@deck.gl/extensions 8.6.3 → 8.6.7

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Files changed (40) hide show
  1. package/dist/dist.dev.js +11 -12
  2. package/dist/es5/brushing/brushing.js +80 -49
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/brushing/shader-module.js +16 -15
  5. package/dist/es5/brushing/shader-module.js.map +1 -1
  6. package/dist/es5/clip/clip.js +62 -35
  7. package/dist/es5/clip/clip.js.map +1 -1
  8. package/dist/es5/data-filter/aggregator.js +20 -15
  9. package/dist/es5/data-filter/aggregator.js.map +1 -1
  10. package/dist/es5/data-filter/data-filter.js +177 -147
  11. package/dist/es5/data-filter/data-filter.js.map +1 -1
  12. package/dist/es5/data-filter/shader-module.js +58 -37
  13. package/dist/es5/data-filter/shader-module.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style.js +244 -158
  15. package/dist/es5/fill-style/fill-style.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js +18 -19
  17. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  18. package/dist/es5/fp64/fp64.js +36 -12
  19. package/dist/es5/fp64/fp64.js.map +1 -1
  20. package/dist/es5/fp64/project64.js +18 -20
  21. package/dist/es5/fp64/project64.js.map +1 -1
  22. package/dist/es5/index.js +17 -17
  23. package/dist/es5/path-style/path-style.js +121 -89
  24. package/dist/es5/path-style/path-style.js.map +1 -1
  25. package/dist/es5/path-style/shaders.glsl.js +2 -2
  26. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  27. package/dist/esm/clip/clip.js +4 -3
  28. package/dist/esm/clip/clip.js.map +1 -1
  29. package/dist/esm/data-filter/data-filter.js +17 -12
  30. package/dist/esm/data-filter/data-filter.js.map +1 -1
  31. package/dist/esm/fill-style/fill-style.js +20 -15
  32. package/dist/esm/fill-style/fill-style.js.map +1 -1
  33. package/dist/esm/fill-style/shaders.glsl.js +4 -1
  34. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  35. package/dist/esm/fp64/project64.js +8 -5
  36. package/dist/esm/fp64/project64.js.map +1 -1
  37. package/dist/esm/path-style/path-style.js +6 -5
  38. package/dist/esm/path-style/path-style.js.map +1 -1
  39. package/dist.min.js +1 -1
  40. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/data-filter/aggregator.js"],"names":["AGGREGATE_VS","AGGREGATE_FS","supportsFloatTarget","gl","getExtension","getFramebuffer","useFloatTarget","Framebuffer","width","height","attachments","Texture2D","format","type","mipmaps","depth","getModel","shaderOptions","defines","NON_INSTANCED_MODEL","FLOAT_TARGET","Model","id","vertexCount","isInstanced","drawMode","vs","fs","parameters","blend","blendFunc","blendEquation","depthTest"],"mappings":";;;;;;;;;;AAAA;;AAGA,MAAMA,YAAY,89BAAlB;AAiCA,MAAMC,YAAY,wMAAlB;;AAcO,SAASC,mBAAT,CAA6BC,EAA7B,EAAiC;AAEtC,SACEA,EAAE,CAACC,YAAH,CAAgB,iBAAhB,MAECD,EAAE,CAACC,YAAH,CAAgB,wBAAhB,KAECD,EAAE,CAACC,YAAH,CAAgB,0BAAhB,CAJF,CADF;AAOD;;AAGM,SAASC,cAAT,CAAwBF,EAAxB,EAA4BG,cAA5B,EAA4C;AACjD,MAAIA,cAAJ,EAAoB;AAClB,WAAO,IAAIC,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,MAAAA,KAAK,EAAE,CADkB;AAEzBC,MAAAA,MAAM,EAAE,CAFiB;AAGzBC,MAAAA,WAAW,EAAE;AACX,iBAAwB,IAAIC,eAAJ,CAAcR,EAAd,EAAkB;AACxCS,UAAAA,MAAM,EAAE,oBAAST,EAAT,gBADgC;AAExCU,UAAAA,IAAI,MAFoC;AAGxCC,UAAAA,OAAO,EAAE;AAH+B,SAAlB;AADb;AAHY,KAApB,CAAP;AAWD;;AACD,SAAO,IAAIP,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,IAAAA,KAAK,EAAE,GADkB;AAEzBC,IAAAA,MAAM,EAAE,EAFiB;AAGzBM,IAAAA,KAAK,EAAE;AAHkB,GAApB,CAAP;AAKD;;AAGM,SAASC,QAAT,CAAkBb,EAAlB,EAAsBc,aAAtB,EAAqCX,cAArC,EAAqD;AAC1DW,EAAAA,aAAa,CAACC,OAAd,CAAsBC,mBAAtB,GAA4C,CAA5C;;AACA,MAAIb,cAAJ,EAAoB;AAClBW,IAAAA,aAAa,CAACC,OAAd,CAAsBE,YAAtB,GAAqC,CAArC;AACD;;AAED,SAAO,IAAIC,WAAJ,CAAUlB,EAAV,EAAc;AACnBmB,IAAAA,EAAE,EAAE,+BADe;AAEnBC,IAAAA,WAAW,EAAE,CAFM;AAGnBC,IAAAA,WAAW,EAAE,KAHM;AAInBC,IAAAA,QAAQ,GAJW;AAKnBC,IAAAA,EAAE,EAAE1B,YALe;AAMnB2B,IAAAA,EAAE,EAAE1B,YANe;AAOnB,OAAGgB;AAPgB,GAAd,CAAP;AASD;;AAEM,MAAMW,UAAU,GAAG;AACxBC,EAAAA,KAAK,EAAE,IADiB;AAExBC,EAAAA,SAAS,EAAE,YAFa;AAGxBC,EAAAA,aAAa,EAAE,cAHS;AAIxBC,EAAAA,SAAS,EAAE;AAJa,CAAnB","sourcesContent":["import {Model, Texture2D, Framebuffer, isWebGL2} from '@luma.gl/core';\r\nimport GL from '@luma.gl/constants';\r\n\r\nconst AGGREGATE_VS = `\\\r\n#define SHADER_NAME data-filter-vertex-shader\r\n\r\n#ifdef FLOAT_TARGET\r\n attribute float filterIndices;\r\n attribute float filterPrevIndices;\r\n#else\r\n attribute vec2 filterIndices;\r\n attribute vec2 filterPrevIndices;\r\n#endif\r\n\r\nvarying vec4 vColor;\r\nconst float component = 1.0 / 255.0;\r\n\r\nvoid main() {\r\n #ifdef FLOAT_TARGET\r\n dataFilter_value *= float(filterIndices != filterPrevIndices);\r\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\r\n vColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n #else\r\n // Float texture is not supported: pack result into 4 channels x 256 px x 64px\r\n dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);\r\n float col = filterIndices.x;\r\n float row = filterIndices.y * 4.0;\r\n float channel = floor(row);\r\n row = fract(row);\r\n vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));\r\n gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);\r\n #endif\r\n gl_PointSize = 1.0;\r\n}\r\n`;\r\n\r\nconst AGGREGATE_FS = `\\\r\n#define SHADER_NAME data-filter-fragment-shader\r\nprecision highp float;\r\n\r\nvarying vec4 vColor;\r\n\r\nvoid main() {\r\n if (dataFilter_value < 0.5) {\r\n discard;\r\n }\r\n gl_FragColor = vColor;\r\n}\r\n`;\r\n\r\nexport function supportsFloatTarget(gl) {\r\n // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!\r\n return (\r\n gl.getExtension('EXT_float_blend') &&\r\n // WebGL 2\r\n (gl.getExtension('EXT_color_buffer_float') ||\r\n // WebGL 1\r\n gl.getExtension('WEBGL_color_buffer_float'))\r\n );\r\n}\r\n\r\n// A 1x1 framebuffer object that encodes the total count of filtered items\r\nexport function getFramebuffer(gl, useFloatTarget) {\r\n if (useFloatTarget) {\r\n return new Framebuffer(gl, {\r\n width: 1,\r\n height: 1,\r\n attachments: {\r\n [GL.COLOR_ATTACHMENT0]: new Texture2D(gl, {\r\n format: isWebGL2(gl) ? GL.RGBA32F : GL.RGBA,\r\n type: GL.FLOAT,\r\n mipmaps: false\r\n })\r\n }\r\n });\r\n }\r\n return new Framebuffer(gl, {\r\n width: 256,\r\n height: 64,\r\n depth: false\r\n });\r\n}\r\n\r\n// Increments the counter based on dataFilter_value\r\nexport function getModel(gl, shaderOptions, useFloatTarget) {\r\n shaderOptions.defines.NON_INSTANCED_MODEL = 1;\r\n if (useFloatTarget) {\r\n shaderOptions.defines.FLOAT_TARGET = 1;\r\n }\r\n\r\n return new Model(gl, {\r\n id: 'data-filter-aggregation-model',\r\n vertexCount: 1,\r\n isInstanced: false,\r\n drawMode: GL.POINTS,\r\n vs: AGGREGATE_VS,\r\n fs: AGGREGATE_FS,\r\n ...shaderOptions\r\n });\r\n}\r\n\r\nexport const parameters = {\r\n blend: true,\r\n blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],\r\n blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],\r\n depthTest: false\r\n};\r\n"],"file":"aggregator.js"}
1
+ {"version":3,"sources":["../../../src/data-filter/aggregator.js"],"names":["AGGREGATE_VS","AGGREGATE_FS","supportsFloatTarget","gl","getExtension","getFramebuffer","useFloatTarget","Framebuffer","width","height","attachments","Texture2D","format","type","mipmaps","depth","getModel","shaderOptions","defines","NON_INSTANCED_MODEL","FLOAT_TARGET","Model","id","vertexCount","isInstanced","drawMode","vs","fs","parameters","blend","blendFunc","blendEquation","depthTest"],"mappings":";;;;;;;;;;;;;;AAAA;;;;;;AAGA,IAAMA,YAAY,89BAAlB;AAiCA,IAAMC,YAAY,wMAAlB;;AAcO,SAASC,mBAAT,CAA6BC,EAA7B,EAAiC;AAEtC,SACEA,EAAE,CAACC,YAAH,CAAgB,iBAAhB,MAECD,EAAE,CAACC,YAAH,CAAgB,wBAAhB,KAECD,EAAE,CAACC,YAAH,CAAgB,0BAAhB,CAJF,CADF;AAOD;;AAGM,SAASC,cAAT,CAAwBF,EAAxB,EAA4BG,cAA5B,EAA4C;AACjD,MAAIA,cAAJ,EAAoB;AAClB,WAAO,IAAIC,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,MAAAA,KAAK,EAAE,CADkB;AAEzBC,MAAAA,MAAM,EAAE,CAFiB;AAGzBC,MAAAA,WAAW,2CACe,IAAIC,eAAJ,CAAcR,EAAd,EAAkB;AACxCS,QAAAA,MAAM,EAAE,oBAAST,EAAT,gBADgC;AAExCU,QAAAA,IAAI,MAFoC;AAGxCC,QAAAA,OAAO,EAAE;AAH+B,OAAlB,CADf;AAHc,KAApB,CAAP;AAWD;;AACD,SAAO,IAAIP,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,IAAAA,KAAK,EAAE,GADkB;AAEzBC,IAAAA,MAAM,EAAE,EAFiB;AAGzBM,IAAAA,KAAK,EAAE;AAHkB,GAApB,CAAP;AAKD;;AAGM,SAASC,QAAT,CAAkBb,EAAlB,EAAsBc,aAAtB,EAAqCX,cAArC,EAAqD;AAC1DW,EAAAA,aAAa,CAACC,OAAd,CAAsBC,mBAAtB,GAA4C,CAA5C;;AACA,MAAIb,cAAJ,EAAoB;AAClBW,IAAAA,aAAa,CAACC,OAAd,CAAsBE,YAAtB,GAAqC,CAArC;AACD;;AAED,SAAO,IAAIC,WAAJ,CAAUlB,EAAV;AACLmB,IAAAA,EAAE,EAAE,+BADC;AAELC,IAAAA,WAAW,EAAE,CAFR;AAGLC,IAAAA,WAAW,EAAE,KAHR;AAILC,IAAAA,QAAQ,GAJH;AAKLC,IAAAA,EAAE,EAAE1B,YALC;AAML2B,IAAAA,EAAE,EAAE1B;AANC,KAOFgB,aAPE,EAAP;AASD;;AAEM,IAAMW,UAAU,GAAG;AACxBC,EAAAA,KAAK,EAAE,IADiB;AAExBC,EAAAA,SAAS,EAAE,YAFa;AAGxBC,EAAAA,aAAa,EAAE,cAHS;AAIxBC,EAAAA,SAAS,EAAE;AAJa,CAAnB","sourcesContent":["import {Model, Texture2D, Framebuffer, isWebGL2} from '@luma.gl/core';\r\nimport GL from '@luma.gl/constants';\r\n\r\nconst AGGREGATE_VS = `\\\r\n#define SHADER_NAME data-filter-vertex-shader\r\n\r\n#ifdef FLOAT_TARGET\r\n attribute float filterIndices;\r\n attribute float filterPrevIndices;\r\n#else\r\n attribute vec2 filterIndices;\r\n attribute vec2 filterPrevIndices;\r\n#endif\r\n\r\nvarying vec4 vColor;\r\nconst float component = 1.0 / 255.0;\r\n\r\nvoid main() {\r\n #ifdef FLOAT_TARGET\r\n dataFilter_value *= float(filterIndices != filterPrevIndices);\r\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\r\n vColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n #else\r\n // Float texture is not supported: pack result into 4 channels x 256 px x 64px\r\n dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);\r\n float col = filterIndices.x;\r\n float row = filterIndices.y * 4.0;\r\n float channel = floor(row);\r\n row = fract(row);\r\n vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));\r\n gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);\r\n #endif\r\n gl_PointSize = 1.0;\r\n}\r\n`;\r\n\r\nconst AGGREGATE_FS = `\\\r\n#define SHADER_NAME data-filter-fragment-shader\r\nprecision highp float;\r\n\r\nvarying vec4 vColor;\r\n\r\nvoid main() {\r\n if (dataFilter_value < 0.5) {\r\n discard;\r\n }\r\n gl_FragColor = vColor;\r\n}\r\n`;\r\n\r\nexport function supportsFloatTarget(gl) {\r\n // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!\r\n return (\r\n gl.getExtension('EXT_float_blend') &&\r\n // WebGL 2\r\n (gl.getExtension('EXT_color_buffer_float') ||\r\n // WebGL 1\r\n gl.getExtension('WEBGL_color_buffer_float'))\r\n );\r\n}\r\n\r\n// A 1x1 framebuffer object that encodes the total count of filtered items\r\nexport function getFramebuffer(gl, useFloatTarget) {\r\n if (useFloatTarget) {\r\n return new Framebuffer(gl, {\r\n width: 1,\r\n height: 1,\r\n attachments: {\r\n [GL.COLOR_ATTACHMENT0]: new Texture2D(gl, {\r\n format: isWebGL2(gl) ? GL.RGBA32F : GL.RGBA,\r\n type: GL.FLOAT,\r\n mipmaps: false\r\n })\r\n }\r\n });\r\n }\r\n return new Framebuffer(gl, {\r\n width: 256,\r\n height: 64,\r\n depth: false\r\n });\r\n}\r\n\r\n// Increments the counter based on dataFilter_value\r\nexport function getModel(gl, shaderOptions, useFloatTarget) {\r\n shaderOptions.defines.NON_INSTANCED_MODEL = 1;\r\n if (useFloatTarget) {\r\n shaderOptions.defines.FLOAT_TARGET = 1;\r\n }\r\n\r\n return new Model(gl, {\r\n id: 'data-filter-aggregation-model',\r\n vertexCount: 1,\r\n isInstanced: false,\r\n drawMode: GL.POINTS,\r\n vs: AGGREGATE_VS,\r\n fs: AGGREGATE_FS,\r\n ...shaderOptions\r\n });\r\n}\r\n\r\nexport const parameters = {\r\n blend: true,\r\n blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],\r\n blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],\r\n depthTest: false\r\n};\r\n"],"file":"aggregator.js"}
@@ -1,12 +1,26 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ var _typeof = require("@babel/runtime/helpers/typeof");
4
6
 
5
7
  Object.defineProperty(exports, "__esModule", {
6
8
  value: true
7
9
  });
8
10
  exports.default = void 0;
9
11
 
12
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
13
+
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
10
24
  var _core = require("@deck.gl/core");
11
25
 
12
26
  var _shaderModule = require("./shader-module");
@@ -15,7 +29,19 @@ var aggregator = _interopRequireWildcard(require("./aggregator"));
15
29
 
16
30
  var _core2 = require("@luma.gl/core");
17
31
 
18
- const defaultProps = {
32
+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
33
+
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+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
35
+
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+ function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
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+
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+ function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
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+
40
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
43
+
44
+ var defaultProps = {
19
45
  getFilterValue: {
20
46
  type: 'accessor',
21
47
  value: 0
@@ -31,180 +57,184 @@ const defaultProps = {
31
57
  filterTransformSize: true,
32
58
  filterTransformColor: true
33
59
  };
34
- const DATA_TYPE_FROM_SIZE = {
60
+ var DATA_TYPE_FROM_SIZE = {
35
61
  1: 'float',
36
62
  2: 'vec2',
37
63
  3: 'vec3',
38
64
  4: 'vec4'
39
65
  };
40
66
 
41
- class DataFilterExtension extends _core.LayerExtension {
42
- constructor({
43
- filterSize = 1,
44
- fp64 = false,
45
- countItems = false
46
- } = {}) {
67
+ var DataFilterExtension = function (_LayerExtension) {
68
+ (0, _inherits2.default)(DataFilterExtension, _LayerExtension);
69
+
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+ var _super = _createSuper(DataFilterExtension);
71
+
72
+ function DataFilterExtension() {
73
+ var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
74
+ _ref$filterSize = _ref.filterSize,
75
+ filterSize = _ref$filterSize === void 0 ? 1 : _ref$filterSize,
76
+ _ref$fp = _ref.fp64,
77
+ fp64 = _ref$fp === void 0 ? false : _ref$fp,
78
+ _ref$countItems = _ref.countItems,
79
+ countItems = _ref$countItems === void 0 ? false : _ref$countItems;
80
+
81
+ (0, _classCallCheck2.default)(this, DataFilterExtension);
82
+
47
83
  if (!DATA_TYPE_FROM_SIZE[filterSize]) {
48
84
  throw new Error('filterSize out of range');
49
85
  }
50
86
 
51
- super({
52
- filterSize,
53
- fp64,
54
- countItems
87
+ return _super.call(this, {
88
+ filterSize: filterSize,
89
+ fp64: fp64,
90
+ countItems: countItems
55
91
  });
56
92
  }
57
93
 
58
- getShaders(extension) {
59
- const {
60
- filterSize,
61
- fp64
62
- } = extension.opts;
63
- return {
64
- modules: [fp64 ? _shaderModule.shaderModule64 : _shaderModule.shaderModule],
65
- defines: {
66
- DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
67
- DATAFILTER_DOUBLE: Boolean(fp64)
68
- }
69
- };
70
- }
71
-
72
- initializeState(context, extension) {
73
- const attributeManager = this.getAttributeManager();
74
-
75
- if (attributeManager) {
76
- attributeManager.add({
77
- filterValues: {
78
- size: extension.opts.filterSize,
79
- type: extension.opts.fp64 ? 5130 : 5126,
80
- accessor: 'getFilterValue',
81
- shaderAttributes: {
82
- filterValues: {
83
- divisor: 0
84
- },
85
- instanceFilterValues: {
86
- divisor: 1
87
- }
88
- }
94
+ (0, _createClass2.default)(DataFilterExtension, [{
95
+ key: "getShaders",
96
+ value: function getShaders(extension) {
97
+ var _extension$opts = extension.opts,
98
+ filterSize = _extension$opts.filterSize,
99
+ fp64 = _extension$opts.fp64;
100
+ return {
101
+ modules: [fp64 ? _shaderModule.shaderModule64 : _shaderModule.shaderModule],
102
+ defines: {
103
+ DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
104
+ DATAFILTER_DOUBLE: Boolean(fp64)
89
105
  }
90
- });
106
+ };
91
107
  }
108
+ }, {
109
+ key: "initializeState",
110
+ value: function initializeState(context, extension) {
111
+ var attributeManager = this.getAttributeManager();
112
+
113
+ if (attributeManager) {
114
+ attributeManager.add({
115
+ filterValues: {
116
+ size: extension.opts.filterSize,
117
+ type: extension.opts.fp64 ? 5130 : 5126,
118
+ accessor: 'getFilterValue',
119
+ shaderAttributes: {
120
+ filterValues: {
121
+ divisor: 0
122
+ },
123
+ instanceFilterValues: {
124
+ divisor: 1
125
+ }
126
+ }
127
+ }
128
+ });
129
+ }
92
130
 
93
- const {
94
- gl
95
- } = this.context;
96
-
97
- if (attributeManager && extension.opts.countItems) {
98
- const useFloatTarget = aggregator.supportsFloatTarget(gl);
99
- attributeManager.add({
100
- filterIndices: {
101
- size: useFloatTarget ? 1 : 2,
102
- vertexOffset: 1,
103
- type: 5121,
104
- normalized: true,
105
- accessor: (object, {
106
- index
107
- }) => {
108
- const i = object && object.__source ? object.__source.index : index;
109
- return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
110
- },
111
- shaderAttributes: {
112
- filterPrevIndices: {
113
- vertexOffset: 0
131
+ var gl = this.context.gl;
132
+
133
+ if (attributeManager && extension.opts.countItems) {
134
+ var useFloatTarget = aggregator.supportsFloatTarget(gl);
135
+ attributeManager.add({
136
+ filterIndices: {
137
+ size: useFloatTarget ? 1 : 2,
138
+ vertexOffset: 1,
139
+ type: 5121,
140
+ normalized: true,
141
+ accessor: function accessor(object, _ref2) {
142
+ var index = _ref2.index;
143
+ var i = object && object.__source ? object.__source.index : index;
144
+ return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
114
145
  },
115
- filterIndices: {
116
- vertexOffset: 1
146
+ shaderAttributes: {
147
+ filterPrevIndices: {
148
+ vertexOffset: 0
149
+ },
150
+ filterIndices: {
151
+ vertexOffset: 1
152
+ }
117
153
  }
118
154
  }
119
- }
120
- });
121
- const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
122
- const filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);
123
- this.setState({
124
- filterFBO,
125
- filterModel
126
- });
127
- }
128
- }
129
-
130
- updateState({
131
- props,
132
- oldProps
133
- }) {
134
- if (this.state.filterModel) {
135
- const attributeManager = this.getAttributeManager();
136
- const filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
137
-
138
- if (filterNeedsUpdate) {
155
+ });
156
+ var filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
157
+ var filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);
139
158
  this.setState({
140
- filterNeedsUpdate
159
+ filterFBO: filterFBO,
160
+ filterModel: filterModel
141
161
  });
142
162
  }
143
163
  }
144
- }
145
-
146
- draw(params, extension) {
147
- const {
148
- filterFBO,
149
- filterModel,
150
- filterNeedsUpdate
151
- } = this.state;
152
- const {
153
- onFilteredItemsChange
154
- } = this.props;
155
-
156
- if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
157
- const {
158
- attributes: {
159
- filterValues,
160
- filterIndices
161
- }
162
- } = this.getAttributeManager();
163
- filterModel.setVertexCount(this.getNumInstances());
164
- const {
165
- gl
166
- } = this.context;
167
- (0, _core2.clear)(gl, {
168
- framebuffer: filterFBO,
169
- color: [0, 0, 0, 0]
170
- });
171
- filterModel.updateModuleSettings(params.moduleParameters).setAttributes({ ...filterValues.getShaderAttributes(),
172
- ...(filterIndices && filterIndices.getShaderAttributes())
173
- }).draw({
174
- framebuffer: filterFBO,
175
- parameters: { ...aggregator.parameters,
176
- viewport: [0, 0, filterFBO.width, filterFBO.height]
164
+ }, {
165
+ key: "updateState",
166
+ value: function updateState(_ref3) {
167
+ var props = _ref3.props,
168
+ oldProps = _ref3.oldProps;
169
+
170
+ if (this.state.filterModel) {
171
+ var attributeManager = this.getAttributeManager();
172
+ var filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
173
+
174
+ if (filterNeedsUpdate) {
175
+ this.setState({
176
+ filterNeedsUpdate: filterNeedsUpdate
177
+ });
177
178
  }
178
- });
179
- const color = (0, _core2.readPixelsToArray)(filterFBO);
180
- let count = 0;
181
-
182
- for (let i = 0; i < color.length; i++) {
183
- count += color[i];
184
179
  }
185
-
186
- onFilteredItemsChange({
187
- id: this.id,
188
- count
189
- });
190
- this.state.filterNeedsUpdate = false;
191
180
  }
192
- }
181
+ }, {
182
+ key: "draw",
183
+ value: function draw(params, extension) {
184
+ var _this$state = this.state,
185
+ filterFBO = _this$state.filterFBO,
186
+ filterModel = _this$state.filterModel,
187
+ filterNeedsUpdate = _this$state.filterNeedsUpdate;
188
+ var onFilteredItemsChange = this.props.onFilteredItemsChange;
189
+
190
+ if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
191
+ var _this$getAttributeMan = this.getAttributeManager(),
192
+ _this$getAttributeMan2 = _this$getAttributeMan.attributes,
193
+ filterValues = _this$getAttributeMan2.filterValues,
194
+ filterIndices = _this$getAttributeMan2.filterIndices;
195
+
196
+ filterModel.setVertexCount(this.getNumInstances());
197
+ var gl = this.context.gl;
198
+ (0, _core2.clear)(gl, {
199
+ framebuffer: filterFBO,
200
+ color: [0, 0, 0, 0]
201
+ });
202
+ filterModel.updateModuleSettings(params.moduleParameters).setAttributes(_objectSpread(_objectSpread({}, filterValues.getShaderAttributes()), filterIndices && filterIndices.getShaderAttributes())).draw({
203
+ framebuffer: filterFBO,
204
+ parameters: _objectSpread(_objectSpread({}, aggregator.parameters), {}, {
205
+ viewport: [0, 0, filterFBO.width, filterFBO.height]
206
+ })
207
+ });
208
+ var color = (0, _core2.readPixelsToArray)(filterFBO);
209
+ var count = 0;
193
210
 
194
- finalizeState() {
195
- const {
196
- filterFBO,
197
- filterModel
198
- } = this.state;
211
+ for (var i = 0; i < color.length; i++) {
212
+ count += color[i];
213
+ }
199
214
 
200
- if (filterFBO) {
201
- filterFBO.color.delete();
202
- filterFBO.delete();
203
- filterModel.delete();
215
+ onFilteredItemsChange({
216
+ id: this.id,
217
+ count: count
218
+ });
219
+ this.state.filterNeedsUpdate = false;
220
+ }
204
221
  }
205
- }
206
-
207
- }
222
+ }, {
223
+ key: "finalizeState",
224
+ value: function finalizeState() {
225
+ var _this$state2 = this.state,
226
+ filterFBO = _this$state2.filterFBO,
227
+ filterModel = _this$state2.filterModel;
228
+
229
+ if (filterFBO) {
230
+ filterFBO.color.delete();
231
+ filterFBO.delete();
232
+ filterModel.delete();
233
+ }
234
+ }
235
+ }]);
236
+ return DataFilterExtension;
237
+ }(_core.LayerExtension);
208
238
 
209
239
  exports.default = DataFilterExtension;
210
240
  DataFilterExtension.extensionName = 'DataFilterExtension';
@@ -1 +1 @@
1
- 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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, compare: false},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\nexport default class DataFilterExtension extends LayerExtension {\n constructor({filterSize = 1, fp64 = false, countItems = false} = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(extension) {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(context, extension) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? 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1
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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, compare: false},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\nexport default class DataFilterExtension extends LayerExtension {\n constructor({filterSize = 1, fp64 = false, countItems = false} = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(extension) {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(context, extension) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);\n const filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState({props, oldProps}) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n attributeManager.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(params, extension) {\n const {filterFBO, filterModel, filterNeedsUpdate} = this.state;\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager();\n filterModel.setVertexCount(this.getNumInstances());\n\n const {gl} = this.context;\n clear(gl, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel\n .updateModuleSettings(params.moduleParameters)\n .setAttributes({\n ...filterValues.getShaderAttributes(),\n ...(filterIndices && filterIndices.getShaderAttributes())\n })\n .draw({\n framebuffer: filterFBO,\n parameters: {\n ...aggregator.parameters,\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n }\n });\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState() {\n const {filterFBO, filterModel} = this.state;\n if (filterFBO) {\n filterFBO.color.delete();\n filterFBO.delete();\n filterModel.delete();\n }\n }\n}\n\nDataFilterExtension.extensionName = 'DataFilterExtension';\nDataFilterExtension.defaultProps = defaultProps;\n"],"file":"data-filter.js"}
@@ -4,31 +4,41 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: true
5
5
  });
6
6
  exports.shaderModule64 = exports.shaderModule = void 0;
7
- const vs = "\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n";
8
- const fs = "\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n";
7
+ var vs = "\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n";
8
+ var fs = "\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n";
9
9
 
10
- const getUniforms = opts => {
10
+ var getUniforms = function getUniforms(opts) {
11
11
  if (!opts || !opts.extensions) {
12
12
  return {};
13
13
  }
14
14
 
15
- const {
16
- filterRange = [-1, 1],
17
- filterEnabled = true,
18
- filterTransformSize = true,
19
- filterTransformColor = true
20
- } = opts;
21
- const filterSoftRange = opts.filterSoftRange || filterRange;
22
- const uniforms = Number.isFinite(filterRange[0]) ? {
15
+ var _opts$filterRange = opts.filterRange,
16
+ filterRange = _opts$filterRange === void 0 ? [-1, 1] : _opts$filterRange,
17
+ _opts$filterEnabled = opts.filterEnabled,
18
+ filterEnabled = _opts$filterEnabled === void 0 ? true : _opts$filterEnabled,
19
+ _opts$filterTransform = opts.filterTransformSize,
20
+ filterTransformSize = _opts$filterTransform === void 0 ? true : _opts$filterTransform,
21
+ _opts$filterTransform2 = opts.filterTransformColor,
22
+ filterTransformColor = _opts$filterTransform2 === void 0 ? true : _opts$filterTransform2;
23
+ var filterSoftRange = opts.filterSoftRange || filterRange;
24
+ var uniforms = Number.isFinite(filterRange[0]) ? {
23
25
  filter_min: filterRange[0],
24
26
  filter_softMin: filterSoftRange[0],
25
27
  filter_softMax: filterSoftRange[1],
26
28
  filter_max: filterRange[1]
27
29
  } : {
28
- filter_min: filterRange.map(r => r[0]),
29
- filter_softMin: filterSoftRange.map(r => r[0]),
30
- filter_softMax: filterSoftRange.map(r => r[1]),
31
- filter_max: filterRange.map(r => r[1])
30
+ filter_min: filterRange.map(function (r) {
31
+ return r[0];
32
+ }),
33
+ filter_softMin: filterSoftRange.map(function (r) {
34
+ return r[0];
35
+ }),
36
+ filter_softMax: filterSoftRange.map(function (r) {
37
+ return r[1];
38
+ }),
39
+ filter_max: filterRange.map(function (r) {
40
+ return r[1];
41
+ })
32
42
  };
33
43
  uniforms.filter_enabled = filterEnabled;
34
44
  uniforms.filter_useSoftMargin = Boolean(opts.filterSoftRange);
@@ -37,54 +47,65 @@ const getUniforms = opts => {
37
47
  return uniforms;
38
48
  };
39
49
 
40
- const getUniforms64 = opts => {
50
+ var getUniforms64 = function getUniforms64(opts) {
41
51
  if (!opts || !opts.extensions) {
42
52
  return {};
43
53
  }
44
54
 
45
- const uniforms = getUniforms(opts);
55
+ var uniforms = getUniforms(opts);
46
56
 
47
57
  if (Number.isFinite(uniforms.filter_min)) {
48
- const min64High = Math.fround(uniforms.filter_min);
58
+ var min64High = Math.fround(uniforms.filter_min);
49
59
  uniforms.filter_min -= min64High;
50
60
  uniforms.filter_softMin -= min64High;
51
61
  uniforms.filter_min64High = min64High;
52
- const max64High = Math.fround(uniforms.filter_max);
62
+ var max64High = Math.fround(uniforms.filter_max);
53
63
  uniforms.filter_max -= max64High;
54
64
  uniforms.filter_softMax -= max64High;
55
65
  uniforms.filter_max64High = max64High;
56
66
  } else {
57
- const min64High = uniforms.filter_min.map(Math.fround);
58
- uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);
59
- uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);
60
- uniforms.filter_min64High = min64High;
61
- const max64High = uniforms.filter_max.map(Math.fround);
62
- uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);
63
- uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);
64
- uniforms.filter_max64High = max64High;
67
+ var _min64High = uniforms.filter_min.map(Math.fround);
68
+
69
+ uniforms.filter_min = uniforms.filter_min.map(function (x, i) {
70
+ return x - _min64High[i];
71
+ });
72
+ uniforms.filter_softMin = uniforms.filter_softMin.map(function (x, i) {
73
+ return x - _min64High[i];
74
+ });
75
+ uniforms.filter_min64High = _min64High;
76
+
77
+ var _max64High = uniforms.filter_max.map(Math.fround);
78
+
79
+ uniforms.filter_max = uniforms.filter_max.map(function (x, i) {
80
+ return x - _max64High[i];
81
+ });
82
+ uniforms.filter_softMax = uniforms.filter_softMax.map(function (x, i) {
83
+ return x - _max64High[i];
84
+ });
85
+ uniforms.filter_max64High = _max64High;
65
86
  }
66
87
 
67
88
  return uniforms;
68
89
  };
69
90
 
70
- const inject = {
91
+ var inject = {
71
92
  'vs:#main-start': "\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n ",
72
93
  'vs:DECKGL_FILTER_SIZE': "\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n ",
73
94
  'fs:DECKGL_FILTER_COLOR': "\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n "
74
95
  };
75
- const shaderModule = {
96
+ var shaderModule = {
76
97
  name: 'data-filter',
77
- vs,
78
- fs,
79
- inject,
80
- getUniforms
98
+ vs: vs,
99
+ fs: fs,
100
+ inject: inject,
101
+ getUniforms: getUniforms
81
102
  };
82
103
  exports.shaderModule = shaderModule;
83
- const shaderModule64 = {
104
+ var shaderModule64 = {
84
105
  name: 'data-filter-fp64',
85
- vs,
86
- fs,
87
- inject,
106
+ vs: vs,
107
+ fs: fs,
108
+ inject: inject,
88
109
  getUniforms: getUniforms64
89
110
  };
90
111
  exports.shaderModule64 = shaderModule64;