils.d.ts.map +1 -1
- package/typed/trips-layer/trips-layer.d.ts +2 -2
- package/typed/trips-layer/trips-layer.d.ts.map +1 -1
- package/typed/wms-layer/wms-layer.d.ts +2 -2
- package/typed/wms-layer/wms-layer.d.ts.map +1 -1
- package/dist/es5/tile-3d-layer/tile-3d-layer.ts.disabled +0 -435
- package/dist/esm/mesh-layer/mesh-layer.ts.disabled +0 -176
- package/dist/esm/tile-3d-layer/tile-3d-layer.ts.disabled +0 -435
- package/src/mesh-layer/mesh-layer.ts.disabled +0 -176
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@@ -17,7 +17,9 @@ in vec3 featureIdsPickingColors;
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// Instance attributes
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in vec4 instanceColors;
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in vec3 instancePickingColors;
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in
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in vec3 instanceModelMatrixCol0;
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in vec3 instanceModelMatrixCol1;
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in vec3 instanceModelMatrixCol2;
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// Outputs to fragment shader
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out vec2 vTexCoord;
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@@ -45,6 +47,8 @@ void main(void) {
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geometry.pickingColor = instancePickingColors;
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}
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mat3 instanceModelMatrix = mat3(instanceModelMatrixCol0, instanceModelMatrixCol1, instanceModelMatrixCol2);
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vTexCoord = uv;
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cameraPosition = project_uCameraPosition;
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vColor = vec4(colors * instanceColors.rgb, instanceColors.a);
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@@ -1 +1 @@
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-
{"version":3,"sources":["../../../src/mesh-layer/mesh-layer-vertex.glsl.ts"],"names":[],"mappings":"AAAA,eAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,
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{"version":3,"sources":["../../../src/mesh-layer/mesh-layer-vertex.glsl.ts"],"names":[],"mappings":"AAAA,eAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAnFA","sourcesContent":["export default `#version 300 es\n#define SHADER_NAME simple-mesh-layer-vs\n\n// Scale the model\nuniform float sizeScale;\nuniform bool composeModelMatrix;\nuniform bool pickFeatureIds;\n\n// Primitive attributes\nin vec3 positions;\nin vec3 normals;\nin vec3 colors;\nin vec2 texCoords;\nin vec4 uvRegions;\nin vec3 featureIdsPickingColors;\n\n// Instance attributes\nin vec4 instanceColors;\nin vec3 instancePickingColors;\nin vec3 instanceModelMatrixCol0;\nin vec3 instanceModelMatrixCol1;\nin vec3 instanceModelMatrixCol2;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\n\nvec2 applyUVRegion(vec2 uv) {\n #ifdef HAS_UV_REGIONS\n // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md\n return fract(uv) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n #else\n return uv;\n #endif\n}\n\nvoid main(void) {\n vec2 uv = applyUVRegion(texCoords);\n geometry.uv = uv;\n\n if (pickFeatureIds) {\n geometry.pickingColor = featureIdsPickingColors;\n } else {\n geometry.pickingColor = instancePickingColors;\n }\n\n mat3 instanceModelMatrix = mat3(instanceModelMatrixCol0, instanceModelMatrixCol1, instanceModelMatrixCol2);\n\n vTexCoord = uv;\n cameraPosition = project_uCameraPosition;\n vColor = vec4(colors * instanceColors.rgb, instanceColors.a);\n\n vec3 pos = (instanceModelMatrix * positions) * sizeScale;\n vec3 projectedPosition = project_position(positions);\n position_commonspace = vec4(projectedPosition, 1.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n geometry.position = position_commonspace;\n normals_commonspace = project_normal(instanceModelMatrix * normals);\n geometry.normal = normals_commonspace;\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n #ifdef MODULE_PBR\n // set PBR data\n pbr_vPosition = geometry.position.xyz;\n #ifdef HAS_NORMALS\n pbr_vNormal = geometry.normal;\n #endif\n\n #ifdef HAS_UV\n pbr_vUV = uv;\n #else\n pbr_vUV = vec2(0., 0.);\n #endif\n geometry.uv = pbr_vUV;\n #endif\n\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n`;\n"],"file":"mesh-layer-vertex.glsl.js"}
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import { parsePBRMaterial } from '@luma.gl/gltf';
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import { pbr } from '@luma.gl/shadertools';
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import { Model } from '@luma.gl/engine';
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import { GL } from '@luma.gl/constants';
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import { SimpleMeshLayer } from '@deck.gl/mesh-layers';
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import vs from './mesh-layer-vertex.glsl';
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import fs from './mesh-layer-fragment.glsl';
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function validateGeometryAttributes(attributes) {
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const positionAttribute = attributes.positions || attributes.POSITION;
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const vertexCount = positionAttribute.value.length / positionAttribute.size;
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const hasColorAttribute = attributes.COLOR_0 || attributes.colors;
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if (!hasColorAttribute) {
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attributes.colors = {
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size: 4,
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value: new Uint8Array(vertexCount * 4).fill(255),
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normalized: true
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};
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}
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}
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const defaultProps = {
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pbrMaterial: {
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type: 'object',
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value: null
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},
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featureIds: {
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type: 'array',
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value: null,
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optional: true
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}
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};
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export default class MeshLayer extends SimpleMeshLayer {
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getShaders() {
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const shaders = super.getShaders();
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const modules = shaders.modules;
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modules.push(pbr);
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return { ...shaders,
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vs,
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fs
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};
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}
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initializeState() {
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const {
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featureIds
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} = this.props;
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super.initializeState();
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const attributeManager = this.getAttributeManager();
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if (featureIds) {
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attributeManager.add({
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featureIdsPickingColors: {
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type: 5121,
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size: 3,
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noAlloc: true,
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update: this.calculateFeatureIdsPickingColors
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}
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});
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}
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}
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updateState(params) {
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super.updateState(params);
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const {
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props,
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oldProps
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} = params;
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if (props.pbrMaterial !== oldProps.pbrMaterial) {
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this.updatePbrMaterialUniforms(props.pbrMaterial);
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}
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}
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draw(opts) {
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const {
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featureIds
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} = this.props;
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if (!this.state.model) {
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return;
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}
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this.state.model.setUniforms({
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u_Camera: this.state.model.uniforms.project_uCameraPosition,
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pickFeatureIds: Boolean(featureIds)
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});
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super.draw(opts);
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}
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getModel(mesh) {
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const {
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id,
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pbrMaterial
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} = this.props;
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const parsedPBRMaterial = this.parseMaterial(pbrMaterial, mesh);
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this.setState({
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parsedPBRMaterial
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});
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const shaders = this.getShaders();
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validateGeometryAttributes(mesh.attributes);
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const model = new Model(this.context.device, { ...this.getShaders(),
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id,
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geometry: mesh,
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bufferLayout: this.getAttributeManager().getBufferLayouts(),
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defines: { ...shaders.defines,
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...(parsedPBRMaterial === null || parsedPBRMaterial === void 0 ? void 0 : parsedPBRMaterial.defines),
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HAS_UV_REGIONS: mesh.attributes.uvRegions ? 1 : 0
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},
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parameters: parsedPBRMaterial === null || parsedPBRMaterial === void 0 ? void 0 : parsedPBRMaterial.parameters,
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isInstanced: true
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});
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return model;
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}
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updatePbrMaterialUniforms(pbrMaterial) {
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const {
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model
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} = this.state;
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if (model) {
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const {
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mesh
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} = this.props;
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const parsedPBRMaterial = this.parseMaterial(pbrMaterial, mesh);
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this.setState({
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parsedPBRMaterial
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});
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model.setBindings(parsedPBRMaterial.bindings);
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model.setUniforms(parsedPBRMaterial.uniforms);
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}
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}
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parseMaterial(pbrMaterial, mesh) {
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const unlit = Boolean(pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorTexture);
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return parsePBRMaterial(this.context.device, {
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unlit,
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...pbrMaterial
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}, {
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NORMAL: mesh.attributes.normals,
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TEXCOORD_0: mesh.attributes.texCoords
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}, {
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pbrDebug: false,
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lights: true,
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useTangents: false
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});
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}
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calculateFeatureIdsPickingColors(attribute) {
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const featureIds = this.props.featureIds;
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const value = new Uint8ClampedArray(featureIds.length * attribute.size);
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const pickingColor = [];
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for (let index = 0; index < featureIds.length; index++) {
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this.encodePickingColor(featureIds[index], pickingColor);
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value[index * 3] = pickingColor[0];
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value[index * 3 + 1] = pickingColor[1];
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value[index * 3 + 2] = pickingColor[2];
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}
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attribute.value = value;
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}
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finalizeState(context) {
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var _this$state$parsedPBR;
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super.finalizeState(context);
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(_this$state$parsedPBR = this.state.parsedPBRMaterial) === null || _this$state$parsedPBR === void 0 ? void 0 : _this$state$parsedPBR.generatedTextures.forEach(texture => texture.destroy());
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this.setState({
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parsedPBRMaterial: null
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});
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}
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}
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MeshLayer.layerName = 'MeshLayer';
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MeshLayer.defaultProps = defaultProps;
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//# sourceMappingURL=mesh-layer.js.map
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{"version":3,"sources":["../../../src/mesh-layer/mesh-layer.ts"],"names":["parsePBRMaterial","pbr","Model","GL","SimpleMeshLayer","vs","fs","validateGeometryAttributes","attributes","positionAttribute","positions","POSITION","vertexCount","value","length","size","hasColorAttribute","COLOR_0","colors","Uint8Array","fill","normalized","defaultProps","pbrMaterial","type","featureIds","optional","MeshLayer","getShaders","shaders","modules","push","initializeState","props","attributeManager","getAttributeManager","add","featureIdsPickingColors","noAlloc","update","calculateFeatureIdsPickingColors","updateState","params","oldProps","updatePbrMaterialUniforms","draw","opts","state","model","setUniforms","u_Camera","uniforms","project_uCameraPosition","pickFeatureIds","Boolean","getModel","mesh","id","parsedPBRMaterial","parseMaterial","setState","context","device","geometry","bufferLayout","getBufferLayouts","defines","HAS_UV_REGIONS","uvRegions","parameters","isInstanced","setBindings","bindings","unlit","pbrMetallicRoughness","baseColorTexture","NORMAL","normals","TEXCOORD_0","texCoords","pbrDebug","lights","useTangents","attribute","Uint8ClampedArray","pickingColor","index","encodePickingColor","finalizeState","generatedTextures","forEach","texture","destroy","layerName"],"mappings":"AACA,SAAQA,gBAAR,QAAkD,eAAlD;AACA,SAAQC,GAAR,QAAkB,sBAAlB;AACA,SAAQC,KAAR,QAAoB,iBAApB;AACA,SAAQC,EAAR,QAAiB,oBAAjB;AAGA,SAAQC,eAAR,QAAoD,sBAApD;AAEA,OAAOC,EAAP,MAAe,0BAAf;AACA,OAAOC,EAAP,MAAe,4BAAf;;AAOA,SAASC,0BAAT,CAAoCC,UAApC,EAAgE;AAC9D,QAAMC,iBAAiB,GAAGD,UAAU,CAACE,SAAX,IAAwBF,UAAU,CAACG,QAA7D;AACA,QAAMC,WAAW,GAAGH,iBAAiB,CAACI,KAAlB,CAAwBC,MAAxB,GAAiCL,iBAAiB,CAACM,IAAvE;AACA,QAAMC,iBAAiB,GAAGR,UAAU,CAACS,OAAX,IAAsBT,UAAU,CAACU,MAA3D;;AACA,MAAI,CAACF,iBAAL,EAAwB;AACtBR,IAAAA,UAAU,CAACU,MAAX,GAAoB;AAClBH,MAAAA,IAAI,EAAE,CADY;AAElBF,MAAAA,KAAK,EAAE,IAAIM,UAAJ,CAAeP,WAAW,GAAG,CAA7B,EAAgCQ,IAAhC,CAAqC,GAArC,CAFW;AAGlBC,MAAAA,UAAU,EAAE;AAHM,KAApB;AAKD;AACF;;AAED,MAAMC,YAA0C,GAAG;AACjDC,EAAAA,WAAW,EAAE;AAACC,IAAAA,IAAI,EAAE,QAAP;AAAiBX,IAAAA,KAAK,EAAE;AAAxB,GADoC;AAEjDY,EAAAA,UAAU,EAAE;AAACD,IAAAA,IAAI,EAAE,OAAP;AAAgBX,IAAAA,KAAK,EAAE,IAAvB;AAA6Ba,IAAAA,QAAQ,EAAE;AAAvC;AAFqC,CAAnD;AAqBA,eAAe,MAAMC,SAAN,SAAiEvB,eAAjE,CAGb;AAIAwB,EAAAA,UAAU,GAAG;AACX,UAAMC,OAAO,GAAG,MAAMD,UAAN,EAAhB;AACA,UAAME,OAAO,GAAGD,OAAO,CAACC,OAAxB;AACAA,IAAAA,OAAO,CAACC,IAAR,CAAa9B,GAAb;AACA,WAAO,EAAC,GAAG4B,OAAJ;AAAaxB,MAAAA,EAAb;AAAiBC,MAAAA;AAAjB,KAAP;AACD;;AAED0B,EAAAA,eAAe,GAAG;AAChB,UAAM;AAACP,MAAAA;AAAD,QAAe,KAAKQ,KAA1B;AACA,UAAMD,eAAN;AAEA,UAAME,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,QAAIV,UAAJ,EAAgB;AAEdS,MAAAA,gBAAgB,CAAEE,GAAlB,CAAsB;AACpBC,QAAAA,uBAAuB,EAAE;AACvBb,UAAAA,IAAI,MADmB;AAEvBT,UAAAA,IAAI,EAAE,CAFiB;AAGvBuB,UAAAA,OAAO,EAAE,IAHc;AAKvBC,UAAAA,MAAM,EAAE,KAAKC;AALU;AADL,OAAtB;AASD;AACF;;AAEDC,EAAAA,WAAW,CAACC,MAAD,EAAiC;AAC1C,UAAMD,WAAN,CAAkBC,MAAlB;AAEA,UAAM;AAACT,MAAAA,KAAD;AAAQU,MAAAA;AAAR,QAAoBD,MAA1B;;AACA,QAAIT,KAAK,CAACV,WAAN,KAAsBoB,QAAQ,CAACpB,WAAnC,EAAgD;AAC9C,WAAKqB,yBAAL,CAA+BX,KAAK,CAACV,WAArC;AACD;AACF;;AAEDsB,EAAAA,IAAI,CAACC,IAAD,EAAO;AACT,UAAM;AAACrB,MAAAA;AAAD,QAAe,KAAKQ,KAA1B;;AACA,QAAI,CAAC,KAAKc,KAAL,CAAWC,KAAhB,EAAuB;AACrB;AACD;;AACD,SAAKD,KAAL,CAAWC,KAAX,CAAiBC,WAAjB,CAA6B;AAG3BC,MAAAA,QAAQ,EAAE,KAAKH,KAAL,CAAWC,KAAX,CAAiBG,QAAjB,CAA0BC,uBAHT;AAI3BC,MAAAA,cAAc,EAAEC,OAAO,CAAC7B,UAAD;AAJI,KAA7B;AAOA,UAAMoB,IAAN,CAAWC,IAAX;AACD;;AAESS,EAAAA,QAAQ,CAACC,IAAD,EAAoB;AACpC,UAAM;AAACC,MAAAA,EAAD;AAAKlC,MAAAA;AAAL,QAAoB,KAAKU,KAA/B;AACA,UAAMyB,iBAAiB,GAAG,KAAKC,aAAL,CAAmBpC,WAAnB,EAAgCiC,IAAhC,CAA1B;AAEA,SAAKI,QAAL,CAAc;AAACF,MAAAA;AAAD,KAAd;AACA,UAAM7B,OAAO,GAAG,KAAKD,UAAL,EAAhB;AACArB,IAAAA,0BAA0B,CAACiD,IAAI,CAAChD,UAAN,CAA1B;AACA,UAAMwC,KAAK,GAAG,IAAI9C,KAAJ,CAAU,KAAK2D,OAAL,CAAaC,MAAvB,EAA+B,EAC3C,GAAG,KAAKlC,UAAL,EADwC;AAE3C6B,MAAAA,EAF2C;AAG3CM,MAAAA,QAAQ,EAAEP,IAHiC;AAI3CQ,MAAAA,YAAY,EAAE,KAAK7B,mBAAL,GAA4B8B,gBAA5B,EAJ6B;AAK3CC,MAAAA,OAAO,EAAE,EACP,GAAGrC,OAAO,CAACqC,OADJ;AAEP,YAAGR,iBAAH,aAAGA,iBAAH,uBAAGA,iBAAiB,CAAEQ,OAAtB,CAFO;AAGPC,QAAAA,cAAc,EAAEX,IAAI,CAAChD,UAAL,CAAgB4D,SAAhB,GAA4B,CAA5B,GAAgC;AAHzC,OALkC;AAU3CC,MAAAA,UAAU,EAAEX,iBAAF,aAAEA,iBAAF,uBAAEA,iBAAiB,CAAEW,UAVY;AAW3CC,MAAAA,WAAW,EAAE;AAX8B,KAA/B,CAAd;AAcA,WAAOtB,KAAP;AACD;;AAEDJ,EAAAA,yBAAyB,CAACrB,WAAD,EAAc;AACrC,UAAM;AAACyB,MAAAA;AAAD,QAAU,KAAKD,KAArB;;AACA,QAAIC,KAAJ,EAAW;AACT,YAAM;AAACQ,QAAAA;AAAD,UAAS,KAAKvB,KAApB;AACA,YAAMyB,iBAAiB,GAAG,KAAKC,aAAL,CAAmBpC,WAAnB,EAAgCiC,IAAhC,CAA1B;AAEA,WAAKI,QAAL,CAAc;AAACF,QAAAA;AAAD,OAAd;AACAV,MAAAA,KAAK,CAACuB,WAAN,CAAkBb,iBAAiB,CAACc,QAApC;AACAxB,MAAAA,KAAK,CAACC,WAAN,CAAkBS,iBAAiB,CAACP,QAApC;AACD;AACF;;AAEDQ,EAAAA,aAAa,CAACpC,WAAD,EAAciC,IAAd,EAA6C;AACxD,UAAMiB,KAAK,GAAGnB,OAAO,CACnB/B,WAAW,CAACmD,oBAAZ,IAAoCnD,WAAW,CAACmD,oBAAZ,CAAiCC,gBADlD,CAArB;AAIA,WAAO3E,gBAAgB,CACrB,KAAK6D,OAAL,CAAaC,MADQ,EAErB;AAACW,MAAAA,KAAD;AAAQ,SAAGlD;AAAX,KAFqB,EAGrB;AAACqD,MAAAA,MAAM,EAAEpB,IAAI,CAAChD,UAAL,CAAgBqE,OAAzB;AAAkCC,MAAAA,UAAU,EAAEtB,IAAI,CAAChD,UAAL,CAAgBuE;AAA9D,KAHqB,EAIrB;AACEC,MAAAA,QAAQ,EAAE,KADZ;AAEEC,MAAAA,MA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type {NumericArray} from '@math.gl/core';\nimport {parsePBRMaterial, ParsedPBRMaterial} from '@luma.gl/gltf';\nimport {pbr} from '@luma.gl/shadertools';\nimport {Model} from '@luma.gl/engine';\nimport {GL} from '@luma.gl/constants';\nimport type {MeshAttribute, MeshAttributes} from '@loaders.gl/schema';\nimport type {UpdateParameters, DefaultProps, LayerContext} from '@deck.gl/core';\nimport {SimpleMeshLayer, SimpleMeshLayerProps} from '@deck.gl/mesh-layers';\n\nimport vs from './mesh-layer-vertex.glsl';\nimport fs from './mesh-layer-fragment.glsl';\n\nexport type Mesh = {\n attributes: MeshAttributes;\n indices?: MeshAttribute;\n};\n\nfunction validateGeometryAttributes(attributes: MeshAttributes) {\n const positionAttribute = attributes.positions || attributes.POSITION;\n const vertexCount = positionAttribute.value.length / positionAttribute.size;\n const hasColorAttribute = attributes.COLOR_0 || attributes.colors;\n if (!hasColorAttribute) {\n attributes.colors = {\n size: 4,\n value: new Uint8Array(vertexCount * 4).fill(255),\n normalized: true\n };\n }\n}\n\nconst defaultProps: DefaultProps<MeshLayerProps> = {\n pbrMaterial: {type: 'object', value: null},\n featureIds: {type: 'array', value: null, optional: true}\n};\n\n/** All properties supported by MeshLayer. */\nexport type MeshLayerProps<DataT = unknown> = _MeshLayerProps & SimpleMeshLayerProps<DataT>;\n\n/** Properties added by MeshLayer. */\ntype _MeshLayerProps = {\n /**\n * PBR material object. _lighting must be pbr for this to work\n */\n pbrMaterial?: any; // TODO add type when converting Tile3DLayer\n\n /**\n * List of feature ids.\n */\n featureIds?: NumericArray | null;\n};\n\nexport default class MeshLayer<DataT = any, ExtraProps extends {} = {}> extends SimpleMeshLayer<\n DataT,\n Required<_MeshLayerProps> & ExtraProps\n> {\n static layerName = 'MeshLayer';\n static defaultProps = defaultProps;\n\n getShaders() {\n const shaders = super.getShaders();\n const modules = shaders.modules;\n modules.push(pbr);\n return {...shaders, vs, fs};\n }\n\n initializeState() {\n const {featureIds} = this.props;\n super.initializeState();\n\n const attributeManager = this.getAttributeManager();\n if (featureIds) {\n // attributeManager is always defined in a primitive layer\n attributeManager!.add({\n featureIdsPickingColors: {\n type: GL.UNSIGNED_BYTE,\n size: 3,\n noAlloc: true,\n // eslint-disable-next-line @typescript-eslint/unbound-method\n update: this.calculateFeatureIdsPickingColors\n }\n });\n }\n }\n\n updateState(params: UpdateParameters<this>) {\n super.updateState(params);\n\n const {props, oldProps} = params;\n if (props.pbrMaterial !== oldProps.pbrMaterial) {\n this.updatePbrMaterialUniforms(props.pbrMaterial);\n }\n }\n\n draw(opts) {\n const {featureIds} = this.props;\n if (!this.state.model) {\n return;\n }\n this.state.model.setUniforms({\n // Needed for PBR (TODO: find better way to get it)\n // eslint-disable-next-line camelcase\n u_Camera: this.state.model.uniforms.project_uCameraPosition,\n pickFeatureIds: Boolean(featureIds)\n });\n\n super.draw(opts);\n }\n\n protected getModel(mesh: Mesh): Model {\n const {id, pbrMaterial} = this.props;\n const parsedPBRMaterial = this.parseMaterial(pbrMaterial, mesh);\n // Keep material to explicitly remove textures\n this.setState({parsedPBRMaterial});\n const shaders = this.getShaders();\n validateGeometryAttributes(mesh.attributes);\n const model = new Model(this.context.device, {\n ...this.getShaders(),\n id,\n geometry: mesh,\n bufferLayout: this.getAttributeManager()!.getBufferLayouts(),\n defines: {\n ...shaders.defines,\n ...parsedPBRMaterial?.defines,\n HAS_UV_REGIONS: mesh.attributes.uvRegions ? 1 : 0\n },\n parameters: parsedPBRMaterial?.parameters,\n isInstanced: true\n });\n\n return model;\n }\n\n updatePbrMaterialUniforms(pbrMaterial) {\n const {model} = this.state;\n if (model) {\n const {mesh} = this.props;\n const parsedPBRMaterial = this.parseMaterial(pbrMaterial, mesh as Mesh);\n // Keep material to explicitly remove textures\n this.setState({parsedPBRMaterial});\n model.setBindings(parsedPBRMaterial.bindings);\n model.setUniforms(parsedPBRMaterial.uniforms);\n }\n }\n\n parseMaterial(pbrMaterial, mesh: Mesh): ParsedPBRMaterial {\n const unlit = Boolean(\n pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorTexture\n );\n\n return parsePBRMaterial(\n this.context.device,\n {unlit, ...pbrMaterial},\n {NORMAL: mesh.attributes.normals, TEXCOORD_0: mesh.attributes.texCoords},\n {\n pbrDebug: false,\n lights: true,\n useTangents: false\n }\n );\n }\n\n calculateFeatureIdsPickingColors(attribute) {\n // This updater is only called if featureIds is not null\n const featureIds = this.props.featureIds!;\n const value = new Uint8ClampedArray(featureIds.length * attribute.size);\n\n const pickingColor = [];\n for (let index = 0; index < featureIds.length; index++) {\n this.encodePickingColor(featureIds[index], pickingColor);\n\n value[index * 3] = pickingColor[0];\n value[index * 3 + 1] = pickingColor[1];\n value[index * 3 + 2] = pickingColor[2];\n }\n\n attribute.value = value;\n }\n\n finalizeState(context: LayerContext) {\n super.finalizeState(context);\n this.state.parsedPBRMaterial?.generatedTextures.forEach(texture => texture.destroy());\n this.setState({parsedPBRMaterial: null});\n }\n}\n"],"file":"mesh-layer.js"}
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import { Geometry } from '@luma.gl/engine';
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import { CompositeLayer, COORDINATE_SYSTEM, log } from '@deck.gl/core';
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import { PointCloudLayer } from '@deck.gl/layers';
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import { ScenegraphLayer } from '@deck.gl/mesh-layers';
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import { default as MeshLayer } from '../mesh-layer/mesh-layer';
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import { load } from '@loaders.gl/core';
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import { Tileset3D, TILE_TYPE } from '@loaders.gl/tiles';
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import { Tiles3DLoader } from '@loaders.gl/3d-tiles';
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export default class Tile3DLayer extends CompositeLayer {
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initializeState() {
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layerMap: {},
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}
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activeViewports[viewport.id] = viewport;
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const lastViewport = lastUpdatedViewports === null || lastUpdatedViewports === void 0 ? void 0 : lastUpdatedViewports[viewport.id];
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getPickingInfo({
|
|
122
|
+
info,
|
|
123
|
+
sourceLayer
|
|
124
|
+
}) {
|
|
125
|
+
const sourceTile = sourceLayer && sourceLayer.props.tile;
|
|
126
|
+
|
|
127
|
+
if (info.picked) {
|
|
128
|
+
info.object = sourceTile;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
info.sourceTile = sourceTile;
|
|
132
|
+
return info;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
filterSubLayer({
|
|
136
|
+
layer,
|
|
137
|
+
viewport
|
|
138
|
+
}) {
|
|
139
|
+
const {
|
|
140
|
+
tile
|
|
141
|
+
} = layer.props;
|
|
142
|
+
const {
|
|
143
|
+
id: viewportId
|
|
144
|
+
} = viewport;
|
|
145
|
+
return tile.selected && tile.viewportIds.includes(viewportId);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
_updateAutoHighlight(info) {
|
|
149
|
+
const sourceTile = info.sourceTile;
|
|
150
|
+
const layerCache = this.state.layerMap[sourceTile === null || sourceTile === void 0 ? void 0 : sourceTile.id];
|
|
151
|
+
|
|
152
|
+
if (layerCache && layerCache.layer) {
|
|
153
|
+
layerCache.layer.updateAutoHighlight(info);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
async _loadTileset(tilesetUrl) {
|
|
158
|
+
const {
|
|
159
|
+
loadOptions = {}
|
|
160
|
+
} = this.props;
|
|
161
|
+
const loaders = this.props.loader || this.props.loaders;
|
|
162
|
+
const loader = Array.isArray(loaders) ? loaders[0] : loaders;
|
|
163
|
+
const options = {
|
|
164
|
+
loadOptions: { ...loadOptions
|
|
165
|
+
}
|
|
166
|
+
};
|
|
167
|
+
let actualTilesetUrl = tilesetUrl;
|
|
168
|
+
|
|
169
|
+
if (loader.preload) {
|
|
170
|
+
const preloadOptions = await loader.preload(tilesetUrl, loadOptions);
|
|
171
|
+
|
|
172
|
+
if (preloadOptions.url) {
|
|
173
|
+
actualTilesetUrl = preloadOptions.url;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
if (preloadOptions.headers) {
|
|
177
|
+
options.loadOptions.fetch = { ...options.loadOptions.fetch,
|
|
178
|
+
headers: preloadOptions.headers
|
|
179
|
+
};
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
Object.assign(options, preloadOptions);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
const tilesetJson = await load(actualTilesetUrl, loader, options.loadOptions);
|
|
186
|
+
const tileset3d = new Tileset3D(tilesetJson, {
|
|
187
|
+
onTileLoad: this._onTileLoad.bind(this),
|
|
188
|
+
onTileUnload: this._onTileUnload.bind(this),
|
|
189
|
+
onTileError: this.props.onTileError,
|
|
190
|
+
...options
|
|
191
|
+
});
|
|
192
|
+
this.setState({
|
|
193
|
+
tileset3d,
|
|
194
|
+
layerMap: {}
|
|
195
|
+
});
|
|
196
|
+
|
|
197
|
+
this._updateTileset(this.state.activeViewports);
|
|
198
|
+
|
|
199
|
+
this.props.onTilesetLoad(tileset3d);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
_onTileLoad(tileHeader) {
|
|
203
|
+
const {
|
|
204
|
+
lastUpdatedViewports
|
|
205
|
+
} = this.state;
|
|
206
|
+
this.props.onTileLoad(tileHeader);
|
|
207
|
+
|
|
208
|
+
this._updateTileset(lastUpdatedViewports);
|
|
209
|
+
|
|
210
|
+
this.setNeedsUpdate();
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
_onTileUnload(tileHeader) {
|
|
214
|
+
delete this.state.layerMap[tileHeader.id];
|
|
215
|
+
this.props.onTileUnload(tileHeader);
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
_updateTileset(viewports) {
|
|
219
|
+
if (!viewports) {
|
|
220
|
+
return;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
const {
|
|
224
|
+
tileset3d
|
|
225
|
+
} = this.state;
|
|
226
|
+
const {
|
|
227
|
+
timeline
|
|
228
|
+
} = this.context;
|
|
229
|
+
const viewportsNumber = Object.keys(viewports).length;
|
|
230
|
+
|
|
231
|
+
if (!timeline || !viewportsNumber || !tileset3d) {
|
|
232
|
+
return;
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
tileset3d.selectTiles(Object.values(viewports)).then(frameNumber => {
|
|
236
|
+
const tilesetChanged = this.state.frameNumber !== frameNumber;
|
|
237
|
+
|
|
238
|
+
if (tilesetChanged) {
|
|
239
|
+
this.setState({
|
|
240
|
+
frameNumber
|
|
241
|
+
});
|
|
242
|
+
}
|
|
243
|
+
});
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
_getSubLayer(tileHeader, oldLayer) {
|
|
247
|
+
if (!tileHeader.content) {
|
|
248
|
+
return null;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
switch (tileHeader.type) {
|
|
252
|
+
case TILE_TYPE.POINTCLOUD:
|
|
253
|
+
return this._makePointCloudLayer(tileHeader, oldLayer);
|
|
254
|
+
|
|
255
|
+
case TILE_TYPE.SCENEGRAPH:
|
|
256
|
+
return this._make3DModelLayer(tileHeader);
|
|
257
|
+
|
|
258
|
+
case TILE_TYPE.MESH:
|
|
259
|
+
return this._makeSimpleMeshLayer(tileHeader, oldLayer);
|
|
260
|
+
|
|
261
|
+
default:
|
|
262
|
+
throw new Error(`Tile3DLayer: Failed to render layer of type ${tileHeader.content.type}`);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
_makePointCloudLayer(tileHeader, oldLayer) {
|
|
267
|
+
const {
|
|
268
|
+
attributes,
|
|
269
|
+
pointCount,
|
|
270
|
+
constantRGBA,
|
|
271
|
+
cartographicOrigin,
|
|
272
|
+
modelMatrix
|
|
273
|
+
} = tileHeader.content;
|
|
274
|
+
const {
|
|
275
|
+
positions,
|
|
276
|
+
normals,
|
|
277
|
+
colors
|
|
278
|
+
} = attributes;
|
|
279
|
+
|
|
280
|
+
if (!positions) {
|
|
281
|
+
return null;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
const data = oldLayer && oldLayer.props.data || {
|
|
285
|
+
header: {
|
|
286
|
+
vertexCount: pointCount
|
|
287
|
+
},
|
|
288
|
+
attributes: {
|
|
289
|
+
POSITION: positions,
|
|
290
|
+
NORMAL: normals,
|
|
291
|
+
COLOR_0: colors
|
|
292
|
+
}
|
|
293
|
+
};
|
|
294
|
+
const {
|
|
295
|
+
pointSize,
|
|
296
|
+
getPointColor
|
|
297
|
+
} = this.props;
|
|
298
|
+
const SubLayerClass = this.getSubLayerClass('pointcloud', PointCloudLayer);
|
|
299
|
+
return new SubLayerClass({
|
|
300
|
+
pointSize
|
|
301
|
+
}, this.getSubLayerProps({
|
|
302
|
+
id: 'pointcloud'
|
|
303
|
+
}), {
|
|
304
|
+
id: `${this.id}-pointcloud-${tileHeader.id}`,
|
|
305
|
+
tile: tileHeader,
|
|
306
|
+
data,
|
|
307
|
+
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
|
|
308
|
+
coordinateOrigin: cartographicOrigin,
|
|
309
|
+
modelMatrix,
|
|
310
|
+
getColor: constantRGBA || getPointColor,
|
|
311
|
+
_offset: 0
|
|
312
|
+
});
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
_make3DModelLayer(tileHeader) {
|
|
316
|
+
const {
|
|
317
|
+
gltf,
|
|
318
|
+
instances,
|
|
319
|
+
cartographicOrigin,
|
|
320
|
+
modelMatrix
|
|
321
|
+
} = tileHeader.content;
|
|
322
|
+
const SubLayerClass = this.getSubLayerClass('scenegraph', ScenegraphLayer);
|
|
323
|
+
return new SubLayerClass({
|
|
324
|
+
_lighting: 'pbr'
|
|
325
|
+
}, this.getSubLayerProps({
|
|
326
|
+
id: 'scenegraph'
|
|
327
|
+
}), {
|
|
328
|
+
id: `${this.id}-scenegraph-${tileHeader.id}`,
|
|
329
|
+
tile: tileHeader,
|
|
330
|
+
data: instances || SINGLE_DATA,
|
|
331
|
+
scenegraph: gltf,
|
|
332
|
+
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
|
|
333
|
+
coordinateOrigin: cartographicOrigin,
|
|
334
|
+
modelMatrix,
|
|
335
|
+
getTransformMatrix: instance => instance.modelMatrix,
|
|
336
|
+
getPosition: [0, 0, 0],
|
|
337
|
+
_offset: 0
|
|
338
|
+
});
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
_makeSimpleMeshLayer(tileHeader, oldLayer) {
|
|
342
|
+
const content = tileHeader.content;
|
|
343
|
+
const {
|
|
344
|
+
attributes,
|
|
345
|
+
indices,
|
|
346
|
+
modelMatrix,
|
|
347
|
+
cartographicOrigin,
|
|
348
|
+
coordinateSystem = COORDINATE_SYSTEM.METER_OFFSETS,
|
|
349
|
+
material,
|
|
350
|
+
featureIds
|
|
351
|
+
} = content;
|
|
352
|
+
const {
|
|
353
|
+
_getMeshColor
|
|
354
|
+
} = this.props;
|
|
355
|
+
const geometry = oldLayer && oldLayer.props.mesh || new Geometry({
|
|
356
|
+
topology: 'triangle-list',
|
|
357
|
+
attributes: getMeshGeometry(attributes),
|
|
358
|
+
indices
|
|
359
|
+
});
|
|
360
|
+
const SubLayerClass = this.getSubLayerClass('mesh', MeshLayer);
|
|
361
|
+
return new SubLayerClass(this.getSubLayerProps({
|
|
362
|
+
id: 'mesh'
|
|
363
|
+
}), {
|
|
364
|
+
id: `${this.id}-mesh-${tileHeader.id}`,
|
|
365
|
+
tile: tileHeader,
|
|
366
|
+
mesh: geometry,
|
|
367
|
+
data: SINGLE_DATA,
|
|
368
|
+
getColor: _getMeshColor(tileHeader),
|
|
369
|
+
pbrMaterial: material,
|
|
370
|
+
modelMatrix,
|
|
371
|
+
coordinateOrigin: cartographicOrigin,
|
|
372
|
+
coordinateSystem,
|
|
373
|
+
featureIds,
|
|
374
|
+
_offset: 0
|
|
375
|
+
});
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
renderLayers() {
|
|
379
|
+
const {
|
|
380
|
+
tileset3d,
|
|
381
|
+
layerMap
|
|
382
|
+
} = this.state;
|
|
383
|
+
|
|
384
|
+
if (!tileset3d) {
|
|
385
|
+
return null;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
return tileset3d.tiles.map(tile => {
|
|
389
|
+
const layerCache = layerMap[tile.id] = layerMap[tile.id] || {
|
|
390
|
+
tile
|
|
391
|
+
};
|
|
392
|
+
let {
|
|
393
|
+
layer
|
|
394
|
+
} = layerCache;
|
|
395
|
+
|
|
396
|
+
if (tile.selected) {
|
|
397
|
+
if (!layer) {
|
|
398
|
+
layer = this._getSubLayer(tile);
|
|
399
|
+
} else if (layerCache.needsUpdate) {
|
|
400
|
+
layer = this._getSubLayer(tile, layer);
|
|
401
|
+
layerCache.needsUpdate = false;
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
layerCache.layer = layer;
|
|
406
|
+
return layer;
|
|
407
|
+
}).filter(Boolean);
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
}
|
|
411
|
+
Tile3DLayer.defaultProps = defaultProps;
|
|
412
|
+
Tile3DLayer.layerName = 'Tile3DLayer';
|
|
413
|
+
|
|
414
|
+
function getMeshGeometry(contentAttributes) {
|
|
415
|
+
const attributes = {};
|
|
416
|
+
attributes.positions = { ...contentAttributes.positions,
|
|
417
|
+
value: new Float32Array(contentAttributes.positions.value)
|
|
418
|
+
};
|
|
419
|
+
|
|
420
|
+
if (contentAttributes.normals) {
|
|
421
|
+
attributes.normals = contentAttributes.normals;
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
if (contentAttributes.texCoords) {
|
|
425
|
+
attributes.texCoords = contentAttributes.texCoords;
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
if (contentAttributes.colors) {
|
|
429
|
+
attributes.colors = contentAttributes.colors;
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
if (contentAttributes.uvRegions) {
|
|
433
|
+
attributes.uvRegions = contentAttributes.uvRegions;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
return attributes;
|
|
437
|
+
}
|
|
438
|
+
//# sourceMappingURL=tile-3d-layer.js.map
|