@deck.gl/extensions 8.9.0-beta.2 → 8.9.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/dist/dist.dev.js +279 -458
  2. package/dist/es5/{collide/collide-effect.js → collision-filter/collision-filter-effect.js} +78 -71
  3. package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -0
  4. package/dist/es5/{collide/collide-pass.js → collision-filter/collision-filter-pass.js} +13 -13
  5. package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -0
  6. package/dist/es5/{collide/collide.js → collision-filter/collision-filter.js} +30 -30
  7. package/dist/es5/collision-filter/collision-filter.js.map +1 -0
  8. package/dist/es5/collision-filter/shader-module.js +39 -0
  9. package/dist/es5/collision-filter/shader-module.js.map +1 -0
  10. package/dist/es5/index.js +4 -4
  11. package/dist/es5/index.js.map +1 -1
  12. package/dist/es5/mask/mask-effect.js +14 -7
  13. package/dist/es5/mask/mask-effect.js.map +1 -1
  14. package/dist/es5/terrain/height-map-builder.js +1 -1
  15. package/dist/es5/terrain/height-map-builder.js.map +1 -1
  16. package/dist/es5/terrain/shader-module.js.map +1 -1
  17. package/dist/es5/terrain/terrain-cover.js +1 -1
  18. package/dist/es5/terrain/terrain-cover.js.map +1 -1
  19. package/dist/es5/terrain/terrain-effect.js +5 -5
  20. package/dist/es5/terrain/terrain-effect.js.map +1 -1
  21. package/dist/es5/terrain/terrain.js +7 -7
  22. package/dist/es5/terrain/terrain.js.map +1 -1
  23. package/dist/es5/{common → utils}/projection-utils.js +3 -1
  24. package/dist/es5/utils/projection-utils.js.map +1 -0
  25. package/dist/esm/{collide/collide-effect.js → collision-filter/collision-filter-effect.js} +69 -64
  26. package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -0
  27. package/dist/esm/{collide/collide-pass.js → collision-filter/collision-filter-pass.js} +5 -5
  28. package/dist/esm/collision-filter/collision-filter-pass.js.map +1 -0
  29. package/dist/esm/collision-filter/collision-filter.js +78 -0
  30. package/dist/esm/collision-filter/collision-filter.js.map +1 -0
  31. package/dist/esm/collision-filter/shader-module.js +32 -0
  32. package/dist/esm/collision-filter/shader-module.js.map +1 -0
  33. package/dist/esm/index.js +2 -2
  34. package/dist/esm/index.js.map +1 -1
  35. package/dist/esm/mask/mask-effect.js +13 -7
  36. package/dist/esm/mask/mask-effect.js.map +1 -1
  37. package/dist/esm/terrain/height-map-builder.js +1 -1
  38. package/dist/esm/terrain/height-map-builder.js.map +1 -1
  39. package/dist/esm/terrain/shader-module.js.map +1 -1
  40. package/dist/esm/terrain/terrain-cover.js +1 -1
  41. package/dist/esm/terrain/terrain-cover.js.map +1 -1
  42. package/dist/esm/terrain/terrain-effect.js +5 -5
  43. package/dist/esm/terrain/terrain-effect.js.map +1 -1
  44. package/dist/esm/terrain/terrain.js +7 -7
  45. package/dist/esm/terrain/terrain.js.map +1 -1
  46. package/dist/esm/{common → utils}/projection-utils.js +3 -1
  47. package/dist/esm/utils/projection-utils.js.map +1 -0
  48. package/dist.min.js +59 -62
  49. package/package.json +2 -2
  50. package/src/{collide/collide-effect.ts → collision-filter/collision-filter-effect.ts} +80 -77
  51. package/src/{collide/collide-pass.ts → collision-filter/collision-filter-pass.ts} +6 -6
  52. package/src/collision-filter/collision-filter.ts +83 -0
  53. package/src/collision-filter/shader-module.ts +113 -0
  54. package/src/index.ts +3 -3
  55. package/src/mask/mask-effect.ts +21 -12
  56. package/src/terrain/height-map-builder.ts +2 -2
  57. package/src/terrain/shader-module.ts +4 -1
  58. package/src/terrain/terrain-cover.ts +2 -2
  59. package/src/terrain/terrain-effect.ts +5 -5
  60. package/src/terrain/terrain.ts +10 -10
  61. package/src/{common → utils}/projection-utils.ts +4 -2
  62. package/typed/collision-filter/collision-filter-effect.d.ts +28 -0
  63. package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -0
  64. package/typed/collision-filter/collision-filter-pass.d.ts +14 -0
  65. package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -0
  66. package/typed/collision-filter/collision-filter.d.ts +41 -0
  67. package/typed/collision-filter/collision-filter.d.ts.map +1 -0
  68. package/typed/collision-filter/shader-module.d.ts +4 -0
  69. package/typed/collision-filter/shader-module.d.ts.map +1 -0
  70. package/typed/index.d.ts +3 -3
  71. package/typed/index.d.ts.map +1 -1
  72. package/typed/mask/mask-effect.d.ts +2 -2
  73. package/typed/mask/mask-effect.d.ts.map +1 -1
  74. package/typed/terrain/height-map-builder.d.ts +2 -2
  75. package/typed/terrain/height-map-builder.d.ts.map +1 -1
  76. package/typed/terrain/shader-module.d.ts +1 -1
  77. package/typed/terrain/shader-module.d.ts.map +1 -1
  78. package/typed/terrain/terrain-cover.d.ts +2 -2
  79. package/typed/terrain/terrain-cover.d.ts.map +1 -1
  80. package/typed/terrain/terrain.d.ts +2 -2
  81. package/typed/terrain/terrain.d.ts.map +1 -1
  82. package/typed/utils/projection-utils.d.ts +27 -0
  83. package/typed/utils/projection-utils.d.ts.map +1 -0
  84. package/dist/es5/collide/collide-effect.js.map +0 -1
  85. package/dist/es5/collide/collide-pass.js.map +0 -1
  86. package/dist/es5/collide/collide.js.map +0 -1
  87. package/dist/es5/collide/shader-module.js +0 -39
  88. package/dist/es5/collide/shader-module.js.map +0 -1
  89. package/dist/es5/common/projection-utils.js.map +0 -1
  90. package/dist/es5/mask/utils.js +0 -136
  91. package/dist/es5/mask/utils.js.map +0 -1
  92. package/dist/esm/collide/collide-effect.js.map +0 -1
  93. package/dist/esm/collide/collide-pass.js.map +0 -1
  94. package/dist/esm/collide/collide.js +0 -78
  95. package/dist/esm/collide/collide.js.map +0 -1
  96. package/dist/esm/collide/shader-module.js +0 -32
  97. package/dist/esm/collide/shader-module.js.map +0 -1
  98. package/dist/esm/common/projection-utils.js.map +0 -1
  99. package/dist/esm/mask/utils.js +0 -109
  100. package/dist/esm/mask/utils.js.map +0 -1
  101. package/src/collide/collide.ts +0 -79
  102. package/src/collide/shader-module.ts +0 -113
  103. package/src/mask/utils.ts +0 -148
@@ -19,7 +19,7 @@ var _core2 = require("@math.gl/core");
19
19
 
20
20
  var _core3 = require("@deck.gl/core");
21
21
 
22
- var _collidePass = _interopRequireDefault(require("./collide-pass"));
22
+ var _collisionFilterPass = _interopRequireDefault(require("./collision-filter-pass"));
23
23
 
24
24
  var _maskEffect = _interopRequireDefault(require("../mask/mask-effect"));
25
25
 
@@ -31,21 +31,21 @@ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len
31
31
 
32
32
  var DOWNSCALE = 2;
33
33
 
34
- var CollideEffect = function () {
35
- function CollideEffect() {
36
- (0, _classCallCheck2.default)(this, CollideEffect);
37
- (0, _defineProperty2.default)(this, "id", 'collide-effect');
34
+ var CollisionFilterEffect = function () {
35
+ function CollisionFilterEffect() {
36
+ (0, _classCallCheck2.default)(this, CollisionFilterEffect);
37
+ (0, _defineProperty2.default)(this, "id", 'collision-filter-effect');
38
38
  (0, _defineProperty2.default)(this, "props", null);
39
39
  (0, _defineProperty2.default)(this, "useInPicking", true);
40
40
  (0, _defineProperty2.default)(this, "order", 1);
41
41
  (0, _defineProperty2.default)(this, "channels", {});
42
- (0, _defineProperty2.default)(this, "collidePass", void 0);
43
- (0, _defineProperty2.default)(this, "collideFBOs", {});
44
- (0, _defineProperty2.default)(this, "dummyCollideMap", void 0);
42
+ (0, _defineProperty2.default)(this, "collisionFilterPass", void 0);
43
+ (0, _defineProperty2.default)(this, "collisionFBOs", {});
44
+ (0, _defineProperty2.default)(this, "dummyCollisionMap", void 0);
45
45
  (0, _defineProperty2.default)(this, "lastViewport", void 0);
46
46
  }
47
47
 
48
- (0, _createClass2.default)(CollideEffect, [{
48
+ (0, _createClass2.default)(CollisionFilterEffect, [{
49
49
  key: "preRender",
50
50
  value: function preRender(gl, _ref) {
51
51
  var _preRenderStats$mask;
@@ -60,8 +60,8 @@ var CollideEffect = function () {
60
60
  _ref$preRenderStats = _ref.preRenderStats,
61
61
  preRenderStats = _ref$preRenderStats === void 0 ? {} : _ref$preRenderStats;
62
62
 
63
- if (!this.dummyCollideMap) {
64
- this.dummyCollideMap = new _core.Texture2D(gl, {
63
+ if (!this.dummyCollisionMap) {
64
+ this.dummyCollisionMap = new _core.Texture2D(gl, {
65
65
  width: 1,
66
66
  height: 1
67
67
  });
@@ -71,21 +71,21 @@ var CollideEffect = function () {
71
71
  return;
72
72
  }
73
73
 
74
- var collideLayers = layers.filter(function (_ref2) {
74
+ var collisionLayers = layers.filter(function (_ref2) {
75
75
  var _ref2$props = _ref2.props,
76
76
  visible = _ref2$props.visible,
77
- collideEnabled = _ref2$props.collideEnabled;
78
- return visible && collideEnabled;
77
+ collisionEnabled = _ref2$props.collisionEnabled;
78
+ return visible && collisionEnabled;
79
79
  });
80
80
 
81
- if (collideLayers.length === 0) {
81
+ if (collisionLayers.length === 0) {
82
82
  this.channels = {};
83
83
  return;
84
84
  }
85
85
 
86
- if (!this.collidePass) {
87
- this.collidePass = new _collidePass.default(gl, {
88
- id: 'default-collide'
86
+ if (!this.collisionFilterPass) {
87
+ this.collisionFilterPass = new _collisionFilterPass.default(gl, {
88
+ id: 'default-collision-filter'
89
89
  });
90
90
  }
91
91
 
@@ -94,15 +94,15 @@ var CollideEffect = function () {
94
94
  });
95
95
  var maskEffectRendered = (_preRenderStats$mask = preRenderStats['mask-effect']) === null || _preRenderStats$mask === void 0 ? void 0 : _preRenderStats$mask.didRender;
96
96
 
97
- var channels = this._groupByCollideGroup(gl, collideLayers);
97
+ var channels = this._groupByCollisionGroup(gl, collisionLayers);
98
98
 
99
99
  var viewport = viewports[0];
100
100
  var viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
101
101
 
102
- for (var collideGroup in channels) {
103
- var collideFBO = this.collideFBOs[collideGroup];
104
- var renderInfo = channels[collideGroup];
105
- collideFBO.resize({
102
+ for (var collisionGroup in channels) {
103
+ var collisionFBO = this.collisionFBOs[collisionGroup];
104
+ var renderInfo = channels[collisionGroup];
105
+ collisionFBO.resize({
106
106
  width: gl.canvas.width / DOWNSCALE,
107
107
  height: gl.canvas.height / DOWNSCALE
108
108
  });
@@ -126,8 +126,8 @@ var CollideEffect = function () {
126
126
  views = _ref3.views,
127
127
  viewport = _ref3.viewport,
128
128
  viewportChanged = _ref3.viewportChanged;
129
- var collideGroup = renderInfo.collideGroup;
130
- var oldRenderInfo = this.channels[collideGroup];
129
+ var collisionGroup = renderInfo.collisionGroup;
130
+ var oldRenderInfo = this.channels[collisionGroup];
131
131
 
132
132
  if (!oldRenderInfo) {
133
133
  return;
@@ -135,14 +135,16 @@ var CollideEffect = function () {
135
135
 
136
136
  var needsRender = viewportChanged || renderInfo === oldRenderInfo || !(0, _core3._deepEqual)(oldRenderInfo.layers, renderInfo.layers, 0) || renderInfo.layerBounds.some(function (b, i) {
137
137
  return !(0, _core2.equals)(b, oldRenderInfo.layerBounds[i]);
138
+ }) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some(function (layer) {
139
+ return layer.props.transitions;
138
140
  });
139
- this.channels[collideGroup] = renderInfo;
141
+ this.channels[collisionGroup] = renderInfo;
140
142
 
141
143
  if (needsRender) {
142
144
  this.lastViewport = viewport;
143
- var collideFBO = this.collideFBOs[collideGroup];
144
- this.collidePass.renderCollideMap(collideFBO, {
145
- pass: 'collide',
145
+ var collisionFBO = this.collisionFBOs[collisionGroup];
146
+ this.collisionFilterPass.renderCollisionMap(collisionFBO, {
147
+ pass: 'collision-filter',
146
148
  isPicking: true,
147
149
  layers: renderInfo.layers,
148
150
  effects: effects,
@@ -151,37 +153,42 @@ var CollideEffect = function () {
151
153
  onViewportActive: onViewportActive,
152
154
  views: views,
153
155
  moduleParameters: {
154
- dummyCollideMap: this.dummyCollideMap,
155
- devicePixelRatio: (0, _core.cssToDeviceRatio)(collideFBO.gl) / DOWNSCALE
156
+ dummyCollisionMap: this.dummyCollisionMap,
157
+ devicePixelRatio: (0, _core.cssToDeviceRatio)(collisionFBO.gl) / DOWNSCALE
156
158
  }
157
159
  });
158
160
  }
159
161
  }
160
162
  }, {
161
- key: "_groupByCollideGroup",
162
- value: function _groupByCollideGroup(gl, collideLayers) {
163
+ key: "_groupByCollisionGroup",
164
+ value: function _groupByCollisionGroup(gl, collisionLayers) {
163
165
  var channelMap = {};
164
166
 
165
- var _iterator = _createForOfIteratorHelper(collideLayers),
167
+ var _iterator = _createForOfIteratorHelper(collisionLayers),
166
168
  _step;
167
169
 
168
170
  try {
169
171
  for (_iterator.s(); !(_step = _iterator.n()).done;) {
170
172
  var layer = _step.value;
171
- var _collideGroup2 = layer.props.collideGroup;
172
- var channelInfo = channelMap[_collideGroup2];
173
+ var _collisionGroup2 = layer.props.collisionGroup;
174
+ var channelInfo = channelMap[_collisionGroup2];
173
175
 
174
176
  if (!channelInfo) {
175
177
  channelInfo = {
176
- collideGroup: _collideGroup2,
178
+ collisionGroup: _collisionGroup2,
177
179
  layers: [],
178
- layerBounds: []
180
+ layerBounds: [],
181
+ allLayersLoaded: true
179
182
  };
180
- channelMap[_collideGroup2] = channelInfo;
183
+ channelMap[_collisionGroup2] = channelInfo;
181
184
  }
182
185
 
183
186
  channelInfo.layers.push(layer);
184
187
  channelInfo.layerBounds.push(layer.getBounds());
188
+
189
+ if (!layer.isLoaded) {
190
+ channelInfo.allLayersLoaded = false;
191
+ }
185
192
  }
186
193
  } catch (err) {
187
194
  _iterator.e(err);
@@ -190,22 +197,22 @@ var CollideEffect = function () {
190
197
  }
191
198
 
192
199
  for (var _i = 0, _Object$keys = Object.keys(channelMap); _i < _Object$keys.length; _i++) {
193
- var collideGroup = _Object$keys[_i];
200
+ var collisionGroup = _Object$keys[_i];
194
201
 
195
- if (!this.collideFBOs[collideGroup]) {
196
- this.createFBO(gl, collideGroup);
202
+ if (!this.collisionFBOs[collisionGroup]) {
203
+ this.createFBO(gl, collisionGroup);
197
204
  }
198
205
 
199
- if (!this.channels[collideGroup]) {
200
- this.channels[collideGroup] = channelMap[collideGroup];
206
+ if (!this.channels[collisionGroup]) {
207
+ this.channels[collisionGroup] = channelMap[collisionGroup];
201
208
  }
202
209
  }
203
210
 
204
- for (var _i2 = 0, _Object$keys2 = Object.keys(this.collideFBOs); _i2 < _Object$keys2.length; _i2++) {
205
- var _collideGroup = _Object$keys2[_i2];
211
+ for (var _i2 = 0, _Object$keys2 = Object.keys(this.collisionFBOs); _i2 < _Object$keys2.length; _i2++) {
212
+ var _collisionGroup = _Object$keys2[_i2];
206
213
 
207
- if (!channelMap[_collideGroup]) {
208
- this.destroyFBO(_collideGroup);
214
+ if (!channelMap[_collisionGroup]) {
215
+ this.destroyFBO(_collisionGroup);
209
216
  }
210
217
  }
211
218
 
@@ -214,41 +221,41 @@ var CollideEffect = function () {
214
221
  }, {
215
222
  key: "getModuleParameters",
216
223
  value: function getModuleParameters(layer) {
217
- var collideGroup = layer.props.collideGroup;
218
- var collideFBOs = this.collideFBOs,
219
- dummyCollideMap = this.dummyCollideMap;
224
+ var collisionGroup = layer.props.collisionGroup;
225
+ var collisionFBOs = this.collisionFBOs,
226
+ dummyCollisionMap = this.dummyCollisionMap;
220
227
  return {
221
- collideFBO: collideFBOs[collideGroup],
222
- dummyCollideMap: dummyCollideMap
228
+ collisionFBO: collisionFBOs[collisionGroup],
229
+ dummyCollisionMap: dummyCollisionMap
223
230
  };
224
231
  }
225
232
  }, {
226
233
  key: "cleanup",
227
234
  value: function cleanup() {
228
- if (this.dummyCollideMap) {
229
- this.dummyCollideMap.delete();
230
- this.dummyCollideMap = undefined;
235
+ if (this.dummyCollisionMap) {
236
+ this.dummyCollisionMap.delete();
237
+ this.dummyCollisionMap = undefined;
231
238
  }
232
239
 
233
240
  this.channels = {};
234
241
 
235
- for (var _i3 = 0, _Object$keys3 = Object.keys(this.collideFBOs); _i3 < _Object$keys3.length; _i3++) {
236
- var collideGroup = _Object$keys3[_i3];
237
- this.destroyFBO(collideGroup);
242
+ for (var _i3 = 0, _Object$keys3 = Object.keys(this.collisionFBOs); _i3 < _Object$keys3.length; _i3++) {
243
+ var collisionGroup = _Object$keys3[_i3];
244
+ this.destroyFBO(collisionGroup);
238
245
  }
239
246
 
240
- this.collideFBOs = {};
247
+ this.collisionFBOs = {};
241
248
  this.lastViewport = undefined;
242
249
  }
243
250
  }, {
244
251
  key: "createFBO",
245
- value: function createFBO(gl, collideGroup) {
252
+ value: function createFBO(gl, collisionGroup) {
246
253
  var _parameters, _attachments;
247
254
 
248
255
  var _gl$canvas = gl.canvas,
249
256
  width = _gl$canvas.width,
250
257
  height = _gl$canvas.height;
251
- var collideMap = new _core.Texture2D(gl, {
258
+ var collisionMap = new _core.Texture2D(gl, {
252
259
  width: width,
253
260
  height: height,
254
261
  parameters: (_parameters = {}, (0, _defineProperty2.default)(_parameters, 10241, 9728), (0, _defineProperty2.default)(_parameters, 10240, 9728), (0, _defineProperty2.default)(_parameters, 10242, 33071), (0, _defineProperty2.default)(_parameters, 10243, 33071), _parameters)
@@ -258,17 +265,17 @@ var CollideEffect = function () {
258
265
  width: width,
259
266
  height: height
260
267
  });
261
- this.collideFBOs[collideGroup] = new _core.Framebuffer(gl, {
262
- id: "Collide-".concat(collideGroup),
268
+ this.collisionFBOs[collisionGroup] = new _core.Framebuffer(gl, {
269
+ id: "Collision-".concat(collisionGroup),
263
270
  width: width,
264
271
  height: height,
265
- attachments: (_attachments = {}, (0, _defineProperty2.default)(_attachments, 36064, collideMap), (0, _defineProperty2.default)(_attachments, 36096, depthBuffer), _attachments)
272
+ attachments: (_attachments = {}, (0, _defineProperty2.default)(_attachments, 36064, collisionMap), (0, _defineProperty2.default)(_attachments, 36096, depthBuffer), _attachments)
266
273
  });
267
274
  }
268
275
  }, {
269
276
  key: "destroyFBO",
270
- value: function destroyFBO(collideGroup) {
271
- var fbo = this.collideFBOs[collideGroup];
277
+ value: function destroyFBO(collisionGroup) {
278
+ var fbo = this.collisionFBOs[collisionGroup];
272
279
 
273
280
  for (var _i4 = 0, _Object$values = Object.values(fbo.attachments); _i4 < _Object$values.length; _i4++) {
274
281
  var attachment = _Object$values[_i4];
@@ -276,11 +283,11 @@ var CollideEffect = function () {
276
283
  }
277
284
 
278
285
  fbo.delete();
279
- delete this.collideFBOs[collideGroup];
286
+ delete this.collisionFBOs[collisionGroup];
280
287
  }
281
288
  }]);
282
- return CollideEffect;
289
+ return CollisionFilterEffect;
283
290
  }();
284
291
 
285
- exports.default = CollideEffect;
286
- //# sourceMappingURL=collide-effect.js.map
292
+ exports.default = CollisionFilterEffect;
293
+ //# sourceMappingURL=collision-filter-effect.js.map
@@ -0,0 +1 @@
1
+ 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{Framebuffer, Renderbuffer, Texture2D, cssToDeviceRatio} from '@luma.gl/core';\nimport {equals} from '@math.gl/core';\nimport {_deepEqual as deepEqual} from '@deck.gl/core';\nimport type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';\nimport CollisionFilterPass from './collision-filter-pass';\nimport MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';\n// import {debugFBO} from '../utils/debug';\n\ntype CollisionFilterExtensionProps = {\n collisionTestProps?: {};\n collisionGroup: string;\n};\n\n// Factor by which to downscale Collision FBO relative to canvas\nconst DOWNSCALE = 2;\n\ntype RenderInfo = {\n collisionGroup: string;\n layers: Layer<CollisionFilterExtensionProps>[];\n layerBounds: ([number[], number[]] | null)[];\n allLayersLoaded: boolean;\n};\n\nexport default class CollisionFilterEffect implements Effect {\n id = 'collision-filter-effect';\n props = null;\n useInPicking = true;\n order = 1;\n\n private channels: Record<string, RenderInfo> = {};\n private collisionFilterPass?: CollisionFilterPass;\n private collisionFBOs: Record<string, Framebuffer> = {};\n private dummyCollisionMap?: Texture2D;\n private lastViewport?: Viewport;\n\n preRender(\n gl: WebGLRenderingContext,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollisionMap) {\n this.dummyCollisionMap = new Texture2D(gl, {width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collisionLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collisionEnabled}}) => visible && collisionEnabled\n ) as Layer<CollisionFilterExtensionProps>[];\n if (collisionLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collisionFilterPass) {\n this.collisionFilterPass = new CollisionFilterPass(gl, {id: 'default-collision-filter'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollisionGroup(gl, collisionLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collisionGroup in channels) {\n const collisionFBO = this.collisionFBOs[collisionGroup];\n const renderInfo = channels[collisionGroup];\n collisionFBO.resize({\n width: gl.canvas.width / DOWNSCALE,\n height: gl.canvas.height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collisionGroup} = renderInfo;\n const oldRenderInfo = this.channels[collisionGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 0) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||\n // If a sublayer's isLoaded state has been updated\n renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||\n // Some prop is in transition\n renderInfo.layers.some(layer => layer.props.transitions);\n\n this.channels[collisionGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collisionFBO = this.collisionFBOs[collisionGroup];\n\n // Rerender collision FBO\n this.collisionFilterPass!.renderCollisionMap(collisionFBO, {\n pass: 'collision-filter',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollisionMap: this.dummyCollisionMap,\n devicePixelRatio: cssToDeviceRatio(collisionFBO.gl) / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collisionGroup\n * Returns a map from collisionGroup to render info\n */\n private _groupByCollisionGroup(\n gl: WebGLRenderingContext,\n collisionLayers: Layer<CollisionFilterExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collisionLayers) {\n const {collisionGroup} = layer.props;\n let channelInfo = channelMap[collisionGroup];\n if (!channelInfo) {\n channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};\n channelMap[collisionGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n if (!layer.isLoaded) {\n channelInfo.allLayersLoaded = false;\n }\n }\n\n // Create any new passes and remove any old ones\n for (const collisionGroup of Object.keys(channelMap)) {\n if (!this.collisionFBOs[collisionGroup]) {\n this.createFBO(gl, collisionGroup);\n }\n if (!this.channels[collisionGroup]) {\n this.channels[collisionGroup] = channelMap[collisionGroup];\n }\n }\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n if (!channelMap[collisionGroup]) {\n this.destroyFBO(collisionGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collisionFBO: Framebuffer;\n dummyCollisionMap: Texture2D;\n } {\n const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;\n const {collisionFBOs, dummyCollisionMap} = this;\n return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap};\n }\n\n cleanup(): void {\n if (this.dummyCollisionMap) {\n this.dummyCollisionMap.delete();\n this.dummyCollisionMap = undefined;\n }\n this.channels = {};\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n this.destroyFBO(collisionGroup);\n }\n this.collisionFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(gl: WebGLRenderingContext, collisionGroup: string) {\n const {width, height} = gl.canvas;\n const collisionMap = new Texture2D(gl, {\n width,\n height,\n parameters: {\n [gl.TEXTURE_MIN_FILTER]: gl.NEAREST,\n [gl.TEXTURE_MAG_FILTER]: gl.NEAREST,\n [gl.TEXTURE_WRAP_S]: gl.CLAMP_TO_EDGE,\n [gl.TEXTURE_WRAP_T]: gl.CLAMP_TO_EDGE\n }\n });\n\n const depthBuffer = new Renderbuffer(gl, {format: gl.DEPTH_COMPONENT16, width, height});\n this.collisionFBOs[collisionGroup] = new Framebuffer(gl, {\n id: `Collision-${collisionGroup}`,\n width,\n height,\n attachments: {\n [gl.COLOR_ATTACHMENT0]: collisionMap,\n [gl.DEPTH_ATTACHMENT]: depthBuffer\n }\n });\n }\n\n destroyFBO(collisionGroup: string) {\n const fbo = this.collisionFBOs[collisionGroup];\n for (const attachment of Object.values(fbo.attachments as Texture2D[])) {\n attachment.delete();\n }\n fbo.delete();\n delete this.collisionFBOs[collisionGroup];\n }\n}\n"],"file":"collision-filter-effect.js"}
@@ -31,19 +31,19 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
31
31
 
32
32
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
33
 
34
- var CollidePass = function (_LayersPass) {
35
- (0, _inherits2.default)(CollidePass, _LayersPass);
34
+ var CollisionFilterPass = function (_LayersPass) {
35
+ (0, _inherits2.default)(CollisionFilterPass, _LayersPass);
36
36
 
37
- var _super = _createSuper(CollidePass);
37
+ var _super = _createSuper(CollisionFilterPass);
38
38
 
39
- function CollidePass() {
40
- (0, _classCallCheck2.default)(this, CollidePass);
39
+ function CollisionFilterPass() {
40
+ (0, _classCallCheck2.default)(this, CollisionFilterPass);
41
41
  return _super.apply(this, arguments);
42
42
  }
43
43
 
44
- (0, _createClass2.default)(CollidePass, [{
45
- key: "renderCollideMap",
46
- value: function renderCollideMap(target, options) {
44
+ (0, _createClass2.default)(CollisionFilterPass, [{
45
+ key: "renderCollisionMap",
46
+ value: function renderCollisionMap(target, options) {
47
47
  var _this = this;
48
48
 
49
49
  var gl = this.gl;
@@ -58,7 +58,7 @@ var CollidePass = function (_LayersPass) {
58
58
  }, function () {
59
59
  return _this.render(_objectSpread(_objectSpread({}, options), {}, {
60
60
  target: target,
61
- pass: 'collide'
61
+ pass: 'collision'
62
62
  }));
63
63
  });
64
64
  }
@@ -66,15 +66,15 @@ var CollidePass = function (_LayersPass) {
66
66
  key: "getModuleParameters",
67
67
  value: function getModuleParameters() {
68
68
  return {
69
- drawToCollideMap: true,
69
+ drawToCollisionMap: true,
70
70
  pickingActive: 1,
71
71
  pickingAttribute: false,
72
72
  lightSources: {}
73
73
  };
74
74
  }
75
75
  }]);
76
- return CollidePass;
76
+ return CollisionFilterPass;
77
77
  }(_core2._LayersPass);
78
78
 
79
- exports.default = CollidePass;
80
- //# sourceMappingURL=collide-pass.js.map
79
+ exports.default = CollisionFilterPass;
80
+ //# sourceMappingURL=collision-filter-pass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["CollisionFilterPass","target","options","gl","padding","scissorTest","scissor","width","height","clearColor","blend","depthTest","depthRange","render","pass","drawToCollisionMap","pickingActive","pickingAttribute","lightSources","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;;;;;;;;;IAIqBA,mB;;;;;;;;;;;;WACnB,4BAAmBC,MAAnB,EAAwCC,OAAxC,EAAmF;AAAA;;AACjF,UAAMC,EAAE,GAAG,KAAKA,EAAhB;AAEA,UAAMC,OAAO,GAAG,CAAhB;AAEA,aAAO,0BACLD,EADK,EAEL;AACEE,QAAAA,WAAW,EAAE,IADf;AAEEC,QAAAA,OAAO,EAAE,CAACF,OAAD,EAAUA,OAAV,EAAmBH,MAAM,CAACM,KAAP,GAAe,IAAIH,OAAtC,EAA+CH,MAAM,CAACO,MAAP,GAAgB,IAAIJ,OAAnE,CAFX;AAGEK,QAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHd;AAIEC,QAAAA,KAAK,EAAE,KAJT;AAKEC,QAAAA,SAAS,EAAE,IALb;AAMEC,QAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AANd,OAFK,EAUL;AAAA,eAAM,KAAI,CAACC,MAAL,iCAAgBX,OAAhB;AAAyBD,UAAAA,MAAM,EAANA,MAAzB;AAAiCa,UAAAA,IAAI,EAAE;AAAvC,WAAN;AAAA,OAVK,CAAP;AAYD;;;WAED,+BAAsB;AAEpB,aAAO;AACLC,QAAAA,kBAAkB,EAAE,IADf;AAELC,QAAAA,aAAa,EAAE,CAFV;AAGLC,QAAAA,gBAAgB,EAAE,KAHb;AAILC,QAAAA,YAAY,EAAE;AAJT,OAAP;AAMD;;;EA5B8CC,kB","sourcesContent":["import {Framebuffer, withParameters} from '@luma.gl/core';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const gl = this.gl;\n\n const padding = 1;\n\n return withParameters(\n gl,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n clearColor: [0, 0, 0, 0],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n pickingActive: 1,\n pickingAttribute: false,\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
@@ -23,36 +23,36 @@ var _core = require("@deck.gl/core");
23
23
 
24
24
  var _shaderModule = _interopRequireDefault(require("./shader-module"));
25
25
 
26
- var _collideEffect = _interopRequireDefault(require("./collide-effect"));
26
+ var _collisionFilterEffect = _interopRequireDefault(require("./collision-filter-effect"));
27
27
 
28
28
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
29
 
30
30
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
31
 
32
32
  var defaultProps = {
33
- getCollidePriority: {
33
+ getCollisionPriority: {
34
34
  type: 'accessor',
35
35
  value: 0
36
36
  },
37
- collideEnabled: true,
38
- collideGroup: {
37
+ collisionEnabled: true,
38
+ collisionGroup: {
39
39
  type: 'string',
40
40
  value: 'default'
41
41
  },
42
- collideTestProps: {}
42
+ collisionTestProps: {}
43
43
  };
44
44
 
45
- var CollideExtension = function (_LayerExtension) {
46
- (0, _inherits2.default)(CollideExtension, _LayerExtension);
45
+ var CollisionFilterExtension = function (_LayerExtension) {
46
+ (0, _inherits2.default)(CollisionFilterExtension, _LayerExtension);
47
47
 
48
- var _super = _createSuper(CollideExtension);
48
+ var _super = _createSuper(CollisionFilterExtension);
49
49
 
50
- function CollideExtension() {
51
- (0, _classCallCheck2.default)(this, CollideExtension);
50
+ function CollisionFilterExtension() {
51
+ (0, _classCallCheck2.default)(this, CollisionFilterExtension);
52
52
  return _super.apply(this, arguments);
53
53
  }
54
54
 
55
- (0, _createClass2.default)(CollideExtension, [{
55
+ (0, _createClass2.default)(CollisionFilterExtension, [{
56
56
  key: "getShaders",
57
57
  value: function getShaders() {
58
58
  return {
@@ -65,14 +65,14 @@ var CollideExtension = function (_LayerExtension) {
65
65
  var uniforms = _ref.uniforms,
66
66
  context = _ref.context,
67
67
  moduleParameters = _ref.moduleParameters;
68
- var collideEnabled = this.props.collideEnabled;
69
- var collideFBO = moduleParameters.collideFBO,
70
- drawToCollideMap = moduleParameters.drawToCollideMap;
71
- var enabled = collideEnabled && Boolean(collideFBO);
72
- uniforms.collide_enabled = enabled;
73
-
74
- if (drawToCollideMap) {
75
- this.props = this.clone(this.props.collideTestProps).props;
68
+ var collisionEnabled = this.props.collisionEnabled;
69
+ var collisionFBO = moduleParameters.collisionFBO,
70
+ drawToCollisionMap = moduleParameters.drawToCollisionMap;
71
+ var enabled = collisionEnabled && Boolean(collisionFBO);
72
+ uniforms.collision_enabled = enabled;
73
+
74
+ if (drawToCollisionMap) {
75
+ this.props = this.clone(this.props.collisionTestProps).props;
76
76
  }
77
77
  }
78
78
  }, {
@@ -84,17 +84,17 @@ var CollideExtension = function (_LayerExtension) {
84
84
  return;
85
85
  }
86
86
 
87
- (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new _collideEffect.default());
87
+ (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new _collisionFilterEffect.default());
88
88
  var attributeManager = this.getAttributeManager();
89
89
  attributeManager.add({
90
- collidePriorities: {
90
+ collisionPriorities: {
91
91
  size: 1,
92
- accessor: 'getCollidePriority',
92
+ accessor: 'getCollisionPriority',
93
93
  shaderAttributes: {
94
- collidePriorities: {
94
+ collisionPriorities: {
95
95
  divisor: 0
96
96
  },
97
- instanceCollidePriorities: {
97
+ instanceCollisionPriorities: {
98
98
  divisor: 1
99
99
  }
100
100
  }
@@ -104,13 +104,13 @@ var CollideExtension = function (_LayerExtension) {
104
104
  }, {
105
105
  key: "getNeedsPickingBuffer",
106
106
  value: function getNeedsPickingBuffer() {
107
- return this.props.collideEnabled;
107
+ return this.props.collisionEnabled;
108
108
  }
109
109
  }]);
110
- return CollideExtension;
110
+ return CollisionFilterExtension;
111
111
  }(_core.LayerExtension);
112
112
 
113
- exports.default = CollideExtension;
114
- (0, _defineProperty2.default)(CollideExtension, "defaultProps", defaultProps);
115
- (0, _defineProperty2.default)(CollideExtension, "extensionName", 'CollideExtension');
116
- //# sourceMappingURL=collide.js.map
113
+ exports.default = CollisionFilterExtension;
114
+ (0, _defineProperty2.default)(CollisionFilterExtension, "defaultProps", defaultProps);
115
+ (0, _defineProperty2.default)(CollisionFilterExtension, "extensionName", 'CollisionFilterExtension');
116
+ //# sourceMappingURL=collision-filter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter.ts"],"names":["defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","modules","collision","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","extension","getAttributeManager","deck","_addDefaultEffect","CollisionFilterEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;;IA+BqBC,wB;;;;;;;;;;;;WAInB,sBAA4D;AAC1D,aAAO;AAACC,QAAAA,OAAO,EAAE,CAACC,qBAAD;AAAV,OAAP;AACD;;;WAGD,oBAA6F;AAAA,UAA3CC,QAA2C,QAA3CA,QAA2C;AAAA,UAAjCC,OAAiC,QAAjCA,OAAiC;AAAA,UAAxBC,gBAAwB,QAAxBA,gBAAwB;AAC3F,UAAOR,gBAAP,GAA2B,KAAKS,KAAhC,CAAOT,gBAAP;AACA,UAAOU,YAAP,GAA2CF,gBAA3C,CAAOE,YAAP;AAAA,UAAqBC,kBAArB,GAA2CH,gBAA3C,CAAqBG,kBAArB;AACA,UAAMC,OAAO,GAAGZ,gBAAgB,IAAIa,OAAO,CAACH,YAAD,CAA3C;AACAJ,MAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,UAAID,kBAAJ,EAAwB;AAGtB,aAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWP,kBAAtB,EAA0CO,KAAvD;AACD;AACF;;;WAED,yBAEEF,OAFF,EAGES,SAHF,EAIE;AAAA;;AACA,UAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,iCAAKV,OAAL,CAAaW,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,8BAAJ,EAArC;AACA,UAAMC,gBAAgB,GAAG,KAAKJ,mBAAL,EAAzB;AACAI,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,mBAAmB,EAAE;AACnBC,UAAAA,IAAI,EAAE,CADa;AAEnBC,UAAAA,QAAQ,EAAE,sBAFS;AAGnBC,UAAAA,gBAAgB,EAAE;AAChBH,YAAAA,mBAAmB,EAAE;AAACI,cAAAA,OAAO,EAAE;AAAV,aADL;AAEhBC,YAAAA,2BAA2B,EAAE;AAACD,cAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,OAAtB;AAUD;;;WAED,iCAA2E;AACzE,aAAO,KAAKlB,KAAL,CAAWT,gBAAlB;AACD;;;EA9CmD6B,oB;;;8BAAjC1B,wB,kBACGP,Y;8BADHO,wB,mBAEI,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter.js"}
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+
8
+ var _core = require("@deck.gl/core");
9
+
10
+ var vs = "\n#ifdef NON_INSTANCED_MODEL\nattribute float collisionPriorities;\n#else\nattribute float instanceCollisionPriorities;\n#endif\n\nuniform sampler2D collision_texture;\nuniform bool collision_sort;\nuniform bool collision_enabled;\n\nvec2 collision_getCoords(vec4 position) {\n vec4 collision_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;\n}\n\nfloat collision_match(vec2 tex, vec3 pickingColor) {\n vec4 collision_pickingColor = texture2D(collision_texture, tex);\n float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collision_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collision_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collision_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n";
11
+ var inject = {
12
+ 'vs:#decl': "\n float collision_fade = 1.0;\n",
13
+ 'vs:DECKGL_FILTER_GL_POSITION': "\n if (collision_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collisionPriority = collisionPriorities;\n #else\n float collisionPriority = instanceCollisionPriorities;\n #endif\n position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collision_enabled) {\n vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collision_texCoords = collision_getCoords(collision_common_position);\n collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);\n if (collision_fade < 0.0001) {\n position = vec4(0.);\n }\n }\n ",
14
+ 'vs:DECKGL_FILTER_COLOR': "\n color.a *= collision_fade;\n "
15
+ };
16
+
17
+ var getCollisionUniforms = function getCollisionUniforms(opts, uniforms) {
18
+ if (!opts || !('dummyCollisionMap' in opts)) {
19
+ return {};
20
+ }
21
+
22
+ var collisionFBO = opts.collisionFBO,
23
+ drawToCollisionMap = opts.drawToCollisionMap,
24
+ dummyCollisionMap = opts.dummyCollisionMap;
25
+ return {
26
+ collision_sort: Boolean(drawToCollisionMap),
27
+ collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO : dummyCollisionMap
28
+ };
29
+ };
30
+
31
+ var _default = {
32
+ name: 'collision',
33
+ dependencies: [_core.project],
34
+ vs: vs,
35
+ inject: inject,
36
+ getUniforms: getCollisionUniforms
37
+ };
38
+ exports.default = _default;
39
+ //# sourceMappingURL=shader-module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/shader-module.ts"],"names":["vs","inject","getCollisionUniforms","opts","uniforms","collisionFBO","drawToCollisionMap","dummyCollisionMap","collision_sort","Boolean","collision_texture","name","dependencies","project","getUniforms"],"mappings":";;;;;;;AACA;;AAGA,IAAMA,EAAE,i9CAAR;AAmDA,IAAMC,MAAM,GAAG;AACb,iDADa;AAIb,2rBAJa;AAuBb;AAvBa,CAAf;;AAqCA,IAAMC,oBAAoB,GAAG,SAAvBA,oBAAuB,CAC3BC,IAD2B,EAE3BC,QAF2B,EAGL;AACtB,MAAI,CAACD,IAAD,IAAS,EAAE,uBAAuBA,IAAzB,CAAb,EAA6C;AAC3C,WAAO,EAAP;AACD;;AACD,MAAOE,YAAP,GAA8DF,IAA9D,CAAOE,YAAP;AAAA,MAAqBC,kBAArB,GAA8DH,IAA9D,CAAqBG,kBAArB;AAAA,MAAyCC,iBAAzC,GAA8DJ,IAA9D,CAAyCI,iBAAzC;AACA,SAAO;AACLC,IAAAA,cAAc,EAAEC,OAAO,CAACH,kBAAD,CADlB;AAELI,IAAAA,iBAAiB,EAAE,CAACJ,kBAAD,IAAuBD,YAAvB,GAAsCA,YAAtC,GAAqDE;AAFnE,GAAP;AAID,CAZD;;eAce;AACbI,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbb,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,MAAM,EAANA,MAJa;AAKba,EAAAA,WAAW,EAAEZ;AALA,C","sourcesContent":["import {Framebuffer, Texture2D} from '@luma.gl/core';\nimport {project} from '@deck.gl/core';\nimport type {_ShaderModule as ShaderModule} from '@deck.gl/core';\n\nconst vs = `\n#ifdef NON_INSTANCED_MODEL\nattribute float collisionPriorities;\n#else\nattribute float instanceCollisionPriorities;\n#endif\n\nuniform sampler2D collision_texture;\nuniform bool collision_sort;\nuniform bool collision_enabled;\n\nvec2 collision_getCoords(vec4 position) {\n vec4 collision_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;\n}\n\nfloat collision_match(vec2 tex, vec3 pickingColor) {\n vec4 collision_pickingColor = texture2D(collision_texture, tex);\n float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collision_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collision_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collision_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\n float collision_fade = 1.0;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n if (collision_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collisionPriority = collisionPriorities;\n #else\n float collisionPriority = instanceCollisionPriorities;\n #endif\n position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collision_enabled) {\n vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collision_texCoords = collision_getCoords(collision_common_position);\n collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);\n if (collision_fade < 0.0001) {\n position = vec4(0.);\n }\n }\n `,\n 'vs:DECKGL_FILTER_COLOR': `\n color.a *= collision_fade;\n `\n};\n\ntype CollisionModuleSettings = {\n collisionFBO?: Framebuffer;\n drawToCollisionMap?: boolean;\n dummyCollisionMap?: Texture2D;\n};\n\n/* eslint-disable camelcase */\ntype CollisionUniforms = {collision_sort?: boolean; collision_texture?: Framebuffer | Texture2D};\n\nconst getCollisionUniforms = (\n opts: CollisionModuleSettings | {},\n uniforms: Record<string, any>\n): CollisionUniforms => {\n if (!opts || !('dummyCollisionMap' in opts)) {\n return {};\n }\n const {collisionFBO, drawToCollisionMap, dummyCollisionMap} = opts;\n return {\n collision_sort: Boolean(drawToCollisionMap),\n collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO : dummyCollisionMap\n };\n};\n\nexport default {\n name: 'collision',\n dependencies: [project],\n vs,\n inject,\n getUniforms: getCollisionUniforms\n} as ShaderModule;\n"],"file":"shader-module.js"}
package/dist/es5/index.js CHANGED
@@ -41,10 +41,10 @@ Object.defineProperty(exports, "ClipExtension", {
41
41
  return _clip.default;
42
42
  }
43
43
  });
44
- Object.defineProperty(exports, "CollideExtension", {
44
+ Object.defineProperty(exports, "CollisionFilterExtension", {
45
45
  enumerable: true,
46
46
  get: function get() {
47
- return _collide.default;
47
+ return _collisionFilter.default;
48
48
  }
49
49
  });
50
50
  Object.defineProperty(exports, "MaskExtension", {
@@ -53,7 +53,7 @@ Object.defineProperty(exports, "MaskExtension", {
53
53
  return _mask.default;
54
54
  }
55
55
  });
56
- Object.defineProperty(exports, "TerrainExtension", {
56
+ Object.defineProperty(exports, "_TerrainExtension", {
57
57
  enumerable: true,
58
58
  get: function get() {
59
59
  return _terrain.default;
@@ -78,7 +78,7 @@ var _fillStyle = _interopRequireDefault(require("./fill-style/fill-style"));
78
78
 
79
79
  var _clip = _interopRequireDefault(require("./clip/clip"));
80
80
 
81
- var _collide = _interopRequireDefault(require("./collide/collide"));
81
+ var _collisionFilter = _interopRequireDefault(require("./collision-filter/collision-filter"));
82
82
 
83
83
  var _mask = _interopRequireDefault(require("./mask/mask"));
84
84
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAGA","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as CollideExtension} from './collide/collide';\nexport {default as MaskExtension} from './mask/mask';\nexport {default as TerrainExtension} from './terrain/terrain';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {CollideExtensionProps} from './collide/collide';\nexport type {MaskExtensionProps} from './mask/mask';\nexport type {TerrainExtensionProps} from './terrain/terrain';\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAGA","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as CollisionFilterExtension} from './collision-filter/collision-filter';\nexport {default as MaskExtension} from './mask/mask';\nexport {default as _TerrainExtension} from './terrain/terrain';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {CollisionFilterExtensionProps} from './collision-filter/collision-filter';\nexport type {MaskExtensionProps} from './mask/mask';\nexport type {TerrainExtensionProps} from './terrain/terrain';\n"],"file":"index.js"}