@deck.gl/extensions 9.0.0-beta.1 → 9.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-effect.js +193 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +25 -0
- package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
- package/dist/data-filter/aggregator.js +104 -0
- package/{typed → dist}/data-filter/data-filter-extension.d.ts.map +1 -1
- package/dist/data-filter/data-filter-extension.js +162 -0
- package/dist/data-filter/shader-module.js +159 -0
- package/dist/dist.dev.js +1519 -9832
- package/dist/fill-style/fill-style-extension.js +118 -0
- package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2724 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts.map +1 -1
- package/dist/mask/mask-effect.js +194 -0
- package/dist/mask/mask-extension.js +57 -0
- package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +44 -0
- package/dist/{esm/mask → mask}/shader-module.js +18 -21
- package/dist/path-style/path-style-extension.js +111 -0
- package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
- package/dist/terrain/height-map-builder.js +104 -0
- package/dist/terrain/shader-module.js +139 -0
- package/dist/terrain/terrain-cover.js +187 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts.map +1 -1
- package/dist/terrain/terrain-effect.js +184 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/{typed → dist}/terrain/terrain-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-pass.js +61 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts.map +1 -1
- package/dist/terrain/terrain-picking-pass.js +66 -0
- package/dist/terrain/utils.js +21 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist.min.js +72 -201
- package/package.json +19 -12
- package/src/collision-filter/collision-filter-effect.ts +12 -8
- package/src/collision-filter/collision-filter-pass.ts +1 -3
- package/src/data-filter/data-filter-extension.ts +3 -5
- package/src/mask/mask-effect.ts +0 -1
- package/src/mask/mask-pass.ts +1 -3
- package/src/terrain/terrain-effect.ts +8 -2
- package/src/terrain/terrain-pass.ts +2 -5
- package/src/terrain/terrain-picking-pass.ts +1 -3
- package/src/utils/debug.ts +1 -2
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js +0 -102
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/brushing/shader-module.d.ts +0 -0
- /package/{typed → dist}/brushing/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
- /package/{typed → dist}/data-filter/data-filter-extension.d.ts +0 -0
- /package/{typed → dist}/data-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/data-filter/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/index.d.ts +0 -0
- /package/{typed → dist}/index.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-effect.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/height-map-builder.d.ts +0 -0
- /package/{typed → dist}/terrain/height-map-builder.d.ts.map +0 -0
- /package/{typed → dist}/terrain/shader-module.d.ts +0 -0
- /package/{typed → dist}/terrain/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-cover.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-cover.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-effect.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-pass.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-picking-pass.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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if (!this.collisionFilterPass) {
|
|
85
|
-
this.collisionFilterPass = new _collisionFilterPass.default(device, {
|
|
86
|
-
id: 'default-collision-filter'
|
|
87
|
-
});
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
var effects = allEffects === null || allEffects === void 0 ? void 0 : allEffects.filter(function (e) {
|
|
91
|
-
return e.constructor === _maskEffect.default;
|
|
92
|
-
});
|
|
93
|
-
var maskEffectRendered = (_preRenderStats$mask = preRenderStats['mask-effect']) === null || _preRenderStats$mask === void 0 ? void 0 : _preRenderStats$mask.didRender;
|
|
94
|
-
|
|
95
|
-
var channels = this._groupByCollisionGroup(device, collisionLayers);
|
|
96
|
-
|
|
97
|
-
var viewport = viewports[0];
|
|
98
|
-
var viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
|
|
99
|
-
|
|
100
|
-
for (var collisionGroup in channels) {
|
|
101
|
-
var collisionFBO = this.collisionFBOs[collisionGroup];
|
|
102
|
-
var renderInfo = channels[collisionGroup];
|
|
103
|
-
|
|
104
|
-
var _device$canvasContext = device.canvasContext.getPixelSize(),
|
|
105
|
-
_device$canvasContext2 = (0, _slicedToArray2.default)(_device$canvasContext, 2),
|
|
106
|
-
width = _device$canvasContext2[0],
|
|
107
|
-
height = _device$canvasContext2[1];
|
|
108
|
-
|
|
109
|
-
collisionFBO.resize({
|
|
110
|
-
width: width / DOWNSCALE,
|
|
111
|
-
height: height / DOWNSCALE
|
|
112
|
-
});
|
|
113
|
-
|
|
114
|
-
this._render(renderInfo, {
|
|
115
|
-
effects: effects,
|
|
116
|
-
layerFilter: layerFilter,
|
|
117
|
-
onViewportActive: onViewportActive,
|
|
118
|
-
views: views,
|
|
119
|
-
viewport: viewport,
|
|
120
|
-
viewportChanged: viewportChanged
|
|
121
|
-
});
|
|
122
|
-
}
|
|
123
|
-
};
|
|
124
|
-
|
|
125
|
-
_proto._render = function _render(renderInfo, _ref3) {
|
|
126
|
-
var effects = _ref3.effects,
|
|
127
|
-
layerFilter = _ref3.layerFilter,
|
|
128
|
-
onViewportActive = _ref3.onViewportActive,
|
|
129
|
-
views = _ref3.views,
|
|
130
|
-
viewport = _ref3.viewport,
|
|
131
|
-
viewportChanged = _ref3.viewportChanged;
|
|
132
|
-
var collisionGroup = renderInfo.collisionGroup;
|
|
133
|
-
var oldRenderInfo = this.channels[collisionGroup];
|
|
134
|
-
|
|
135
|
-
if (!oldRenderInfo) {
|
|
136
|
-
return;
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
var needsRender = viewportChanged || renderInfo === oldRenderInfo || !(0, _core2._deepEqual)(oldRenderInfo.layers, renderInfo.layers, 1) || renderInfo.layerBounds.some(function (b, i) {
|
|
140
|
-
return !(0, _core.equals)(b, oldRenderInfo.layerBounds[i]);
|
|
141
|
-
}) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some(function (layer) {
|
|
142
|
-
return layer.props.transitions;
|
|
143
|
-
});
|
|
144
|
-
this.channels[collisionGroup] = renderInfo;
|
|
145
|
-
|
|
146
|
-
if (needsRender) {
|
|
147
|
-
this.lastViewport = viewport;
|
|
148
|
-
var collisionFBO = this.collisionFBOs[collisionGroup];
|
|
149
|
-
this.collisionFilterPass.renderCollisionMap(collisionFBO, {
|
|
150
|
-
pass: 'collision-filter',
|
|
151
|
-
isPicking: true,
|
|
152
|
-
layers: renderInfo.layers,
|
|
153
|
-
effects: effects,
|
|
154
|
-
layerFilter: layerFilter,
|
|
155
|
-
viewports: viewport ? [viewport] : [],
|
|
156
|
-
onViewportActive: onViewportActive,
|
|
157
|
-
views: views,
|
|
158
|
-
moduleParameters: {
|
|
159
|
-
dummyCollisionMap: this.dummyCollisionMap,
|
|
160
|
-
devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE
|
|
161
|
-
}
|
|
162
|
-
});
|
|
163
|
-
}
|
|
164
|
-
};
|
|
165
|
-
|
|
166
|
-
_proto._groupByCollisionGroup = function _groupByCollisionGroup(device, collisionLayers) {
|
|
167
|
-
var channelMap = {};
|
|
168
|
-
|
|
169
|
-
var _iterator = _createForOfIteratorHelper(collisionLayers),
|
|
170
|
-
_step;
|
|
171
|
-
|
|
172
|
-
try {
|
|
173
|
-
for (_iterator.s(); !(_step = _iterator.n()).done;) {
|
|
174
|
-
var layer = _step.value;
|
|
175
|
-
var _collisionGroup2 = layer.props.collisionGroup;
|
|
176
|
-
var channelInfo = channelMap[_collisionGroup2];
|
|
177
|
-
|
|
178
|
-
if (!channelInfo) {
|
|
179
|
-
channelInfo = {
|
|
180
|
-
collisionGroup: _collisionGroup2,
|
|
181
|
-
layers: [],
|
|
182
|
-
layerBounds: [],
|
|
183
|
-
allLayersLoaded: true
|
|
184
|
-
};
|
|
185
|
-
channelMap[_collisionGroup2] = channelInfo;
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
channelInfo.layers.push(layer);
|
|
189
|
-
channelInfo.layerBounds.push(layer.getBounds());
|
|
190
|
-
|
|
191
|
-
if (!layer.isLoaded) {
|
|
192
|
-
channelInfo.allLayersLoaded = false;
|
|
193
|
-
}
|
|
194
|
-
}
|
|
195
|
-
} catch (err) {
|
|
196
|
-
_iterator.e(err);
|
|
197
|
-
} finally {
|
|
198
|
-
_iterator.f();
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
for (var _i = 0, _Object$keys = Object.keys(channelMap); _i < _Object$keys.length; _i++) {
|
|
202
|
-
var collisionGroup = _Object$keys[_i];
|
|
203
|
-
|
|
204
|
-
if (!this.collisionFBOs[collisionGroup]) {
|
|
205
|
-
this.createFBO(device, collisionGroup);
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
if (!this.channels[collisionGroup]) {
|
|
209
|
-
this.channels[collisionGroup] = channelMap[collisionGroup];
|
|
210
|
-
}
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
for (var _i2 = 0, _Object$keys2 = Object.keys(this.collisionFBOs); _i2 < _Object$keys2.length; _i2++) {
|
|
214
|
-
var _collisionGroup = _Object$keys2[_i2];
|
|
215
|
-
|
|
216
|
-
if (!channelMap[_collisionGroup]) {
|
|
217
|
-
this.destroyFBO(_collisionGroup);
|
|
218
|
-
}
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
return channelMap;
|
|
222
|
-
};
|
|
223
|
-
|
|
224
|
-
_proto.getModuleParameters = function getModuleParameters(layer) {
|
|
225
|
-
var collisionGroup = layer.props.collisionGroup;
|
|
226
|
-
var collisionFBOs = this.collisionFBOs,
|
|
227
|
-
dummyCollisionMap = this.dummyCollisionMap;
|
|
228
|
-
return {
|
|
229
|
-
collisionFBO: collisionFBOs[collisionGroup],
|
|
230
|
-
dummyCollisionMap: dummyCollisionMap
|
|
231
|
-
};
|
|
232
|
-
};
|
|
233
|
-
|
|
234
|
-
_proto.cleanup = function cleanup() {
|
|
235
|
-
if (this.dummyCollisionMap) {
|
|
236
|
-
this.dummyCollisionMap.delete();
|
|
237
|
-
this.dummyCollisionMap = undefined;
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
this.channels = {};
|
|
241
|
-
|
|
242
|
-
for (var _i3 = 0, _Object$keys3 = Object.keys(this.collisionFBOs); _i3 < _Object$keys3.length; _i3++) {
|
|
243
|
-
var collisionGroup = _Object$keys3[_i3];
|
|
244
|
-
this.destroyFBO(collisionGroup);
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
this.collisionFBOs = {};
|
|
248
|
-
this.lastViewport = undefined;
|
|
249
|
-
};
|
|
250
|
-
|
|
251
|
-
_proto.createFBO = function createFBO(device, collisionGroup) {
|
|
252
|
-
var _device$gl$canvas = device.gl.canvas,
|
|
253
|
-
width = _device$gl$canvas.width,
|
|
254
|
-
height = _device$gl$canvas.height;
|
|
255
|
-
var collisionMap = device.createTexture({
|
|
256
|
-
format: 'rgba8unorm',
|
|
257
|
-
width: width,
|
|
258
|
-
height: height,
|
|
259
|
-
sampler: {
|
|
260
|
-
minFilter: 'nearest',
|
|
261
|
-
magFilter: 'nearest',
|
|
262
|
-
addressModeU: 'clamp-to-edge',
|
|
263
|
-
addressModeV: 'clamp-to-edge'
|
|
264
|
-
}
|
|
265
|
-
});
|
|
266
|
-
var depthBuffer = new _webgl.WEBGLRenderbuffer(device, {
|
|
267
|
-
format: 'depth16unorm',
|
|
268
|
-
width: width,
|
|
269
|
-
height: height
|
|
270
|
-
});
|
|
271
|
-
this.collisionFBOs[collisionGroup] = device.createFramebuffer({
|
|
272
|
-
id: "collision-".concat(collisionGroup),
|
|
273
|
-
width: width,
|
|
274
|
-
height: height,
|
|
275
|
-
colorAttachments: [collisionMap],
|
|
276
|
-
depthStencilAttachment: depthBuffer
|
|
277
|
-
});
|
|
278
|
-
};
|
|
279
|
-
|
|
280
|
-
_proto.destroyFBO = function destroyFBO(collisionGroup) {
|
|
281
|
-
var _fbo$colorAttachments, _fbo$depthStencilAtta;
|
|
282
|
-
|
|
283
|
-
var fbo = this.collisionFBOs[collisionGroup];
|
|
284
|
-
(_fbo$colorAttachments = fbo.colorAttachments[0]) === null || _fbo$colorAttachments === void 0 ? void 0 : _fbo$colorAttachments.destroy();
|
|
285
|
-
(_fbo$depthStencilAtta = fbo.depthStencilAttachment) === null || _fbo$depthStencilAtta === void 0 ? void 0 : _fbo$depthStencilAtta.destroy();
|
|
286
|
-
fbo.destroy();
|
|
287
|
-
delete this.collisionFBOs[collisionGroup];
|
|
288
|
-
};
|
|
289
|
-
|
|
290
|
-
return CollisionFilterEffect;
|
|
291
|
-
}();
|
|
292
|
-
|
|
293
|
-
exports.default = CollisionFilterEffect;
|
|
294
|
-
//# sourceMappingURL=collision-filter-effect.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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{Device, Framebuffer, Texture} from '@luma.gl/core';\nimport {WEBGLRenderbuffer} from '@luma.gl/webgl';\nimport {equals} from '@math.gl/core';\nimport {_deepEqual as deepEqual} from '@deck.gl/core';\nimport type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';\nimport CollisionFilterPass from './collision-filter-pass';\nimport MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';\n// import {debugFBO} from '../utils/debug';\n\ntype CollisionFilterExtensionProps = {\n collisionTestProps?: {};\n collisionGroup: string;\n};\n\n// Factor by which to downscale Collision FBO relative to canvas\nconst DOWNSCALE = 2;\n\ntype RenderInfo = {\n collisionGroup: string;\n layers: Layer<CollisionFilterExtensionProps>[];\n layerBounds: ([number[], number[]] | null)[];\n allLayersLoaded: boolean;\n};\n\nexport default class CollisionFilterEffect implements Effect {\n id = 'collision-filter-effect';\n props = null;\n useInPicking = true;\n order = 1;\n\n private channels: Record<string, RenderInfo> = {};\n private collisionFilterPass?: CollisionFilterPass;\n private collisionFBOs: Record<string, Framebuffer> = {};\n private dummyCollisionMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollisionMap) {\n this.dummyCollisionMap = device.createTexture({width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collisionLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collisionEnabled}}) => visible && collisionEnabled\n ) as Layer<CollisionFilterExtensionProps>[];\n if (collisionLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collisionFilterPass) {\n this.collisionFilterPass = new CollisionFilterPass(device, {id: 'default-collision-filter'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollisionGroup(device, collisionLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collisionGroup in channels) {\n const collisionFBO = this.collisionFBOs[collisionGroup];\n const renderInfo = channels[collisionGroup];\n // @ts-expect-error TODO - assuming WebGL context\n const [width, height] = device.canvasContext.getPixelSize();\n collisionFBO.resize({\n width: width / DOWNSCALE,\n height: height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collisionGroup} = renderInfo;\n const oldRenderInfo = this.channels[collisionGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||\n // If a sublayer's isLoaded state has been updated\n renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||\n // Some prop is in transition\n renderInfo.layers.some(layer => layer.props.transitions);\n\n this.channels[collisionGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collisionFBO = this.collisionFBOs[collisionGroup];\n\n // Rerender collision FBO\n this.collisionFilterPass!.renderCollisionMap(collisionFBO, {\n pass: 'collision-filter',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollisionMap: this.dummyCollisionMap,\n // @ts-expect-error TODO - assuming WebGL context\n devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collisionGroup\n * Returns a map from collisionGroup to render info\n */\n private _groupByCollisionGroup(\n device: Device,\n collisionLayers: Layer<CollisionFilterExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collisionLayers) {\n const {collisionGroup} = layer.props;\n let channelInfo = channelMap[collisionGroup];\n if (!channelInfo) {\n channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};\n channelMap[collisionGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n if (!layer.isLoaded) {\n channelInfo.allLayersLoaded = false;\n }\n }\n\n // Create any new passes and remove any old ones\n for (const collisionGroup of Object.keys(channelMap)) {\n if (!this.collisionFBOs[collisionGroup]) {\n this.createFBO(device, collisionGroup);\n }\n if (!this.channels[collisionGroup]) {\n this.channels[collisionGroup] = channelMap[collisionGroup];\n }\n }\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n if (!channelMap[collisionGroup]) {\n this.destroyFBO(collisionGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collisionFBO: Framebuffer;\n dummyCollisionMap: Texture;\n } {\n const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;\n const {collisionFBOs, dummyCollisionMap} = this;\n return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap: dummyCollisionMap!};\n }\n\n cleanup(): void {\n if (this.dummyCollisionMap) {\n this.dummyCollisionMap.delete();\n this.dummyCollisionMap = undefined;\n }\n this.channels = {};\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n this.destroyFBO(collisionGroup);\n }\n this.collisionFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(device: Device, collisionGroup: string) {\n // @ts-expect-error\n const {width, height} = device.gl.canvas;\n const collisionMap = device.createTexture({\n format: 'rgba8unorm',\n width,\n height,\n sampler: {\n minFilter: 'nearest',\n magFilter: 'nearest',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n const depthBuffer = new WEBGLRenderbuffer(\n // @ts-expect-error TODO v9 needs to be WebGLDevice\n device,\n {format: 'depth16unorm', width, height}\n );\n this.collisionFBOs[collisionGroup] = device.createFramebuffer({\n id: `collision-${collisionGroup}`,\n width,\n height,\n colorAttachments: [collisionMap],\n // @ts-expect-error TODO v9 doesn't handle renderbuffers well\n depthStencilAttachment: depthBuffer\n });\n }\n\n destroyFBO(collisionGroup: string) {\n const fbo = this.collisionFBOs[collisionGroup];\n fbo.colorAttachments[0]?.destroy();\n fbo.depthStencilAttachment?.destroy();\n fbo.destroy();\n delete this.collisionFBOs[collisionGroup];\n }\n}\n"],"file":"collision-filter-effect.js"}
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{"version":3,"sources":["../../../src/collision-filter/collision-filter-extension.ts"],"names":["defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","getShaders","modules","collision","draw","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","initializeState","extension","getAttributeManager","deck","_addDefaultEffect","CollisionFilterEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","getNeedsPickingBuffer","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;;IA+BqBC,wB;;;;;;;;;;;;SAInBC,U,GAAA,sBAA4D;AAC1D,WAAO;AAACC,MAAAA,OAAO,EAAE,CAACC,qBAAD;AAAV,KAAP;AACD,G;;SAGDC,I,GAAA,oBAA6F;AAAA,QAA3CC,QAA2C,QAA3CA,QAA2C;AAAA,QAAjCC,OAAiC,QAAjCA,OAAiC;AAAA,QAAxBC,gBAAwB,QAAxBA,gBAAwB;AAC3F,QAAOV,gBAAP,GAA2B,KAAKW,KAAhC,CAAOX,gBAAP;AACA,QAAOY,YAAP,GAA2CF,gBAA3C,CAAOE,YAAP;AAAA,QAAqBC,kBAArB,GAA2CH,gBAA3C,CAAqBG,kBAArB;AACA,QAAMC,OAAO,GAAGd,gBAAgB,IAAIe,OAAO,CAACH,YAAD,CAA3C;AACAJ,IAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,QAAID,kBAAJ,EAAwB;AAGtB,WAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWT,kBAAtB,EAA0CS,KAAvD;AACD;AACF,G;;SAEDO,e,GAAA,yBAEET,OAFF,EAGEU,SAHF,EAIE;AAAA;;AACA,QAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,+BAAKX,OAAL,CAAaY,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,8BAAJ,EAArC;AACA,QAAMC,gBAAgB,GAAG,KAAKJ,mBAAL,EAAzB;AACAI,IAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,MAAAA,mBAAmB,EAAE;AACnBC,QAAAA,IAAI,EAAE,CADa;AAEnBC,QAAAA,QAAQ,EAAE,sBAFS;AAGnBC,QAAAA,gBAAgB,EAAE;AAChBH,UAAAA,mBAAmB,EAAE;AAACI,YAAAA,OAAO,EAAE;AAAV,WADL;AAEhBC,UAAAA,2BAA2B,EAAE;AAACD,YAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,KAAtB;AAUD,G;;SAEDE,qB,GAAA,iCAA2E;AACzE,WAAO,KAAKrB,KAAL,CAAWX,gBAAlB;AACD,G;;;EA9CmDiC,oB;;;AAAjC9B,wB,CACZP,Y,GAAeA,Y;AADHO,wB,CAEZ+B,a,GAAgB,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter-extension.js"}
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{"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["CollisionFilterPass","renderCollisionMap","target","options","padding","clearColor","device","scissorTest","scissor","width","height","blend","depthTest","depthRange","render","pass","getModuleParameters","drawToCollisionMap","picking","isActive","isAttribute","lightSources","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;AACA;;AACA;;;;;;;;;;IAIqBA,mB;;;;;;;;;;;;SACnBC,kB,GAAA,4BAAmBC,MAAnB,EAAwCC,OAAxC,EAAmF;AAAA;;AACjF,QAAMC,OAAO,GAAG,CAAhB;AACA,QAAMC,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAnB;AAEA,WAAO,6BACL,KAAKC,MADA,EAEL;AACEC,MAAAA,WAAW,EAAE,IADf;AAEEC,MAAAA,OAAO,EAAE,CAACJ,OAAD,EAAUA,OAAV,EAAmBF,MAAM,CAACO,KAAP,GAAe,IAAIL,OAAtC,EAA+CF,MAAM,CAACQ,MAAP,GAAgB,IAAIN,OAAnE,CAFX;AAGEO,MAAAA,KAAK,EAAE,KAHT;AAIEC,MAAAA,SAAS,EAAE,IAJb;AAKEC,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AALd,KAFK,EASL;AAAA,aAAM,KAAI,CAACC,MAAL,iCAAgBX,OAAhB;AAAyBE,QAAAA,UAAU,EAAVA,UAAzB;AAAqCH,QAAAA,MAAM,EAANA,MAArC;AAA6Ca,QAAAA,IAAI,EAAE;AAAnD,SAAN;AAAA,KATK,CAAP;AAWD,G;;SAEDC,mB,GAAA,+BAAsB;AAEpB,WAAO;AACLC,MAAAA,kBAAkB,EAAE,IADf;AAELC,MAAAA,OAAO,EAAE;AACPC,QAAAA,QAAQ,EAAE,CADH;AAEPC,QAAAA,WAAW,EAAE;AAFN,OAFJ;AAMLC,MAAAA,YAAY,EAAE;AANT,KAAP;AAQD,G;;;EA5B8CC,iB","sourcesContent":["import {Framebuffer} from '@luma.gl/core';\nimport {withGLParameters} from '@luma.gl/webgl';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const padding = 1;\n const clearColor = [0, 0, 0, 0];\n\n return withGLParameters(\n this.device,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, clearColor, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n picking: {\n isActive: 1,\n isAttribute: false\n },\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
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var vs = "\n#ifdef NON_INSTANCED_MODEL\nin float collisionPriorities;\n#else\nin float instanceCollisionPriorities;\n#endif\n\nuniform sampler2D collision_texture;\nuniform bool collision_sort;\nuniform bool collision_enabled;\n\nvec2 collision_getCoords(vec4 position) {\n vec4 collision_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;\n}\n\nfloat collision_match(vec2 tex, vec3 pickingColor) {\n vec4 collision_pickingColor = texture(collision_texture, tex);\n float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collision_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collision_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collision_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n";
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'vs:DECKGL_FILTER_GL_POSITION': "\n if (collision_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collisionPriority = collisionPriorities;\n #else\n float collisionPriority = instanceCollisionPriorities;\n #endif\n position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collision_enabled) {\n vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collision_texCoords = collision_getCoords(collision_common_position);\n collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);\n if (collision_fade < 0.0001) {\n // Position outside clip space bounds to discard\n position = vec4(0.0, 0.0, 2.0, 1.0);\n }\n }\n ",
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'vs:DECKGL_FILTER_COLOR': "\n color.a *= collision_fade;\n "
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};
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var getCollisionUniforms = function getCollisionUniforms(opts, uniforms) {
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if (!opts || !('dummyCollisionMap' in opts)) {
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return {};
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}
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var collisionFBO = opts.collisionFBO,
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drawToCollisionMap = opts.drawToCollisionMap,
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dummyCollisionMap = opts.dummyCollisionMap;
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return {
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collision_sort: Boolean(drawToCollisionMap),
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collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
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};
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};
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var _default = {
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name: 'collision',
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dependencies: [_core.project],
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vs: vs,
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inject: inject,
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getUniforms: getCollisionUniforms
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};
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exports.default = _default;
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//# sourceMappingURL=shader-module.js.map
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{"version":3,"sources":["../../../src/collision-filter/shader-module.ts"],"names":["vs","inject","getCollisionUniforms","opts","uniforms","collisionFBO","drawToCollisionMap","dummyCollisionMap","collision_sort","Boolean","collision_texture","colorAttachments","name","dependencies","project","getUniforms"],"mappings":";;;;;;;AAEA;;AAEA,IAAMA,EAAE,i8CAAR;AAmDA,IAAMC,MAAM,GAAG;AACb,iDADa;AAIb,mwBAJa;AAwBb;AAxBa,CAAf;;AAsCA,IAAMC,oBAAoB,GAAG,SAAvBA,oBAAuB,CAC3BC,IAD2B,EAE3BC,QAF2B,EAGL;AACtB,MAAI,CAACD,IAAD,IAAS,EAAE,uBAAuBA,IAAzB,CAAb,EAA6C;AAC3C,WAAO,EAAP;AACD;;AACD,MAAOE,YAAP,GAA8DF,IAA9D,CAAOE,YAAP;AAAA,MAAqBC,kBAArB,GAA8DH,IAA9D,CAAqBG,kBAArB;AAAA,MAAyCC,iBAAzC,GAA8DJ,IAA9D,CAAyCI,iBAAzC;AACA,SAAO;AACLC,IAAAA,cAAc,EAAEC,OAAO,CAACH,kBAAD,CADlB;AAELI,IAAAA,iBAAiB,EACf,CAACJ,kBAAD,IAAuBD,YAAvB,GAAsCA,YAAY,CAACM,gBAAb,CAA8B,CAA9B,CAAtC,GAAyEJ;AAHtE,GAAP;AAKD,CAbD;;eAgBe;AACbK,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbd,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,MAAM,EAANA,MAJa;AAKbc,EAAAA,WAAW,EAAEb;AALA,C","sourcesContent":["import {Framebuffer, Texture} from '@luma.gl/core';\nimport type {ShaderModule} from '@luma.gl/shadertools';\nimport {project} from '@deck.gl/core';\n\nconst vs = `\n#ifdef NON_INSTANCED_MODEL\nin float collisionPriorities;\n#else\nin float instanceCollisionPriorities;\n#endif\n\nuniform sampler2D collision_texture;\nuniform bool collision_sort;\nuniform bool collision_enabled;\n\nvec2 collision_getCoords(vec4 position) {\n vec4 collision_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;\n}\n\nfloat collision_match(vec2 tex, vec3 pickingColor) {\n vec4 collision_pickingColor = texture(collision_texture, tex);\n float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collision_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collision_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collision_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\n float collision_fade = 1.0;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n if (collision_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collisionPriority = collisionPriorities;\n #else\n float collisionPriority = instanceCollisionPriorities;\n #endif\n position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collision_enabled) {\n vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collision_texCoords = collision_getCoords(collision_common_position);\n collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);\n if (collision_fade < 0.0001) {\n // Position outside clip space bounds to discard\n position = vec4(0.0, 0.0, 2.0, 1.0);\n }\n }\n `,\n 'vs:DECKGL_FILTER_COLOR': `\n color.a *= collision_fade;\n `\n};\n\ntype CollisionModuleSettings = {\n collisionFBO?: Framebuffer;\n drawToCollisionMap?: boolean;\n dummyCollisionMap?: Texture;\n};\n\n/* eslint-disable camelcase */\ntype CollisionUniforms = {collision_sort?: boolean; collision_texture?: Texture};\n\nconst getCollisionUniforms = (\n opts: CollisionModuleSettings | {},\n uniforms: Record<string, any>\n): CollisionUniforms => {\n if (!opts || !('dummyCollisionMap' in opts)) {\n return {};\n }\n const {collisionFBO, drawToCollisionMap, dummyCollisionMap} = opts;\n return {\n collision_sort: Boolean(drawToCollisionMap),\n collision_texture:\n !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap\n };\n};\n\n// @ts-expect-error\nexport default {\n name: 'collision',\n dependencies: [project],\n vs,\n inject,\n getUniforms: getCollisionUniforms\n} as ShaderModule<CollisionModuleSettings>;\n"],"file":"shader-module.js"}
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