@deck.gl/extensions 8.9.0-alpha.5 → 8.9.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +3688 -14538
- package/dist/es5/brushing/brushing.js +0 -8
- package/dist/es5/brushing/brushing.js.map +1 -1
- package/dist/es5/clip/clip.js +5 -5
- package/dist/es5/clip/clip.js.map +1 -1
- package/dist/es5/collide/collide-effect.js +286 -0
- package/dist/es5/collide/collide-effect.js.map +1 -0
- package/dist/es5/collide/collide-pass.js +80 -0
- package/dist/es5/collide/collide-pass.js.map +1 -0
- package/dist/es5/collide/collide.js +116 -0
- package/dist/es5/collide/collide.js.map +1 -0
- package/dist/es5/collide/shader-module.js +39 -0
- package/dist/es5/collide/shader-module.js.map +1 -0
- package/dist/es5/common/projection-utils.js +164 -0
- package/dist/es5/common/projection-utils.js.map +1 -0
- package/dist/es5/data-filter/shader-module.js +1 -0
- package/dist/es5/data-filter/shader-module.js.map +1 -1
- package/dist/es5/fill-style/fill-style.js +16 -125
- package/dist/es5/fill-style/fill-style.js.map +1 -1
- package/dist/es5/fill-style/shaders.glsl.js +6 -8
- package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
- package/dist/es5/fp64/project64.glsl.js +1 -1
- package/dist/es5/index.js +16 -0
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/mask/mask-effect.js +280 -0
- package/dist/es5/mask/mask-effect.js.map +1 -0
- package/dist/es5/mask/mask-pass.js +106 -0
- package/dist/es5/mask/mask-pass.js.map +1 -0
- package/dist/es5/mask/mask.js +17 -4
- package/dist/es5/mask/mask.js.map +1 -1
- package/dist/es5/mask/shader-module.js +1 -1
- package/dist/es5/mask/shader-module.js.map +1 -1
- package/dist/es5/mask/utils.js +136 -0
- package/dist/es5/mask/utils.js.map +1 -0
- package/dist/es5/path-style/shaders.glsl.js +1 -1
- package/dist/es5/terrain/height-map-builder.js +116 -0
- package/dist/es5/terrain/height-map-builder.js.map +1 -0
- package/dist/es5/terrain/shader-module.js +84 -0
- package/dist/es5/terrain/shader-module.js.map +1 -0
- package/dist/es5/terrain/terrain-cover.js +259 -0
- package/dist/es5/terrain/terrain-cover.js.map +1 -0
- package/dist/es5/terrain/terrain-effect.js +337 -0
- package/dist/es5/terrain/terrain-effect.js.map +1 -0
- package/dist/es5/terrain/terrain-pass.js +122 -0
- package/dist/es5/terrain/terrain-pass.js.map +1 -0
- package/dist/es5/terrain/terrain-picking-pass.js +130 -0
- package/dist/es5/terrain/terrain-picking-pass.js.map +1 -0
- package/dist/es5/terrain/terrain.js +101 -0
- package/dist/es5/terrain/terrain.js.map +1 -0
- package/dist/es5/terrain/utils.js +32 -0
- package/dist/es5/terrain/utils.js.map +1 -0
- package/dist/es5/utils/debug.js +71 -0
- package/dist/es5/utils/debug.js.map +1 -0
- package/dist/esm/brushing/brushing.js +0 -7
- package/dist/esm/brushing/brushing.js.map +1 -1
- package/dist/esm/clip/clip.js +5 -4
- package/dist/esm/clip/clip.js.map +1 -1
- package/dist/esm/collide/collide-effect.js +251 -0
- package/dist/esm/collide/collide-effect.js.map +1 -0
- package/dist/esm/collide/collide-pass.js +30 -0
- package/dist/esm/collide/collide-pass.js.map +1 -0
- package/dist/esm/collide/collide.js +78 -0
- package/dist/esm/collide/collide.js.map +1 -0
- package/dist/esm/collide/shader-module.js +32 -0
- package/dist/esm/collide/shader-module.js.map +1 -0
- package/dist/esm/common/projection-utils.js +130 -0
- package/dist/esm/common/projection-utils.js.map +1 -0
- package/dist/esm/data-filter/shader-module.js +1 -0
- package/dist/esm/data-filter/shader-module.js.map +1 -1
- package/dist/esm/fill-style/fill-style.js +20 -72
- package/dist/esm/fill-style/fill-style.js.map +1 -1
- package/dist/esm/fill-style/shaders.glsl.js +5 -7
- package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
- package/dist/esm/fp64/project64.glsl.js +1 -1
- package/dist/esm/index.js +2 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/mask/mask-effect.js +233 -0
- package/dist/esm/mask/mask-effect.js.map +1 -0
- package/dist/esm/mask/mask-pass.js +62 -0
- package/dist/esm/mask/mask-pass.js.map +1 -0
- package/dist/esm/mask/mask.js +14 -3
- package/dist/esm/mask/mask.js.map +1 -1
- package/dist/esm/mask/shader-module.js +1 -1
- package/dist/esm/mask/shader-module.js.map +1 -1
- package/dist/esm/mask/utils.js +109 -0
- package/dist/esm/mask/utils.js.map +1 -0
- package/dist/esm/path-style/shaders.glsl.js +1 -1
- package/dist/esm/terrain/height-map-builder.js +92 -0
- package/dist/esm/terrain/height-map-builder.js.map +1 -0
- package/dist/esm/terrain/shader-module.js +73 -0
- package/dist/esm/terrain/shader-module.js.map +1 -0
- package/dist/esm/terrain/terrain-cover.js +219 -0
- package/dist/esm/terrain/terrain-cover.js.map +1 -0
- package/dist/esm/terrain/terrain-effect.js +230 -0
- package/dist/esm/terrain/terrain-effect.js.map +1 -0
- package/dist/esm/terrain/terrain-pass.js +69 -0
- package/dist/esm/terrain/terrain-pass.js.map +1 -0
- package/dist/esm/terrain/terrain-picking-pass.js +75 -0
- package/dist/esm/terrain/terrain-picking-pass.js.map +1 -0
- package/dist/esm/terrain/terrain.js +62 -0
- package/dist/esm/terrain/terrain.js.map +1 -0
- package/dist/esm/terrain/utils.js +21 -0
- package/dist/esm/terrain/utils.js.map +1 -0
- package/dist/esm/utils/debug.js +61 -0
- package/dist/esm/utils/debug.js.map +1 -0
- package/dist.min.js +1359 -1
- package/package.json +6 -4
- package/src/brushing/brushing.ts +0 -11
- package/src/clip/clip.ts +7 -6
- package/src/collide/collide-effect.ts +258 -0
- package/src/collide/collide-pass.ts +35 -0
- package/src/collide/collide.ts +79 -0
- package/src/collide/shader-module.ts +113 -0
- package/src/common/projection-utils.ts +187 -0
- package/src/data-filter/shader-module.ts +7 -1
- package/src/fill-style/fill-style.ts +15 -53
- package/src/fill-style/shaders.glsl.ts +6 -7
- package/src/index.ts +4 -0
- package/src/mask/mask-effect.ts +255 -0
- package/src/mask/mask-pass.ts +67 -0
- package/src/mask/mask.ts +17 -7
- package/src/mask/shader-module.ts +7 -1
- package/src/mask/utils.ts +148 -0
- package/src/terrain/height-map-builder.ts +120 -0
- package/src/terrain/shader-module.ts +161 -0
- package/src/terrain/terrain-cover.ts +225 -0
- package/src/terrain/terrain-effect.ts +222 -0
- package/src/terrain/terrain-pass.ts +86 -0
- package/src/terrain/terrain-picking-pass.ts +87 -0
- package/src/terrain/terrain.ts +74 -0
- package/src/terrain/utils.ts +29 -0
- package/src/utils/debug.ts +59 -0
- package/typed/brushing/brushing.d.ts +0 -1
- package/typed/brushing/brushing.d.ts.map +1 -1
- package/typed/brushing/brushing.js +83 -0
- package/typed/brushing/shader-module.js +116 -0
- package/typed/clip/clip.d.ts +5 -2
- package/typed/clip/clip.d.ts.map +1 -1
- package/typed/clip/clip.js +114 -0
- package/typed/collide/collide-effect.d.ts +28 -0
- package/typed/collide/collide-effect.d.ts.map +1 -0
- package/typed/collide/collide-pass.d.ts +14 -0
- package/typed/collide/collide-pass.d.ts.map +1 -0
- package/typed/collide/collide.d.ts +41 -0
- package/typed/collide/collide.d.ts.map +1 -0
- package/typed/collide/shader-module.d.ts +4 -0
- package/typed/collide/shader-module.d.ts.map +1 -0
- package/typed/common/projection-utils.d.ts +27 -0
- package/typed/common/projection-utils.d.ts.map +1 -0
- package/typed/data-filter/aggregator.js +98 -0
- package/typed/data-filter/data-filter.js +159 -0
- package/typed/data-filter/shader-module.d.ts.map +1 -1
- package/typed/data-filter/shader-module.js +152 -0
- package/typed/fill-style/fill-style.d.ts +14 -5
- package/typed/fill-style/fill-style.d.ts.map +1 -1
- package/typed/fill-style/fill-style.js +152 -0
- package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
- package/typed/fill-style/shaders.glsl.js +95 -0
- package/typed/fp64/fp64.js +34 -0
- package/typed/fp64/project64.glsl.js +100 -0
- package/typed/fp64/project64.js +50 -0
- package/typed/index.d.ts +4 -0
- package/typed/index.d.ts.map +1 -1
- package/typed/index.js +9 -0
- package/typed/mask/mask-effect.d.ts +42 -0
- package/typed/mask/mask-effect.d.ts.map +1 -0
- package/typed/mask/mask-pass.d.ts +19 -0
- package/typed/mask/mask-pass.d.ts.map +1 -0
- package/typed/mask/mask.d.ts +9 -3
- package/typed/mask/mask.d.ts.map +1 -1
- package/typed/mask/mask.js +48 -0
- package/typed/mask/shader-module.d.ts.map +1 -1
- package/typed/mask/shader-module.js +73 -0
- package/typed/mask/utils.d.ts +13 -0
- package/typed/mask/utils.d.ts.map +1 -0
- package/typed/path-style/path-style.js +107 -0
- package/typed/path-style/shaders.glsl.js +93 -0
- package/typed/terrain/height-map-builder.d.ts +38 -0
- package/typed/terrain/height-map-builder.d.ts.map +1 -0
- package/typed/terrain/height-map.d.ts +27 -0
- package/typed/terrain/height-map.d.ts.map +1 -0
- package/typed/terrain/shader-module-offset.d.ts +4 -0
- package/typed/terrain/shader-module-offset.d.ts.map +1 -0
- package/typed/terrain/shader-module-source.d.ts +4 -0
- package/typed/terrain/shader-module-source.d.ts.map +1 -0
- package/typed/terrain/shader-module.d.ts +31 -0
- package/typed/terrain/shader-module.d.ts.map +1 -0
- package/typed/terrain/terrain-cover.d.ts +46 -0
- package/typed/terrain/terrain-cover.d.ts.map +1 -0
- package/typed/terrain/terrain-effect.d.ts +29 -0
- package/typed/terrain/terrain-effect.d.ts.map +1 -0
- package/typed/terrain/terrain-pass.d.ts +11 -0
- package/typed/terrain/terrain-pass.d.ts.map +1 -0
- package/typed/terrain/terrain-picking-pass.d.ts +19 -0
- package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/typed/terrain/terrain.d.ts +21 -0
- package/typed/terrain/terrain.d.ts.map +1 -0
- package/typed/terrain/utils.d.ts +5 -0
- package/typed/terrain/utils.d.ts.map +1 -0
- package/typed/utils/debug.d.ts +6 -0
- package/typed/utils/debug.d.ts.map +1 -0
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{WebMercatorViewport, OrthographicViewport} from '@deck.gl/core';\nimport type {Layer, Viewport} from '@deck.gl/core';\n\n/** Bounds in CARTESIAN coordinates */\nexport type Bounds = [minX: number, minY: number, maxX: number, maxY: number];\n\n/*\n * Compute the union of bounds from multiple layers\n * Returns bounds in CARTESIAN coordinates\n */\nexport function joinLayerBounds(\n /** The layers to combine */\n layers: Layer[],\n /** A Viewport instance that is used to determine the type of the view */\n viewport: Viewport\n): Bounds | null {\n // Join the bounds of layer data\n const bounds: Bounds = [Infinity, Infinity, -Infinity, -Infinity];\n for (const layer of layers) {\n const layerBounds = layer.getBounds();\n if (layerBounds) {\n const bottomLeftCommon = layer.projectPosition(layerBounds[0], {viewport, autoOffset: false});\n const topRightCommon = layer.projectPosition(layerBounds[1], {viewport, autoOffset: false});\n\n bounds[0] = Math.min(bounds[0], bottomLeftCommon[0]);\n bounds[1] = Math.min(bounds[1], bottomLeftCommon[1]);\n bounds[2] = Math.max(bounds[2], topRightCommon[0]);\n bounds[3] = Math.max(bounds[3], topRightCommon[1]);\n }\n }\n\n if (Number.isFinite(bounds[0])) {\n return bounds;\n }\n return null;\n}\n\nconst MAX_VIEWPORT_SIZE = 2048;\n\n/** Construct a viewport that just covers the target bounds. Used for rendering to common space indexed texture. */\nexport function makeViewport(opts: {\n /** The cartesian bounds of layers that will render into this texture */\n bounds: Bounds;\n /** Target width. If not specified, will be deduced from zoom */\n width?: number;\n /** Target height. If not specified, will be deduced from zoom */\n height?: number;\n /** Target zoom. If not specified, will be deduced from width and height */\n zoom?: number;\n /** Border around the viewport in pixels */\n border?: number;\n /** A viewport used to determine the output type */\n viewport: Viewport;\n}): Viewport | null {\n const {bounds, viewport, border = 0} = opts;\n const {isGeospatial} = viewport;\n\n if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {\n return null;\n }\n\n const centerWorld = viewport.unprojectPosition([\n (bounds[0] + bounds[2]) / 2,\n (bounds[1] + bounds[3]) / 2,\n 0\n ]);\n\n const maxSize = MAX_VIEWPORT_SIZE - border * 2;\n let {width, height, zoom} = opts;\n if (zoom === undefined) {\n // Use width and height to determine zoom\n const scale = Math.min(width! / (bounds[2] - bounds[0]), height! / (bounds[3] - bounds[1]));\n zoom = Math.min(Math.log2(scale), 20);\n } else if (!width || !height) {\n // Use zoom to determine width and height\n const scale = 2 ** zoom;\n width = Math.round(Math.abs(bounds[2] - bounds[0]) * scale);\n height = Math.round(Math.abs(bounds[3] - bounds[1]) * scale);\n if (width > maxSize || height > maxSize) {\n const r = maxSize / Math.max(width, height);\n width = Math.round(width * r);\n height = Math.round(height * r);\n zoom += Math.log2(r);\n }\n }\n\n // TODO - find a more generic way to construct this viewport\n // Geospatial viewports may not be web-mercator\n return isGeospatial\n ? new WebMercatorViewport({\n x: border,\n y: border,\n width,\n height,\n longitude: centerWorld[0],\n latitude: centerWorld[1],\n zoom,\n orthographic: true\n })\n : new OrthographicViewport({\n x: border,\n y: border,\n width,\n height,\n target: centerWorld,\n zoom,\n flipY: false\n });\n}\n\n/** Returns viewport bounds in CARTESIAN coordinates */\nexport function getViewportBounds(viewport: Viewport, zRange?: [number, number]): Bounds {\n // Viewport bounds in world coordinates\n let viewportBoundsWorld: Bounds;\n if (zRange && zRange.length === 2) {\n const [minZ, maxZ] = zRange;\n const bounds0 = viewport.getBounds({z: minZ});\n const bounds1 = viewport.getBounds({z: maxZ});\n viewportBoundsWorld = [\n Math.min(bounds0[0], bounds1[0]),\n Math.min(bounds0[1], bounds1[1]),\n Math.max(bounds0[2], bounds1[2]),\n Math.max(bounds0[3], bounds1[3])\n ];\n } else {\n viewportBoundsWorld = viewport.getBounds();\n }\n\n // Viewport bounds in cartesian coordinates\n const viewportBottomLeftCommon = viewport.projectPosition(viewportBoundsWorld.slice(0, 2));\n const viewportTopRightCommon = viewport.projectPosition(viewportBoundsWorld.slice(2, 4));\n return [\n viewportBottomLeftCommon[0],\n viewportBottomLeftCommon[1],\n viewportTopRightCommon[0],\n viewportTopRightCommon[1]\n ];\n}\n\n/*\n * Determine the common space bounds that best cover the given data for the given viewport\n * Returns bounds in CARTESIAN coordinates\n */\nexport function getRenderBounds(\n layerBounds: Bounds,\n viewport: Viewport,\n zRange?: [number, number]\n): Bounds {\n if (!layerBounds) {\n return [0, 0, 1, 1];\n }\n\n const viewportBounds = getViewportBounds(viewport, zRange);\n // Expand viewport bounds by 2X. Heurestically chosen to avoid masking\n // errors when mask is partially out of view\n const paddedBounds = doubleBounds(viewportBounds);\n\n // When bounds of the layers are smaller than the viewport bounds simply use\n // mask bounds, so as to maximize resolution & avoid rerenders\n if (\n layerBounds[2] - layerBounds[0] <= paddedBounds[2] - paddedBounds[0] &&\n layerBounds[3] - layerBounds[1] <= paddedBounds[3] - paddedBounds[1]\n ) {\n return layerBounds;\n }\n\n // As viewport shrinks, to avoid pixelation along mask edges\n // we need to reduce the bounds and only render the visible portion\n // of the mask.\n // We pad the viewport bounds to capture the section\n // of the mask just outside the viewport to correctly maskByInstance.\n // Intersect mask & padded viewport bounds\n return [\n Math.max(layerBounds[0], paddedBounds[0]),\n Math.max(layerBounds[1], paddedBounds[1]),\n Math.min(layerBounds[2], paddedBounds[2]),\n Math.min(layerBounds[3], paddedBounds[3])\n ];\n}\n\nfunction doubleBounds(bounds: Bounds): Bounds {\n const dx = bounds[2] - bounds[0];\n const dy = bounds[3] - bounds[1];\n const centerX = (bounds[0] + bounds[2]) / 2;\n const centerY = (bounds[1] + bounds[3]) / 2;\n return [centerX - dx, centerY - dy, centerX + dx, centerY + dy];\n}\n"],"file":"projection-utils.js"}
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@@ -63,6 +63,7 @@ function getUniforms64(opts) {
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'vs:#main-start': "\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n ",
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'vs:#main-end': "\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n ",
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'vs:DECKGL_FILTER_SIZE': "\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n ",
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'fs:DECKGL_FILTER_COLOR': "\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n "
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};
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{_ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {DataFilterExtensionProps} from './data-filter';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:#main-end': `\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this);\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas(this: Layer<FillStyleExtensionProps>) {\n const {fillPatternAtlas, fetch} = this.props;\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping(this: Layer<FillStyleExtensionProps>) {\n const {fillPatternMapping, fetch} = this.props;\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager()!.invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style.js"}
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+
{"version":3,"sources":["../../../src/fill-style/fill-style.ts"],"names":["LayerExtension","Texture2D","patternShaders","defaultProps","fillPatternEnabled","fillPatternAtlas","type","value","async","parameters","fillPatternMapping","fillPatternMask","getFillPattern","d","pattern","getFillPatternScale","getFillPatternOffset","FillStyleExtension","constructor","isEnabled","layer","getAttributeManager","state","getShaders","extension","modules","opts","filter","Boolean","initializeState","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","gl","data","Uint8Array","width","height","updateState","props","oldProps","invalidate","draw","params","setModuleParameters","fillPatternTexture","finalizeState","patternTexture","delete","name","getCurrentLayer","def","x","y"],"mappings":";AAAA,SAAQA,cAAR,QAA6B,eAA7B;AACA,SAAQC,SAAR,QAAwB,eAAxB;AAGA,SAAQC,cAAR,QAA6B,gBAA7B;AAWA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE;AAChBC,IAAAA,IAAI,EAAE,OADU;AAEhBC,IAAAA,KAAK,EAAE,IAFS;AAGhBC,IAAAA,KAAK,EAAE,IAHS;AAIhBC,IAAAA,UAAU,EAAE;AACV;AADU;AAJI,GAFC;AAUnBC,EAAAA,kBAAkB,EAAE;AAACJ,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE,EAAxB;AAA4BC,IAAAA,KAAK,EAAE;AAAnC,GAVD;AAWnBG,EAAAA,eAAe,EAAE,IAXE;AAYnBC,EAAAA,cAAc,EAAE;AAACN,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEM,CAAC,IAAIA,CAAC,CAACC;AAAjC,GAZG;AAanBC,EAAAA,mBAAmB,EAAE;AAACT,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GAbF;AAcnBS,EAAAA,oBAAoB,EAAE;AAACV,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAdH,CAArB;AAkEA,eAAe,MAAMU,kBAAN,SAAiCjB,cAAjC,CAA2E;AAIxFkB,EAAAA,WAAW,CAAC;AAACJ,IAAAA,OAAO,GAAG;AAAX,MAAwD,EAAzD,EAA6D;AACtE,UAAM;AAACA,MAAAA;AAAD,KAAN;AACD;;AAEDK,EAAAA,SAAS,CAACC,KAAD,EAAiD;AACxD,WAAOA,KAAK,CAACC,mBAAN,OAAgC,IAAhC,IAAwC,EAAE,oBAAoBD,KAAK,CAACE,KAA5B,CAA/C;AACD;;AAEDC,EAAAA,UAAU,CAAuCC,SAAvC,EAA6D;AACrE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,aAAO,IAAP;AACD;;AAED,WAAO;AACLM,MAAAA,OAAO,EAAE,CAACD,SAAS,CAACE,IAAV,CAAeZ,OAAf,IAA0BZ,cAA3B,EAA2CyB,MAA3C,CAAkDC,OAAlD;AADJ,KAAP;AAGD;;AAEDC,EAAAA,eAAe,CAAuCC,OAAvC,EAA8DN,SAA9D,EAA+E;AAC5F,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMY,gBAAgB,GAAG,KAAKV,mBAAL,EAAzB;;AAEA,QAAIG,SAAS,CAACE,IAAV,CAAeZ,OAAnB,EAA4B;AAC1BiB,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,iBAAiB,EAAE;AACjBC,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,gBAFO;AAGjBC,UAAAA,SAAS,EAAEZ,SAAS,CAACa,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,UAAAA,gBAAgB,EAAE;AAChBN,YAAAA,iBAAiB,EAAE;AACjBO,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBC,YAAAA,yBAAyB,EAAE;AACzBD,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SADC;AAcpBE,QAAAA,iBAAiB,EAAE;AACjBR,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,UAAAA,YAAY,EAAE,CAHG;AAIjBJ,UAAAA,gBAAgB,EAAE;AAChBG,YAAAA,iBAAiB,EAAE;AACjBF,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBI,YAAAA,yBAAyB,EAAE;AACzBJ,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SAdC;AA2BpBK,QAAAA,kBAAkB,EAAE;AAClBX,UAAAA,IAAI,EAAE,CADY;AAElBC,UAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,UAAAA,gBAAgB,EAAE;AAChBM,YAAAA,kBAAkB,EAAE;AAClBL,cAAAA,OAAO,EAAE;AADS,aADJ;AAIhBM,YAAAA,0BAA0B,EAAE;AAC1BN,cAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BA,OAAtB;AAwCD;;AACD,SAAKO,QAAL,CAAc;AACZC,MAAAA,YAAY,EAAE,IAAI/C,SAAJ,CAAc,KAAK6B,OAAL,CAAamB,EAA3B,EAA+B;AAC3CC,QAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADqC;AAE3CC,QAAAA,KAAK,EAAE,CAFoC;AAG3CC,QAAAA,MAAM,EAAE;AAHmC,OAA/B;AADF,KAAd;AAOD;;AAEDC,EAAAA,WAAW,CAET;AAACC,IAAAA,KAAD;AAAQC,IAAAA;AAAR,GAFS,EAGThC,SAHS,EAIT;AACA,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,QAAIoC,KAAK,CAAC7C,kBAAN,IAA4B6C,KAAK,CAAC7C,kBAAN,KAA6B8C,QAAQ,CAAC9C,kBAAtE,EAA0F;AACxF,WAAKW,mBAAL,GAA4BoC,UAA5B,CAAuC,gBAAvC;AACD;AACF;;AAEDC,EAAAA,IAAI,CAAuCC,MAAvC,EAAoDnC,SAApD,EAAqE;AACvE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAM;AAACd,MAAAA;AAAD,QAAqB,KAAKkD,KAAhC;AACA,SAAKK,mBAAL,CAAyB;AACvBC,MAAAA,kBAAkB,EAAExD,gBAAgB,IAAI,KAAKiB,KAAL,CAAW0B;AAD5B,KAAzB;AAGD;;AAEDc,EAAAA,aAAa,GAAuC;AAClD,UAAM;AAACC,MAAAA,cAAD;AAAiBf,MAAAA;AAAjB,QAAiC,KAAK1B,KAA5C;AACAyC,IAAAA,cAAc,SAAd,IAAAA,cAAc,WAAd,YAAAA,cAAc,CAAEC,MAAhB;AACAhB,IAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEgB,MAAd;AACD;;AAED3B,EAAAA,eAAe,CAAuC4B,IAAvC,EAAqD;AAClE,UAAM;AAACvD,MAAAA;AAAD,QAAuB,KAAKwD,eAAL,GAAwBX,KAArD;AACA,UAAMY,GAAG,GAAGzD,kBAAkB,IAAIA,kBAAkB,CAACuD,IAAD,CAApD;AACA,WAAOE,GAAG,GAAG,CAACA,GAAG,CAACC,CAAL,EAAQD,GAAG,CAACE,CAAZ,EAAeF,GAAG,CAACf,KAAnB,EAA0Be,GAAG,CAACd,MAA9B,CAAH,GAA2C,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArD;AACD;;AAnHuF;;gBAArEpC,kB,kBACGd,Y;;gBADHc,kB,mBAEI,oB","sourcesContent":["import {LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style.js"}
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@@ -1,10 +1,10 @@
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1
1
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import { project, fp64LowPart } from '@deck.gl/core';
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2
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-
const patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying
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3
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-
const patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying
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const patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n";
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const patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
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const inject = {
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'vs:DECKGL_FILTER_GL_POSITION': "\n fill_uv = geometry.position.xy;\n ",
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'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.
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'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n
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+
'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n ",
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7
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+
'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
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};
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function getPatternUniforms(opts, uniforms) {
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@@ -24,14 +24,12 @@ function getPatternUniforms(opts, uniforms) {
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if ('viewport' in opts) {
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const {
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viewport,
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fillPatternMask = true,
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fillPatternEnabled = true
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} = opts;
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const {
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project_uCommonOrigin: coordinateOriginCommon
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} = uniforms;
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-
const coordinateOriginCommon = viewport.projectPosition(project_uCoordinateOrigin);
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const coordinateOriginCommon64Low = [fp64LowPart(coordinateOriginCommon[0]), fp64LowPart(coordinateOriginCommon[1])];
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return {
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fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
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-
{"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["project","fp64LowPart","patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","
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1
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{"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["project","fp64LowPart","patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","fillPatternMask","fillPatternEnabled","project_uCommonOrigin","coordinateOriginCommon","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","getUniforms"],"mappings":"AAAA,SAAQA,OAAR,EAAiBC,WAAjB,QAAmC,eAAnC;AAQA,MAAMC,SAAS,ysBAAf;AAuBA,MAAMC,SAAS,wVAAf;AAcA,MAAMC,MAAM,GAAG;AACb,6EADa;AAKb,mVALa;AAab;AAba,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,UAAM;AAACO,MAAAA,eAAe,GAAG,IAAnB;AAAyBC,MAAAA,kBAAkB,GAAG;AAA9C,QAAsDR,IAA5D;AACA,UAAM;AAACS,MAAAA,qBAAqB,EAAEC;AAAxB,QAAkDT,QAAxD;AAEA,UAAMU,2BAA2B,GAAG,CAClChB,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CADuB,EAElCf,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CAFuB,CAApC;AAKA,WAAO;AACLE,MAAAA,uBAAuB,EAAEF,sBAAsB,CAACG,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAER,eAHb;AAILS,MAAAA,mBAAmB,EAAER;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAED,OAAO,MAAMS,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEvB,SAF+D;AAGnEwB,EAAAA,EAAE,EAAEvB,SAH+D;AAInEC,EAAAA,MAJmE;AAKnEuB,EAAAA,YAAY,EAAE,CAAC3B,OAAD,CALqD;AAMnE4B,EAAAA,WAAW,EAAEvB;AANsD,CAA9D","sourcesContent":["import {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture2D} from '@luma.gl/webgl';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture2D;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCommonOrigin: coordinateOriginCommon} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
|
|
@@ -1,2 +1,2 @@
|
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1
|
-
export default "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\
|
|
1
|
+
export default "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
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2
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//# sourceMappingURL=project64.glsl.js.map
|
package/dist/esm/index.js
CHANGED
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@@ -4,6 +4,8 @@ export { default as Fp64Extension } from './fp64/fp64';
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4
4
|
export { default as PathStyleExtension } from './path-style/path-style';
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5
5
|
export { default as FillStyleExtension } from './fill-style/fill-style';
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6
6
|
export { default as ClipExtension } from './clip/clip';
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7
|
+
export { default as CollideExtension } from './collide/collide';
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7
8
|
export { default as MaskExtension } from './mask/mask';
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9
|
+
export { default as TerrainExtension } from './terrain/terrain';
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8
10
|
export { default as project64 } from './fp64/project64';
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11
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//# sourceMappingURL=index.js.map
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package/dist/esm/index.js.map
CHANGED
|
@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","MaskExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,qBAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,2BAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,aAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,yBAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,yBAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,aAAvC;AACA,SAAQN,OAAO,IAAIO,aAAnB,QAAuC,aAAvC;AAGA,
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1
|
+
{"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","CollideExtension","MaskExtension","TerrainExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,qBAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,2BAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,aAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,yBAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,yBAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,aAAvC;AACA,SAAQN,OAAO,IAAIO,gBAAnB,QAA0C,mBAA1C;AACA,SAAQP,OAAO,IAAIQ,aAAnB,QAAuC,aAAvC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,mBAA1C;AAGA,SAAQT,OAAO,IAAIU,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as CollideExtension} from './collide/collide';\nexport {default as MaskExtension} from './mask/mask';\nexport {default as TerrainExtension} from './terrain/terrain';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {CollideExtensionProps} from './collide/collide';\nexport type {MaskExtensionProps} from './mask/mask';\nexport type {TerrainExtensionProps} from './terrain/terrain';\n"],"file":"index.js"}
|
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@@ -0,0 +1,233 @@
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|
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1
|
+
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
2
|
+
import { log } from '@deck.gl/core';
|
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3
|
+
import { Texture2D } from '@luma.gl/core';
|
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4
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+
import { equals } from '@math.gl/core';
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5
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+
import MaskPass from './mask-pass';
|
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6
|
+
import { getMaskBounds, getMaskViewport } from './utils';
|
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7
|
+
export default class MaskEffect {
|
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+
constructor() {
|
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9
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+
_defineProperty(this, "id", 'mask-effect');
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+
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11
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+
_defineProperty(this, "props", null);
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13
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+
_defineProperty(this, "useInPicking", true);
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+
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15
|
+
_defineProperty(this, "order", 0);
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+
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17
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+
_defineProperty(this, "dummyMaskMap", void 0);
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+
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19
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+
_defineProperty(this, "channels", []);
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+
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21
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+
_defineProperty(this, "masks", null);
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+
|
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23
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+
_defineProperty(this, "maskPass", void 0);
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+
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25
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+
_defineProperty(this, "maskMap", void 0);
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+
|
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27
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+
_defineProperty(this, "lastViewport", void 0);
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+
}
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+
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30
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+
preRender(gl, {
|
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+
layers,
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32
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+
layerFilter,
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33
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+
viewports,
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34
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+
onViewportActive,
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views,
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36
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+
isPicking
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+
}) {
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+
let didRender = false;
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+
|
|
40
|
+
if (!this.dummyMaskMap) {
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|
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+
this.dummyMaskMap = new Texture2D(gl, {
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+
width: 1,
|
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+
height: 1
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|
44
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+
});
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45
|
+
}
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+
|
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47
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+
if (isPicking) {
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+
return {
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+
didRender
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|
50
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+
};
|
|
51
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+
}
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53
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+
const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));
|
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+
|
|
55
|
+
if (maskLayers.length === 0) {
|
|
56
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+
this.masks = null;
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|
57
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+
this.channels.length = 0;
|
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58
|
+
return {
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+
didRender
|
|
60
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+
};
|
|
61
|
+
}
|
|
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|
+
|
|
63
|
+
this.masks = {};
|
|
64
|
+
|
|
65
|
+
if (!this.maskPass) {
|
|
66
|
+
this.maskPass = new MaskPass(gl, {
|
|
67
|
+
id: 'default-mask'
|
|
68
|
+
});
|
|
69
|
+
this.maskMap = this.maskPass.maskMap;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
const channelMap = this._sortMaskChannels(maskLayers);
|
|
73
|
+
|
|
74
|
+
const viewport = viewports[0];
|
|
75
|
+
const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);
|
|
76
|
+
|
|
77
|
+
for (const maskId in channelMap) {
|
|
78
|
+
const result = this._renderChannel(channelMap[maskId], {
|
|
79
|
+
layerFilter,
|
|
80
|
+
onViewportActive,
|
|
81
|
+
views,
|
|
82
|
+
viewport,
|
|
83
|
+
viewportChanged
|
|
84
|
+
});
|
|
85
|
+
|
|
86
|
+
didRender || (didRender = result);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
return {
|
|
90
|
+
didRender
|
|
91
|
+
};
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
_renderChannel(channelInfo, {
|
|
95
|
+
layerFilter,
|
|
96
|
+
onViewportActive,
|
|
97
|
+
views,
|
|
98
|
+
viewport,
|
|
99
|
+
viewportChanged
|
|
100
|
+
}) {
|
|
101
|
+
let didRender = false;
|
|
102
|
+
const oldChannelInfo = this.channels[channelInfo.index];
|
|
103
|
+
|
|
104
|
+
if (!oldChannelInfo) {
|
|
105
|
+
return didRender;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
const maskChanged = channelInfo === oldChannelInfo || oldChannelInfo.layers.length !== channelInfo.layers.length || channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);
|
|
109
|
+
channelInfo.bounds = oldChannelInfo.bounds;
|
|
110
|
+
channelInfo.maskBounds = oldChannelInfo.maskBounds;
|
|
111
|
+
this.channels[channelInfo.index] = channelInfo;
|
|
112
|
+
|
|
113
|
+
if (maskChanged || viewportChanged) {
|
|
114
|
+
this.lastViewport = viewport;
|
|
115
|
+
channelInfo.bounds = getMaskBounds({
|
|
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|
+
layers: channelInfo.layers,
|
|
117
|
+
viewport
|
|
118
|
+
});
|
|
119
|
+
|
|
120
|
+
if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {
|
|
121
|
+
const {
|
|
122
|
+
maskPass,
|
|
123
|
+
maskMap
|
|
124
|
+
} = this;
|
|
125
|
+
const maskViewport = getMaskViewport({
|
|
126
|
+
bounds: channelInfo.bounds,
|
|
127
|
+
viewport,
|
|
128
|
+
width: maskMap.width,
|
|
129
|
+
height: maskMap.height
|
|
130
|
+
});
|
|
131
|
+
channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];
|
|
132
|
+
maskPass.render({
|
|
133
|
+
pass: 'mask',
|
|
134
|
+
channel: channelInfo.index,
|
|
135
|
+
layers: channelInfo.layers,
|
|
136
|
+
layerFilter,
|
|
137
|
+
viewports: maskViewport ? [maskViewport] : [],
|
|
138
|
+
onViewportActive,
|
|
139
|
+
views,
|
|
140
|
+
moduleParameters: {
|
|
141
|
+
devicePixelRatio: 1
|
|
142
|
+
}
|
|
143
|
+
});
|
|
144
|
+
didRender = true;
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
this.masks[channelInfo.id] = {
|
|
149
|
+
index: channelInfo.index,
|
|
150
|
+
bounds: channelInfo.maskBounds,
|
|
151
|
+
coordinateOrigin: channelInfo.coordinateOrigin,
|
|
152
|
+
coordinateSystem: channelInfo.coordinateSystem
|
|
153
|
+
};
|
|
154
|
+
return didRender;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
_sortMaskChannels(maskLayers) {
|
|
158
|
+
const channelMap = {};
|
|
159
|
+
let channelCount = 0;
|
|
160
|
+
|
|
161
|
+
for (const layer of maskLayers) {
|
|
162
|
+
const {
|
|
163
|
+
id
|
|
164
|
+
} = layer.root;
|
|
165
|
+
let channelInfo = channelMap[id];
|
|
166
|
+
|
|
167
|
+
if (!channelInfo) {
|
|
168
|
+
if (++channelCount > 4) {
|
|
169
|
+
log.warn('Too many mask layers. The max supported is 4')();
|
|
170
|
+
continue;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
channelInfo = {
|
|
174
|
+
id,
|
|
175
|
+
index: this.channels.findIndex(c => (c === null || c === void 0 ? void 0 : c.id) === id),
|
|
176
|
+
layers: [],
|
|
177
|
+
layerBounds: [],
|
|
178
|
+
coordinateOrigin: layer.root.props.coordinateOrigin,
|
|
179
|
+
coordinateSystem: layer.root.props.coordinateSystem
|
|
180
|
+
};
|
|
181
|
+
channelMap[id] = channelInfo;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
channelInfo.layers.push(layer);
|
|
185
|
+
channelInfo.layerBounds.push(layer.getBounds());
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
for (let i = 0; i < 4; i++) {
|
|
189
|
+
const channelInfo = this.channels[i];
|
|
190
|
+
|
|
191
|
+
if (!channelInfo || !(channelInfo.id in channelMap)) {
|
|
192
|
+
this.channels[i] = null;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
for (const maskId in channelMap) {
|
|
197
|
+
const channelInfo = channelMap[maskId];
|
|
198
|
+
|
|
199
|
+
if (channelInfo.index < 0) {
|
|
200
|
+
channelInfo.index = this.channels.findIndex(c => !c);
|
|
201
|
+
this.channels[channelInfo.index] = channelInfo;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
return channelMap;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
getModuleParameters() {
|
|
209
|
+
return {
|
|
210
|
+
maskMap: this.masks ? this.maskMap : this.dummyMaskMap,
|
|
211
|
+
maskChannels: this.masks
|
|
212
|
+
};
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
cleanup() {
|
|
216
|
+
if (this.dummyMaskMap) {
|
|
217
|
+
this.dummyMaskMap.delete();
|
|
218
|
+
this.dummyMaskMap = undefined;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
if (this.maskPass) {
|
|
222
|
+
this.maskPass.delete();
|
|
223
|
+
this.maskPass = undefined;
|
|
224
|
+
this.maskMap = undefined;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
this.lastViewport = undefined;
|
|
228
|
+
this.masks = null;
|
|
229
|
+
this.channels.length = 0;
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
//# sourceMappingURL=mask-effect.js.map
|