@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.3

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Files changed (232) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
  3. package/dist/clip/clip-extension.js +117 -0
  4. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  5. package/dist/collision-filter/collision-filter-effect.js +193 -0
  6. package/dist/collision-filter/collision-filter-extension.js +49 -0
  7. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  8. package/dist/collision-filter/collision-filter-pass.js +25 -0
  9. package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
  10. package/dist/data-filter/aggregator.js +104 -0
  11. package/{typed → dist}/data-filter/data-filter-extension.d.ts.map +1 -1
  12. package/dist/data-filter/data-filter-extension.js +162 -0
  13. package/dist/data-filter/shader-module.js +159 -0
  14. package/dist/dist.dev.js +1519 -9832
  15. package/dist/fill-style/fill-style-extension.js +118 -0
  16. package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
  17. package/dist/fp64/fp64-extension.js +35 -0
  18. package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
  19. package/dist/fp64/project64.js +50 -0
  20. package/dist/index.cjs +2724 -0
  21. package/dist/index.cjs.map +7 -0
  22. package/dist/index.js +11 -0
  23. package/{typed → dist}/mask/mask-effect.d.ts.map +1 -1
  24. package/dist/mask/mask-effect.js +194 -0
  25. package/dist/mask/mask-extension.js +57 -0
  26. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  27. package/dist/mask/mask-pass.js +44 -0
  28. package/dist/{esm/mask → mask}/shader-module.js +18 -21
  29. package/dist/path-style/path-style-extension.js +111 -0
  30. package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
  31. package/dist/terrain/height-map-builder.js +104 -0
  32. package/dist/terrain/shader-module.js +139 -0
  33. package/dist/terrain/terrain-cover.js +187 -0
  34. package/{typed → dist}/terrain/terrain-effect.d.ts.map +1 -1
  35. package/dist/terrain/terrain-effect.js +184 -0
  36. package/dist/terrain/terrain-extension.js +44 -0
  37. package/{typed → dist}/terrain/terrain-pass.d.ts.map +1 -1
  38. package/dist/terrain/terrain-pass.js +61 -0
  39. package/{typed → dist}/terrain/terrain-picking-pass.d.ts.map +1 -1
  40. package/dist/terrain/terrain-picking-pass.js +66 -0
  41. package/dist/terrain/utils.js +21 -0
  42. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  43. package/dist/utils/debug.js +50 -0
  44. package/dist/utils/projection-utils.js +153 -0
  45. package/dist.min.js +72 -201
  46. package/package.json +19 -12
  47. package/src/collision-filter/collision-filter-effect.ts +12 -8
  48. package/src/collision-filter/collision-filter-pass.ts +1 -3
  49. package/src/data-filter/data-filter-extension.ts +3 -5
  50. package/src/mask/mask-effect.ts +0 -1
  51. package/src/mask/mask-pass.ts +1 -3
  52. package/src/terrain/terrain-effect.ts +8 -2
  53. package/src/terrain/terrain-pass.ts +2 -5
  54. package/src/terrain/terrain-picking-pass.ts +1 -3
  55. package/src/utils/debug.ts +1 -2
  56. package/dist/es5/brushing/brushing-extension.js +0 -108
  57. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  58. package/dist/es5/brushing/shader-module.js +0 -50
  59. package/dist/es5/brushing/shader-module.js.map +0 -1
  60. package/dist/es5/clip/clip-extension.js +0 -98
  61. package/dist/es5/clip/clip-extension.js.map +0 -1
  62. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  63. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  64. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  65. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  66. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  67. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  68. package/dist/es5/collision-filter/shader-module.js +0 -39
  69. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  70. package/dist/es5/data-filter/aggregator.js +0 -79
  71. package/dist/es5/data-filter/aggregator.js.map +0 -1
  72. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  73. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  74. package/dist/es5/data-filter/shader-module.js +0 -122
  75. package/dist/es5/data-filter/shader-module.js.map +0 -1
  76. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  77. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  78. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  79. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  80. package/dist/es5/fp64/fp64-extension.js +0 -55
  81. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  82. package/dist/es5/fp64/project64.glsl.js +0 -9
  83. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  84. package/dist/es5/fp64/project64.js +0 -52
  85. package/dist/es5/fp64/project64.js.map +0 -1
  86. package/dist/es5/index.js +0 -88
  87. package/dist/es5/index.js.map +0 -1
  88. package/dist/es5/mask/mask-effect.js +0 -279
  89. package/dist/es5/mask/mask-effect.js.map +0 -1
  90. package/dist/es5/mask/mask-extension.js +0 -113
  91. package/dist/es5/mask/mask-extension.js.map +0 -1
  92. package/dist/es5/mask/mask-pass.js +0 -106
  93. package/dist/es5/mask/mask-pass.js.map +0 -1
  94. package/dist/es5/mask/shader-module.js +0 -38
  95. package/dist/es5/mask/shader-module.js.map +0 -1
  96. package/dist/es5/path-style/path-style-extension.js +0 -169
  97. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  98. package/dist/es5/path-style/shaders.glsl.js +0 -25
  99. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  100. package/dist/es5/terrain/height-map-builder.js +0 -111
  101. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  102. package/dist/es5/terrain/shader-module.js +0 -86
  103. package/dist/es5/terrain/shader-module.js.map +0 -1
  104. package/dist/es5/terrain/terrain-cover.js +0 -256
  105. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  106. package/dist/es5/terrain/terrain-effect.js +0 -326
  107. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  108. package/dist/es5/terrain/terrain-extension.js +0 -94
  109. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  110. package/dist/es5/terrain/terrain-pass.js +0 -121
  111. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  112. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  113. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  114. package/dist/es5/terrain/utils.js +0 -35
  115. package/dist/es5/terrain/utils.js.map +0 -1
  116. package/dist/es5/utils/debug.js +0 -71
  117. package/dist/es5/utils/debug.js.map +0 -1
  118. package/dist/es5/utils/projection-utils.js +0 -168
  119. package/dist/es5/utils/projection-utils.js.map +0 -1
  120. package/dist/esm/brushing/brushing-extension.js +0 -68
  121. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  122. package/dist/esm/brushing/shader-module.js.map +0 -1
  123. package/dist/esm/clip/clip-extension.js +0 -86
  124. package/dist/esm/clip/clip-extension.js.map +0 -1
  125. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  126. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  127. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  128. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  129. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  130. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  131. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  132. package/dist/esm/data-filter/aggregator.js +0 -102
  133. package/dist/esm/data-filter/aggregator.js.map +0 -1
  134. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  135. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  136. package/dist/esm/data-filter/shader-module.js +0 -164
  137. package/dist/esm/data-filter/shader-module.js.map +0 -1
  138. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  139. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  140. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  141. package/dist/esm/fp64/fp64-extension.js +0 -20
  142. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  143. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  144. package/dist/esm/fp64/project64.js +0 -43
  145. package/dist/esm/fp64/project64.js.map +0 -1
  146. package/dist/esm/index.js +0 -11
  147. package/dist/esm/index.js.map +0 -1
  148. package/dist/esm/mask/mask-effect.js +0 -228
  149. package/dist/esm/mask/mask-effect.js.map +0 -1
  150. package/dist/esm/mask/mask-extension.js +0 -83
  151. package/dist/esm/mask/mask-extension.js.map +0 -1
  152. package/dist/esm/mask/mask-pass.js +0 -58
  153. package/dist/esm/mask/mask-pass.js.map +0 -1
  154. package/dist/esm/mask/shader-module.js.map +0 -1
  155. package/dist/esm/path-style/path-style-extension.js +0 -130
  156. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  157. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  158. package/dist/esm/terrain/height-map-builder.js +0 -86
  159. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  160. package/dist/esm/terrain/shader-module.js +0 -127
  161. package/dist/esm/terrain/shader-module.js.map +0 -1
  162. package/dist/esm/terrain/terrain-cover.js +0 -212
  163. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  164. package/dist/esm/terrain/terrain-effect.js +0 -219
  165. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  166. package/dist/esm/terrain/terrain-extension.js +0 -59
  167. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  168. package/dist/esm/terrain/terrain-pass.js +0 -71
  169. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  170. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  171. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  172. package/dist/esm/terrain/utils.js +0 -19
  173. package/dist/esm/terrain/utils.js.map +0 -1
  174. package/dist/esm/utils/debug.js +0 -61
  175. package/dist/esm/utils/debug.js.map +0 -1
  176. package/dist/esm/utils/projection-utils.js +0 -134
  177. package/dist/esm/utils/projection-utils.js.map +0 -1
  178. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  179. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  180. /package/{typed → dist}/brushing/shader-module.d.ts +0 -0
  181. /package/{typed → dist}/brushing/shader-module.d.ts.map +0 -0
  182. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  183. /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
  184. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  185. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  186. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  187. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  188. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  189. /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
  190. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  191. /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
  192. /package/{typed → dist}/data-filter/data-filter-extension.d.ts +0 -0
  193. /package/{typed → dist}/data-filter/shader-module.d.ts +0 -0
  194. /package/{typed → dist}/data-filter/shader-module.d.ts.map +0 -0
  195. /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
  196. /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
  197. /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
  198. /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
  199. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  200. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  201. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  202. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  203. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  204. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  205. /package/{typed → dist}/index.d.ts +0 -0
  206. /package/{typed → dist}/index.d.ts.map +0 -0
  207. /package/{typed → dist}/mask/mask-effect.d.ts +0 -0
  208. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  209. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  210. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  211. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  212. /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
  213. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  214. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  215. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  216. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  217. /package/{typed → dist}/terrain/height-map-builder.d.ts +0 -0
  218. /package/{typed → dist}/terrain/height-map-builder.d.ts.map +0 -0
  219. /package/{typed → dist}/terrain/shader-module.d.ts +0 -0
  220. /package/{typed → dist}/terrain/shader-module.d.ts.map +0 -0
  221. /package/{typed → dist}/terrain/terrain-cover.d.ts +0 -0
  222. /package/{typed → dist}/terrain/terrain-cover.d.ts.map +0 -0
  223. /package/{typed → dist}/terrain/terrain-effect.d.ts +0 -0
  224. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  225. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  226. /package/{typed → dist}/terrain/terrain-pass.d.ts +0 -0
  227. /package/{typed → dist}/terrain/terrain-picking-pass.d.ts +0 -0
  228. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  229. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  230. /package/{typed → dist}/utils/debug.d.ts +0 -0
  231. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  232. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -0,0 +1,104 @@
1
+ import { Model } from '@luma.gl/engine';
2
+ import { GL } from '@luma.gl/constants';
3
+ const AGGREGATE_VS = `\
4
+ #version 300 es
5
+ #define SHADER_NAME data-filter-vertex-shader
6
+
7
+ #ifdef FLOAT_TARGET
8
+ in float filterIndices;
9
+ in float filterPrevIndices;
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+ #else
11
+ in vec2 filterIndices;
12
+ in vec2 filterPrevIndices;
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+ #endif
14
+
15
+ out vec4 vColor;
16
+ const float component = 1.0 / 255.0;
17
+
18
+ void main() {
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+ #ifdef FLOAT_TARGET
20
+ dataFilter_value *= float(filterIndices != filterPrevIndices);
21
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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+ vColor = vec4(0.0, 0.0, 0.0, 1.0);
23
+ #else
24
+ // Float texture is not supported: pack result into 4 channels x 256 px x 64px
25
+ dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);
26
+ float col = filterIndices.x;
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+ float row = filterIndices.y * 4.0;
28
+ float channel = floor(row);
29
+ row = fract(row);
30
+ vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));
31
+ gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);
32
+ #endif
33
+ gl_PointSize = 1.0;
34
+ }
35
+ `;
36
+ const AGGREGATE_FS = `\
37
+ #version 300 es
38
+ #define SHADER_NAME data-filter-fragment-shader
39
+ precision highp float;
40
+
41
+ in vec4 vColor;
42
+
43
+ out vec4 fragColor;
44
+
45
+ void main() {
46
+ if (dataFilter_value < 0.5) {
47
+ discard;
48
+ }
49
+ fragColor = vColor;
50
+ }
51
+ `;
52
+ export function supportsFloatTarget(device) {
53
+ // @ts-expect-error
54
+ const gl = device.gl;
55
+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!
56
+ return Boolean(gl.getExtension('EXT_float_blend') &&
57
+ // WebGL 2
58
+ (gl.getExtension('EXT_color_buffer_float') ||
59
+ // WebGL 1
60
+ gl.getExtension('WEBGL_color_buffer_float')));
61
+ }
62
+ // A 1x1 framebuffer object that encodes the total count of filtered items
63
+ export function getFramebuffer(device, useFloatTarget) {
64
+ if (useFloatTarget) {
65
+ return device.createFramebuffer({
66
+ width: 1,
67
+ height: 1,
68
+ colorAttachments: [
69
+ device.createTexture({
70
+ format: device.info.type === 'webgl2' ? 'rgba32float' : 'rgba8unorm',
71
+ type: GL.FLOAT,
72
+ mipmaps: false
73
+ })
74
+ ]
75
+ });
76
+ }
77
+ return device.createFramebuffer({
78
+ width: 256,
79
+ height: 64,
80
+ colorAttachments: [device.createTexture({ format: 'rgba8unorm', type: GL.FLOAT, mipmaps: false })]
81
+ });
82
+ }
83
+ // Increments the counter based on dataFilter_value
84
+ export function getModel(device, shaderOptions, useFloatTarget) {
85
+ shaderOptions.defines.NON_INSTANCED_MODEL = 1;
86
+ if (useFloatTarget) {
87
+ shaderOptions.defines.FLOAT_TARGET = 1;
88
+ }
89
+ return new Model(device, {
90
+ id: 'data-filter-aggregation-model',
91
+ vertexCount: 1,
92
+ isInstanced: false,
93
+ drawMode: GL.POINTS,
94
+ vs: AGGREGATE_VS,
95
+ fs: AGGREGATE_FS,
96
+ ...shaderOptions
97
+ });
98
+ }
99
+ export const parameters = {
100
+ blend: true,
101
+ blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],
102
+ blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],
103
+ depthTest: false
104
+ };
@@ -1 +1 @@
1
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@@ -0,0 +1,162 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { GL } from '@luma.gl/constants';
21
+ import { LayerExtension } from '@deck.gl/core';
22
+ import { shaderModule, shaderModule64 } from "./shader-module.js";
23
+ import * as aggregator from "./aggregator.js";
24
+ const defaultProps = {
25
+ getFilterValue: { type: 'accessor', value: 0 },
26
+ onFilteredItemsChange: { type: 'function', value: null, optional: true },
27
+ filterEnabled: true,
28
+ filterRange: [-1, 1],
29
+ filterSoftRange: null,
30
+ filterTransformSize: true,
31
+ filterTransformColor: true
32
+ };
33
+ const DATA_TYPE_FROM_SIZE = {
34
+ 1: 'float',
35
+ 2: 'vec2',
36
+ 3: 'vec3',
37
+ 4: 'vec4'
38
+ };
39
+ /** Adds GPU-based data filtering functionalities to layers. It allows the layer to show/hide objects based on user-defined properties. */
40
+ export default class DataFilterExtension extends LayerExtension {
41
+ static { this.defaultProps = defaultProps; }
42
+ static { this.extensionName = 'DataFilterExtension'; }
43
+ constructor({ filterSize = 1, fp64 = false, countItems = false } = {}) {
44
+ if (!DATA_TYPE_FROM_SIZE[filterSize]) {
45
+ throw new Error('filterSize out of range');
46
+ }
47
+ super({ filterSize, fp64, countItems });
48
+ }
49
+ getShaders(extension) {
50
+ const { filterSize, fp64 } = extension.opts;
51
+ return {
52
+ modules: [fp64 ? shaderModule64 : shaderModule],
53
+ defines: {
54
+ DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
55
+ DATAFILTER_DOUBLE: Boolean(fp64)
56
+ }
57
+ };
58
+ }
59
+ initializeState(context, extension) {
60
+ const attributeManager = this.getAttributeManager();
61
+ if (attributeManager) {
62
+ attributeManager.add({
63
+ filterValues: {
64
+ size: extension.opts.filterSize,
65
+ type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,
66
+ accessor: 'getFilterValue',
67
+ shaderAttributes: {
68
+ filterValues: {
69
+ divisor: 0
70
+ },
71
+ instanceFilterValues: {
72
+ divisor: 1
73
+ }
74
+ }
75
+ }
76
+ });
77
+ }
78
+ const { device } = this.context;
79
+ if (attributeManager && extension.opts.countItems) {
80
+ const useFloatTarget = aggregator.supportsFloatTarget(device);
81
+ // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text
82
+ // The vertex shader checks if a vertex has the same "index" as the previous vertex
83
+ // so that we only write one count cross multiple vertices of the same object
84
+ attributeManager.add({
85
+ filterIndices: {
86
+ size: useFloatTarget ? 1 : 2,
87
+ vertexOffset: 1,
88
+ type: GL.UNSIGNED_BYTE,
89
+ normalized: true,
90
+ accessor: (object, { index }) => {
91
+ const i = object && object.__source ? object.__source.index : index;
92
+ return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
93
+ },
94
+ shaderAttributes: {
95
+ filterPrevIndices: {
96
+ vertexOffset: 0
97
+ },
98
+ filterIndices: {
99
+ vertexOffset: 1
100
+ }
101
+ }
102
+ }
103
+ });
104
+ const filterFBO = aggregator.getFramebuffer(device, useFloatTarget);
105
+ const filterModel = aggregator.getModel(device, extension.getShaders.call(this, extension), useFloatTarget);
106
+ this.setState({ filterFBO, filterModel });
107
+ }
108
+ }
109
+ updateState({ props, oldProps }) {
110
+ if (this.state.filterModel) {
111
+ const attributeManager = this.getAttributeManager();
112
+ const filterNeedsUpdate =
113
+ // attributeManager must be defined for filterModel to be set
114
+ attributeManager.attributes.filterValues.needsUpdate() ||
115
+ props.filterEnabled !== oldProps.filterEnabled ||
116
+ props.filterRange !== oldProps.filterRange ||
117
+ props.filterSoftRange !== oldProps.filterSoftRange;
118
+ if (filterNeedsUpdate) {
119
+ this.setState({ filterNeedsUpdate });
120
+ }
121
+ }
122
+ }
123
+ draw(params, extension) {
124
+ const filterFBO = this.state.filterFBO;
125
+ const filterModel = this.state.filterModel;
126
+ const filterNeedsUpdate = this.state.filterNeedsUpdate;
127
+ const { onFilteredItemsChange } = this.props;
128
+ if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
129
+ const { attributes: { filterValues, filterIndices } } = this.getAttributeManager();
130
+ filterModel.setVertexCount(this.getNumInstances());
131
+ this.context.device.clearWebGL({ framebuffer: filterFBO, color: [0, 0, 0, 0] });
132
+ filterModel.updateModuleSettings(params.moduleParameters);
133
+ // @ts-expect-error filterValue and filterIndices should always have buffer value
134
+ filterModel.setAttributes({
135
+ ...filterValues.getValue(),
136
+ ...filterIndices?.getValue()
137
+ });
138
+ filterModel.device.withParametersWebGL({
139
+ framebuffer: filterFBO,
140
+ // ts-ignore 'readonly' cannot be assigned to the mutable type '[GLBlendEquation, GLBlendEquation]'
141
+ ...aggregator.parameters,
142
+ viewport: [0, 0, filterFBO.width, filterFBO.height]
143
+ }, () => {
144
+ filterModel.draw(this.context.renderPass);
145
+ });
146
+ const color = filterModel.device.readPixelsToArrayWebGL(filterFBO);
147
+ let count = 0;
148
+ for (let i = 0; i < color.length; i++) {
149
+ count += color[i];
150
+ }
151
+ onFilteredItemsChange({ id: this.id, count });
152
+ this.state.filterNeedsUpdate = false;
153
+ }
154
+ }
155
+ finalizeState() {
156
+ const filterFBO = this.state.filterFBO;
157
+ const filterModel = this.state.filterModel;
158
+ // filterFBO.color.delete();
159
+ filterFBO?.destroy();
160
+ filterModel?.destroy();
161
+ }
162
+ }
@@ -0,0 +1,159 @@
1
+ /*
2
+ * data filter shader module
3
+ */
4
+ const vs = `
5
+ uniform DATAFILTER_TYPE filter_min;
6
+ uniform DATAFILTER_TYPE filter_softMin;
7
+ uniform DATAFILTER_TYPE filter_softMax;
8
+ uniform DATAFILTER_TYPE filter_max;
9
+ uniform bool filter_useSoftMargin;
10
+ uniform bool filter_enabled;
11
+ uniform bool filter_transformSize;
12
+
13
+ #ifdef NON_INSTANCED_MODEL
14
+ #define DATAFILTER_ATTRIB filterValues
15
+ #define DATAFILTER_ATTRIB_64LOW filterValues64Low
16
+ #else
17
+ #define DATAFILTER_ATTRIB instanceFilterValues
18
+ #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
19
+ #endif
20
+
21
+ in DATAFILTER_TYPE DATAFILTER_ATTRIB;
22
+ #ifdef DATAFILTER_DOUBLE
23
+ in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
24
+
25
+ uniform DATAFILTER_TYPE filter_min64High;
26
+ uniform DATAFILTER_TYPE filter_max64High;
27
+ #endif
28
+
29
+ out float dataFilter_value;
30
+
31
+ float dataFilter_reduceValue(float value) {
32
+ return value;
33
+ }
34
+ float dataFilter_reduceValue(vec2 value) {
35
+ return min(value.x, value.y);
36
+ }
37
+ float dataFilter_reduceValue(vec3 value) {
38
+ return min(min(value.x, value.y), value.z);
39
+ }
40
+ float dataFilter_reduceValue(vec4 value) {
41
+ return min(min(value.x, value.y), min(value.z, value.w));
42
+ }
43
+ void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {
44
+ if (filter_enabled) {
45
+ if (filter_useSoftMargin) {
46
+ dataFilter_value = dataFilter_reduceValue(
47
+ smoothstep(filter_min, filter_softMin, valueFromMin) *
48
+ (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))
49
+ );
50
+ } else {
51
+ dataFilter_value = dataFilter_reduceValue(
52
+ step(filter_min, valueFromMin) * step(valueFromMax, filter_max)
53
+ );
54
+ }
55
+ } else {
56
+ dataFilter_value = 1.0;
57
+ }
58
+ }
59
+ `;
60
+ const fs = `
61
+ uniform bool filter_transformColor;
62
+ in float dataFilter_value;
63
+ `;
64
+ /* eslint-disable camelcase */
65
+ function getUniforms(opts) {
66
+ if (!opts || !('extensions' in opts)) {
67
+ return {};
68
+ }
69
+ const { filterRange = [-1, 1], filterEnabled = true, filterTransformSize = true, filterTransformColor = true } = opts;
70
+ const filterSoftRange = opts.filterSoftRange || filterRange;
71
+ return {
72
+ ...(Number.isFinite(filterRange[0])
73
+ ? {
74
+ filter_min: filterRange[0],
75
+ filter_softMin: filterSoftRange[0],
76
+ filter_softMax: filterSoftRange[1],
77
+ filter_max: filterRange[1]
78
+ }
79
+ : {
80
+ filter_min: filterRange.map(r => r[0]),
81
+ filter_softMin: filterSoftRange.map(r => r[0]),
82
+ filter_softMax: filterSoftRange.map(r => r[1]),
83
+ filter_max: filterRange.map(r => r[1])
84
+ }),
85
+ filter_enabled: filterEnabled,
86
+ filter_useSoftMargin: Boolean(opts.filterSoftRange),
87
+ filter_transformSize: filterEnabled && filterTransformSize,
88
+ filter_transformColor: filterEnabled && filterTransformColor
89
+ };
90
+ }
91
+ function getUniforms64(opts) {
92
+ if (!opts || !('extensions' in opts)) {
93
+ return {};
94
+ }
95
+ const uniforms = getUniforms(opts);
96
+ if (Number.isFinite(uniforms.filter_min)) {
97
+ const min64High = Math.fround(uniforms.filter_min);
98
+ uniforms.filter_min -= min64High;
99
+ uniforms.filter_softMin -= min64High;
100
+ uniforms.filter_min64High = min64High;
101
+ const max64High = Math.fround(uniforms.filter_max);
102
+ uniforms.filter_max -= max64High;
103
+ uniforms.filter_softMax -= max64High;
104
+ uniforms.filter_max64High = max64High;
105
+ }
106
+ else {
107
+ const min64High = uniforms.filter_min.map(Math.fround);
108
+ uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);
109
+ uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);
110
+ uniforms.filter_min64High = min64High;
111
+ const max64High = uniforms.filter_max.map(Math.fround);
112
+ uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);
113
+ uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);
114
+ uniforms.filter_max64High = max64High;
115
+ }
116
+ return uniforms;
117
+ }
118
+ const inject = {
119
+ 'vs:#main-start': `
120
+ #ifdef DATAFILTER_DOUBLE
121
+ dataFilter_setValue(
122
+ DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
123
+ DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
124
+ );
125
+ #else
126
+ dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
127
+ #endif
128
+ `,
129
+ 'vs:#main-end': `
130
+ if (dataFilter_value == 0.0) {
131
+ gl_Position = vec4(0.);
132
+ }
133
+ `,
134
+ 'vs:DECKGL_FILTER_SIZE': `
135
+ if (filter_transformSize) {
136
+ size = size * dataFilter_value;
137
+ }
138
+ `,
139
+ 'fs:DECKGL_FILTER_COLOR': `
140
+ if (dataFilter_value == 0.0) discard;
141
+ if (filter_transformColor) {
142
+ color.a *= dataFilter_value;
143
+ }
144
+ `
145
+ };
146
+ export const shaderModule = {
147
+ name: 'data-filter',
148
+ vs,
149
+ fs,
150
+ inject,
151
+ getUniforms
152
+ };
153
+ export const shaderModule64 = {
154
+ name: 'data-filter-fp64',
155
+ vs,
156
+ fs,
157
+ inject,
158
+ getUniforms: getUniforms64
159
+ };