@deck.gl/geo-layers 8.8.0-beta.1 → 8.8.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/dist/dist.dev.js +449 -156
  2. package/dist/es5/geo-cell-layer/GeoCellLayer.js.map +1 -1
  3. package/dist/es5/geohash-layer/geohash-layer.js +71 -0
  4. package/dist/es5/geohash-layer/geohash-layer.js.map +1 -0
  5. package/dist/es5/geohash-layer/geohash-utils.js +77 -0
  6. package/dist/es5/geohash-layer/geohash-utils.js.map +1 -0
  7. package/dist/es5/great-circle-layer/great-circle-layer.js +12 -8
  8. package/dist/es5/great-circle-layer/great-circle-layer.js.map +1 -1
  9. package/dist/es5/h3-layers/h3-cluster-layer.js +12 -4
  10. package/dist/es5/h3-layers/h3-cluster-layer.js.map +1 -1
  11. package/dist/es5/h3-layers/h3-hexagon-layer.js +52 -34
  12. package/dist/es5/h3-layers/h3-hexagon-layer.js.map +1 -1
  13. package/dist/es5/index.js +8 -0
  14. package/dist/es5/index.js.map +1 -1
  15. package/dist/es5/mesh-layer/mesh-layer-fragment.glsl.js +1 -1
  16. package/dist/es5/mesh-layer/mesh-layer-vertex.glsl.js +1 -1
  17. package/dist/es5/mesh-layer/mesh-layer.js +22 -26
  18. package/dist/es5/mesh-layer/mesh-layer.js.map +1 -1
  19. package/dist/es5/mvt-layer/mvt-layer.js +6 -3
  20. package/dist/es5/mvt-layer/mvt-layer.js.map +1 -1
  21. package/dist/es5/quadkey-layer/quadkey-layer.js.map +1 -1
  22. package/dist/es5/s2-layer/s2-geometry.js.map +1 -1
  23. package/dist/es5/s2-layer/s2-layer.js +4 -2
  24. package/dist/es5/s2-layer/s2-layer.js.map +1 -1
  25. package/dist/es5/s2-layer/s2-utils.js.map +1 -1
  26. package/dist/es5/terrain-layer/terrain-layer.js +57 -34
  27. package/dist/es5/terrain-layer/terrain-layer.js.map +1 -1
  28. package/dist/es5/tile-3d-layer/tile-3d-layer.js +31 -16
  29. package/dist/es5/tile-3d-layer/tile-3d-layer.js.map +1 -1
  30. package/dist/es5/tile-layer/tile-layer.js +8 -3
  31. package/dist/es5/tile-layer/tile-layer.js.map +1 -1
  32. package/dist/es5/tile-layer/tileset-2d.js +38 -1
  33. package/dist/es5/tile-layer/tileset-2d.js.map +1 -1
  34. package/dist/es5/tile-layer/utils.js +46 -12
  35. package/dist/es5/tile-layer/utils.js.map +1 -1
  36. package/dist/es5/trips-layer/trips-layer.js +3 -1
  37. package/dist/es5/trips-layer/trips-layer.js.map +1 -1
  38. package/dist/esm/geo-cell-layer/GeoCellLayer.js.map +1 -1
  39. package/dist/esm/geohash-layer/geohash-layer.js +29 -0
  40. package/dist/esm/geohash-layer/geohash-layer.js.map +1 -0
  41. package/dist/esm/geohash-layer/geohash-utils.js +56 -0
  42. package/dist/esm/geohash-layer/geohash-utils.js.map +1 -0
  43. package/dist/esm/great-circle-layer/great-circle-layer.js +7 -3
  44. package/dist/esm/great-circle-layer/great-circle-layer.js.map +1 -1
  45. package/dist/esm/h3-layers/h3-cluster-layer.js +11 -4
  46. package/dist/esm/h3-layers/h3-cluster-layer.js.map +1 -1
  47. package/dist/esm/h3-layers/h3-hexagon-layer.js +42 -24
  48. package/dist/esm/h3-layers/h3-hexagon-layer.js.map +1 -1
  49. package/dist/esm/index.js +1 -0
  50. package/dist/esm/index.js.map +1 -1
  51. package/dist/esm/mesh-layer/mesh-layer-fragment.glsl.js +1 -1
  52. package/dist/esm/mesh-layer/mesh-layer-fragment.glsl.js.map +1 -1
  53. package/dist/esm/mesh-layer/mesh-layer-vertex.glsl.js +1 -1
  54. package/dist/esm/mesh-layer/mesh-layer-vertex.glsl.js.map +1 -1
  55. package/dist/esm/mesh-layer/mesh-layer.js +15 -17
  56. package/dist/esm/mesh-layer/mesh-layer.js.map +1 -1
  57. package/dist/esm/mvt-layer/mvt-layer.js +6 -3
  58. package/dist/esm/mvt-layer/mvt-layer.js.map +1 -1
  59. package/dist/esm/quadkey-layer/quadkey-layer.js.map +1 -1
  60. package/dist/esm/s2-layer/s2-geometry.js.map +1 -1
  61. package/dist/esm/s2-layer/s2-layer.js +5 -2
  62. package/dist/esm/s2-layer/s2-layer.js.map +1 -1
  63. package/dist/esm/s2-layer/s2-utils.js.map +1 -1
  64. package/dist/esm/terrain-layer/terrain-layer.js +35 -13
  65. package/dist/esm/terrain-layer/terrain-layer.js.map +1 -1
  66. package/dist/esm/tile-3d-layer/tile-3d-layer.js +21 -10
  67. package/dist/esm/tile-3d-layer/tile-3d-layer.js.map +1 -1
  68. package/dist/esm/tile-layer/tile-layer.js +10 -3
  69. package/dist/esm/tile-layer/tile-layer.js.map +1 -1
  70. package/dist/esm/tile-layer/tileset-2d.js +36 -3
  71. package/dist/esm/tile-layer/tileset-2d.js.map +1 -1
  72. package/dist/esm/tile-layer/utils.js +36 -0
  73. package/dist/esm/tile-layer/utils.js.map +1 -1
  74. package/dist/esm/trips-layer/trips-layer.js +1 -1
  75. package/dist/esm/trips-layer/trips-layer.js.map +1 -1
  76. package/dist.min.js +2 -2
  77. package/package.json +6 -4
  78. package/src/geo-cell-layer/GeoCellLayer.ts +2 -2
  79. package/src/geohash-layer/geohash-layer.ts +38 -0
  80. package/src/geohash-layer/geohash-utils.ts +54 -0
  81. package/src/great-circle-layer/{great-circle-layer.js → great-circle-layer.ts} +17 -8
  82. package/src/h3-layers/h3-cluster-layer.ts +65 -0
  83. package/src/h3-layers/{h3-hexagon-layer.js → h3-hexagon-layer.ts} +114 -42
  84. package/src/index.ts +7 -0
  85. package/src/mesh-layer/{mesh-layer-fragment.glsl.js → mesh-layer-fragment.glsl.ts} +0 -0
  86. package/src/mesh-layer/{mesh-layer-vertex.glsl.js → mesh-layer-vertex.glsl.ts} +2 -2
  87. package/src/mesh-layer/{mesh-layer.js → mesh-layer.ts} +46 -13
  88. package/src/mvt-layer/mvt-layer.ts +5 -3
  89. package/src/quadkey-layer/quadkey-layer.ts +5 -5
  90. package/src/s2-layer/{s2-geometry.js → s2-geometry.ts} +17 -9
  91. package/src/s2-layer/{s2-layer.js → s2-layer.ts} +25 -8
  92. package/src/s2-layer/{s2-utils.js → s2-utils.ts} +14 -7
  93. package/src/terrain-layer/{terrain-layer.js → terrain-layer.ts} +119 -37
  94. package/src/tile-3d-layer/{tile-3d-layer.js → tile-3d-layer.ts} +107 -36
  95. package/src/tile-layer/tile-layer.ts +10 -7
  96. package/src/tile-layer/tileset-2d.ts +42 -6
  97. package/src/tile-layer/utils.ts +44 -0
  98. package/src/trips-layer/trips-layer.ts +4 -4
  99. package/typed/geo-cell-layer/GeoCellLayer.d.ts +2 -37
  100. package/typed/geo-cell-layer/GeoCellLayer.d.ts.map +1 -1
  101. package/typed/geohash-layer/geohash-layer.d.ts +20 -0
  102. package/typed/geohash-layer/geohash-layer.d.ts.map +1 -0
  103. package/typed/geohash-layer/geohash-utils.d.ts +3 -0
  104. package/typed/geohash-layer/geohash-utils.d.ts.map +1 -0
  105. package/typed/great-circle-layer/great-circle-layer.d.ts +7 -14
  106. package/typed/great-circle-layer/great-circle-layer.d.ts.map +1 -1
  107. package/typed/h3-layers/h3-cluster-layer.d.ts +21 -14
  108. package/typed/h3-layers/h3-cluster-layer.d.ts.map +1 -1
  109. package/typed/h3-layers/h3-hexagon-layer.d.ts +56 -92
  110. package/typed/h3-layers/h3-hexagon-layer.d.ts.map +1 -1
  111. package/typed/index.d.ts +7 -0
  112. package/typed/index.d.ts.map +1 -1
  113. package/typed/mesh-layer/mesh-layer-fragment.glsl.d.ts +1 -1
  114. package/typed/mesh-layer/mesh-layer-fragment.glsl.d.ts.map +1 -1
  115. package/typed/mesh-layer/mesh-layer-vertex.glsl.d.ts +1 -1
  116. package/typed/mesh-layer/mesh-layer-vertex.glsl.d.ts.map +1 -1
  117. package/typed/mesh-layer/mesh-layer.d.ts +32 -22
  118. package/typed/mesh-layer/mesh-layer.d.ts.map +1 -1
  119. package/typed/mvt-layer/mvt-layer.d.ts +2 -34
  120. package/typed/mvt-layer/mvt-layer.d.ts.map +1 -1
  121. package/typed/quadkey-layer/quadkey-layer.d.ts +4 -4
  122. package/typed/quadkey-layer/quadkey-layer.d.ts.map +1 -1
  123. package/typed/s2-layer/s2-geometry.d.ts +8 -8
  124. package/typed/s2-layer/s2-geometry.d.ts.map +1 -1
  125. package/typed/s2-layer/s2-layer.d.ts +18 -14
  126. package/typed/s2-layer/s2-layer.d.ts.map +1 -1
  127. package/typed/s2-layer/s2-utils.d.ts +3 -4
  128. package/typed/s2-layer/s2-utils.d.ts.map +1 -1
  129. package/typed/terrain-layer/terrain-layer.d.ts +61 -26
  130. package/typed/terrain-layer/terrain-layer.d.ts.map +1 -1
  131. package/typed/tile-3d-layer/tile-3d-layer.d.ts +58 -68
  132. package/typed/tile-3d-layer/tile-3d-layer.d.ts.map +1 -1
  133. package/typed/tile-layer/tile-layer.d.ts +5 -7
  134. package/typed/tile-layer/tile-layer.d.ts.map +1 -1
  135. package/typed/tile-layer/tileset-2d.d.ts +12 -3
  136. package/typed/tile-layer/tileset-2d.d.ts.map +1 -1
  137. package/typed/tile-layer/utils.d.ts +14 -0
  138. package/typed/tile-layer/utils.d.ts.map +1 -1
  139. package/typed/trips-layer/trips-layer.d.ts +2 -2
  140. package/typed/trips-layer/trips-layer.d.ts.map +1 -1
  141. package/src/h3-layers/h3-cluster-layer.js +0 -43
@@ -0,0 +1,29 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import GeoCellLayer from '../geo-cell-layer/GeoCellLayer';
3
+ import { getGeohashPolygon } from './geohash-utils';
4
+ const defaultProps = {
5
+ getGeohash: {
6
+ type: 'accessor',
7
+ value: d => d.geohash
8
+ }
9
+ };
10
+ export default class GeohashLayer extends GeoCellLayer {
11
+ indexToBounds() {
12
+ const {
13
+ data,
14
+ getGeohash
15
+ } = this.props;
16
+ return {
17
+ data,
18
+ _normalize: false,
19
+ positionFormat: 'XY',
20
+ getPolygon: (x, objectInfo) => getGeohashPolygon(getGeohash(x, objectInfo))
21
+ };
22
+ }
23
+
24
+ }
25
+
26
+ _defineProperty(GeohashLayer, "layerName", 'GeohashLayer');
27
+
28
+ _defineProperty(GeohashLayer, "defaultProps", defaultProps);
29
+ //# sourceMappingURL=geohash-layer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/geohash-layer/geohash-layer.ts"],"names":["GeoCellLayer","getGeohashPolygon","defaultProps","getGeohash","type","value","d","geohash","GeohashLayer","indexToBounds","data","props","_normalize","positionFormat","getPolygon","x","objectInfo"],"mappings":";AACA,OAAOA,YAAP,MAAyB,gCAAzB;AACA,SAAQC,iBAAR,QAAgC,iBAAhC;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEC,CAAC,IAAIA,CAAC,CAACC;AAAjC;AADO,CAArB;AAgBA,eAAe,MAAMC,YAAN,SAAyDR,YAAzD,CAGb;AAIAS,EAAAA,aAAa,GAA0C;AACrD,UAAM;AAACC,MAAAA,IAAD;AAAOP,MAAAA;AAAP,QAAqB,KAAKQ,KAAhC;AAEA,WAAO;AACLD,MAAAA,IADK;AAELE,MAAAA,UAAU,EAAE,KAFP;AAGLC,MAAAA,cAAc,EAAE,IAHX;AAILC,MAAAA,UAAU,EAAE,CAACC,CAAD,EAAWC,UAAX,KAA0Bf,iBAAiB,CAACE,UAAU,CAACY,CAAD,EAAIC,UAAJ,CAAX;AAJlD,KAAP;AAMD;;AAbD;;gBAHmBR,Y,eAIA,c;;gBAJAA,Y,kBAKQN,Y","sourcesContent":["import {AccessorFunction} from '@deck.gl/core';\nimport GeoCellLayer from '../geo-cell-layer/GeoCellLayer';\nimport {getGeohashPolygon} from './geohash-utils';\n\nconst defaultProps = {\n getGeohash: {type: 'accessor', value: d => d.geohash}\n};\n\n/**\n * Properties of `GeohashLayer`.\n */\ntype GeohashLayerProps<DataT = any> = {\n /**\n * Called for each data object to retrieve the geohash string identifier.\n *\n * By default, it reads `geohash` property of data object.\n */\n getGeohash?: AccessorFunction<DataT, string>;\n};\n\nexport default class GeohashLayer<DataT = any, ExtraProps = {}> extends GeoCellLayer<\n DataT,\n Required<GeohashLayerProps> & ExtraProps\n> {\n static layerName = 'GeohashLayer';\n static defaultProps: any = defaultProps;\n\n indexToBounds(): Partial<GeoCellLayer['props']> | null {\n const {data, getGeohash} = this.props;\n\n return {\n data,\n _normalize: false,\n positionFormat: 'XY',\n getPolygon: (x: DataT, objectInfo) => getGeohashPolygon(getGeohash(x, objectInfo))\n };\n }\n}\n"],"file":"geohash-layer.js"}
@@ -0,0 +1,56 @@
1
+ const BASE32_CODES = '0123456789bcdefghjkmnpqrstuvwxyz';
2
+ const BASE32_CODES_DICT = {};
3
+
4
+ for (let i = 0; i < BASE32_CODES.length; i++) {
5
+ BASE32_CODES_DICT[BASE32_CODES.charAt(i)] = i;
6
+ }
7
+
8
+ const MIN_LAT = -90;
9
+ const MAX_LAT = 90;
10
+ const MIN_LON = -180;
11
+ const MAX_LON = 180;
12
+ export function getGeohashBounds(geohash) {
13
+ let isLon = true;
14
+ let maxLat = MAX_LAT;
15
+ let minLat = MIN_LAT;
16
+ let maxLon = MAX_LON;
17
+ let minLon = MIN_LON;
18
+ let mid;
19
+ let hashValue = 0;
20
+
21
+ for (let i = 0, l = geohash.length; i < l; i++) {
22
+ const code = geohash[i].toLowerCase();
23
+ hashValue = BASE32_CODES_DICT[code];
24
+
25
+ for (let bits = 4; bits >= 0; bits--) {
26
+ const bit = hashValue >> bits & 1;
27
+
28
+ if (isLon) {
29
+ mid = (maxLon + minLon) / 2;
30
+
31
+ if (bit === 1) {
32
+ minLon = mid;
33
+ } else {
34
+ maxLon = mid;
35
+ }
36
+ } else {
37
+ mid = (maxLat + minLat) / 2;
38
+
39
+ if (bit === 1) {
40
+ minLat = mid;
41
+ } else {
42
+ maxLat = mid;
43
+ }
44
+ }
45
+
46
+ isLon = !isLon;
47
+ }
48
+ }
49
+
50
+ return [minLat, minLon, maxLat, maxLon];
51
+ }
52
+ export function getGeohashPolygon(geohash) {
53
+ const [s, w, n, e] = getGeohashBounds(geohash);
54
+ return [e, n, e, s, w, s, w, n, e, n];
55
+ }
56
+ //# sourceMappingURL=geohash-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/geohash-layer/geohash-utils.ts"],"names":["BASE32_CODES","BASE32_CODES_DICT","i","length","charAt","MIN_LAT","MAX_LAT","MIN_LON","MAX_LON","getGeohashBounds","geohash","isLon","maxLat","minLat","maxLon","minLon","mid","hashValue","l","code","toLowerCase","bits","bit","getGeohashPolygon","s","w","n","e"],"mappings":"AAAA,MAAMA,YAAY,GAAG,kCAArB;AACA,MAAMC,iBAAiB,GAAG,EAA1B;;AACA,KAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGF,YAAY,CAACG,MAAjC,EAAyCD,CAAC,EAA1C,EAA8C;AAC5CD,EAAAA,iBAAiB,CAACD,YAAY,CAACI,MAAb,CAAoBF,CAApB,CAAD,CAAjB,GAA4CA,CAA5C;AACD;;AAED,MAAMG,OAAO,GAAG,CAAC,EAAjB;AACA,MAAMC,OAAO,GAAG,EAAhB;AACA,MAAMC,OAAO,GAAG,CAAC,GAAjB;AACA,MAAMC,OAAO,GAAG,GAAhB;AAGA,OAAO,SAASC,gBAAT,CAA0BC,OAA1B,EAAqD;AAC1D,MAAIC,KAAK,GAAG,IAAZ;AACA,MAAIC,MAAM,GAAGN,OAAb;AACA,MAAIO,MAAM,GAAGR,OAAb;AACA,MAAIS,MAAM,GAAGN,OAAb;AACA,MAAIO,MAAM,GAAGR,OAAb;AACA,MAAIS,GAAJ;AAEA,MAAIC,SAAS,GAAG,CAAhB;;AACA,OAAK,IAAIf,CAAC,GAAG,CAAR,EAAWgB,CAAC,GAAGR,OAAO,CAACP,MAA5B,EAAoCD,CAAC,GAAGgB,CAAxC,EAA2ChB,CAAC,EAA5C,EAAgD;AAC9C,UAAMiB,IAAI,GAAGT,OAAO,CAACR,CAAD,CAAP,CAAWkB,WAAX,EAAb;AACAH,IAAAA,SAAS,GAAGhB,iBAAiB,CAACkB,IAAD,CAA7B;;AAEA,SAAK,IAAIE,IAAI,GAAG,CAAhB,EAAmBA,IAAI,IAAI,CAA3B,EAA8BA,IAAI,EAAlC,EAAsC;AACpC,YAAMC,GAAG,GAAIL,SAAS,IAAII,IAAd,GAAsB,CAAlC;;AACA,UAAIV,KAAJ,EAAW;AACTK,QAAAA,GAAG,GAAG,CAACF,MAAM,GAAGC,MAAV,IAAoB,CAA1B;;AACA,YAAIO,GAAG,KAAK,CAAZ,EAAe;AACbP,UAAAA,MAAM,GAAGC,GAAT;AACD,SAFD,MAEO;AACLF,UAAAA,MAAM,GAAGE,GAAT;AACD;AACF,OAPD,MAOO;AACLA,QAAAA,GAAG,GAAG,CAACJ,MAAM,GAAGC,MAAV,IAAoB,CAA1B;;AACA,YAAIS,GAAG,KAAK,CAAZ,EAAe;AACbT,UAAAA,MAAM,GAAGG,GAAT;AACD,SAFD,MAEO;AACLJ,UAAAA,MAAM,GAAGI,GAAT;AACD;AACF;;AACDL,MAAAA,KAAK,GAAG,CAACA,KAAT;AACD;AACF;;AAED,SAAO,CAACE,MAAD,EAASE,MAAT,EAAiBH,MAAjB,EAAyBE,MAAzB,CAAP;AACD;AAED,OAAO,SAASS,iBAAT,CAA2Bb,OAA3B,EAAsD;AAC3D,QAAM,CAACc,CAAD,EAAIC,CAAJ,EAAOC,CAAP,EAAUC,CAAV,IAAelB,gBAAgB,CAACC,OAAD,CAArC;AAEA,SAAO,CAACiB,CAAD,EAAID,CAAJ,EAAOC,CAAP,EAAUH,CAAV,EAAaC,CAAb,EAAgBD,CAAhB,EAAmBC,CAAnB,EAAsBC,CAAtB,EAAyBC,CAAzB,EAA4BD,CAA5B,CAAP;AACD","sourcesContent":["const BASE32_CODES = '0123456789bcdefghjkmnpqrstuvwxyz';\nconst BASE32_CODES_DICT = {};\nfor (let i = 0; i < BASE32_CODES.length; i++) {\n BASE32_CODES_DICT[BASE32_CODES.charAt(i)] = i;\n}\n\nconst MIN_LAT = -90;\nconst MAX_LAT = 90;\nconst MIN_LON = -180;\nconst MAX_LON = 180;\n\n// Adapted from ngeohash decode_bbox\nexport function getGeohashBounds(geohash: string): number[] {\n let isLon = true;\n let maxLat = MAX_LAT;\n let minLat = MIN_LAT;\n let maxLon = MAX_LON;\n let minLon = MIN_LON;\n let mid: number;\n\n let hashValue = 0;\n for (let i = 0, l = geohash.length; i < l; i++) {\n const code = geohash[i].toLowerCase();\n hashValue = BASE32_CODES_DICT[code];\n\n for (let bits = 4; bits >= 0; bits--) {\n const bit = (hashValue >> bits) & 1;\n if (isLon) {\n mid = (maxLon + minLon) / 2;\n if (bit === 1) {\n minLon = mid;\n } else {\n maxLon = mid;\n }\n } else {\n mid = (maxLat + minLat) / 2;\n if (bit === 1) {\n minLat = mid;\n } else {\n maxLat = mid;\n }\n }\n isLon = !isLon;\n }\n }\n\n return [minLat, minLon, maxLat, maxLon];\n}\n\nexport function getGeohashPolygon(geohash: string): number[] {\n const [s, w, n, e] = getGeohashBounds(geohash);\n\n return [e, n, e, s, w, s, w, n, e, n];\n}\n"],"file":"geohash-utils.js"}
@@ -1,11 +1,15 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
2
  import { ArcLayer } from '@deck.gl/layers';
2
- export default class GreatCircleLayer extends ArcLayer {}
3
- GreatCircleLayer.layerName = 'GreatCircleLayer';
4
- GreatCircleLayer.defaultProps = {
3
+ const defaultProps = {
5
4
  getHeight: {
6
5
  type: 'accessor',
7
6
  value: 0
8
7
  },
9
8
  greatCircle: true
10
9
  };
10
+ export default class GreatCircleLayer extends ArcLayer {}
11
+
12
+ _defineProperty(GreatCircleLayer, "layerName", 'GreatCircleLayer');
13
+
14
+ _defineProperty(GreatCircleLayer, "defaultProps", defaultProps);
11
15
  //# sourceMappingURL=great-circle-layer.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/great-circle-layer/great-circle-layer.js"],"names":["ArcLayer","GreatCircleLayer","layerName","defaultProps","getHeight","type","value","greatCircle"],"mappings":"AAoBA,SAAQA,QAAR,QAAuB,iBAAvB;AAIA,eAAe,MAAMC,gBAAN,SAA+BD,QAA/B,CAAwC;AAEvDC,gBAAgB,CAACC,SAAjB,GAA6B,kBAA7B;AACAD,gBAAgB,CAACE,YAAjB,GAAgC;AAC9BC,EAAAA,SAAS,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADmB;AAE9BC,EAAAA,WAAW,EAAE;AAFiB,CAAhC","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {ArcLayer} from '@deck.gl/layers';\n\n// This layer has been merged into the core ArcLayer\n// Keeping for backward-compatibility\nexport default class GreatCircleLayer extends ArcLayer {}\n\nGreatCircleLayer.layerName = 'GreatCircleLayer';\nGreatCircleLayer.defaultProps = {\n getHeight: {type: 'accessor', value: 0},\n greatCircle: true\n};\n"],"file":"great-circle-layer.js"}
1
+ {"version":3,"sources":["../../../src/great-circle-layer/great-circle-layer.ts"],"names":["ArcLayer","defaultProps","getHeight","type","value","greatCircle","GreatCircleLayer"],"mappings":";AAoBA,SAAQA,QAAR,QAAsC,iBAAtC;AAEA,MAAMC,YAAyC,GAAG;AAChDC,EAAAA,SAAS,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADqC;AAEhDC,EAAAA,WAAW,EAAE;AAFmC,CAAlD;AAWA,eAAe,MAAMC,gBAAN,SAA6DN,QAA7D,CAGb;;gBAHmBM,gB,eAIA,kB;;gBAJAA,gB,kBAKQL,Y","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\nimport {DefaultProps} from '@deck.gl/core';\nimport {ArcLayer, ArcLayerProps} from '@deck.gl/layers';\n\nconst defaultProps: DefaultProps<ArcLayerProps> = {\n getHeight: {type: 'accessor', value: 0},\n greatCircle: true\n};\n\n/** All properties supported by GreatCircleLayer. */\nexport type GreatCircleLayerProps<DataT = any> = ArcLayerProps<DataT>;\n\n// This layer has been merged into the core ArcLayer\n// Keeping for backward-compatibility\n/** @deprecated Use ArcLayer with `greatCircle: true` instead */\nexport default class GreatCircleLayer<DataT = any, ExtraProps = {}> extends ArcLayer<\n DataT,\n ExtraProps\n> {\n static layerName = 'GreatCircleLayer';\n static defaultProps: any = defaultProps;\n}\n"],"file":"great-circle-layer.js"}
@@ -1,5 +1,7 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
2
  import { h3SetToMultiPolygon } from 'h3-js';
2
3
  import { createIterable } from '@deck.gl/core';
4
+ import { H3HexagonLayer } from '@deck.gl/geo-layers';
3
5
  import GeoCellLayer from '../geo-cell-layer/GeoCellLayer';
4
6
  const defaultProps = {
5
7
  getHexagons: {
@@ -8,12 +10,15 @@ const defaultProps = {
8
10
  }
9
11
  };
10
12
  export default class H3ClusterLayer extends GeoCellLayer {
13
+ initializeState() {
14
+ H3HexagonLayer._checkH3Lib();
15
+ }
16
+
11
17
  updateState({
12
18
  props,
13
- oldProps,
14
19
  changeFlags
15
20
  }) {
16
- if (changeFlags.dataChanged || changeFlags.updateTriggers && changeFlags.updateTriggers.getHexagons) {
21
+ if (changeFlags.dataChanged || changeFlags.updateTriggersChanged && changeFlags.updateTriggersChanged.getHexagons) {
17
22
  const {
18
23
  data,
19
24
  getHexagons
@@ -50,6 +55,8 @@ export default class H3ClusterLayer extends GeoCellLayer {
50
55
  }
51
56
 
52
57
  }
53
- H3ClusterLayer.defaultProps = defaultProps;
54
- H3ClusterLayer.layerName = 'H3ClusterLayer';
58
+
59
+ _defineProperty(H3ClusterLayer, "layerName", 'H3ClusterLayer');
60
+
61
+ _defineProperty(H3ClusterLayer, "defaultProps", defaultProps);
55
62
  //# sourceMappingURL=h3-cluster-layer.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/h3-layers/h3-cluster-layer.js"],"names":["h3SetToMultiPolygon","createIterable","GeoCellLayer","defaultProps","getHexagons","type","value","d","hexagons","H3ClusterLayer","updateState","props","oldProps","changeFlags","dataChanged","updateTriggers","data","polygons","iterable","objectInfo","object","index","multiPolygon","polygon","push","getSubLayerRow","setState","indexToBounds","state","getPolygon","layerName"],"mappings":"AAAA,SAAQA,mBAAR,QAAkC,OAAlC;AAEA,SAAQC,cAAR,QAA6B,eAA7B;AACA,OAAOC,YAAP,MAAyB,gCAAzB;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,WAAW,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEC,CAAC,IAAIA,CAAC,CAACC;AAAjC;AADM,CAArB;AAIA,eAAe,MAAMC,cAAN,SAA6BP,YAA7B,CAA0C;AACvDQ,EAAAA,WAAW,CAAC;AAACC,IAAAA,KAAD;AAAQC,IAAAA,QAAR;AAAkBC,IAAAA;AAAlB,GAAD,EAAiC;AAC1C,QACEA,WAAW,CAACC,WAAZ,IACCD,WAAW,CAACE,cAAZ,IAA8BF,WAAW,CAACE,cAAZ,CAA2BX,WAF5D,EAGE;AACA,YAAM;AAACY,QAAAA,IAAD;AAAOZ,QAAAA;AAAP,UAAsBO,KAA5B;AACA,YAAMM,QAAQ,GAAG,EAAjB;AAEA,YAAM;AAACC,QAAAA,QAAD;AAAWC,QAAAA;AAAX,UAAyBlB,cAAc,CAACe,IAAD,CAA7C;;AACA,WAAK,MAAMI,MAAX,IAAqBF,QAArB,EAA+B;AAC7BC,QAAAA,UAAU,CAACE,KAAX;AACA,cAAMb,QAAQ,GAAGJ,WAAW,CAACgB,MAAD,EAASD,UAAT,CAA5B;AACA,cAAMG,YAAY,GAAGtB,mBAAmB,CAACQ,QAAD,EAAW,IAAX,CAAxC;;AAEA,aAAK,MAAMe,OAAX,IAAsBD,YAAtB,EAAoC;AAClCL,UAAAA,QAAQ,CAACO,IAAT,CAAc,KAAKC,cAAL,CAAoB;AAACF,YAAAA;AAAD,WAApB,EAA+BH,MAA/B,EAAuCD,UAAU,CAACE,KAAlD,CAAd;AACD;AACF;;AAED,WAAKK,QAAL,CAAc;AAACT,QAAAA;AAAD,OAAd;AACD;AACF;;AAEDU,EAAAA,aAAa,GAAG;AACd,WAAO;AACLX,MAAAA,IAAI,EAAE,KAAKY,KAAL,CAAWX,QADZ;AAELY,MAAAA,UAAU,EAAEtB,CAAC,IAAIA,CAAC,CAACgB;AAFd,KAAP;AAID;;AA7BsD;AAgCzDd,cAAc,CAACN,YAAf,GAA8BA,YAA9B;AACAM,cAAc,CAACqB,SAAf,GAA2B,gBAA3B","sourcesContent":["import {h3SetToMultiPolygon} from 'h3-js';\n\nimport {createIterable} from '@deck.gl/core';\nimport GeoCellLayer from '../geo-cell-layer/GeoCellLayer';\n\nconst defaultProps = {\n getHexagons: {type: 'accessor', value: d => d.hexagons}\n};\n\nexport default class H3ClusterLayer extends GeoCellLayer {\n updateState({props, oldProps, changeFlags}) {\n if (\n changeFlags.dataChanged ||\n (changeFlags.updateTriggers && changeFlags.updateTriggers.getHexagons)\n ) {\n const {data, getHexagons} = props;\n const polygons = [];\n\n const {iterable, objectInfo} = createIterable(data);\n for (const object of iterable) {\n objectInfo.index++;\n const hexagons = getHexagons(object, objectInfo);\n const multiPolygon = h3SetToMultiPolygon(hexagons, true);\n\n for (const polygon of multiPolygon) {\n polygons.push(this.getSubLayerRow({polygon}, object, objectInfo.index));\n }\n }\n\n this.setState({polygons});\n }\n }\n\n indexToBounds() {\n return {\n data: this.state.polygons,\n getPolygon: d => d.polygon\n };\n }\n}\n\nH3ClusterLayer.defaultProps = defaultProps;\nH3ClusterLayer.layerName = 'H3ClusterLayer';\n"],"file":"h3-cluster-layer.js"}
1
+ {"version":3,"sources":["../../../src/h3-layers/h3-cluster-layer.ts"],"names":["h3SetToMultiPolygon","createIterable","H3HexagonLayer","GeoCellLayer","defaultProps","getHexagons","type","value","d","hexagons","H3ClusterLayer","initializeState","_checkH3Lib","updateState","props","changeFlags","dataChanged","updateTriggersChanged","data","polygons","iterable","objectInfo","object","index","multiPolygon","polygon","push","getSubLayerRow","setState","indexToBounds","state","getPolygon"],"mappings":";AAAA,SAAQA,mBAAR,QAAgD,OAAhD;AAEA,SAA0BC,cAA1B,QAA+E,eAA/E;AACA,SAAQC,cAAR,QAA6B,qBAA7B;AACA,OAAOC,YAAP,MAA8C,gCAA9C;AAEA,MAAMC,YAA+C,GAAG;AACtDC,EAAAA,WAAW,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEC,CAAC,IAAIA,CAAC,CAACC;AAAjC;AADyC,CAAxD;AAkBA,eAAe,MAAMC,cAAN,SAA2DP,YAA3D,CAGb;AAIAQ,EAAAA,eAAe,GAAS;AACtBT,IAAAA,cAAc,CAACU,WAAf;AACD;;AAEDC,EAAAA,WAAW,CAAC;AAACC,IAAAA,KAAD;AAAQC,IAAAA;AAAR,GAAD,EAAqD;AAC9D,QACEA,WAAW,CAACC,WAAZ,IACCD,WAAW,CAACE,qBAAZ,IAAqCF,WAAW,CAACE,qBAAZ,CAAkCZ,WAF1E,EAGE;AACA,YAAM;AAACa,QAAAA,IAAD;AAAOb,QAAAA;AAAP,UAAsBS,KAA5B;AACA,YAAMK,QAAmC,GAAG,EAA5C;AAEA,YAAM;AAACC,QAAAA,QAAD;AAAWC,QAAAA;AAAX,UAAyBpB,cAAc,CAACiB,IAAD,CAA7C;;AACA,WAAK,MAAMI,MAAX,IAAqBF,QAArB,EAA+B;AAC7BC,QAAAA,UAAU,CAACE,KAAX;AACA,cAAMd,QAAQ,GAAGJ,WAAW,CAACiB,MAAD,EAASD,UAAT,CAA5B;AACA,cAAMG,YAAY,GAAGxB,mBAAmB,CAACS,QAAD,EAAW,IAAX,CAAxC;;AAEA,aAAK,MAAMgB,OAAX,IAAsBD,YAAtB,EAAoC;AAClCL,UAAAA,QAAQ,CAACO,IAAT,CAAc,KAAKC,cAAL,CAAoB;AAACF,YAAAA;AAAD,WAApB,EAA+BH,MAA/B,EAAuCD,UAAU,CAACE,KAAlD,CAAd;AACD;AACF;;AAED,WAAKK,QAAL,CAAc;AAACT,QAAAA;AAAD,OAAd;AACD;AACF;;AAEDU,EAAAA,aAAa,GAAmC;AAC9C,WAAO;AACLX,MAAAA,IAAI,EAAE,KAAKY,KAAL,CAAWX,QADZ;AAELY,MAAAA,UAAU,EAAEvB,CAAC,IAAIA,CAAC,CAACiB;AAFd,KAAP;AAID;;AApCD;;gBAHmBf,c,eAIA,gB;;gBAJAA,c,kBAKGN,Y","sourcesContent":["import {h3SetToMultiPolygon, H3IndexInput} from 'h3-js';\n\nimport {AccessorFunction, createIterable, UpdateParameters, DefaultProps} from '@deck.gl/core';\nimport {H3HexagonLayer} from '@deck.gl/geo-layers';\nimport GeoCellLayer, {GeoCellLayerProps} from '../geo-cell-layer/GeoCellLayer';\n\nconst defaultProps: DefaultProps<H3ClusterLayerProps> = {\n getHexagons: {type: 'accessor', value: d => d.hexagons}\n};\n\n/** All properties supported by H3ClusterLayer. */\nexport type H3ClusterLayerProps<DataT = any> = _H3ClusterLayerProps<DataT> &\n GeoCellLayerProps<DataT>;\n\n/** Properties added by H3ClusterLayer. */\ntype _H3ClusterLayerProps<DataT> = {\n /**\n * Called for each data object to retrieve the hexagon identifiers.\n *\n * By default, it reads `hexagons` property of data object.\n */\n getHexagons?: AccessorFunction<DataT, H3IndexInput[]>;\n};\n\nexport default class H3ClusterLayer<DataT = any, ExtraProps = {}> extends GeoCellLayer<\n DataT,\n Required<_H3ClusterLayerProps<DataT>> & ExtraProps\n> {\n static layerName = 'H3ClusterLayer';\n static defaultProps = defaultProps;\n\n initializeState(): void {\n H3HexagonLayer._checkH3Lib();\n }\n\n updateState({props, changeFlags}: UpdateParameters<this>): void {\n if (\n changeFlags.dataChanged ||\n (changeFlags.updateTriggersChanged && changeFlags.updateTriggersChanged.getHexagons)\n ) {\n const {data, getHexagons} = props;\n const polygons: {polygon: number[][][]}[] = [];\n\n const {iterable, objectInfo} = createIterable(data);\n for (const object of iterable) {\n objectInfo.index++;\n const hexagons = getHexagons(object, objectInfo);\n const multiPolygon = h3SetToMultiPolygon(hexagons, true);\n\n for (const polygon of multiPolygon) {\n polygons.push(this.getSubLayerRow({polygon}, object, objectInfo.index));\n }\n }\n\n this.setState({polygons});\n }\n }\n\n indexToBounds(): Partial<GeoCellLayer['props']> {\n return {\n data: this.state.polygons,\n getPolygon: d => d.polygon\n };\n }\n}\n"],"file":"h3-cluster-layer.js"}
@@ -1,4 +1,5 @@
1
- import { h3ToGeoBoundary, h3GetResolution, h3ToGeo, geoToH3, h3IsPentagon, h3Distance, edgeLength, UNITS } from 'h3-js';
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { h3ToGeoBoundary, h3GetResolution, h3ToGeo, geoToH3, h3IsPentagon, h3Distance, edgeLength } from 'h3-js';
2
3
  import { lerp } from '@math.gl/core';
3
4
  import { CompositeLayer, createIterable } from '@deck.gl/core';
4
5
  import { ColumnLayer, PolygonLayer } from '@deck.gl/layers';
@@ -34,7 +35,7 @@ function getHexagonCentroid(getHexagon, object, objectInfo) {
34
35
  return [lng, lat];
35
36
  }
36
37
 
37
- function h3ToPolygon(hexId, coverage = 1, flatten) {
38
+ function h3ToPolygon(hexId, coverage = 1) {
38
39
  const vertices = h3ToGeoBoundary(hexId, true);
39
40
 
40
41
  if (coverage !== 1) {
@@ -43,19 +44,19 @@ function h3ToPolygon(hexId, coverage = 1, flatten) {
43
44
  normalizeLongitudes(vertices);
44
45
  }
45
46
 
46
- if (flatten) {
47
- const positions = new Float64Array(vertices.length * 2);
48
- let i = 0;
47
+ return vertices;
48
+ }
49
49
 
50
- for (const pt of vertices) {
51
- positions[i++] = pt[0];
52
- positions[i++] = pt[1];
53
- }
50
+ function flattenPolygon(vertices) {
51
+ const positions = new Float64Array(vertices.length * 2);
52
+ let i = 0;
54
53
 
55
- return positions;
54
+ for (const pt of vertices) {
55
+ positions[i++] = pt[0];
56
+ positions[i++] = pt[1];
56
57
  }
57
58
 
58
- return vertices;
59
+ return positions;
59
60
  }
60
61
 
61
62
  function mergeTriggers(getHexagon, coverage) {
@@ -92,8 +93,22 @@ const defaultProps = { ...PolygonLayer.defaultProps,
92
93
  },
93
94
  extruded: true
94
95
  };
95
- delete defaultProps.getLineDashArray;
96
96
  export default class H3HexagonLayer extends CompositeLayer {
97
+ constructor(...args) {
98
+ super(...args);
99
+
100
+ _defineProperty(this, "state", void 0);
101
+ }
102
+
103
+ initializeState() {
104
+ H3HexagonLayer._checkH3Lib();
105
+
106
+ this.state = {
107
+ edgeLengthKM: 0,
108
+ resolution: -1
109
+ };
110
+ }
111
+
97
112
  shouldUpdateState({
98
113
  changeFlags
99
114
  }) {
@@ -102,11 +117,10 @@ export default class H3HexagonLayer extends CompositeLayer {
102
117
 
103
118
  updateState({
104
119
  props,
105
- oldProps,
106
120
  changeFlags
107
121
  }) {
108
- if (props.highPrecision !== true && (changeFlags.dataChanged || changeFlags.updateTriggers && changeFlags.updateTriggers.getHexagon)) {
109
- const dataProps = this._calculateH3DataProps(props);
122
+ if (props.highPrecision !== true && (changeFlags.dataChanged || changeFlags.updateTriggersChanged && changeFlags.updateTriggersChanged.getHexagon)) {
123
+ const dataProps = this._calculateH3DataProps();
110
124
 
111
125
  this.setState(dataProps);
112
126
  }
@@ -114,23 +128,23 @@ export default class H3HexagonLayer extends CompositeLayer {
114
128
  this._updateVertices(this.context.viewport);
115
129
  }
116
130
 
117
- _calculateH3DataProps(props) {
131
+ _calculateH3DataProps() {
118
132
  let resolution = -1;
119
133
  let hasPentagon = false;
120
134
  let hasMultipleRes = false;
121
135
  const {
122
136
  iterable,
123
137
  objectInfo
124
- } = createIterable(props.data);
138
+ } = createIterable(this.props.data);
125
139
 
126
140
  for (const object of iterable) {
127
141
  objectInfo.index++;
128
- const hexId = props.getHexagon(object, objectInfo);
142
+ const hexId = this.props.getHexagon(object, objectInfo);
129
143
  const hexResolution = h3GetResolution(hexId);
130
144
 
131
145
  if (resolution < 0) {
132
146
  resolution = hexResolution;
133
- if (!props.highPrecision) break;
147
+ if (!this.props.highPrecision) break;
134
148
  } else if (resolution !== hexResolution) {
135
149
  hasMultipleRes = true;
136
150
  break;
@@ -144,7 +158,7 @@ export default class H3HexagonLayer extends CompositeLayer {
144
158
 
145
159
  return {
146
160
  resolution,
147
- edgeLengthKM: resolution >= 0 ? edgeLength(resolution, UNITS.km) : 0,
161
+ edgeLengthKM: resolution >= 0 ? edgeLength(resolution, 'km') : 0,
148
162
  hasMultipleRes,
149
163
  hasPentagon
150
164
  };
@@ -160,7 +174,7 @@ export default class H3HexagonLayer extends CompositeLayer {
160
174
  const {
161
175
  viewport
162
176
  } = this.context;
163
- return viewport.resolution || hasMultipleRes || hasPentagon || resolution >= 0 && resolution <= 5;
177
+ return Boolean(viewport === null || viewport === void 0 ? void 0 : viewport.resolution) || hasMultipleRes || hasPentagon || resolution >= 0 && resolution <= 5;
164
178
  }
165
179
 
166
180
  return this.props.highPrecision;
@@ -283,7 +297,7 @@ export default class H3HexagonLayer extends CompositeLayer {
283
297
  positionFormat: 'XY',
284
298
  getPolygon: (object, objectInfo) => {
285
299
  const hexagonId = getHexagon(object, objectInfo);
286
- return h3ToPolygon(hexagonId, coverage, true);
300
+ return flattenPolygon(h3ToPolygon(hexagonId, coverage));
287
301
  }
288
302
  });
289
303
  }
@@ -313,6 +327,10 @@ export default class H3HexagonLayer extends CompositeLayer {
313
327
  }
314
328
 
315
329
  }
316
- H3HexagonLayer.defaultProps = defaultProps;
317
- H3HexagonLayer.layerName = 'H3HexagonLayer';
330
+
331
+ _defineProperty(H3HexagonLayer, "defaultProps", defaultProps);
332
+
333
+ _defineProperty(H3HexagonLayer, "layerName", 'H3HexagonLayer');
334
+
335
+ _defineProperty(H3HexagonLayer, "_checkH3Lib", () => {});
318
336
  //# sourceMappingURL=h3-hexagon-layer.js.map
@@ -1 +1 @@
1
- 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vertices, coverage);\n } else {\n // normalize w.r.t to start vertex\n normalizeLongitudes(vertices);\n }\n\n if (flatten) {\n const positions = new Float64Array(vertices.length * 2);\n let i = 0;\n for (const pt of vertices) {\n positions[i++] = pt[0];\n positions[i++] = pt[1];\n }\n return positions;\n }\n\n return vertices;\n}\n\nfunction mergeTriggers(getHexagon, coverage) {\n let trigger;\n if (getHexagon === undefined || getHexagon === null) {\n trigger = coverage;\n } else if (typeof getHexagon === 'object') {\n trigger = {...getHexagon, coverage};\n } else {\n trigger = {getHexagon, coverage};\n }\n return trigger;\n}\n\nconst defaultProps = {\n ...PolygonLayer.defaultProps,\n highPrecision: 'auto',\n coverage: {type: 'number', min: 0, max: 1, value: 1},\n centerHexagon: null,\n getHexagon: {type: 'accessor', value: x => x.hexagon},\n extruded: true\n};\n\n// not supported\ndelete defaultProps.getLineDashArray;\n\n/**\n * A subclass of HexagonLayer that uses H3 hexagonIds in data objects\n * rather than centroid lat/longs. The shape of each hexagon is determined\n * based on a single \"center\" hexagon, which can be selected by passing in\n * a center lat/lon pair. If not provided, the map center will be used.\n *\n * Also sets the `hexagonId` field in the onHover/onClick callback's info\n * objects. Since this is calculated using math, hexagonId will be present\n * even when no corresponding hexagon is in the data set. 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edgeLength(resolution, UNITS.km) : 0,\n hasMultipleRes,\n hasPentagon\n };\n }\n\n _shouldUseHighPrecision() {\n if (this.props.highPrecision === 'auto') {\n const {resolution, hasPentagon, hasMultipleRes} = this.state;\n const {viewport} = this.context;\n return (\n viewport.resolution || hasMultipleRes || hasPentagon || (resolution >= 0 && resolution <= 5)\n );\n }\n\n return this.props.highPrecision;\n }\n\n _updateVertices(viewport) {\n if (this._shouldUseHighPrecision()) {\n return;\n }\n const {resolution, edgeLengthKM, centerHex} = this.state;\n if (resolution < 0) {\n return;\n }\n const hex =\n this.props.centerHexagon || geoToH3(viewport.latitude, viewport.longitude, resolution);\n if (centerHex === hex) {\n return;\n }\n if (centerHex) {\n const distance = h3Distance(centerHex, hex);\n // h3Distance returns a negative number if the distance could not be computed\n // due to the two indexes very far apart or on opposite sides of a pentagon.\n if (distance >= 0 && distance * edgeLengthKM < UPDATE_THRESHOLD_KM) {\n return;\n }\n }\n\n const {unitsPerMeter} = viewport.distanceScales;\n\n let vertices = h3ToPolygon(hex);\n const [centerLat, centerLng] = h3ToGeo(hex);\n\n const [centerX, centerY] = viewport.projectFlat([centerLng, centerLat]);\n vertices = vertices.map(p => {\n const worldPosition = viewport.projectFlat(p);\n return [\n (worldPosition[0] - centerX) / unitsPerMeter[0],\n (worldPosition[1] - centerY) / unitsPerMeter[1]\n ];\n });\n\n this.setState({centerHex: hex, vertices});\n }\n\n renderLayers() {\n return this._shouldUseHighPrecision() ? this._renderPolygonLayer() : this._renderColumnLayer();\n }\n\n _getForwardProps() {\n const {\n elevationScale,\n material,\n coverage,\n extruded,\n wireframe,\n stroked,\n filled,\n lineWidthUnits,\n lineWidthScale,\n lineWidthMinPixels,\n lineWidthMaxPixels,\n getFillColor,\n getElevation,\n getLineColor,\n getLineWidth,\n transitions,\n updateTriggers\n } = this.props;\n\n return {\n elevationScale,\n extruded,\n coverage,\n wireframe,\n stroked,\n filled,\n lineWidthUnits,\n lineWidthScale,\n lineWidthMinPixels,\n lineWidthMaxPixels,\n material,\n getElevation,\n getFillColor,\n getLineColor,\n getLineWidth,\n transitions,\n updateTriggers: {\n getFillColor: updateTriggers.getFillColor,\n getElevation: updateTriggers.getElevation,\n getLineColor: updateTriggers.getLineColor,\n getLineWidth: updateTriggers.getLineWidth\n }\n };\n }\n\n _renderPolygonLayer() {\n const {data, getHexagon, updateTriggers, coverage} = this.props;\n\n const SubLayerClass = this.getSubLayerClass('hexagon-cell-hifi', PolygonLayer);\n const forwardProps = this._getForwardProps();\n\n forwardProps.updateTriggers.getPolygon = mergeTriggers(updateTriggers.getHexagon, coverage);\n\n return new SubLayerClass(\n forwardProps,\n this.getSubLayerProps({\n id: 'hexagon-cell-hifi',\n updateTriggers: forwardProps.updateTriggers\n }),\n {\n data,\n _normalize: false,\n _windingOrder: 'CCW',\n positionFormat: 'XY',\n getPolygon: (object, objectInfo) => {\n const hexagonId = getHexagon(object, objectInfo);\n return h3ToPolygon(hexagonId, coverage, true);\n }\n }\n );\n }\n\n _renderColumnLayer() {\n const {data, getHexagon, updateTriggers} = this.props;\n\n const SubLayerClass = this.getSubLayerClass('hexagon-cell', ColumnLayer);\n const forwardProps = this._getForwardProps();\n forwardProps.updateTriggers.getPosition = updateTriggers.getHexagon;\n\n return new SubLayerClass(\n forwardProps,\n this.getSubLayerProps({\n id: 'hexagon-cell',\n flatShading: true,\n updateTriggers: forwardProps.updateTriggers\n }),\n {\n data,\n diskResolution: 6, // generate an extruded hexagon as the base geometry\n radius: 1,\n vertices: this.state.vertices,\n getPosition: getHexagonCentroid.bind(null, getHexagon)\n }\n );\n }\n}\n\nH3HexagonLayer.defaultProps = defaultProps;\nH3HexagonLayer.layerName = 'H3HexagonLayer';\n"],"file":"h3-hexagon-layer.js"}
1
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{\n h3ToGeoBoundary,\n h3GetResolution,\n h3ToGeo,\n geoToH3,\n h3IsPentagon,\n h3Distance,\n edgeLength,\n H3Index\n} from 'h3-js';\nimport {lerp} from '@math.gl/core';\nimport {\n AccessorFunction,\n CompositeLayer,\n CompositeLayerProps,\n createIterable,\n Layer,\n LayersList,\n UpdateParameters,\n WebMercatorViewport,\n DefaultProps\n} from '@deck.gl/core';\nimport {ColumnLayer, PolygonLayer, PolygonLayerProps} from '@deck.gl/layers';\n\n// There is a cost to updating the instanced geometries when using highPrecision: false\n// This constant defines the distance between two hexagons that leads to \"significant\n// distortion.\" Smaller value makes the column layer more sensitive to viewport change.\nconst UPDATE_THRESHOLD_KM = 10;\n\n// normalize longitudes w.r.t center (refLng), when not provided first vertex\nexport function normalizeLongitudes(vertices: number[][], refLng?: number): void {\n refLng = refLng === undefined ? vertices[0][0] : refLng;\n for (const pt of vertices) {\n const deltaLng = pt[0] - refLng;\n if (deltaLng > 180) {\n pt[0] -= 360;\n } else if (deltaLng < -180) {\n pt[0] += 360;\n }\n }\n}\n\n// scale polygon vertices w.r.t center (hexId)\nexport function scalePolygon(hexId: H3Index, vertices: number[][], factor: number): void {\n const [lat, lng] = h3ToGeo(hexId);\n const actualCount = vertices.length;\n\n // normalize with respect to center\n normalizeLongitudes(vertices, lng);\n\n // `h3ToGeoBoundary` returns same array object for first and last vertex (closed polygon),\n // if so skip scaling the last vertex\n const vertexCount = vertices[0] === vertices[actualCount - 1] ? actualCount - 1 : actualCount;\n for (let i = 0; i < vertexCount; i++) {\n vertices[i][0] = lerp(lng, vertices[i][0], factor);\n vertices[i][1] = lerp(lat, vertices[i][1], factor);\n }\n}\n\nfunction getHexagonCentroid(getHexagon, object, objectInfo) {\n const hexagonId = getHexagon(object, objectInfo);\n const [lat, lng] = h3ToGeo(hexagonId);\n return [lng, lat];\n}\n\nfunction h3ToPolygon(hexId: H3Index, coverage: number = 1): number[][] {\n const vertices = h3ToGeoBoundary(hexId, true);\n\n if (coverage !== 1) {\n // scale and normalize vertices w.r.t to center\n scalePolygon(hexId, vertices, coverage);\n } else {\n // normalize w.r.t to start vertex\n normalizeLongitudes(vertices);\n }\n\n return vertices;\n}\n\nfunction flattenPolygon(vertices: number[][]): Float64Array {\n const positions = new Float64Array(vertices.length * 2);\n let i = 0;\n for (const pt of vertices) {\n positions[i++] = pt[0];\n positions[i++] = pt[1];\n }\n return positions;\n}\n\nfunction mergeTriggers(getHexagon, coverage) {\n let trigger;\n if (getHexagon === undefined || getHexagon === null) {\n trigger = coverage;\n } else if (typeof getHexagon === 'object') {\n trigger = {...getHexagon, coverage};\n } else {\n trigger = {getHexagon, coverage};\n }\n return trigger;\n}\n\nconst defaultProps: DefaultProps<H3HexagonLayerProps> = {\n ...PolygonLayer.defaultProps,\n highPrecision: 'auto',\n coverage: {type: 'number', min: 0, max: 1, value: 1},\n centerHexagon: null,\n getHexagon: {type: 'accessor', value: x => x.hexagon},\n extruded: true\n};\n\n/** All properties supported by H3HexagonLayer */\nexport type H3HexagonLayerProps<DataT = any> = _H3HexagonLayerProps<DataT> &\n PolygonLayerProps<DataT> &\n CompositeLayerProps<DataT>;\n\n/** Props added by the H3HexagonLayer */\ntype _H3HexagonLayerProps<DataT> = {\n /**\n * Whether or not draw hexagons with high precision.\n * @default 'auto'\n */\n highPrecision?: boolean | 'auto';\n /**\n * Coverage of hexagon in cell.\n * @default 1\n */\n coverage?: number;\n /**\n * Center hexagon that best represents the shape of the set. If not specified, the hexagon closest to the center of the viewport is used.\n */\n centerHexagon?: H3Index | null;\n /**\n * Called for each data object to retrieve the quadkey string identifier.\n *\n * By default, it reads `hexagon` property of data object.\n */\n getHexagon?: AccessorFunction<DataT, string>;\n /**\n * Whether to extrude polygons.\n * @default true\n */\n extruded?: boolean;\n};\n\n/**\n * A subclass of HexagonLayer that uses H3 hexagonIds in data objects\n * rather than centroid lat/longs. The shape of each hexagon is determined\n * based on a single \"center\" hexagon, which can be selected by passing in\n * a center lat/lon pair. If not provided, the map center will be used.\n *\n * Also sets the `hexagonId` field in the onHover/onClick callback's info\n * objects. Since this is calculated using math, hexagonId will be present\n * even when no corresponding hexagon is in the data set. You can check\n * index !== -1 to see if picking matches an actual object.\n */\nexport default class H3HexagonLayer<DataT = any, ExtraPropsT = {}> extends CompositeLayer<\n ExtraPropsT & Required<_H3HexagonLayerProps<DataT> & Required<PolygonLayerProps<DataT>>>\n> {\n static defaultProps = defaultProps;\n static layerName = 'H3HexagonLayer';\n\n // See `main/bundle.ts`\n static _checkH3Lib = () => {};\n\n initializeState() {\n H3HexagonLayer._checkH3Lib();\n this.state = {\n edgeLengthKM: 0,\n resolution: -1\n };\n }\n\n state!: {\n centerHex?: H3Index;\n edgeLengthKM: number;\n hasMultipleRes?: boolean;\n hasPentagon?: boolean;\n resolution: number;\n vertices?: number[][];\n };\n\n shouldUpdateState({changeFlags}: UpdateParameters<this>): boolean {\n return this._shouldUseHighPrecision()\n ? changeFlags.propsOrDataChanged\n : changeFlags.somethingChanged;\n }\n\n updateState({props, changeFlags}: UpdateParameters<this>): void {\n if (\n props.highPrecision !== true &&\n (changeFlags.dataChanged ||\n (changeFlags.updateTriggersChanged && changeFlags.updateTriggersChanged.getHexagon))\n ) {\n const dataProps = this._calculateH3DataProps();\n this.setState(dataProps);\n }\n\n this._updateVertices(this.context.viewport as WebMercatorViewport);\n }\n\n private _calculateH3DataProps() {\n let resolution = -1;\n let hasPentagon = false;\n let hasMultipleRes = false;\n\n const {iterable, objectInfo} = createIterable(this.props.data);\n for (const object of iterable) {\n objectInfo.index++;\n const hexId = this.props.getHexagon(object, objectInfo);\n // Take the resolution of the first hex\n const hexResolution = h3GetResolution(hexId);\n if (resolution < 0) {\n resolution = hexResolution;\n if (!this.props.highPrecision) break;\n } else if (resolution !== hexResolution) {\n hasMultipleRes = true;\n break;\n }\n if (h3IsPentagon(hexId)) {\n hasPentagon = true;\n break;\n }\n }\n\n return {\n resolution,\n edgeLengthKM: resolution >= 0 ? edgeLength(resolution, 'km') : 0,\n hasMultipleRes,\n hasPentagon\n };\n }\n\n private _shouldUseHighPrecision(): boolean {\n if (this.props.highPrecision === 'auto') {\n const {resolution, hasPentagon, hasMultipleRes} = this.state;\n const {viewport} = this.context;\n return (\n Boolean(viewport?.resolution) ||\n hasMultipleRes ||\n hasPentagon ||\n (resolution >= 0 && resolution <= 5)\n );\n }\n\n return this.props.highPrecision;\n }\n\n private _updateVertices(viewport: WebMercatorViewport): void {\n if (this._shouldUseHighPrecision()) {\n return;\n }\n const {resolution, edgeLengthKM, centerHex} = this.state;\n if (resolution < 0) {\n return;\n }\n const hex =\n this.props.centerHexagon || geoToH3(viewport.latitude, viewport.longitude, resolution);\n if (centerHex === hex) {\n return;\n }\n if (centerHex) {\n const distance = h3Distance(centerHex, hex);\n // h3Distance returns a negative number if the distance could not be computed\n // due to the two indexes very far apart or on opposite sides of a pentagon.\n if (distance >= 0 && distance * edgeLengthKM < UPDATE_THRESHOLD_KM) {\n return;\n }\n }\n\n const {unitsPerMeter} = viewport.distanceScales;\n\n let vertices = h3ToPolygon(hex);\n const [centerLat, centerLng] = h3ToGeo(hex);\n\n const [centerX, centerY] = viewport.projectFlat([centerLng, centerLat]);\n vertices = vertices.map(p => {\n const worldPosition = viewport.projectFlat(p);\n return [\n (worldPosition[0] - centerX) / unitsPerMeter[0],\n (worldPosition[1] - centerY) / unitsPerMeter[1]\n ];\n });\n\n this.setState({centerHex: hex, vertices});\n }\n\n renderLayers(): Layer | null | LayersList {\n return this._shouldUseHighPrecision() ? this._renderPolygonLayer() : this._renderColumnLayer();\n }\n\n private _getForwardProps() {\n const {\n elevationScale,\n material,\n coverage,\n extruded,\n wireframe,\n stroked,\n filled,\n lineWidthUnits,\n lineWidthScale,\n lineWidthMinPixels,\n lineWidthMaxPixels,\n getFillColor,\n getElevation,\n getLineColor,\n getLineWidth,\n transitions,\n updateTriggers\n } = this.props;\n\n return {\n elevationScale,\n extruded,\n coverage,\n wireframe,\n stroked,\n filled,\n lineWidthUnits,\n lineWidthScale,\n lineWidthMinPixels,\n lineWidthMaxPixels,\n material,\n getElevation,\n getFillColor,\n getLineColor,\n getLineWidth,\n transitions,\n updateTriggers: {\n getFillColor: updateTriggers.getFillColor,\n getElevation: updateTriggers.getElevation,\n getLineColor: updateTriggers.getLineColor,\n getLineWidth: updateTriggers.getLineWidth\n } as {\n getFillColor: any;\n getElevation: any;\n getLineColor: any;\n getLineWidth: any;\n getPolygon?: any;\n getPosition?: any;\n }\n };\n }\n\n private _renderPolygonLayer(): PolygonLayer {\n const {data, getHexagon, updateTriggers, coverage} = this.props;\n\n const SubLayerClass = this.getSubLayerClass('hexagon-cell-hifi', PolygonLayer);\n const forwardProps = this._getForwardProps();\n forwardProps.updateTriggers.getPolygon = mergeTriggers(updateTriggers.getHexagon, coverage);\n\n return new SubLayerClass(\n forwardProps,\n this.getSubLayerProps({\n id: 'hexagon-cell-hifi',\n updateTriggers: forwardProps.updateTriggers\n }),\n {\n data,\n _normalize: false,\n _windingOrder: 'CCW',\n positionFormat: 'XY',\n getPolygon: (object, objectInfo) => {\n const hexagonId = getHexagon(object, objectInfo);\n return flattenPolygon(h3ToPolygon(hexagonId, coverage));\n }\n }\n );\n }\n\n private _renderColumnLayer(): ColumnLayer {\n const {data, getHexagon, updateTriggers} = this.props;\n\n const SubLayerClass = this.getSubLayerClass('hexagon-cell', ColumnLayer);\n const forwardProps = this._getForwardProps();\n forwardProps.updateTriggers.getPosition = updateTriggers.getHexagon;\n\n return new SubLayerClass(\n forwardProps,\n this.getSubLayerProps({\n id: 'hexagon-cell',\n flatShading: true,\n updateTriggers: forwardProps.updateTriggers\n }),\n {\n data,\n diskResolution: 6, // generate an extruded hexagon as the base geometry\n radius: 1,\n vertices: this.state.vertices,\n getPosition: getHexagonCentroid.bind(null, getHexagon)\n }\n );\n }\n}\n"],"file":"h3-hexagon-layer.js"}
package/dist/esm/index.js CHANGED
@@ -8,6 +8,7 @@ export { default as H3HexagonLayer } from './h3-layers/h3-hexagon-layer';
8
8
  export { default as Tile3DLayer } from './tile-3d-layer/tile-3d-layer';
9
9
  export { default as TerrainLayer } from './terrain-layer/terrain-layer';
10
10
  export { default as MVTLayer } from './mvt-layer/mvt-layer';
11
+ export { default as GeohashLayer } from './geohash-layer/geohash-layer';
11
12
  export { getURLFromTemplate as _getURLFromTemplate } from './tile-layer/utils';
12
13
  export { default as _Tileset2D } from './tile-layer/tileset-2d';
13
14
  export { default as _Tile2DHeader } from './tile-layer/tile-2d-header';
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["default","GreatCircleLayer","S2Layer","QuadkeyLayer","TileLayer","TripsLayer","H3ClusterLayer","H3HexagonLayer","Tile3DLayer","TerrainLayer","MVTLayer","getURLFromTemplate","_getURLFromTemplate","_Tileset2D","_Tile2DHeader"],"mappings":"AAqBA,SAAQA,OAAO,IAAIC,gBAAnB,QAA0C,yCAA1C;AACA,SAAQD,OAAO,IAAIE,OAAnB,QAAiC,qBAAjC;AACA,SAAQF,OAAO,IAAIG,YAAnB,QAAsC,+BAAtC;AACA,SAAQH,OAAO,IAAII,SAAnB,QAAmC,yBAAnC;AACA,SAAQJ,OAAO,IAAIK,UAAnB,QAAoC,2BAApC;AACA,SAAQL,OAAO,IAAIM,cAAnB,QAAwC,8BAAxC;AACA,SAAQN,OAAO,IAAIO,cAAnB,QAAwC,8BAAxC;AACA,SAAQP,OAAO,IAAIQ,WAAnB,QAAqC,+BAArC;AACA,SAAQR,OAAO,IAAIS,YAAnB,QAAsC,+BAAtC;AACA,SAAQT,OAAO,IAAIU,QAAnB,QAAkC,uBAAlC;AAEA,SAAQC,kBAAkB,IAAIC,mBAA9B,QAAwD,oBAAxD;AACA,SAAQZ,OAAO,IAAIa,UAAnB,QAAoC,yBAApC;AACA,SAAQb,OAAO,IAAIc,aAAnB,QAAuC,6BAAvC","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable max-len */\n\nexport {default as GreatCircleLayer} from './great-circle-layer/great-circle-layer';\nexport {default as S2Layer} from './s2-layer/s2-layer';\nexport {default as QuadkeyLayer} from './quadkey-layer/quadkey-layer';\nexport {default as TileLayer} from './tile-layer/tile-layer';\nexport {default as TripsLayer} from './trips-layer/trips-layer';\nexport {default as H3ClusterLayer} from './h3-layers/h3-cluster-layer';\nexport {default as H3HexagonLayer} from './h3-layers/h3-hexagon-layer';\nexport {default as Tile3DLayer} from './tile-3d-layer/tile-3d-layer';\nexport {default as TerrainLayer} from './terrain-layer/terrain-layer';\nexport {default as MVTLayer} from './mvt-layer/mvt-layer';\n\nexport {getURLFromTemplate as _getURLFromTemplate} from './tile-layer/utils';\nexport {default as _Tileset2D} from './tile-layer/tileset-2d';\nexport {default as _Tile2DHeader} from './tile-layer/tile-2d-header';\n\n// Types\nexport type {TileLayerProps} from './tile-layer/tile-layer';\nexport type {GeoBoundingBox} from './tile-layer/types';\nexport type {QuadkeyLayerProps} from './quadkey-layer/quadkey-layer';\nexport type {TileLoadProps as _TileLoadProps} from './tile-layer/types';\nexport type {MVTLayerProps} from './mvt-layer/mvt-layer';\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":["default","GreatCircleLayer","S2Layer","QuadkeyLayer","TileLayer","TripsLayer","H3ClusterLayer","H3HexagonLayer","Tile3DLayer","TerrainLayer","MVTLayer","GeohashLayer","getURLFromTemplate","_getURLFromTemplate","_Tileset2D","_Tile2DHeader"],"mappings":"AAqBA,SAAQA,OAAO,IAAIC,gBAAnB,QAA0C,yCAA1C;AACA,SAAQD,OAAO,IAAIE,OAAnB,QAAiC,qBAAjC;AACA,SAAQF,OAAO,IAAIG,YAAnB,QAAsC,+BAAtC;AACA,SAAQH,OAAO,IAAII,SAAnB,QAAmC,yBAAnC;AACA,SAAQJ,OAAO,IAAIK,UAAnB,QAAoC,2BAApC;AACA,SAAQL,OAAO,IAAIM,cAAnB,QAAwC,8BAAxC;AACA,SAAQN,OAAO,IAAIO,cAAnB,QAAwC,8BAAxC;AACA,SAAQP,OAAO,IAAIQ,WAAnB,QAAqC,+BAArC;AACA,SAAQR,OAAO,IAAIS,YAAnB,QAAsC,+BAAtC;AACA,SAAQT,OAAO,IAAIU,QAAnB,QAAkC,uBAAlC;AACA,SAAQV,OAAO,IAAIW,YAAnB,QAAsC,+BAAtC;AAEA,SAAQC,kBAAkB,IAAIC,mBAA9B,QAAwD,oBAAxD;AACA,SAAQb,OAAO,IAAIc,UAAnB,QAAoC,yBAApC;AACA,SAAQd,OAAO,IAAIe,aAAnB,QAAuC,6BAAvC","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable max-len */\n\nexport {default as GreatCircleLayer} from './great-circle-layer/great-circle-layer';\nexport {default as S2Layer} from './s2-layer/s2-layer';\nexport {default as QuadkeyLayer} from './quadkey-layer/quadkey-layer';\nexport {default as TileLayer} from './tile-layer/tile-layer';\nexport {default as TripsLayer} from './trips-layer/trips-layer';\nexport {default as H3ClusterLayer} from './h3-layers/h3-cluster-layer';\nexport {default as H3HexagonLayer} from './h3-layers/h3-hexagon-layer';\nexport {default as Tile3DLayer} from './tile-3d-layer/tile-3d-layer';\nexport {default as TerrainLayer} from './terrain-layer/terrain-layer';\nexport {default as MVTLayer} from './mvt-layer/mvt-layer';\nexport {default as GeohashLayer} from './geohash-layer/geohash-layer';\n\nexport {getURLFromTemplate as _getURLFromTemplate} from './tile-layer/utils';\nexport {default as _Tileset2D} from './tile-layer/tileset-2d';\nexport {default as _Tile2DHeader} from './tile-layer/tile-2d-header';\n\n// Types\nexport type {H3ClusterLayerProps} from './h3-layers/h3-cluster-layer';\nexport type {H3HexagonLayerProps} from './h3-layers/h3-hexagon-layer';\nexport type {GreatCircleLayerProps} from './great-circle-layer/great-circle-layer';\nexport type {S2LayerProps} from './s2-layer/s2-layer';\nexport type {TileLayerProps} from './tile-layer/tile-layer';\nexport type {GeoBoundingBox} from './tile-layer/types';\nexport type {QuadkeyLayerProps} from './quadkey-layer/quadkey-layer';\nexport type {TileLoadProps as _TileLoadProps} from './tile-layer/types';\nexport type {TerrainLayerProps} from './terrain-layer/terrain-layer';\nexport type {Tile3DLayerProps} from './tile-3d-layer/tile-3d-layer';\nexport type {MVTLayerProps} from './mvt-layer/mvt-layer';\n"],"file":"index.js"}
@@ -1,2 +1,2 @@
1
- export default "#version 300 es\n#define SHADER_NAME simple-mesh-layer-fs\n\nprecision highp float;\n\nuniform bool hasTexture;\nuniform sampler2D sampler;\nuniform bool flatShading;\nuniform float opacity;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n \n#ifdef MODULE_PBR\n\n fragColor = vColor * pbr_filterColor(vec4(0));\n geometry.uv = pbr_vUV;\n fragColor.a *= opacity;\n\n#else\n\n geometry.uv = vTexCoord;\n\n vec3 normal;\n if (flatShading) {\n#ifdef DERIVATIVES_AVAILABLE\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n#else\n normal = vec3(0.0, 0.0, 1.0);\n#endif\n } else {\n normal = normals_commonspace;\n }\n\n vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, color.a * opacity);\n\n#endif\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
1
+ export default "#version 300 es\n#define SHADER_NAME simple-mesh-layer-fs\n\nprecision highp float;\n\nuniform bool hasTexture;\nuniform sampler2D sampler;\nuniform bool flatShading;\nuniform float opacity;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n \n#ifdef MODULE_PBR\n\n fragColor = vColor * pbr_filterColor(vec4(0));\n geometry.uv = pbr_vUV;\n fragColor.a *= opacity;\n\n#else\n\n geometry.uv = vTexCoord;\n\n vec3 normal;\n if (flatShading) {\n\n// NOTE(Tarek): This is necessary because\n// headless.gl reports the extension as\n// available but does not support it in\n// the shader.\n#ifdef DERIVATIVES_AVAILABLE\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n#else\n normal = vec3(0.0, 0.0, 1.0);\n#endif\n } else {\n normal = normals_commonspace;\n }\n\n vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, color.a * opacity);\n\n#endif\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
2
2
  //# sourceMappingURL=mesh-layer-fragment.glsl.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/mesh-layer/mesh-layer-fragment.glsl.js"],"names":[],"mappings":"AAAA","sourcesContent":["export default `#version 300 es\n#define SHADER_NAME simple-mesh-layer-fs\n\nprecision highp float;\n\nuniform bool hasTexture;\nuniform sampler2D sampler;\nuniform bool flatShading;\nuniform float opacity;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n \n#ifdef MODULE_PBR\n\n fragColor = vColor * pbr_filterColor(vec4(0));\n geometry.uv = pbr_vUV;\n fragColor.a *= opacity;\n\n#else\n\n geometry.uv = vTexCoord;\n\n vec3 normal;\n if (flatShading) {\n\n// NOTE(Tarek): This is necessary because\n// headless.gl reports the extension as\n// available but does not support it in\n// the shader.\n#ifdef DERIVATIVES_AVAILABLE\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n#else\n normal = vec3(0.0, 0.0, 1.0);\n#endif\n } else {\n normal = normals_commonspace;\n }\n\n vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, color.a * opacity);\n\n#endif\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n`;\n"],"file":"mesh-layer-fragment.glsl.js"}
1
+ {"version":3,"sources":["../../../src/mesh-layer/mesh-layer-fragment.glsl.ts"],"names":[],"mappings":"AAAA","sourcesContent":["export default `#version 300 es\n#define SHADER_NAME simple-mesh-layer-fs\n\nprecision highp float;\n\nuniform bool hasTexture;\nuniform sampler2D sampler;\nuniform bool flatShading;\nuniform float opacity;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n \n#ifdef MODULE_PBR\n\n fragColor = vColor * pbr_filterColor(vec4(0));\n geometry.uv = pbr_vUV;\n fragColor.a *= opacity;\n\n#else\n\n geometry.uv = vTexCoord;\n\n vec3 normal;\n if (flatShading) {\n\n// NOTE(Tarek): This is necessary because\n// headless.gl reports the extension as\n// available but does not support it in\n// the shader.\n#ifdef DERIVATIVES_AVAILABLE\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n#else\n normal = vec3(0.0, 0.0, 1.0);\n#endif\n } else {\n normal = normals_commonspace;\n }\n\n vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, color.a * opacity);\n\n#endif\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n`;\n"],"file":"mesh-layer-fragment.glsl.js"}
@@ -1,2 +1,2 @@
1
- export default "#version 300 es\n#define SHADER_NAME simple-mesh-layer-vs\nuniform float sizeScale;\nuniform bool composeModelMatrix;\nuniform bool u_pickFeatureIds;\nin vec3 positions;\nin vec3 normals;\nin vec3 colors;\nin vec2 texCoords;\nin vec4 uvRegions;\nin vec3 featureIdsPickingColors;\nin vec4 instanceColors;\nin vec3 instancePickingColors;\nin mat3 instanceModelMatrix;\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\n\nvec2 applyUVRegion(vec2 uv) {\n #ifdef HAS_UV_REGIONS\n return fract(uv) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n #else\n return uv;\n #endif\n}\n\nvoid main(void) {\n vec2 uv = applyUVRegion(texCoords);\n geometry.uv = uv;\n\n if (u_pickFeatureIds) {\n geometry.pickingColor = featureIdsPickingColors;\n } else {\n geometry.pickingColor = instancePickingColors;\n }\n\n vTexCoord = uv;\n cameraPosition = project_uCameraPosition;\n vColor = vec4(colors * instanceColors.rgb, instanceColors.a);\n\n vec3 pos = (instanceModelMatrix * positions) * sizeScale;\n vec3 projectedPosition = project_position(positions);\n position_commonspace = vec4(projectedPosition, 1.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n geometry.position = position_commonspace;\n normals_commonspace = project_normal(instanceModelMatrix * normals);\n geometry.normal = normals_commonspace;\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n #ifdef MODULE_PBR\n pbr_vPosition = geometry.position.xyz;\n #ifdef HAS_NORMALS\n pbr_vNormal = geometry.normal;\n #endif\n\n #ifdef HAS_UV\n pbr_vUV = uv;\n #else\n pbr_vUV = vec2(0., 0.);\n #endif\n geometry.uv = pbr_vUV;\n #endif\n\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
1
+ export default "#version 300 es\n#define SHADER_NAME simple-mesh-layer-vs\n\n// Scale the model\nuniform float sizeScale;\nuniform bool composeModelMatrix;\nuniform bool pickFeatureIds;\n\n// Primitive attributes\nin vec3 positions;\nin vec3 normals;\nin vec3 colors;\nin vec2 texCoords;\nin vec4 uvRegions;\nin vec3 featureIdsPickingColors;\n\n// Instance attributes\nin vec4 instanceColors;\nin vec3 instancePickingColors;\nin mat3 instanceModelMatrix;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\n\nvec2 applyUVRegion(vec2 uv) {\n #ifdef HAS_UV_REGIONS\n // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md\n return fract(uv) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n #else\n return uv;\n #endif\n}\n\nvoid main(void) {\n vec2 uv = applyUVRegion(texCoords);\n geometry.uv = uv;\n\n if (pickFeatureIds) {\n geometry.pickingColor = featureIdsPickingColors;\n } else {\n geometry.pickingColor = instancePickingColors;\n }\n\n vTexCoord = uv;\n cameraPosition = project_uCameraPosition;\n vColor = vec4(colors * instanceColors.rgb, instanceColors.a);\n\n vec3 pos = (instanceModelMatrix * positions) * sizeScale;\n vec3 projectedPosition = project_position(positions);\n position_commonspace = vec4(projectedPosition, 1.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n geometry.position = position_commonspace;\n normals_commonspace = project_normal(instanceModelMatrix * normals);\n geometry.normal = normals_commonspace;\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n #ifdef MODULE_PBR\n // set PBR data\n pbr_vPosition = geometry.position.xyz;\n #ifdef HAS_NORMALS\n pbr_vNormal = geometry.normal;\n #endif\n\n #ifdef HAS_UV\n pbr_vUV = uv;\n #else\n pbr_vUV = vec2(0., 0.);\n #endif\n geometry.uv = pbr_vUV;\n #endif\n\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
2
2
  //# sourceMappingURL=mesh-layer-vertex.glsl.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/mesh-layer/mesh-layer-vertex.glsl.js"],"names":[],"mappings":"AAAA","sourcesContent":["export default `#version 300 es\n#define SHADER_NAME simple-mesh-layer-vs\n\n// Scale the model\nuniform float sizeScale;\nuniform bool composeModelMatrix;\nuniform bool u_pickFeatureIds;\n\n// Primitive attributes\nin vec3 positions;\nin vec3 normals;\nin vec3 colors;\nin vec2 texCoords;\nin vec4 uvRegions;\nin vec3 featureIdsPickingColors;\n\n// Instance attributes\nin vec4 instanceColors;\nin vec3 instancePickingColors;\nin mat3 instanceModelMatrix;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\n\nvec2 applyUVRegion(vec2 uv) {\n #ifdef HAS_UV_REGIONS\n // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md\n return fract(uv) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n #else\n return uv;\n #endif\n}\n\nvoid main(void) {\n vec2 uv = applyUVRegion(texCoords);\n geometry.uv = uv;\n\n if (u_pickFeatureIds) {\n geometry.pickingColor = featureIdsPickingColors;\n } else {\n geometry.pickingColor = instancePickingColors;\n }\n\n vTexCoord = uv;\n cameraPosition = project_uCameraPosition;\n vColor = vec4(colors * instanceColors.rgb, instanceColors.a);\n\n vec3 pos = (instanceModelMatrix * positions) * sizeScale;\n vec3 projectedPosition = project_position(positions);\n position_commonspace = vec4(projectedPosition, 1.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n geometry.position = position_commonspace;\n normals_commonspace = project_normal(instanceModelMatrix * normals);\n geometry.normal = normals_commonspace;\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n #ifdef MODULE_PBR\n // set PBR data\n pbr_vPosition = geometry.position.xyz;\n #ifdef HAS_NORMALS\n pbr_vNormal = geometry.normal;\n #endif\n\n #ifdef HAS_UV\n pbr_vUV = uv;\n #else\n pbr_vUV = vec2(0., 0.);\n #endif\n geometry.uv = pbr_vUV;\n #endif\n\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n`;\n"],"file":"mesh-layer-vertex.glsl.js"}
1
+ {"version":3,"sources":["../../../src/mesh-layer/mesh-layer-vertex.glsl.ts"],"names":[],"mappings":"AAAA","sourcesContent":["export default `#version 300 es\n#define SHADER_NAME simple-mesh-layer-vs\n\n// Scale the model\nuniform float sizeScale;\nuniform bool composeModelMatrix;\nuniform bool pickFeatureIds;\n\n// Primitive attributes\nin vec3 positions;\nin vec3 normals;\nin vec3 colors;\nin vec2 texCoords;\nin vec4 uvRegions;\nin vec3 featureIdsPickingColors;\n\n// Instance attributes\nin vec4 instanceColors;\nin vec3 instancePickingColors;\nin mat3 instanceModelMatrix;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\n\nvec2 applyUVRegion(vec2 uv) {\n #ifdef HAS_UV_REGIONS\n // https://github.com/Esri/i3s-spec/blob/master/docs/1.7/geometryUVRegion.cmn.md\n return fract(uv) * (uvRegions.zw - uvRegions.xy) + uvRegions.xy;\n #else\n return uv;\n #endif\n}\n\nvoid main(void) {\n vec2 uv = applyUVRegion(texCoords);\n geometry.uv = uv;\n\n if (pickFeatureIds) {\n geometry.pickingColor = featureIdsPickingColors;\n } else {\n geometry.pickingColor = instancePickingColors;\n }\n\n vTexCoord = uv;\n cameraPosition = project_uCameraPosition;\n vColor = vec4(colors * instanceColors.rgb, instanceColors.a);\n\n vec3 pos = (instanceModelMatrix * positions) * sizeScale;\n vec3 projectedPosition = project_position(positions);\n position_commonspace = vec4(projectedPosition, 1.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n geometry.position = position_commonspace;\n normals_commonspace = project_normal(instanceModelMatrix * normals);\n geometry.normal = normals_commonspace;\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n #ifdef MODULE_PBR\n // set PBR data\n pbr_vPosition = geometry.position.xyz;\n #ifdef HAS_NORMALS\n pbr_vNormal = geometry.normal;\n #endif\n\n #ifdef HAS_UV\n pbr_vUV = uv;\n #else\n pbr_vUV = vec2(0., 0.);\n #endif\n geometry.uv = pbr_vUV;\n #endif\n\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n`;\n"],"file":"mesh-layer-vertex.glsl.js"}
@@ -1,3 +1,4 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
2
  import { GLTFMaterialParser } from '@luma.gl/experimental';
2
3
  import { Model, pbr } from '@luma.gl/core';
3
4
  import { SimpleMeshLayer } from '@deck.gl/mesh-layers';
@@ -26,7 +27,7 @@ const defaultProps = {
26
27
  optional: true
27
28
  }
28
29
  };
29
- export default class _MeshLayer extends SimpleMeshLayer {
30
+ export default class MeshLayer extends SimpleMeshLayer {
30
31
  getShaders() {
31
32
  const shaders = super.getShaders();
32
33
  const modules = shaders.modules;
@@ -42,9 +43,10 @@ export default class _MeshLayer extends SimpleMeshLayer {
42
43
  featureIds
43
44
  } = this.props;
44
45
  super.initializeState();
46
+ const attributeManager = this.getAttributeManager();
45
47
 
46
48
  if (featureIds) {
47
- this.state.attributeManager.add({
49
+ attributeManager.add({
48
50
  featureIdsPickingColors: {
49
51
  type: 5121,
50
52
  size: 3,
@@ -55,16 +57,12 @@ export default class _MeshLayer extends SimpleMeshLayer {
55
57
  }
56
58
  }
57
59
 
58
- updateState({
59
- props,
60
- oldProps,
61
- changeFlags
62
- }) {
63
- super.updateState({
60
+ updateState(params) {
61
+ super.updateState(params);
62
+ const {
64
63
  props,
65
- oldProps,
66
- changeFlags
67
- });
64
+ oldProps
65
+ } = params;
68
66
 
69
67
  if (props.pbrMaterial !== oldProps.pbrMaterial) {
70
68
  this.updatePbrMaterialUniforms(props.pbrMaterial);
@@ -82,7 +80,7 @@ export default class _MeshLayer extends SimpleMeshLayer {
82
80
 
83
81
  this.state.model.setUniforms({
84
82
  u_Camera: this.state.model.getUniforms().project_uCameraPosition,
85
- u_pickFeatureIds: Boolean(featureIds)
83
+ pickFeatureIds: Boolean(featureIds)
86
84
  });
87
85
  super.draw(opts);
88
86
  }
@@ -142,9 +140,7 @@ export default class _MeshLayer extends SimpleMeshLayer {
142
140
  }
143
141
 
144
142
  calculateFeatureIdsPickingColors(attribute) {
145
- const {
146
- featureIds
147
- } = this.props;
143
+ const featureIds = this.props.featureIds;
148
144
  const value = new Uint8ClampedArray(featureIds.length * attribute.size);
149
145
  const pickingColor = [];
150
146
 
@@ -159,6 +155,8 @@ export default class _MeshLayer extends SimpleMeshLayer {
159
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  }
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  }
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- _MeshLayer.layerName = '_MeshLayer';
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- _MeshLayer.defaultProps = defaultProps;
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+
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+ _defineProperty(MeshLayer, "layerName", 'MeshLayer');
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+
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+ _defineProperty(MeshLayer, "defaultProps", defaultProps);
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  //# sourceMappingURL=mesh-layer.js.map