@deck.gl/extensions 8.9.0-alpha.5 → 8.9.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/dist.dev.js +3688 -14538
  2. package/dist/es5/brushing/brushing.js +0 -8
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/clip/clip.js +5 -5
  5. package/dist/es5/clip/clip.js.map +1 -1
  6. package/dist/es5/collide/collide-effect.js +285 -0
  7. package/dist/es5/collide/collide-effect.js.map +1 -0
  8. package/dist/es5/collide/collide-pass.js +80 -0
  9. package/dist/es5/collide/collide-pass.js.map +1 -0
  10. package/dist/es5/collide/collide.js +116 -0
  11. package/dist/es5/collide/collide.js.map +1 -0
  12. package/dist/es5/collide/shader-module.js +39 -0
  13. package/dist/es5/collide/shader-module.js.map +1 -0
  14. package/dist/es5/common/projection-utils.js +164 -0
  15. package/dist/es5/common/projection-utils.js.map +1 -0
  16. package/dist/es5/data-filter/shader-module.js +1 -0
  17. package/dist/es5/data-filter/shader-module.js.map +1 -1
  18. package/dist/es5/fill-style/fill-style.js +16 -125
  19. package/dist/es5/fill-style/fill-style.js.map +1 -1
  20. package/dist/es5/fill-style/shaders.glsl.js +6 -8
  21. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  22. package/dist/es5/fp64/project64.glsl.js +1 -1
  23. package/dist/es5/index.js +16 -0
  24. package/dist/es5/index.js.map +1 -1
  25. package/dist/es5/mask/mask-effect.js +280 -0
  26. package/dist/es5/mask/mask-effect.js.map +1 -0
  27. package/dist/es5/mask/mask-pass.js +106 -0
  28. package/dist/es5/mask/mask-pass.js.map +1 -0
  29. package/dist/es5/mask/mask.js +17 -4
  30. package/dist/es5/mask/mask.js.map +1 -1
  31. package/dist/es5/mask/shader-module.js +1 -1
  32. package/dist/es5/mask/shader-module.js.map +1 -1
  33. package/dist/es5/mask/utils.js +136 -0
  34. package/dist/es5/mask/utils.js.map +1 -0
  35. package/dist/es5/path-style/shaders.glsl.js +1 -1
  36. package/dist/es5/terrain/height-map-builder.js +116 -0
  37. package/dist/es5/terrain/height-map-builder.js.map +1 -0
  38. package/dist/es5/terrain/shader-module.js +84 -0
  39. package/dist/es5/terrain/shader-module.js.map +1 -0
  40. package/dist/es5/terrain/terrain-cover.js +259 -0
  41. package/dist/es5/terrain/terrain-cover.js.map +1 -0
  42. package/dist/es5/terrain/terrain-effect.js +337 -0
  43. package/dist/es5/terrain/terrain-effect.js.map +1 -0
  44. package/dist/es5/terrain/terrain-pass.js +122 -0
  45. package/dist/es5/terrain/terrain-pass.js.map +1 -0
  46. package/dist/es5/terrain/terrain-picking-pass.js +130 -0
  47. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -0
  48. package/dist/es5/terrain/terrain.js +101 -0
  49. package/dist/es5/terrain/terrain.js.map +1 -0
  50. package/dist/es5/terrain/utils.js +32 -0
  51. package/dist/es5/terrain/utils.js.map +1 -0
  52. package/dist/es5/utils/debug.js +71 -0
  53. package/dist/es5/utils/debug.js.map +1 -0
  54. package/dist/esm/brushing/brushing.js +0 -7
  55. package/dist/esm/brushing/brushing.js.map +1 -1
  56. package/dist/esm/clip/clip.js +5 -4
  57. package/dist/esm/clip/clip.js.map +1 -1
  58. package/dist/esm/collide/collide-effect.js +250 -0
  59. package/dist/esm/collide/collide-effect.js.map +1 -0
  60. package/dist/esm/collide/collide-pass.js +30 -0
  61. package/dist/esm/collide/collide-pass.js.map +1 -0
  62. package/dist/esm/collide/collide.js +78 -0
  63. package/dist/esm/collide/collide.js.map +1 -0
  64. package/dist/esm/collide/shader-module.js +32 -0
  65. package/dist/esm/collide/shader-module.js.map +1 -0
  66. package/dist/esm/common/projection-utils.js +130 -0
  67. package/dist/esm/common/projection-utils.js.map +1 -0
  68. package/dist/esm/data-filter/shader-module.js +1 -0
  69. package/dist/esm/data-filter/shader-module.js.map +1 -1
  70. package/dist/esm/fill-style/fill-style.js +20 -72
  71. package/dist/esm/fill-style/fill-style.js.map +1 -1
  72. package/dist/esm/fill-style/shaders.glsl.js +5 -7
  73. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  74. package/dist/esm/fp64/project64.glsl.js +1 -1
  75. package/dist/esm/index.js +2 -0
  76. package/dist/esm/index.js.map +1 -1
  77. package/dist/esm/mask/mask-effect.js +233 -0
  78. package/dist/esm/mask/mask-effect.js.map +1 -0
  79. package/dist/esm/mask/mask-pass.js +62 -0
  80. package/dist/esm/mask/mask-pass.js.map +1 -0
  81. package/dist/esm/mask/mask.js +14 -3
  82. package/dist/esm/mask/mask.js.map +1 -1
  83. package/dist/esm/mask/shader-module.js +1 -1
  84. package/dist/esm/mask/shader-module.js.map +1 -1
  85. package/dist/esm/mask/utils.js +109 -0
  86. package/dist/esm/mask/utils.js.map +1 -0
  87. package/dist/esm/path-style/shaders.glsl.js +1 -1
  88. package/dist/esm/terrain/height-map-builder.js +92 -0
  89. package/dist/esm/terrain/height-map-builder.js.map +1 -0
  90. package/dist/esm/terrain/shader-module.js +73 -0
  91. package/dist/esm/terrain/shader-module.js.map +1 -0
  92. package/dist/esm/terrain/terrain-cover.js +219 -0
  93. package/dist/esm/terrain/terrain-cover.js.map +1 -0
  94. package/dist/esm/terrain/terrain-effect.js +231 -0
  95. package/dist/esm/terrain/terrain-effect.js.map +1 -0
  96. package/dist/esm/terrain/terrain-pass.js +69 -0
  97. package/dist/esm/terrain/terrain-pass.js.map +1 -0
  98. package/dist/esm/terrain/terrain-picking-pass.js +75 -0
  99. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -0
  100. package/dist/esm/terrain/terrain.js +62 -0
  101. package/dist/esm/terrain/terrain.js.map +1 -0
  102. package/dist/esm/terrain/utils.js +21 -0
  103. package/dist/esm/terrain/utils.js.map +1 -0
  104. package/dist/esm/utils/debug.js +61 -0
  105. package/dist/esm/utils/debug.js.map +1 -0
  106. package/dist.min.js +1359 -1
  107. package/package.json +6 -4
  108. package/src/brushing/brushing.ts +0 -11
  109. package/src/clip/clip.ts +6 -5
  110. package/src/collide/collide-effect.ts +257 -0
  111. package/src/collide/collide-pass.ts +35 -0
  112. package/src/collide/collide.ts +79 -0
  113. package/src/collide/shader-module.ts +113 -0
  114. package/src/common/projection-utils.ts +187 -0
  115. package/src/data-filter/shader-module.ts +6 -0
  116. package/src/fill-style/fill-style.ts +15 -53
  117. package/src/fill-style/shaders.glsl.ts +6 -7
  118. package/src/index.ts +4 -0
  119. package/src/mask/mask-effect.ts +255 -0
  120. package/src/mask/mask-pass.ts +67 -0
  121. package/src/mask/mask.ts +17 -7
  122. package/src/mask/shader-module.ts +7 -1
  123. package/src/mask/utils.ts +148 -0
  124. package/src/terrain/height-map-builder.ts +120 -0
  125. package/src/terrain/shader-module.ts +161 -0
  126. package/src/terrain/terrain-cover.ts +225 -0
  127. package/src/terrain/terrain-effect.ts +223 -0
  128. package/src/terrain/terrain-pass.ts +86 -0
  129. package/src/terrain/terrain-picking-pass.ts +87 -0
  130. package/src/terrain/terrain.ts +74 -0
  131. package/src/terrain/utils.ts +29 -0
  132. package/src/utils/debug.ts +59 -0
  133. package/typed/brushing/brushing.d.ts +0 -1
  134. package/typed/brushing/brushing.d.ts.map +1 -1
  135. package/typed/brushing/brushing.js +83 -0
  136. package/typed/brushing/shader-module.js +116 -0
  137. package/typed/clip/clip.d.ts +1 -1
  138. package/typed/clip/clip.d.ts.map +1 -1
  139. package/typed/clip/clip.js +114 -0
  140. package/typed/collide/collide-effect.d.ts +28 -0
  141. package/typed/collide/collide-effect.d.ts.map +1 -0
  142. package/typed/collide/collide-pass.d.ts +14 -0
  143. package/typed/collide/collide-pass.d.ts.map +1 -0
  144. package/typed/collide/collide.d.ts +41 -0
  145. package/typed/collide/collide.d.ts.map +1 -0
  146. package/typed/collide/shader-module.d.ts +4 -0
  147. package/typed/collide/shader-module.d.ts.map +1 -0
  148. package/typed/common/projection-utils.d.ts +27 -0
  149. package/typed/common/projection-utils.d.ts.map +1 -0
  150. package/typed/data-filter/aggregator.js +98 -0
  151. package/typed/data-filter/data-filter.js +159 -0
  152. package/typed/data-filter/shader-module.d.ts.map +1 -1
  153. package/typed/data-filter/shader-module.js +152 -0
  154. package/typed/fill-style/fill-style.d.ts +14 -5
  155. package/typed/fill-style/fill-style.d.ts.map +1 -1
  156. package/typed/fill-style/fill-style.js +152 -0
  157. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  158. package/typed/fill-style/shaders.glsl.js +95 -0
  159. package/typed/fp64/fp64.js +34 -0
  160. package/typed/fp64/project64.glsl.js +100 -0
  161. package/typed/fp64/project64.js +50 -0
  162. package/typed/index.d.ts +4 -0
  163. package/typed/index.d.ts.map +1 -1
  164. package/typed/index.js +9 -0
  165. package/typed/mask/mask-effect.d.ts +42 -0
  166. package/typed/mask/mask-effect.d.ts.map +1 -0
  167. package/typed/mask/mask-pass.d.ts +19 -0
  168. package/typed/mask/mask-pass.d.ts.map +1 -0
  169. package/typed/mask/mask.d.ts +9 -3
  170. package/typed/mask/mask.d.ts.map +1 -1
  171. package/typed/mask/mask.js +48 -0
  172. package/typed/mask/shader-module.d.ts.map +1 -1
  173. package/typed/mask/shader-module.js +73 -0
  174. package/typed/mask/utils.d.ts +13 -0
  175. package/typed/mask/utils.d.ts.map +1 -0
  176. package/typed/path-style/path-style.js +107 -0
  177. package/typed/path-style/shaders.glsl.js +93 -0
  178. package/typed/terrain/height-map-builder.d.ts +38 -0
  179. package/typed/terrain/height-map-builder.d.ts.map +1 -0
  180. package/typed/terrain/height-map.d.ts +27 -0
  181. package/typed/terrain/height-map.d.ts.map +1 -0
  182. package/typed/terrain/shader-module-offset.d.ts +4 -0
  183. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  184. package/typed/terrain/shader-module-source.d.ts +4 -0
  185. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  186. package/typed/terrain/shader-module.d.ts +31 -0
  187. package/typed/terrain/shader-module.d.ts.map +1 -0
  188. package/typed/terrain/terrain-cover.d.ts +46 -0
  189. package/typed/terrain/terrain-cover.d.ts.map +1 -0
  190. package/typed/terrain/terrain-effect.d.ts +29 -0
  191. package/typed/terrain/terrain-effect.d.ts.map +1 -0
  192. package/typed/terrain/terrain-pass.d.ts +11 -0
  193. package/typed/terrain/terrain-pass.d.ts.map +1 -0
  194. package/typed/terrain/terrain-picking-pass.d.ts +19 -0
  195. package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
  196. package/typed/terrain/terrain.d.ts +21 -0
  197. package/typed/terrain/terrain.d.ts.map +1 -0
  198. package/typed/terrain/utils.d.ts +5 -0
  199. package/typed/terrain/utils.d.ts.map +1 -0
  200. package/typed/utils/debug.d.ts +6 -0
  201. package/typed/utils/debug.d.ts.map +1 -0
@@ -63,6 +63,7 @@ function getUniforms64(opts) {
63
63
 
64
64
  const inject = {
65
65
  'vs:#main-start': "\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n ",
66
+ 'vs:#main-end': "\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n ",
66
67
  'vs:DECKGL_FILTER_SIZE': "\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n ",
67
68
  'fs:DECKGL_FILTER_COLOR': "\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n "
68
69
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/data-filter/shader-module.ts"],"names":["vs","fs","getUniforms","opts","filterRange","filterEnabled","filterTransformSize","filterTransformColor","filterSoftRange","Number","isFinite","filter_min","filter_softMin","filter_softMax","filter_max","map","r","filter_enabled","filter_useSoftMargin","Boolean","filter_transformSize","filter_transformColor","getUniforms64","uniforms","min64High","Math","fround","filter_min64High","max64High","filter_max64High","x","i","inject","shaderModule","name","shaderModule64"],"mappings":"AAOA,MAAMA,EAAE,uoDAAR;AAyDA,MAAMC,EAAE,6EAAR;;AAUA,SAASC,WAAT,CAAqBC,IAArB,EAAgF;AAC9E,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,QAAM;AACJC,IAAAA,WAAW,GAAG,CAAC,CAAC,CAAF,EAAK,CAAL,CADV;AAEJC,IAAAA,aAAa,GAAG,IAFZ;AAGJC,IAAAA,mBAAmB,GAAG,IAHlB;AAIJC,IAAAA,oBAAoB,GAAG;AAJnB,MAKFJ,IALJ;AAMA,QAAMK,eAAe,GAAGL,IAAI,CAACK,eAAL,IAAwBJ,WAAhD;AAEA,SAAO,EACL,IAAIK,MAAM,CAACC,QAAP,CAAgBN,WAAW,CAAC,CAAD,CAA3B,IACA;AACEO,MAAAA,UAAU,EAAEP,WAAW,CAAC,CAAD,CADzB;AAEEQ,MAAAA,cAAc,EAAEJ,eAAe,CAAC,CAAD,CAFjC;AAGEK,MAAAA,cAAc,EAAEL,eAAe,CAAC,CAAD,CAHjC;AAIEM,MAAAA,UAAU,EAAEV,WAAW,CAAC,CAAD;AAJzB,KADA,GAOA;AACEO,MAAAA,UAAU,EAAEP,WAAW,CAACW,GAAZ,CAAgBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAAtB,CADd;AAEEJ,MAAAA,cAAc,EAAEJ,eAAe,CAACO,GAAhB,CAAoBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAA1B,CAFlB;AAGEH,MAAAA,cAAc,EAAEL,eAAe,CAACO,GAAhB,CAAoBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAA1B,CAHlB;AAIEF,MAAAA,UAAU,EAAEV,WAAW,CAACW,GAAZ,CAAgBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAAtB;AAJd,KAPJ,CADK;AAcLC,IAAAA,cAAc,EAAEZ,aAdX;AAeLa,IAAAA,oBAAoB,EAAEC,OAAO,CAAChB,IAAI,CAACK,eAAN,CAfxB;AAgBLY,IAAAA,oBAAoB,EAAEf,aAAa,IAAIC,mBAhBlC;AAiBLe,IAAAA,qBAAqB,EAAEhB,aAAa,IAAIE;AAjBnC,GAAP;AAmBD;;AAED,SAASe,aAAT,CAAuBnB,IAAvB,EAAkF;AAChF,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,QAAMoB,QAAQ,GAAGrB,WAAW,CAACC,IAAD,CAA5B;;AACA,MAAIM,MAAM,CAACC,QAAP,CAAgBa,QAAQ,CAACZ,UAAzB,CAAJ,EAA0C;AACxC,UAAMa,SAAS,GAAGC,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACZ,UAArB,CAAlB;AACAY,IAAAA,QAAQ,CAACZ,UAAT,IAAuBa,SAAvB;AACAD,IAAAA,QAAQ,CAACX,cAAT,IAA2BY,SAA3B;AACAD,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,SAA5B;AAEA,UAAMI,SAAS,GAAGH,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACT,UAArB,CAAlB;AACAS,IAAAA,QAAQ,CAACT,UAAT,IAAuBc,SAAvB;AACAL,IAAAA,QAAQ,CAACV,cAAT,IAA2Be,SAA3B;AACAL,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,SAA5B;AACD,GAVD,MAUO;AACL,UAAMJ,SAAS,GAAGD,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;AACAH,IAAAA,QAAQ,CAACZ,UAAT,GAAsBY,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwB,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGN,SAAS,CAACO,CAAD,CAA/C,CAAtB;AACAR,IAAAA,QAAQ,CAACX,cAAT,GAA0BW,QAAQ,CAACX,cAAT,CAAwBG,GAAxB,CAA4B,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGN,SAAS,CAACO,CAAD,CAAnD,CAA1B;AACAR,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,SAA5B;AAEA,UAAMI,SAAS,GAAGL,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;AACAH,IAAAA,QAAQ,CAACT,UAAT,GAAsBS,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwB,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGF,SAAS,CAACG,CAAD,CAA/C,CAAtB;AACAR,IAAAA,QAAQ,CAACV,cAAT,GAA0BU,QAAQ,CAACV,cAAT,CAAwBE,GAAxB,CAA4B,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGF,SAAS,CAACG,CAAD,CAAnD,CAA1B;AACAR,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,SAA5B;AACD;;AACD,SAAOL,QAAP;AACD;;AAED,MAAMS,MAAM,GAAG;AACb,wUADa;AAYb,gHAZa;AAkBb;AAlBa,CAAf;AA0BA,OAAO,MAAMC,YAAoD,GAAG;AAClEC,EAAAA,IAAI,EAAE,aAD4D;AAElElC,EAAAA,EAFkE;AAGlEC,EAAAA,EAHkE;AAIlE+B,EAAAA,MAJkE;AAKlE9B,EAAAA;AALkE,CAA7D;AAQP,OAAO,MAAMiC,cAAsD,GAAG;AACpED,EAAAA,IAAI,EAAE,kBAD8D;AAEpElC,EAAAA,EAFoE;AAGpEC,EAAAA,EAHoE;AAIpE+B,EAAAA,MAJoE;AAKpE9B,EAAAA,WAAW,EAAEoB;AALuD,CAA/D","sourcesContent":["import {_ShaderModule as ShaderModule} from '@deck.gl/core/typed';\n\nimport type {DataFilterExtensionProps} from './data-filter';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
1
+ {"version":3,"sources":["../../../src/data-filter/shader-module.ts"],"names":["vs","fs","getUniforms","opts","filterRange","filterEnabled","filterTransformSize","filterTransformColor","filterSoftRange","Number","isFinite","filter_min","filter_softMin","filter_softMax","filter_max","map","r","filter_enabled","filter_useSoftMargin","Boolean","filter_transformSize","filter_transformColor","getUniforms64","uniforms","min64High","Math","fround","filter_min64High","max64High","filter_max64High","x","i","inject","shaderModule","name","shaderModule64"],"mappings":"AAOA,MAAMA,EAAE,uoDAAR;AAyDA,MAAMC,EAAE,6EAAR;;AAUA,SAASC,WAAT,CAAqBC,IAArB,EAAgF;AAC9E,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,QAAM;AACJC,IAAAA,WAAW,GAAG,CAAC,CAAC,CAAF,EAAK,CAAL,CADV;AAEJC,IAAAA,aAAa,GAAG,IAFZ;AAGJC,IAAAA,mBAAmB,GAAG,IAHlB;AAIJC,IAAAA,oBAAoB,GAAG;AAJnB,MAKFJ,IALJ;AAMA,QAAMK,eAAe,GAAGL,IAAI,CAACK,eAAL,IAAwBJ,WAAhD;AAEA,SAAO,EACL,IAAIK,MAAM,CAACC,QAAP,CAAgBN,WAAW,CAAC,CAAD,CAA3B,IACA;AACEO,MAAAA,UAAU,EAAEP,WAAW,CAAC,CAAD,CADzB;AAEEQ,MAAAA,cAAc,EAAEJ,eAAe,CAAC,CAAD,CAFjC;AAGEK,MAAAA,cAAc,EAAEL,eAAe,CAAC,CAAD,CAHjC;AAIEM,MAAAA,UAAU,EAAEV,WAAW,CAAC,CAAD;AAJzB,KADA,GAOA;AACEO,MAAAA,UAAU,EAAEP,WAAW,CAACW,GAAZ,CAAgBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAAtB,CADd;AAEEJ,MAAAA,cAAc,EAAEJ,eAAe,CAACO,GAAhB,CAAoBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAA1B,CAFlB;AAGEH,MAAAA,cAAc,EAAEL,eAAe,CAACO,GAAhB,CAAoBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAA1B,CAHlB;AAIEF,MAAAA,UAAU,EAAEV,WAAW,CAACW,GAAZ,CAAgBC,CAAC,IAAIA,CAAC,CAAC,CAAD,CAAtB;AAJd,KAPJ,CADK;AAcLC,IAAAA,cAAc,EAAEZ,aAdX;AAeLa,IAAAA,oBAAoB,EAAEC,OAAO,CAAChB,IAAI,CAACK,eAAN,CAfxB;AAgBLY,IAAAA,oBAAoB,EAAEf,aAAa,IAAIC,mBAhBlC;AAiBLe,IAAAA,qBAAqB,EAAEhB,aAAa,IAAIE;AAjBnC,GAAP;AAmBD;;AAED,SAASe,aAAT,CAAuBnB,IAAvB,EAAkF;AAChF,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,QAAMoB,QAAQ,GAAGrB,WAAW,CAACC,IAAD,CAA5B;;AACA,MAAIM,MAAM,CAACC,QAAP,CAAgBa,QAAQ,CAACZ,UAAzB,CAAJ,EAA0C;AACxC,UAAMa,SAAS,GAAGC,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACZ,UAArB,CAAlB;AACAY,IAAAA,QAAQ,CAACZ,UAAT,IAAuBa,SAAvB;AACAD,IAAAA,QAAQ,CAACX,cAAT,IAA2BY,SAA3B;AACAD,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,SAA5B;AAEA,UAAMI,SAAS,GAAGH,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACT,UAArB,CAAlB;AACAS,IAAAA,QAAQ,CAACT,UAAT,IAAuBc,SAAvB;AACAL,IAAAA,QAAQ,CAACV,cAAT,IAA2Be,SAA3B;AACAL,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,SAA5B;AACD,GAVD,MAUO;AACL,UAAMJ,SAAS,GAAGD,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;AACAH,IAAAA,QAAQ,CAACZ,UAAT,GAAsBY,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwB,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGN,SAAS,CAACO,CAAD,CAA/C,CAAtB;AACAR,IAAAA,QAAQ,CAACX,cAAT,GAA0BW,QAAQ,CAACX,cAAT,CAAwBG,GAAxB,CAA4B,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGN,SAAS,CAACO,CAAD,CAAnD,CAA1B;AACAR,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,SAA5B;AAEA,UAAMI,SAAS,GAAGL,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;AACAH,IAAAA,QAAQ,CAACT,UAAT,GAAsBS,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwB,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGF,SAAS,CAACG,CAAD,CAA/C,CAAtB;AACAR,IAAAA,QAAQ,CAACV,cAAT,GAA0BU,QAAQ,CAACV,cAAT,CAAwBE,GAAxB,CAA4B,CAACe,CAAD,EAAIC,CAAJ,KAAUD,CAAC,GAAGF,SAAS,CAACG,CAAD,CAAnD,CAA1B;AACAR,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,SAA5B;AACD;;AACD,SAAOL,QAAP;AACD;;AAED,MAAMS,MAAM,GAAG;AACb,wUADa;AAYb,kGAZa;AAkBb,gHAlBa;AAwBb;AAxBa,CAAf;AAgCA,OAAO,MAAMC,YAAoD,GAAG;AAClEC,EAAAA,IAAI,EAAE,aAD4D;AAElElC,EAAAA,EAFkE;AAGlEC,EAAAA,EAHkE;AAIlE+B,EAAAA,MAJkE;AAKlE9B,EAAAA;AALkE,CAA7D;AAQP,OAAO,MAAMiC,cAAsD,GAAG;AACpED,EAAAA,IAAI,EAAE,kBAD8D;AAEpElC,EAAAA,EAFoE;AAGpEC,EAAAA,EAHoE;AAIpE+B,EAAAA,MAJoE;AAKpE9B,EAAAA,WAAW,EAAEoB;AALuD,CAA/D","sourcesContent":["import {_ShaderModule as ShaderModule} from '@deck.gl/core/typed';\n\nimport type {DataFilterExtensionProps} from './data-filter';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:#main-end': `\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
@@ -4,8 +4,19 @@ import { Texture2D } from '@luma.gl/core';
4
4
  import { patternShaders } from './shaders.glsl';
5
5
  const defaultProps = {
6
6
  fillPatternEnabled: true,
7
- fillPatternAtlas: null,
8
- fillPatternMapping: null,
7
+ fillPatternAtlas: {
8
+ type: 'image',
9
+ value: null,
10
+ async: true,
11
+ parameters: {
12
+ [10241]: 9729
13
+ }
14
+ },
15
+ fillPatternMapping: {
16
+ type: 'object',
17
+ value: {},
18
+ async: true
19
+ },
9
20
  fillPatternMask: true,
10
21
  getFillPattern: {
11
22
  type: 'accessor',
@@ -20,12 +31,6 @@ const defaultProps = {
20
31
  value: [0, 0]
21
32
  }
22
33
  };
23
- const DEFAULT_TEXTURE_PARAMETERS = {
24
- [10241]: 9729,
25
- [10240]: 9729,
26
- [10242]: 33071,
27
- [10243]: 33071
28
- };
29
34
  export default class FillStyleExtension extends LayerExtension {
30
35
  constructor({
31
36
  pattern = false
@@ -116,12 +121,8 @@ export default class FillStyleExtension extends LayerExtension {
116
121
  return;
117
122
  }
118
123
 
119
- if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {
120
- extension.loadPatternAtlas.call(this);
121
- }
122
-
123
124
  if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {
124
- extension.loadPatternMapping.call(this);
125
+ this.getAttributeManager().invalidate('getFillPattern');
125
126
  }
126
127
  }
127
128
 
@@ -131,10 +132,10 @@ export default class FillStyleExtension extends LayerExtension {
131
132
  }
132
133
 
133
134
  const {
134
- patternTexture
135
- } = this.state;
135
+ fillPatternAtlas
136
+ } = this.props;
136
137
  this.setModuleParameters({
137
- fillPatternTexture: patternTexture || this.state.emptyTexture
138
+ fillPatternTexture: fillPatternAtlas || this.state.emptyTexture
138
139
  });
139
140
  }
140
141
 
@@ -147,64 +148,11 @@ export default class FillStyleExtension extends LayerExtension {
147
148
  emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
148
149
  }
149
150
 
150
- async loadPatternAtlas() {
151
- var _this$state$patternTe;
152
-
153
- const {
154
- fillPatternAtlas,
155
- fetch
156
- } = this.props;
157
- (_this$state$patternTe = this.state.patternTexture) === null || _this$state$patternTe === void 0 ? void 0 : _this$state$patternTe.delete();
158
- this.setState({
159
- patternTexture: null
160
- });
161
- let image = fillPatternAtlas;
162
-
163
- if (typeof image === 'string') {
164
- image = await fetch(image, {
165
- propName: 'fillPatternAtlas',
166
- layer: this
167
- });
168
- }
169
-
170
- const patternTexture = image instanceof Texture2D ? image : new Texture2D(this.context.gl, {
171
- data: image,
172
- parameters: DEFAULT_TEXTURE_PARAMETERS
173
- });
174
- this.setState({
175
- patternTexture
176
- });
177
- }
178
-
179
- async loadPatternMapping() {
180
- const {
181
- fillPatternMapping,
182
- fetch
183
- } = this.props;
184
- this.setState({
185
- patternMapping: null
186
- });
187
- let patternMapping = fillPatternMapping;
188
-
189
- if (typeof patternMapping === 'string') {
190
- patternMapping = await fetch(patternMapping, {
191
- propName: 'fillPatternMapping',
192
- layer: this
193
- });
194
- }
195
-
196
- this.setState({
197
- patternMapping
198
- });
199
- this.getAttributeManager().invalidate('getFillPattern');
200
- this.setNeedsUpdate();
201
- }
202
-
203
151
  getPatternFrame(name) {
204
152
  const {
205
- patternMapping
206
- } = this.state;
207
- const def = patternMapping && patternMapping[name];
153
+ fillPatternMapping
154
+ } = this.getCurrentLayer().props;
155
+ const def = fillPatternMapping && fillPatternMapping[name];
208
156
  return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];
209
157
  }
210
158
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fill-style/fill-style.ts"],"names":["LayerExtension","Texture2D","patternShaders","defaultProps","fillPatternEnabled","fillPatternAtlas","fillPatternMapping","fillPatternMask","getFillPattern","type","value","d","pattern","getFillPatternScale","getFillPatternOffset","DEFAULT_TEXTURE_PARAMETERS","FillStyleExtension","constructor","isEnabled","layer","getAttributeManager","state","getShaders","extension","modules","opts","filter","Boolean","initializeState","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","gl","data","Uint8Array","width","height","updateState","props","oldProps","loadPatternAtlas","call","loadPatternMapping","draw","params","patternTexture","setModuleParameters","fillPatternTexture","finalizeState","delete","fetch","image","propName","parameters","patternMapping","invalidate","setNeedsUpdate","name","def","x","y"],"mappings":";AAAA,SAAQA,cAAR,QAA6B,eAA7B;AACA,SAAQC,SAAR,QAAwB,eAAxB;AAGA,SAAQC,cAAR,QAA6B,gBAA7B;AAWA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,kBAAkB,EAAE,IAHD;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEC,CAAC,IAAIA,CAAC,CAACC;AAAjC,GALG;AAMnBC,EAAAA,mBAAmB,EAAE;AAACJ,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GANF;AAOnBI,EAAAA,oBAAoB,EAAE;AAACL,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAPH,CAArB;AA0DA,MAAMK,0BAA0B,GAAG;AACjC,eADiC;AAGjC,eAHiC;AAKjC,gBALiC;AAMjC;AANiC,CAAnC;AAUA,eAAe,MAAMC,kBAAN,SAAiChB,cAAjC,CAA2E;AAIxFiB,EAAAA,WAAW,CAAC;AAACL,IAAAA,OAAO,GAAG;AAAX,MAAwD,EAAzD,EAA6D;AACtE,UAAM;AAACA,MAAAA;AAAD,KAAN;AACD;;AAEDM,EAAAA,SAAS,CAACC,KAAD,EAAiD;AACxD,WAAOA,KAAK,CAACC,mBAAN,OAAgC,IAAhC,IAAwC,EAAE,oBAAoBD,KAAK,CAACE,KAA5B,CAA/C;AACD;;AAEDC,EAAAA,UAAU,CAAuCC,SAAvC,EAA6D;AACrE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,aAAO,IAAP;AACD;;AAED,WAAO;AACLM,MAAAA,OAAO,EAAE,CAACD,SAAS,CAACE,IAAV,CAAeb,OAAf,IAA0BV,cAA3B,EAA2CwB,MAA3C,CAAkDC,OAAlD;AADJ,KAAP;AAGD;;AAEDC,EAAAA,eAAe,CAAuCC,OAAvC,EAA8DN,SAA9D,EAA+E;AAC5F,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMY,gBAAgB,GAAG,KAAKV,mBAAL,EAAzB;;AAEA,QAAIG,SAAS,CAACE,IAAV,CAAeb,OAAnB,EAA4B;AAC1BkB,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,iBAAiB,EAAE;AACjBC,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,gBAFO;AAGjBC,UAAAA,SAAS,EAAEZ,SAAS,CAACa,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,UAAAA,gBAAgB,EAAE;AAChBN,YAAAA,iBAAiB,EAAE;AACjBO,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBC,YAAAA,yBAAyB,EAAE;AACzBD,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SADC;AAcpBE,QAAAA,iBAAiB,EAAE;AACjBR,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,UAAAA,YAAY,EAAE,CAHG;AAIjBJ,UAAAA,gBAAgB,EAAE;AAChBG,YAAAA,iBAAiB,EAAE;AACjBF,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBI,YAAAA,yBAAyB,EAAE;AACzBJ,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SAdC;AA2BpBK,QAAAA,kBAAkB,EAAE;AAClBX,UAAAA,IAAI,EAAE,CADY;AAElBC,UAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,UAAAA,gBAAgB,EAAE;AAChBM,YAAAA,kBAAkB,EAAE;AAClBL,cAAAA,OAAO,EAAE;AADS,aADJ;AAIhBM,YAAAA,0BAA0B,EAAE;AAC1BN,cAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BA,OAAtB;AAwCD;;AACD,SAAKO,QAAL,CAAc;AACZC,MAAAA,YAAY,EAAE,IAAI9C,SAAJ,CAAc,KAAK4B,OAAL,CAAamB,EAA3B,EAA+B;AAC3CC,QAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADqC;AAE3CC,QAAAA,KAAK,EAAE,CAFoC;AAG3CC,QAAAA,MAAM,EAAE;AAHmC,OAA/B;AADF,KAAd;AAOD;;AAEDC,EAAAA,WAAW,CAET;AAACC,IAAAA,KAAD;AAAQC,IAAAA;AAAR,GAFS,EAGThC,SAHS,EAIT;AACA,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,QAAIoC,KAAK,CAACjD,gBAAN,IAA0BiD,KAAK,CAACjD,gBAAN,KAA2BkD,QAAQ,CAAClD,gBAAlE,EAAoF;AAClFkB,MAAAA,SAAS,CAACiC,gBAAV,CAA2BC,IAA3B,CAAgC,IAAhC;AACD;;AACD,QAAIH,KAAK,CAAChD,kBAAN,IAA4BgD,KAAK,CAAChD,kBAAN,KAA6BiD,QAAQ,CAACjD,kBAAtE,EAA0F;AACxFiB,MAAAA,SAAS,CAACmC,kBAAV,CAA6BD,IAA7B,CAAkC,IAAlC;AACD;AACF;;AAEDE,EAAAA,IAAI,CAAuCC,MAAvC,EAAoDrC,SAApD,EAAqE;AACvE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAM;AAAC2C,MAAAA;AAAD,QAAmB,KAAKxC,KAA9B;AACA,SAAKyC,mBAAL,CAAyB;AACvBC,MAAAA,kBAAkB,EAAEF,cAAc,IAAI,KAAKxC,KAAL,CAAW0B;AAD1B,KAAzB;AAGD;;AAEDiB,EAAAA,aAAa,GAAuC;AAClD,UAAM;AAACH,MAAAA,cAAD;AAAiBd,MAAAA;AAAjB,QAAiC,KAAK1B,KAA5C;AACAwC,IAAAA,cAAc,SAAd,IAAAA,cAAc,WAAd,YAAAA,cAAc,CAAEI,MAAhB;AACAlB,IAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEkB,MAAd;AACD;;AAEqB,QAAhBT,gBAAgB,GAAuC;AAAA;;AAC3D,UAAM;AAACnD,MAAAA,gBAAD;AAAmB6D,MAAAA;AAAnB,QAA4B,KAAKZ,KAAvC;AACA,kCAAKjC,KAAL,CAAWwC,cAAX,gFAA2BI,MAA3B;AACA,SAAKnB,QAAL,CAAc;AAACe,MAAAA,cAAc,EAAE;AAAjB,KAAd;AACA,QAAIM,KAAK,GAAG9D,gBAAZ;;AACA,QAAI,OAAO8D,KAAP,KAAiB,QAArB,EAA+B;AAC7BA,MAAAA,KAAK,GAAG,MAAMD,KAAK,CAACC,KAAD,EAAQ;AAACC,QAAAA,QAAQ,EAAE,kBAAX;AAA+BjD,QAAAA,KAAK,EAAE;AAAtC,OAAR,CAAnB;AACD;;AACD,UAAM0C,cAAc,GAClBM,KAAK,YAAYlE,SAAjB,GACIkE,KADJ,GAEI,IAAIlE,SAAJ,CAAc,KAAK4B,OAAL,CAAamB,EAA3B,EAA+B;AAC7BC,MAAAA,IAAI,EAAEkB,KADuB;AAE7BE,MAAAA,UAAU,EAAEtD;AAFiB,KAA/B,CAHN;AAOA,SAAK+B,QAAL,CAAc;AAACe,MAAAA;AAAD,KAAd;AACD;;AAEuB,QAAlBH,kBAAkB,GAAuC;AAC7D,UAAM;AAACpD,MAAAA,kBAAD;AAAqB4D,MAAAA;AAArB,QAA8B,KAAKZ,KAAzC;AACA,SAAKR,QAAL,CAAc;AAACwB,MAAAA,cAAc,EAAE;AAAjB,KAAd;AACA,QAAIA,cAAc,GAAGhE,kBAArB;;AACA,QAAI,OAAOgE,cAAP,KAA0B,QAA9B,EAAwC;AACtCA,MAAAA,cAAc,GAAG,MAAMJ,KAAK,CAACI,cAAD,EAAiB;AAC3CF,QAAAA,QAAQ,EAAE,oBADiC;AAE3CjD,QAAAA,KAAK,EAAE;AAFoC,OAAjB,CAA5B;AAID;;AACD,SAAK2B,QAAL,CAAc;AAACwB,MAAAA;AAAD,KAAd;AACA,SAAKlD,mBAAL,GAA4BmD,UAA5B,CAAuC,gBAAvC;AACA,SAAKC,cAAL;AACD;;AAEDpC,EAAAA,eAAe,CAAuCqC,IAAvC,EAAqD;AAClE,UAAM;AAACH,MAAAA;AAAD,QAAmB,KAAKjD,KAA9B;AACA,UAAMqD,GAAG,GAAGJ,cAAc,IAAIA,cAAc,CAACG,IAAD,CAA5C;AACA,WAAOC,GAAG,GAAG,CAACA,GAAG,CAACC,CAAL,EAAQD,GAAG,CAACE,CAAZ,EAAeF,GAAG,CAACvB,KAAnB,EAA0BuB,GAAG,CAACtB,MAA9B,CAAH,GAA2C,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArD;AACD;;AAvJuF;;gBAArEpC,kB,kBACGb,Y;;gBADHa,kB,mBAEI,oB","sourcesContent":["import {LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this);\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas(this: Layer<FillStyleExtensionProps>) {\n const {fillPatternAtlas, fetch} = this.props;\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping(this: Layer<FillStyleExtensionProps>) {\n const {fillPatternMapping, fetch} = this.props;\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager()!.invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style.js"}
1
+ {"version":3,"sources":["../../../src/fill-style/fill-style.ts"],"names":["LayerExtension","Texture2D","patternShaders","defaultProps","fillPatternEnabled","fillPatternAtlas","type","value","async","parameters","fillPatternMapping","fillPatternMask","getFillPattern","d","pattern","getFillPatternScale","getFillPatternOffset","FillStyleExtension","constructor","isEnabled","layer","getAttributeManager","state","getShaders","extension","modules","opts","filter","Boolean","initializeState","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","gl","data","Uint8Array","width","height","updateState","props","oldProps","invalidate","draw","params","setModuleParameters","fillPatternTexture","finalizeState","patternTexture","delete","name","getCurrentLayer","def","x","y"],"mappings":";AAAA,SAAQA,cAAR,QAA6B,eAA7B;AACA,SAAQC,SAAR,QAAwB,eAAxB;AAGA,SAAQC,cAAR,QAA6B,gBAA7B;AAWA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE;AAChBC,IAAAA,IAAI,EAAE,OADU;AAEhBC,IAAAA,KAAK,EAAE,IAFS;AAGhBC,IAAAA,KAAK,EAAE,IAHS;AAIhBC,IAAAA,UAAU,EAAE;AACV;AADU;AAJI,GAFC;AAUnBC,EAAAA,kBAAkB,EAAE;AAACJ,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE,EAAxB;AAA4BC,IAAAA,KAAK,EAAE;AAAnC,GAVD;AAWnBG,EAAAA,eAAe,EAAE,IAXE;AAYnBC,EAAAA,cAAc,EAAE;AAACN,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAEM,CAAC,IAAIA,CAAC,CAACC;AAAjC,GAZG;AAanBC,EAAAA,mBAAmB,EAAE;AAACT,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GAbF;AAcnBS,EAAAA,oBAAoB,EAAE;AAACV,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAdH,CAArB;AAkEA,eAAe,MAAMU,kBAAN,SAAiCjB,cAAjC,CAA2E;AAIxFkB,EAAAA,WAAW,CAAC;AAACJ,IAAAA,OAAO,GAAG;AAAX,MAAwD,EAAzD,EAA6D;AACtE,UAAM;AAACA,MAAAA;AAAD,KAAN;AACD;;AAEDK,EAAAA,SAAS,CAACC,KAAD,EAAiD;AACxD,WAAOA,KAAK,CAACC,mBAAN,OAAgC,IAAhC,IAAwC,EAAE,oBAAoBD,KAAK,CAACE,KAA5B,CAA/C;AACD;;AAEDC,EAAAA,UAAU,CAAuCC,SAAvC,EAA6D;AACrE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,aAAO,IAAP;AACD;;AAED,WAAO;AACLM,MAAAA,OAAO,EAAE,CAACD,SAAS,CAACE,IAAV,CAAeZ,OAAf,IAA0BZ,cAA3B,EAA2CyB,MAA3C,CAAkDC,OAAlD;AADJ,KAAP;AAGD;;AAEDC,EAAAA,eAAe,CAAuCC,OAAvC,EAA8DN,SAA9D,EAA+E;AAC5F,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMY,gBAAgB,GAAG,KAAKV,mBAAL,EAAzB;;AAEA,QAAIG,SAAS,CAACE,IAAV,CAAeZ,OAAnB,EAA4B;AAC1BiB,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,iBAAiB,EAAE;AACjBC,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,gBAFO;AAGjBC,UAAAA,SAAS,EAAEZ,SAAS,CAACa,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,UAAAA,gBAAgB,EAAE;AAChBN,YAAAA,iBAAiB,EAAE;AACjBO,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBC,YAAAA,yBAAyB,EAAE;AACzBD,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SADC;AAcpBE,QAAAA,iBAAiB,EAAE;AACjBR,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,UAAAA,YAAY,EAAE,CAHG;AAIjBJ,UAAAA,gBAAgB,EAAE;AAChBG,YAAAA,iBAAiB,EAAE;AACjBF,cAAAA,OAAO,EAAE;AADQ,aADH;AAIhBI,YAAAA,yBAAyB,EAAE;AACzBJ,cAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,SAdC;AA2BpBK,QAAAA,kBAAkB,EAAE;AAClBX,UAAAA,IAAI,EAAE,CADY;AAElBC,UAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,UAAAA,gBAAgB,EAAE;AAChBM,YAAAA,kBAAkB,EAAE;AAClBL,cAAAA,OAAO,EAAE;AADS,aADJ;AAIhBM,YAAAA,0BAA0B,EAAE;AAC1BN,cAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BA,OAAtB;AAwCD;;AACD,SAAKO,QAAL,CAAc;AACZC,MAAAA,YAAY,EAAE,IAAI/C,SAAJ,CAAc,KAAK6B,OAAL,CAAamB,EAA3B,EAA+B;AAC3CC,QAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADqC;AAE3CC,QAAAA,KAAK,EAAE,CAFoC;AAG3CC,QAAAA,MAAM,EAAE;AAHmC,OAA/B;AADF,KAAd;AAOD;;AAEDC,EAAAA,WAAW,CAET;AAACC,IAAAA,KAAD;AAAQC,IAAAA;AAAR,GAFS,EAGThC,SAHS,EAIT;AACA,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,QAAIoC,KAAK,CAAC7C,kBAAN,IAA4B6C,KAAK,CAAC7C,kBAAN,KAA6B8C,QAAQ,CAAC9C,kBAAtE,EAA0F;AACxF,WAAKW,mBAAL,GAA4BoC,UAA5B,CAAuC,gBAAvC;AACD;AACF;;AAEDC,EAAAA,IAAI,CAAuCC,MAAvC,EAAoDnC,SAApD,EAAqE;AACvE,QAAI,CAACA,SAAS,CAACL,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAM;AAACd,MAAAA;AAAD,QAAqB,KAAKkD,KAAhC;AACA,SAAKK,mBAAL,CAAyB;AACvBC,MAAAA,kBAAkB,EAAExD,gBAAgB,IAAI,KAAKiB,KAAL,CAAW0B;AAD5B,KAAzB;AAGD;;AAEDc,EAAAA,aAAa,GAAuC;AAClD,UAAM;AAACC,MAAAA,cAAD;AAAiBf,MAAAA;AAAjB,QAAiC,KAAK1B,KAA5C;AACAyC,IAAAA,cAAc,SAAd,IAAAA,cAAc,WAAd,YAAAA,cAAc,CAAEC,MAAhB;AACAhB,IAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEgB,MAAd;AACD;;AAED3B,EAAAA,eAAe,CAAuC4B,IAAvC,EAAqD;AAClE,UAAM;AAACvD,MAAAA;AAAD,QAAuB,KAAKwD,eAAL,GAAwBX,KAArD;AACA,UAAMY,GAAG,GAAGzD,kBAAkB,IAAIA,kBAAkB,CAACuD,IAAD,CAApD;AACA,WAAOE,GAAG,GAAG,CAACA,GAAG,CAACC,CAAL,EAAQD,GAAG,CAACE,CAAZ,EAAeF,GAAG,CAACf,KAAnB,EAA0Be,GAAG,CAACd,MAA9B,CAAH,GAA2C,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArD;AACD;;AAnHuF;;gBAArEpC,kB,kBACGd,Y;;gBADHc,kB,mBAEI,oB","sourcesContent":["import {LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style.js"}
@@ -1,10 +1,10 @@
1
1
  import { project, fp64LowPart } from '@deck.gl/core';
2
- const patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
3
- const patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
2
+ const patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n";
3
+ const patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
4
4
  const inject = {
5
5
  'vs:DECKGL_FILTER_GL_POSITION': "\n fill_uv = geometry.position.xy;\n ",
6
- 'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n ",
7
- 'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
6
+ 'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n ",
7
+ 'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
8
8
  };
9
9
 
10
10
  function getPatternUniforms(opts, uniforms) {
@@ -24,14 +24,12 @@ function getPatternUniforms(opts, uniforms) {
24
24
 
25
25
  if ('viewport' in opts) {
26
26
  const {
27
- viewport,
28
27
  fillPatternMask = true,
29
28
  fillPatternEnabled = true
30
29
  } = opts;
31
30
  const {
32
- project_uCoordinateOrigin
31
+ project_uCommonOrigin: coordinateOriginCommon
33
32
  } = uniforms;
34
- const coordinateOriginCommon = viewport.projectPosition(project_uCoordinateOrigin);
35
33
  const coordinateOriginCommon64Low = [fp64LowPart(coordinateOriginCommon[0]), fp64LowPart(coordinateOriginCommon[1])];
36
34
  return {
37
35
  fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["project","fp64LowPart","patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","coordinateOriginCommon","projectPosition","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","getUniforms"],"mappings":"AAAA,SAAQA,OAAR,EAAiBC,WAAjB,QAAmC,eAAnC;AAQA,MAAMC,SAAS,ysBAAf;AAuBA,MAAMC,SAAS,wVAAf;AAcA,MAAMC,MAAM,GAAG;AACb,6EADa;AAKb,iVALa;AAab;AAba,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,UAAM;AAACO,MAAAA,QAAD;AAAWC,MAAAA,eAAe,GAAG,IAA7B;AAAmCC,MAAAA,kBAAkB,GAAG;AAAxD,QAAgET,IAAtE;AACA,UAAM;AAACU,MAAAA;AAAD,QAA8BT,QAApC;AAEA,UAAMU,sBAAsB,GAAGJ,QAAQ,CAACK,eAAT,CAAyBF,yBAAzB,CAA/B;AACA,UAAMG,2BAA2B,GAAG,CAClClB,WAAW,CAACgB,sBAAsB,CAAC,CAAD,CAAvB,CADuB,EAElChB,WAAW,CAACgB,sBAAsB,CAAC,CAAD,CAAvB,CAFuB,CAApC;AAKA,WAAO;AACLG,MAAAA,uBAAuB,EAAEH,sBAAsB,CAACI,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAET,eAHb;AAILU,MAAAA,mBAAmB,EAAET;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAED,OAAO,MAAMU,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEzB,SAF+D;AAGnE0B,EAAAA,EAAE,EAAEzB,SAH+D;AAInEC,EAAAA,MAJmE;AAKnEyB,EAAAA,YAAY,EAAE,CAAC7B,OAAD,CALqD;AAMnE8B,EAAAA,WAAW,EAAEzB;AANsD,CAA9D","sourcesContent":["import {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture2D} from '@luma.gl/webgl';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture2D;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {viewport, fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCoordinateOrigin} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon = viewport.projectPosition(project_uCoordinateOrigin);\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
1
+ {"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["project","fp64LowPart","patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","fillPatternMask","fillPatternEnabled","project_uCommonOrigin","coordinateOriginCommon","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","getUniforms"],"mappings":"AAAA,SAAQA,OAAR,EAAiBC,WAAjB,QAAmC,eAAnC;AAQA,MAAMC,SAAS,ysBAAf;AAuBA,MAAMC,SAAS,wVAAf;AAcA,MAAMC,MAAM,GAAG;AACb,6EADa;AAKb,mVALa;AAab;AAba,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,UAAM;AAACO,MAAAA,eAAe,GAAG,IAAnB;AAAyBC,MAAAA,kBAAkB,GAAG;AAA9C,QAAsDR,IAA5D;AACA,UAAM;AAACS,MAAAA,qBAAqB,EAAEC;AAAxB,QAAkDT,QAAxD;AAEA,UAAMU,2BAA2B,GAAG,CAClChB,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CADuB,EAElCf,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CAFuB,CAApC;AAKA,WAAO;AACLE,MAAAA,uBAAuB,EAAEF,sBAAsB,CAACG,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAER,eAHb;AAILS,MAAAA,mBAAmB,EAAER;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAED,OAAO,MAAMS,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEvB,SAF+D;AAGnEwB,EAAAA,EAAE,EAAEvB,SAH+D;AAInEC,EAAAA,MAJmE;AAKnEuB,EAAAA,YAAY,EAAE,CAAC3B,OAAD,CALqD;AAMnE4B,EAAAA,WAAW,EAAEvB;AANsD,CAA9D","sourcesContent":["import {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture2D} from '@luma.gl/webgl';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture2D;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCommonOrigin: coordinateOriginCommon} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
@@ -1,2 +1,2 @@
1
- export default "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
1
+ export default "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
2
2
  //# sourceMappingURL=project64.glsl.js.map
package/dist/esm/index.js CHANGED
@@ -4,6 +4,8 @@ export { default as Fp64Extension } from './fp64/fp64';
4
4
  export { default as PathStyleExtension } from './path-style/path-style';
5
5
  export { default as FillStyleExtension } from './fill-style/fill-style';
6
6
  export { default as ClipExtension } from './clip/clip';
7
+ export { default as CollideExtension } from './collide/collide';
7
8
  export { default as MaskExtension } from './mask/mask';
9
+ export { default as TerrainExtension } from './terrain/terrain';
8
10
  export { default as project64 } from './fp64/project64';
9
11
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","MaskExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,qBAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,2BAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,aAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,yBAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,yBAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,aAAvC;AACA,SAAQN,OAAO,IAAIO,aAAnB,QAAuC,aAAvC;AAGA,SAAQP,OAAO,IAAIQ,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as MaskExtension} from './mask/mask';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {MaskExtensionProps} from './mask/mask';\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","CollideExtension","MaskExtension","TerrainExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,qBAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,2BAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,aAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,yBAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,yBAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,aAAvC;AACA,SAAQN,OAAO,IAAIO,gBAAnB,QAA0C,mBAA1C;AACA,SAAQP,OAAO,IAAIQ,aAAnB,QAAuC,aAAvC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,mBAA1C;AAGA,SAAQT,OAAO,IAAIU,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as CollideExtension} from './collide/collide';\nexport {default as MaskExtension} from './mask/mask';\nexport {default as TerrainExtension} from './terrain/terrain';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {CollideExtensionProps} from './collide/collide';\nexport type {MaskExtensionProps} from './mask/mask';\nexport type {TerrainExtensionProps} from './terrain/terrain';\n"],"file":"index.js"}
@@ -0,0 +1,233 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { log } from '@deck.gl/core';
3
+ import { Texture2D } from '@luma.gl/core';
4
+ import { equals } from '@math.gl/core';
5
+ import MaskPass from './mask-pass';
6
+ import { getMaskBounds, getMaskViewport } from './utils';
7
+ export default class MaskEffect {
8
+ constructor() {
9
+ _defineProperty(this, "id", 'mask-effect');
10
+
11
+ _defineProperty(this, "props", null);
12
+
13
+ _defineProperty(this, "useInPicking", true);
14
+
15
+ _defineProperty(this, "order", 0);
16
+
17
+ _defineProperty(this, "dummyMaskMap", void 0);
18
+
19
+ _defineProperty(this, "channels", []);
20
+
21
+ _defineProperty(this, "masks", null);
22
+
23
+ _defineProperty(this, "maskPass", void 0);
24
+
25
+ _defineProperty(this, "maskMap", void 0);
26
+
27
+ _defineProperty(this, "lastViewport", void 0);
28
+ }
29
+
30
+ preRender(gl, {
31
+ layers,
32
+ layerFilter,
33
+ viewports,
34
+ onViewportActive,
35
+ views,
36
+ pass
37
+ }) {
38
+ let didRender = false;
39
+
40
+ if (!this.dummyMaskMap) {
41
+ this.dummyMaskMap = new Texture2D(gl, {
42
+ width: 1,
43
+ height: 1
44
+ });
45
+ }
46
+
47
+ if (pass.startsWith('picking')) {
48
+ return {
49
+ didRender
50
+ };
51
+ }
52
+
53
+ const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));
54
+
55
+ if (maskLayers.length === 0) {
56
+ this.masks = null;
57
+ this.channels.length = 0;
58
+ return {
59
+ didRender
60
+ };
61
+ }
62
+
63
+ this.masks = {};
64
+
65
+ if (!this.maskPass) {
66
+ this.maskPass = new MaskPass(gl, {
67
+ id: 'default-mask'
68
+ });
69
+ this.maskMap = this.maskPass.maskMap;
70
+ }
71
+
72
+ const channelMap = this._sortMaskChannels(maskLayers);
73
+
74
+ const viewport = viewports[0];
75
+ const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);
76
+
77
+ for (const maskId in channelMap) {
78
+ const result = this._renderChannel(channelMap[maskId], {
79
+ layerFilter,
80
+ onViewportActive,
81
+ views,
82
+ viewport,
83
+ viewportChanged
84
+ });
85
+
86
+ didRender || (didRender = result);
87
+ }
88
+
89
+ return {
90
+ didRender
91
+ };
92
+ }
93
+
94
+ _renderChannel(channelInfo, {
95
+ layerFilter,
96
+ onViewportActive,
97
+ views,
98
+ viewport,
99
+ viewportChanged
100
+ }) {
101
+ let didRender = false;
102
+ const oldChannelInfo = this.channels[channelInfo.index];
103
+
104
+ if (!oldChannelInfo) {
105
+ return didRender;
106
+ }
107
+
108
+ const maskChanged = channelInfo === oldChannelInfo || oldChannelInfo.layers.length !== channelInfo.layers.length || channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);
109
+ channelInfo.bounds = oldChannelInfo.bounds;
110
+ channelInfo.maskBounds = oldChannelInfo.maskBounds;
111
+ this.channels[channelInfo.index] = channelInfo;
112
+
113
+ if (maskChanged || viewportChanged) {
114
+ this.lastViewport = viewport;
115
+ channelInfo.bounds = getMaskBounds({
116
+ layers: channelInfo.layers,
117
+ viewport
118
+ });
119
+
120
+ if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {
121
+ const {
122
+ maskPass,
123
+ maskMap
124
+ } = this;
125
+ const maskViewport = getMaskViewport({
126
+ bounds: channelInfo.bounds,
127
+ viewport,
128
+ width: maskMap.width,
129
+ height: maskMap.height
130
+ });
131
+ channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];
132
+ maskPass.render({
133
+ pass: 'mask',
134
+ channel: channelInfo.index,
135
+ layers: channelInfo.layers,
136
+ layerFilter,
137
+ viewports: maskViewport ? [maskViewport] : [],
138
+ onViewportActive,
139
+ views,
140
+ moduleParameters: {
141
+ devicePixelRatio: 1
142
+ }
143
+ });
144
+ didRender = true;
145
+ }
146
+ }
147
+
148
+ this.masks[channelInfo.id] = {
149
+ index: channelInfo.index,
150
+ bounds: channelInfo.maskBounds,
151
+ coordinateOrigin: channelInfo.coordinateOrigin,
152
+ coordinateSystem: channelInfo.coordinateSystem
153
+ };
154
+ return didRender;
155
+ }
156
+
157
+ _sortMaskChannels(maskLayers) {
158
+ const channelMap = {};
159
+ let channelCount = 0;
160
+
161
+ for (const layer of maskLayers) {
162
+ const {
163
+ id
164
+ } = layer.root;
165
+ let channelInfo = channelMap[id];
166
+
167
+ if (!channelInfo) {
168
+ if (++channelCount > 4) {
169
+ log.warn('Too many mask layers. The max supported is 4')();
170
+ continue;
171
+ }
172
+
173
+ channelInfo = {
174
+ id,
175
+ index: this.channels.findIndex(c => (c === null || c === void 0 ? void 0 : c.id) === id),
176
+ layers: [],
177
+ layerBounds: [],
178
+ coordinateOrigin: layer.root.props.coordinateOrigin,
179
+ coordinateSystem: layer.root.props.coordinateSystem
180
+ };
181
+ channelMap[id] = channelInfo;
182
+ }
183
+
184
+ channelInfo.layers.push(layer);
185
+ channelInfo.layerBounds.push(layer.getBounds());
186
+ }
187
+
188
+ for (let i = 0; i < 4; i++) {
189
+ const channelInfo = this.channels[i];
190
+
191
+ if (!channelInfo || !(channelInfo.id in channelMap)) {
192
+ this.channels[i] = null;
193
+ }
194
+ }
195
+
196
+ for (const maskId in channelMap) {
197
+ const channelInfo = channelMap[maskId];
198
+
199
+ if (channelInfo.index < 0) {
200
+ channelInfo.index = this.channels.findIndex(c => !c);
201
+ this.channels[channelInfo.index] = channelInfo;
202
+ }
203
+ }
204
+
205
+ return channelMap;
206
+ }
207
+
208
+ getModuleParameters() {
209
+ return {
210
+ maskMap: this.masks ? this.maskMap : this.dummyMaskMap,
211
+ maskChannels: this.masks
212
+ };
213
+ }
214
+
215
+ cleanup() {
216
+ if (this.dummyMaskMap) {
217
+ this.dummyMaskMap.delete();
218
+ this.dummyMaskMap = undefined;
219
+ }
220
+
221
+ if (this.maskPass) {
222
+ this.maskPass.delete();
223
+ this.maskPass = undefined;
224
+ this.maskMap = undefined;
225
+ }
226
+
227
+ this.lastViewport = undefined;
228
+ this.masks = null;
229
+ this.channels.length = 0;
230
+ }
231
+
232
+ }
233
+ //# sourceMappingURL=mask-effect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/mask/mask-effect.ts"],"names":["log","Texture2D","equals","MaskPass","getMaskBounds","getMaskViewport","MaskEffect","preRender","gl","layers","layerFilter","viewports","onViewportActive","views","pass","didRender","dummyMaskMap","width","height","startsWith","maskLayers","filter","l","props","visible","operation","includes","length","masks","channels","maskPass","id","maskMap","channelMap","_sortMaskChannels","viewport","viewportChanged","lastViewport","maskId","result","_renderChannel","channelInfo","oldChannelInfo","index","maskChanged","layerBounds","some","b","i","bounds","maskBounds","maskViewport","getBounds","render","channel","moduleParameters","devicePixelRatio","coordinateOrigin","coordinateSystem","channelCount","layer","root","warn","findIndex","c","push","getModuleParameters","maskChannels","cleanup","delete","undefined"],"mappings":";AAAA,SAAqEA,GAArE,QAA+E,eAA/E;AACA,SAAQC,SAAR,QAAwB,eAAxB;AACA,SAAQC,MAAR,QAAqB,eAArB;AACA,OAAOC,QAAP,MAAqB,aAArB;AACA,SAAQC,aAAR,EAAuBC,eAAvB,QAAyD,SAAzD;AA2BA,eAAe,MAAMC,UAAN,CAAmC;AAAA;AAAA,gCAC3C,aAD2C;;AAAA,mCAExC,IAFwC;;AAAA,0CAGjC,IAHiC;;AAAA,mCAIxC,CAJwC;;AAAA;;AAAA,sCAOT,EAPS;;AAAA,mCAQH,IARG;;AAAA;;AAAA;;AAAA;AAAA;;AAahDC,EAAAA,SAAS,CACPC,EADO,EAEP;AAACC,IAAAA,MAAD;AAASC,IAAAA,WAAT;AAAsBC,IAAAA,SAAtB;AAAiCC,IAAAA,gBAAjC;AAAmDC,IAAAA,KAAnD;AAA0DC,IAAAA;AAA1D,GAFO,EAGa;AACpB,QAAIC,SAAS,GAAG,KAAhB;;AACA,QAAI,CAAC,KAAKC,YAAV,EAAwB;AACtB,WAAKA,YAAL,GAAoB,IAAIf,SAAJ,CAAcO,EAAd,EAAkB;AACpCS,QAAAA,KAAK,EAAE,CAD6B;AAEpCC,QAAAA,MAAM,EAAE;AAF4B,OAAlB,CAApB;AAID;;AAED,QAAIJ,IAAI,CAACK,UAAL,CAAgB,SAAhB,CAAJ,EAAgC;AAE9B,aAAO;AAACJ,QAAAA;AAAD,OAAP;AACD;;AAED,UAAMK,UAAU,GAAGX,MAAM,CAACY,MAAP,CAAcC,CAAC,IAAIA,CAAC,CAACC,KAAF,CAAQC,OAAR,IAAmBF,CAAC,CAACC,KAAF,CAAQE,SAAR,CAAkBC,QAAlB,CAA2B,MAA3B,CAAtC,CAAnB;;AACA,QAAIN,UAAU,CAACO,MAAX,KAAsB,CAA1B,EAA6B;AAC3B,WAAKC,KAAL,GAAa,IAAb;AACA,WAAKC,QAAL,CAAcF,MAAd,GAAuB,CAAvB;AACA,aAAO;AAACZ,QAAAA;AAAD,OAAP;AACD;;AACD,SAAKa,KAAL,GAAa,EAAb;;AAEA,QAAI,CAAC,KAAKE,QAAV,EAAoB;AAClB,WAAKA,QAAL,GAAgB,IAAI3B,QAAJ,CAAaK,EAAb,EAAiB;AAACuB,QAAAA,EAAE,EAAE;AAAL,OAAjB,CAAhB;AACA,WAAKC,OAAL,GAAe,KAAKF,QAAL,CAAcE,OAA7B;AACD;;AAGD,UAAMC,UAAU,GAAG,KAAKC,iBAAL,CAAuBd,UAAvB,CAAnB;;AAEA,UAAMe,QAAQ,GAAGxB,SAAS,CAAC,CAAD,CAA1B;AACA,UAAMyB,eAAe,GAAG,CAAC,KAAKC,YAAN,IAAsB,CAAC,KAAKA,YAAL,CAAkBnC,MAAlB,CAAyBiC,QAAzB,CAA/C;;AAEA,SAAK,MAAMG,MAAX,IAAqBL,UAArB,EAAiC;AAC/B,YAAMM,MAAM,GAAG,KAAKC,cAAL,CAAoBP,UAAU,CAACK,MAAD,CAA9B,EAAwC;AACrD5B,QAAAA,WADqD;AAErDE,QAAAA,gBAFqD;AAGrDC,QAAAA,KAHqD;AAIrDsB,QAAAA,QAJqD;AAKrDC,QAAAA;AALqD,OAAxC,CAAf;;AAOArB,MAAAA,SAAS,KAATA,SAAS,GAAKwB,MAAL,CAAT;AACD;;AAGD,WAAO;AAACxB,MAAAA;AAAD,KAAP;AACD;;AAEOyB,EAAAA,cAAc,CACpBC,WADoB,EAEpB;AACE/B,IAAAA,WADF;AAEEE,IAAAA,gBAFF;AAGEC,IAAAA,KAHF;AAIEsB,IAAAA,QAJF;AAKEC,IAAAA;AALF,GAFoB,EAeX;AACT,QAAIrB,SAAS,GAAG,KAAhB;AACA,UAAM2B,cAAc,GAAG,KAAKb,QAAL,CAAcY,WAAW,CAACE,KAA1B,CAAvB;;AACA,QAAI,CAACD,cAAL,EAAqB;AACnB,aAAO3B,SAAP;AACD;;AAED,UAAM6B,WAAW,GAEfH,WAAW,KAAKC,cAAhB,IAEAA,cAAc,CAACjC,MAAf,CAAsBkB,MAAtB,KAAiCc,WAAW,CAAChC,MAAZ,CAAmBkB,MAFpD,IAIAc,WAAW,CAACI,WAAZ,CAAwBC,IAAxB,CAA6B,CAACC,CAAD,EAAIC,CAAJ,KAAUD,CAAC,KAAKL,cAAc,CAACG,WAAf,CAA2BG,CAA3B,CAA7C,CANF;AAQAP,IAAAA,WAAW,CAACQ,MAAZ,GAAqBP,cAAc,CAACO,MAApC;AACAR,IAAAA,WAAW,CAACS,UAAZ,GAAyBR,cAAc,CAACQ,UAAxC;AACA,SAAKrB,QAAL,CAAcY,WAAW,CAACE,KAA1B,IAAmCF,WAAnC;;AAEA,QAAIG,WAAW,IAAIR,eAAnB,EAAoC;AAElC,WAAKC,YAAL,GAAoBF,QAApB;AAEAM,MAAAA,WAAW,CAACQ,MAAZ,GAAqB7C,aAAa,CAAC;AAACK,QAAAA,MAAM,EAAEgC,WAAW,CAAChC,MAArB;AAA6B0B,QAAAA;AAA7B,OAAD,CAAlC;;AAEA,UAAIS,WAAW,IAAI,CAAC1C,MAAM,CAACuC,WAAW,CAACQ,MAAb,EAAqBP,cAAc,CAACO,MAApC,CAA1B,EAAuE;AAErE,cAAM;AAACnB,UAAAA,QAAD;AAAWE,UAAAA;AAAX,YAAsB,IAA5B;AAEA,cAAMmB,YAAY,GAAG9C,eAAe,CAAC;AACnC4C,UAAAA,MAAM,EAAER,WAAW,CAACQ,MADe;AAEnCd,UAAAA,QAFmC;AAGnClB,UAAAA,KAAK,EAAEe,OAAO,CAACf,KAHoB;AAInCC,UAAAA,MAAM,EAAEc,OAAO,CAACd;AAJmB,SAAD,CAApC;AAOAuB,QAAAA,WAAW,CAACS,UAAZ,GAAyBC,YAAY,GAAGA,YAAY,CAACC,SAAb,EAAH,GAA8B,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAnE;AAGAtB,QAAAA,QAAQ,CAACuB,MAAT,CAAgB;AACdvC,UAAAA,IAAI,EAAE,MADQ;AAEdwC,UAAAA,OAAO,EAAEb,WAAW,CAACE,KAFP;AAGdlC,UAAAA,MAAM,EAAEgC,WAAW,CAAChC,MAHN;AAIdC,UAAAA,WAJc;AAKdC,UAAAA,SAAS,EAAEwC,YAAY,GAAG,CAACA,YAAD,CAAH,GAAoB,EAL7B;AAMdvC,UAAAA,gBANc;AAOdC,UAAAA,KAPc;AAQd0C,UAAAA,gBAAgB,EAAE;AAChBC,YAAAA,gBAAgB,EAAE;AADF;AARJ,SAAhB;AAaAzC,QAAAA,SAAS,GAAG,IAAZ;AACD;AACF;;AAGD,SAAKa,KAAL,CAAWa,WAAW,CAACV,EAAvB,IAA6B;AAC3BY,MAAAA,KAAK,EAAEF,WAAW,CAACE,KADQ;AAE3BM,MAAAA,MAAM,EAAER,WAAW,CAACS,UAFO;AAG3BO,MAAAA,gBAAgB,EAAEhB,WAAW,CAACgB,gBAHH;AAI3BC,MAAAA,gBAAgB,EAAEjB,WAAW,CAACiB;AAJH,KAA7B;AAOA,WAAO3C,SAAP;AACD;;AASOmB,EAAAA,iBAAiB,CAACd,UAAD,EAA+C;AACtE,UAAMa,UAAU,GAAG,EAAnB;AACA,QAAI0B,YAAY,GAAG,CAAnB;;AACA,SAAK,MAAMC,KAAX,IAAoBxC,UAApB,EAAgC;AAC9B,YAAM;AAACW,QAAAA;AAAD,UAAO6B,KAAK,CAACC,IAAnB;AACA,UAAIpB,WAAW,GAAGR,UAAU,CAACF,EAAD,CAA5B;;AACA,UAAI,CAACU,WAAL,EAAkB;AAChB,YAAI,EAAEkB,YAAF,GAAiB,CAArB,EAAwB;AACtB3D,UAAAA,GAAG,CAAC8D,IAAJ,CAAS,8CAAT;AACA;AACD;;AACDrB,QAAAA,WAAW,GAAG;AACZV,UAAAA,EADY;AAEZY,UAAAA,KAAK,EAAE,KAAKd,QAAL,CAAckC,SAAd,CAAwBC,CAAC,IAAI,CAAAA,CAAC,SAAD,IAAAA,CAAC,WAAD,YAAAA,CAAC,CAAEjC,EAAH,MAAUA,EAAvC,CAFK;AAGZtB,UAAAA,MAAM,EAAE,EAHI;AAIZoC,UAAAA,WAAW,EAAE,EAJD;AAKZY,UAAAA,gBAAgB,EAAEG,KAAK,CAACC,IAAN,CAAWtC,KAAX,CAAiBkC,gBALvB;AAMZC,UAAAA,gBAAgB,EAAEE,KAAK,CAACC,IAAN,CAAWtC,KAAX,CAAiBmC;AANvB,SAAd;AAQAzB,QAAAA,UAAU,CAACF,EAAD,CAAV,GAAiBU,WAAjB;AACD;;AACDA,MAAAA,WAAW,CAAChC,MAAZ,CAAmBwD,IAAnB,CAAwBL,KAAxB;AACAnB,MAAAA,WAAW,CAACI,WAAZ,CAAwBoB,IAAxB,CAA6BL,KAAK,CAACR,SAAN,EAA7B;AACD;;AAED,SAAK,IAAIJ,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAG,CAApB,EAAuBA,CAAC,EAAxB,EAA4B;AAC1B,YAAMP,WAAW,GAAG,KAAKZ,QAAL,CAAcmB,CAAd,CAApB;;AACA,UAAI,CAACP,WAAD,IAAgB,EAAEA,WAAW,CAACV,EAAZ,IAAkBE,UAApB,CAApB,EAAqD;AAEnD,aAAKJ,QAAL,CAAcmB,CAAd,IAAmB,IAAnB;AACD;AACF;;AAED,SAAK,MAAMV,MAAX,IAAqBL,UAArB,EAAiC;AAC/B,YAAMQ,WAAW,GAAGR,UAAU,CAACK,MAAD,CAA9B;;AAEA,UAAIG,WAAW,CAACE,KAAZ,GAAoB,CAAxB,EAA2B;AACzBF,QAAAA,WAAW,CAACE,KAAZ,GAAoB,KAAKd,QAAL,CAAckC,SAAd,CAAwBC,CAAC,IAAI,CAACA,CAA9B,CAApB;AACA,aAAKnC,QAAL,CAAcY,WAAW,CAACE,KAA1B,IAAmCF,WAAnC;AACD;AACF;;AACD,WAAOR,UAAP;AACD;;AAEDiC,EAAAA,mBAAmB,GAGjB;AACA,WAAO;AACLlC,MAAAA,OAAO,EAAE,KAAKJ,KAAL,GAAa,KAAKI,OAAlB,GAA4B,KAAKhB,YADrC;AAELmD,MAAAA,YAAY,EAAE,KAAKvC;AAFd,KAAP;AAID;;AAEDwC,EAAAA,OAAO,GAAS;AACd,QAAI,KAAKpD,YAAT,EAAuB;AACrB,WAAKA,YAAL,CAAkBqD,MAAlB;AACA,WAAKrD,YAAL,GAAoBsD,SAApB;AACD;;AAED,QAAI,KAAKxC,QAAT,EAAmB;AACjB,WAAKA,QAAL,CAAcuC,MAAd;AACA,WAAKvC,QAAL,GAAgBwC,SAAhB;AACA,WAAKtC,OAAL,GAAesC,SAAf;AACD;;AAED,SAAKjC,YAAL,GAAoBiC,SAApB;AACA,SAAK1C,KAAL,GAAa,IAAb;AACA,SAAKC,QAAL,CAAcF,MAAd,GAAuB,CAAvB;AACD;;AA9N+C","sourcesContent":["import {Layer, Viewport, Effect, PreRenderOptions, CoordinateSystem, log} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport {equals} from '@math.gl/core';\nimport MaskPass from './mask-pass';\nimport {getMaskBounds, getMaskViewport, MaskBounds} from './utils';\n// import {debugFBO} from '../utils/debug';\n\ntype Mask = {\n /** The channel index */\n index: number;\n bounds: MaskBounds;\n coordinateOrigin: [number, number, number];\n coordinateSystem: CoordinateSystem;\n};\n\ntype Channel = {\n id: string;\n index: number;\n layers: Layer[];\n bounds: MaskBounds;\n maskBounds: MaskBounds;\n layerBounds: MaskBounds[];\n coordinateOrigin: [number, number, number];\n coordinateSystem: CoordinateSystem;\n};\n\nexport type MaskPreRenderStats = {\n didRender: boolean;\n};\n\n// Class to manage mask effect\nexport default class MaskEffect implements Effect {\n id = 'mask-effect';\n props = null;\n useInPicking = true;\n order = 0;\n\n private dummyMaskMap?: Texture2D;\n private channels: (Channel | null)[] = [];\n private masks: Record<string, Mask> | null = null;\n private maskPass?: MaskPass;\n private maskMap?: Texture2D;\n private lastViewport?: Viewport;\n\n preRender(\n gl: WebGLRenderingContext,\n {layers, layerFilter, viewports, onViewportActive, views, pass}: PreRenderOptions\n ): MaskPreRenderStats {\n let didRender = false;\n if (!this.dummyMaskMap) {\n this.dummyMaskMap = new Texture2D(gl, {\n width: 1,\n height: 1\n });\n }\n\n if (pass.startsWith('picking')) {\n // Do not update on picking pass\n return {didRender};\n }\n\n const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));\n if (maskLayers.length === 0) {\n this.masks = null;\n this.channels.length = 0;\n return {didRender};\n }\n this.masks = {};\n\n if (!this.maskPass) {\n this.maskPass = new MaskPass(gl, {id: 'default-mask'});\n this.maskMap = this.maskPass.maskMap;\n }\n\n // Map layers to channels\n const channelMap = this._sortMaskChannels(maskLayers);\n // TODO - support multiple views\n const viewport = viewports[0];\n const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);\n\n for (const maskId in channelMap) {\n const result = this._renderChannel(channelMap[maskId], {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n didRender ||= result;\n }\n\n // debugFBO(this.maskMap, {opaque: true});\n return {didRender};\n }\n\n private _renderChannel(\n channelInfo: Channel,\n {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ): boolean {\n let didRender = false;\n const oldChannelInfo = this.channels[channelInfo.index];\n if (!oldChannelInfo) {\n return didRender;\n }\n\n const maskChanged =\n // If a channel is new\n channelInfo === oldChannelInfo ||\n // If sublayers have changed\n oldChannelInfo.layers.length !== channelInfo.layers.length ||\n // If a sublayer's positions have been updated, the cached bounds will change shallowly\n channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);\n\n channelInfo.bounds = oldChannelInfo.bounds;\n channelInfo.maskBounds = oldChannelInfo.maskBounds;\n this.channels[channelInfo.index] = channelInfo;\n\n if (maskChanged || viewportChanged) {\n // Recalculate mask bounds\n this.lastViewport = viewport;\n\n channelInfo.bounds = getMaskBounds({layers: channelInfo.layers, viewport});\n\n if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {\n // Rerender mask FBO\n const {maskPass, maskMap} = this;\n\n const maskViewport = getMaskViewport({\n bounds: channelInfo.bounds,\n viewport,\n width: maskMap.width,\n height: maskMap.height\n });\n\n channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];\n\n // @ts-ignore (2532) This method is only called from preRender where maskPass is defined\n maskPass.render({\n pass: 'mask',\n channel: channelInfo.index,\n layers: channelInfo.layers,\n layerFilter,\n viewports: maskViewport ? [maskViewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n devicePixelRatio: 1\n }\n });\n\n didRender = true;\n }\n }\n\n // @ts-ignore (2532) This method is only called from preRender where masks is defined\n this.masks[channelInfo.id] = {\n index: channelInfo.index,\n bounds: channelInfo.maskBounds,\n coordinateOrigin: channelInfo.coordinateOrigin,\n coordinateSystem: channelInfo.coordinateSystem\n };\n\n return didRender;\n }\n\n /**\n * Find a channel to render each mask into\n * If a maskId already exists, diff and update the existing channel\n * Otherwise replace a removed mask\n * Otherwise create a new channel\n * Returns a map from mask layer id to channel info\n */\n private _sortMaskChannels(maskLayers: Layer[]): Record<string, Channel> {\n const channelMap = {};\n let channelCount = 0;\n for (const layer of maskLayers) {\n const {id} = layer.root;\n let channelInfo = channelMap[id];\n if (!channelInfo) {\n if (++channelCount > 4) {\n log.warn('Too many mask layers. The max supported is 4')();\n continue; // eslint-disable-line no-continue\n }\n channelInfo = {\n id,\n index: this.channels.findIndex(c => c?.id === id),\n layers: [],\n layerBounds: [],\n coordinateOrigin: layer.root.props.coordinateOrigin,\n coordinateSystem: layer.root.props.coordinateSystem\n };\n channelMap[id] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n }\n\n for (let i = 0; i < 4; i++) {\n const channelInfo = this.channels[i];\n if (!channelInfo || !(channelInfo.id in channelMap)) {\n // The mask id at this channel no longer exists\n this.channels[i] = null;\n }\n }\n\n for (const maskId in channelMap) {\n const channelInfo = channelMap[maskId];\n\n if (channelInfo.index < 0) {\n channelInfo.index = this.channels.findIndex(c => !c);\n this.channels[channelInfo.index] = channelInfo;\n }\n }\n return channelMap;\n }\n\n getModuleParameters(): {\n maskMap: Texture2D;\n maskChannels: Record<string, Mask> | null;\n } {\n return {\n maskMap: this.masks ? this.maskMap : this.dummyMaskMap,\n maskChannels: this.masks\n };\n }\n\n cleanup(): void {\n if (this.dummyMaskMap) {\n this.dummyMaskMap.delete();\n this.dummyMaskMap = undefined;\n }\n\n if (this.maskPass) {\n this.maskPass.delete();\n this.maskPass = undefined;\n this.maskMap = undefined;\n }\n\n this.lastViewport = undefined;\n this.masks = null;\n this.channels.length = 0;\n }\n}\n"],"file":"mask-effect.js"}