@deck.gl/extensions 8.6.3 → 8.6.7

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Files changed (40) hide show
  1. package/dist/dist.dev.js +11 -12
  2. package/dist/es5/brushing/brushing.js +80 -49
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/brushing/shader-module.js +16 -15
  5. package/dist/es5/brushing/shader-module.js.map +1 -1
  6. package/dist/es5/clip/clip.js +62 -35
  7. package/dist/es5/clip/clip.js.map +1 -1
  8. package/dist/es5/data-filter/aggregator.js +20 -15
  9. package/dist/es5/data-filter/aggregator.js.map +1 -1
  10. package/dist/es5/data-filter/data-filter.js +177 -147
  11. package/dist/es5/data-filter/data-filter.js.map +1 -1
  12. package/dist/es5/data-filter/shader-module.js +58 -37
  13. package/dist/es5/data-filter/shader-module.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style.js +244 -158
  15. package/dist/es5/fill-style/fill-style.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js +18 -19
  17. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  18. package/dist/es5/fp64/fp64.js +36 -12
  19. package/dist/es5/fp64/fp64.js.map +1 -1
  20. package/dist/es5/fp64/project64.js +18 -20
  21. package/dist/es5/fp64/project64.js.map +1 -1
  22. package/dist/es5/index.js +17 -17
  23. package/dist/es5/path-style/path-style.js +121 -89
  24. package/dist/es5/path-style/path-style.js.map +1 -1
  25. package/dist/es5/path-style/shaders.glsl.js +2 -2
  26. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  27. package/dist/esm/clip/clip.js +4 -3
  28. package/dist/esm/clip/clip.js.map +1 -1
  29. package/dist/esm/data-filter/data-filter.js +17 -12
  30. package/dist/esm/data-filter/data-filter.js.map +1 -1
  31. package/dist/esm/fill-style/fill-style.js +20 -15
  32. package/dist/esm/fill-style/fill-style.js.map +1 -1
  33. package/dist/esm/fill-style/shaders.glsl.js +4 -1
  34. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  35. package/dist/esm/fp64/project64.js +8 -5
  36. package/dist/esm/fp64/project64.js.map +1 -1
  37. package/dist/esm/path-style/path-style.js +6 -5
  38. package/dist/esm/path-style/path-style.js.map +1 -1
  39. package/dist.min.js +1 -1
  40. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fill-style/shaders.glsl.js"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","project_uCoordinateSystem","coordinateOriginCommon","COORDINATE_SYSTEM","CARTESIAN","projectPosition","fill_uvCoordinateOrigin","slice","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAKA,MAAMA,SAAS,ysBAAf;AAuBA,MAAMC,SAAS,4SAAf;AAaA,MAAMC,MAAM,GAAG;AACb,6EADa;AAKb,iVALa;AAab;AAba,CAAf;;AA8BA,SAASC,kBAAT,CAA4BC,IAAI,GAAG,EAAnC,EAAuCC,QAAvC,EAAiD;AAC/C,MAAI,wBAAwBD,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAIN,IAAI,CAACO,QAAT,EAAmB;AACjB,UAAM;AAACA,MAAAA,QAAD;AAAWC,MAAAA,eAAe,GAAG,IAA7B;AAAmCC,MAAAA,kBAAkB,GAAG;AAAxD,QAAgET,IAAtE;AACA,UAAM;AAACU,MAAAA,yBAAD;AAA4BC,MAAAA;AAA5B,QAAyDV,QAA/D;AAEA,UAAMW,sBAAsB,GAC1BD,yBAAyB,KAAKE,wBAAkBC,SAAhD,GACIJ,yBADJ,GAEIH,QAAQ,CAACQ,eAAT,CAAyBL,yBAAzB,CAHN;AAKA,WAAO;AACLM,MAAAA,uBAAuB,EAAEJ,sBAAsB,CAACK,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,gBAAgB,EAAEV,eAFb;AAGLW,MAAAA,mBAAmB,EAAEV;AAHhB,KAAP;AAKD;;AACD,SAAO,EAAP;AACD;;AAEM,MAAMW,cAAc,GAAG;AAC5BC,EAAAA,IAAI,EAAE,cADsB;AAE5BC,EAAAA,EAAE,EAAE1B,SAFwB;AAG5B2B,EAAAA,EAAE,EAAE1B,SAHwB;AAI5BC,EAAAA,MAJ4B;AAK5B0B,EAAAA,YAAY,EAAE,CAACC,aAAD,CALc;AAM5BC,EAAAA,WAAW,EAAE3B;AANe,CAAvB","sourcesContent":["import {project, COORDINATE_SYSTEM} from '@deck.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\nfunction getPatternUniforms(opts = {}, uniforms) {\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if (opts.viewport) {\n const {viewport, fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCoordinateOrigin, project_uCoordinateSystem} = uniforms;\n\n const coordinateOriginCommon =\n project_uCoordinateSystem === COORDINATE_SYSTEM.CARTESIAN\n ? project_uCoordinateOrigin\n : viewport.projectPosition(project_uCoordinateOrigin);\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
1
+ {"version":3,"sources":["../../../src/fill-style/shaders.glsl.js"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","project_uCoordinateSystem","coordinateOriginCommon","COORDINATE_SYSTEM","CARTESIAN","projectPosition","fill_uvCoordinateOrigin","slice","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAKA,IAAMA,SAAS,ysBAAf;AAuBA,IAAMC,SAAS,4SAAf;AAaA,IAAMC,MAAM,GAAG;AACb,6EADa;AAKb,iVALa;AAab;AAba,CAAf;;AA8BA,SAASC,kBAAT,GAAiD;AAAA,MAArBC,IAAqB,uEAAd,EAAc;AAAA,MAAVC,QAAU;;AAC/C,MAAI,wBAAwBD,IAA5B,EAAkC;AAChC,QAAOE,kBAAP,GAA6BF,IAA7B,CAAOE,kBAAP;AACA,WAAO;AACLC,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAIN,IAAI,CAACO,QAAT,EAAmB;AACjB,QAAOA,QAAP,GAAsEP,IAAtE,CAAOO,QAAP;AAAA,gCAAsEP,IAAtE,CAAiBQ,eAAjB;AAAA,QAAiBA,eAAjB,sCAAmC,IAAnC;AAAA,gCAAsER,IAAtE,CAAyCS,kBAAzC;AAAA,QAAyCA,kBAAzC,sCAA8D,IAA9D;AACA,QAAOC,yBAAP,GAA+DT,QAA/D,CAAOS,yBAAP;AAAA,QAAkCC,yBAAlC,GAA+DV,QAA/D,CAAkCU,yBAAlC;AAEA,QAAMC,sBAAsB,GAC1BD,yBAAyB,KAAKE,wBAAkBC,SAAhD,GACIJ,yBADJ,GAEIH,QAAQ,CAACQ,eAAT,CAAyBL,yBAAzB,CAHN;AAKA,WAAO;AACLM,MAAAA,uBAAuB,EAAEJ,sBAAsB,CAACK,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,gBAAgB,EAAEV,eAFb;AAGLW,MAAAA,mBAAmB,EAAEV;AAHhB,KAAP;AAKD;;AACD,SAAO,EAAP;AACD;;AAEM,IAAMW,cAAc,GAAG;AAC5BC,EAAAA,IAAI,EAAE,cADsB;AAE5BC,EAAAA,EAAE,EAAE1B,SAFwB;AAG5B2B,EAAAA,EAAE,EAAE1B,SAHwB;AAI5BC,EAAAA,MAAM,EAANA,MAJ4B;AAK5B0B,EAAAA,YAAY,EAAE,CAACC,aAAD,CALc;AAM5BC,EAAAA,WAAW,EAAE3B;AANe,CAAvB","sourcesContent":["import {project, COORDINATE_SYSTEM} from '@deck.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\nfunction getPatternUniforms(opts = {}, uniforms) {\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if (opts.viewport) {\n const {viewport, fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCoordinateOrigin, project_uCoordinateSystem} = uniforms;\n\n const coordinateOriginCommon =\n project_uCoordinateSystem === COORDINATE_SYSTEM.CARTESIAN\n ? project_uCoordinateOrigin\n : viewport.projectPosition(project_uCoordinateOrigin);\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
@@ -7,26 +7,50 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
10
20
  var _core = require("@deck.gl/core");
11
21
 
12
22
  var _project = _interopRequireDefault(require("./project64"));
13
23
 
14
- class Fp64Extension extends _core.LayerExtension {
15
- getShaders(opts) {
16
- const {
17
- coordinateSystem
18
- } = this.props;
24
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
19
25
 
20
- if (coordinateSystem !== _core.COORDINATE_SYSTEM.LNGLAT && coordinateSystem !== _core.COORDINATE_SYSTEM.DEFAULT) {
21
- throw new Error('fp64: coordinateSystem must be LNGLAT');
22
- }
26
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
23
27
 
24
- return {
25
- modules: [_project.default]
26
- };
28
+ var Fp64Extension = function (_LayerExtension) {
29
+ (0, _inherits2.default)(Fp64Extension, _LayerExtension);
30
+
31
+ var _super = _createSuper(Fp64Extension);
32
+
33
+ function Fp64Extension() {
34
+ (0, _classCallCheck2.default)(this, Fp64Extension);
35
+ return _super.apply(this, arguments);
27
36
  }
28
37
 
29
- }
38
+ (0, _createClass2.default)(Fp64Extension, [{
39
+ key: "getShaders",
40
+ value: function getShaders(opts) {
41
+ var coordinateSystem = this.props.coordinateSystem;
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+
43
+ if (coordinateSystem !== _core.COORDINATE_SYSTEM.LNGLAT && coordinateSystem !== _core.COORDINATE_SYSTEM.DEFAULT) {
44
+ throw new Error('fp64: coordinateSystem must be LNGLAT');
45
+ }
46
+
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+ return {
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+ modules: [_project.default]
49
+ };
50
+ }
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+ }]);
52
+ return Fp64Extension;
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+ }(_core.LayerExtension);
30
54
 
31
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  exports.default = Fp64Extension;
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  Fp64Extension.extensionName = 'Fp64Extension';
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fp64/fp64.js"],"names":["Fp64Extension","LayerExtension","getShaders","opts","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","extensionName"],"mappings":";;;;;;;;;AAoBA;;AACA;;AAEe,MAAMA,aAAN,SAA4BC,oBAA5B,CAA2C;AACxDC,EAAAA,UAAU,CAACC,IAAD,EAAO;AACf,UAAM;AAACC,MAAAA;AAAD,QAAqB,KAAKC,KAAhC;;AACA,QACED,gBAAgB,KAAKE,wBAAkBC,MAAvC,IACAH,gBAAgB,KAAKE,wBAAkBE,OAFzC,EAGE;AACA,YAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACC,gBAAD;AADJ,KAAP;AAGD;;AAbuD;;;AAgB1DX,aAAa,CAACY,aAAd,GAA8B,eAA9B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nexport default class Fp64Extension extends LayerExtension {\n getShaders(opts) {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n\nFp64Extension.extensionName = 'Fp64Extension';\n"],"file":"fp64.js"}
1
+ {"version":3,"sources":["../../../src/fp64/fp64.js"],"names":["Fp64Extension","opts","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;;;AAoBA;;AACA;;;;;;IAEqBA,a;;;;;;;;;;;;WACnB,oBAAWC,IAAX,EAAiB;AACf,UAAOC,gBAAP,GAA2B,KAAKC,KAAhC,CAAOD,gBAAP;;AACA,UACEA,gBAAgB,KAAKE,wBAAkBC,MAAvC,IACAH,gBAAgB,KAAKE,wBAAkBE,OAFzC,EAGE;AACA,cAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,gBAAD;AADJ,OAAP;AAGD;;;EAbwCC,oB;;;AAgB3CV,aAAa,CAACW,aAAd,GAA8B,eAA9B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nexport default class Fp64Extension extends LayerExtension {\n getShaders(opts) {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n\nFp64Extension.extensionName = 'Fp64Extension';\n"],"file":"fp64.js"}
@@ -13,41 +13,39 @@ var _core = require("@deck.gl/core");
13
13
 
14
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  var _project = _interopRequireDefault(require("./project64.glsl"));
15
15
 
16
- const {
17
- fp64ify,
18
- fp64ifyMatrix4
19
- } = _shadertools.fp64;
16
+ var fp64ify = _shadertools.fp64.fp64ify,
17
+ fp64ifyMatrix4 = _shadertools.fp64.fp64ifyMatrix4;
20
18
  var _default = {
21
19
  name: 'project64',
22
20
  dependencies: [_core.project, _shadertools.fp64],
23
21
  vs: _project.default,
24
- getUniforms
22
+ getUniforms: getUniforms
25
23
  };
26
24
  exports.default = _default;
27
- const DEFAULT_MODULE_OPTIONS = {};
28
- const getMemoizedUniforms = (0, _core._memoize)(calculateUniforms);
25
+ var DEFAULT_MODULE_OPTIONS = {};
26
+ var getMemoizedUniforms = (0, _core._memoize)(calculateUniforms);
27
+
28
+ function getUniforms() {
29
+ var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_MODULE_OPTIONS;
29
30
 
30
- function getUniforms(opts = DEFAULT_MODULE_OPTIONS) {
31
31
  if (opts.viewport) {
32
- const {
33
- viewProjectionMatrix,
34
- scale
35
- } = opts.viewport;
32
+ var _opts$viewport = opts.viewport,
33
+ viewProjectionMatrix = _opts$viewport.viewProjectionMatrix,
34
+ scale = _opts$viewport.scale;
36
35
  return getMemoizedUniforms({
37
- viewProjectionMatrix,
38
- scale
36
+ viewProjectionMatrix: viewProjectionMatrix,
37
+ scale: scale
39
38
  });
40
39
  }
41
40
 
42
41
  return {};
43
42
  }
44
43
 
45
- function calculateUniforms({
46
- viewProjectionMatrix,
47
- scale
48
- }) {
49
- const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);
50
- const scaleFP64 = fp64ify(scale);
44
+ function calculateUniforms(_ref) {
45
+ var viewProjectionMatrix = _ref.viewProjectionMatrix,
46
+ scale = _ref.scale;
47
+ var glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);
48
+ var scaleFP64 = fp64ify(scale);
51
49
  return {
52
50
  project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,
53
51
  project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fp64/project64.js"],"names":["fp64ify","fp64ifyMatrix4","fp64","name","dependencies","project","vs","project64Shader","getUniforms","DEFAULT_MODULE_OPTIONS","getMemoizedUniforms","calculateUniforms","opts","viewport","viewProjectionMatrix","scale","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":";;;;;;;;;AAoBA;;AAEA;;AAEA;;AAHA,MAAM;AAACA,EAAAA,OAAD;AAAUC,EAAAA;AAAV,IAA4BC,iBAAlC;eAKe;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,EAAUH,iBAAV,CAFD;AAGbI,EAAAA,EAAE,EAAEC,gBAHS;AAIbC,EAAAA;AAJa,C;;AAUf,MAAMC,sBAAsB,GAAG,EAA/B;AACA,MAAMC,mBAAmB,GAAG,oBAAQC,iBAAR,CAA5B;;AAEA,SAASH,WAAT,CAAqBI,IAAI,GAAGH,sBAA5B,EAAoD;AAClD,MAAIG,IAAI,CAACC,QAAT,EAAmB;AACjB,UAAM;AAACC,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,QAAgCH,IAAI,CAACC,QAA3C;AAEA,WAAOH,mBAAmB,CAAC;AAACI,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASJ,iBAAT,CAA2B;AAACG,EAAAA,oBAAD;AAAuBC,EAAAA;AAAvB,CAA3B,EAA0D;AACxD,QAAMC,0BAA0B,GAAGf,cAAc,CAACa,oBAAD,CAAjD;AACA,QAAMG,SAAS,GAAGjB,OAAO,CAACe,KAAD,CAAzB;AAEA,SAAO;AACLG,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {fp64} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport project64Shader from './project64.glsl';\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n};\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst DEFAULT_MODULE_OPTIONS = {};\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts = DEFAULT_MODULE_OPTIONS) {\n if (opts.viewport) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({viewProjectionMatrix, scale}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
1
+ {"version":3,"sources":["../../../src/fp64/project64.js"],"names":["fp64ify","fp64","fp64ifyMatrix4","name","dependencies","project","vs","project64Shader","getUniforms","DEFAULT_MODULE_OPTIONS","getMemoizedUniforms","calculateUniforms","opts","viewport","viewProjectionMatrix","scale","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":";;;;;;;;;AAoBA;;AAEA;;AAEA;;AAHA,IAAOA,OAAP,GAAkCC,iBAAlC,CAAOD,OAAP;AAAA,IAAgBE,cAAhB,GAAkCD,iBAAlC,CAAgBC,cAAhB;eAKe;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,EAAUJ,iBAAV,CAFD;AAGbK,EAAAA,EAAE,EAAEC,gBAHS;AAIbC,EAAAA,WAAW,EAAXA;AAJa,C;;AAUf,IAAMC,sBAAsB,GAAG,EAA/B;AACA,IAAMC,mBAAmB,GAAG,oBAAQC,iBAAR,CAA5B;;AAEA,SAASH,WAAT,GAAoD;AAAA,MAA/BI,IAA+B,uEAAxBH,sBAAwB;;AAClD,MAAIG,IAAI,CAACC,QAAT,EAAmB;AACjB,yBAAsCD,IAAI,CAACC,QAA3C;AAAA,QAAOC,oBAAP,kBAAOA,oBAAP;AAAA,QAA6BC,KAA7B,kBAA6BA,KAA7B;AAEA,WAAOL,mBAAmB,CAAC;AAACI,MAAAA,oBAAoB,EAApBA,oBAAD;AAAuBC,MAAAA,KAAK,EAALA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASJ,iBAAT,OAA0D;AAAA,MAA9BG,oBAA8B,QAA9BA,oBAA8B;AAAA,MAARC,KAAQ,QAARA,KAAQ;AACxD,MAAMC,0BAA0B,GAAGd,cAAc,CAACY,oBAAD,CAAjD;AACA,MAAMG,SAAS,GAAGjB,OAAO,CAACe,KAAD,CAAzB;AAEA,SAAO;AACLG,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {fp64} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport project64Shader from './project64.glsl';\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n};\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst DEFAULT_MODULE_OPTIONS = {};\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts = DEFAULT_MODULE_OPTIONS) {\n if (opts.viewport) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({viewProjectionMatrix, scale}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
package/dist/es5/index.js CHANGED
@@ -7,43 +7,43 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  Object.defineProperty(exports, "BrushingExtension", {
9
9
  enumerable: true,
10
- get: function () {
10
+ get: function get() {
11
11
  return _brushing.default;
12
12
  }
13
13
  });
14
- Object.defineProperty(exports, "DataFilterExtension", {
14
+ Object.defineProperty(exports, "ClipExtension", {
15
15
  enumerable: true,
16
- get: function () {
17
- return _dataFilter.default;
16
+ get: function get() {
17
+ return _clip.default;
18
18
  }
19
19
  });
20
- Object.defineProperty(exports, "Fp64Extension", {
20
+ Object.defineProperty(exports, "DataFilterExtension", {
21
21
  enumerable: true,
22
- get: function () {
23
- return _fp.default;
22
+ get: function get() {
23
+ return _dataFilter.default;
24
24
  }
25
25
  });
26
- Object.defineProperty(exports, "PathStyleExtension", {
26
+ Object.defineProperty(exports, "FillStyleExtension", {
27
27
  enumerable: true,
28
- get: function () {
29
- return _pathStyle.default;
28
+ get: function get() {
29
+ return _fillStyle.default;
30
30
  }
31
31
  });
32
- Object.defineProperty(exports, "FillStyleExtension", {
32
+ Object.defineProperty(exports, "Fp64Extension", {
33
33
  enumerable: true,
34
- get: function () {
35
- return _fillStyle.default;
34
+ get: function get() {
35
+ return _fp.default;
36
36
  }
37
37
  });
38
- Object.defineProperty(exports, "ClipExtension", {
38
+ Object.defineProperty(exports, "PathStyleExtension", {
39
39
  enumerable: true,
40
- get: function () {
41
- return _clip.default;
40
+ get: function get() {
41
+ return _pathStyle.default;
42
42
  }
43
43
  });
44
44
  Object.defineProperty(exports, "project64", {
45
45
  enumerable: true,
46
- get: function () {
46
+ get: function get() {
47
47
  return _project.default;
48
48
  }
49
49
  });
@@ -1,17 +1,33 @@
1
1
  "use strict";
2
2
 
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
3
5
  Object.defineProperty(exports, "__esModule", {
4
6
  value: true
5
7
  });
6
8
  exports.default = void 0;
7
9
 
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
8
20
  var _core = require("@deck.gl/core");
9
21
 
10
22
  var _shaders = require("./shaders.glsl");
11
23
 
12
24
  var _vec = require("gl-matrix/vec3");
13
25
 
14
- const defaultProps = {
26
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
27
+
28
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
29
+
30
+ var defaultProps = {
15
31
  getDashArray: {
16
32
  type: 'accessor',
17
33
  value: [0, 0]
@@ -24,117 +40,133 @@ const defaultProps = {
24
40
  dashGapPickable: false
25
41
  };
26
42
 
27
- class PathStyleExtension extends _core.LayerExtension {
28
- constructor({
29
- dash = false,
30
- offset = false,
31
- highPrecisionDash = false
32
- } = {}) {
33
- super({
34
- dash: dash || highPrecisionDash,
35
- offset,
36
- highPrecisionDash
37
- });
38
- }
39
-
40
- isEnabled(layer) {
41
- return layer.state.pathTesselator;
42
- }
43
-
44
- getShaders(extension) {
45
- if (!extension.isEnabled(this)) {
46
- return null;
47
- }
43
+ var PathStyleExtension = function (_LayerExtension) {
44
+ (0, _inherits2.default)(PathStyleExtension, _LayerExtension);
48
45
 
49
- let result = {};
46
+ var _super = _createSuper(PathStyleExtension);
50
47
 
51
- if (extension.opts.dash) {
52
- result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
53
- }
48
+ function PathStyleExtension() {
49
+ var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
50
+ _ref$dash = _ref.dash,
51
+ dash = _ref$dash === void 0 ? false : _ref$dash,
52
+ _ref$offset = _ref.offset,
53
+ offset = _ref$offset === void 0 ? false : _ref$offset,
54
+ _ref$highPrecisionDas = _ref.highPrecisionDash,
55
+ highPrecisionDash = _ref$highPrecisionDas === void 0 ? false : _ref$highPrecisionDas;
54
56
 
55
- if (extension.opts.offset) {
56
- result = (0, _core._mergeShaders)(result, _shaders.offsetShaders);
57
- }
58
-
59
- return result;
57
+ (0, _classCallCheck2.default)(this, PathStyleExtension);
58
+ return _super.call(this, {
59
+ dash: dash || highPrecisionDash,
60
+ offset: offset,
61
+ highPrecisionDash: highPrecisionDash
62
+ });
60
63
  }
61
64
 
62
- initializeState(context, extension) {
63
- const attributeManager = this.getAttributeManager();
64
-
65
- if (!attributeManager || !extension.isEnabled(this)) {
66
- return;
65
+ (0, _createClass2.default)(PathStyleExtension, [{
66
+ key: "isEnabled",
67
+ value: function isEnabled(layer) {
68
+ return layer.state.pathTesselator;
67
69
  }
70
+ }, {
71
+ key: "getShaders",
72
+ value: function getShaders(extension) {
73
+ if (!extension.isEnabled(this)) {
74
+ return null;
75
+ }
68
76
 
69
- extension.enabled = true;
77
+ var result = {};
70
78
 
71
- if (extension.opts.dash) {
72
- attributeManager.addInstanced({
73
- instanceDashArrays: {
74
- size: 2,
75
- accessor: 'getDashArray'
76
- }
77
- });
78
- }
79
+ if (extension.opts.dash) {
80
+ result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
81
+ }
79
82
 
80
- if (extension.opts.highPrecisionDash) {
81
- attributeManager.addInstanced({
82
- instanceDashOffsets: {
83
- size: 1,
84
- accessor: 'getPath',
85
- transform: extension.getDashOffsets.bind(this)
86
- }
87
- });
88
- }
83
+ if (extension.opts.offset) {
84
+ result = (0, _core._mergeShaders)(result, _shaders.offsetShaders);
85
+ }
89
86
 
90
- if (extension.opts.offset) {
91
- attributeManager.addInstanced({
92
- instanceOffsets: {
93
- size: 1,
94
- accessor: 'getOffset'
95
- }
96
- });
87
+ return result;
97
88
  }
98
- }
89
+ }, {
90
+ key: "initializeState",
91
+ value: function initializeState(context, extension) {
92
+ var attributeManager = this.getAttributeManager();
99
93
 
100
- updateState(params, extension) {
101
- if (!extension.isEnabled(this)) {
102
- return;
103
- }
94
+ if (!attributeManager || !extension.isEnabled(this)) {
95
+ return;
96
+ }
104
97
 
105
- const uniforms = {};
98
+ extension.enabled = true;
106
99
 
107
- if (extension.opts.dash) {
108
- uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
109
- uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
110
- }
100
+ if (extension.opts.dash) {
101
+ attributeManager.addInstanced({
102
+ instanceDashArrays: {
103
+ size: 2,
104
+ accessor: 'getDashArray'
105
+ }
106
+ });
107
+ }
111
108
 
112
- this.state.model.setUniforms(uniforms);
113
- }
109
+ if (extension.opts.highPrecisionDash) {
110
+ attributeManager.addInstanced({
111
+ instanceDashOffsets: {
112
+ size: 1,
113
+ accessor: 'getPath',
114
+ transform: extension.getDashOffsets.bind(this)
115
+ }
116
+ });
117
+ }
114
118
 
115
- getDashOffsets(path) {
116
- const result = [0];
117
- const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
118
- const isNested = Array.isArray(path[0]);
119
- const geometrySize = isNested ? path.length : path.length / positionSize;
120
- let p;
121
- let prevP;
119
+ if (extension.opts.offset) {
120
+ attributeManager.addInstanced({
121
+ instanceOffsets: {
122
+ size: 1,
123
+ accessor: 'getOffset'
124
+ }
125
+ });
126
+ }
127
+ }
128
+ }, {
129
+ key: "updateState",
130
+ value: function updateState(params, extension) {
131
+ if (!extension.isEnabled(this)) {
132
+ return;
133
+ }
122
134
 
123
- for (let i = 0; i < geometrySize - 1; i++) {
124
- p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
125
- p = this.projectPosition(p);
135
+ var uniforms = {};
126
136
 
127
- if (i > 0) {
128
- result[i] = result[i - 1] + (0, _vec.dist)(prevP, p);
137
+ if (extension.opts.dash) {
138
+ uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
139
+ uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
129
140
  }
130
141
 
131
- prevP = p;
142
+ this.state.model.setUniforms(uniforms);
132
143
  }
144
+ }, {
145
+ key: "getDashOffsets",
146
+ value: function getDashOffsets(path) {
147
+ var result = [0];
148
+ var positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
149
+ var isNested = Array.isArray(path[0]);
150
+ var geometrySize = isNested ? path.length : path.length / positionSize;
151
+ var p;
152
+ var prevP;
153
+
154
+ for (var i = 0; i < geometrySize - 1; i++) {
155
+ p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
156
+ p = this.projectPosition(p);
157
+
158
+ if (i > 0) {
159
+ result[i] = result[i - 1] + (0, _vec.dist)(prevP, p);
160
+ }
133
161
 
134
- return result;
135
- }
162
+ prevP = p;
163
+ }
136
164
 
137
- }
165
+ return result;
166
+ }
167
+ }]);
168
+ return PathStyleExtension;
169
+ }(_core.LayerExtension);
138
170
 
139
171
  exports.default = PathStyleExtension;
140
172
  PathStyleExtension.extensionName = 'PathStyleExtension';
@@ -1 +1 @@
1
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\nimport {dist} from 'gl-matrix/vec3';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport default class PathStyleExtension extends LayerExtension {\n constructor({dash = false, offset = false, highPrecisionDash = false} = {}) {\n super({dash: dash || highPrecisionDash, offset, highPrecisionDash});\n }\n\n isEnabled(layer) {\n return layer.state.pathTesselator;\n }\n\n getShaders(extension) {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n // Merge shader injection\n let result = {};\n if (extension.opts.dash) {\n result = mergeShaders(result, dashShaders);\n }\n if (extension.opts.offset) {\n result = mergeShaders(result, offsetShaders);\n }\n\n return result;\n }\n\n initializeState(context, extension) {\n const attributeManager = this.getAttributeManager();\n if (!attributeManager || !extension.isEnabled(this)) {\n // This extension only works with the PathLayer\n return;\n }\n\n extension.enabled = true;\n\n if (extension.opts.dash) {\n attributeManager.addInstanced({\n instanceDashArrays: {size: 2, accessor: 'getDashArray'}\n });\n }\n if (extension.opts.highPrecisionDash) {\n attributeManager.addInstanced({\n instanceDashOffsets: {\n size: 1,\n accessor: 'getPath',\n transform: extension.getDashOffsets.bind(this)\n }\n });\n }\n if (extension.opts.offset) {\n attributeManager.addInstanced({\n instanceOffsets: {size: 1, accessor: 'getOffset'}\n });\n }\n }\n\n updateState(params, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const uniforms = {};\n\n if (extension.opts.dash) {\n uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;\n uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);\n }\n\n this.state.model.setUniforms(uniforms);\n }\n\n getDashOffsets(path) {\n const result = [0];\n const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;\n const isNested = Array.isArray(path[0]);\n const geometrySize = isNested ? path.length : path.length / positionSize;\n\n let p;\n let prevP;\n for (let i = 0; i < geometrySize - 1; i++) {\n p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);\n p = this.projectPosition(p);\n\n if (i > 0) {\n result[i] = result[i - 1] + dist(prevP, p);\n }\n\n prevP = p;\n }\n return result;\n }\n}\n\nPathStyleExtension.extensionName = 'PathStyleExtension';\nPathStyleExtension.defaultProps = defaultProps;\n"],"file":"path-style.js"}
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\nimport {dist} from 'gl-matrix/vec3';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport default class PathStyleExtension extends LayerExtension {\n constructor({dash = false, offset = false, highPrecisionDash = false} = {}) {\n super({dash: dash || highPrecisionDash, offset, highPrecisionDash});\n }\n\n isEnabled(layer) {\n return layer.state.pathTesselator;\n }\n\n getShaders(extension) {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n // Merge shader injection\n let result = {};\n if (extension.opts.dash) {\n result = mergeShaders(result, dashShaders);\n }\n if (extension.opts.offset) {\n result = mergeShaders(result, offsetShaders);\n }\n\n return result;\n }\n\n initializeState(context, extension) {\n const attributeManager = this.getAttributeManager();\n if (!attributeManager || !extension.isEnabled(this)) {\n // This extension only works with the PathLayer\n return;\n }\n\n extension.enabled = true;\n\n if (extension.opts.dash) {\n attributeManager.addInstanced({\n instanceDashArrays: {size: 2, accessor: 'getDashArray'}\n });\n }\n if (extension.opts.highPrecisionDash) {\n attributeManager.addInstanced({\n instanceDashOffsets: {\n size: 1,\n accessor: 'getPath',\n transform: extension.getDashOffsets.bind(this)\n }\n });\n }\n if (extension.opts.offset) {\n attributeManager.addInstanced({\n instanceOffsets: {size: 1, accessor: 'getOffset'}\n });\n }\n }\n\n updateState(params, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const uniforms = {};\n\n if (extension.opts.dash) {\n uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;\n uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);\n }\n\n this.state.model.setUniforms(uniforms);\n }\n\n getDashOffsets(path) {\n const result = [0];\n const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;\n const isNested = Array.isArray(path[0]);\n const geometrySize = isNested ? path.length : path.length / positionSize;\n\n let p;\n let prevP;\n for (let i = 0; i < geometrySize - 1; i++) {\n p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);\n p = this.projectPosition(p);\n\n if (i > 0) {\n result[i] = result[i - 1] + dist(prevP, p);\n }\n\n prevP = p;\n }\n return result;\n }\n}\n\nPathStyleExtension.extensionName = 'PathStyleExtension';\nPathStyleExtension.defaultProps = defaultProps;\n"],"file":"path-style.js"}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.offsetShaders = exports.dashShaders = void 0;
7
- const dashShaders = {
7
+ var dashShaders = {
8
8
  inject: {
9
9
  'vs:#decl': "\nattribute vec2 instanceDashArrays;\nattribute float instanceDashOffsets;\nvarying vec2 vDashArray;\nvarying float vDashOffset;\n",
10
10
  'vs:#main-end': "\nvDashArray = instanceDashArrays;\nvDashOffset = instanceDashOffsets / width.x;\n",
@@ -13,7 +13,7 @@ const dashShaders = {
13
13
  }
14
14
  };
15
15
  exports.dashShaders = dashShaders;
16
- const offsetShaders = {
16
+ var offsetShaders = {
17
17
  inject: {
18
18
  'vs:#decl': "\nattribute float instanceOffsets;\n",
19
19
  'vs:DECKGL_FILTER_SIZE': "\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n size *= offsetWidth;\n",
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/path-style/shaders.glsl.js"],"names":["dashShaders","inject","offsetShaders"],"mappings":";;;;;;AAAO,MAAMA,WAAW,GAAG;AACzBC,EAAAA,MAAM,EAAE;AACN,oJADM;AAQN,wGARM;AAaN,sNAbM;AAiCN;AAjCM;AADiB,CAApB;;AA0EA,MAAMC,aAAa,GAAG;AAC3BD,EAAAA,MAAM,EAAE;AACN,sDADM;AAIN,kHAJM;AAQN,qPARM;AAaN;AAbM;AADmB,CAAtB","sourcesContent":["export const dashShaders = {\n inject: {\n 'vs:#decl': `\nattribute vec2 instanceDashArrays;\nattribute float instanceDashOffsets;\nvarying vec2 vDashArray;\nvarying float vDashOffset;\n`,\n\n 'vs:#main-end': `\nvDashArray = instanceDashArrays;\nvDashOffset = instanceDashOffsets / width.x;\n`,\n\n 'fs:#decl': `\nuniform float dashAlignMode;\nuniform float capType;\nuniform bool dashGapPickable;\nvarying vec2 vDashArray;\nvarying float vDashOffset;\n\nfloat round(float x) {\n return floor(x + 0.5);\n}\n`,\n\n // if given position is in the gap part of the dashed line\n // dashArray.x: solid stroke length, relative to width\n // dashArray.y: gap length, relative to width\n // alignMode:\n // 0 - no adjustment\n // o---- ---- ---- ---- o---- -o---- ---- o\n // 1 - stretch to fit, draw half dash at each end for nicer joints\n // o-- ---- ---- ---- --o-- --o-- ---- --o\n 'fs:#main-start': `\n float solidLength = vDashArray.x;\n float gapLength = vDashArray.y;\n float unitLength = solidLength + gapLength;\n\n float offset;\n\n if (unitLength > 0.0) {\n if (dashAlignMode == 0.0) {\n offset = vDashOffset;\n } else {\n unitLength = vPathLength / round(vPathLength / unitLength);\n offset = solidLength / 2.0;\n }\n\n float unitOffset = mod(clamp(vPathPosition.y, 0.0, vPathLength) + offset, unitLength);\n\n if (gapLength > 0.0 && unitOffset > solidLength) {\n if (capType <= 0.5) {\n if (!(dashGapPickable && picking_uActive)) {\n discard;\n }\n } else {\n // caps are rounded, test the distance to solid ends\n float distToEnd = length(vec2(\n min(unitOffset - solidLength, unitLength - unitOffset),\n vPathPosition.x\n ));\n if (distToEnd > 1.0) {\n if (!(dashGapPickable && picking_uActive)) {\n discard;\n }\n }\n }\n }\n }\n`\n }\n};\n\nexport const offsetShaders = {\n inject: {\n 'vs:#decl': `\nattribute float instanceOffsets;\n`,\n 'vs:DECKGL_FILTER_SIZE': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n size *= offsetWidth;\n`,\n 'vCornerOffset = offsetVec;': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n vec2 offsetCenter = -instanceOffsets * (isCap ? perp : miterVec * miterSize) * 2.0;\n vCornerOffset = vCornerOffset * offsetWidth - offsetCenter;\n`,\n 'fs:#main-start': `\n float isInside;\n isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);\n if (isInside == 0.0) {\n discard;\n }\n`\n }\n};\n"],"file":"shaders.glsl.js"}
1
+ {"version":3,"sources":["../../../src/path-style/shaders.glsl.js"],"names":["dashShaders","inject","offsetShaders"],"mappings":";;;;;;AAAO,IAAMA,WAAW,GAAG;AACzBC,EAAAA,MAAM,EAAE;AACN,oJADM;AAQN,wGARM;AAaN,sNAbM;AAiCN;AAjCM;AADiB,CAApB;;AA0EA,IAAMC,aAAa,GAAG;AAC3BD,EAAAA,MAAM,EAAE;AACN,sDADM;AAIN,kHAJM;AAQN,qPARM;AAaN;AAbM;AADmB,CAAtB","sourcesContent":["export const dashShaders = {\n inject: {\n 'vs:#decl': `\nattribute vec2 instanceDashArrays;\nattribute float instanceDashOffsets;\nvarying vec2 vDashArray;\nvarying float vDashOffset;\n`,\n\n 'vs:#main-end': `\nvDashArray = instanceDashArrays;\nvDashOffset = instanceDashOffsets / width.x;\n`,\n\n 'fs:#decl': `\nuniform float dashAlignMode;\nuniform float capType;\nuniform bool dashGapPickable;\nvarying vec2 vDashArray;\nvarying float vDashOffset;\n\nfloat round(float x) {\n return floor(x + 0.5);\n}\n`,\n\n // if given position is in the gap part of the dashed line\n // dashArray.x: solid stroke length, relative to width\n // dashArray.y: gap length, relative to width\n // alignMode:\n // 0 - no adjustment\n // o---- ---- ---- ---- o---- -o---- ---- o\n // 1 - stretch to fit, draw half dash at each end for nicer joints\n // o-- ---- ---- ---- --o-- --o-- ---- --o\n 'fs:#main-start': `\n float solidLength = vDashArray.x;\n float gapLength = vDashArray.y;\n float unitLength = solidLength + gapLength;\n\n float offset;\n\n if (unitLength > 0.0) {\n if (dashAlignMode == 0.0) {\n offset = vDashOffset;\n } else {\n unitLength = vPathLength / round(vPathLength / unitLength);\n offset = solidLength / 2.0;\n }\n\n float unitOffset = mod(clamp(vPathPosition.y, 0.0, vPathLength) + offset, unitLength);\n\n if (gapLength > 0.0 && unitOffset > solidLength) {\n if (capType <= 0.5) {\n if (!(dashGapPickable && picking_uActive)) {\n discard;\n }\n } else {\n // caps are rounded, test the distance to solid ends\n float distToEnd = length(vec2(\n min(unitOffset - solidLength, unitLength - unitOffset),\n vPathPosition.x\n ));\n if (distToEnd > 1.0) {\n if (!(dashGapPickable && picking_uActive)) {\n discard;\n }\n }\n }\n }\n }\n`\n }\n};\n\nexport const offsetShaders = {\n inject: {\n 'vs:#decl': `\nattribute float instanceOffsets;\n`,\n 'vs:DECKGL_FILTER_SIZE': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n size *= offsetWidth;\n`,\n 'vCornerOffset = offsetVec;': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n vec2 offsetCenter = -instanceOffsets * (isCap ? perp : miterVec * miterSize) * 2.0;\n vCornerOffset = vCornerOffset * offsetWidth - offsetCenter;\n`,\n 'fs:#main-start': `\n float isInside;\n isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);\n if (isInside == 0.0) {\n discard;\n }\n`\n }\n};\n"],"file":"shaders.glsl.js"}
@@ -41,9 +41,10 @@ export default class ClipExtension extends LayerExtension {
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  };
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  }
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- draw({
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- uniforms
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- }) {
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+ draw(_ref) {
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+ let {
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+ uniforms
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+ } = _ref;
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  const {
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  clipBounds = defaultProps.clipBounds
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  } = this.props;