@deck.gl/extensions 8.9.11 → 8.9.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +0 -2
- package/dist/es5/fill-style/fill-style-extension.js +1 -4
- package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -2
- package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
- package/dist.min.js +1 -1
- package/package.json +2 -2
- package/src/fill-style/fill-style-extension.ts +1 -2
- package/typed/brushing/brushing.js +83 -0
- package/typed/brushing/shader-module.js +116 -0
- package/typed/clip/clip.js +114 -0
- package/typed/collide/collide-effect.d.ts +1 -1
- package/typed/collide/collide-effect.d.ts.map +1 -1
- package/typed/collide/collide-pass.d.ts +0 -1
- package/typed/collide/collide-pass.d.ts.map +1 -1
- package/typed/collide/collide.d.ts +0 -1
- package/typed/collide/collide.d.ts.map +1 -1
- package/typed/collide/shader-module.d.ts.map +1 -1
- package/typed/data-filter/aggregator.js +98 -0
- package/typed/data-filter/data-filter.js +159 -0
- package/typed/data-filter/shader-module.js +152 -0
- package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
- package/typed/fill-style/fill-style.js +152 -0
- package/typed/fill-style/shaders.glsl.js +95 -0
- package/typed/fp64/fp64.js +34 -0
- package/typed/fp64/project64.glsl.js +100 -0
- package/typed/fp64/project64.js +50 -0
- package/typed/index.js +9 -0
- package/typed/mask/mask.js +48 -0
- package/typed/mask/shader-module.js +73 -0
- package/typed/path-style/path-style.js +107 -0
- package/typed/path-style/shaders.glsl.js +93 -0
- package/typed/terrain/height-map.d.ts +27 -0
- package/typed/terrain/height-map.d.ts.map +1 -0
- package/typed/terrain/shader-module-offset.d.ts +4 -0
- package/typed/terrain/shader-module-offset.d.ts.map +1 -0
- package/typed/terrain/shader-module-source.d.ts +4 -0
- package/typed/terrain/shader-module-source.d.ts.map +1 -0
- package/typed/effect-order.d.ts +0 -6
- package/typed/effect-order.d.ts.map +0 -1
package/dist/dist.dev.js
CHANGED
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@@ -2028,10 +2028,8 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
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}
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finalizeState() {
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const {
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patternTexture,
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emptyTexture
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} = this.state;
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patternTexture?.delete();
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emptyTexture?.delete();
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}
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getPatternFrame(name) {
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@@ -180,10 +180,7 @@ var FillStyleExtension = function (_LayerExtension) {
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}, {
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key: "finalizeState",
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value: function finalizeState() {
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var
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patternTexture = _this$state.patternTexture,
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emptyTexture = _this$state.emptyTexture;
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patternTexture === null || patternTexture === void 0 ? void 0 : patternTexture.delete();
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var emptyTexture = this.state.emptyTexture;
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emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
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}
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}, {
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@@ -1 +1 @@
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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {emptyTexture} = this.state;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
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@@ -141,10 +141,8 @@ export default class FillStyleExtension extends LayerExtension {
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finalizeState() {
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const {
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patternTexture,
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emptyTexture
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} = this.state;
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patternTexture === null || patternTexture === void 0 ? void 0 : patternTexture.delete();
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emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
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-
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Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
|
|
1
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+
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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {emptyTexture} = this.state;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
|
package/dist.min.js
CHANGED
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@@ -1154,7 +1154,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
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1154
1154
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color.rgb = patternColor.rgb;
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1155
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}
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1156
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}
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-
`};function Ao(t,r){if(!t)return{};if("fillPatternTexture"in t){var e=t.fillPatternTexture;return{fill_patternTexture:e,fill_patternTextureSize:[e.width,e.height]}}if("viewport"in t){var n=t.fillPatternMask,i=n===void 0?!0:n,o=t.fillPatternEnabled,a=o===void 0?!0:o,f=r,s=f.project_uCommonOrigin,l=[(0,ee.fp64LowPart)(s[0]),(0,ee.fp64LowPart)(s[1])];return{fill_uvCoordinateOrigin:s.slice(0,2),fill_uvCoordinateOrigin64Low:l,fill_patternMask:i,fill_patternEnabled:a}}return{}}var wr={name:"fill-pattern",vs:To,fs:wo,inject:Mo,dependencies:[ee.project],getUniforms:Ao};function Ro(t){var r=So();return function(){var n=(0,Je.default)(t),i;if(r){var o=(0,Je.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Sr.default)(this,i)}}function So(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Fo={fillPatternEnabled:!0,fillPatternAtlas:{type:"image",value:null,async:!0,parameters:(0,ye.default)({},10241,9729)},fillPatternMapping:{type:"object",value:{},async:!0},fillPatternMask:!0,getFillPattern:{type:"accessor",value:function(r){return r.pattern}},getFillPatternScale:{type:"accessor",value:1},getFillPatternOffset:{type:"accessor",value:[0,0]}},ge=function(t){(0,Rr.default)(e,t);var r=Ro(e);function e(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=n.pattern,o=i===void 0?!1:i;return(0,Mr.default)(this,e),r.call(this,{pattern:o})}return(0,Ar.default)(e,[{key:"isEnabled",value:function(i){return i.getAttributeManager()!==null&&!("pathTesselator"in i.state)}},{key:"getShaders",value:function(i){return i.isEnabled(this)?{modules:[i.opts.pattern&&wr].filter(Boolean)}:null}},{key:"initializeState",value:function(i,o){if(o.isEnabled(this)){var a=this.getAttributeManager();o.opts.pattern&&a.add({fillPatternFrames:{size:4,accessor:"getFillPattern",transform:o.getPatternFrame.bind(this),shaderAttributes:{fillPatternFrames:{divisor:0},instanceFillPatternFrames:{divisor:1}}},fillPatternScales:{size:1,accessor:"getFillPatternScale",defaultValue:1,shaderAttributes:{fillPatternScales:{divisor:0},instanceFillPatternScales:{divisor:1}}},fillPatternOffsets:{size:2,accessor:"getFillPatternOffset",shaderAttributes:{fillPatternOffsets:{divisor:0},instanceFillPatternOffsets:{divisor:1}}}}),this.setState({emptyTexture:new kr.Texture2D(this.context.gl,{data:new Uint8Array(4),width:1,height:1})})}}},{key:"updateState",value:function(i,o){var a=i.props,f=i.oldProps;o.isEnabled(this)&&a.fillPatternMapping&&a.fillPatternMapping!==f.fillPatternMapping&&this.getAttributeManager().invalidate("getFillPattern")}},{key:"draw",value:function(i,o){if(o.isEnabled(this)){var a=this.props.fillPatternAtlas;this.setModuleParameters({fillPatternTexture:a||this.state.emptyTexture})}}},{key:"finalizeState",value:function(){var i=this.state
|
|
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+
`};function Ao(t,r){if(!t)return{};if("fillPatternTexture"in t){var e=t.fillPatternTexture;return{fill_patternTexture:e,fill_patternTextureSize:[e.width,e.height]}}if("viewport"in t){var n=t.fillPatternMask,i=n===void 0?!0:n,o=t.fillPatternEnabled,a=o===void 0?!0:o,f=r,s=f.project_uCommonOrigin,l=[(0,ee.fp64LowPart)(s[0]),(0,ee.fp64LowPart)(s[1])];return{fill_uvCoordinateOrigin:s.slice(0,2),fill_uvCoordinateOrigin64Low:l,fill_patternMask:i,fill_patternEnabled:a}}return{}}var wr={name:"fill-pattern",vs:To,fs:wo,inject:Mo,dependencies:[ee.project],getUniforms:Ao};function Ro(t){var r=So();return function(){var n=(0,Je.default)(t),i;if(r){var o=(0,Je.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Sr.default)(this,i)}}function So(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Fo={fillPatternEnabled:!0,fillPatternAtlas:{type:"image",value:null,async:!0,parameters:(0,ye.default)({},10241,9729)},fillPatternMapping:{type:"object",value:{},async:!0},fillPatternMask:!0,getFillPattern:{type:"accessor",value:function(r){return r.pattern}},getFillPatternScale:{type:"accessor",value:1},getFillPatternOffset:{type:"accessor",value:[0,0]}},ge=function(t){(0,Rr.default)(e,t);var r=Ro(e);function e(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=n.pattern,o=i===void 0?!1:i;return(0,Mr.default)(this,e),r.call(this,{pattern:o})}return(0,Ar.default)(e,[{key:"isEnabled",value:function(i){return i.getAttributeManager()!==null&&!("pathTesselator"in i.state)}},{key:"getShaders",value:function(i){return i.isEnabled(this)?{modules:[i.opts.pattern&&wr].filter(Boolean)}:null}},{key:"initializeState",value:function(i,o){if(o.isEnabled(this)){var a=this.getAttributeManager();o.opts.pattern&&a.add({fillPatternFrames:{size:4,accessor:"getFillPattern",transform:o.getPatternFrame.bind(this),shaderAttributes:{fillPatternFrames:{divisor:0},instanceFillPatternFrames:{divisor:1}}},fillPatternScales:{size:1,accessor:"getFillPatternScale",defaultValue:1,shaderAttributes:{fillPatternScales:{divisor:0},instanceFillPatternScales:{divisor:1}}},fillPatternOffsets:{size:2,accessor:"getFillPatternOffset",shaderAttributes:{fillPatternOffsets:{divisor:0},instanceFillPatternOffsets:{divisor:1}}}}),this.setState({emptyTexture:new kr.Texture2D(this.context.gl,{data:new Uint8Array(4),width:1,height:1})})}}},{key:"updateState",value:function(i,o){var a=i.props,f=i.oldProps;o.isEnabled(this)&&a.fillPatternMapping&&a.fillPatternMapping!==f.fillPatternMapping&&this.getAttributeManager().invalidate("getFillPattern")}},{key:"draw",value:function(i,o){if(o.isEnabled(this)){var a=this.props.fillPatternAtlas;this.setModuleParameters({fillPatternTexture:a||this.state.emptyTexture})}}},{key:"finalizeState",value:function(){var i=this.state.emptyTexture;i?.delete()}},{key:"getPatternFrame",value:function(i){var o=this.getCurrentLayer().props.fillPatternMapping,a=o&&o[i];return a?[a.x,a.y,a.width,a.height]:[0,0,0,0]}}]),e}(Fr.LayerExtension);(0,ye.default)(ge,"defaultProps",Fo);(0,ye.default)(ge,"extensionName","FillStyleExtension");var Cr=u(x()),Ir=u(b()),Lr=u(w()),Nr=u(M()),Qe=u(T()),et=u(P()),Br=u(y());function ko(t){var r=Co();return function(){var n=(0,Qe.default)(t),i;if(r){var o=(0,Qe.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Nr.default)(this,i)}}function Co(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Io={clipBounds:[0,0,1,1],clipByInstance:void 0},Dr=`
|
|
1158
1158
|
uniform vec4 clip_bounds;
|
|
1159
1159
|
|
|
1160
1160
|
bool clip_isInBounds(vec2 position) {
|
package/package.json
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
"name": "@deck.gl/extensions",
|
|
3
3
|
"description": "Plug-and-play functionalities for deck.gl layers",
|
|
4
4
|
"license": "MIT",
|
|
5
|
-
"version": "8.9.
|
|
5
|
+
"version": "8.9.12",
|
|
6
6
|
"publishConfig": {
|
|
7
7
|
"access": "public"
|
|
8
8
|
},
|
|
@@ -40,5 +40,5 @@
|
|
|
40
40
|
"@math.gl/web-mercator": "^3.6.2",
|
|
41
41
|
"gl-matrix": "^3.0.0"
|
|
42
42
|
},
|
|
43
|
-
"gitHead": "
|
|
43
|
+
"gitHead": "284ba5a0c69008c1cdd23e25c5b7830e1a63a134"
|
|
44
44
|
}
|
|
@@ -185,8 +185,7 @@ export default class FillStyleExtension extends LayerExtension<FillStyleExtensio
|
|
|
185
185
|
}
|
|
186
186
|
|
|
187
187
|
finalizeState(this: Layer<FillStyleExtensionProps>) {
|
|
188
|
-
const {
|
|
189
|
-
patternTexture?.delete();
|
|
188
|
+
const {emptyTexture} = this.state;
|
|
190
189
|
emptyTexture?.delete();
|
|
191
190
|
}
|
|
192
191
|
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
+
//
|
|
3
|
+
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
+
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
+
// in the Software without restriction, including without limitation the rights
|
|
6
|
+
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
+
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
+
// furnished to do so, subject to the following conditions:
|
|
9
|
+
//
|
|
10
|
+
// The above copyright notice and this permission notice shall be included in
|
|
11
|
+
// all copies or substantial portions of the Software.
|
|
12
|
+
//
|
|
13
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
+
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
+
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
+
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
+
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
+
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
+
// THE SOFTWARE.
|
|
20
|
+
import { LayerExtension } from '@deck.gl/core';
|
|
21
|
+
import shaderModule from './shader-module';
|
|
22
|
+
const defaultProps = {
|
|
23
|
+
getBrushingTarget: { type: 'accessor', value: [0, 0] },
|
|
24
|
+
brushingTarget: 'source',
|
|
25
|
+
brushingEnabled: true,
|
|
26
|
+
brushingRadius: 10000
|
|
27
|
+
};
|
|
28
|
+
export default class BrushingExtension extends LayerExtension {
|
|
29
|
+
getShaders(extension) {
|
|
30
|
+
return {
|
|
31
|
+
modules: [shaderModule]
|
|
32
|
+
};
|
|
33
|
+
}
|
|
34
|
+
initializeState(context, extension) {
|
|
35
|
+
const attributeManager = this.getAttributeManager();
|
|
36
|
+
if (attributeManager) {
|
|
37
|
+
attributeManager.add({
|
|
38
|
+
brushingTargets: {
|
|
39
|
+
size: 2,
|
|
40
|
+
accessor: 'getBrushingTarget',
|
|
41
|
+
// Hack: extension's defaultProps is not merged with the layer's defaultProps,
|
|
42
|
+
// So we can't use the standard accessor when the prop is undefined
|
|
43
|
+
update: !this.props.getBrushingTarget && extension.useConstantTargetPositions,
|
|
44
|
+
shaderAttributes: {
|
|
45
|
+
brushingTargets: {
|
|
46
|
+
divisor: 0
|
|
47
|
+
},
|
|
48
|
+
instanceBrushingTargets: {
|
|
49
|
+
divisor: 1
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
// Trigger redraw when mouse moves
|
|
56
|
+
// TODO - expose this in a better way
|
|
57
|
+
extension.onMouseMove = () => {
|
|
58
|
+
this.getCurrentLayer().setNeedsRedraw();
|
|
59
|
+
};
|
|
60
|
+
if (this.context.deck) {
|
|
61
|
+
this.context.deck.eventManager.on({
|
|
62
|
+
pointermove: extension.onMouseMove,
|
|
63
|
+
pointerleave: extension.onMouseMove
|
|
64
|
+
});
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
finalizeState(extension) {
|
|
68
|
+
// Remove event listeners
|
|
69
|
+
if (this.context.deck) {
|
|
70
|
+
this.context.deck.eventManager.off({
|
|
71
|
+
pointermove: extension.onMouseMove,
|
|
72
|
+
pointerleave: extension.onMouseMove
|
|
73
|
+
});
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
useConstantTargetPositions(attribute) {
|
|
77
|
+
attribute.constant = true;
|
|
78
|
+
attribute.value = new Float32Array(2);
|
|
79
|
+
return;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
BrushingExtension.extensionName = 'BrushingExtension';
|
|
83
|
+
BrushingExtension.defaultProps = defaultProps;
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
// Copyright (c) 2015-2017 Uber Technologies, Inc.
|
|
2
|
+
//
|
|
3
|
+
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
+
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
+
// in the Software without restriction, including without limitation the rights
|
|
6
|
+
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
+
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
+
// furnished to do so, subject to the following conditions:
|
|
9
|
+
//
|
|
10
|
+
// The above copyright notice and this permission notice shall be included in
|
|
11
|
+
// all copies or substantial portions of the Software.
|
|
12
|
+
//
|
|
13
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
+
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
+
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
+
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
+
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
+
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
+
// THE SOFTWARE.
|
|
20
|
+
import { project } from '@deck.gl/core';
|
|
21
|
+
const vs = `
|
|
22
|
+
uniform bool brushing_enabled;
|
|
23
|
+
uniform int brushing_target;
|
|
24
|
+
uniform vec2 brushing_mousePos;
|
|
25
|
+
uniform float brushing_radius;
|
|
26
|
+
|
|
27
|
+
#ifdef NON_INSTANCED_MODEL
|
|
28
|
+
attribute vec2 brushingTargets;
|
|
29
|
+
#else
|
|
30
|
+
attribute vec2 instanceBrushingTargets;
|
|
31
|
+
#endif
|
|
32
|
+
|
|
33
|
+
varying float brushing_isVisible;
|
|
34
|
+
|
|
35
|
+
bool brushing_isPointInRange(vec2 position) {
|
|
36
|
+
if (!brushing_enabled) {
|
|
37
|
+
return true;
|
|
38
|
+
}
|
|
39
|
+
vec2 source_commonspace = project_position(position);
|
|
40
|
+
vec2 target_commonspace = project_position(brushing_mousePos);
|
|
41
|
+
float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);
|
|
42
|
+
|
|
43
|
+
return distance <= brushing_radius;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {
|
|
47
|
+
return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
void brushing_setVisible(bool visible) {
|
|
51
|
+
brushing_isVisible = float(visible);
|
|
52
|
+
}
|
|
53
|
+
`;
|
|
54
|
+
const fs = `
|
|
55
|
+
uniform bool brushing_enabled;
|
|
56
|
+
varying float brushing_isVisible;
|
|
57
|
+
`;
|
|
58
|
+
const TARGET = {
|
|
59
|
+
source: 0,
|
|
60
|
+
target: 1,
|
|
61
|
+
custom: 2,
|
|
62
|
+
source_target: 3
|
|
63
|
+
};
|
|
64
|
+
const inject = {
|
|
65
|
+
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
66
|
+
vec2 brushingTarget;
|
|
67
|
+
vec2 brushingSource;
|
|
68
|
+
if (brushing_target == 3) {
|
|
69
|
+
brushingTarget = geometry.worldPositionAlt.xy;
|
|
70
|
+
brushingSource = geometry.worldPosition.xy;
|
|
71
|
+
} else if (brushing_target == 0) {
|
|
72
|
+
brushingTarget = geometry.worldPosition.xy;
|
|
73
|
+
} else if (brushing_target == 1) {
|
|
74
|
+
brushingTarget = geometry.worldPositionAlt.xy;
|
|
75
|
+
} else {
|
|
76
|
+
#ifdef NON_INSTANCED_MODEL
|
|
77
|
+
brushingTarget = brushingTargets;
|
|
78
|
+
#else
|
|
79
|
+
brushingTarget = instanceBrushingTargets;
|
|
80
|
+
#endif
|
|
81
|
+
}
|
|
82
|
+
bool visible;
|
|
83
|
+
if (brushing_target == 3) {
|
|
84
|
+
visible = brushing_arePointsInRange(brushingSource, brushingTarget);
|
|
85
|
+
} else {
|
|
86
|
+
visible = brushing_isPointInRange(brushingTarget);
|
|
87
|
+
}
|
|
88
|
+
brushing_setVisible(visible);
|
|
89
|
+
`,
|
|
90
|
+
'fs:DECKGL_FILTER_COLOR': `
|
|
91
|
+
if (brushing_enabled && brushing_isVisible < 0.5) {
|
|
92
|
+
discard;
|
|
93
|
+
}
|
|
94
|
+
`
|
|
95
|
+
};
|
|
96
|
+
export default {
|
|
97
|
+
name: 'brushing',
|
|
98
|
+
dependencies: [project],
|
|
99
|
+
vs,
|
|
100
|
+
fs,
|
|
101
|
+
inject,
|
|
102
|
+
getUniforms: opts => {
|
|
103
|
+
if (!opts || !opts.viewport) {
|
|
104
|
+
return {};
|
|
105
|
+
}
|
|
106
|
+
const { brushingEnabled = true, brushingRadius = 10000, brushingTarget = 'source', mousePosition, viewport } = opts;
|
|
107
|
+
return {
|
|
108
|
+
brushing_enabled: Boolean(brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)),
|
|
109
|
+
brushing_radius: brushingRadius,
|
|
110
|
+
brushing_target: TARGET[brushingTarget] || 0,
|
|
111
|
+
brushing_mousePos: mousePosition
|
|
112
|
+
? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])
|
|
113
|
+
: [0, 0]
|
|
114
|
+
};
|
|
115
|
+
}
|
|
116
|
+
};
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
+
//
|
|
3
|
+
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
+
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
+
// in the Software without restriction, including without limitation the rights
|
|
6
|
+
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
+
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
+
// furnished to do so, subject to the following conditions:
|
|
9
|
+
//
|
|
10
|
+
// The above copyright notice and this permission notice shall be included in
|
|
11
|
+
// all copies or substantial portions of the Software.
|
|
12
|
+
//
|
|
13
|
+
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
+
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
+
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
+
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
+
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
+
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
+
// THE SOFTWARE.
|
|
20
|
+
import { LayerExtension } from '@deck.gl/core';
|
|
21
|
+
const defaultProps = {
|
|
22
|
+
clipBounds: [0, 0, 1, 1]
|
|
23
|
+
};
|
|
24
|
+
const shaderFunction = `
|
|
25
|
+
uniform vec4 clip_bounds;
|
|
26
|
+
|
|
27
|
+
bool clip_isInBounds(vec2 position) {
|
|
28
|
+
return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];
|
|
29
|
+
}
|
|
30
|
+
`;
|
|
31
|
+
/*
|
|
32
|
+
* The vertex-shader version clips geometries by their anchor position
|
|
33
|
+
* e.g. ScatterplotLayer - show if the center of a circle is within bounds
|
|
34
|
+
*/
|
|
35
|
+
const shaderModuleVs = {
|
|
36
|
+
name: 'clip-vs',
|
|
37
|
+
vs: shaderFunction
|
|
38
|
+
};
|
|
39
|
+
const injectionVs = {
|
|
40
|
+
'vs:#decl': `
|
|
41
|
+
varying float clip_isVisible;
|
|
42
|
+
`,
|
|
43
|
+
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
44
|
+
clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));
|
|
45
|
+
`,
|
|
46
|
+
'fs:#decl': `
|
|
47
|
+
varying float clip_isVisible;
|
|
48
|
+
`,
|
|
49
|
+
'fs:DECKGL_FILTER_COLOR': `
|
|
50
|
+
if (clip_isVisible < 0.5) discard;
|
|
51
|
+
`
|
|
52
|
+
};
|
|
53
|
+
/*
|
|
54
|
+
* The fragment-shader version clips pixels at the bounds
|
|
55
|
+
* e.g. PolygonLayer - show the part of the polygon that intersect with the bounds
|
|
56
|
+
*/
|
|
57
|
+
const shaderModuleFs = {
|
|
58
|
+
name: 'clip-fs',
|
|
59
|
+
fs: shaderFunction
|
|
60
|
+
};
|
|
61
|
+
const injectionFs = {
|
|
62
|
+
'vs:#decl': `
|
|
63
|
+
varying vec2 clip_commonPosition;
|
|
64
|
+
`,
|
|
65
|
+
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
66
|
+
clip_commonPosition = geometry.position.xy;
|
|
67
|
+
`,
|
|
68
|
+
'fs:#decl': `
|
|
69
|
+
varying vec2 clip_commonPosition;
|
|
70
|
+
`,
|
|
71
|
+
'fs:DECKGL_FILTER_COLOR': `
|
|
72
|
+
if (!clip_isInBounds(clip_commonPosition)) discard;
|
|
73
|
+
`
|
|
74
|
+
};
|
|
75
|
+
export default class ClipExtension extends LayerExtension {
|
|
76
|
+
getShaders() {
|
|
77
|
+
// If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)
|
|
78
|
+
// Otherwise, the object is trimmed by the clip bounds (done by fragment shader)
|
|
79
|
+
// Default behavior: consider a layer instanced if it has attribute `instancePositions`
|
|
80
|
+
let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;
|
|
81
|
+
// Users can override by setting the `clipByInstance` prop
|
|
82
|
+
if ('clipByInstance' in this.props) {
|
|
83
|
+
clipByInstance = this.props.clipByInstance;
|
|
84
|
+
}
|
|
85
|
+
this.state.clipByInstance = clipByInstance;
|
|
86
|
+
return clipByInstance
|
|
87
|
+
? {
|
|
88
|
+
modules: [shaderModuleVs],
|
|
89
|
+
inject: injectionVs
|
|
90
|
+
}
|
|
91
|
+
: {
|
|
92
|
+
modules: [shaderModuleFs],
|
|
93
|
+
inject: injectionFs
|
|
94
|
+
};
|
|
95
|
+
}
|
|
96
|
+
draw({ uniforms }) {
|
|
97
|
+
const { clipBounds = defaultProps.clipBounds } = this.props;
|
|
98
|
+
if (this.state.clipByInstance) {
|
|
99
|
+
uniforms.clip_bounds = clipBounds;
|
|
100
|
+
}
|
|
101
|
+
else {
|
|
102
|
+
const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);
|
|
103
|
+
const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);
|
|
104
|
+
uniforms.clip_bounds = [
|
|
105
|
+
Math.min(corner0[0], corner1[0]),
|
|
106
|
+
Math.min(corner0[1], corner1[1]),
|
|
107
|
+
Math.max(corner0[0], corner1[0]),
|
|
108
|
+
Math.max(corner0[1], corner1[1])
|
|
109
|
+
];
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
ClipExtension.extensionName = 'ClipExtension';
|
|
114
|
+
ClipExtension.defaultProps = defaultProps;
|
|
@@ -10,7 +10,7 @@ export default class CollideEffect implements Effect {
|
|
|
10
10
|
private collideFBOs;
|
|
11
11
|
private dummyCollideMap?;
|
|
12
12
|
private lastViewport?;
|
|
13
|
-
preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views,
|
|
13
|
+
preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
|
|
14
14
|
private _render;
|
|
15
15
|
/**
|
|
16
16
|
* Group layers by collideGroup
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collide-effect.d.ts","sourceRoot":"","sources":["../../src/collide/collide-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,aAAc,YAAW,MAAM;IAClD,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,
|
|
1
|
+
{"version":3,"file":"collide-effect.d.ts","sourceRoot":"","sources":["../../src/collide/collide-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,aAAc,YAAW,MAAM;IAClD,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAuDP,OAAO,CAAC,OAAO;IA0Df;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAsC5B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,UAAU,EAAE,WAAW,CAAC;QACxB,eAAe,EAAE,SAAS,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,MAAM;IAyBzD,UAAU,CAAC,YAAY,EAAE,MAAM;CAQhC"}
|
|
@@ -3,7 +3,6 @@ import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/cor
|
|
|
3
3
|
declare type CollidePassRenderOptions = LayersPassRenderOptions & {};
|
|
4
4
|
export default class CollidePass extends LayersPass {
|
|
5
5
|
renderCollideMap(target: Framebuffer, options: CollidePassRenderOptions): any;
|
|
6
|
-
shouldDrawLayer(layer: any): any;
|
|
7
6
|
getModuleParameters(): {
|
|
8
7
|
drawToCollideMap: boolean;
|
|
9
8
|
pickingActive: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collide-pass.d.ts","sourceRoot":"","sources":["../../src/collide/collide-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,wBAAwB,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAE7D,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,UAAU;IACjD,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,wBAAwB;
|
|
1
|
+
{"version":3,"file":"collide-pass.d.ts","sourceRoot":"","sources":["../../src/collide/collide-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,wBAAwB,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAE7D,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,UAAU;IACjD,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,wBAAwB;IAmBvE,mBAAmB;;;;;;CASpB"}
|
|
@@ -33,7 +33,6 @@ export default class CollideExtension extends LayerExtension {
|
|
|
33
33
|
collideTestProps: {};
|
|
34
34
|
};
|
|
35
35
|
static extensionName: string;
|
|
36
|
-
isEnabled(layer: Layer<CollideExtensionProps>): boolean;
|
|
37
36
|
getShaders(this: Layer<CollideExtensionProps>): any;
|
|
38
37
|
draw(this: Layer<CollideExtensionProps>, { uniforms, context, moduleParameters }: any): void;
|
|
39
38
|
initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,
|
|
1
|
+
{"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAanF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkB1F,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,OAAO;CAGnE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;
|
|
1
|
+
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAwGjE,wBAMkB"}
|