@deck.gl/extensions 8.9.11 → 8.9.12

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Files changed (40) hide show
  1. package/dist/dist.dev.js +0 -2
  2. package/dist/es5/fill-style/fill-style-extension.js +1 -4
  3. package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
  4. package/dist/esm/fill-style/fill-style-extension.js +0 -2
  5. package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
  6. package/dist.min.js +1 -1
  7. package/package.json +2 -2
  8. package/src/fill-style/fill-style-extension.ts +1 -2
  9. package/typed/brushing/brushing.js +83 -0
  10. package/typed/brushing/shader-module.js +116 -0
  11. package/typed/clip/clip.js +114 -0
  12. package/typed/collide/collide-effect.d.ts +1 -1
  13. package/typed/collide/collide-effect.d.ts.map +1 -1
  14. package/typed/collide/collide-pass.d.ts +0 -1
  15. package/typed/collide/collide-pass.d.ts.map +1 -1
  16. package/typed/collide/collide.d.ts +0 -1
  17. package/typed/collide/collide.d.ts.map +1 -1
  18. package/typed/collide/shader-module.d.ts.map +1 -1
  19. package/typed/data-filter/aggregator.js +98 -0
  20. package/typed/data-filter/data-filter.js +159 -0
  21. package/typed/data-filter/shader-module.js +152 -0
  22. package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
  23. package/typed/fill-style/fill-style.js +152 -0
  24. package/typed/fill-style/shaders.glsl.js +95 -0
  25. package/typed/fp64/fp64.js +34 -0
  26. package/typed/fp64/project64.glsl.js +100 -0
  27. package/typed/fp64/project64.js +50 -0
  28. package/typed/index.js +9 -0
  29. package/typed/mask/mask.js +48 -0
  30. package/typed/mask/shader-module.js +73 -0
  31. package/typed/path-style/path-style.js +107 -0
  32. package/typed/path-style/shaders.glsl.js +93 -0
  33. package/typed/terrain/height-map.d.ts +27 -0
  34. package/typed/terrain/height-map.d.ts.map +1 -0
  35. package/typed/terrain/shader-module-offset.d.ts +4 -0
  36. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  37. package/typed/terrain/shader-module-source.d.ts +4 -0
  38. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  39. package/typed/effect-order.d.ts +0 -6
  40. package/typed/effect-order.d.ts.map +0 -1
@@ -0,0 +1,98 @@
1
+ import { Model, Texture2D, Framebuffer, isWebGL2 } from '@luma.gl/core';
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+ import GL from '@luma.gl/constants';
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+ const AGGREGATE_VS = `\
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+ #define SHADER_NAME data-filter-vertex-shader
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+
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+ #ifdef FLOAT_TARGET
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+ attribute float filterIndices;
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+ attribute float filterPrevIndices;
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+ #else
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+ attribute vec2 filterIndices;
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+ attribute vec2 filterPrevIndices;
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+ #endif
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+
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+ varying vec4 vColor;
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+ const float component = 1.0 / 255.0;
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+
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+ void main() {
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+ #ifdef FLOAT_TARGET
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+ dataFilter_value *= float(filterIndices != filterPrevIndices);
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+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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+ vColor = vec4(0.0, 0.0, 0.0, 1.0);
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+ #else
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+ // Float texture is not supported: pack result into 4 channels x 256 px x 64px
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+ dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);
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+ float col = filterIndices.x;
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+ float row = filterIndices.y * 4.0;
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+ float channel = floor(row);
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+ row = fract(row);
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+ vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));
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+ gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);
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+ #endif
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+ gl_PointSize = 1.0;
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+ }
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+ `;
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+ const AGGREGATE_FS = `\
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+ #define SHADER_NAME data-filter-fragment-shader
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+ precision highp float;
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+
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+ varying vec4 vColor;
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+
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+ void main() {
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+ if (dataFilter_value < 0.5) {
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+ discard;
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+ }
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+ gl_FragColor = vColor;
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+ }
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+ `;
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+ export function supportsFloatTarget(gl) {
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+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!
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+ return (gl.getExtension('EXT_float_blend') &&
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+ // WebGL 2
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+ (gl.getExtension('EXT_color_buffer_float') ||
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+ // WebGL 1
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+ gl.getExtension('WEBGL_color_buffer_float')));
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+ }
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+ // A 1x1 framebuffer object that encodes the total count of filtered items
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+ export function getFramebuffer(gl, useFloatTarget) {
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+ if (useFloatTarget) {
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+ return new Framebuffer(gl, {
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+ width: 1,
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+ height: 1,
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+ attachments: {
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+ [GL.COLOR_ATTACHMENT0]: new Texture2D(gl, {
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+ format: isWebGL2(gl) ? GL.RGBA32F : GL.RGBA,
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+ type: GL.FLOAT,
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+ mipmaps: false
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+ })
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+ }
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+ });
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+ }
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+ return new Framebuffer(gl, {
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+ width: 256,
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+ height: 64,
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+ depth: false
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+ });
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+ }
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+ // Increments the counter based on dataFilter_value
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+ export function getModel(gl, shaderOptions, useFloatTarget) {
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+ shaderOptions.defines.NON_INSTANCED_MODEL = 1;
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+ if (useFloatTarget) {
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+ shaderOptions.defines.FLOAT_TARGET = 1;
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+ }
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+ return new Model(gl, {
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+ id: 'data-filter-aggregation-model',
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+ vertexCount: 1,
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+ isInstanced: false,
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+ drawMode: GL.POINTS,
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+ vs: AGGREGATE_VS,
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+ fs: AGGREGATE_FS,
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+ ...shaderOptions
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+ });
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+ }
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+ export const parameters = {
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+ blend: true,
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+ blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],
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+ blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],
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+ depthTest: false
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+ };
@@ -0,0 +1,159 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
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+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
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+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
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+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ import { shaderModule, shaderModule64 } from './shader-module';
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+ import * as aggregator from './aggregator';
23
+ import { readPixelsToArray, clear } from '@luma.gl/core';
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+ import GL from '@luma.gl/constants';
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+ const defaultProps = {
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+ getFilterValue: { type: 'accessor', value: 0 },
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+ onFilteredItemsChange: { type: 'function', value: null, compare: false },
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+ filterEnabled: true,
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+ filterRange: [-1, 1],
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+ filterSoftRange: null,
31
+ filterTransformSize: true,
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+ filterTransformColor: true
33
+ };
34
+ const DATA_TYPE_FROM_SIZE = {
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+ 1: 'float',
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+ 2: 'vec2',
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+ 3: 'vec3',
38
+ 4: 'vec4'
39
+ };
40
+ export default class DataFilterExtension extends LayerExtension {
41
+ constructor({ filterSize = 1, fp64 = false, countItems = false } = {}) {
42
+ if (!DATA_TYPE_FROM_SIZE[filterSize]) {
43
+ throw new Error('filterSize out of range');
44
+ }
45
+ super({ filterSize, fp64, countItems });
46
+ }
47
+ getShaders(extension) {
48
+ const { filterSize, fp64 } = extension.opts;
49
+ return {
50
+ modules: [fp64 ? shaderModule64 : shaderModule],
51
+ defines: {
52
+ DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
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+ DATAFILTER_DOUBLE: Boolean(fp64)
54
+ }
55
+ };
56
+ }
57
+ initializeState(context, extension) {
58
+ const attributeManager = this.getAttributeManager();
59
+ if (attributeManager) {
60
+ attributeManager.add({
61
+ filterValues: {
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+ size: extension.opts.filterSize,
63
+ type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,
64
+ accessor: 'getFilterValue',
65
+ shaderAttributes: {
66
+ filterValues: {
67
+ divisor: 0
68
+ },
69
+ instanceFilterValues: {
70
+ divisor: 1
71
+ }
72
+ }
73
+ }
74
+ });
75
+ }
76
+ const { gl } = this.context;
77
+ if (attributeManager && extension.opts.countItems) {
78
+ const useFloatTarget = aggregator.supportsFloatTarget(gl);
79
+ // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text
80
+ // The vertex shader checks if a vertex has the same "index" as the previous vertex
81
+ // so that we only write one count cross multiple vertices of the same object
82
+ attributeManager.add({
83
+ filterIndices: {
84
+ size: useFloatTarget ? 1 : 2,
85
+ vertexOffset: 1,
86
+ type: GL.UNSIGNED_BYTE,
87
+ normalized: true,
88
+ accessor: (object, { index }) => {
89
+ const i = object && object.__source ? object.__source.index : index;
90
+ return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
91
+ },
92
+ shaderAttributes: {
93
+ filterPrevIndices: {
94
+ vertexOffset: 0
95
+ },
96
+ filterIndices: {
97
+ vertexOffset: 1
98
+ }
99
+ }
100
+ }
101
+ });
102
+ const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
103
+ const filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);
104
+ this.setState({ filterFBO, filterModel });
105
+ }
106
+ }
107
+ updateState({ props, oldProps }) {
108
+ if (this.state.filterModel) {
109
+ const attributeManager = this.getAttributeManager();
110
+ const filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() ||
111
+ props.filterEnabled !== oldProps.filterEnabled ||
112
+ props.filterRange !== oldProps.filterRange ||
113
+ props.filterSoftRange !== oldProps.filterSoftRange;
114
+ if (filterNeedsUpdate) {
115
+ this.setState({ filterNeedsUpdate });
116
+ }
117
+ }
118
+ }
119
+ draw(params, extension) {
120
+ const { filterFBO, filterModel, filterNeedsUpdate } = this.state;
121
+ const { onFilteredItemsChange } = this.props;
122
+ if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
123
+ const { attributes: { filterValues, filterIndices } } = this.getAttributeManager();
124
+ filterModel.setVertexCount(this.getNumInstances());
125
+ const { gl } = this.context;
126
+ clear(gl, { framebuffer: filterFBO, color: [0, 0, 0, 0] });
127
+ filterModel
128
+ .updateModuleSettings(params.moduleParameters)
129
+ .setAttributes({
130
+ ...filterValues.getShaderAttributes(),
131
+ ...(filterIndices && filterIndices.getShaderAttributes())
132
+ })
133
+ .draw({
134
+ framebuffer: filterFBO,
135
+ parameters: {
136
+ ...aggregator.parameters,
137
+ viewport: [0, 0, filterFBO.width, filterFBO.height]
138
+ }
139
+ });
140
+ const color = readPixelsToArray(filterFBO);
141
+ let count = 0;
142
+ for (let i = 0; i < color.length; i++) {
143
+ count += color[i];
144
+ }
145
+ onFilteredItemsChange({ id: this.id, count });
146
+ this.state.filterNeedsUpdate = false;
147
+ }
148
+ }
149
+ finalizeState() {
150
+ const { filterFBO, filterModel } = this.state;
151
+ if (filterFBO) {
152
+ filterFBO.color.delete();
153
+ filterFBO.delete();
154
+ filterModel.delete();
155
+ }
156
+ }
157
+ }
158
+ DataFilterExtension.extensionName = 'DataFilterExtension';
159
+ DataFilterExtension.defaultProps = defaultProps;
@@ -0,0 +1,152 @@
1
+ /*
2
+ * data filter shader module
3
+ */
4
+ const vs = `
5
+ uniform DATAFILTER_TYPE filter_min;
6
+ uniform DATAFILTER_TYPE filter_softMin;
7
+ uniform DATAFILTER_TYPE filter_softMax;
8
+ uniform DATAFILTER_TYPE filter_max;
9
+ uniform bool filter_useSoftMargin;
10
+ uniform bool filter_enabled;
11
+ uniform bool filter_transformSize;
12
+
13
+ #ifdef NON_INSTANCED_MODEL
14
+ #define DATAFILTER_ATTRIB filterValues
15
+ #define DATAFILTER_ATTRIB_64LOW filterValues64Low
16
+ #else
17
+ #define DATAFILTER_ATTRIB instanceFilterValues
18
+ #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
19
+ #endif
20
+
21
+ attribute DATAFILTER_TYPE DATAFILTER_ATTRIB;
22
+ #ifdef DATAFILTER_DOUBLE
23
+ attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
24
+
25
+ uniform DATAFILTER_TYPE filter_min64High;
26
+ uniform DATAFILTER_TYPE filter_max64High;
27
+ #endif
28
+
29
+ varying float dataFilter_value;
30
+
31
+ float dataFilter_reduceValue(float value) {
32
+ return value;
33
+ }
34
+ float dataFilter_reduceValue(vec2 value) {
35
+ return min(value.x, value.y);
36
+ }
37
+ float dataFilter_reduceValue(vec3 value) {
38
+ return min(min(value.x, value.y), value.z);
39
+ }
40
+ float dataFilter_reduceValue(vec4 value) {
41
+ return min(min(value.x, value.y), min(value.z, value.w));
42
+ }
43
+ void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {
44
+ if (filter_enabled) {
45
+ if (filter_useSoftMargin) {
46
+ dataFilter_value = dataFilter_reduceValue(
47
+ smoothstep(filter_min, filter_softMin, valueFromMin) *
48
+ (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))
49
+ );
50
+ } else {
51
+ dataFilter_value = dataFilter_reduceValue(
52
+ step(filter_min, valueFromMin) * step(valueFromMax, filter_max)
53
+ );
54
+ }
55
+ } else {
56
+ dataFilter_value = 1.0;
57
+ }
58
+ }
59
+ `;
60
+ const fs = `
61
+ uniform bool filter_transformColor;
62
+ varying float dataFilter_value;
63
+ `;
64
+ const getUniforms = opts => {
65
+ if (!opts || !opts.extensions) {
66
+ return {};
67
+ }
68
+ const { filterRange = [-1, 1], filterEnabled = true, filterTransformSize = true, filterTransformColor = true } = opts;
69
+ const filterSoftRange = opts.filterSoftRange || filterRange;
70
+ const uniforms = Number.isFinite(filterRange[0])
71
+ ? {
72
+ filter_min: filterRange[0],
73
+ filter_softMin: filterSoftRange[0],
74
+ filter_softMax: filterSoftRange[1],
75
+ filter_max: filterRange[1]
76
+ }
77
+ : {
78
+ filter_min: filterRange.map(r => r[0]),
79
+ filter_softMin: filterSoftRange.map(r => r[0]),
80
+ filter_softMax: filterSoftRange.map(r => r[1]),
81
+ filter_max: filterRange.map(r => r[1])
82
+ };
83
+ uniforms.filter_enabled = filterEnabled;
84
+ uniforms.filter_useSoftMargin = Boolean(opts.filterSoftRange);
85
+ uniforms.filter_transformSize = filterEnabled && filterTransformSize;
86
+ uniforms.filter_transformColor = filterEnabled && filterTransformColor;
87
+ return uniforms;
88
+ };
89
+ const getUniforms64 = opts => {
90
+ if (!opts || !opts.extensions) {
91
+ return {};
92
+ }
93
+ const uniforms = getUniforms(opts);
94
+ if (Number.isFinite(uniforms.filter_min)) {
95
+ const min64High = Math.fround(uniforms.filter_min);
96
+ uniforms.filter_min -= min64High;
97
+ uniforms.filter_softMin -= min64High;
98
+ uniforms.filter_min64High = min64High;
99
+ const max64High = Math.fround(uniforms.filter_max);
100
+ uniforms.filter_max -= max64High;
101
+ uniforms.filter_softMax -= max64High;
102
+ uniforms.filter_max64High = max64High;
103
+ }
104
+ else {
105
+ const min64High = uniforms.filter_min.map(Math.fround);
106
+ uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);
107
+ uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);
108
+ uniforms.filter_min64High = min64High;
109
+ const max64High = uniforms.filter_max.map(Math.fround);
110
+ uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);
111
+ uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);
112
+ uniforms.filter_max64High = max64High;
113
+ }
114
+ return uniforms;
115
+ };
116
+ const inject = {
117
+ 'vs:#main-start': `
118
+ #ifdef DATAFILTER_DOUBLE
119
+ dataFilter_setValue(
120
+ DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
121
+ DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
122
+ );
123
+ #else
124
+ dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
125
+ #endif
126
+ `,
127
+ 'vs:DECKGL_FILTER_SIZE': `
128
+ if (filter_transformSize) {
129
+ size = size * dataFilter_value;
130
+ }
131
+ `,
132
+ 'fs:DECKGL_FILTER_COLOR': `
133
+ if (dataFilter_value == 0.0) discard;
134
+ if (filter_transformColor) {
135
+ color.a *= dataFilter_value;
136
+ }
137
+ `
138
+ };
139
+ export const shaderModule = {
140
+ name: 'data-filter',
141
+ vs,
142
+ fs,
143
+ inject,
144
+ getUniforms
145
+ };
146
+ export const shaderModule64 = {
147
+ name: 'data-filter-fp64',
148
+ vs,
149
+ fs,
150
+ inject,
151
+ getUniforms: getUniforms64
152
+ };
@@ -1 +1 @@
1
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@@ -0,0 +1,152 @@
1
+ import { LayerExtension } from '@deck.gl/core';
2
+ import { Texture2D } from '@luma.gl/core';
3
+ import GL from '@luma.gl/constants';
4
+ import { patternShaders } from './shaders.glsl';
5
+ const defaultProps = {
6
+ fillPatternEnabled: true,
7
+ fillPatternAtlas: null,
8
+ fillPatternMapping: null,
9
+ fillPatternMask: true,
10
+ getFillPattern: { type: 'accessor', value: d => d.pattern },
11
+ getFillPatternScale: { type: 'accessor', value: 1 },
12
+ getFillPatternOffset: { type: 'accessor', value: [0, 0] }
13
+ };
14
+ const DEFAULT_TEXTURE_PARAMETERS = {
15
+ [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,
16
+ // GL.LINEAR is the default value but explicitly set it here
17
+ [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,
18
+ // for texture boundary artifact
19
+ [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,
20
+ [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE
21
+ };
22
+ export default class FillStyleExtension extends LayerExtension {
23
+ constructor({ pattern = false } = {}) {
24
+ super({ pattern });
25
+ }
26
+ isEnabled(layer) {
27
+ return layer.getAttributeManager() && !layer.state.pathTesselator;
28
+ }
29
+ getShaders(extension) {
30
+ if (!extension.isEnabled(this)) {
31
+ return null;
32
+ }
33
+ return {
34
+ modules: [extension.opts.pattern && patternShaders].filter(Boolean)
35
+ };
36
+ }
37
+ initializeState(context, extension) {
38
+ if (!extension.isEnabled(this)) {
39
+ return;
40
+ }
41
+ const attributeManager = this.getAttributeManager();
42
+ if (extension.opts.pattern) {
43
+ attributeManager.add({
44
+ fillPatternFrames: {
45
+ size: 4,
46
+ accessor: 'getFillPattern',
47
+ transform: extension.getPatternFrame.bind(this),
48
+ shaderAttributes: {
49
+ fillPatternFrames: {
50
+ divisor: 0
51
+ },
52
+ instanceFillPatternFrames: {
53
+ divisor: 1
54
+ }
55
+ }
56
+ },
57
+ fillPatternScales: {
58
+ size: 1,
59
+ accessor: 'getFillPatternScale',
60
+ defaultValue: 1,
61
+ shaderAttributes: {
62
+ fillPatternScales: {
63
+ divisor: 0
64
+ },
65
+ instanceFillPatternScales: {
66
+ divisor: 1
67
+ }
68
+ }
69
+ },
70
+ fillPatternOffsets: {
71
+ size: 2,
72
+ accessor: 'getFillPatternOffset',
73
+ shaderAttributes: {
74
+ fillPatternOffsets: {
75
+ divisor: 0
76
+ },
77
+ instanceFillPatternOffsets: {
78
+ divisor: 1
79
+ }
80
+ }
81
+ }
82
+ });
83
+ }
84
+ this.setState({
85
+ emptyTexture: new Texture2D(this.context.gl, {
86
+ data: new Uint8Array(4),
87
+ width: 1,
88
+ height: 1
89
+ })
90
+ });
91
+ }
92
+ updateState({ props, oldProps }, extension) {
93
+ if (!extension.isEnabled(this)) {
94
+ return;
95
+ }
96
+ if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {
97
+ extension.loadPatternAtlas.call(this, props);
98
+ }
99
+ if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {
100
+ extension.loadPatternMapping.call(this, props);
101
+ }
102
+ }
103
+ draw(params, extension) {
104
+ if (!extension.isEnabled(this)) {
105
+ return;
106
+ }
107
+ const { patternTexture } = this.state;
108
+ this.setModuleParameters({
109
+ fillPatternTexture: patternTexture || this.state.emptyTexture
110
+ });
111
+ }
112
+ finalizeState() {
113
+ const { patternTexture, emptyTexture } = this.state;
114
+ patternTexture?.delete();
115
+ emptyTexture?.delete();
116
+ }
117
+ async loadPatternAtlas({ fillPatternAtlas, fetch }) {
118
+ this.state.patternTexture?.delete();
119
+ this.setState({ patternTexture: null });
120
+ let image = fillPatternAtlas;
121
+ if (typeof image === 'string') {
122
+ image = await fetch(image, { propName: 'fillPatternAtlas', layer: this });
123
+ }
124
+ const patternTexture = image instanceof Texture2D
125
+ ? image
126
+ : new Texture2D(this.context.gl, {
127
+ data: image,
128
+ parameters: DEFAULT_TEXTURE_PARAMETERS
129
+ });
130
+ this.setState({ patternTexture });
131
+ }
132
+ async loadPatternMapping({ fillPatternMapping, fetch }) {
133
+ this.setState({ patternMapping: null });
134
+ let patternMapping = fillPatternMapping;
135
+ if (typeof patternMapping === 'string') {
136
+ patternMapping = await fetch(patternMapping, {
137
+ propName: 'fillPatternMapping',
138
+ layer: this
139
+ });
140
+ }
141
+ this.setState({ patternMapping });
142
+ this.getAttributeManager().invalidate('getFillPattern');
143
+ this.setNeedsUpdate();
144
+ }
145
+ getPatternFrame(name) {
146
+ const { patternMapping } = this.state;
147
+ const def = patternMapping && patternMapping[name];
148
+ return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];
149
+ }
150
+ }
151
+ FillStyleExtension.extensionName = 'FillStyleExtension';
152
+ FillStyleExtension.defaultProps = defaultProps;
@@ -0,0 +1,95 @@
1
+ import { project, COORDINATE_SYSTEM } from '@deck.gl/core';
2
+ /*
3
+ * fill pattern shader module
4
+ */
5
+ const patternVs = `
6
+ #ifdef NON_INSTANCED_MODEL
7
+ #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames
8
+ #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales
9
+ #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets
10
+ #else
11
+ #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames
12
+ #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales
13
+ #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets
14
+ #endif
15
+
16
+ attribute vec4 FILL_PATTERN_FRAME_ATTRIB;
17
+ attribute float FILL_PATTERN_SCALE_ATTRIB;
18
+ attribute vec2 FILL_PATTERN_OFFSET_ATTRIB;
19
+
20
+ uniform bool fill_patternEnabled;
21
+ uniform vec2 fill_patternTextureSize;
22
+
23
+ varying vec2 fill_uv;
24
+ varying vec4 fill_patternBounds;
25
+ varying vec3 fill_patternPlacement;
26
+ `;
27
+ const patternFs = `
28
+ uniform bool fill_patternEnabled;
29
+ uniform bool fill_patternMask;
30
+ uniform sampler2D fill_patternTexture;
31
+ uniform vec2 fill_uvCoordinateOrigin;
32
+
33
+ varying vec4 fill_patternBounds;
34
+ varying vec3 fill_patternPlacement;
35
+ varying vec2 fill_uv;
36
+
37
+ const float FILL_UV_SCALE = 512.0 / 40000000.0;
38
+ `;
39
+ const inject = {
40
+ 'vs:DECKGL_FILTER_GL_POSITION': `
41
+ fill_uv = geometry.position.xy;
42
+ `,
43
+ 'vs:DECKGL_FILTER_COLOR': `
44
+ if (fill_patternEnabled) {
45
+ fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);
46
+ fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;
47
+ fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;
48
+ }
49
+ `,
50
+ 'fs:DECKGL_FILTER_COLOR': `
51
+ if (fill_patternEnabled) {
52
+ float scale = FILL_UV_SCALE * fill_patternPlacement.z;
53
+ vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;
54
+ patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);
55
+
56
+ vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;
57
+
58
+ vec4 patternColor = texture2D(fill_patternTexture, texCoords);
59
+ color.a *= patternColor.a;
60
+ if (!fill_patternMask) {
61
+ color.rgb = patternColor.rgb;
62
+ }
63
+ }
64
+ `
65
+ };
66
+ function getPatternUniforms(opts = {}, uniforms) {
67
+ if ('fillPatternTexture' in opts) {
68
+ const { fillPatternTexture } = opts;
69
+ return {
70
+ fill_patternTexture: fillPatternTexture,
71
+ fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]
72
+ };
73
+ }
74
+ if (opts.viewport) {
75
+ const { viewport, fillPatternMask = true, fillPatternEnabled = true } = opts;
76
+ const { project_uCoordinateOrigin, project_uCoordinateSystem } = uniforms;
77
+ const coordinateOriginCommon = project_uCoordinateSystem === COORDINATE_SYSTEM.CARTESIAN
78
+ ? project_uCoordinateOrigin
79
+ : viewport.projectPosition(project_uCoordinateOrigin);
80
+ return {
81
+ fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
82
+ fill_patternMask: fillPatternMask,
83
+ fill_patternEnabled: fillPatternEnabled
84
+ };
85
+ }
86
+ return {};
87
+ }
88
+ export const patternShaders = {
89
+ name: 'fill-pattern',
90
+ vs: patternVs,
91
+ fs: patternFs,
92
+ inject,
93
+ dependencies: [project],
94
+ getUniforms: getPatternUniforms
95
+ };