@deck.gl/extensions 8.9.0-alpha.5 → 8.9.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/dist.dev.js +3688 -14538
  2. package/dist/es5/brushing/brushing.js +0 -8
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/clip/clip.js +5 -5
  5. package/dist/es5/clip/clip.js.map +1 -1
  6. package/dist/es5/collide/collide-effect.js +285 -0
  7. package/dist/es5/collide/collide-effect.js.map +1 -0
  8. package/dist/es5/collide/collide-pass.js +80 -0
  9. package/dist/es5/collide/collide-pass.js.map +1 -0
  10. package/dist/es5/collide/collide.js +116 -0
  11. package/dist/es5/collide/collide.js.map +1 -0
  12. package/dist/es5/collide/shader-module.js +39 -0
  13. package/dist/es5/collide/shader-module.js.map +1 -0
  14. package/dist/es5/common/projection-utils.js +164 -0
  15. package/dist/es5/common/projection-utils.js.map +1 -0
  16. package/dist/es5/data-filter/shader-module.js +1 -0
  17. package/dist/es5/data-filter/shader-module.js.map +1 -1
  18. package/dist/es5/fill-style/fill-style.js +16 -125
  19. package/dist/es5/fill-style/fill-style.js.map +1 -1
  20. package/dist/es5/fill-style/shaders.glsl.js +6 -8
  21. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  22. package/dist/es5/fp64/project64.glsl.js +1 -1
  23. package/dist/es5/index.js +16 -0
  24. package/dist/es5/index.js.map +1 -1
  25. package/dist/es5/mask/mask-effect.js +280 -0
  26. package/dist/es5/mask/mask-effect.js.map +1 -0
  27. package/dist/es5/mask/mask-pass.js +106 -0
  28. package/dist/es5/mask/mask-pass.js.map +1 -0
  29. package/dist/es5/mask/mask.js +17 -4
  30. package/dist/es5/mask/mask.js.map +1 -1
  31. package/dist/es5/mask/shader-module.js +1 -1
  32. package/dist/es5/mask/shader-module.js.map +1 -1
  33. package/dist/es5/mask/utils.js +136 -0
  34. package/dist/es5/mask/utils.js.map +1 -0
  35. package/dist/es5/path-style/shaders.glsl.js +1 -1
  36. package/dist/es5/terrain/height-map-builder.js +116 -0
  37. package/dist/es5/terrain/height-map-builder.js.map +1 -0
  38. package/dist/es5/terrain/shader-module.js +84 -0
  39. package/dist/es5/terrain/shader-module.js.map +1 -0
  40. package/dist/es5/terrain/terrain-cover.js +259 -0
  41. package/dist/es5/terrain/terrain-cover.js.map +1 -0
  42. package/dist/es5/terrain/terrain-effect.js +337 -0
  43. package/dist/es5/terrain/terrain-effect.js.map +1 -0
  44. package/dist/es5/terrain/terrain-pass.js +122 -0
  45. package/dist/es5/terrain/terrain-pass.js.map +1 -0
  46. package/dist/es5/terrain/terrain-picking-pass.js +130 -0
  47. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -0
  48. package/dist/es5/terrain/terrain.js +101 -0
  49. package/dist/es5/terrain/terrain.js.map +1 -0
  50. package/dist/es5/terrain/utils.js +32 -0
  51. package/dist/es5/terrain/utils.js.map +1 -0
  52. package/dist/es5/utils/debug.js +71 -0
  53. package/dist/es5/utils/debug.js.map +1 -0
  54. package/dist/esm/brushing/brushing.js +0 -7
  55. package/dist/esm/brushing/brushing.js.map +1 -1
  56. package/dist/esm/clip/clip.js +5 -4
  57. package/dist/esm/clip/clip.js.map +1 -1
  58. package/dist/esm/collide/collide-effect.js +250 -0
  59. package/dist/esm/collide/collide-effect.js.map +1 -0
  60. package/dist/esm/collide/collide-pass.js +30 -0
  61. package/dist/esm/collide/collide-pass.js.map +1 -0
  62. package/dist/esm/collide/collide.js +78 -0
  63. package/dist/esm/collide/collide.js.map +1 -0
  64. package/dist/esm/collide/shader-module.js +32 -0
  65. package/dist/esm/collide/shader-module.js.map +1 -0
  66. package/dist/esm/common/projection-utils.js +130 -0
  67. package/dist/esm/common/projection-utils.js.map +1 -0
  68. package/dist/esm/data-filter/shader-module.js +1 -0
  69. package/dist/esm/data-filter/shader-module.js.map +1 -1
  70. package/dist/esm/fill-style/fill-style.js +20 -72
  71. package/dist/esm/fill-style/fill-style.js.map +1 -1
  72. package/dist/esm/fill-style/shaders.glsl.js +5 -7
  73. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  74. package/dist/esm/fp64/project64.glsl.js +1 -1
  75. package/dist/esm/index.js +2 -0
  76. package/dist/esm/index.js.map +1 -1
  77. package/dist/esm/mask/mask-effect.js +233 -0
  78. package/dist/esm/mask/mask-effect.js.map +1 -0
  79. package/dist/esm/mask/mask-pass.js +62 -0
  80. package/dist/esm/mask/mask-pass.js.map +1 -0
  81. package/dist/esm/mask/mask.js +14 -3
  82. package/dist/esm/mask/mask.js.map +1 -1
  83. package/dist/esm/mask/shader-module.js +1 -1
  84. package/dist/esm/mask/shader-module.js.map +1 -1
  85. package/dist/esm/mask/utils.js +109 -0
  86. package/dist/esm/mask/utils.js.map +1 -0
  87. package/dist/esm/path-style/shaders.glsl.js +1 -1
  88. package/dist/esm/terrain/height-map-builder.js +92 -0
  89. package/dist/esm/terrain/height-map-builder.js.map +1 -0
  90. package/dist/esm/terrain/shader-module.js +73 -0
  91. package/dist/esm/terrain/shader-module.js.map +1 -0
  92. package/dist/esm/terrain/terrain-cover.js +219 -0
  93. package/dist/esm/terrain/terrain-cover.js.map +1 -0
  94. package/dist/esm/terrain/terrain-effect.js +231 -0
  95. package/dist/esm/terrain/terrain-effect.js.map +1 -0
  96. package/dist/esm/terrain/terrain-pass.js +69 -0
  97. package/dist/esm/terrain/terrain-pass.js.map +1 -0
  98. package/dist/esm/terrain/terrain-picking-pass.js +75 -0
  99. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -0
  100. package/dist/esm/terrain/terrain.js +62 -0
  101. package/dist/esm/terrain/terrain.js.map +1 -0
  102. package/dist/esm/terrain/utils.js +21 -0
  103. package/dist/esm/terrain/utils.js.map +1 -0
  104. package/dist/esm/utils/debug.js +61 -0
  105. package/dist/esm/utils/debug.js.map +1 -0
  106. package/dist.min.js +1359 -1
  107. package/package.json +6 -4
  108. package/src/brushing/brushing.ts +0 -11
  109. package/src/clip/clip.ts +6 -5
  110. package/src/collide/collide-effect.ts +257 -0
  111. package/src/collide/collide-pass.ts +35 -0
  112. package/src/collide/collide.ts +79 -0
  113. package/src/collide/shader-module.ts +113 -0
  114. package/src/common/projection-utils.ts +187 -0
  115. package/src/data-filter/shader-module.ts +6 -0
  116. package/src/fill-style/fill-style.ts +15 -53
  117. package/src/fill-style/shaders.glsl.ts +6 -7
  118. package/src/index.ts +4 -0
  119. package/src/mask/mask-effect.ts +255 -0
  120. package/src/mask/mask-pass.ts +67 -0
  121. package/src/mask/mask.ts +17 -7
  122. package/src/mask/shader-module.ts +7 -1
  123. package/src/mask/utils.ts +148 -0
  124. package/src/terrain/height-map-builder.ts +120 -0
  125. package/src/terrain/shader-module.ts +161 -0
  126. package/src/terrain/terrain-cover.ts +225 -0
  127. package/src/terrain/terrain-effect.ts +223 -0
  128. package/src/terrain/terrain-pass.ts +86 -0
  129. package/src/terrain/terrain-picking-pass.ts +87 -0
  130. package/src/terrain/terrain.ts +74 -0
  131. package/src/terrain/utils.ts +29 -0
  132. package/src/utils/debug.ts +59 -0
  133. package/typed/brushing/brushing.d.ts +0 -1
  134. package/typed/brushing/brushing.d.ts.map +1 -1
  135. package/typed/brushing/brushing.js +83 -0
  136. package/typed/brushing/shader-module.js +116 -0
  137. package/typed/clip/clip.d.ts +1 -1
  138. package/typed/clip/clip.d.ts.map +1 -1
  139. package/typed/clip/clip.js +114 -0
  140. package/typed/collide/collide-effect.d.ts +28 -0
  141. package/typed/collide/collide-effect.d.ts.map +1 -0
  142. package/typed/collide/collide-pass.d.ts +14 -0
  143. package/typed/collide/collide-pass.d.ts.map +1 -0
  144. package/typed/collide/collide.d.ts +41 -0
  145. package/typed/collide/collide.d.ts.map +1 -0
  146. package/typed/collide/shader-module.d.ts +4 -0
  147. package/typed/collide/shader-module.d.ts.map +1 -0
  148. package/typed/common/projection-utils.d.ts +27 -0
  149. package/typed/common/projection-utils.d.ts.map +1 -0
  150. package/typed/data-filter/aggregator.js +98 -0
  151. package/typed/data-filter/data-filter.js +159 -0
  152. package/typed/data-filter/shader-module.d.ts.map +1 -1
  153. package/typed/data-filter/shader-module.js +152 -0
  154. package/typed/fill-style/fill-style.d.ts +14 -5
  155. package/typed/fill-style/fill-style.d.ts.map +1 -1
  156. package/typed/fill-style/fill-style.js +152 -0
  157. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  158. package/typed/fill-style/shaders.glsl.js +95 -0
  159. package/typed/fp64/fp64.js +34 -0
  160. package/typed/fp64/project64.glsl.js +100 -0
  161. package/typed/fp64/project64.js +50 -0
  162. package/typed/index.d.ts +4 -0
  163. package/typed/index.d.ts.map +1 -1
  164. package/typed/index.js +9 -0
  165. package/typed/mask/mask-effect.d.ts +42 -0
  166. package/typed/mask/mask-effect.d.ts.map +1 -0
  167. package/typed/mask/mask-pass.d.ts +19 -0
  168. package/typed/mask/mask-pass.d.ts.map +1 -0
  169. package/typed/mask/mask.d.ts +9 -3
  170. package/typed/mask/mask.d.ts.map +1 -1
  171. package/typed/mask/mask.js +48 -0
  172. package/typed/mask/shader-module.d.ts.map +1 -1
  173. package/typed/mask/shader-module.js +73 -0
  174. package/typed/mask/utils.d.ts +13 -0
  175. package/typed/mask/utils.d.ts.map +1 -0
  176. package/typed/path-style/path-style.js +107 -0
  177. package/typed/path-style/shaders.glsl.js +93 -0
  178. package/typed/terrain/height-map-builder.d.ts +38 -0
  179. package/typed/terrain/height-map-builder.d.ts.map +1 -0
  180. package/typed/terrain/height-map.d.ts +27 -0
  181. package/typed/terrain/height-map.d.ts.map +1 -0
  182. package/typed/terrain/shader-module-offset.d.ts +4 -0
  183. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  184. package/typed/terrain/shader-module-source.d.ts +4 -0
  185. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  186. package/typed/terrain/shader-module.d.ts +31 -0
  187. package/typed/terrain/shader-module.d.ts.map +1 -0
  188. package/typed/terrain/terrain-cover.d.ts +46 -0
  189. package/typed/terrain/terrain-cover.d.ts.map +1 -0
  190. package/typed/terrain/terrain-effect.d.ts +29 -0
  191. package/typed/terrain/terrain-effect.d.ts.map +1 -0
  192. package/typed/terrain/terrain-pass.d.ts +11 -0
  193. package/typed/terrain/terrain-pass.d.ts.map +1 -0
  194. package/typed/terrain/terrain-picking-pass.d.ts +19 -0
  195. package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
  196. package/typed/terrain/terrain.d.ts +21 -0
  197. package/typed/terrain/terrain.d.ts.map +1 -0
  198. package/typed/terrain/utils.d.ts +5 -0
  199. package/typed/terrain/utils.d.ts.map +1 -0
  200. package/typed/utils/debug.d.ts +6 -0
  201. package/typed/utils/debug.d.ts.map +1 -0
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collide/collide.ts"],"names":["defaultProps","getCollidePriority","type","value","collideEnabled","collideGroup","collideTestProps","CollideExtension","modules","collide","uniforms","context","moduleParameters","props","collideFBO","drawToCollideMap","enabled","Boolean","collide_enabled","clone","extension","getAttributeManager","deck","_addDefaultEffect","CollideEffect","attributeManager","add","collidePriorities","size","accessor","shaderAttributes","divisor","instanceCollidePriorities","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADD;AAEnBC,EAAAA,cAAc,EAAE,IAFG;AAGnBC,EAAAA,YAAY,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHK;AAInBG,EAAAA,gBAAgB,EAAE;AAJC,CAArB;;IA+BqBC,gB;;;;;;;;;;;;WAInB,sBAAoD;AAClD,aAAO;AAACC,QAAAA,OAAO,EAAE,CAACC,qBAAD;AAAV,OAAP;AACD;;;WAGD,oBAAqF;AAAA,UAA3CC,QAA2C,QAA3CA,QAA2C;AAAA,UAAjCC,OAAiC,QAAjCA,OAAiC;AAAA,UAAxBC,gBAAwB,QAAxBA,gBAAwB;AACnF,UAAOR,cAAP,GAAyB,KAAKS,KAA9B,CAAOT,cAAP;AACA,UAAOU,UAAP,GAAuCF,gBAAvC,CAAOE,UAAP;AAAA,UAAmBC,gBAAnB,GAAuCH,gBAAvC,CAAmBG,gBAAnB;AACA,UAAMC,OAAO,GAAGZ,cAAc,IAAIa,OAAO,CAACH,UAAD,CAAzC;AACAJ,MAAAA,QAAQ,CAACQ,eAAT,GAA2BF,OAA3B;;AAEA,UAAID,gBAAJ,EAAsB;AAGpB,aAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWP,gBAAtB,EAAwCO,KAArD;AACD;AACF;;;WAED,yBAAoDF,OAApD,EAA2ES,SAA3E,EAA4F;AAAA;;AAC1F,UAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,iCAAKV,OAAL,CAAaW,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,sBAAJ,EAArC;AACA,UAAMC,gBAAgB,GAAG,KAAKJ,mBAAL,EAAzB;AACAI,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,iBAAiB,EAAE;AACjBC,UAAAA,IAAI,EAAE,CADW;AAEjBC,UAAAA,QAAQ,EAAE,oBAFO;AAGjBC,UAAAA,gBAAgB,EAAE;AAChBH,YAAAA,iBAAiB,EAAE;AAACI,cAAAA,OAAO,EAAE;AAAV,aADH;AAEhBC,YAAAA,yBAAyB,EAAE;AAACD,cAAAA,OAAO,EAAE;AAAV;AAFX;AAHD;AADC,OAAtB;AAUD;;;WAED,iCAAmE;AACjE,aAAO,KAAKlB,KAAL,CAAWT,cAAlB;AACD;;;EA1C2C6B,oB;;;8BAAzB1B,gB,kBACGP,Y;8BADHO,gB,mBAEI,kB","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collide from './shader-module';\nimport CollideEffect from './collide-effect';\n\nconst defaultProps = {\n getCollidePriority: {type: 'accessor', value: 0},\n collideEnabled: true,\n collideGroup: {type: 'string', value: 'default'},\n collideTestProps: {}\n};\n\nexport type CollideExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollidePriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collideEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collideGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collideTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollideExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollideExtension';\n\n getShaders(this: Layer<CollideExtensionProps>): any {\n return {modules: [collide]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollideExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collideEnabled} = this.props;\n const {collideFBO, drawToCollideMap} = moduleParameters;\n const enabled = collideEnabled && Boolean(collideFBO);\n uniforms.collide_enabled = enabled;\n\n if (drawToCollideMap) {\n // Override any props with those defined in collideTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collideTestProps).props;\n }\n }\n\n initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollideEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collidePriorities: {\n size: 1,\n accessor: 'getCollidePriority',\n shaderAttributes: {\n collidePriorities: {divisor: 0},\n instanceCollidePriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollideExtensionProps>): boolean {\n return this.props.collideEnabled;\n }\n}\n"],"file":"collide.js"}
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+
8
+ var _core = require("@deck.gl/core");
9
+
10
+ var vs = "\n#ifdef NON_INSTANCED_MODEL\nattribute float collidePriorities;\n#else\nattribute float instanceCollidePriorities;\n#endif\n\nuniform sampler2D collide_texture;\nuniform bool collide_sort;\nuniform bool collide_enabled;\n\nvec2 collide_getCoords(vec4 position) {\n vec4 collide_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collide_clipspace.xy / collide_clipspace.w) / 2.0;\n}\n\nfloat collide_match(vec2 tex, vec3 pickingColor) {\n vec4 collide_pickingColor = texture2D(collide_texture, tex);\n float delta = dot(abs(collide_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collide_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collide_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collide_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n";
11
+ var inject = {
12
+ 'vs:#decl': "\n float collide_fade = 1.0;\n",
13
+ 'vs:DECKGL_FILTER_GL_POSITION': "\n if (collide_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collidePriority = collidePriorities;\n #else\n float collidePriority = instanceCollidePriorities;\n #endif\n position.z = -0.001 * collidePriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collide_enabled) {\n vec4 collide_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collide_texCoords = collide_getCoords(collide_common_position);\n collide_fade = collide_isVisible(collide_texCoords, geometry.pickingColor / 255.0);\n if (collide_fade < 0.0001) {\n position = vec4(0.);\n }\n }\n ",
14
+ 'vs:DECKGL_FILTER_COLOR': "\n color.a *= collide_fade;\n "
15
+ };
16
+
17
+ var getCollideUniforms = function getCollideUniforms(opts, uniforms) {
18
+ if (!opts || !('dummyCollideMap' in opts)) {
19
+ return {};
20
+ }
21
+
22
+ var collideFBO = opts.collideFBO,
23
+ drawToCollideMap = opts.drawToCollideMap,
24
+ dummyCollideMap = opts.dummyCollideMap;
25
+ return {
26
+ collide_sort: Boolean(drawToCollideMap),
27
+ collide_texture: !drawToCollideMap && collideFBO ? collideFBO : dummyCollideMap
28
+ };
29
+ };
30
+
31
+ var _default = {
32
+ name: 'collide',
33
+ dependencies: [_core.project],
34
+ vs: vs,
35
+ inject: inject,
36
+ getUniforms: getCollideUniforms
37
+ };
38
+ exports.default = _default;
39
+ //# sourceMappingURL=shader-module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collide/shader-module.ts"],"names":["vs","inject","getCollideUniforms","opts","uniforms","collideFBO","drawToCollideMap","dummyCollideMap","collide_sort","Boolean","collide_texture","name","dependencies","project","getUniforms"],"mappings":";;;;;;;AACA;;AAGA,IAAMA,EAAE,i7CAAR;AAmDA,IAAMC,MAAM,GAAG;AACb,+CADa;AAIb,6pBAJa;AAuBb;AAvBa,CAAf;;AAqCA,IAAMC,kBAAkB,GAAG,SAArBA,kBAAqB,CACzBC,IADyB,EAEzBC,QAFyB,EAGL;AACpB,MAAI,CAACD,IAAD,IAAS,EAAE,qBAAqBA,IAAvB,CAAb,EAA2C;AACzC,WAAO,EAAP;AACD;;AACD,MAAOE,UAAP,GAAwDF,IAAxD,CAAOE,UAAP;AAAA,MAAmBC,gBAAnB,GAAwDH,IAAxD,CAAmBG,gBAAnB;AAAA,MAAqCC,eAArC,GAAwDJ,IAAxD,CAAqCI,eAArC;AACA,SAAO;AACLC,IAAAA,YAAY,EAAEC,OAAO,CAACH,gBAAD,CADhB;AAELI,IAAAA,eAAe,EAAE,CAACJ,gBAAD,IAAqBD,UAArB,GAAkCA,UAAlC,GAA+CE;AAF3D,GAAP;AAID,CAZD;;eAce;AACbI,EAAAA,IAAI,EAAE,SADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbb,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,MAAM,EAANA,MAJa;AAKba,EAAAA,WAAW,EAAEZ;AALA,C","sourcesContent":["import {Framebuffer, Texture2D} from '@luma.gl/core';\nimport {project} from '@deck.gl/core';\nimport type {_ShaderModule as ShaderModule} from '@deck.gl/core';\n\nconst vs = `\n#ifdef NON_INSTANCED_MODEL\nattribute float collidePriorities;\n#else\nattribute float instanceCollidePriorities;\n#endif\n\nuniform sampler2D collide_texture;\nuniform bool collide_sort;\nuniform bool collide_enabled;\n\nvec2 collide_getCoords(vec4 position) {\n vec4 collide_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collide_clipspace.xy / collide_clipspace.w) / 2.0;\n}\n\nfloat collide_match(vec2 tex, vec3 pickingColor) {\n vec4 collide_pickingColor = texture2D(collide_texture, tex);\n float delta = dot(abs(collide_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collide_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collide_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collide_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\n float collide_fade = 1.0;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n if (collide_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collidePriority = collidePriorities;\n #else\n float collidePriority = instanceCollidePriorities;\n #endif\n position.z = -0.001 * collidePriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collide_enabled) {\n vec4 collide_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collide_texCoords = collide_getCoords(collide_common_position);\n collide_fade = collide_isVisible(collide_texCoords, geometry.pickingColor / 255.0);\n if (collide_fade < 0.0001) {\n position = vec4(0.);\n }\n }\n `,\n 'vs:DECKGL_FILTER_COLOR': `\n color.a *= collide_fade;\n `\n};\n\ntype CollideModuleSettings = {\n collideFBO?: Framebuffer;\n drawToCollideMap?: boolean;\n dummyCollideMap?: Texture2D;\n};\n\n/* eslint-disable camelcase */\ntype CollideUniforms = {collide_sort?: boolean; collide_texture?: Framebuffer | Texture2D};\n\nconst getCollideUniforms = (\n opts: CollideModuleSettings | {},\n uniforms: Record<string, any>\n): CollideUniforms => {\n if (!opts || !('dummyCollideMap' in opts)) {\n return {};\n }\n const {collideFBO, drawToCollideMap, dummyCollideMap} = opts;\n return {\n collide_sort: Boolean(drawToCollideMap),\n collide_texture: !drawToCollideMap && collideFBO ? collideFBO : dummyCollideMap\n };\n};\n\nexport default {\n name: 'collide',\n dependencies: [project],\n vs,\n inject,\n getUniforms: getCollideUniforms\n} as ShaderModule;\n"],"file":"shader-module.js"}
@@ -0,0 +1,164 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.joinLayerBounds = joinLayerBounds;
9
+ exports.makeViewport = makeViewport;
10
+ exports.getViewportBounds = getViewportBounds;
11
+ exports.getRenderBounds = getRenderBounds;
12
+
13
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
14
+
15
+ var _core = require("@deck.gl/core");
16
+
17
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
18
+
19
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
20
+
21
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
22
+
23
+ function joinLayerBounds(layers, viewport) {
24
+ var bounds = [Infinity, Infinity, -Infinity, -Infinity];
25
+
26
+ var _iterator = _createForOfIteratorHelper(layers),
27
+ _step;
28
+
29
+ try {
30
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
31
+ var layer = _step.value;
32
+ var layerBounds = layer.getBounds();
33
+
34
+ if (layerBounds) {
35
+ var bottomLeftCommon = layer.projectPosition(layerBounds[0], {
36
+ viewport: viewport,
37
+ autoOffset: false
38
+ });
39
+ var topRightCommon = layer.projectPosition(layerBounds[1], {
40
+ viewport: viewport,
41
+ autoOffset: false
42
+ });
43
+ bounds[0] = Math.min(bounds[0], bottomLeftCommon[0]);
44
+ bounds[1] = Math.min(bounds[1], bottomLeftCommon[1]);
45
+ bounds[2] = Math.max(bounds[2], topRightCommon[0]);
46
+ bounds[3] = Math.max(bounds[3], topRightCommon[1]);
47
+ }
48
+ }
49
+ } catch (err) {
50
+ _iterator.e(err);
51
+ } finally {
52
+ _iterator.f();
53
+ }
54
+
55
+ if (Number.isFinite(bounds[0])) {
56
+ return bounds;
57
+ }
58
+
59
+ return null;
60
+ }
61
+
62
+ var MAX_VIEWPORT_SIZE = 2048;
63
+
64
+ function makeViewport(opts) {
65
+ var bounds = opts.bounds,
66
+ viewport = opts.viewport,
67
+ _opts$border = opts.border,
68
+ border = _opts$border === void 0 ? 0 : _opts$border;
69
+ var isGeospatial = viewport.isGeospatial;
70
+
71
+ if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {
72
+ return null;
73
+ }
74
+
75
+ var centerWorld = viewport.unprojectPosition([(bounds[0] + bounds[2]) / 2, (bounds[1] + bounds[3]) / 2, 0]);
76
+ var maxSize = MAX_VIEWPORT_SIZE - border * 2;
77
+ var width = opts.width,
78
+ height = opts.height,
79
+ zoom = opts.zoom;
80
+
81
+ if (zoom === undefined) {
82
+ var scale = Math.min(width / (bounds[2] - bounds[0]), height / (bounds[3] - bounds[1]));
83
+ zoom = Math.min(Math.log2(scale), 20);
84
+ } else if (!width || !height) {
85
+ var _scale = Math.pow(2, zoom);
86
+
87
+ width = Math.round(Math.abs(bounds[2] - bounds[0]) * _scale);
88
+ height = Math.round(Math.abs(bounds[3] - bounds[1]) * _scale);
89
+
90
+ if (width > maxSize || height > maxSize) {
91
+ var r = maxSize / Math.max(width, height);
92
+ width = Math.round(width * r);
93
+ height = Math.round(height * r);
94
+ zoom += Math.log2(r);
95
+ }
96
+ }
97
+
98
+ return isGeospatial ? new _core.WebMercatorViewport({
99
+ x: border,
100
+ y: border,
101
+ width: width,
102
+ height: height,
103
+ longitude: centerWorld[0],
104
+ latitude: centerWorld[1],
105
+ zoom: zoom,
106
+ orthographic: true
107
+ }) : new _core.OrthographicViewport({
108
+ x: border,
109
+ y: border,
110
+ width: width,
111
+ height: height,
112
+ target: centerWorld,
113
+ zoom: zoom,
114
+ flipY: false
115
+ });
116
+ }
117
+
118
+ function getViewportBounds(viewport, zRange) {
119
+ var viewportBoundsWorld;
120
+
121
+ if (zRange && zRange.length === 2) {
122
+ var _zRange = (0, _slicedToArray2.default)(zRange, 2),
123
+ minZ = _zRange[0],
124
+ maxZ = _zRange[1];
125
+
126
+ var bounds0 = viewport.getBounds({
127
+ z: minZ
128
+ });
129
+ var bounds1 = viewport.getBounds({
130
+ z: maxZ
131
+ });
132
+ viewportBoundsWorld = [Math.min(bounds0[0], bounds1[0]), Math.min(bounds0[1], bounds1[1]), Math.max(bounds0[2], bounds1[2]), Math.max(bounds0[3], bounds1[3])];
133
+ } else {
134
+ viewportBoundsWorld = viewport.getBounds();
135
+ }
136
+
137
+ var viewportBottomLeftCommon = viewport.projectPosition(viewportBoundsWorld.slice(0, 2));
138
+ var viewportTopRightCommon = viewport.projectPosition(viewportBoundsWorld.slice(2, 4));
139
+ return [viewportBottomLeftCommon[0], viewportBottomLeftCommon[1], viewportTopRightCommon[0], viewportTopRightCommon[1]];
140
+ }
141
+
142
+ function getRenderBounds(layerBounds, viewport, zRange) {
143
+ if (!layerBounds) {
144
+ return [0, 0, 1, 1];
145
+ }
146
+
147
+ var viewportBounds = getViewportBounds(viewport, zRange);
148
+ var paddedBounds = doubleBounds(viewportBounds);
149
+
150
+ if (layerBounds[2] - layerBounds[0] <= paddedBounds[2] - paddedBounds[0] && layerBounds[3] - layerBounds[1] <= paddedBounds[3] - paddedBounds[1]) {
151
+ return layerBounds;
152
+ }
153
+
154
+ return [Math.max(layerBounds[0], paddedBounds[0]), Math.max(layerBounds[1], paddedBounds[1]), Math.min(layerBounds[2], paddedBounds[2]), Math.min(layerBounds[3], paddedBounds[3])];
155
+ }
156
+
157
+ function doubleBounds(bounds) {
158
+ var dx = bounds[2] - bounds[0];
159
+ var dy = bounds[3] - bounds[1];
160
+ var centerX = (bounds[0] + bounds[2]) / 2;
161
+ var centerY = (bounds[1] + bounds[3]) / 2;
162
+ return [centerX - dx, centerY - dy, centerX + dx, centerY + dy];
163
+ }
164
+ //# sourceMappingURL=projection-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/common/projection-utils.ts"],"names":["joinLayerBounds","layers","viewport","bounds","Infinity","layer","layerBounds","getBounds","bottomLeftCommon","projectPosition","autoOffset","topRightCommon","Math","min","max","Number","isFinite","MAX_VIEWPORT_SIZE","makeViewport","opts","border","isGeospatial","centerWorld","unprojectPosition","maxSize","width","height","zoom","undefined","scale","log2","round","abs","r","WebMercatorViewport","x","y","longitude","latitude","orthographic","OrthographicViewport","target","flipY","getViewportBounds","zRange","viewportBoundsWorld","length","minZ","maxZ","bounds0","z","bounds1","viewportBottomLeftCommon","slice","viewportTopRightCommon","getRenderBounds","viewportBounds","paddedBounds","doubleBounds","dx","dy","centerX","centerY"],"mappings":";;;;;;;;;;;;;;AAAA;;;;;;;;AAUO,SAASA,eAAT,CAELC,MAFK,EAILC,QAJK,EAKU;AAEf,MAAMC,MAAc,GAAG,CAACC,QAAD,EAAWA,QAAX,EAAqB,CAACA,QAAtB,EAAgC,CAACA,QAAjC,CAAvB;;AAFe,6CAGKH,MAHL;AAAA;;AAAA;AAGf,wDAA4B;AAAA,UAAjBI,KAAiB;AAC1B,UAAMC,WAAW,GAAGD,KAAK,CAACE,SAAN,EAApB;;AACA,UAAID,WAAJ,EAAiB;AACf,YAAME,gBAAgB,GAAGH,KAAK,CAACI,eAAN,CAAsBH,WAAW,CAAC,CAAD,CAAjC,EAAsC;AAACJ,UAAAA,QAAQ,EAARA,QAAD;AAAWQ,UAAAA,UAAU,EAAE;AAAvB,SAAtC,CAAzB;AACA,YAAMC,cAAc,GAAGN,KAAK,CAACI,eAAN,CAAsBH,WAAW,CAAC,CAAD,CAAjC,EAAsC;AAACJ,UAAAA,QAAQ,EAARA,QAAD;AAAWQ,UAAAA,UAAU,EAAE;AAAvB,SAAtC,CAAvB;AAEAP,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACC,GAAL,CAASV,MAAM,CAAC,CAAD,CAAf,EAAoBK,gBAAgB,CAAC,CAAD,CAApC,CAAZ;AACAL,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACC,GAAL,CAASV,MAAM,CAAC,CAAD,CAAf,EAAoBK,gBAAgB,CAAC,CAAD,CAApC,CAAZ;AACAL,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACE,GAAL,CAASX,MAAM,CAAC,CAAD,CAAf,EAAoBQ,cAAc,CAAC,CAAD,CAAlC,CAAZ;AACAR,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACE,GAAL,CAASX,MAAM,CAAC,CAAD,CAAf,EAAoBQ,cAAc,CAAC,CAAD,CAAlC,CAAZ;AACD;AACF;AAdc;AAAA;AAAA;AAAA;AAAA;;AAgBf,MAAII,MAAM,CAACC,QAAP,CAAgBb,MAAM,CAAC,CAAD,CAAtB,CAAJ,EAAgC;AAC9B,WAAOA,MAAP;AACD;;AACD,SAAO,IAAP;AACD;;AAED,IAAMc,iBAAiB,GAAG,IAA1B;;AAGO,SAASC,YAAT,CAAsBC,IAAtB,EAaa;AAClB,MAAOhB,MAAP,GAAuCgB,IAAvC,CAAOhB,MAAP;AAAA,MAAeD,QAAf,GAAuCiB,IAAvC,CAAejB,QAAf;AAAA,qBAAuCiB,IAAvC,CAAyBC,MAAzB;AAAA,MAAyBA,MAAzB,6BAAkC,CAAlC;AACA,MAAOC,YAAP,GAAuBnB,QAAvB,CAAOmB,YAAP;;AAEA,MAAIlB,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAnB,IAA0BA,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAjD,EAAsD;AACpD,WAAO,IAAP;AACD;;AAED,MAAMmB,WAAW,GAAGpB,QAAQ,CAACqB,iBAAT,CAA2B,CAC7C,CAACpB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CADmB,EAE7C,CAACA,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CAFmB,EAG7C,CAH6C,CAA3B,CAApB;AAMA,MAAMqB,OAAO,GAAGP,iBAAiB,GAAGG,MAAM,GAAG,CAA7C;AACA,MAAKK,KAAL,GAA4BN,IAA5B,CAAKM,KAAL;AAAA,MAAYC,MAAZ,GAA4BP,IAA5B,CAAYO,MAAZ;AAAA,MAAoBC,IAApB,GAA4BR,IAA5B,CAAoBQ,IAApB;;AACA,MAAIA,IAAI,KAAKC,SAAb,EAAwB;AAEtB,QAAMC,KAAK,GAAGjB,IAAI,CAACC,GAAL,CAASY,KAAK,IAAKtB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAvB,CAAd,EAA2CuB,MAAM,IAAKvB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAvB,CAAjD,CAAd;AACAwB,IAAAA,IAAI,GAAGf,IAAI,CAACC,GAAL,CAASD,IAAI,CAACkB,IAAL,CAAUD,KAAV,CAAT,EAA2B,EAA3B,CAAP;AACD,GAJD,MAIO,IAAI,CAACJ,KAAD,IAAU,CAACC,MAAf,EAAuB;AAE5B,QAAMG,MAAK,YAAG,CAAH,EAAQF,IAAR,CAAX;;AACAF,IAAAA,KAAK,GAAGb,IAAI,CAACmB,KAAL,CAAWnB,IAAI,CAACoB,GAAL,CAAS7B,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA3B,IAAkC0B,MAA7C,CAAR;AACAH,IAAAA,MAAM,GAAGd,IAAI,CAACmB,KAAL,CAAWnB,IAAI,CAACoB,GAAL,CAAS7B,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA3B,IAAkC0B,MAA7C,CAAT;;AACA,QAAIJ,KAAK,GAAGD,OAAR,IAAmBE,MAAM,GAAGF,OAAhC,EAAyC;AACvC,UAAMS,CAAC,GAAGT,OAAO,GAAGZ,IAAI,CAACE,GAAL,CAASW,KAAT,EAAgBC,MAAhB,CAApB;AACAD,MAAAA,KAAK,GAAGb,IAAI,CAACmB,KAAL,CAAWN,KAAK,GAAGQ,CAAnB,CAAR;AACAP,MAAAA,MAAM,GAAGd,IAAI,CAACmB,KAAL,CAAWL,MAAM,GAAGO,CAApB,CAAT;AACAN,MAAAA,IAAI,IAAIf,IAAI,CAACkB,IAAL,CAAUG,CAAV,CAAR;AACD;AACF;;AAID,SAAOZ,YAAY,GACf,IAAIa,yBAAJ,CAAwB;AACtBC,IAAAA,CAAC,EAAEf,MADmB;AAEtBgB,IAAAA,CAAC,EAAEhB,MAFmB;AAGtBK,IAAAA,KAAK,EAALA,KAHsB;AAItBC,IAAAA,MAAM,EAANA,MAJsB;AAKtBW,IAAAA,SAAS,EAAEf,WAAW,CAAC,CAAD,CALA;AAMtBgB,IAAAA,QAAQ,EAAEhB,WAAW,CAAC,CAAD,CANC;AAOtBK,IAAAA,IAAI,EAAJA,IAPsB;AAQtBY,IAAAA,YAAY,EAAE;AARQ,GAAxB,CADe,GAWf,IAAIC,0BAAJ,CAAyB;AACvBL,IAAAA,CAAC,EAAEf,MADoB;AAEvBgB,IAAAA,CAAC,EAAEhB,MAFoB;AAGvBK,IAAAA,KAAK,EAALA,KAHuB;AAIvBC,IAAAA,MAAM,EAANA,MAJuB;AAKvBe,IAAAA,MAAM,EAAEnB,WALe;AAMvBK,IAAAA,IAAI,EAAJA,IANuB;AAOvBe,IAAAA,KAAK,EAAE;AAPgB,GAAzB,CAXJ;AAoBD;;AAGM,SAASC,iBAAT,CAA2BzC,QAA3B,EAA+C0C,MAA/C,EAAkF;AAEvF,MAAIC,mBAAJ;;AACA,MAAID,MAAM,IAAIA,MAAM,CAACE,MAAP,KAAkB,CAAhC,EAAmC;AACjC,+CAAqBF,MAArB;AAAA,QAAOG,IAAP;AAAA,QAAaC,IAAb;;AACA,QAAMC,OAAO,GAAG/C,QAAQ,CAACK,SAAT,CAAmB;AAAC2C,MAAAA,CAAC,EAAEH;AAAJ,KAAnB,CAAhB;AACA,QAAMI,OAAO,GAAGjD,QAAQ,CAACK,SAAT,CAAmB;AAAC2C,MAAAA,CAAC,EAAEF;AAAJ,KAAnB,CAAhB;AACAH,IAAAA,mBAAmB,GAAG,CACpBjC,IAAI,CAACC,GAAL,CAASoC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADoB,EAEpBvC,IAAI,CAACC,GAAL,CAASoC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFoB,EAGpBvC,IAAI,CAACE,GAAL,CAASmC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHoB,EAIpBvC,IAAI,CAACE,GAAL,CAASmC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJoB,CAAtB;AAMD,GAVD,MAUO;AACLN,IAAAA,mBAAmB,GAAG3C,QAAQ,CAACK,SAAT,EAAtB;AACD;;AAGD,MAAM6C,wBAAwB,GAAGlD,QAAQ,CAACO,eAAT,CAAyBoC,mBAAmB,CAACQ,KAApB,CAA0B,CAA1B,EAA6B,CAA7B,CAAzB,CAAjC;AACA,MAAMC,sBAAsB,GAAGpD,QAAQ,CAACO,eAAT,CAAyBoC,mBAAmB,CAACQ,KAApB,CAA0B,CAA1B,EAA6B,CAA7B,CAAzB,CAA/B;AACA,SAAO,CACLD,wBAAwB,CAAC,CAAD,CADnB,EAELA,wBAAwB,CAAC,CAAD,CAFnB,EAGLE,sBAAsB,CAAC,CAAD,CAHjB,EAILA,sBAAsB,CAAC,CAAD,CAJjB,CAAP;AAMD;;AAMM,SAASC,eAAT,CACLjD,WADK,EAELJ,QAFK,EAGL0C,MAHK,EAIG;AACR,MAAI,CAACtC,WAAL,EAAkB;AAChB,WAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAP;AACD;;AAED,MAAMkD,cAAc,GAAGb,iBAAiB,CAACzC,QAAD,EAAW0C,MAAX,CAAxC;AAGA,MAAMa,YAAY,GAAGC,YAAY,CAACF,cAAD,CAAjC;;AAIA,MACElD,WAAW,CAAC,CAAD,CAAX,GAAiBA,WAAW,CAAC,CAAD,CAA5B,IAAmCmD,YAAY,CAAC,CAAD,CAAZ,GAAkBA,YAAY,CAAC,CAAD,CAAjE,IACAnD,WAAW,CAAC,CAAD,CAAX,GAAiBA,WAAW,CAAC,CAAD,CAA5B,IAAmCmD,YAAY,CAAC,CAAD,CAAZ,GAAkBA,YAAY,CAAC,CAAD,CAFnE,EAGE;AACA,WAAOnD,WAAP;AACD;;AAQD,SAAO,CACLM,IAAI,CAACE,GAAL,CAASR,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CADK,EAEL7C,IAAI,CAACE,GAAL,CAASR,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CAFK,EAGL7C,IAAI,CAACC,GAAL,CAASP,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CAHK,EAIL7C,IAAI,CAACC,GAAL,CAASP,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CAJK,CAAP;AAMD;;AAED,SAASC,YAAT,CAAsBvD,MAAtB,EAA8C;AAC5C,MAAMwD,EAAE,GAAGxD,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA7B;AACA,MAAMyD,EAAE,GAAGzD,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA7B;AACA,MAAM0D,OAAO,GAAG,CAAC1D,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CAA1C;AACA,MAAM2D,OAAO,GAAG,CAAC3D,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CAA1C;AACA,SAAO,CAAC0D,OAAO,GAAGF,EAAX,EAAeG,OAAO,GAAGF,EAAzB,EAA6BC,OAAO,GAAGF,EAAvC,EAA2CG,OAAO,GAAGF,EAArD,CAAP;AACD","sourcesContent":["import {WebMercatorViewport, OrthographicViewport} from '@deck.gl/core';\nimport type {Layer, Viewport} from '@deck.gl/core';\n\n/** Bounds in CARTESIAN coordinates */\nexport type Bounds = [minX: number, minY: number, maxX: number, maxY: number];\n\n/*\n * Compute the union of bounds from multiple layers\n * Returns bounds in CARTESIAN coordinates\n */\nexport function joinLayerBounds(\n /** The layers to combine */\n layers: Layer[],\n /** A Viewport instance that is used to determine the type of the view */\n viewport: Viewport\n): Bounds | null {\n // Join the bounds of layer data\n const bounds: Bounds = [Infinity, Infinity, -Infinity, -Infinity];\n for (const layer of layers) {\n const layerBounds = layer.getBounds();\n if (layerBounds) {\n const bottomLeftCommon = layer.projectPosition(layerBounds[0], {viewport, autoOffset: false});\n const topRightCommon = layer.projectPosition(layerBounds[1], {viewport, autoOffset: false});\n\n bounds[0] = Math.min(bounds[0], bottomLeftCommon[0]);\n bounds[1] = Math.min(bounds[1], bottomLeftCommon[1]);\n bounds[2] = Math.max(bounds[2], topRightCommon[0]);\n bounds[3] = Math.max(bounds[3], topRightCommon[1]);\n }\n }\n\n if (Number.isFinite(bounds[0])) {\n return bounds;\n }\n return null;\n}\n\nconst MAX_VIEWPORT_SIZE = 2048;\n\n/** Construct a viewport that just covers the target bounds. Used for rendering to common space indexed texture. */\nexport function makeViewport(opts: {\n /** The cartesian bounds of layers that will render into this texture */\n bounds: Bounds;\n /** Target width. If not specified, will be deduced from zoom */\n width?: number;\n /** Target height. If not specified, will be deduced from zoom */\n height?: number;\n /** Target zoom. If not specified, will be deduced from width and height */\n zoom?: number;\n /** Border around the viewport in pixels */\n border?: number;\n /** A viewport used to determine the output type */\n viewport: Viewport;\n}): Viewport | null {\n const {bounds, viewport, border = 0} = opts;\n const {isGeospatial} = viewport;\n\n if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {\n return null;\n }\n\n const centerWorld = viewport.unprojectPosition([\n (bounds[0] + bounds[2]) / 2,\n (bounds[1] + bounds[3]) / 2,\n 0\n ]);\n\n const maxSize = MAX_VIEWPORT_SIZE - border * 2;\n let {width, height, zoom} = opts;\n if (zoom === undefined) {\n // Use width and height to determine zoom\n const scale = Math.min(width! / (bounds[2] - bounds[0]), height! / (bounds[3] - bounds[1]));\n zoom = Math.min(Math.log2(scale), 20);\n } else if (!width || !height) {\n // Use zoom to determine width and height\n const scale = 2 ** zoom;\n width = Math.round(Math.abs(bounds[2] - bounds[0]) * scale);\n height = Math.round(Math.abs(bounds[3] - bounds[1]) * scale);\n if (width > maxSize || height > maxSize) {\n const r = maxSize / Math.max(width, height);\n width = Math.round(width * r);\n height = Math.round(height * r);\n zoom += Math.log2(r);\n }\n }\n\n // TODO - find a more generic way to construct this viewport\n // Geospatial viewports may not be web-mercator\n return isGeospatial\n ? new WebMercatorViewport({\n x: border,\n y: border,\n width,\n height,\n longitude: centerWorld[0],\n latitude: centerWorld[1],\n zoom,\n orthographic: true\n })\n : new OrthographicViewport({\n x: border,\n y: border,\n width,\n height,\n target: centerWorld,\n zoom,\n flipY: false\n });\n}\n\n/** Returns viewport bounds in CARTESIAN coordinates */\nexport function getViewportBounds(viewport: Viewport, zRange?: [number, number]): Bounds {\n // Viewport bounds in world coordinates\n let viewportBoundsWorld: Bounds;\n if (zRange && zRange.length === 2) {\n const [minZ, maxZ] = zRange;\n const bounds0 = viewport.getBounds({z: minZ});\n const bounds1 = viewport.getBounds({z: maxZ});\n viewportBoundsWorld = [\n Math.min(bounds0[0], bounds1[0]),\n Math.min(bounds0[1], bounds1[1]),\n Math.max(bounds0[2], bounds1[2]),\n Math.max(bounds0[3], bounds1[3])\n ];\n } else {\n viewportBoundsWorld = viewport.getBounds();\n }\n\n // Viewport bounds in cartesian coordinates\n const viewportBottomLeftCommon = viewport.projectPosition(viewportBoundsWorld.slice(0, 2));\n const viewportTopRightCommon = viewport.projectPosition(viewportBoundsWorld.slice(2, 4));\n return [\n viewportBottomLeftCommon[0],\n viewportBottomLeftCommon[1],\n viewportTopRightCommon[0],\n viewportTopRightCommon[1]\n ];\n}\n\n/*\n * Determine the common space bounds that best cover the given data for the given viewport\n * Returns bounds in CARTESIAN coordinates\n */\nexport function getRenderBounds(\n layerBounds: Bounds,\n viewport: Viewport,\n zRange?: [number, number]\n): Bounds {\n if (!layerBounds) {\n return [0, 0, 1, 1];\n }\n\n const viewportBounds = getViewportBounds(viewport, zRange);\n // Expand viewport bounds by 2X. Heurestically chosen to avoid masking\n // errors when mask is partially out of view\n const paddedBounds = doubleBounds(viewportBounds);\n\n // When bounds of the layers are smaller than the viewport bounds simply use\n // mask bounds, so as to maximize resolution & avoid rerenders\n if (\n layerBounds[2] - layerBounds[0] <= paddedBounds[2] - paddedBounds[0] &&\n layerBounds[3] - layerBounds[1] <= paddedBounds[3] - paddedBounds[1]\n ) {\n return layerBounds;\n }\n\n // As viewport shrinks, to avoid pixelation along mask edges\n // we need to reduce the bounds and only render the visible portion\n // of the mask.\n // We pad the viewport bounds to capture the section\n // of the mask just outside the viewport to correctly maskByInstance.\n // Intersect mask & padded viewport bounds\n return [\n Math.max(layerBounds[0], paddedBounds[0]),\n Math.max(layerBounds[1], paddedBounds[1]),\n Math.min(layerBounds[2], paddedBounds[2]),\n Math.min(layerBounds[3], paddedBounds[3])\n ];\n}\n\nfunction doubleBounds(bounds: Bounds): Bounds {\n const dx = bounds[2] - bounds[0];\n const dy = bounds[3] - bounds[1];\n const centerX = (bounds[0] + bounds[2]) / 2;\n const centerY = (bounds[1] + bounds[3]) / 2;\n return [centerX - dx, centerY - dy, centerX + dx, centerY + dy];\n}\n"],"file":"projection-utils.js"}
@@ -99,6 +99,7 @@ function getUniforms64(opts) {
99
99
 
100
100
  var inject = {
101
101
  'vs:#main-start': "\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n ",
102
+ 'vs:#main-end': "\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n ",
102
103
  'vs:DECKGL_FILTER_SIZE': "\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n ",
103
104
  'fs:DECKGL_FILTER_COLOR': "\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n "
104
105
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/data-filter/shader-module.ts"],"names":["vs","fs","getUniforms","opts","filterRange","filterEnabled","filterTransformSize","filterTransformColor","filterSoftRange","Number","isFinite","filter_min","filter_softMin","filter_softMax","filter_max","map","r","filter_enabled","filter_useSoftMargin","Boolean","filter_transformSize","filter_transformColor","getUniforms64","uniforms","min64High","Math","fround","filter_min64High","max64High","filter_max64High","x","i","inject","shaderModule","name","shaderModule64"],"mappings":";;;;;;;;;;;;;;;AAOA,IAAMA,EAAE,uoDAAR;AAyDA,IAAMC,EAAE,6EAAR;;AAUA,SAASC,WAAT,CAAqBC,IAArB,EAAgF;AAC9E,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,0BAKIA,IALJ,CACEC,WADF;AAAA,MACEA,WADF,kCACgB,CAAC,CAAC,CAAF,EAAK,CAAL,CADhB;AAAA,4BAKID,IALJ,CAEEE,aAFF;AAAA,MAEEA,aAFF,oCAEkB,IAFlB;AAAA,8BAKIF,IALJ,CAGEG,mBAHF;AAAA,MAGEA,mBAHF,sCAGwB,IAHxB;AAAA,+BAKIH,IALJ,CAIEI,oBAJF;AAAA,MAIEA,oBAJF,uCAIyB,IAJzB;AAMA,MAAMC,eAAe,GAAGL,IAAI,CAACK,eAAL,IAAwBJ,WAAhD;AAEA,yCACMK,MAAM,CAACC,QAAP,CAAgBN,WAAW,CAAC,CAAD,CAA3B,IACA;AACEO,IAAAA,UAAU,EAAEP,WAAW,CAAC,CAAD,CADzB;AAEEQ,IAAAA,cAAc,EAAEJ,eAAe,CAAC,CAAD,CAFjC;AAGEK,IAAAA,cAAc,EAAEL,eAAe,CAAC,CAAD,CAHjC;AAIEM,IAAAA,UAAU,EAAEV,WAAW,CAAC,CAAD;AAJzB,GADA,GAOA;AACEO,IAAAA,UAAU,EAAEP,WAAW,CAACW,GAAZ,CAAgB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAAjB,CADd;AAEEJ,IAAAA,cAAc,EAAEJ,eAAe,CAACO,GAAhB,CAAoB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAArB,CAFlB;AAGEH,IAAAA,cAAc,EAAEL,eAAe,CAACO,GAAhB,CAAoB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAArB,CAHlB;AAIEF,IAAAA,UAAU,EAAEV,WAAW,CAACW,GAAZ,CAAgB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAAjB;AAJd,GARN;AAcEC,IAAAA,cAAc,EAAEZ,aAdlB;AAeEa,IAAAA,oBAAoB,EAAEC,OAAO,CAAChB,IAAI,CAACK,eAAN,CAf/B;AAgBEY,IAAAA,oBAAoB,EAAEf,aAAa,IAAIC,mBAhBzC;AAiBEe,IAAAA,qBAAqB,EAAEhB,aAAa,IAAIE;AAjB1C;AAmBD;;AAED,SAASe,aAAT,CAAuBnB,IAAvB,EAAkF;AAChF,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,MAAMoB,QAAQ,GAAGrB,WAAW,CAACC,IAAD,CAA5B;;AACA,MAAIM,MAAM,CAACC,QAAP,CAAgBa,QAAQ,CAACZ,UAAzB,CAAJ,EAA0C;AACxC,QAAMa,SAAS,GAAGC,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACZ,UAArB,CAAlB;AACAY,IAAAA,QAAQ,CAACZ,UAAT,IAAuBa,SAAvB;AACAD,IAAAA,QAAQ,CAACX,cAAT,IAA2BY,SAA3B;AACAD,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,SAA5B;AAEA,QAAMI,SAAS,GAAGH,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACT,UAArB,CAAlB;AACAS,IAAAA,QAAQ,CAACT,UAAT,IAAuBc,SAAvB;AACAL,IAAAA,QAAQ,CAACV,cAAT,IAA2Be,SAA3B;AACAL,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,SAA5B;AACD,GAVD,MAUO;AACL,QAAMJ,UAAS,GAAGD,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;;AACAH,IAAAA,QAAQ,CAACZ,UAAT,GAAsBY,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwB,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGN,UAAS,CAACO,CAAD,CAAvB;AAAA,KAAxB,CAAtB;AACAR,IAAAA,QAAQ,CAACX,cAAT,GAA0BW,QAAQ,CAACX,cAAT,CAAwBG,GAAxB,CAA4B,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGN,UAAS,CAACO,CAAD,CAAvB;AAAA,KAA5B,CAA1B;AACAR,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,UAA5B;;AAEA,QAAMI,UAAS,GAAGL,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;;AACAH,IAAAA,QAAQ,CAACT,UAAT,GAAsBS,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwB,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGF,UAAS,CAACG,CAAD,CAAvB;AAAA,KAAxB,CAAtB;AACAR,IAAAA,QAAQ,CAACV,cAAT,GAA0BU,QAAQ,CAACV,cAAT,CAAwBE,GAAxB,CAA4B,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGF,UAAS,CAACG,CAAD,CAAvB;AAAA,KAA5B,CAA1B;AACAR,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,UAA5B;AACD;;AACD,SAAOL,QAAP;AACD;;AAED,IAAMS,MAAM,GAAG;AACb,wUADa;AAYb,gHAZa;AAkBb;AAlBa,CAAf;AA0BO,IAAMC,YAAoD,GAAG;AAClEC,EAAAA,IAAI,EAAE,aAD4D;AAElElC,EAAAA,EAAE,EAAFA,EAFkE;AAGlEC,EAAAA,EAAE,EAAFA,EAHkE;AAIlE+B,EAAAA,MAAM,EAANA,MAJkE;AAKlE9B,EAAAA,WAAW,EAAXA;AALkE,CAA7D;;AAQA,IAAMiC,cAAsD,GAAG;AACpED,EAAAA,IAAI,EAAE,kBAD8D;AAEpElC,EAAAA,EAAE,EAAFA,EAFoE;AAGpEC,EAAAA,EAAE,EAAFA,EAHoE;AAIpE+B,EAAAA,MAAM,EAANA,MAJoE;AAKpE9B,EAAAA,WAAW,EAAEoB;AALuD,CAA/D","sourcesContent":["import {_ShaderModule as ShaderModule} from '@deck.gl/core/typed';\n\nimport type {DataFilterExtensionProps} from './data-filter';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
1
+ {"version":3,"sources":["../../../src/data-filter/shader-module.ts"],"names":["vs","fs","getUniforms","opts","filterRange","filterEnabled","filterTransformSize","filterTransformColor","filterSoftRange","Number","isFinite","filter_min","filter_softMin","filter_softMax","filter_max","map","r","filter_enabled","filter_useSoftMargin","Boolean","filter_transformSize","filter_transformColor","getUniforms64","uniforms","min64High","Math","fround","filter_min64High","max64High","filter_max64High","x","i","inject","shaderModule","name","shaderModule64"],"mappings":";;;;;;;;;;;;;;;AAOA,IAAMA,EAAE,uoDAAR;AAyDA,IAAMC,EAAE,6EAAR;;AAUA,SAASC,WAAT,CAAqBC,IAArB,EAAgF;AAC9E,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,0BAKIA,IALJ,CACEC,WADF;AAAA,MACEA,WADF,kCACgB,CAAC,CAAC,CAAF,EAAK,CAAL,CADhB;AAAA,4BAKID,IALJ,CAEEE,aAFF;AAAA,MAEEA,aAFF,oCAEkB,IAFlB;AAAA,8BAKIF,IALJ,CAGEG,mBAHF;AAAA,MAGEA,mBAHF,sCAGwB,IAHxB;AAAA,+BAKIH,IALJ,CAIEI,oBAJF;AAAA,MAIEA,oBAJF,uCAIyB,IAJzB;AAMA,MAAMC,eAAe,GAAGL,IAAI,CAACK,eAAL,IAAwBJ,WAAhD;AAEA,yCACMK,MAAM,CAACC,QAAP,CAAgBN,WAAW,CAAC,CAAD,CAA3B,IACA;AACEO,IAAAA,UAAU,EAAEP,WAAW,CAAC,CAAD,CADzB;AAEEQ,IAAAA,cAAc,EAAEJ,eAAe,CAAC,CAAD,CAFjC;AAGEK,IAAAA,cAAc,EAAEL,eAAe,CAAC,CAAD,CAHjC;AAIEM,IAAAA,UAAU,EAAEV,WAAW,CAAC,CAAD;AAJzB,GADA,GAOA;AACEO,IAAAA,UAAU,EAAEP,WAAW,CAACW,GAAZ,CAAgB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAAjB,CADd;AAEEJ,IAAAA,cAAc,EAAEJ,eAAe,CAACO,GAAhB,CAAoB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAArB,CAFlB;AAGEH,IAAAA,cAAc,EAAEL,eAAe,CAACO,GAAhB,CAAoB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAArB,CAHlB;AAIEF,IAAAA,UAAU,EAAEV,WAAW,CAACW,GAAZ,CAAgB,UAAAC,CAAC;AAAA,aAAIA,CAAC,CAAC,CAAD,CAAL;AAAA,KAAjB;AAJd,GARN;AAcEC,IAAAA,cAAc,EAAEZ,aAdlB;AAeEa,IAAAA,oBAAoB,EAAEC,OAAO,CAAChB,IAAI,CAACK,eAAN,CAf/B;AAgBEY,IAAAA,oBAAoB,EAAEf,aAAa,IAAIC,mBAhBzC;AAiBEe,IAAAA,qBAAqB,EAAEhB,aAAa,IAAIE;AAjB1C;AAmBD;;AAED,SAASe,aAAT,CAAuBnB,IAAvB,EAAkF;AAChF,MAAI,CAACA,IAAD,IAAS,EAAE,gBAAgBA,IAAlB,CAAb,EAAsC;AACpC,WAAO,EAAP;AACD;;AACD,MAAMoB,QAAQ,GAAGrB,WAAW,CAACC,IAAD,CAA5B;;AACA,MAAIM,MAAM,CAACC,QAAP,CAAgBa,QAAQ,CAACZ,UAAzB,CAAJ,EAA0C;AACxC,QAAMa,SAAS,GAAGC,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACZ,UAArB,CAAlB;AACAY,IAAAA,QAAQ,CAACZ,UAAT,IAAuBa,SAAvB;AACAD,IAAAA,QAAQ,CAACX,cAAT,IAA2BY,SAA3B;AACAD,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,SAA5B;AAEA,QAAMI,SAAS,GAAGH,IAAI,CAACC,MAAL,CAAYH,QAAQ,CAACT,UAArB,CAAlB;AACAS,IAAAA,QAAQ,CAACT,UAAT,IAAuBc,SAAvB;AACAL,IAAAA,QAAQ,CAACV,cAAT,IAA2Be,SAA3B;AACAL,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,SAA5B;AACD,GAVD,MAUO;AACL,QAAMJ,UAAS,GAAGD,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;;AACAH,IAAAA,QAAQ,CAACZ,UAAT,GAAsBY,QAAQ,CAACZ,UAAT,CAAoBI,GAApB,CAAwB,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGN,UAAS,CAACO,CAAD,CAAvB;AAAA,KAAxB,CAAtB;AACAR,IAAAA,QAAQ,CAACX,cAAT,GAA0BW,QAAQ,CAACX,cAAT,CAAwBG,GAAxB,CAA4B,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGN,UAAS,CAACO,CAAD,CAAvB;AAAA,KAA5B,CAA1B;AACAR,IAAAA,QAAQ,CAACI,gBAAT,GAA4BH,UAA5B;;AAEA,QAAMI,UAAS,GAAGL,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwBU,IAAI,CAACC,MAA7B,CAAlB;;AACAH,IAAAA,QAAQ,CAACT,UAAT,GAAsBS,QAAQ,CAACT,UAAT,CAAoBC,GAApB,CAAwB,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGF,UAAS,CAACG,CAAD,CAAvB;AAAA,KAAxB,CAAtB;AACAR,IAAAA,QAAQ,CAACV,cAAT,GAA0BU,QAAQ,CAACV,cAAT,CAAwBE,GAAxB,CAA4B,UAACe,CAAD,EAAIC,CAAJ;AAAA,aAAUD,CAAC,GAAGF,UAAS,CAACG,CAAD,CAAvB;AAAA,KAA5B,CAA1B;AACAR,IAAAA,QAAQ,CAACM,gBAAT,GAA4BD,UAA5B;AACD;;AACD,SAAOL,QAAP;AACD;;AAED,IAAMS,MAAM,GAAG;AACb,wUADa;AAYb,kGAZa;AAkBb,gHAlBa;AAwBb;AAxBa,CAAf;AAgCO,IAAMC,YAAoD,GAAG;AAClEC,EAAAA,IAAI,EAAE,aAD4D;AAElElC,EAAAA,EAAE,EAAFA,EAFkE;AAGlEC,EAAAA,EAAE,EAAFA,EAHkE;AAIlE+B,EAAAA,MAAM,EAANA,MAJkE;AAKlE9B,EAAAA,WAAW,EAAXA;AALkE,CAA7D;;AAQA,IAAMiC,cAAsD,GAAG;AACpED,EAAAA,IAAI,EAAE,kBAD8D;AAEpElC,EAAAA,EAAE,EAAFA,EAFoE;AAGpEC,EAAAA,EAAE,EAAFA,EAHoE;AAIpE+B,EAAAA,MAAM,EAANA,MAJoE;AAKpE9B,EAAAA,WAAW,EAAEoB;AALuD,CAA/D","sourcesContent":["import {_ShaderModule as ShaderModule} from '@deck.gl/core/typed';\n\nimport type {DataFilterExtensionProps} from './data-filter';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:#main-end': `\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
@@ -7,10 +7,6 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
12
- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
-
14
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
11
 
16
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
@@ -29,16 +25,23 @@ var _core2 = require("@luma.gl/core");
29
25
 
30
26
  var _shaders = require("./shaders.glsl");
31
27
 
32
- var _DEFAULT_TEXTURE_PARA;
33
-
34
28
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
29
 
36
30
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
31
 
38
32
  var defaultProps = {
39
33
  fillPatternEnabled: true,
40
- fillPatternAtlas: null,
41
- fillPatternMapping: null,
34
+ fillPatternAtlas: {
35
+ type: 'image',
36
+ value: null,
37
+ async: true,
38
+ parameters: (0, _defineProperty2.default)({}, 10241, 9729)
39
+ },
40
+ fillPatternMapping: {
41
+ type: 'object',
42
+ value: {},
43
+ async: true
44
+ },
42
45
  fillPatternMask: true,
43
46
  getFillPattern: {
44
47
  type: 'accessor',
@@ -55,7 +58,6 @@ var defaultProps = {
55
58
  value: [0, 0]
56
59
  }
57
60
  };
58
- var DEFAULT_TEXTURE_PARAMETERS = (_DEFAULT_TEXTURE_PARA = {}, (0, _defineProperty2.default)(_DEFAULT_TEXTURE_PARA, 10241, 9729), (0, _defineProperty2.default)(_DEFAULT_TEXTURE_PARA, 10240, 9729), (0, _defineProperty2.default)(_DEFAULT_TEXTURE_PARA, 10242, 33071), (0, _defineProperty2.default)(_DEFAULT_TEXTURE_PARA, 10243, 33071), _DEFAULT_TEXTURE_PARA);
59
61
 
60
62
  var FillStyleExtension = function (_LayerExtension) {
61
63
  (0, _inherits2.default)(FillStyleExtension, _LayerExtension);
@@ -159,12 +161,8 @@ var FillStyleExtension = function (_LayerExtension) {
159
161
  return;
160
162
  }
161
163
 
162
- if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {
163
- extension.loadPatternAtlas.call(this);
164
- }
165
-
166
164
  if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {
167
- extension.loadPatternMapping.call(this);
165
+ this.getAttributeManager().invalidate('getFillPattern');
168
166
  }
169
167
  }
170
168
  }, {
@@ -174,9 +172,9 @@ var FillStyleExtension = function (_LayerExtension) {
174
172
  return;
175
173
  }
176
174
 
177
- var patternTexture = this.state.patternTexture;
175
+ var fillPatternAtlas = this.props.fillPatternAtlas;
178
176
  this.setModuleParameters({
179
- fillPatternTexture: patternTexture || this.state.emptyTexture
177
+ fillPatternTexture: fillPatternAtlas || this.state.emptyTexture
180
178
  });
181
179
  }
182
180
  }, {
@@ -188,118 +186,11 @@ var FillStyleExtension = function (_LayerExtension) {
188
186
  patternTexture === null || patternTexture === void 0 ? void 0 : patternTexture.delete();
189
187
  emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
190
188
  }
191
- }, {
192
- key: "loadPatternAtlas",
193
- value: function () {
194
- var _loadPatternAtlas = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee() {
195
- var _this$state$patternTe;
196
-
197
- var _this$props, fillPatternAtlas, fetch, image, patternTexture;
198
-
199
- return _regenerator.default.wrap(function _callee$(_context) {
200
- while (1) {
201
- switch (_context.prev = _context.next) {
202
- case 0:
203
- _this$props = this.props, fillPatternAtlas = _this$props.fillPatternAtlas, fetch = _this$props.fetch;
204
- (_this$state$patternTe = this.state.patternTexture) === null || _this$state$patternTe === void 0 ? void 0 : _this$state$patternTe.delete();
205
- this.setState({
206
- patternTexture: null
207
- });
208
- image = fillPatternAtlas;
209
-
210
- if (!(typeof image === 'string')) {
211
- _context.next = 8;
212
- break;
213
- }
214
-
215
- _context.next = 7;
216
- return fetch(image, {
217
- propName: 'fillPatternAtlas',
218
- layer: this
219
- });
220
-
221
- case 7:
222
- image = _context.sent;
223
-
224
- case 8:
225
- patternTexture = image instanceof _core2.Texture2D ? image : new _core2.Texture2D(this.context.gl, {
226
- data: image,
227
- parameters: DEFAULT_TEXTURE_PARAMETERS
228
- });
229
- this.setState({
230
- patternTexture: patternTexture
231
- });
232
-
233
- case 10:
234
- case "end":
235
- return _context.stop();
236
- }
237
- }
238
- }, _callee, this);
239
- }));
240
-
241
- function loadPatternAtlas(_x) {
242
- return _loadPatternAtlas.apply(this, arguments);
243
- }
244
-
245
- return loadPatternAtlas;
246
- }()
247
- }, {
248
- key: "loadPatternMapping",
249
- value: function () {
250
- var _loadPatternMapping = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee2() {
251
- var _this$props2, fillPatternMapping, fetch, patternMapping;
252
-
253
- return _regenerator.default.wrap(function _callee2$(_context2) {
254
- while (1) {
255
- switch (_context2.prev = _context2.next) {
256
- case 0:
257
- _this$props2 = this.props, fillPatternMapping = _this$props2.fillPatternMapping, fetch = _this$props2.fetch;
258
- this.setState({
259
- patternMapping: null
260
- });
261
- patternMapping = fillPatternMapping;
262
-
263
- if (!(typeof patternMapping === 'string')) {
264
- _context2.next = 7;
265
- break;
266
- }
267
-
268
- _context2.next = 6;
269
- return fetch(patternMapping, {
270
- propName: 'fillPatternMapping',
271
- layer: this
272
- });
273
-
274
- case 6:
275
- patternMapping = _context2.sent;
276
-
277
- case 7:
278
- this.setState({
279
- patternMapping: patternMapping
280
- });
281
- this.getAttributeManager().invalidate('getFillPattern');
282
- this.setNeedsUpdate();
283
-
284
- case 10:
285
- case "end":
286
- return _context2.stop();
287
- }
288
- }
289
- }, _callee2, this);
290
- }));
291
-
292
- function loadPatternMapping(_x2) {
293
- return _loadPatternMapping.apply(this, arguments);
294
- }
295
-
296
- return loadPatternMapping;
297
- }()
298
189
  }, {
299
190
  key: "getPatternFrame",
300
191
  value: function getPatternFrame(name) {
301
- var patternMapping = this.state.patternMapping;
302
- var def = patternMapping && patternMapping[name];
192
+ var fillPatternMapping = this.getCurrentLayer().props.fillPatternMapping;
193
+ var def = fillPatternMapping && fillPatternMapping[name];
303
194
  return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];
304
195
  }
305
196
  }]);
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fill-style/fill-style.ts"],"names":["defaultProps","fillPatternEnabled","fillPatternAtlas","fillPatternMapping","fillPatternMask","getFillPattern","type","value","d","pattern","getFillPatternScale","getFillPatternOffset","DEFAULT_TEXTURE_PARAMETERS","FillStyleExtension","layer","getAttributeManager","state","extension","isEnabled","modules","opts","patternShaders","filter","Boolean","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","Texture2D","gl","data","Uint8Array","width","height","props","oldProps","loadPatternAtlas","call","loadPatternMapping","params","patternTexture","setModuleParameters","fillPatternTexture","delete","fetch","image","propName","parameters","patternMapping","invalidate","setNeedsUpdate","name","def","x","y","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AAGA;;;;;;;;AAWA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,kBAAkB,EAAE,IAHD;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,eAAAC,CAAC;AAAA,aAAIA,CAAC,CAACC,OAAN;AAAA;AAA3B,GALG;AAMnBC,EAAAA,mBAAmB,EAAE;AAACJ,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GANF;AAOnBI,EAAAA,oBAAoB,EAAE;AAACL,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAPH,CAArB;AA0DA,IAAMK,0BAA0B,oUAAhC;;IAUqBC,kB;;;;;AAInB,gCAAwE;AAAA,mFAAJ,EAAI;AAAA,4BAA3DJ,OAA2D;AAAA,QAA3DA,OAA2D,6BAAjD,KAAiD;;AAAA;AAAA,6BAChE;AAACA,MAAAA,OAAO,EAAPA;AAAD,KADgE;AAEvE;;;;WAED,mBAAUK,KAAV,EAA0D;AACxD,aAAOA,KAAK,CAACC,mBAAN,OAAgC,IAAhC,IAAwC,EAAE,oBAAoBD,KAAK,CAACE,KAA5B,CAA/C;AACD;;;WAED,oBAAiDC,SAAjD,EAAuE;AACrE,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,eAAO,IAAP;AACD;;AAED,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACF,SAAS,CAACG,IAAV,CAAeX,OAAf,IAA0BY,uBAA3B,EAA2CC,MAA3C,CAAkDC,OAAlD;AADJ,OAAP;AAGD;;;WAED,yBAAsDC,OAAtD,EAA6EP,SAA7E,EAA8F;AAC5F,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMO,gBAAgB,GAAG,KAAKV,mBAAL,EAAzB;;AAEA,UAAIE,SAAS,CAACG,IAAV,CAAeX,OAAnB,EAA4B;AAC1BgB,QAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,UAAAA,iBAAiB,EAAE;AACjBC,YAAAA,IAAI,EAAE,CADW;AAEjBC,YAAAA,QAAQ,EAAE,gBAFO;AAGjBC,YAAAA,SAAS,EAAEb,SAAS,CAACc,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,YAAAA,gBAAgB,EAAE;AAChBN,cAAAA,iBAAiB,EAAE;AACjBO,gBAAAA,OAAO,EAAE;AADQ,eADH;AAIhBC,cAAAA,yBAAyB,EAAE;AACzBD,gBAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,WADC;AAcpBE,UAAAA,iBAAiB,EAAE;AACjBR,YAAAA,IAAI,EAAE,CADW;AAEjBC,YAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,YAAAA,YAAY,EAAE,CAHG;AAIjBJ,YAAAA,gBAAgB,EAAE;AAChBG,cAAAA,iBAAiB,EAAE;AACjBF,gBAAAA,OAAO,EAAE;AADQ,eADH;AAIhBI,cAAAA,yBAAyB,EAAE;AACzBJ,gBAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,WAdC;AA2BpBK,UAAAA,kBAAkB,EAAE;AAClBX,YAAAA,IAAI,EAAE,CADY;AAElBC,YAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,YAAAA,gBAAgB,EAAE;AAChBM,cAAAA,kBAAkB,EAAE;AAClBL,gBAAAA,OAAO,EAAE;AADS,eADJ;AAIhBM,cAAAA,0BAA0B,EAAE;AAC1BN,gBAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BA,SAAtB;AAwCD;;AACD,WAAKO,QAAL,CAAc;AACZC,QAAAA,YAAY,EAAE,IAAIC,gBAAJ,CAAc,KAAKnB,OAAL,CAAaoB,EAA3B,EAA+B;AAC3CC,UAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADqC;AAE3CC,UAAAA,KAAK,EAAE,CAFoC;AAG3CC,UAAAA,MAAM,EAAE;AAHmC,SAA/B;AADF,OAAd;AAOD;;;WAED,4BAGE/B,SAHF,EAIE;AAAA,UAFCgC,KAED,SAFCA,KAED;AAAA,UAFQC,QAER,SAFQA,QAER;;AACA,UAAI,CAACjC,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAI+B,KAAK,CAAC/C,gBAAN,IAA0B+C,KAAK,CAAC/C,gBAAN,KAA2BgD,QAAQ,CAAChD,gBAAlE,EAAoF;AAClFe,QAAAA,SAAS,CAACkC,gBAAV,CAA2BC,IAA3B,CAAgC,IAAhC;AACD;;AACD,UAAIH,KAAK,CAAC9C,kBAAN,IAA4B8C,KAAK,CAAC9C,kBAAN,KAA6B+C,QAAQ,CAAC/C,kBAAtE,EAA0F;AACxFc,QAAAA,SAAS,CAACoC,kBAAV,CAA6BD,IAA7B,CAAkC,IAAlC;AACD;AACF;;;WAED,cAA2CE,MAA3C,EAAwDrC,SAAxD,EAAyE;AACvE,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAOqC,cAAP,GAAyB,KAAKvC,KAA9B,CAAOuC,cAAP;AACA,WAAKC,mBAAL,CAAyB;AACvBC,QAAAA,kBAAkB,EAAEF,cAAc,IAAI,KAAKvC,KAAL,CAAW0B;AAD1B,OAAzB;AAGD;;;WAED,yBAAoD;AAClD,wBAAuC,KAAK1B,KAA5C;AAAA,UAAOuC,cAAP,eAAOA,cAAP;AAAA,UAAuBb,YAAvB,eAAuBA,YAAvB;AACAa,MAAAA,cAAc,SAAd,IAAAA,cAAc,WAAd,YAAAA,cAAc,CAAEG,MAAhB;AACAhB,MAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEgB,MAAd;AACD;;;;wFAED;AAAA;;AAAA;;AAAA;AAAA;AAAA;AAAA;AAAA,8BACoC,KAAKT,KADzC,EACS/C,gBADT,eACSA,gBADT,EAC2ByD,KAD3B,eAC2BA,KAD3B;AAEE,8CAAK3C,KAAL,CAAWuC,cAAX,gFAA2BG,MAA3B;AACA,qBAAKjB,QAAL,CAAc;AAACc,kBAAAA,cAAc,EAAE;AAAjB,iBAAd;AACIK,gBAAAA,KAJN,GAIc1D,gBAJd;;AAAA,sBAKM,OAAO0D,KAAP,KAAiB,QALvB;AAAA;AAAA;AAAA;;AAAA;AAAA,uBAMkBD,KAAK,CAACC,KAAD,EAAQ;AAACC,kBAAAA,QAAQ,EAAE,kBAAX;AAA+B/C,kBAAAA,KAAK,EAAE;AAAtC,iBAAR,CANvB;;AAAA;AAMI8C,gBAAAA,KANJ;;AAAA;AAQQL,gBAAAA,cARR,GASIK,KAAK,YAAYjB,gBAAjB,GACIiB,KADJ,GAEI,IAAIjB,gBAAJ,CAAc,KAAKnB,OAAL,CAAaoB,EAA3B,EAA+B;AAC7BC,kBAAAA,IAAI,EAAEe,KADuB;AAE7BE,kBAAAA,UAAU,EAAElD;AAFiB,iBAA/B,CAXR;AAeE,qBAAK6B,QAAL,CAAc;AAACc,kBAAAA,cAAc,EAAdA;AAAD,iBAAd;;AAfF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,O;;;;;;;;;;;0FAkBA;AAAA;;AAAA;AAAA;AAAA;AAAA;AAAA,+BACsC,KAAKN,KAD3C,EACS9C,kBADT,gBACSA,kBADT,EAC6BwD,KAD7B,gBAC6BA,KAD7B;AAEE,qBAAKlB,QAAL,CAAc;AAACsB,kBAAAA,cAAc,EAAE;AAAjB,iBAAd;AACIA,gBAAAA,cAHN,GAGuB5D,kBAHvB;;AAAA,sBAIM,OAAO4D,cAAP,KAA0B,QAJhC;AAAA;AAAA;AAAA;;AAAA;AAAA,uBAK2BJ,KAAK,CAACI,cAAD,EAAiB;AAC3CF,kBAAAA,QAAQ,EAAE,oBADiC;AAE3C/C,kBAAAA,KAAK,EAAE;AAFoC,iBAAjB,CALhC;;AAAA;AAKIiD,gBAAAA,cALJ;;AAAA;AAUE,qBAAKtB,QAAL,CAAc;AAACsB,kBAAAA,cAAc,EAAdA;AAAD,iBAAd;AACA,qBAAKhD,mBAAL,GAA4BiD,UAA5B,CAAuC,gBAAvC;AACA,qBAAKC,cAAL;;AAZF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,O;;;;;;;;;;WAeA,yBAAsDC,IAAtD,EAAoE;AAClE,UAAOH,cAAP,GAAyB,KAAK/C,KAA9B,CAAO+C,cAAP;AACA,UAAMI,GAAG,GAAGJ,cAAc,IAAIA,cAAc,CAACG,IAAD,CAA5C;AACA,aAAOC,GAAG,GAAG,CAACA,GAAG,CAACC,CAAL,EAAQD,GAAG,CAACE,CAAZ,EAAeF,GAAG,CAACpB,KAAnB,EAA0BoB,GAAG,CAACnB,MAA9B,CAAH,GAA2C,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArD;AACD;;;EAvJ6CsB,oB;;;8BAA3BzD,kB,kBACGb,Y;8BADHa,kB,mBAEI,oB","sourcesContent":["import {LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this);\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas(this: Layer<FillStyleExtensionProps>) {\n const {fillPatternAtlas, fetch} = this.props;\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping(this: Layer<FillStyleExtensionProps>) {\n const {fillPatternMapping, fetch} = this.props;\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager()!.invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style.js"}
1
+ {"version":3,"sources":["../../../src/fill-style/fill-style.ts"],"names":["defaultProps","fillPatternEnabled","fillPatternAtlas","type","value","async","parameters","fillPatternMapping","fillPatternMask","getFillPattern","d","pattern","getFillPatternScale","getFillPatternOffset","FillStyleExtension","layer","getAttributeManager","state","extension","isEnabled","modules","opts","patternShaders","filter","Boolean","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","Texture2D","gl","data","Uint8Array","width","height","props","oldProps","invalidate","params","setModuleParameters","fillPatternTexture","patternTexture","delete","name","getCurrentLayer","def","x","y","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AAGA;;;;;;AAWA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE;AAChBC,IAAAA,IAAI,EAAE,OADU;AAEhBC,IAAAA,KAAK,EAAE,IAFS;AAGhBC,IAAAA,KAAK,EAAE,IAHS;AAIhBC,IAAAA,UAAU;AAJM,GAFC;AAUnBC,EAAAA,kBAAkB,EAAE;AAACJ,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE,EAAxB;AAA4BC,IAAAA,KAAK,EAAE;AAAnC,GAVD;AAWnBG,EAAAA,eAAe,EAAE,IAXE;AAYnBC,EAAAA,cAAc,EAAE;AAACN,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,eAAAM,CAAC;AAAA,aAAIA,CAAC,CAACC,OAAN;AAAA;AAA3B,GAZG;AAanBC,EAAAA,mBAAmB,EAAE;AAACT,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GAbF;AAcnBS,EAAAA,oBAAoB,EAAE;AAACV,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAdH,CAArB;;IAkEqBU,kB;;;;;AAInB,gCAAwE;AAAA,mFAAJ,EAAI;AAAA,4BAA3DH,OAA2D;AAAA,QAA3DA,OAA2D,6BAAjD,KAAiD;;AAAA;AAAA,6BAChE;AAACA,MAAAA,OAAO,EAAPA;AAAD,KADgE;AAEvE;;;;WAED,mBAAUI,KAAV,EAA0D;AACxD,aAAOA,KAAK,CAACC,mBAAN,OAAgC,IAAhC,IAAwC,EAAE,oBAAoBD,KAAK,CAACE,KAA5B,CAA/C;AACD;;;WAED,oBAAiDC,SAAjD,EAAuE;AACrE,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,eAAO,IAAP;AACD;;AAED,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACF,SAAS,CAACG,IAAV,CAAeV,OAAf,IAA0BW,uBAA3B,EAA2CC,MAA3C,CAAkDC,OAAlD;AADJ,OAAP;AAGD;;;WAED,yBAAsDC,OAAtD,EAA6EP,SAA7E,EAA8F;AAC5F,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMO,gBAAgB,GAAG,KAAKV,mBAAL,EAAzB;;AAEA,UAAIE,SAAS,CAACG,IAAV,CAAeV,OAAnB,EAA4B;AAC1Be,QAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,UAAAA,iBAAiB,EAAE;AACjBC,YAAAA,IAAI,EAAE,CADW;AAEjBC,YAAAA,QAAQ,EAAE,gBAFO;AAGjBC,YAAAA,SAAS,EAAEb,SAAS,CAACc,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,YAAAA,gBAAgB,EAAE;AAChBN,cAAAA,iBAAiB,EAAE;AACjBO,gBAAAA,OAAO,EAAE;AADQ,eADH;AAIhBC,cAAAA,yBAAyB,EAAE;AACzBD,gBAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,WADC;AAcpBE,UAAAA,iBAAiB,EAAE;AACjBR,YAAAA,IAAI,EAAE,CADW;AAEjBC,YAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,YAAAA,YAAY,EAAE,CAHG;AAIjBJ,YAAAA,gBAAgB,EAAE;AAChBG,cAAAA,iBAAiB,EAAE;AACjBF,gBAAAA,OAAO,EAAE;AADQ,eADH;AAIhBI,cAAAA,yBAAyB,EAAE;AACzBJ,gBAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,WAdC;AA2BpBK,UAAAA,kBAAkB,EAAE;AAClBX,YAAAA,IAAI,EAAE,CADY;AAElBC,YAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,YAAAA,gBAAgB,EAAE;AAChBM,cAAAA,kBAAkB,EAAE;AAClBL,gBAAAA,OAAO,EAAE;AADS,eADJ;AAIhBM,cAAAA,0BAA0B,EAAE;AAC1BN,gBAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BA,SAAtB;AAwCD;;AACD,WAAKO,QAAL,CAAc;AACZC,QAAAA,YAAY,EAAE,IAAIC,gBAAJ,CAAc,KAAKnB,OAAL,CAAaoB,EAA3B,EAA+B;AAC3CC,UAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADqC;AAE3CC,UAAAA,KAAK,EAAE,CAFoC;AAG3CC,UAAAA,MAAM,EAAE;AAHmC,SAA/B;AADF,OAAd;AAOD;;;WAED,4BAGE/B,SAHF,EAIE;AAAA,UAFCgC,KAED,SAFCA,KAED;AAAA,UAFQC,QAER,SAFQA,QAER;;AACA,UAAI,CAACjC,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAI+B,KAAK,CAAC3C,kBAAN,IAA4B2C,KAAK,CAAC3C,kBAAN,KAA6B4C,QAAQ,CAAC5C,kBAAtE,EAA0F;AACxF,aAAKS,mBAAL,GAA4BoC,UAA5B,CAAuC,gBAAvC;AACD;AACF;;;WAED,cAA2CC,MAA3C,EAAwDnC,SAAxD,EAAyE;AACvE,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAOjB,gBAAP,GAA2B,KAAKgD,KAAhC,CAAOhD,gBAAP;AACA,WAAKoD,mBAAL,CAAyB;AACvBC,QAAAA,kBAAkB,EAAErD,gBAAgB,IAAI,KAAKe,KAAL,CAAW0B;AAD5B,OAAzB;AAGD;;;WAED,yBAAoD;AAClD,wBAAuC,KAAK1B,KAA5C;AAAA,UAAOuC,cAAP,eAAOA,cAAP;AAAA,UAAuBb,YAAvB,eAAuBA,YAAvB;AACAa,MAAAA,cAAc,SAAd,IAAAA,cAAc,WAAd,YAAAA,cAAc,CAAEC,MAAhB;AACAd,MAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEc,MAAd;AACD;;;WAED,yBAAsDC,IAAtD,EAAoE;AAClE,UAAOnD,kBAAP,GAA6B,KAAKoD,eAAL,GAAwBT,KAArD,CAAO3C,kBAAP;AACA,UAAMqD,GAAG,GAAGrD,kBAAkB,IAAIA,kBAAkB,CAACmD,IAAD,CAApD;AACA,aAAOE,GAAG,GAAG,CAACA,GAAG,CAACC,CAAL,EAAQD,GAAG,CAACE,CAAZ,EAAeF,GAAG,CAACZ,KAAnB,EAA0BY,GAAG,CAACX,MAA9B,CAAH,GAA2C,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArD;AACD;;;EAnH6Cc,oB;;;8BAA3BjD,kB,kBACGd,Y;8BADHc,kB,mBAEI,oB","sourcesContent":["import {LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style.js"}
@@ -7,12 +7,12 @@ exports.patternShaders = void 0;
7
7
 
8
8
  var _core = require("@deck.gl/core");
9
9
 
10
- var patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
11
- var patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
10
+ var patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n";
11
+ var patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
12
12
  var inject = {
13
13
  'vs:DECKGL_FILTER_GL_POSITION': "\n fill_uv = geometry.position.xy;\n ",
14
- 'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n ",
15
- 'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
14
+ 'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n ",
15
+ 'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
16
16
  };
17
17
 
18
18
  function getPatternUniforms(opts, uniforms) {
@@ -29,14 +29,12 @@ function getPatternUniforms(opts, uniforms) {
29
29
  }
30
30
 
31
31
  if ('viewport' in opts) {
32
- var viewport = opts.viewport,
33
- _opts$fillPatternMask = opts.fillPatternMask,
32
+ var _opts$fillPatternMask = opts.fillPatternMask,
34
33
  fillPatternMask = _opts$fillPatternMask === void 0 ? true : _opts$fillPatternMask,
35
34
  _opts$fillPatternEnab = opts.fillPatternEnabled,
36
35
  fillPatternEnabled = _opts$fillPatternEnab === void 0 ? true : _opts$fillPatternEnab;
37
36
  var _ref = uniforms,
38
- project_uCoordinateOrigin = _ref.project_uCoordinateOrigin;
39
- var coordinateOriginCommon = viewport.projectPosition(project_uCoordinateOrigin);
37
+ coordinateOriginCommon = _ref.project_uCommonOrigin;
40
38
  var coordinateOriginCommon64Low = [(0, _core.fp64LowPart)(coordinateOriginCommon[0]), (0, _core.fp64LowPart)(coordinateOriginCommon[1])];
41
39
  return {
42
40
  fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),