@deck.gl/extensions 9.0.0-alpha.6 → 9.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/dist/dist.dev.js +2639 -2536
  2. package/dist/es5/brushing/shader-module.js +2 -2
  3. package/dist/es5/brushing/shader-module.js.map +1 -1
  4. package/dist/es5/clip/clip-extension.js +4 -4
  5. package/dist/es5/clip/clip-extension.js.map +1 -1
  6. package/dist/es5/collision-filter/shader-module.js +1 -1
  7. package/dist/es5/collision-filter/shader-module.js.map +1 -1
  8. package/dist/es5/data-filter/aggregator.js +2 -2
  9. package/dist/es5/data-filter/aggregator.js.map +1 -1
  10. package/dist/es5/data-filter/shader-module.js +2 -2
  11. package/dist/es5/data-filter/shader-module.js.map +1 -1
  12. package/dist/es5/fill-style/shaders.glsl.js +3 -3
  13. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  14. package/dist/es5/fp64/project64.js.map +1 -1
  15. package/dist/es5/mask/shader-module.js +4 -4
  16. package/dist/es5/mask/shader-module.js.map +1 -1
  17. package/dist/es5/path-style/shaders.glsl.js +4 -4
  18. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  19. package/dist/es5/terrain/shader-module.js +5 -5
  20. package/dist/es5/terrain/shader-module.js.map +1 -1
  21. package/dist/esm/brushing/shader-module.js +4 -4
  22. package/dist/esm/brushing/shader-module.js.map +1 -1
  23. package/dist/esm/clip/clip-extension.js +4 -4
  24. package/dist/esm/clip/clip-extension.js.map +1 -1
  25. package/dist/esm/collision-filter/shader-module.js +3 -3
  26. package/dist/esm/collision-filter/shader-module.js.map +1 -1
  27. package/dist/esm/data-filter/aggregator.js +11 -7
  28. package/dist/esm/data-filter/aggregator.js.map +1 -1
  29. package/dist/esm/data-filter/shader-module.js +4 -4
  30. package/dist/esm/data-filter/shader-module.js.map +1 -1
  31. package/dist/esm/fill-style/shaders.glsl.js +10 -10
  32. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  33. package/dist/esm/fp64/project64.js.map +1 -1
  34. package/dist/esm/mask/shader-module.js +5 -5
  35. package/dist/esm/mask/shader-module.js.map +1 -1
  36. package/dist/esm/path-style/shaders.glsl.js +9 -13
  37. package/dist/esm/path-style/shaders.glsl.js.map +1 -1
  38. package/dist/esm/terrain/shader-module.js +5 -5
  39. package/dist/esm/terrain/shader-module.js.map +1 -1
  40. package/dist.min.js +141 -144
  41. package/package.json +8 -8
  42. package/src/brushing/shader-module.ts +6 -5
  43. package/src/clip/clip-extension.ts +6 -5
  44. package/src/collision-filter/shader-module.ts +4 -4
  45. package/src/data-filter/aggregator.ts +11 -7
  46. package/src/data-filter/shader-module.ts +5 -6
  47. package/src/fill-style/shaders.glsl.ts +12 -11
  48. package/src/fp64/project64.ts +2 -1
  49. package/src/mask/shader-module.ts +6 -6
  50. package/src/path-style/shaders.glsl.ts +9 -13
  51. package/src/terrain/shader-module.ts +6 -6
  52. package/typed/brushing/brushing-extension.d.ts +1 -1
  53. package/typed/brushing/brushing-extension.d.ts.map +1 -1
  54. package/typed/brushing/shader-module.d.ts +3 -2
  55. package/typed/brushing/shader-module.d.ts.map +1 -1
  56. package/typed/clip/clip-extension.d.ts +4 -3
  57. package/typed/clip/clip-extension.d.ts.map +1 -1
  58. package/typed/collision-filter/collision-filter-extension.d.ts +1 -1
  59. package/typed/collision-filter/collision-filter-extension.d.ts.map +1 -1
  60. package/typed/collision-filter/collision-filter-pass.d.ts +1 -1
  61. package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -1
  62. package/typed/collision-filter/shader-module.d.ts +2 -2
  63. package/typed/collision-filter/shader-module.d.ts.map +1 -1
  64. package/typed/data-filter/aggregator.d.ts.map +1 -1
  65. package/typed/data-filter/data-filter-extension.d.ts +2 -2
  66. package/typed/data-filter/data-filter-extension.d.ts.map +1 -1
  67. package/typed/data-filter/shader-module.d.ts +2 -2
  68. package/typed/data-filter/shader-module.d.ts.map +1 -1
  69. package/typed/fill-style/fill-style-extension.d.ts +2 -2
  70. package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
  71. package/typed/fill-style/shaders.glsl.d.ts +3 -2
  72. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  73. package/typed/fp64/project64.d.ts +3 -2
  74. package/typed/fp64/project64.d.ts.map +1 -1
  75. package/typed/mask/mask-effect.d.ts +2 -2
  76. package/typed/mask/mask-effect.d.ts.map +1 -1
  77. package/typed/mask/mask-extension.d.ts +1 -1
  78. package/typed/mask/mask-extension.d.ts.map +1 -1
  79. package/typed/mask/mask-pass.d.ts +1 -1
  80. package/typed/mask/mask-pass.d.ts.map +1 -1
  81. package/typed/mask/shader-module.d.ts +2 -2
  82. package/typed/mask/shader-module.d.ts.map +1 -1
  83. package/typed/path-style/path-style-extension.d.ts +2 -2
  84. package/typed/path-style/path-style-extension.d.ts.map +1 -1
  85. package/typed/path-style/shaders.glsl.d.ts.map +1 -1
  86. package/typed/terrain/shader-module.d.ts +2 -2
  87. package/typed/terrain/shader-module.d.ts.map +1 -1
  88. package/typed/terrain/terrain-extension.d.ts +1 -1
  89. package/typed/terrain/terrain-extension.d.ts.map +1 -1
  90. package/typed/terrain/terrain-pass.d.ts +1 -1
  91. package/typed/terrain/terrain-pass.d.ts.map +1 -1
  92. package/typed/terrain/terrain-picking-pass.d.ts +1 -1
  93. package/typed/terrain/terrain-picking-pass.d.ts.map +1 -1
  94. package/typed/utils/projection-utils.d.ts +1 -1
  95. package/typed/utils/projection-utils.d.ts.map +1 -1
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@deck.gl/extensions",
3
3
  "description": "Plug-and-play functionalities for deck.gl layers",
4
4
  "license": "MIT",
5
- "version": "9.0.0-alpha.6",
5
+ "version": "9.0.0-alpha.7",
6
6
  "publishConfig": {
7
7
  "access": "public"
8
8
  },
@@ -32,17 +32,17 @@
32
32
  },
33
33
  "dependencies": {
34
34
  "@babel/runtime": "^7.0.0",
35
- "@luma.gl/shadertools": "9.0.0-alpha.42"
35
+ "@luma.gl/shadertools": "9.0.0-alpha.53"
36
36
  },
37
37
  "peerDependencies": {
38
38
  "@deck.gl/core": "^9.0.0-alpha",
39
- "@luma.gl/constants": "9.0.0-alpha.42",
40
- "@luma.gl/core": "9.0.0-alpha.42",
41
- "@luma.gl/engine": "9.0.0-alpha.42",
42
- "@luma.gl/shadertools": "9.0.0-alpha.42",
43
- "@luma.gl/webgl": "9.0.0-alpha.42",
39
+ "@luma.gl/constants": "9.0.0-alpha.53",
40
+ "@luma.gl/core": "9.0.0-alpha.53",
41
+ "@luma.gl/engine": "9.0.0-alpha.53",
42
+ "@luma.gl/shadertools": "9.0.0-alpha.53",
43
+ "@luma.gl/webgl": "9.0.0-alpha.53",
44
44
  "@math.gl/core": "^4.0.0",
45
45
  "@math.gl/web-mercator": "^4.0.0"
46
46
  },
47
- "gitHead": "dcb297a8b2b0fcfb3194f16f8df759afcd0e6cac"
47
+ "gitHead": "de061268077ab74e163792162efbc07be95d10f5"
48
48
  }
@@ -18,8 +18,9 @@
18
18
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
19
  // THE SOFTWARE.
20
20
  /* eslint-disable camelcase */
21
+ import type {ShaderModule} from '@luma.gl/shadertools';
21
22
  import {project} from '@deck.gl/core';
22
- import type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';
23
+ import type {Viewport} from '@deck.gl/core';
23
24
 
24
25
  import type {BrushingExtensionProps} from './brushing-extension';
25
26
 
@@ -36,12 +37,12 @@ const vs = `
36
37
  uniform float brushing_radius;
37
38
 
38
39
  #ifdef NON_INSTANCED_MODEL
39
- attribute vec2 brushingTargets;
40
+ in vec2 brushingTargets;
40
41
  #else
41
- attribute vec2 instanceBrushingTargets;
42
+ in vec2 instanceBrushingTargets;
42
43
  #endif
43
44
 
44
- varying float brushing_isVisible;
45
+ out float brushing_isVisible;
45
46
 
46
47
  bool brushing_isPointInRange(vec2 position) {
47
48
  if (!brushing_enabled) {
@@ -65,7 +66,7 @@ const vs = `
65
66
 
66
67
  const fs = `
67
68
  uniform bool brushing_enabled;
68
- varying float brushing_isVisible;
69
+ in float brushing_isVisible;
69
70
  `;
70
71
 
71
72
  const TARGET = {
@@ -18,7 +18,8 @@
18
18
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
19
  // THE SOFTWARE.
20
20
 
21
- import {LayerExtension, _ShaderModule as ShaderModule} from '@deck.gl/core';
21
+ import type {ShaderModule} from '@luma.gl/shadertools';
22
+ import {LayerExtension} from '@deck.gl/core';
22
23
 
23
24
  import type {Layer} from '@deck.gl/core';
24
25
 
@@ -58,13 +59,13 @@ const shaderModuleVs: ShaderModule = {
58
59
 
59
60
  const injectionVs = {
60
61
  'vs:#decl': `
61
- varying float clip_isVisible;
62
+ out float clip_isVisible;
62
63
  `,
63
64
  'vs:DECKGL_FILTER_GL_POSITION': `
64
65
  clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));
65
66
  `,
66
67
  'fs:#decl': `
67
- varying float clip_isVisible;
68
+ in float clip_isVisible;
68
69
  `,
69
70
  'fs:DECKGL_FILTER_COLOR': `
70
71
  if (clip_isVisible < 0.5) discard;
@@ -82,13 +83,13 @@ const shaderModuleFs: ShaderModule = {
82
83
 
83
84
  const injectionFs = {
84
85
  'vs:#decl': `
85
- varying vec2 clip_commonPosition;
86
+ out vec2 clip_commonPosition;
86
87
  `,
87
88
  'vs:DECKGL_FILTER_GL_POSITION': `
88
89
  clip_commonPosition = geometry.position.xy;
89
90
  `,
90
91
  'fs:#decl': `
91
- varying vec2 clip_commonPosition;
92
+ in vec2 clip_commonPosition;
92
93
  `,
93
94
  'fs:DECKGL_FILTER_COLOR': `
94
95
  if (!clip_isInBounds(clip_commonPosition)) discard;
@@ -1,12 +1,12 @@
1
1
  import {Framebuffer, Texture} from '@luma.gl/core';
2
+ import type {ShaderModule} from '@luma.gl/shadertools';
2
3
  import {project} from '@deck.gl/core';
3
- import type {_ShaderModule as ShaderModule} from '@deck.gl/core';
4
4
 
5
5
  const vs = `
6
6
  #ifdef NON_INSTANCED_MODEL
7
- attribute float collisionPriorities;
7
+ in float collisionPriorities;
8
8
  #else
9
- attribute float instanceCollisionPriorities;
9
+ in float instanceCollisionPriorities;
10
10
  #endif
11
11
 
12
12
  uniform sampler2D collision_texture;
@@ -19,7 +19,7 @@ vec2 collision_getCoords(vec4 position) {
19
19
  }
20
20
 
21
21
  float collision_match(vec2 tex, vec3 pickingColor) {
22
- vec4 collision_pickingColor = texture2D(collision_texture, tex);
22
+ vec4 collision_pickingColor = texture(collision_texture, tex);
23
23
  float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));
24
24
  float e = 0.001;
25
25
  return step(delta, e);
@@ -3,17 +3,18 @@ import {Model} from '@luma.gl/engine';
3
3
  import {GL} from '@luma.gl/constants';
4
4
 
5
5
  const AGGREGATE_VS = `\
6
+ #version 300 es
6
7
  #define SHADER_NAME data-filter-vertex-shader
7
8
 
8
9
  #ifdef FLOAT_TARGET
9
- attribute float filterIndices;
10
- attribute float filterPrevIndices;
10
+ in float filterIndices;
11
+ in float filterPrevIndices;
11
12
  #else
12
- attribute vec2 filterIndices;
13
- attribute vec2 filterPrevIndices;
13
+ in vec2 filterIndices;
14
+ in vec2 filterPrevIndices;
14
15
  #endif
15
16
 
16
- varying vec4 vColor;
17
+ out vec4 vColor;
17
18
  const float component = 1.0 / 255.0;
18
19
 
19
20
  void main() {
@@ -36,16 +37,19 @@ void main() {
36
37
  `;
37
38
 
38
39
  const AGGREGATE_FS = `\
40
+ #version 300 es
39
41
  #define SHADER_NAME data-filter-fragment-shader
40
42
  precision highp float;
41
43
 
42
- varying vec4 vColor;
44
+ in vec4 vColor;
45
+
46
+ out vec4 fragColor;
43
47
 
44
48
  void main() {
45
49
  if (dataFilter_value < 0.5) {
46
50
  discard;
47
51
  }
48
- gl_FragColor = vColor;
52
+ fragColor = vColor;
49
53
  }
50
54
  `;
51
55
 
@@ -1,5 +1,4 @@
1
- import {_ShaderModule as ShaderModule} from '@deck.gl/core';
2
-
1
+ import type {ShaderModule} from '@luma.gl/shadertools';
3
2
  import type {DataFilterExtensionProps} from './data-filter-extension';
4
3
 
5
4
  /*
@@ -22,15 +21,15 @@ uniform bool filter_transformSize;
22
21
  #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
23
22
  #endif
24
23
 
25
- attribute DATAFILTER_TYPE DATAFILTER_ATTRIB;
24
+ in DATAFILTER_TYPE DATAFILTER_ATTRIB;
26
25
  #ifdef DATAFILTER_DOUBLE
27
- attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
26
+ in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
28
27
 
29
28
  uniform DATAFILTER_TYPE filter_min64High;
30
29
  uniform DATAFILTER_TYPE filter_max64High;
31
30
  #endif
32
31
 
33
- varying float dataFilter_value;
32
+ out float dataFilter_value;
34
33
 
35
34
  float dataFilter_reduceValue(float value) {
36
35
  return value;
@@ -64,7 +63,7 @@ void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFrom
64
63
 
65
64
  const fs = `
66
65
  uniform bool filter_transformColor;
67
- varying float dataFilter_value;
66
+ in float dataFilter_value;
68
67
  `;
69
68
 
70
69
  type DataFilterModuleSettings = {
@@ -1,5 +1,6 @@
1
+ import type {ShaderModule} from '@luma.gl/shadertools';
1
2
  import {project, fp64LowPart} from '@deck.gl/core';
2
- import type {Viewport, _ShaderModule as ShaderModule, ProjectUniforms} from '@deck.gl/core';
3
+ import type {Viewport, ProjectUniforms} from '@deck.gl/core';
3
4
 
4
5
  import type {Texture} from '@luma.gl/core';
5
6
 
@@ -17,16 +18,16 @@ const patternVs = `
17
18
  #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets
18
19
  #endif
19
20
 
20
- attribute vec4 FILL_PATTERN_FRAME_ATTRIB;
21
- attribute float FILL_PATTERN_SCALE_ATTRIB;
22
- attribute vec2 FILL_PATTERN_OFFSET_ATTRIB;
21
+ in vec4 FILL_PATTERN_FRAME_ATTRIB;
22
+ in float FILL_PATTERN_SCALE_ATTRIB;
23
+ in vec2 FILL_PATTERN_OFFSET_ATTRIB;
23
24
 
24
25
  uniform bool fill_patternEnabled;
25
26
  uniform vec2 fill_patternTextureSize;
26
27
 
27
- varying vec2 fill_uv;
28
- varying vec4 fill_patternBounds;
29
- varying vec4 fill_patternPlacement;
28
+ out vec2 fill_uv;
29
+ out vec4 fill_patternBounds;
30
+ out vec4 fill_patternPlacement;
30
31
  `;
31
32
 
32
33
  const patternFs = `
@@ -36,9 +37,9 @@ uniform sampler2D fill_patternTexture;
36
37
  uniform vec2 fill_uvCoordinateOrigin;
37
38
  uniform vec2 fill_uvCoordinateOrigin64Low;
38
39
 
39
- varying vec4 fill_patternBounds;
40
- varying vec4 fill_patternPlacement;
41
- varying vec2 fill_uv;
40
+ in vec4 fill_patternBounds;
41
+ in vec4 fill_patternPlacement;
42
+ in vec2 fill_uv;
42
43
 
43
44
  const float FILL_UV_SCALE = 512.0 / 40000000.0;
44
45
  `;
@@ -64,7 +65,7 @@ const inject = {
64
65
 
65
66
  vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;
66
67
 
67
- vec4 patternColor = texture2D(fill_patternTexture, texCoords);
68
+ vec4 patternColor = texture(fill_patternTexture, texCoords);
68
69
  color.a *= patternColor.a;
69
70
  if (!fill_patternMask) {
70
71
  color.rgb = patternColor.rgb;
@@ -20,10 +20,11 @@
20
20
 
21
21
  /* eslint-disable camelcase */
22
22
  import {fp64} from '@luma.gl/shadertools';
23
+ import type {ShaderModule} from '@luma.gl/shadertools';
23
24
  const {fp64ify, fp64ifyMatrix4} = fp64;
24
25
  import {project, _memoize as memoize} from '@deck.gl/core';
25
26
 
26
- import type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';
27
+ import type {Viewport} from '@deck.gl/core';
27
28
  import project64Shader from './project64.glsl';
28
29
 
29
30
  type Project64ModuleSettings = {
@@ -1,5 +1,5 @@
1
+ import type {ShaderModule} from '@luma.gl/shadertools';
1
2
  import {project} from '@deck.gl/core';
2
- import type {_ShaderModule as ShaderModule} from '@deck.gl/core';
3
3
  import type {Texture} from '@luma.gl/core';
4
4
 
5
5
  const vs = `
@@ -19,7 +19,7 @@ bool mask_isInBounds(vec2 texCoords) {
19
19
  if (!mask_enabled) {
20
20
  return true;
21
21
  }
22
- vec4 maskColor = texture2D(mask_texture, texCoords);
22
+ vec4 maskColor = texture(mask_texture, texCoords);
23
23
  float maskValue = 1.0;
24
24
  if (mask_channel == 0) {
25
25
  maskValue = maskColor.r;
@@ -41,7 +41,7 @@ bool mask_isInBounds(vec2 texCoords) {
41
41
 
42
42
  const inject = {
43
43
  'vs:#decl': `
44
- varying vec2 mask_texCoords;
44
+ out vec2 mask_texCoords;
45
45
  `,
46
46
  'vs:#main-end': `
47
47
  vec4 mask_common_position;
@@ -53,15 +53,15 @@ varying vec2 mask_texCoords;
53
53
  mask_texCoords = mask_getCoords(mask_common_position);
54
54
  `,
55
55
  'fs:#decl': `
56
- varying vec2 mask_texCoords;
56
+ in vec2 mask_texCoords;
57
57
  `,
58
58
  'fs:#main-start': `
59
59
  if (mask_enabled) {
60
60
  bool mask = mask_isInBounds(mask_texCoords);
61
61
 
62
62
  // Debug: show extent of render target
63
- // gl_FragColor = vec4(mask_texCoords, 0.0, 1.0);
64
- gl_FragColor = texture2D(mask_texture, mask_texCoords);
63
+ // fragColor = vec4(mask_texCoords, 0.0, 1.0);
64
+ fragColor = texture(mask_texture, mask_texCoords);
65
65
 
66
66
  if (!mask) discard;
67
67
  }
@@ -1,10 +1,10 @@
1
1
  export const dashShaders = {
2
2
  inject: {
3
3
  'vs:#decl': `
4
- attribute vec2 instanceDashArrays;
5
- attribute float instanceDashOffsets;
6
- varying vec2 vDashArray;
7
- varying float vDashOffset;
4
+ in vec2 instanceDashArrays;
5
+ in float instanceDashOffsets;
6
+ out vec2 vDashArray;
7
+ out float vDashOffset;
8
8
  `,
9
9
 
10
10
  'vs:#main-end': `
@@ -16,12 +16,8 @@ vDashOffset = instanceDashOffsets / width.x;
16
16
  uniform float dashAlignMode;
17
17
  uniform float capType;
18
18
  uniform bool dashGapPickable;
19
- varying vec2 vDashArray;
20
- varying float vDashOffset;
21
-
22
- float round(float x) {
23
- return floor(x + 0.5);
24
- }
19
+ in vec2 vDashArray;
20
+ in float vDashOffset;
25
21
  `,
26
22
 
27
23
  // if given position is in the gap part of the dashed line
@@ -51,7 +47,7 @@ float round(float x) {
51
47
 
52
48
  if (gapLength > 0.0 && unitOffset > solidLength) {
53
49
  if (capType <= 0.5) {
54
- if (!(dashGapPickable && picking_uActive)) {
50
+ if (!(dashGapPickable && bool(picking.isActive))) {
55
51
  discard;
56
52
  }
57
53
  } else {
@@ -61,7 +57,7 @@ float round(float x) {
61
57
  vPathPosition.x
62
58
  ));
63
59
  if (distToEnd > 1.0) {
64
- if (!(dashGapPickable && picking_uActive)) {
60
+ if (!(dashGapPickable && bool(picking.isActive))) {
65
61
  discard;
66
62
  }
67
63
  }
@@ -75,7 +71,7 @@ float round(float x) {
75
71
  export const offsetShaders = {
76
72
  inject: {
77
73
  'vs:#decl': `
78
- attribute float instanceOffsets;
74
+ in float instanceOffsets;
79
75
  `,
80
76
  'vs:DECKGL_FILTER_SIZE': `
81
77
  float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
@@ -1,7 +1,7 @@
1
1
  /* eslint-disable camelcase */
2
2
 
3
+ import type {ShaderModule} from '@luma.gl/shadertools';
3
4
  import {project} from '@deck.gl/core';
4
- import type {_ShaderModule as ShaderModule} from '@deck.gl/core';
5
5
 
6
6
  import type {Texture} from '@luma.gl/core';
7
7
  import type {Bounds} from '../utils/projection-utils';
@@ -47,7 +47,7 @@ export const terrainModule = {
47
47
  uniform float terrain_mode;
48
48
  uniform sampler2D terrain_map;
49
49
  uniform vec4 terrain_bounds;
50
- varying vec3 commonPos;
50
+ out vec3 commonPos;
51
51
  ${TERRAIN_MODE_CONSTANTS}
52
52
  `,
53
53
  'vs:#main-start': `
@@ -69,7 +69,7 @@ if (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {
69
69
  vec3 anchorCommon = project_position(anchor);
70
70
  vec2 texCoords = (anchorCommon.xy - terrain_bounds.xy) / terrain_bounds.zw;
71
71
  if (texCoords.x >= 0.0 && texCoords.y >= 0.0 && texCoords.x <= 1.0 && texCoords.y <= 1.0) {
72
- float terrainZ = texture2D(terrain_map, texCoords).r;
72
+ float terrainZ = texture(terrain_map, texCoords).r;
73
73
  geometry.position.z += terrainZ;
74
74
  position = project_common_position_to_clipspace(geometry.position);
75
75
  }
@@ -79,19 +79,19 @@ if (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {
79
79
  uniform float terrain_mode;
80
80
  uniform sampler2D terrain_map;
81
81
  uniform vec4 terrain_bounds;
82
- varying vec3 commonPos;
82
+ in vec3 commonPos;
83
83
  ${TERRAIN_MODE_CONSTANTS}
84
84
  `,
85
85
  'fs:#main-start': `
86
86
  if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
87
- gl_FragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);
87
+ fragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);
88
88
  return;
89
89
  }
90
90
  `,
91
91
  'fs:DECKGL_FILTER_COLOR': `
92
92
  if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY)) {
93
93
  vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
94
- vec4 pixel = texture2D(terrain_map, texCoords);
94
+ vec4 pixel = texture(terrain_map, texCoords);
95
95
  if (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY) {
96
96
  color = pixel;
97
97
  } else {
@@ -1,6 +1,6 @@
1
1
  import { LayerExtension } from '@deck.gl/core';
2
2
  import type { Layer, LayerContext, Accessor } from '@deck.gl/core';
3
- export declare type BrushingExtensionProps<DataT = any> = {
3
+ export type BrushingExtensionProps<DataT = any> = {
4
4
  /**
5
5
  * Called to retrieve an arbitrary position for each object that it will be filtered by.
6
6
  * Only effective if `brushingTarget` is set to `custom`.
@@ -1 +1 @@
1
- {"version":3,"file":"brushing-extension.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAG7C,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAUjE,oBAAY,sBAAsB,CAAC,KAAK,GAAG,GAAG,IAAI;IAChD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,eAAe,GAAG,QAAQ,CAAC;IAClE;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,8IAA8I;AAC9I,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,cAAc;IAC3D,MAAM,CAAC,YAAY;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAuB;IAE3C,UAAU,IAAI,GAAG;IAMjB,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkC3F,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;CAW1F"}
1
+ {"version":3,"file":"brushing-extension.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAG7C,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAUjE,MAAM,MAAM,sBAAsB,CAAC,KAAK,GAAG,GAAG,IAAI;IAChD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,eAAe,GAAG,QAAQ,CAAC;IAClE;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,8IAA8I;AAC9I,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,cAAc;IAC3D,MAAM,CAAC,YAAY;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAuB;IAE3C,UAAU,IAAI,GAAG;IAMjB,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkC3F,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;CAW1F"}
@@ -1,6 +1,7 @@
1
- import type { Viewport, _ShaderModule as ShaderModule } from '@deck.gl/core';
1
+ import type { ShaderModule } from '@luma.gl/shadertools';
2
+ import type { Viewport } from '@deck.gl/core';
2
3
  import type { BrushingExtensionProps } from './brushing-extension';
3
- declare type BrushingModuleSettings = {
4
+ type BrushingModuleSettings = {
4
5
  viewport: Viewport;
5
6
  mousePosition?: {
6
7
  x: number;
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAqBA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAE3E,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,sBAAsB,CAAC;AAEjE,aAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,sBAAsB,CAAC;AAEjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
@@ -1,6 +1,7 @@
1
- import { LayerExtension, _ShaderModule as ShaderModule } from '@deck.gl/core';
1
+ import type { ShaderModule } from '@luma.gl/shadertools';
2
+ import { LayerExtension } from '@deck.gl/core';
2
3
  import type { Layer } from '@deck.gl/core';
3
- export declare type ClipExtensionProps = {
4
+ export type ClipExtensionProps = {
4
5
  /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.
5
6
  * @default [0, 0, 1, 1]
6
7
  */
@@ -19,7 +20,7 @@ export default class ClipExtension extends LayerExtension {
19
20
  };
20
21
  static extensionName: string;
21
22
  getShaders(this: Layer<ClipExtensionProps>): {
22
- modules: ShaderModule<any>[];
23
+ modules: ShaderModule[];
23
24
  inject: {
24
25
  'vs:#decl': string;
25
26
  'vs:DECKGL_FILTER_GL_POSITION': string;
@@ -1 +1 @@
1
- {"version":3,"file":"clip-extension.d.ts","sourceRoot":"","sources":["../../src/clip/clip-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAE,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAE5E,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAOzC,oBAAY,kBAAkB,GAAG;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AA0DF,uEAAuE;AACvE,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,YAAY;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC;;;;;;;;;IAwB1C,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAC,QAAQ,EAAC,EAAE,GAAG,GAAG,IAAI;CAgBvE"}
1
+ {"version":3,"file":"clip-extension.d.ts","sourceRoot":"","sources":["../../src/clip/clip-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAE7C,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAOzC,MAAM,MAAM,kBAAkB,GAAG;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AA0DF,uEAAuE;AACvE,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,YAAY;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC;;;;;;;;;IAwB1C,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAC,QAAQ,EAAC,EAAE,GAAG,GAAG,IAAI;CAgBvE"}
@@ -1,5 +1,5 @@
1
1
  import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core';
2
- export declare type CollisionFilterExtensionProps<DataT = any> = {
2
+ export type CollisionFilterExtensionProps<DataT = any> = {
3
3
  /**
4
4
  * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
5
5
  */
@@ -1 +1 @@
1
- {"version":3,"file":"collision-filter-extension.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,6BAA6B,CAAC,KAAK,GAAG,GAAG,IAAI;IACvD;;OAEG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE/C;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;OAEG;IACH,kBAAkB,CAAC,EAAE,EAAE,CAAC;CACzB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,cAAc;IAClE,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAA8B;IAElD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,GAAG;IAK3D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAa3F,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAC1C,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,IAAI;IAmBjB,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,OAAO;CAG3E"}
1
+ {"version":3,"file":"collision-filter-extension.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,MAAM,MAAM,6BAA6B,CAAC,KAAK,GAAG,GAAG,IAAI;IACvD;;OAEG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE/C;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;OAEG;IACH,kBAAkB,CAAC,EAAE,EAAE,CAAC;CACzB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,cAAc;IAClE,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAA8B;IAElD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,GAAG;IAK3D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAa3F,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAC1C,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,IAAI;IAmBjB,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,OAAO;CAG3E"}
@@ -1,6 +1,6 @@
1
1
  import { Framebuffer } from '@luma.gl/core';
2
2
  import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core';
3
- declare type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
3
+ type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
4
4
  export default class CollisionFilterPass extends LayersPass {
5
5
  renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions): any;
6
6
  getModuleParameters(): {
@@ -1 +1 @@
1
- {"version":3,"file":"collision-filter-pass.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,gCAAgC,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAErE,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,UAAU;IACzD,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,gCAAgC;IAiBjF,mBAAmB;;;;;;CASpB"}
1
+ {"version":3,"file":"collision-filter-pass.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,KAAK,gCAAgC,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAErE,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,UAAU;IACzD,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,gCAAgC;IAiBjF,mBAAmB;;;;;;CASpB"}
@@ -1,6 +1,6 @@
1
1
  import { Framebuffer, Texture } from '@luma.gl/core';
2
- import type { _ShaderModule as ShaderModule } from '@deck.gl/core';
3
- declare type CollisionModuleSettings = {
2
+ import type { ShaderModule } from '@luma.gl/shadertools';
3
+ type CollisionModuleSettings = {
4
4
  collisionFBO?: Framebuffer;
5
5
  drawToCollisionMap?: boolean;
6
6
  dummyCollisionMap?: Texture;
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAEnD,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAkFjE,aAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAqBF,wBAM2C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAmFvD,KAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAqBF,wBAM2C"}
@@ -1 +1 @@
1
- {"version":3,"file":"aggregator.d.ts","sourceRoot":"","sources":["../../src/data-filter/aggregator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAiDtC,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAY3D;AAGD,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,GAAG,WAAW,CAmBnF;AAGD,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,GAAG,KAAK,CAe3F;AAED,eAAO,MAAM,UAAU;;;;;CAKb,CAAC"}
1
+ {"version":3,"file":"aggregator.d.ts","sourceRoot":"","sources":["../../src/data-filter/aggregator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAqDtC,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAY3D;AAGD,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,GAAG,WAAW,CAmBnF;AAGD,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,GAAG,EAAE,cAAc,EAAE,OAAO,GAAG,KAAK,CAe3F;AAED,eAAO,MAAM,UAAU;;;;;CAKb,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import type { Layer, LayerContext, Accessor, UpdateParameters } from '@deck.gl/core';
2
2
  import { LayerExtension } from '@deck.gl/core';
3
- export declare type DataFilterExtensionProps<DataT = any> = {
3
+ export type DataFilterExtensionProps<DataT = any> = {
4
4
  /**
5
5
  * Accessor to retrieve the value for each object that it will be filtered by.
6
6
  * Returns either a number (if `filterSize: 1`) or an array of numbers.
@@ -43,7 +43,7 @@ export declare type DataFilterExtensionProps<DataT = any> = {
43
43
  count: number;
44
44
  }) => void;
45
45
  };
46
- declare type DataFilterExtensionOptions = {
46
+ type DataFilterExtensionOptions = {
47
47
  /**
48
48
  * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.
49
49
  * @default 1
@@ -1 +1 @@
1
- {"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"AAwBA,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAe7C,oBAAY,wBAAwB,CAAC,KAAK,GAAG,GAAG,IAAI;IAClD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;IACpD;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACpD;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IAC/D;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,EAAE;QAC5B,kCAAkC;QAClC,EAAE,EAAE,MAAM,CAAC;QACX,uDAAuD;QACvD,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ,CAAC;AAEF,aAAK,0BAA0B,GAAG;IAChC;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IACnB;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;CACrB,CAAC;AASF,0IAA0I;AAC1I,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,cAAc,CAAC,0BAA0B,CAAC;IACzF,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAyB;gBAEjC,EACV,UAAc,EACd,IAAY,EACZ,UAAkB,EACnB,GAAE,OAAO,CAAC,0BAA0B,CAAM;IAQ3C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAYvE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAyD7F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAgBtE,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IA2CxE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC;CAQpD"}
1
+ {"version":3,"file":"data-filter-extension.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter-extension.ts"],"names":[],"mappings":"AAwBA,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AACnF,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAe7C,MAAM,MAAM,wBAAwB,CAAC,KAAK,GAAG,GAAG,IAAI;IAClD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC,CAAC;IACpD;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACpD;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IAC/D;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B;;;OAGG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;OAEG;IACH,qBAAqB,CAAC,EAAE,CAAC,GAAG,EAAE;QAC5B,kCAAkC;QAClC,EAAE,EAAE,MAAM,CAAC;QACX,uDAAuD;QACvD,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ,CAAC;AAEF,KAAK,0BAA0B,GAAG;IAChC;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IACnB;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;CACrB,CAAC;AASF,0IAA0I;AAC1I,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,cAAc,CAAC,0BAA0B,CAAC;IACzF,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAyB;gBAEjC,EACV,UAAc,EACd,IAAY,EACZ,UAAkB,EACnB,GAAE,OAAO,CAAC,0BAA0B,CAAM;IAQ3C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAYvE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAyD7F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EACrC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAgBtE,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IA2CxE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,wBAAwB,CAAC;CAQpD"}
@@ -1,6 +1,6 @@
1
- import { _ShaderModule as ShaderModule } from '@deck.gl/core';
1
+ import type { ShaderModule } from '@luma.gl/shadertools';
2
2
  import type { DataFilterExtensionProps } from './data-filter-extension';
3
- declare type DataFilterModuleSettings = {
3
+ type DataFilterModuleSettings = {
4
4
  extensions: any[];
5
5
  } & DataFilterExtensionProps;
6
6
  export declare const shaderModule: ShaderModule<DataFilterModuleSettings>;
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/data-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAE5D,OAAO,KAAK,EAAC,wBAAwB,EAAC,MAAM,yBAAyB,CAAC;AAmEtE,aAAK,wBAAwB,GAAG;IAC9B,UAAU,EAAE,GAAG,EAAE,CAAC;CACnB,GAAG,wBAAwB,CAAC;AAiG7B,eAAO,MAAM,YAAY,EAAE,YAAY,CAAC,wBAAwB,CAM/D,CAAC;AAEF,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,wBAAwB,CAMjE,CAAC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/data-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAC,wBAAwB,EAAC,MAAM,yBAAyB,CAAC;AAmEtE,KAAK,wBAAwB,GAAG;IAC9B,UAAU,EAAE,GAAG,EAAE,CAAC;CACnB,GAAG,wBAAwB,CAAC;AAiG7B,eAAO,MAAM,YAAY,EAAE,YAAY,CAAC,wBAAwB,CAM/D,CAAC;AAEF,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,wBAAwB,CAMjE,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import { LayerExtension } from '@deck.gl/core';
2
2
  import type { Layer, LayerContext, Accessor, AccessorFunction, TextureSource, UpdateParameters } from '@deck.gl/core';
3
- export declare type FillStyleExtensionProps<DataT = any> = {
3
+ export type FillStyleExtensionProps<DataT = any> = {
4
4
  /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.
5
5
  * @default true
6
6
  */
@@ -35,7 +35,7 @@ export declare type FillStyleExtensionProps<DataT = any> = {
35
35
  */
36
36
  getFillPatternOffset?: Accessor<DataT, [number, number]>;
37
37
  };
38
- declare type FillStyleExtensionOptions = {
38
+ type FillStyleExtensionOptions = {
39
39
  /** If `true`, adds the ability to tile the filled area with a pattern.
40
40
  * @default false
41
41
  */
@@ -1 +1 @@
1
- {"version":3,"file":"fill-style-extension.d.ts","sourceRoot":"","sources":["../../src/fill-style/fill-style-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAI7C,OAAO,KAAK,EACV,KAAK,EACL,YAAY,EACZ,QAAQ,EACR,gBAAgB,EAChB,aAAa,EACb,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAoBvB,oBAAY,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,gFAAgF;IAChF,gBAAgB,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC;IAC1C,wFAAwF;IACxF,kBAAkB,CAAC,EACf,MAAM,GACN,MAAM,CACJ,MAAM,EACN;QACE,gDAAgD;QAChD,CAAC,EAAE,MAAM,CAAC;QACV,+CAA+C;QAC/C,CAAC,EAAE,MAAM,CAAC;QACV,2BAA2B;QAC3B,KAAK,EAAE,MAAM,CAAC;QACd,4BAA4B;QAC5B,MAAM,EAAE,MAAM,CAAC;KAChB,CACF,CAAC;IACN;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,4CAA4C;IAC5C,cAAc,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD;;OAEG;IACH,mBAAmB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1D,CAAC;AAEF,aAAK,yBAAyB,GAAG;IAC/B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,gHAAgH;AAChH,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EAAC,OAAe,EAAC,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAItE,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAUtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA0D5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACnE,SAAS,EAAE,IAAI;IAWjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAWvE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC;IAKlD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM;CAKnE"}
1
+ {"version":3,"file":"fill-style-extension.d.ts","sourceRoot":"","sources":["../../src/fill-style/fill-style-extension.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAI7C,OAAO,KAAK,EACV,KAAK,EACL,YAAY,EACZ,QAAQ,EACR,gBAAgB,EAChB,aAAa,EACb,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAoBvB,MAAM,MAAM,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,gFAAgF;IAChF,gBAAgB,CAAC,EAAE,MAAM,GAAG,aAAa,CAAC;IAC1C,wFAAwF;IACxF,kBAAkB,CAAC,EACf,MAAM,GACN,MAAM,CACJ,MAAM,EACN;QACE,gDAAgD;QAChD,CAAC,EAAE,MAAM,CAAC;QACV,+CAA+C;QAC/C,CAAC,EAAE,MAAM,CAAC;QACV,2BAA2B;QAC3B,KAAK,EAAE,MAAM,CAAC;QACd,4BAA4B;QAC5B,MAAM,EAAE,MAAM,CAAC;KAChB,CACF,CAAC;IACN;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,4CAA4C;IAC5C,cAAc,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD;;OAEG;IACH,mBAAmB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1D,CAAC;AAEF,KAAK,yBAAyB,GAAG;IAC/B;;OAEG;IACH,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,gHAAgH;AAChH,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EAAC,OAAe,EAAC,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAItE,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAUtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA0D5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,EAAC,KAAK,EAAE,QAAQ,EAAC,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACnE,SAAS,EAAE,IAAI;IAWjB,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,IAAI;IAWvE,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC;IAKlD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM;CAKnE"}
@@ -1,6 +1,7 @@
1
- import type { Viewport, _ShaderModule as ShaderModule } from '@deck.gl/core';
1
+ import type { ShaderModule } from '@luma.gl/shadertools';
2
+ import type { Viewport } from '@deck.gl/core';
2
3
  import type { Texture } from '@luma.gl/core';
3
- declare type FillStyleModuleSettings = {
4
+ type FillStyleModuleSettings = {
4
5
  viewport: Viewport;
5
6
  fillPatternEnabled?: boolean;
6
7
  fillPatternMask?: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAkB,MAAM,eAAe,CAAC;AAE5F,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAwE3C,aAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
1
+ {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAkB,MAAM,eAAe,CAAC;AAE7D,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAwE3C,KAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}