@deck.gl/extensions 8.9.0-alpha.5 → 8.9.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/dist.dev.js +3688 -14538
  2. package/dist/es5/brushing/brushing.js +0 -8
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/clip/clip.js +5 -5
  5. package/dist/es5/clip/clip.js.map +1 -1
  6. package/dist/es5/collide/collide-effect.js +286 -0
  7. package/dist/es5/collide/collide-effect.js.map +1 -0
  8. package/dist/es5/collide/collide-pass.js +80 -0
  9. package/dist/es5/collide/collide-pass.js.map +1 -0
  10. package/dist/es5/collide/collide.js +116 -0
  11. package/dist/es5/collide/collide.js.map +1 -0
  12. package/dist/es5/collide/shader-module.js +39 -0
  13. package/dist/es5/collide/shader-module.js.map +1 -0
  14. package/dist/es5/common/projection-utils.js +164 -0
  15. package/dist/es5/common/projection-utils.js.map +1 -0
  16. package/dist/es5/data-filter/shader-module.js +1 -0
  17. package/dist/es5/data-filter/shader-module.js.map +1 -1
  18. package/dist/es5/fill-style/fill-style.js +16 -125
  19. package/dist/es5/fill-style/fill-style.js.map +1 -1
  20. package/dist/es5/fill-style/shaders.glsl.js +6 -8
  21. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  22. package/dist/es5/fp64/project64.glsl.js +1 -1
  23. package/dist/es5/index.js +16 -0
  24. package/dist/es5/index.js.map +1 -1
  25. package/dist/es5/mask/mask-effect.js +280 -0
  26. package/dist/es5/mask/mask-effect.js.map +1 -0
  27. package/dist/es5/mask/mask-pass.js +106 -0
  28. package/dist/es5/mask/mask-pass.js.map +1 -0
  29. package/dist/es5/mask/mask.js +17 -4
  30. package/dist/es5/mask/mask.js.map +1 -1
  31. package/dist/es5/mask/shader-module.js +1 -1
  32. package/dist/es5/mask/shader-module.js.map +1 -1
  33. package/dist/es5/mask/utils.js +136 -0
  34. package/dist/es5/mask/utils.js.map +1 -0
  35. package/dist/es5/path-style/shaders.glsl.js +1 -1
  36. package/dist/es5/terrain/height-map-builder.js +116 -0
  37. package/dist/es5/terrain/height-map-builder.js.map +1 -0
  38. package/dist/es5/terrain/shader-module.js +84 -0
  39. package/dist/es5/terrain/shader-module.js.map +1 -0
  40. package/dist/es5/terrain/terrain-cover.js +259 -0
  41. package/dist/es5/terrain/terrain-cover.js.map +1 -0
  42. package/dist/es5/terrain/terrain-effect.js +337 -0
  43. package/dist/es5/terrain/terrain-effect.js.map +1 -0
  44. package/dist/es5/terrain/terrain-pass.js +122 -0
  45. package/dist/es5/terrain/terrain-pass.js.map +1 -0
  46. package/dist/es5/terrain/terrain-picking-pass.js +130 -0
  47. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -0
  48. package/dist/es5/terrain/terrain.js +101 -0
  49. package/dist/es5/terrain/terrain.js.map +1 -0
  50. package/dist/es5/terrain/utils.js +32 -0
  51. package/dist/es5/terrain/utils.js.map +1 -0
  52. package/dist/es5/utils/debug.js +71 -0
  53. package/dist/es5/utils/debug.js.map +1 -0
  54. package/dist/esm/brushing/brushing.js +0 -7
  55. package/dist/esm/brushing/brushing.js.map +1 -1
  56. package/dist/esm/clip/clip.js +5 -4
  57. package/dist/esm/clip/clip.js.map +1 -1
  58. package/dist/esm/collide/collide-effect.js +251 -0
  59. package/dist/esm/collide/collide-effect.js.map +1 -0
  60. package/dist/esm/collide/collide-pass.js +30 -0
  61. package/dist/esm/collide/collide-pass.js.map +1 -0
  62. package/dist/esm/collide/collide.js +78 -0
  63. package/dist/esm/collide/collide.js.map +1 -0
  64. package/dist/esm/collide/shader-module.js +32 -0
  65. package/dist/esm/collide/shader-module.js.map +1 -0
  66. package/dist/esm/common/projection-utils.js +130 -0
  67. package/dist/esm/common/projection-utils.js.map +1 -0
  68. package/dist/esm/data-filter/shader-module.js +1 -0
  69. package/dist/esm/data-filter/shader-module.js.map +1 -1
  70. package/dist/esm/fill-style/fill-style.js +20 -72
  71. package/dist/esm/fill-style/fill-style.js.map +1 -1
  72. package/dist/esm/fill-style/shaders.glsl.js +5 -7
  73. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  74. package/dist/esm/fp64/project64.glsl.js +1 -1
  75. package/dist/esm/index.js +2 -0
  76. package/dist/esm/index.js.map +1 -1
  77. package/dist/esm/mask/mask-effect.js +233 -0
  78. package/dist/esm/mask/mask-effect.js.map +1 -0
  79. package/dist/esm/mask/mask-pass.js +62 -0
  80. package/dist/esm/mask/mask-pass.js.map +1 -0
  81. package/dist/esm/mask/mask.js +14 -3
  82. package/dist/esm/mask/mask.js.map +1 -1
  83. package/dist/esm/mask/shader-module.js +1 -1
  84. package/dist/esm/mask/shader-module.js.map +1 -1
  85. package/dist/esm/mask/utils.js +109 -0
  86. package/dist/esm/mask/utils.js.map +1 -0
  87. package/dist/esm/path-style/shaders.glsl.js +1 -1
  88. package/dist/esm/terrain/height-map-builder.js +92 -0
  89. package/dist/esm/terrain/height-map-builder.js.map +1 -0
  90. package/dist/esm/terrain/shader-module.js +73 -0
  91. package/dist/esm/terrain/shader-module.js.map +1 -0
  92. package/dist/esm/terrain/terrain-cover.js +219 -0
  93. package/dist/esm/terrain/terrain-cover.js.map +1 -0
  94. package/dist/esm/terrain/terrain-effect.js +230 -0
  95. package/dist/esm/terrain/terrain-effect.js.map +1 -0
  96. package/dist/esm/terrain/terrain-pass.js +69 -0
  97. package/dist/esm/terrain/terrain-pass.js.map +1 -0
  98. package/dist/esm/terrain/terrain-picking-pass.js +75 -0
  99. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -0
  100. package/dist/esm/terrain/terrain.js +62 -0
  101. package/dist/esm/terrain/terrain.js.map +1 -0
  102. package/dist/esm/terrain/utils.js +21 -0
  103. package/dist/esm/terrain/utils.js.map +1 -0
  104. package/dist/esm/utils/debug.js +61 -0
  105. package/dist/esm/utils/debug.js.map +1 -0
  106. package/dist.min.js +1359 -1
  107. package/package.json +6 -4
  108. package/src/brushing/brushing.ts +0 -11
  109. package/src/clip/clip.ts +7 -6
  110. package/src/collide/collide-effect.ts +258 -0
  111. package/src/collide/collide-pass.ts +35 -0
  112. package/src/collide/collide.ts +79 -0
  113. package/src/collide/shader-module.ts +113 -0
  114. package/src/common/projection-utils.ts +187 -0
  115. package/src/data-filter/shader-module.ts +7 -1
  116. package/src/fill-style/fill-style.ts +15 -53
  117. package/src/fill-style/shaders.glsl.ts +6 -7
  118. package/src/index.ts +4 -0
  119. package/src/mask/mask-effect.ts +255 -0
  120. package/src/mask/mask-pass.ts +67 -0
  121. package/src/mask/mask.ts +17 -7
  122. package/src/mask/shader-module.ts +7 -1
  123. package/src/mask/utils.ts +148 -0
  124. package/src/terrain/height-map-builder.ts +120 -0
  125. package/src/terrain/shader-module.ts +161 -0
  126. package/src/terrain/terrain-cover.ts +225 -0
  127. package/src/terrain/terrain-effect.ts +222 -0
  128. package/src/terrain/terrain-pass.ts +86 -0
  129. package/src/terrain/terrain-picking-pass.ts +87 -0
  130. package/src/terrain/terrain.ts +74 -0
  131. package/src/terrain/utils.ts +29 -0
  132. package/src/utils/debug.ts +59 -0
  133. package/typed/brushing/brushing.d.ts +0 -1
  134. package/typed/brushing/brushing.d.ts.map +1 -1
  135. package/typed/brushing/brushing.js +83 -0
  136. package/typed/brushing/shader-module.js +116 -0
  137. package/typed/clip/clip.d.ts +5 -2
  138. package/typed/clip/clip.d.ts.map +1 -1
  139. package/typed/clip/clip.js +114 -0
  140. package/typed/collide/collide-effect.d.ts +28 -0
  141. package/typed/collide/collide-effect.d.ts.map +1 -0
  142. package/typed/collide/collide-pass.d.ts +14 -0
  143. package/typed/collide/collide-pass.d.ts.map +1 -0
  144. package/typed/collide/collide.d.ts +41 -0
  145. package/typed/collide/collide.d.ts.map +1 -0
  146. package/typed/collide/shader-module.d.ts +4 -0
  147. package/typed/collide/shader-module.d.ts.map +1 -0
  148. package/typed/common/projection-utils.d.ts +27 -0
  149. package/typed/common/projection-utils.d.ts.map +1 -0
  150. package/typed/data-filter/aggregator.js +98 -0
  151. package/typed/data-filter/data-filter.js +159 -0
  152. package/typed/data-filter/shader-module.d.ts.map +1 -1
  153. package/typed/data-filter/shader-module.js +152 -0
  154. package/typed/fill-style/fill-style.d.ts +14 -5
  155. package/typed/fill-style/fill-style.d.ts.map +1 -1
  156. package/typed/fill-style/fill-style.js +152 -0
  157. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  158. package/typed/fill-style/shaders.glsl.js +95 -0
  159. package/typed/fp64/fp64.js +34 -0
  160. package/typed/fp64/project64.glsl.js +100 -0
  161. package/typed/fp64/project64.js +50 -0
  162. package/typed/index.d.ts +4 -0
  163. package/typed/index.d.ts.map +1 -1
  164. package/typed/index.js +9 -0
  165. package/typed/mask/mask-effect.d.ts +42 -0
  166. package/typed/mask/mask-effect.d.ts.map +1 -0
  167. package/typed/mask/mask-pass.d.ts +19 -0
  168. package/typed/mask/mask-pass.d.ts.map +1 -0
  169. package/typed/mask/mask.d.ts +9 -3
  170. package/typed/mask/mask.d.ts.map +1 -1
  171. package/typed/mask/mask.js +48 -0
  172. package/typed/mask/shader-module.d.ts.map +1 -1
  173. package/typed/mask/shader-module.js +73 -0
  174. package/typed/mask/utils.d.ts +13 -0
  175. package/typed/mask/utils.d.ts.map +1 -0
  176. package/typed/path-style/path-style.js +107 -0
  177. package/typed/path-style/shaders.glsl.js +93 -0
  178. package/typed/terrain/height-map-builder.d.ts +38 -0
  179. package/typed/terrain/height-map-builder.d.ts.map +1 -0
  180. package/typed/terrain/height-map.d.ts +27 -0
  181. package/typed/terrain/height-map.d.ts.map +1 -0
  182. package/typed/terrain/shader-module-offset.d.ts +4 -0
  183. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  184. package/typed/terrain/shader-module-source.d.ts +4 -0
  185. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  186. package/typed/terrain/shader-module.d.ts +31 -0
  187. package/typed/terrain/shader-module.d.ts.map +1 -0
  188. package/typed/terrain/terrain-cover.d.ts +46 -0
  189. package/typed/terrain/terrain-cover.d.ts.map +1 -0
  190. package/typed/terrain/terrain-effect.d.ts +29 -0
  191. package/typed/terrain/terrain-effect.d.ts.map +1 -0
  192. package/typed/terrain/terrain-pass.d.ts +11 -0
  193. package/typed/terrain/terrain-pass.d.ts.map +1 -0
  194. package/typed/terrain/terrain-picking-pass.d.ts +19 -0
  195. package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
  196. package/typed/terrain/terrain.d.ts +21 -0
  197. package/typed/terrain/terrain.d.ts.map +1 -0
  198. package/typed/terrain/utils.d.ts +5 -0
  199. package/typed/terrain/utils.d.ts.map +1 -0
  200. package/typed/utils/debug.d.ts +6 -0
  201. package/typed/utils/debug.d.ts.map +1 -0
@@ -66,7 +66,6 @@ var BrushingExtension = function (_LayerExtension) {
66
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  brushingTargets: {
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  size: 2,
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  accessor: 'getBrushingTarget',
69
- update: this.props.getBrushingTarget ? undefined : extension.useConstantTargetPositions,
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  shaderAttributes: {
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  brushingTargets: {
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  divisor: 0
@@ -102,13 +101,6 @@ var BrushingExtension = function (_LayerExtension) {
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  });
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  }
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  }
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- }, {
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- key: "useConstantTargetPositions",
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- value: function useConstantTargetPositions(attribute) {
108
- attribute.constant = true;
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- attribute.value = new Float32Array(2);
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- return;
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- }
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  }]);
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  return BrushingExtension;
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  }(_core.LayerExtension);
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/brushing/brushing.ts"],"names":["defaultProps","getBrushingTarget","type","value","brushingTarget","brushingEnabled","brushingRadius","BrushingExtension","modules","shaderModule","context","extension","attributeManager","getAttributeManager","add","brushingTargets","size","accessor","update","props","undefined","useConstantTargetPositions","shaderAttributes","divisor","instanceBrushingTargets","state","onMouseMove","getCurrentLayer","setNeedsRedraw","deck","eventManager","on","pointermove","pointerleave","off","attribute","constant","Float32Array","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAoBA;;AACA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,iBAAiB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B,GADA;AAGnBC,EAAAA,cAAc,EAAE,QAHG;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AALG,CAArB;;IA8BqBC,iB;;;;;;;;;;;;WAInB,sBAAkB;AAChB,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,qBAAD;AADJ,OAAP;AAGD;;;WAED,yBAAqDC,OAArD,EAA4EC,SAA5E,EAA6F;AAAA;;AAC3F,UAAMC,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,UAAID,gBAAJ,EAAsB;AACpBA,QAAAA,gBAAgB,CAACE,GAAjB,CAAqB;AACnBC,UAAAA,eAAe,EAAE;AACfC,YAAAA,IAAI,EAAE,CADS;AAEfC,YAAAA,QAAQ,EAAE,mBAFK;AAOfC,YAAAA,MAAM,EAAE,KAAKC,KAAL,CAAWlB,iBAAX,GAA+BmB,SAA/B,GAA2CT,SAAS,CAACU,0BAP9C;AAQfC,YAAAA,gBAAgB,EAAE;AAChBP,cAAAA,eAAe,EAAE;AACfQ,gBAAAA,OAAO,EAAE;AADM,eADD;AAIhBC,cAAAA,uBAAuB,EAAE;AACvBD,gBAAAA,OAAO,EAAE;AADc;AAJT;AARH;AADE,SAArB;AAmBD;;AAID,WAAKE,KAAL,CAAWC,WAAX,GAAyB,YAAM;AAAA;;AAC7B,iCAAA,KAAI,CAACC,eAAL,kFAAwBC,cAAxB;AACD,OAFD;;AAGA,UAAIlB,OAAO,CAACmB,IAAZ,EAAkB;AAEhBnB,QAAAA,OAAO,CAACmB,IAAR,CAAaC,YAAb,CAA0BC,EAA1B,CAA6B;AAC3BC,UAAAA,WAAW,EAAE,KAAKP,KAAL,CAAWC,WADG;AAE3BO,UAAAA,YAAY,EAAE,KAAKR,KAAL,CAAWC;AAFE,SAA7B;AAID;AACF;;;WAED,uBAAmDhB,OAAnD,EAA0EC,SAA1E,EAA2F;AAEzF,UAAID,OAAO,CAACmB,IAAZ,EAAkB;AAEhBnB,QAAAA,OAAO,CAACmB,IAAR,CAAaC,YAAb,CAA0BI,GAA1B,CAA8B;AAC5BF,UAAAA,WAAW,EAAE,KAAKP,KAAL,CAAWC,WADI;AAE5BO,UAAAA,YAAY,EAAE,KAAKR,KAAL,CAAWC;AAFG,SAA9B;AAID;AACF;;;WAED,oCAA2BS,SAA3B,EAAsC;AACpCA,MAAAA,SAAS,CAACC,QAAV,GAAqB,IAArB;AACAD,MAAAA,SAAS,CAAChC,KAAV,GAAkB,IAAIkC,YAAJ,CAAiB,CAAjB,CAAlB;AACA;AACD;;;EA/D4CC,oB;;;8BAA1B/B,iB,kBACGP,Y;8BADHO,iB,mBAEI,mB","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport shaderModule from './shader-module';\n\nimport type {Layer, LayerContext, Accessor} from '@deck.gl/core';\n\nconst defaultProps = {\n getBrushingTarget: {type: 'accessor', value: [0, 0]},\n\n brushingTarget: 'source',\n brushingEnabled: true,\n brushingRadius: 10000\n};\n\nexport type BrushingExtensionProps<DataT = any> = {\n /**\n * Called to retrieve an arbitrary position for each object that it will be filtered by.\n * Only effective if `brushingTarget` is set to `custom`.\n */\n getBrushingTarget?: Accessor<DataT, [number, number]>;\n /**\n * Enable/disable brushing. If brushing is disabled, all objects are rendered.\n * @default true\n */\n brushingEnabled?: boolean;\n /**\n * The position used to filter each object by.\n */\n brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';\n /** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.\n * @default 10000\n */\n brushingRadius?: number;\n};\n\n/** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */\nexport default class BrushingExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'BrushingExtension';\n\n getShaders(): any {\n return {\n modules: [shaderModule]\n };\n }\n\n initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n brushingTargets: {\n size: 2,\n accessor: 'getBrushingTarget',\n // Hack: extension's defaultProps is not merged with the layer's defaultProps,\n // So we can't use the standard accessor when the prop is undefined\n // TODO - move to an option\n // eslint-disable-next-line @typescript-eslint/unbound-method\n update: this.props.getBrushingTarget ? undefined : extension.useConstantTargetPositions,\n shaderAttributes: {\n brushingTargets: {\n divisor: 0\n },\n instanceBrushingTargets: {\n divisor: 1\n }\n }\n }\n });\n }\n\n // Trigger redraw when mouse moves\n // TODO - expose this in a better way\n this.state.onMouseMove = () => {\n this.getCurrentLayer()?.setNeedsRedraw();\n };\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.on({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n\n finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n // Remove event listeners\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.off({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n\n useConstantTargetPositions(attribute) {\n attribute.constant = true;\n attribute.value = new Float32Array(2);\n return;\n }\n}\n"],"file":"brushing.js"}
1
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport shaderModule from './shader-module';\n\nimport type {Layer, LayerContext, Accessor} from '@deck.gl/core';\n\nconst defaultProps = {\n getBrushingTarget: {type: 'accessor', value: [0, 0]},\n\n brushingTarget: 'source',\n brushingEnabled: true,\n brushingRadius: 10000\n};\n\nexport type BrushingExtensionProps<DataT = any> = {\n /**\n * Called to retrieve an arbitrary position for each object that it will be filtered by.\n * Only effective if `brushingTarget` is set to `custom`.\n */\n getBrushingTarget?: Accessor<DataT, [number, number]>;\n /**\n * Enable/disable brushing. If brushing is disabled, all objects are rendered.\n * @default true\n */\n brushingEnabled?: boolean;\n /**\n * The position used to filter each object by.\n */\n brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';\n /** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.\n * @default 10000\n */\n brushingRadius?: number;\n};\n\n/** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */\nexport default class BrushingExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'BrushingExtension';\n\n getShaders(): any {\n return {\n modules: [shaderModule]\n };\n }\n\n initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n brushingTargets: {\n size: 2,\n accessor: 'getBrushingTarget',\n shaderAttributes: {\n brushingTargets: {\n divisor: 0\n },\n instanceBrushingTargets: {\n divisor: 1\n }\n }\n }\n });\n }\n\n // Trigger redraw when mouse moves\n // TODO - expose this in a better way\n this.state.onMouseMove = () => {\n this.getCurrentLayer()?.setNeedsRedraw();\n };\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.on({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n\n finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n // Remove event listeners\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.off({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n}\n"],"file":"brushing.js"}
@@ -26,7 +26,8 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
26
26
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
27
27
 
28
28
  var defaultProps = {
29
- clipBounds: [0, 0, 1, 1]
29
+ clipBounds: [0, 0, 1, 1],
30
+ clipByInstance: undefined
30
31
  };
31
32
  var shaderFunction = "\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n";
32
33
  var shaderModuleVs = {
@@ -65,8 +66,8 @@ var ClipExtension = function (_LayerExtension) {
65
66
  value: function getShaders() {
66
67
  var clipByInstance = ('instancePositions' in this.getAttributeManager().attributes);
67
68
 
68
- if ('clipByInstance' in this.props) {
69
- clipByInstance = this.props.clipByInstance;
69
+ if (this.props.clipByInstance !== undefined) {
70
+ clipByInstance = Boolean(this.props.clipByInstance);
70
71
  }
71
72
 
72
73
  this.state.clipByInstance = clipByInstance;
@@ -82,8 +83,7 @@ var ClipExtension = function (_LayerExtension) {
82
83
  key: "draw",
83
84
  value: function draw(_ref) {
84
85
  var uniforms = _ref.uniforms;
85
- var _this$props$clipBound = this.props.clipBounds,
86
- clipBounds = _this$props$clipBound === void 0 ? defaultProps.clipBounds : _this$props$clipBound;
86
+ var clipBounds = this.props.clipBounds;
87
87
 
88
88
  if (this.state.clipByInstance) {
89
89
  uniforms.clip_bounds = clipBounds;
@@ -1 +1 @@
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1
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1],\n clipByInstance: undefined\n};\n\nexport type ClipExtensionProps = {\n /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.\n * @default [0, 0, 1, 1]\n */\n clipBounds?: [number, number, number, number];\n /**\n * Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n clipByInstance?: boolean;\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs: ShaderModule = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs: ShaderModule = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\n/** Adds support for clipping rendered layers by rectangular bounds. */\nexport default class ClipExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'ClipExtension';\n\n getShaders(this: Layer<ClipExtensionProps>) {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n // @ts-expect-error attributeManager is always defined for primitive layers\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if (this.props.clipByInstance !== undefined) {\n clipByInstance = Boolean(this.props.clipByInstance);\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<ClipExtensionProps>>, {uniforms}: any): void {\n const {clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n"],"file":"clip.js"}
@@ -0,0 +1,286 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
15
+
16
+ var _core = require("@luma.gl/core");
17
+
18
+ var _core2 = require("@math.gl/core");
19
+
20
+ var _core3 = require("@deck.gl/core");
21
+
22
+ var _collidePass = _interopRequireDefault(require("./collide-pass"));
23
+
24
+ var _maskEffect = _interopRequireDefault(require("../mask/mask-effect"));
25
+
26
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
27
+
28
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
29
+
30
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
31
+
32
+ var DOWNSCALE = 2;
33
+
34
+ var CollideEffect = function () {
35
+ function CollideEffect() {
36
+ (0, _classCallCheck2.default)(this, CollideEffect);
37
+ (0, _defineProperty2.default)(this, "id", 'collide-effect');
38
+ (0, _defineProperty2.default)(this, "props", null);
39
+ (0, _defineProperty2.default)(this, "useInPicking", true);
40
+ (0, _defineProperty2.default)(this, "order", 1);
41
+ (0, _defineProperty2.default)(this, "channels", {});
42
+ (0, _defineProperty2.default)(this, "collidePass", void 0);
43
+ (0, _defineProperty2.default)(this, "collideFBOs", {});
44
+ (0, _defineProperty2.default)(this, "dummyCollideMap", void 0);
45
+ (0, _defineProperty2.default)(this, "lastViewport", void 0);
46
+ }
47
+
48
+ (0, _createClass2.default)(CollideEffect, [{
49
+ key: "preRender",
50
+ value: function preRender(gl, _ref) {
51
+ var _preRenderStats$mask;
52
+
53
+ var allEffects = _ref.effects,
54
+ layers = _ref.layers,
55
+ layerFilter = _ref.layerFilter,
56
+ viewports = _ref.viewports,
57
+ onViewportActive = _ref.onViewportActive,
58
+ views = _ref.views,
59
+ isPicking = _ref.isPicking,
60
+ _ref$preRenderStats = _ref.preRenderStats,
61
+ preRenderStats = _ref$preRenderStats === void 0 ? {} : _ref$preRenderStats;
62
+
63
+ if (!this.dummyCollideMap) {
64
+ this.dummyCollideMap = new _core.Texture2D(gl, {
65
+ width: 1,
66
+ height: 1
67
+ });
68
+ }
69
+
70
+ if (isPicking) {
71
+ return;
72
+ }
73
+
74
+ var collideLayers = layers.filter(function (_ref2) {
75
+ var _ref2$props = _ref2.props,
76
+ visible = _ref2$props.visible,
77
+ collideEnabled = _ref2$props.collideEnabled;
78
+ return visible && collideEnabled;
79
+ });
80
+
81
+ if (collideLayers.length === 0) {
82
+ this.channels = {};
83
+ return;
84
+ }
85
+
86
+ if (!this.collidePass) {
87
+ this.collidePass = new _collidePass.default(gl, {
88
+ id: 'default-collide'
89
+ });
90
+ }
91
+
92
+ var effects = allEffects === null || allEffects === void 0 ? void 0 : allEffects.filter(function (e) {
93
+ return e.constructor === _maskEffect.default;
94
+ });
95
+ var maskEffectRendered = (_preRenderStats$mask = preRenderStats['mask-effect']) === null || _preRenderStats$mask === void 0 ? void 0 : _preRenderStats$mask.didRender;
96
+
97
+ var channels = this._groupByCollideGroup(gl, collideLayers);
98
+
99
+ var viewport = viewports[0];
100
+ var viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
101
+
102
+ for (var collideGroup in channels) {
103
+ var collideFBO = this.collideFBOs[collideGroup];
104
+ var renderInfo = channels[collideGroup];
105
+ collideFBO.resize({
106
+ width: gl.canvas.width / DOWNSCALE,
107
+ height: gl.canvas.height / DOWNSCALE
108
+ });
109
+
110
+ this._render(renderInfo, {
111
+ effects: effects,
112
+ layerFilter: layerFilter,
113
+ onViewportActive: onViewportActive,
114
+ views: views,
115
+ viewport: viewport,
116
+ viewportChanged: viewportChanged
117
+ });
118
+ }
119
+ }
120
+ }, {
121
+ key: "_render",
122
+ value: function _render(renderInfo, _ref3) {
123
+ var effects = _ref3.effects,
124
+ layerFilter = _ref3.layerFilter,
125
+ onViewportActive = _ref3.onViewportActive,
126
+ views = _ref3.views,
127
+ viewport = _ref3.viewport,
128
+ viewportChanged = _ref3.viewportChanged;
129
+ var collideGroup = renderInfo.collideGroup;
130
+ var oldRenderInfo = this.channels[collideGroup];
131
+
132
+ if (!oldRenderInfo) {
133
+ return;
134
+ }
135
+
136
+ var needsRender = viewportChanged || renderInfo === oldRenderInfo || !(0, _core3._deepEqual)(oldRenderInfo.layers, renderInfo.layers, 0) || renderInfo.layerBounds.some(function (b, i) {
137
+ return !(0, _core2.equals)(b, oldRenderInfo.layerBounds[i]);
138
+ });
139
+ this.channels[collideGroup] = renderInfo;
140
+
141
+ if (needsRender) {
142
+ this.lastViewport = viewport;
143
+ var collideFBO = this.collideFBOs[collideGroup];
144
+ this.collidePass.renderCollideMap(collideFBO, {
145
+ pass: 'collide',
146
+ isPicking: true,
147
+ layers: renderInfo.layers,
148
+ effects: effects,
149
+ layerFilter: layerFilter,
150
+ viewports: viewport ? [viewport] : [],
151
+ onViewportActive: onViewportActive,
152
+ views: views,
153
+ moduleParameters: {
154
+ dummyCollideMap: this.dummyCollideMap,
155
+ devicePixelRatio: (0, _core.cssToDeviceRatio)(collideFBO.gl) / DOWNSCALE
156
+ }
157
+ });
158
+ }
159
+ }
160
+ }, {
161
+ key: "_groupByCollideGroup",
162
+ value: function _groupByCollideGroup(gl, collideLayers) {
163
+ var channelMap = {};
164
+
165
+ var _iterator = _createForOfIteratorHelper(collideLayers),
166
+ _step;
167
+
168
+ try {
169
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
170
+ var layer = _step.value;
171
+ var _collideGroup2 = layer.props.collideGroup;
172
+ var channelInfo = channelMap[_collideGroup2];
173
+
174
+ if (!channelInfo) {
175
+ channelInfo = {
176
+ collideGroup: _collideGroup2,
177
+ layers: [],
178
+ layerBounds: []
179
+ };
180
+ channelMap[_collideGroup2] = channelInfo;
181
+ }
182
+
183
+ channelInfo.layers.push(layer);
184
+ channelInfo.layerBounds.push(layer.getBounds());
185
+ }
186
+ } catch (err) {
187
+ _iterator.e(err);
188
+ } finally {
189
+ _iterator.f();
190
+ }
191
+
192
+ for (var _i = 0, _Object$keys = Object.keys(channelMap); _i < _Object$keys.length; _i++) {
193
+ var collideGroup = _Object$keys[_i];
194
+
195
+ if (!this.collideFBOs[collideGroup]) {
196
+ this.createFBO(gl, collideGroup);
197
+ }
198
+
199
+ if (!this.channels[collideGroup]) {
200
+ this.channels[collideGroup] = channelMap[collideGroup];
201
+ }
202
+ }
203
+
204
+ for (var _i2 = 0, _Object$keys2 = Object.keys(this.collideFBOs); _i2 < _Object$keys2.length; _i2++) {
205
+ var _collideGroup = _Object$keys2[_i2];
206
+
207
+ if (!channelMap[_collideGroup]) {
208
+ this.destroyFBO(_collideGroup);
209
+ }
210
+ }
211
+
212
+ return channelMap;
213
+ }
214
+ }, {
215
+ key: "getModuleParameters",
216
+ value: function getModuleParameters(layer) {
217
+ var collideGroup = layer.props.collideGroup;
218
+ var collideFBOs = this.collideFBOs,
219
+ dummyCollideMap = this.dummyCollideMap;
220
+ return {
221
+ collideFBO: collideFBOs[collideGroup],
222
+ dummyCollideMap: dummyCollideMap
223
+ };
224
+ }
225
+ }, {
226
+ key: "cleanup",
227
+ value: function cleanup() {
228
+ if (this.dummyCollideMap) {
229
+ this.dummyCollideMap.delete();
230
+ this.dummyCollideMap = undefined;
231
+ }
232
+
233
+ this.channels = {};
234
+
235
+ for (var _i3 = 0, _Object$keys3 = Object.keys(this.collideFBOs); _i3 < _Object$keys3.length; _i3++) {
236
+ var collideGroup = _Object$keys3[_i3];
237
+ this.destroyFBO(collideGroup);
238
+ }
239
+
240
+ this.collideFBOs = {};
241
+ this.lastViewport = undefined;
242
+ }
243
+ }, {
244
+ key: "createFBO",
245
+ value: function createFBO(gl, collideGroup) {
246
+ var _parameters, _attachments;
247
+
248
+ var _gl$canvas = gl.canvas,
249
+ width = _gl$canvas.width,
250
+ height = _gl$canvas.height;
251
+ var collideMap = new _core.Texture2D(gl, {
252
+ width: width,
253
+ height: height,
254
+ parameters: (_parameters = {}, (0, _defineProperty2.default)(_parameters, 10241, 9728), (0, _defineProperty2.default)(_parameters, 10240, 9728), (0, _defineProperty2.default)(_parameters, 10242, 33071), (0, _defineProperty2.default)(_parameters, 10243, 33071), _parameters)
255
+ });
256
+ var depthBuffer = new _core.Renderbuffer(gl, {
257
+ format: 33189,
258
+ width: width,
259
+ height: height
260
+ });
261
+ this.collideFBOs[collideGroup] = new _core.Framebuffer(gl, {
262
+ id: "Collide-".concat(collideGroup),
263
+ width: width,
264
+ height: height,
265
+ attachments: (_attachments = {}, (0, _defineProperty2.default)(_attachments, 36064, collideMap), (0, _defineProperty2.default)(_attachments, 36096, depthBuffer), _attachments)
266
+ });
267
+ }
268
+ }, {
269
+ key: "destroyFBO",
270
+ value: function destroyFBO(collideGroup) {
271
+ var fbo = this.collideFBOs[collideGroup];
272
+
273
+ for (var _i4 = 0, _Object$values = Object.values(fbo.attachments); _i4 < _Object$values.length; _i4++) {
274
+ var attachment = _Object$values[_i4];
275
+ attachment.delete();
276
+ }
277
+
278
+ fbo.delete();
279
+ delete this.collideFBOs[collideGroup];
280
+ }
281
+ }]);
282
+ return CollideEffect;
283
+ }();
284
+
285
+ exports.default = CollideEffect;
286
+ //# sourceMappingURL=collide-effect.js.map
@@ -0,0 +1 @@
1
+ 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{Framebuffer, Renderbuffer, Texture2D, cssToDeviceRatio} from '@luma.gl/core';\nimport {equals} from '@math.gl/core';\nimport {_deepEqual as deepEqual} from '@deck.gl/core';\nimport type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';\nimport CollidePass from './collide-pass';\nimport MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';\n// import {debugFBO} from '../utils/debug';\n\ntype CollideExtensionProps = {\n collideTestProps?: {};\n collideGroup: string;\n};\n\n// Factor by which to downscale Collide FBO relative to canvas\nconst DOWNSCALE = 2;\n\ntype RenderInfo = {\n collideGroup: string;\n layers: Layer<CollideExtensionProps>[];\n layerBounds: ([number[], number[]] | null)[];\n};\n\n// Class to manage collide effect\nexport default class CollideEffect implements Effect {\n id = 'collide-effect';\n props = null;\n useInPicking = true;\n order = 1;\n\n private channels: Record<string, RenderInfo> = {};\n private collidePass?: CollidePass;\n private collideFBOs: Record<string, Framebuffer> = {};\n private dummyCollideMap?: Texture2D;\n private lastViewport?: Viewport;\n\n preRender(\n gl: WebGLRenderingContext,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollideMap) {\n this.dummyCollideMap = new Texture2D(gl, {width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collideLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collideEnabled}}) => visible && collideEnabled\n ) as Layer<CollideExtensionProps>[];\n if (collideLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collidePass) {\n this.collidePass = new CollidePass(gl, {id: 'default-collide'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollideGroup(gl, collideLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collideGroup in channels) {\n const collideFBO = this.collideFBOs[collideGroup];\n const renderInfo = channels[collideGroup];\n collideFBO.resize({\n width: gl.canvas.width / DOWNSCALE,\n height: gl.canvas.height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collideFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collideGroup} = renderInfo;\n const oldRenderInfo = this.channels[collideGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 0) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i]));\n\n this.channels[collideGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collideFBO = this.collideFBOs[collideGroup];\n\n // Rerender collide FBO\n this.collidePass!.renderCollideMap(collideFBO, {\n pass: 'collide',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollideMap: this.dummyCollideMap,\n devicePixelRatio: cssToDeviceRatio(collideFBO.gl) / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collideGroup\n * Returns a map from collideGroup to render info\n */\n private _groupByCollideGroup(\n gl: WebGLRenderingContext,\n collideLayers: Layer<CollideExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collideLayers) {\n const {collideGroup} = layer.props;\n let channelInfo = channelMap[collideGroup];\n if (!channelInfo) {\n channelInfo = {\n collideGroup,\n layers: [],\n layerBounds: []\n };\n channelMap[collideGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n }\n\n // Create any new passes and remove any old ones\n for (const collideGroup of Object.keys(channelMap)) {\n if (!this.collideFBOs[collideGroup]) {\n this.createFBO(gl, collideGroup);\n }\n if (!this.channels[collideGroup]) {\n this.channels[collideGroup] = channelMap[collideGroup];\n }\n }\n for (const collideGroup of Object.keys(this.collideFBOs)) {\n if (!channelMap[collideGroup]) {\n this.destroyFBO(collideGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collideFBO: Framebuffer;\n dummyCollideMap: Texture2D;\n } {\n const {collideGroup} = (layer as Layer<CollideExtensionProps>).props;\n const {collideFBOs, dummyCollideMap} = this;\n return {collideFBO: collideFBOs[collideGroup], dummyCollideMap};\n }\n\n cleanup(): void {\n if (this.dummyCollideMap) {\n this.dummyCollideMap.delete();\n this.dummyCollideMap = undefined;\n }\n this.channels = {};\n for (const collideGroup of Object.keys(this.collideFBOs)) {\n this.destroyFBO(collideGroup);\n }\n this.collideFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(gl: WebGLRenderingContext, collideGroup: string) {\n const {width, height} = gl.canvas;\n const collideMap = new Texture2D(gl, {\n width,\n height,\n parameters: {\n [gl.TEXTURE_MIN_FILTER]: gl.NEAREST,\n [gl.TEXTURE_MAG_FILTER]: gl.NEAREST,\n [gl.TEXTURE_WRAP_S]: gl.CLAMP_TO_EDGE,\n [gl.TEXTURE_WRAP_T]: gl.CLAMP_TO_EDGE\n }\n });\n\n const depthBuffer = new Renderbuffer(gl, {format: gl.DEPTH_COMPONENT16, width, height});\n this.collideFBOs[collideGroup] = new Framebuffer(gl, {\n id: `Collide-${collideGroup}`,\n width,\n height,\n attachments: {\n [gl.COLOR_ATTACHMENT0]: collideMap,\n [gl.DEPTH_ATTACHMENT]: depthBuffer\n }\n });\n }\n\n destroyFBO(collideGroup: string) {\n const fbo = this.collideFBOs[collideGroup];\n for (const attachment of Object.values(fbo.attachments as Texture2D[])) {\n attachment.delete();\n }\n fbo.delete();\n delete this.collideFBOs[collideGroup];\n }\n}\n"],"file":"collide-effect.js"}
@@ -0,0 +1,80 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+
12
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
+
14
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _core = require("@luma.gl/core");
23
+
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+ var _core2 = require("@deck.gl/core");
25
+
26
+ function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }
27
+
28
+ function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ var CollidePass = function (_LayersPass) {
35
+ (0, _inherits2.default)(CollidePass, _LayersPass);
36
+
37
+ var _super = _createSuper(CollidePass);
38
+
39
+ function CollidePass() {
40
+ (0, _classCallCheck2.default)(this, CollidePass);
41
+ return _super.apply(this, arguments);
42
+ }
43
+
44
+ (0, _createClass2.default)(CollidePass, [{
45
+ key: "renderCollideMap",
46
+ value: function renderCollideMap(target, options) {
47
+ var _this = this;
48
+
49
+ var gl = this.gl;
50
+ var padding = 1;
51
+ return (0, _core.withParameters)(gl, {
52
+ scissorTest: true,
53
+ scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
54
+ clearColor: [0, 0, 0, 0],
55
+ blend: false,
56
+ depthTest: true,
57
+ depthRange: [0, 1]
58
+ }, function () {
59
+ return _this.render(_objectSpread(_objectSpread({}, options), {}, {
60
+ target: target,
61
+ pass: 'collide'
62
+ }));
63
+ });
64
+ }
65
+ }, {
66
+ key: "getModuleParameters",
67
+ value: function getModuleParameters() {
68
+ return {
69
+ drawToCollideMap: true,
70
+ pickingActive: 1,
71
+ pickingAttribute: false,
72
+ lightSources: {}
73
+ };
74
+ }
75
+ }]);
76
+ return CollidePass;
77
+ }(_core2._LayersPass);
78
+
79
+ exports.default = CollidePass;
80
+ //# sourceMappingURL=collide-pass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collide/collide-pass.ts"],"names":["CollidePass","target","options","gl","padding","scissorTest","scissor","width","height","clearColor","blend","depthTest","depthRange","render","pass","drawToCollideMap","pickingActive","pickingAttribute","lightSources","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;;;;;;;;;IAIqBA,W;;;;;;;;;;;;WACnB,0BAAiBC,MAAjB,EAAsCC,OAAtC,EAAyE;AAAA;;AACvE,UAAMC,EAAE,GAAG,KAAKA,EAAhB;AAEA,UAAMC,OAAO,GAAG,CAAhB;AAEA,aAAO,0BACLD,EADK,EAEL;AACEE,QAAAA,WAAW,EAAE,IADf;AAEEC,QAAAA,OAAO,EAAE,CAACF,OAAD,EAAUA,OAAV,EAAmBH,MAAM,CAACM,KAAP,GAAe,IAAIH,OAAtC,EAA+CH,MAAM,CAACO,MAAP,GAAgB,IAAIJ,OAAnE,CAFX;AAGEK,QAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHd;AAIEC,QAAAA,KAAK,EAAE,KAJT;AAKEC,QAAAA,SAAS,EAAE,IALb;AAMEC,QAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AANd,OAFK,EAUL;AAAA,eAAM,KAAI,CAACC,MAAL,iCAAgBX,OAAhB;AAAyBD,UAAAA,MAAM,EAANA,MAAzB;AAAiCa,UAAAA,IAAI,EAAE;AAAvC,WAAN;AAAA,OAVK,CAAP;AAYD;;;WAED,+BAAsB;AAEpB,aAAO;AACLC,QAAAA,gBAAgB,EAAE,IADb;AAELC,QAAAA,aAAa,EAAE,CAFV;AAGLC,QAAAA,gBAAgB,EAAE,KAHb;AAILC,QAAAA,YAAY,EAAE;AAJT,OAAP;AAMD;;;EA5BsCC,kB","sourcesContent":["import {Framebuffer, withParameters} from '@luma.gl/core';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollidePassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollidePass extends LayersPass {\n renderCollideMap(target: Framebuffer, options: CollidePassRenderOptions) {\n const gl = this.gl;\n\n const padding = 1;\n\n return withParameters(\n gl,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n clearColor: [0, 0, 0, 0],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, target, pass: 'collide'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collide FBO\n return {\n drawToCollideMap: true,\n pickingActive: 1,\n pickingAttribute: false,\n lightSources: {}\n };\n }\n}\n"],"file":"collide-pass.js"}
@@ -0,0 +1,116 @@
1
+ "use strict";
2
+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _core = require("@deck.gl/core");
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+
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+ var _shaderModule = _interopRequireDefault(require("./shader-module"));
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+
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+ var _collideEffect = _interopRequireDefault(require("./collide-effect"));
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var defaultProps = {
33
+ getCollidePriority: {
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+ type: 'accessor',
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+ value: 0
36
+ },
37
+ collideEnabled: true,
38
+ collideGroup: {
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+ type: 'string',
40
+ value: 'default'
41
+ },
42
+ collideTestProps: {}
43
+ };
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+
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+ var CollideExtension = function (_LayerExtension) {
46
+ (0, _inherits2.default)(CollideExtension, _LayerExtension);
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+
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+ var _super = _createSuper(CollideExtension);
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+
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+ function CollideExtension() {
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+ (0, _classCallCheck2.default)(this, CollideExtension);
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+ return _super.apply(this, arguments);
53
+ }
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+
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+ (0, _createClass2.default)(CollideExtension, [{
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+ key: "getShaders",
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+ value: function getShaders() {
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+ return {
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+ modules: [_shaderModule.default]
60
+ };
61
+ }
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+ }, {
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+ key: "draw",
64
+ value: function draw(_ref) {
65
+ var uniforms = _ref.uniforms,
66
+ context = _ref.context,
67
+ moduleParameters = _ref.moduleParameters;
68
+ var collideEnabled = this.props.collideEnabled;
69
+ var collideFBO = moduleParameters.collideFBO,
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+ drawToCollideMap = moduleParameters.drawToCollideMap;
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+ var enabled = collideEnabled && Boolean(collideFBO);
72
+ uniforms.collide_enabled = enabled;
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+
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+ if (drawToCollideMap) {
75
+ this.props = this.clone(this.props.collideTestProps).props;
76
+ }
77
+ }
78
+ }, {
79
+ key: "initializeState",
80
+ value: function initializeState(context, extension) {
81
+ var _this$context$deck;
82
+
83
+ if (this.getAttributeManager() === null) {
84
+ return;
85
+ }
86
+
87
+ (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new _collideEffect.default());
88
+ var attributeManager = this.getAttributeManager();
89
+ attributeManager.add({
90
+ collidePriorities: {
91
+ size: 1,
92
+ accessor: 'getCollidePriority',
93
+ shaderAttributes: {
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+ collidePriorities: {
95
+ divisor: 0
96
+ },
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+ instanceCollidePriorities: {
98
+ divisor: 1
99
+ }
100
+ }
101
+ }
102
+ });
103
+ }
104
+ }, {
105
+ key: "getNeedsPickingBuffer",
106
+ value: function getNeedsPickingBuffer() {
107
+ return this.props.collideEnabled;
108
+ }
109
+ }]);
110
+ return CollideExtension;
111
+ }(_core.LayerExtension);
112
+
113
+ exports.default = CollideExtension;
114
+ (0, _defineProperty2.default)(CollideExtension, "defaultProps", defaultProps);
115
+ (0, _defineProperty2.default)(CollideExtension, "extensionName", 'CollideExtension');
116
+ //# sourceMappingURL=collide.js.map