@deck.gl/geo-layers 9.0.0-alpha.6 → 9.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (71) hide show
  1. package/dist/dist.dev.js +16521 -2329
  2. package/dist/es5/index.js +8 -0
  3. package/dist/es5/index.js.map +1 -1
  4. package/dist/es5/mesh-layer/mesh-layer-vertex.glsl.js +1 -1
  5. package/dist/es5/mesh-layer/mesh-layer.js +217 -0
  6. package/dist/es5/mesh-layer/mesh-layer.js.map +1 -0
  7. package/dist/es5/tile-3d-layer/tile-3d-layer.js +511 -0
  8. package/dist/es5/tile-3d-layer/tile-3d-layer.js.map +1 -0
  9. package/dist/es5/trips-layer/trips-layer.js +2 -2
  10. package/dist/es5/trips-layer/trips-layer.js.map +1 -1
  11. package/dist/esm/index.js +1 -0
  12. package/dist/esm/index.js.map +1 -1
  13. package/dist/esm/mesh-layer/mesh-layer-vertex.glsl.js +5 -1
  14. package/dist/esm/mesh-layer/mesh-layer-vertex.glsl.js.map +1 -1
  15. package/dist/esm/mesh-layer/mesh-layer.js +178 -0
  16. package/dist/esm/mesh-layer/mesh-layer.js.map +1 -0
  17. package/dist/esm/tile-3d-layer/tile-3d-layer.js +438 -0
  18. package/dist/esm/tile-3d-layer/tile-3d-layer.js.map +1 -0
  19. package/dist/esm/trips-layer/trips-layer.js +4 -4
  20. package/dist/esm/trips-layer/trips-layer.js.map +1 -1
  21. package/dist.min.js +752 -33
  22. package/package.json +14 -14
  23. package/src/index.ts +2 -4
  24. package/src/mesh-layer/mesh-layer-vertex.glsl.ts +5 -1
  25. package/{dist/es5/mesh-layer/mesh-layer.ts.disabled → src/mesh-layer/mesh-layer.ts} +37 -29
  26. package/src/tile-3d-layer/{tile-3d-layer.ts.disabled → tile-3d-layer.ts} +2 -5
  27. package/src/trips-layer/trips-layer.ts +4 -4
  28. package/typed/geo-cell-layer/GeoCellLayer.d.ts +1 -1
  29. package/typed/geo-cell-layer/GeoCellLayer.d.ts.map +1 -1
  30. package/typed/geohash-layer/geohash-layer.d.ts +1 -1
  31. package/typed/geohash-layer/geohash-layer.d.ts.map +1 -1
  32. package/typed/great-circle-layer/great-circle-layer.d.ts +2 -2
  33. package/typed/great-circle-layer/great-circle-layer.d.ts.map +1 -1
  34. package/typed/h3-layers/h3-cluster-layer.d.ts +2 -2
  35. package/typed/h3-layers/h3-cluster-layer.d.ts.map +1 -1
  36. package/typed/h3-layers/h3-hexagon-layer.d.ts +2 -2
  37. package/typed/h3-layers/h3-hexagon-layer.d.ts.map +1 -1
  38. package/typed/index.d.ts +2 -0
  39. package/typed/index.d.ts.map +1 -1
  40. package/typed/mesh-layer/mesh-layer-vertex.glsl.d.ts +1 -1
  41. package/typed/mesh-layer/mesh-layer-vertex.glsl.d.ts.map +1 -1
  42. package/typed/mesh-layer/mesh-layer.d.ts +38 -0
  43. package/typed/mesh-layer/mesh-layer.d.ts.map +1 -0
  44. package/typed/mvt-layer/mvt-layer.d.ts +4 -4
  45. package/typed/mvt-layer/mvt-layer.d.ts.map +1 -1
  46. package/typed/quadkey-layer/quadkey-layer.d.ts +2 -2
  47. package/typed/quadkey-layer/quadkey-layer.d.ts.map +1 -1
  48. package/typed/s2-layer/s2-layer.d.ts +2 -2
  49. package/typed/s2-layer/s2-layer.d.ts.map +1 -1
  50. package/typed/terrain-layer/terrain-layer.d.ts +5 -5
  51. package/typed/terrain-layer/terrain-layer.d.ts.map +1 -1
  52. package/typed/tile-3d-layer/tile-3d-layer.d.ts +62 -0
  53. package/typed/tile-3d-layer/tile-3d-layer.d.ts.map +1 -0
  54. package/typed/tile-layer/tile-layer.d.ts +3 -3
  55. package/typed/tile-layer/tile-layer.d.ts.map +1 -1
  56. package/typed/tileset-2d/tile-2d-header.d.ts +1 -1
  57. package/typed/tileset-2d/tile-2d-header.d.ts.map +1 -1
  58. package/typed/tileset-2d/tileset-2d.d.ts +3 -3
  59. package/typed/tileset-2d/tileset-2d.d.ts.map +1 -1
  60. package/typed/tileset-2d/types.d.ts +7 -7
  61. package/typed/tileset-2d/types.d.ts.map +1 -1
  62. package/typed/tileset-2d/utils.d.ts +1 -1
  63. package/typed/tileset-2d/utils.d.ts.map +1 -1
  64. package/typed/trips-layer/trips-layer.d.ts +2 -2
  65. package/typed/trips-layer/trips-layer.d.ts.map +1 -1
  66. package/typed/wms-layer/wms-layer.d.ts +2 -2
  67. package/typed/wms-layer/wms-layer.d.ts.map +1 -1
  68. package/dist/es5/tile-3d-layer/tile-3d-layer.ts.disabled +0 -435
  69. package/dist/esm/mesh-layer/mesh-layer.ts.disabled +0 -176
  70. package/dist/esm/tile-3d-layer/tile-3d-layer.ts.disabled +0 -435
  71. package/src/mesh-layer/mesh-layer.ts.disabled +0 -176
@@ -1,435 +0,0 @@
1
- import {GL} from '@luma.gl/constants';
2
- import {Geometry} from '@luma.gl/engine';
3
-
4
- import {
5
- Accessor,
6
- Color,
7
- CompositeLayer,
8
- CompositeLayerProps,
9
- COORDINATE_SYSTEM,
10
- FilterContext,
11
- GetPickingInfoParams,
12
- Layer,
13
- LayersList,
14
- log,
15
- PickingInfo,
16
- UpdateParameters,
17
- Viewport,
18
- DefaultProps
19
- } from '@deck.gl/core';
20
- import {PointCloudLayer} from '@deck.gl/layers';
21
- import {ScenegraphLayer} from '@deck.gl/mesh-layers';
22
- import {default as MeshLayer} from '../mesh-layer/mesh-layer';
23
-
24
- import {load} from '@loaders.gl/core';
25
- import {MeshAttributes} from '@loaders.gl/schema';
26
- import {Tileset3D, Tile3D, TILE_TYPE} from '@loaders.gl/tiles';
27
- import {Tiles3DLoader} from '@loaders.gl/3d-tiles';
28
-
29
- const SINGLE_DATA = [0];
30
-
31
- const defaultProps: DefaultProps<Tile3DLayerProps> = {
32
- getPointColor: {type: 'accessor', value: [0, 0, 0, 255]},
33
- pointSize: 1.0,
34
-
35
- // Disable async data loading (handling it in _loadTileSet)
36
- data: '',
37
- loader: Tiles3DLoader,
38
-
39
- onTilesetLoad: {type: 'function', value: tileset3d => {}},
40
- onTileLoad: {type: 'function', value: tileHeader => {}},
41
- onTileUnload: {type: 'function', value: tileHeader => {}},
42
- onTileError: {type: 'function', value: (tile, message, url) => {}},
43
- _getMeshColor: {type: 'function', value: tileHeader => [255, 255, 255]}
44
- };
45
-
46
- /** All properties supported by Tile3DLayer */
47
- export type Tile3DLayerProps<DataT = unknown> = _Tile3DLayerProps<DataT> & CompositeLayerProps;
48
-
49
- /** Props added by the Tile3DLayer */
50
- type _Tile3DLayerProps<DataT> = {
51
- data: string;
52
- /** Color Accessor for point clouds. **/
53
- getPointColor?: Accessor<DataT, Color>;
54
-
55
- /** Global radius of all points in pixels. **/
56
- pointSize?: number;
57
-
58
- /** A loader which is used to decode the fetched tiles.
59
- * @deprecated Use `loaders` instead
60
- */
61
- loader?: typeof Tiles3DLoader;
62
-
63
- /** Called when Tileset JSON file is loaded. **/
64
- onTilesetLoad?: (tile: Tileset3D) => void;
65
-
66
- /** Called when a tile in the tileset hierarchy is loaded. **/
67
- onTileLoad?: (tile: Tile3D) => void;
68
-
69
- /** Called when a tile is unloaded. **/
70
- onTileUnload?: (tile: Tile3D) => void;
71
-
72
- /** Called when a tile fails to load. **/
73
- onTileError?: (tile: Tile3D, url: string, message: string) => void;
74
-
75
- /** (Experimental) Accessor to change color of mesh based on properties. **/
76
- _getMeshColor?: (tile: Tile3D) => Color;
77
- };
78
-
79
- /** Render 3d tiles data formatted according to the [3D Tiles Specification](https://www.opengeospatial.org/standards/3DTiles) and [`ESRI I3S`](https://github.com/Esri/i3s-spec) */
80
- export default class Tile3DLayer<DataT = any, ExtraPropsT extends {} = {}> extends CompositeLayer<
81
- ExtraPropsT & Required<_Tile3DLayerProps<DataT>>
82
- > {
83
- static defaultProps = defaultProps;
84
- static layerName = 'Tile3DLayer';
85
-
86
- state!: {
87
- activeViewports: {};
88
- frameNumber?: number;
89
- lastUpdatedViewports: {[viewportId: string]: Viewport} | null;
90
- layerMap: {[layerId: string]: any};
91
- tileset3d: Tileset3D | null;
92
- };
93
-
94
- initializeState() {
95
- if ('onTileLoadFail' in this.props) {
96
- log.removed('onTileLoadFail', 'onTileError')();
97
- }
98
- // prop verification
99
- this.state = {
100
- layerMap: {},
101
- tileset3d: null,
102
- activeViewports: {},
103
- lastUpdatedViewports: null
104
- };
105
- }
106
-
107
- get isLoaded(): boolean {
108
- return Boolean(this.state?.tileset3d?.isLoaded() && super.isLoaded);
109
- }
110
-
111
- shouldUpdateState({changeFlags}: UpdateParameters<this>): boolean {
112
- return changeFlags.somethingChanged;
113
- }
114
-
115
- updateState({props, oldProps, changeFlags}: UpdateParameters<this>): void {
116
- if (props.data && props.data !== oldProps.data) {
117
- // eslint-disable-next-line @typescript-eslint/no-floating-promises
118
- this._loadTileset(props.data);
119
- }
120
-
121
- if (changeFlags.viewportChanged) {
122
- const {activeViewports} = this.state;
123
- const viewportsNumber = Object.keys(activeViewports).length;
124
- if (viewportsNumber) {
125
- this._updateTileset(activeViewports);
126
- this.state.lastUpdatedViewports = activeViewports;
127
- this.state.activeViewports = {};
128
- }
129
- }
130
- if (changeFlags.propsChanged) {
131
- const {layerMap} = this.state;
132
- for (const key in layerMap) {
133
- layerMap[key].needsUpdate = true;
134
- }
135
- }
136
- }
137
-
138
- activateViewport(viewport: Viewport): void {
139
- const {activeViewports, lastUpdatedViewports} = this.state;
140
- this.internalState.viewport = viewport;
141
-
142
- activeViewports[viewport.id] = viewport;
143
- const lastViewport = lastUpdatedViewports?.[viewport.id];
144
- if (!lastViewport || !viewport.equals(lastViewport)) {
145
- this.setChangeFlags({viewportChanged: true});
146
- this.setNeedsUpdate();
147
- }
148
- }
149
-
150
- getPickingInfo({info, sourceLayer}: GetPickingInfoParams) {
151
- const sourceTile = sourceLayer && (sourceLayer.props as any).tile;
152
- if (info.picked) {
153
- info.object = sourceTile;
154
- }
155
- (info as any).sourceTile = sourceTile;
156
-
157
- return info;
158
- }
159
-
160
- filterSubLayer({layer, viewport}: FilterContext): boolean {
161
- // All sublayers will have a tile prop
162
- const {tile} = layer.props as unknown as {tile: Tile3D};
163
- const {id: viewportId} = viewport;
164
- return tile.selected && tile.viewportIds.includes(viewportId);
165
- }
166
-
167
- protected _updateAutoHighlight(info: PickingInfo): void {
168
- const sourceTile = (info as any).sourceTile;
169
- const layerCache = this.state.layerMap[sourceTile?.id];
170
- if (layerCache && layerCache.layer) {
171
- layerCache.layer.updateAutoHighlight(info);
172
- }
173
- }
174
-
175
- private async _loadTileset(tilesetUrl) {
176
- const {loadOptions = {}} = this.props;
177
-
178
- // TODO: deprecate `loader` in v9.0
179
- // @ts-ignore
180
- const loaders = this.props.loader || this.props.loaders;
181
- const loader = Array.isArray(loaders) ? loaders[0] : loaders;
182
-
183
- const options = {loadOptions: {...loadOptions}};
184
- let actualTilesetUrl = tilesetUrl;
185
- // @ts-expect-error preload
186
- if (loader.preload) {
187
- // @ts-expect-error preload
188
- const preloadOptions = await loader.preload(tilesetUrl, loadOptions);
189
- if (preloadOptions.url) {
190
- actualTilesetUrl = preloadOptions.url;
191
- }
192
-
193
- if (preloadOptions.headers) {
194
- options.loadOptions.fetch = {
195
- ...options.loadOptions.fetch,
196
- headers: preloadOptions.headers
197
- };
198
- }
199
- Object.assign(options, preloadOptions);
200
- }
201
- const tilesetJson = await load(actualTilesetUrl, loader, options.loadOptions);
202
-
203
- const tileset3d = new Tileset3D(tilesetJson, {
204
- onTileLoad: this._onTileLoad.bind(this),
205
- onTileUnload: this._onTileUnload.bind(this),
206
- onTileError: this.props.onTileError,
207
- ...options
208
- });
209
-
210
- this.setState({
211
- tileset3d,
212
- layerMap: {}
213
- });
214
-
215
- this._updateTileset(this.state.activeViewports);
216
- this.props.onTilesetLoad(tileset3d);
217
- }
218
-
219
- private _onTileLoad(tileHeader: Tile3D): void {
220
- const {lastUpdatedViewports} = this.state;
221
- this.props.onTileLoad(tileHeader);
222
- this._updateTileset(lastUpdatedViewports);
223
- this.setNeedsUpdate();
224
- }
225
-
226
- private _onTileUnload(tileHeader: Tile3D): void {
227
- // Was cleaned up from tileset cache. We no longer need to track it.
228
- delete this.state.layerMap[tileHeader.id];
229
- this.props.onTileUnload(tileHeader);
230
- }
231
-
232
- private _updateTileset(viewports: {[viewportId: string]: Viewport} | null): void {
233
- if (!viewports) {
234
- return;
235
- }
236
- const {tileset3d} = this.state;
237
- const {timeline} = this.context;
238
- const viewportsNumber = Object.keys(viewports).length;
239
- if (!timeline || !viewportsNumber || !tileset3d) {
240
- return;
241
- }
242
-
243
- // eslint-disable-next-line @typescript-eslint/no-floating-promises
244
- tileset3d.selectTiles(Object.values(viewports)).then(frameNumber => {
245
- const tilesetChanged = this.state.frameNumber !== frameNumber;
246
- if (tilesetChanged) {
247
- this.setState({frameNumber});
248
- }
249
- });
250
- }
251
-
252
- private _getSubLayer(
253
- tileHeader: Tile3D,
254
- oldLayer?: Layer
255
- ): MeshLayer<DataT> | PointCloudLayer<DataT> | ScenegraphLayer<DataT> | null {
256
- if (!tileHeader.content) {
257
- return null;
258
- }
259
-
260
- switch (tileHeader.type) {
261
- case TILE_TYPE.POINTCLOUD:
262
- return this._makePointCloudLayer(tileHeader, oldLayer as PointCloudLayer<DataT>);
263
- case TILE_TYPE.SCENEGRAPH:
264
- return this._make3DModelLayer(tileHeader);
265
- case TILE_TYPE.MESH:
266
- return this._makeSimpleMeshLayer(tileHeader, oldLayer as MeshLayer<DataT>);
267
- default:
268
- throw new Error(`Tile3DLayer: Failed to render layer of type ${tileHeader.content.type}`);
269
- }
270
- }
271
-
272
- private _makePointCloudLayer(
273
- tileHeader: Tile3D,
274
- oldLayer?: PointCloudLayer<DataT>
275
- ): PointCloudLayer<DataT> | null {
276
- const {attributes, pointCount, constantRGBA, cartographicOrigin, modelMatrix} =
277
- tileHeader.content;
278
- const {positions, normals, colors} = attributes;
279
-
280
- if (!positions) {
281
- return null;
282
- }
283
- const data = (oldLayer && oldLayer.props.data) || {
284
- header: {
285
- vertexCount: pointCount
286
- },
287
- attributes: {
288
- POSITION: positions,
289
- NORMAL: normals,
290
- COLOR_0: colors
291
- }
292
- };
293
-
294
- const {pointSize, getPointColor} = this.props;
295
- const SubLayerClass = this.getSubLayerClass('pointcloud', PointCloudLayer);
296
- return new SubLayerClass(
297
- {
298
- pointSize
299
- },
300
- this.getSubLayerProps({
301
- id: 'pointcloud'
302
- }),
303
- {
304
- id: `${this.id}-pointcloud-${tileHeader.id}`,
305
- tile: tileHeader,
306
- data,
307
- coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
308
- coordinateOrigin: cartographicOrigin,
309
- modelMatrix,
310
- getColor: constantRGBA || getPointColor,
311
- _offset: 0
312
- }
313
- );
314
- }
315
-
316
- private _make3DModelLayer(tileHeader: Tile3D): ScenegraphLayer<DataT> {
317
- const {gltf, instances, cartographicOrigin, modelMatrix} = tileHeader.content;
318
-
319
- const SubLayerClass = this.getSubLayerClass('scenegraph', ScenegraphLayer);
320
-
321
- return new SubLayerClass(
322
- {
323
- _lighting: 'pbr'
324
- },
325
- this.getSubLayerProps({
326
- id: 'scenegraph'
327
- }),
328
- {
329
- id: `${this.id}-scenegraph-${tileHeader.id}`,
330
- tile: tileHeader,
331
- data: instances || SINGLE_DATA,
332
- scenegraph: gltf,
333
-
334
- coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
335
- coordinateOrigin: cartographicOrigin,
336
- modelMatrix,
337
- getTransformMatrix: instance => instance.modelMatrix,
338
- getPosition: [0, 0, 0],
339
- _offset: 0
340
- }
341
- );
342
- }
343
-
344
- private _makeSimpleMeshLayer(tileHeader: Tile3D, oldLayer?: MeshLayer<DataT>): MeshLayer<DataT> {
345
- const content = tileHeader.content;
346
- const {
347
- attributes,
348
- indices,
349
- modelMatrix,
350
- cartographicOrigin,
351
- coordinateSystem = COORDINATE_SYSTEM.METER_OFFSETS,
352
- material,
353
- featureIds
354
- } = content;
355
- const {_getMeshColor} = this.props;
356
-
357
- const geometry =
358
- (oldLayer && oldLayer.props.mesh) ||
359
- new Geometry({
360
- topology: 'triangle-list',
361
- attributes: getMeshGeometry(attributes),
362
- indices
363
- });
364
-
365
- const SubLayerClass = this.getSubLayerClass('mesh', MeshLayer);
366
-
367
- return new SubLayerClass(
368
- this.getSubLayerProps({
369
- id: 'mesh'
370
- }),
371
- {
372
- id: `${this.id}-mesh-${tileHeader.id}`,
373
- tile: tileHeader,
374
- mesh: geometry,
375
- data: SINGLE_DATA,
376
- getColor: _getMeshColor(tileHeader),
377
- pbrMaterial: material,
378
- modelMatrix,
379
- coordinateOrigin: cartographicOrigin,
380
- coordinateSystem,
381
- featureIds,
382
- _offset: 0
383
- }
384
- );
385
- }
386
-
387
- renderLayers(): Layer | null | LayersList {
388
- const {tileset3d, layerMap} = this.state;
389
- if (!tileset3d) {
390
- return null;
391
- }
392
-
393
- // loaders.gl doesn't provide a type for tileset3d.tiles
394
- return (tileset3d.tiles as Tile3D[])
395
- .map(tile => {
396
- const layerCache = (layerMap[tile.id] = layerMap[tile.id] || {tile});
397
- let {layer} = layerCache;
398
- if (tile.selected) {
399
- // render selected tiles
400
- if (!layer) {
401
- // create layer
402
- layer = this._getSubLayer(tile);
403
- } else if (layerCache.needsUpdate) {
404
- // props have changed, rerender layer
405
- layer = this._getSubLayer(tile, layer);
406
- layerCache.needsUpdate = false;
407
- }
408
- }
409
- layerCache.layer = layer;
410
- return layer;
411
- })
412
- .filter(Boolean);
413
- }
414
- }
415
-
416
- function getMeshGeometry(contentAttributes: MeshAttributes): MeshAttributes {
417
- const attributes: MeshAttributes = {};
418
- attributes.positions = {
419
- ...contentAttributes.positions,
420
- value: new Float32Array(contentAttributes.positions.value)
421
- };
422
- if (contentAttributes.normals) {
423
- attributes.normals = contentAttributes.normals;
424
- }
425
- if (contentAttributes.texCoords) {
426
- attributes.texCoords = contentAttributes.texCoords;
427
- }
428
- if (contentAttributes.colors) {
429
- attributes.colors = contentAttributes.colors;
430
- }
431
- if (contentAttributes.uvRegions) {
432
- attributes.uvRegions = contentAttributes.uvRegions;
433
- }
434
- return attributes;
435
- }
@@ -1,176 +0,0 @@
1
- import type {NumericArray} from '@math.gl/core';
2
- import {GLTFMaterialParser} from '@luma.gl/experimental';
3
- import {pbr} from '@luma.gl/shadertools';
4
- import {Model} from '@luma.gl/engine';
5
- import {GL} from '@luma.gl/constants';
6
- import type {MeshAttribute, MeshAttributes} from '@loaders.gl/schema';
7
- import type {UpdateParameters, DefaultProps, LayerContext} from '@deck.gl/core';
8
- import {SimpleMeshLayer, SimpleMeshLayerProps} from '@deck.gl/mesh-layers';
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-
10
- import vs from './mesh-layer-vertex.glsl';
11
- import fs from './mesh-layer-fragment.glsl';
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-
13
- export type Mesh = {
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- attributes: MeshAttributes;
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- indices?: MeshAttribute;
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- };
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-
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- function validateGeometryAttributes(attributes) {
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- const hasColorAttribute = attributes.COLOR_0 || attributes.colors;
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- if (!hasColorAttribute) {
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- attributes.colors = {constant: true, value: new Float32Array([1, 1, 1])};
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- }
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- }
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-
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- const defaultProps: DefaultProps<MeshLayerProps> = {
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- pbrMaterial: {type: 'object', value: null},
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- featureIds: {type: 'array', value: null, optional: true}
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- };
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-
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- /** All properties supported by MeshLayer. */
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- export type MeshLayerProps<DataT = unknown> = _MeshLayerProps & SimpleMeshLayerProps<DataT>;
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-
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- /** Properties added by MeshLayer. */
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- type _MeshLayerProps = {
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- /**
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- * PBR material object. _lighting must be pbr for this to work
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- */
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- pbrMaterial?: any; // TODO add type when converting Tile3DLayer
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-
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- /**
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- * List of feature ids.
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- */
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- featureIds?: NumericArray | null;
44
- };
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-
46
- export default class MeshLayer<DataT = any, ExtraProps extends {} = {}> extends SimpleMeshLayer<
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- DataT,
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- Required<_MeshLayerProps> & ExtraProps
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- > {
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- static layerName = 'MeshLayer';
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- static defaultProps = defaultProps;
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-
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- getShaders() {
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- const shaders = super.getShaders();
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- const modules = shaders.modules;
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- modules.push(pbr);
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- return {...shaders, vs, fs};
58
- }
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-
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- initializeState() {
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- const {featureIds} = this.props;
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- super.initializeState();
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-
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- const attributeManager = this.getAttributeManager();
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- if (featureIds) {
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- // attributeManager is always defined in a primitive layer
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- attributeManager.add({
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- featureIdsPickingColors: {
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- type: GL.UNSIGNED_BYTE,
70
- size: 3,
71
- noAlloc: true,
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- // eslint-disable-next-line @typescript-eslint/unbound-method
73
- update: this.calculateFeatureIdsPickingColors
74
- }
75
- });
76
- }
77
- }
78
-
79
- updateState(params: UpdateParameters<this>) {
80
- super.updateState(params);
81
-
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- const {props, oldProps} = params;
83
- if (props.pbrMaterial !== oldProps.pbrMaterial) {
84
- this.updatePbrMaterialUniforms(props.pbrMaterial);
85
- }
86
- }
87
-
88
- draw(opts) {
89
- const {featureIds} = this.props;
90
- if (!this.state.model) {
91
- return;
92
- }
93
- this.state.model.setUniforms({
94
- // Needed for PBR (TODO: find better way to get it)
95
- // eslint-disable-next-line camelcase
96
- u_Camera: this.state.model.getUniforms().project_uCameraPosition,
97
- pickFeatureIds: Boolean(featureIds)
98
- });
99
-
100
- super.draw(opts);
101
- }
102
-
103
- protected getModel(mesh: Mesh): Model {
104
- const {id, pbrMaterial} = this.props;
105
- const materialParser = this.parseMaterial(pbrMaterial, mesh);
106
- // Keep material parser to explicitly remove textures
107
- this.setState({materialParser});
108
- const shaders = this.getShaders();
109
- validateGeometryAttributes(mesh.attributes);
110
- const model = new Model(this.context.device, {
111
- ...this.getShaders(),
112
- id,
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- geometry: mesh,
114
- defines: {
115
- ...shaders.defines,
116
- ...materialParser?.defines,
117
- HAS_UV_REGIONS: mesh.attributes.uvRegions
118
- },
119
- parameters: materialParser?.parameters,
120
- isInstanced: true
121
- });
122
-
123
- return model;
124
- }
125
-
126
- updatePbrMaterialUniforms(pbrMaterial) {
127
- const {model} = this.state;
128
- if (model) {
129
- const {mesh} = this.props;
130
- const materialParser = this.parseMaterial(pbrMaterial, mesh);
131
- // Keep material parser to explicitly remove textures
132
- this.setState({materialParser});
133
- model.setUniforms(materialParser.uniforms);
134
- }
135
- }
136
-
137
- parseMaterial(pbrMaterial, mesh) {
138
- const unlit = Boolean(
139
- pbrMaterial.pbrMetallicRoughness && pbrMaterial.pbrMetallicRoughness.baseColorTexture
140
- );
141
-
142
- this.state.materialParser?.delete();
143
-
144
- return new GLTFMaterialParser(this.context.device, {
145
- attributes: {NORMAL: mesh.attributes.normals, TEXCOORD_0: mesh.attributes.texCoords},
146
- material: {unlit, ...pbrMaterial},
147
- pbrDebug: false,
148
- imageBasedLightingEnvironment: null,
149
- lights: true,
150
- useTangents: false
151
- });
152
- }
153
-
154
- calculateFeatureIdsPickingColors(attribute) {
155
- // This updater is only called if featureIds is not null
156
- const featureIds = this.props.featureIds;
157
- const value = new Uint8ClampedArray(featureIds.length * attribute.size);
158
-
159
- const pickingColor = [];
160
- for (let index = 0; index < featureIds.length; index++) {
161
- this.encodePickingColor(featureIds[index], pickingColor);
162
-
163
- value[index * 3] = pickingColor[0];
164
- value[index * 3 + 1] = pickingColor[1];
165
- value[index * 3 + 2] = pickingColor[2];
166
- }
167
-
168
- attribute.value = value;
169
- }
170
-
171
- finalizeState(context: LayerContext) {
172
- super.finalizeState(context);
173
- this.state.materialParser?.delete();
174
- this.setState({materialParser: null});
175
- }
176
- }