@deck.gl/extensions 8.9.0-beta.2 → 8.9.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +279 -458
- package/dist/es5/{collide/collide-effect.js → collision-filter/collision-filter-effect.js} +78 -71
- package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -0
- package/dist/es5/{collide/collide-pass.js → collision-filter/collision-filter-pass.js} +13 -13
- package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -0
- package/dist/es5/{collide/collide.js → collision-filter/collision-filter.js} +30 -30
- package/dist/es5/collision-filter/collision-filter.js.map +1 -0
- package/dist/es5/collision-filter/shader-module.js +39 -0
- package/dist/es5/collision-filter/shader-module.js.map +1 -0
- package/dist/es5/index.js +4 -4
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/mask/mask-effect.js +14 -7
- package/dist/es5/mask/mask-effect.js.map +1 -1
- package/dist/es5/terrain/height-map-builder.js +1 -1
- package/dist/es5/terrain/height-map-builder.js.map +1 -1
- package/dist/es5/terrain/shader-module.js.map +1 -1
- package/dist/es5/terrain/terrain-cover.js +1 -1
- package/dist/es5/terrain/terrain-cover.js.map +1 -1
- package/dist/es5/terrain/terrain-effect.js +5 -5
- package/dist/es5/terrain/terrain-effect.js.map +1 -1
- package/dist/es5/terrain/terrain.js +7 -7
- package/dist/es5/terrain/terrain.js.map +1 -1
- package/dist/es5/{common → utils}/projection-utils.js +3 -1
- package/dist/es5/utils/projection-utils.js.map +1 -0
- package/dist/esm/{collide/collide-effect.js → collision-filter/collision-filter-effect.js} +69 -64
- package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -0
- package/dist/esm/{collide/collide-pass.js → collision-filter/collision-filter-pass.js} +5 -5
- package/dist/esm/collision-filter/collision-filter-pass.js.map +1 -0
- package/dist/esm/collision-filter/collision-filter.js +78 -0
- package/dist/esm/collision-filter/collision-filter.js.map +1 -0
- package/dist/esm/collision-filter/shader-module.js +32 -0
- package/dist/esm/collision-filter/shader-module.js.map +1 -0
- package/dist/esm/index.js +2 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/mask/mask-effect.js +13 -7
- package/dist/esm/mask/mask-effect.js.map +1 -1
- package/dist/esm/terrain/height-map-builder.js +1 -1
- package/dist/esm/terrain/height-map-builder.js.map +1 -1
- package/dist/esm/terrain/shader-module.js.map +1 -1
- package/dist/esm/terrain/terrain-cover.js +1 -1
- package/dist/esm/terrain/terrain-cover.js.map +1 -1
- package/dist/esm/terrain/terrain-effect.js +5 -5
- package/dist/esm/terrain/terrain-effect.js.map +1 -1
- package/dist/esm/terrain/terrain.js +7 -7
- package/dist/esm/terrain/terrain.js.map +1 -1
- package/dist/esm/{common → utils}/projection-utils.js +3 -1
- package/dist/esm/utils/projection-utils.js.map +1 -0
- package/dist.min.js +59 -62
- package/package.json +2 -2
- package/src/{collide/collide-effect.ts → collision-filter/collision-filter-effect.ts} +80 -77
- package/src/{collide/collide-pass.ts → collision-filter/collision-filter-pass.ts} +6 -6
- package/src/collision-filter/collision-filter.ts +83 -0
- package/src/collision-filter/shader-module.ts +113 -0
- package/src/index.ts +3 -3
- package/src/mask/mask-effect.ts +21 -12
- package/src/terrain/height-map-builder.ts +2 -2
- package/src/terrain/shader-module.ts +4 -1
- package/src/terrain/terrain-cover.ts +2 -2
- package/src/terrain/terrain-effect.ts +5 -5
- package/src/terrain/terrain.ts +10 -10
- package/src/{common → utils}/projection-utils.ts +4 -2
- package/typed/collision-filter/collision-filter-effect.d.ts +28 -0
- package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -0
- package/typed/collision-filter/collision-filter-pass.d.ts +14 -0
- package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -0
- package/typed/collision-filter/collision-filter.d.ts +41 -0
- package/typed/collision-filter/collision-filter.d.ts.map +1 -0
- package/typed/collision-filter/shader-module.d.ts +4 -0
- package/typed/collision-filter/shader-module.d.ts.map +1 -0
- package/typed/index.d.ts +3 -3
- package/typed/index.d.ts.map +1 -1
- package/typed/mask/mask-effect.d.ts +2 -2
- package/typed/mask/mask-effect.d.ts.map +1 -1
- package/typed/terrain/height-map-builder.d.ts +2 -2
- package/typed/terrain/height-map-builder.d.ts.map +1 -1
- package/typed/terrain/shader-module.d.ts +1 -1
- package/typed/terrain/shader-module.d.ts.map +1 -1
- package/typed/terrain/terrain-cover.d.ts +2 -2
- package/typed/terrain/terrain-cover.d.ts.map +1 -1
- package/typed/terrain/terrain.d.ts +2 -2
- package/typed/terrain/terrain.d.ts.map +1 -1
- package/typed/utils/projection-utils.d.ts +27 -0
- package/typed/utils/projection-utils.d.ts.map +1 -0
- package/dist/es5/collide/collide-effect.js.map +0 -1
- package/dist/es5/collide/collide-pass.js.map +0 -1
- package/dist/es5/collide/collide.js.map +0 -1
- package/dist/es5/collide/shader-module.js +0 -39
- package/dist/es5/collide/shader-module.js.map +0 -1
- package/dist/es5/common/projection-utils.js.map +0 -1
- package/dist/es5/mask/utils.js +0 -136
- package/dist/es5/mask/utils.js.map +0 -1
- package/dist/esm/collide/collide-effect.js.map +0 -1
- package/dist/esm/collide/collide-pass.js.map +0 -1
- package/dist/esm/collide/collide.js +0 -78
- package/dist/esm/collide/collide.js.map +0 -1
- package/dist/esm/collide/shader-module.js +0 -32
- package/dist/esm/collide/shader-module.js.map +0 -1
- package/dist/esm/common/projection-utils.js.map +0 -1
- package/dist/esm/mask/utils.js +0 -109
- package/dist/esm/mask/utils.js.map +0 -1
- package/src/collide/collide.ts +0 -79
- package/src/collide/shader-module.ts +0 -113
- package/src/mask/utils.ts +0 -148
package/package.json
CHANGED
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@@ -2,7 +2,7 @@
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"name": "@deck.gl/extensions",
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"description": "Plug-and-play functionalities for deck.gl layers",
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"license": "MIT",
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-
"version": "8.9.0-beta.
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"version": "8.9.0-beta.3",
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"publishConfig": {
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"access": "public"
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},
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@@ -40,5 +40,5 @@
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"@math.gl/web-mercator": "^3.6.2",
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"gl-matrix": "^3.0.0"
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},
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"gitHead": "
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"gitHead": "da509f9b00415a8d0700951663b65b59077c0cae"
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}
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@@ -2,35 +2,35 @@ import {Framebuffer, Renderbuffer, Texture2D, cssToDeviceRatio} from '@luma.gl/c
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import {equals} from '@math.gl/core';
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import {_deepEqual as deepEqual} from '@deck.gl/core';
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import type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';
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-
import
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import CollisionFilterPass from './collision-filter-pass';
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import MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';
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// import {debugFBO} from '../utils/debug';
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type
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type CollisionFilterExtensionProps = {
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collisionTestProps?: {};
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collisionGroup: string;
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};
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// Factor by which to downscale
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// Factor by which to downscale Collision FBO relative to canvas
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const DOWNSCALE = 2;
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type RenderInfo = {
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layers: Layer<
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collisionGroup: string;
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layers: Layer<CollisionFilterExtensionProps>[];
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layerBounds: ([number[], number[]] | null)[];
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allLayersLoaded: boolean;
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};
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-
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id = 'collide-effect';
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export default class CollisionFilterEffect implements Effect {
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id = 'collision-filter-effect';
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props = null;
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useInPicking = true;
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order = 1;
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private channels: Record<string, RenderInfo> = {};
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private
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private
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private
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private collisionFilterPass?: CollisionFilterPass;
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private collisionFBOs: Record<string, Framebuffer> = {};
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private dummyCollisionMap?: Texture2D;
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private lastViewport?: Viewport;
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preRender(
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preRenderStats = {}
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}: PreRenderOptions
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): void {
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if (!this.
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this.
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if (!this.dummyCollisionMap) {
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this.dummyCollisionMap = new Texture2D(gl, {width: 1, height: 1});
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}
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if (isPicking) {
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return;
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}
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const
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const collisionLayers = layers.filter(
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// @ts-ignore
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({props: {visible,
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) as Layer<
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if (
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({props: {visible, collisionEnabled}}) => visible && collisionEnabled
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) as Layer<CollisionFilterExtensionProps>[];
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if (collisionLayers.length === 0) {
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this.channels = {};
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return;
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}
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if (!this.
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this.
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if (!this.collisionFilterPass) {
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this.collisionFilterPass = new CollisionFilterPass(gl, {id: 'default-collision-filter'});
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}
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// Detect if mask has rendered. TODO: better dependency system for Effects
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const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;
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// Collect layers to render
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const channels = this.
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const channels = this._groupByCollisionGroup(gl, collisionLayers);
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const viewport = viewports[0];
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const viewportChanged =
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!this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
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// Resize framebuffers to match canvas
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for (const
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const
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const renderInfo = channels[
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for (const collisionGroup in channels) {
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const collisionFBO = this.collisionFBOs[collisionGroup];
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const renderInfo = channels[collisionGroup];
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collisionFBO.resize({
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width: gl.canvas.width / DOWNSCALE,
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height: gl.canvas.height / DOWNSCALE
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});
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});
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}
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// debugFBO(this.
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// debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});
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}
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private _render(
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viewportChanged: boolean;
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}
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) {
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const {
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const oldRenderInfo = this.channels[
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const {collisionGroup} = renderInfo;
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const oldRenderInfo = this.channels[collisionGroup];
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}
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// If sublayers have changed
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!deepEqual(oldRenderInfo.layers, renderInfo.layers, 0) ||
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// If a sublayer's bounds have been updated
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renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i]))
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renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||
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// If a sublayer's isLoaded state has been updated
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renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||
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// Some prop is in transition
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renderInfo.layers.some(layer => layer.props.transitions);
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this.channels[
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this.channels[collisionGroup] = renderInfo;
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if (needsRender) {
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this.lastViewport = viewport;
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const
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const collisionFBO = this.collisionFBOs[collisionGroup];
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// Rerender
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this.
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pass: '
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// Rerender collision FBO
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this.collisionFilterPass!.renderCollisionMap(collisionFBO, {
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pass: 'collision-filter',
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isPicking: true,
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layers: renderInfo.layers,
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effects,
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views,
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moduleParameters: {
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// To avoid feedback loop forming between Framebuffer and active Texture.
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devicePixelRatio: cssToDeviceRatio(
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dummyCollisionMap: this.dummyCollisionMap,
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devicePixelRatio: cssToDeviceRatio(collisionFBO.gl) / DOWNSCALE
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}
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});
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}
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}
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/**
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* Group layers by
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* Group layers by collisionGroup
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* Returns a map from collisionGroup to render info
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*/
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private _groupByCollisionGroup(
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collisionLayers: Layer<CollisionFilterExtensionProps>[]
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): Record<string, RenderInfo> {
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const channelMap = {};
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const {
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let channelInfo = channelMap[
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for (const layer of collisionLayers) {
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const {collisionGroup} = layer.props;
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let channelInfo = channelMap[collisionGroup];
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if (!channelInfo) {
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channelInfo = {
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layers: [],
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layerBounds: []
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};
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channelMap[collideGroup] = channelInfo;
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channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};
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channelMap[collisionGroup] = channelInfo;
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}
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channelInfo.layers.push(layer);
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channelInfo.layerBounds.push(layer.getBounds());
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if (!layer.isLoaded) {
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channelInfo.allLayersLoaded = false;
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}
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}
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// Create any new passes and remove any old ones
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for (const
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if (!this.
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this.createFBO(gl,
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for (const collisionGroup of Object.keys(channelMap)) {
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if (!this.collisionFBOs[collisionGroup]) {
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this.createFBO(gl, collisionGroup);
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}
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if (!this.channels[
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this.channels[
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if (!this.channels[collisionGroup]) {
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this.channels[collisionGroup] = channelMap[collisionGroup];
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}
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}
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for (const
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-
this.destroyFBO(
|
|
197
|
+
for (const collisionGroup of Object.keys(this.collisionFBOs)) {
|
|
198
|
+
if (!channelMap[collisionGroup]) {
|
|
199
|
+
this.destroyFBO(collisionGroup);
|
|
197
200
|
}
|
|
198
201
|
}
|
|
199
202
|
|
|
@@ -201,30 +204,30 @@ export default class CollideEffect implements Effect {
|
|
|
201
204
|
}
|
|
202
205
|
|
|
203
206
|
getModuleParameters(layer: Layer): {
|
|
204
|
-
|
|
205
|
-
|
|
207
|
+
collisionFBO: Framebuffer;
|
|
208
|
+
dummyCollisionMap: Texture2D;
|
|
206
209
|
} {
|
|
207
|
-
const {
|
|
208
|
-
const {
|
|
209
|
-
return {
|
|
210
|
+
const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;
|
|
211
|
+
const {collisionFBOs, dummyCollisionMap} = this;
|
|
212
|
+
return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap};
|
|
210
213
|
}
|
|
211
214
|
|
|
212
215
|
cleanup(): void {
|
|
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|
-
if (this.
|
|
214
|
-
this.
|
|
215
|
-
this.
|
|
216
|
+
if (this.dummyCollisionMap) {
|
|
217
|
+
this.dummyCollisionMap.delete();
|
|
218
|
+
this.dummyCollisionMap = undefined;
|
|
216
219
|
}
|
|
217
220
|
this.channels = {};
|
|
218
|
-
for (const
|
|
219
|
-
this.destroyFBO(
|
|
221
|
+
for (const collisionGroup of Object.keys(this.collisionFBOs)) {
|
|
222
|
+
this.destroyFBO(collisionGroup);
|
|
220
223
|
}
|
|
221
|
-
this.
|
|
224
|
+
this.collisionFBOs = {};
|
|
222
225
|
this.lastViewport = undefined;
|
|
223
226
|
}
|
|
224
227
|
|
|
225
|
-
createFBO(gl: WebGLRenderingContext,
|
|
228
|
+
createFBO(gl: WebGLRenderingContext, collisionGroup: string) {
|
|
226
229
|
const {width, height} = gl.canvas;
|
|
227
|
-
const
|
|
230
|
+
const collisionMap = new Texture2D(gl, {
|
|
228
231
|
width,
|
|
229
232
|
height,
|
|
230
233
|
parameters: {
|
|
@@ -236,23 +239,23 @@ export default class CollideEffect implements Effect {
|
|
|
236
239
|
});
|
|
237
240
|
|
|
238
241
|
const depthBuffer = new Renderbuffer(gl, {format: gl.DEPTH_COMPONENT16, width, height});
|
|
239
|
-
this.
|
|
240
|
-
id: `
|
|
242
|
+
this.collisionFBOs[collisionGroup] = new Framebuffer(gl, {
|
|
243
|
+
id: `Collision-${collisionGroup}`,
|
|
241
244
|
width,
|
|
242
245
|
height,
|
|
243
246
|
attachments: {
|
|
244
|
-
[gl.COLOR_ATTACHMENT0]:
|
|
247
|
+
[gl.COLOR_ATTACHMENT0]: collisionMap,
|
|
245
248
|
[gl.DEPTH_ATTACHMENT]: depthBuffer
|
|
246
249
|
}
|
|
247
250
|
});
|
|
248
251
|
}
|
|
249
252
|
|
|
250
|
-
destroyFBO(
|
|
251
|
-
const fbo = this.
|
|
253
|
+
destroyFBO(collisionGroup: string) {
|
|
254
|
+
const fbo = this.collisionFBOs[collisionGroup];
|
|
252
255
|
for (const attachment of Object.values(fbo.attachments as Texture2D[])) {
|
|
253
256
|
attachment.delete();
|
|
254
257
|
}
|
|
255
258
|
fbo.delete();
|
|
256
|
-
delete this.
|
|
259
|
+
delete this.collisionFBOs[collisionGroup];
|
|
257
260
|
}
|
|
258
261
|
}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import {Framebuffer, withParameters} from '@luma.gl/core';
|
|
2
2
|
import {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';
|
|
3
3
|
|
|
4
|
-
type
|
|
4
|
+
type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
|
|
5
5
|
|
|
6
|
-
export default class
|
|
7
|
-
|
|
6
|
+
export default class CollisionFilterPass extends LayersPass {
|
|
7
|
+
renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {
|
|
8
8
|
const gl = this.gl;
|
|
9
9
|
|
|
10
10
|
const padding = 1;
|
|
@@ -19,14 +19,14 @@ export default class CollidePass extends LayersPass {
|
|
|
19
19
|
depthTest: true,
|
|
20
20
|
depthRange: [0, 1]
|
|
21
21
|
},
|
|
22
|
-
() => this.render({...options, target, pass: '
|
|
22
|
+
() => this.render({...options, target, pass: 'collision'})
|
|
23
23
|
);
|
|
24
24
|
}
|
|
25
25
|
|
|
26
26
|
getModuleParameters() {
|
|
27
|
-
// Draw picking colors into
|
|
27
|
+
// Draw picking colors into collision FBO
|
|
28
28
|
return {
|
|
29
|
-
|
|
29
|
+
drawToCollisionMap: true,
|
|
30
30
|
pickingActive: 1,
|
|
31
31
|
pickingAttribute: false,
|
|
32
32
|
lightSources: {}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';
|
|
2
|
+
import collision from './shader-module';
|
|
3
|
+
import CollisionFilterEffect from './collision-filter-effect';
|
|
4
|
+
|
|
5
|
+
const defaultProps = {
|
|
6
|
+
getCollisionPriority: {type: 'accessor', value: 0},
|
|
7
|
+
collisionEnabled: true,
|
|
8
|
+
collisionGroup: {type: 'string', value: 'default'},
|
|
9
|
+
collisionTestProps: {}
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
export type CollisionFilterExtensionProps<DataT = any> = {
|
|
13
|
+
/**
|
|
14
|
+
* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
|
|
15
|
+
*/
|
|
16
|
+
getCollisionPriority?: Accessor<DataT, number>;
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Enable/disable collisions. If collisions are disabled, all objects are rendered.
|
|
20
|
+
* @default true
|
|
21
|
+
*/
|
|
22
|
+
collisionEnabled: boolean;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Collision group this layer belongs to. If it is not set, the 'default' collision group is used
|
|
26
|
+
*/
|
|
27
|
+
collisionGroup?: string;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Props to override when rendering collision map
|
|
31
|
+
*/
|
|
32
|
+
collisionTestProps?: {};
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
/** Allows layers to hide overlapping objects. */
|
|
36
|
+
export default class CollisionFilterExtension extends LayerExtension {
|
|
37
|
+
static defaultProps = defaultProps;
|
|
38
|
+
static extensionName = 'CollisionFilterExtension';
|
|
39
|
+
|
|
40
|
+
getShaders(this: Layer<CollisionFilterExtensionProps>): any {
|
|
41
|
+
return {modules: [collision]};
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
/* eslint-disable camelcase */
|
|
45
|
+
draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {
|
|
46
|
+
const {collisionEnabled} = this.props;
|
|
47
|
+
const {collisionFBO, drawToCollisionMap} = moduleParameters;
|
|
48
|
+
const enabled = collisionEnabled && Boolean(collisionFBO);
|
|
49
|
+
uniforms.collision_enabled = enabled;
|
|
50
|
+
|
|
51
|
+
if (drawToCollisionMap) {
|
|
52
|
+
// Override any props with those defined in collisionTestProps
|
|
53
|
+
// @ts-ignore
|
|
54
|
+
this.props = this.clone(this.props.collisionTestProps).props;
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
initializeState(
|
|
59
|
+
this: Layer<CollisionFilterExtensionProps>,
|
|
60
|
+
context: LayerContext,
|
|
61
|
+
extension: this
|
|
62
|
+
) {
|
|
63
|
+
if (this.getAttributeManager() === null) {
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
this.context.deck?._addDefaultEffect(new CollisionFilterEffect());
|
|
67
|
+
const attributeManager = this.getAttributeManager();
|
|
68
|
+
attributeManager!.add({
|
|
69
|
+
collisionPriorities: {
|
|
70
|
+
size: 1,
|
|
71
|
+
accessor: 'getCollisionPriority',
|
|
72
|
+
shaderAttributes: {
|
|
73
|
+
collisionPriorities: {divisor: 0},
|
|
74
|
+
instanceCollisionPriorities: {divisor: 1}
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
});
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {
|
|
81
|
+
return this.props.collisionEnabled;
|
|
82
|
+
}
|
|
83
|
+
}
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
import {Framebuffer, Texture2D} from '@luma.gl/core';
|
|
2
|
+
import {project} from '@deck.gl/core';
|
|
3
|
+
import type {_ShaderModule as ShaderModule} from '@deck.gl/core';
|
|
4
|
+
|
|
5
|
+
const vs = `
|
|
6
|
+
#ifdef NON_INSTANCED_MODEL
|
|
7
|
+
attribute float collisionPriorities;
|
|
8
|
+
#else
|
|
9
|
+
attribute float instanceCollisionPriorities;
|
|
10
|
+
#endif
|
|
11
|
+
|
|
12
|
+
uniform sampler2D collision_texture;
|
|
13
|
+
uniform bool collision_sort;
|
|
14
|
+
uniform bool collision_enabled;
|
|
15
|
+
|
|
16
|
+
vec2 collision_getCoords(vec4 position) {
|
|
17
|
+
vec4 collision_clipspace = project_common_position_to_clipspace(position);
|
|
18
|
+
return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
float collision_match(vec2 tex, vec3 pickingColor) {
|
|
22
|
+
vec4 collision_pickingColor = texture2D(collision_texture, tex);
|
|
23
|
+
float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));
|
|
24
|
+
float e = 0.001;
|
|
25
|
+
return step(delta, e);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
|
|
29
|
+
if (!collision_enabled) {
|
|
30
|
+
return 1.0;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// Visibility test, sample area of 5x5 pixels in order to fade in/out.
|
|
34
|
+
// Due to the locality, the lookups will be cached
|
|
35
|
+
// This reduces the flicker present when objects are shown/hidden
|
|
36
|
+
const int N = 2;
|
|
37
|
+
float accumulator = 0.0;
|
|
38
|
+
vec2 step = vec2(1.0 / project_uViewportSize);
|
|
39
|
+
|
|
40
|
+
const float floatN = float(N);
|
|
41
|
+
vec2 delta = -floatN * step;
|
|
42
|
+
for(int i = -N; i <= N; i++) {
|
|
43
|
+
delta.x = -step.x * floatN;
|
|
44
|
+
for(int j = -N; j <= N; j++) {
|
|
45
|
+
accumulator += collision_match(texCoords + delta, pickingColor);
|
|
46
|
+
delta.x += step.x;
|
|
47
|
+
}
|
|
48
|
+
delta.y += step.y;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
float W = 2.0 * floatN + 1.0;
|
|
52
|
+
return pow(accumulator / (W * W), 2.2);
|
|
53
|
+
}
|
|
54
|
+
`;
|
|
55
|
+
|
|
56
|
+
const inject = {
|
|
57
|
+
'vs:#decl': `
|
|
58
|
+
float collision_fade = 1.0;
|
|
59
|
+
`,
|
|
60
|
+
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
61
|
+
if (collision_sort) {
|
|
62
|
+
#ifdef NON_INSTANCED_MODEL
|
|
63
|
+
float collisionPriority = collisionPriorities;
|
|
64
|
+
#else
|
|
65
|
+
float collisionPriority = instanceCollisionPriorities;
|
|
66
|
+
#endif
|
|
67
|
+
position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
if (collision_enabled) {
|
|
71
|
+
vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));
|
|
72
|
+
vec2 collision_texCoords = collision_getCoords(collision_common_position);
|
|
73
|
+
collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);
|
|
74
|
+
if (collision_fade < 0.0001) {
|
|
75
|
+
position = vec4(0.);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
`,
|
|
79
|
+
'vs:DECKGL_FILTER_COLOR': `
|
|
80
|
+
color.a *= collision_fade;
|
|
81
|
+
`
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
type CollisionModuleSettings = {
|
|
85
|
+
collisionFBO?: Framebuffer;
|
|
86
|
+
drawToCollisionMap?: boolean;
|
|
87
|
+
dummyCollisionMap?: Texture2D;
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
/* eslint-disable camelcase */
|
|
91
|
+
type CollisionUniforms = {collision_sort?: boolean; collision_texture?: Framebuffer | Texture2D};
|
|
92
|
+
|
|
93
|
+
const getCollisionUniforms = (
|
|
94
|
+
opts: CollisionModuleSettings | {},
|
|
95
|
+
uniforms: Record<string, any>
|
|
96
|
+
): CollisionUniforms => {
|
|
97
|
+
if (!opts || !('dummyCollisionMap' in opts)) {
|
|
98
|
+
return {};
|
|
99
|
+
}
|
|
100
|
+
const {collisionFBO, drawToCollisionMap, dummyCollisionMap} = opts;
|
|
101
|
+
return {
|
|
102
|
+
collision_sort: Boolean(drawToCollisionMap),
|
|
103
|
+
collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO : dummyCollisionMap
|
|
104
|
+
};
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
export default {
|
|
108
|
+
name: 'collision',
|
|
109
|
+
dependencies: [project],
|
|
110
|
+
vs,
|
|
111
|
+
inject,
|
|
112
|
+
getUniforms: getCollisionUniforms
|
|
113
|
+
} as ShaderModule;
|
package/src/index.ts
CHANGED
|
@@ -4,9 +4,9 @@ export {default as Fp64Extension} from './fp64/fp64';
|
|
|
4
4
|
export {default as PathStyleExtension} from './path-style/path-style';
|
|
5
5
|
export {default as FillStyleExtension} from './fill-style/fill-style';
|
|
6
6
|
export {default as ClipExtension} from './clip/clip';
|
|
7
|
-
export {default as
|
|
7
|
+
export {default as CollisionFilterExtension} from './collision-filter/collision-filter';
|
|
8
8
|
export {default as MaskExtension} from './mask/mask';
|
|
9
|
-
export {default as
|
|
9
|
+
export {default as _TerrainExtension} from './terrain/terrain';
|
|
10
10
|
|
|
11
11
|
// Shader module
|
|
12
12
|
export {default as project64} from './fp64/project64';
|
|
@@ -17,6 +17,6 @@ export type {DataFilterExtensionProps} from './data-filter/data-filter';
|
|
|
17
17
|
export type {PathStyleExtensionProps} from './path-style/path-style';
|
|
18
18
|
export type {FillStyleExtensionProps} from './fill-style/fill-style';
|
|
19
19
|
export type {ClipExtensionProps} from './clip/clip';
|
|
20
|
-
export type {
|
|
20
|
+
export type {CollisionFilterExtensionProps} from './collision-filter/collision-filter';
|
|
21
21
|
export type {MaskExtensionProps} from './mask/mask';
|
|
22
22
|
export type {TerrainExtensionProps} from './terrain/terrain';
|
package/src/mask/mask-effect.ts
CHANGED
|
@@ -2,13 +2,13 @@ import {Layer, Viewport, Effect, PreRenderOptions, CoordinateSystem, log} from '
|
|
|
2
2
|
import {Texture2D} from '@luma.gl/core';
|
|
3
3
|
import {equals} from '@math.gl/core';
|
|
4
4
|
import MaskPass from './mask-pass';
|
|
5
|
-
import {
|
|
5
|
+
import {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../utils/projection-utils';
|
|
6
6
|
// import {debugFBO} from '../utils/debug';
|
|
7
7
|
|
|
8
8
|
type Mask = {
|
|
9
9
|
/** The channel index */
|
|
10
10
|
index: number;
|
|
11
|
-
bounds:
|
|
11
|
+
bounds: Bounds;
|
|
12
12
|
coordinateOrigin: [number, number, number];
|
|
13
13
|
coordinateSystem: CoordinateSystem;
|
|
14
14
|
};
|
|
@@ -17,9 +17,9 @@ type Channel = {
|
|
|
17
17
|
id: string;
|
|
18
18
|
index: number;
|
|
19
19
|
layers: Layer[];
|
|
20
|
-
bounds:
|
|
21
|
-
maskBounds:
|
|
22
|
-
layerBounds:
|
|
20
|
+
bounds: Bounds | null;
|
|
21
|
+
maskBounds: Bounds;
|
|
22
|
+
layerBounds: Bounds[];
|
|
23
23
|
coordinateOrigin: [number, number, number];
|
|
24
24
|
coordinateSystem: CoordinateSystem;
|
|
25
25
|
};
|
|
@@ -78,6 +78,11 @@ export default class MaskEffect implements Effect {
|
|
|
78
78
|
const viewport = viewports[0];
|
|
79
79
|
const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);
|
|
80
80
|
|
|
81
|
+
if (viewport.resolution !== undefined) {
|
|
82
|
+
log.warn('MaskExtension is not supported in GlobeView')();
|
|
83
|
+
return {didRender};
|
|
84
|
+
}
|
|
85
|
+
|
|
81
86
|
for (const maskId in channelMap) {
|
|
82
87
|
const result = this._renderChannel(channelMap[maskId], {
|
|
83
88
|
layerFilter,
|
|
@@ -131,18 +136,22 @@ export default class MaskEffect implements Effect {
|
|
|
131
136
|
// Recalculate mask bounds
|
|
132
137
|
this.lastViewport = viewport;
|
|
133
138
|
|
|
134
|
-
|
|
139
|
+
const layerBounds = joinLayerBounds(channelInfo.layers, viewport);
|
|
140
|
+
channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);
|
|
135
141
|
|
|
136
142
|
if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {
|
|
137
143
|
// Rerender mask FBO
|
|
138
144
|
const {maskPass, maskMap} = this;
|
|
139
145
|
|
|
140
|
-
const maskViewport =
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
+
const maskViewport =
|
|
147
|
+
layerBounds &&
|
|
148
|
+
makeViewport({
|
|
149
|
+
bounds: channelInfo.bounds!,
|
|
150
|
+
viewport,
|
|
151
|
+
width: maskMap.width,
|
|
152
|
+
height: maskMap.height,
|
|
153
|
+
border: 1
|
|
154
|
+
});
|
|
146
155
|
|
|
147
156
|
channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];
|
|
148
157
|
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import {Framebuffer} from '@luma.gl/core';
|
|
2
|
-
import {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../
|
|
2
|
+
import {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../utils/projection-utils';
|
|
3
3
|
import {createRenderTarget} from './utils';
|
|
4
4
|
|
|
5
5
|
import type {Viewport, Layer} from '@deck.gl/core';
|
|
@@ -10,7 +10,7 @@ const MAP_MAX_SIZE = 2048;
|
|
|
10
10
|
* Manages the lifecycle of the height map (a framebuffer that encodes elevation).
|
|
11
11
|
* One instance of height map is is shared across all layers. It is updated when the viewport changes
|
|
12
12
|
* or when some terrain source layer's data changes.
|
|
13
|
-
* During the draw call of any
|
|
13
|
+
* During the draw call of any terrainDrawMode:offset layers,
|
|
14
14
|
* the vertex shader reads from this framebuffer to retrieve its z offset.
|
|
15
15
|
*/
|
|
16
16
|
export class HeightMapBuilder {
|
|
@@ -1,8 +1,10 @@
|
|
|
1
|
+
/* eslint-disable camelcase */
|
|
2
|
+
|
|
1
3
|
import {project} from '@deck.gl/core';
|
|
2
4
|
import type {_ShaderModule as ShaderModule} from '@deck.gl/core';
|
|
3
5
|
|
|
4
6
|
import type {Texture2D} from '@luma.gl/core';
|
|
5
|
-
import type {Bounds} from '../
|
|
7
|
+
import type {Bounds} from '../utils/projection-utils';
|
|
6
8
|
import type {TerrainCover} from './terrain-cover';
|
|
7
9
|
|
|
8
10
|
/** Module parameters expected by the terrain shader module */
|
|
@@ -98,6 +100,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
|
|
|
98
100
|
}
|
|
99
101
|
`
|
|
100
102
|
},
|
|
103
|
+
// eslint-disable-next-line complexity
|
|
101
104
|
getUniforms: (opts = {}, uniforms) => {
|
|
102
105
|
if ('dummyHeightMap' in opts) {
|
|
103
106
|
const {
|