@deck.gl/extensions 8.6.2 → 8.7.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +108 -108
- package/dist/es5/brushing/brushing.js +49 -80
- package/dist/es5/brushing/brushing.js.map +1 -1
- package/dist/es5/brushing/shader-module.js +15 -16
- package/dist/es5/brushing/shader-module.js.map +1 -1
- package/dist/es5/clip/clip.js +35 -62
- package/dist/es5/clip/clip.js.map +1 -1
- package/dist/es5/data-filter/aggregator.js +14 -19
- package/dist/es5/data-filter/aggregator.js.map +1 -1
- package/dist/es5/data-filter/data-filter.js +148 -172
- package/dist/es5/data-filter/data-filter.js.map +1 -1
- package/dist/es5/data-filter/shader-module.js +37 -58
- package/dist/es5/data-filter/shader-module.js.map +1 -1
- package/dist/es5/fill-style/fill-style.js +158 -244
- package/dist/es5/fill-style/fill-style.js.map +1 -1
- package/dist/es5/fill-style/shaders.glsl.js +19 -18
- package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
- package/dist/es5/fp64/fp64.js +12 -36
- package/dist/es5/fp64/fp64.js.map +1 -1
- package/dist/es5/fp64/project64.js +20 -18
- package/dist/es5/fp64/project64.js.map +1 -1
- package/dist/es5/index.js +7 -7
- package/dist/es5/path-style/path-style.js +89 -121
- package/dist/es5/path-style/path-style.js.map +1 -1
- package/dist/es5/path-style/shaders.glsl.js +2 -2
- package/dist/es5/path-style/shaders.glsl.js.map +1 -1
- package/dist/esm/clip/clip.js.map +1 -1
- package/dist/esm/data-filter/aggregator.js.map +1 -1
- package/dist/esm/fill-style/fill-style.js.map +1 -1
- package/dist.min.js +1 -1
- package/package.json +2 -2
- package/src/clip/clip.js +1 -1
- package/src/data-filter/aggregator.js +107 -107
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{"version":3,"sources":["../../../src/fill-style/fill-style.js"],"names":["defaultProps","fillPatternEnabled","fillPatternAtlas","fillPatternMapping","fillPatternMask","getFillPattern","type","value","d","pattern","getFillPatternScale","getFillPatternOffset","DEFAULT_TEXTURE_PARAMETERS","FillStyleExtension","layer","getAttributeManager","state","pathTesselator","extension","isEnabled","modules","opts","patternShaders","filter","Boolean","context","attributeManager","add","fillPatternFrames","size","accessor","transform","getPatternFrame","bind","shaderAttributes","divisor","instanceFillPatternFrames","fillPatternScales","defaultValue","instanceFillPatternScales","fillPatternOffsets","instanceFillPatternOffsets","setState","emptyTexture","Texture2D","gl","data","Uint8Array","width","height","props","oldProps","loadPatternAtlas","call","loadPatternMapping","params","patternTexture","setModuleParameters","fillPatternTexture","delete","fetch","image","propName","parameters","patternMapping","invalidate","setNeedsUpdate","name","def","x","y","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AAGA;;;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAE,IADD;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,kBAAkB,EAAE,IAHD;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,eAAAC,CAAC;AAAA,aAAIA,CAAC,CAACC,OAAN;AAAA;AAA3B,GALG;AAMnBC,EAAAA,mBAAmB,EAAE;AAACJ,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GANF;AAOnBI,EAAAA,oBAAoB,EAAE;AAACL,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B;AAPH,CAArB;AAUA,IAAMK,0BAA0B,oUAAhC;;IASqBC,kB;;;;;AACnB,gCAAoC;AAAA,mFAAJ,EAAI;AAAA,4BAAvBJ,OAAuB;AAAA,QAAvBA,OAAuB,6BAAb,KAAa;;AAAA;AAAA,6BAC5B;AAACA,MAAAA,OAAO,EAAPA;AAAD,KAD4B;AAEnC;;;;8BAESK,K,EAAO;AACf,aAAOA,KAAK,CAACC,mBAAN,MAA+B,CAACD,KAAK,CAACE,KAAN,CAAYC,cAAnD;AACD;;;+BAEUC,S,EAAW;AACpB,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,eAAO,IAAP;AACD;;AAED,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACF,SAAS,CAACG,IAAV,CAAeZ,OAAf,IAA0Ba,uBAA3B,EAA2CC,MAA3C,CAAkDC,OAAlD;AADJ,OAAP;AAGD;;;oCAEeC,O,EAASP,S,EAAW;AAClC,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMO,gBAAgB,GAAG,KAAKX,mBAAL,EAAzB;;AAEA,UAAIG,SAAS,CAACG,IAAV,CAAeZ,OAAnB,EAA4B;AAC1BiB,QAAAA,gBAAgB,CAACC,GAAjB,CAAqB;AACnBC,UAAAA,iBAAiB,EAAE;AACjBC,YAAAA,IAAI,EAAE,CADW;AAEjBC,YAAAA,QAAQ,EAAE,gBAFO;AAGjBC,YAAAA,SAAS,EAAEb,SAAS,CAACc,eAAV,CAA0BC,IAA1B,CAA+B,IAA/B,CAHM;AAIjBC,YAAAA,gBAAgB,EAAE;AAChBN,cAAAA,iBAAiB,EAAE;AACjBO,gBAAAA,OAAO,EAAE;AADQ,eADH;AAIhBC,cAAAA,yBAAyB,EAAE;AACzBD,gBAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,WADA;AAcnBE,UAAAA,iBAAiB,EAAE;AACjBR,YAAAA,IAAI,EAAE,CADW;AAEjBC,YAAAA,QAAQ,EAAE,qBAFO;AAGjBQ,YAAAA,YAAY,EAAE,CAHG;AAIjBJ,YAAAA,gBAAgB,EAAE;AAChBG,cAAAA,iBAAiB,EAAE;AACjBF,gBAAAA,OAAO,EAAE;AADQ,eADH;AAIhBI,cAAAA,yBAAyB,EAAE;AACzBJ,gBAAAA,OAAO,EAAE;AADgB;AAJX;AAJD,WAdA;AA2BnBK,UAAAA,kBAAkB,EAAE;AAClBX,YAAAA,IAAI,EAAE,CADY;AAElBC,YAAAA,QAAQ,EAAE,sBAFQ;AAGlBI,YAAAA,gBAAgB,EAAE;AAChBM,cAAAA,kBAAkB,EAAE;AAClBL,gBAAAA,OAAO,EAAE;AADS,eADJ;AAIhBM,cAAAA,0BAA0B,EAAE;AAC1BN,gBAAAA,OAAO,EAAE;AADiB;AAJZ;AAHA;AA3BD,SAArB;AAwCD;;AACD,WAAKO,QAAL,CAAc;AACZC,QAAAA,YAAY,EAAE,IAAIC,gBAAJ,CAAc,KAAKnB,OAAL,CAAaoB,EAA3B,EAA+B;AAC3CC,UAAAA,IAAI,EAAE,IAAIC,UAAJ,CAAe,CAAf,CADqC;AAE3CC,UAAAA,KAAK,EAAE,CAFoC;AAG3CC,UAAAA,MAAM,EAAE;AAHmC,SAA/B;AADF,OAAd;AAOD;;;uCAE8B/B,S,EAAW;AAAA,UAA7BgC,KAA6B,SAA7BA,KAA6B;AAAA,UAAtBC,QAAsB,SAAtBA,QAAsB;;AACxC,UAAI,CAACjC,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAI+B,KAAK,CAAChD,gBAAN,IAA0BgD,KAAK,CAAChD,gBAAN,KAA2BiD,QAAQ,CAACjD,gBAAlE,EAAoF;AAClFgB,QAAAA,SAAS,CAACkC,gBAAV,CAA2BC,IAA3B,CAAgC,IAAhC,EAAsCH,KAAtC;AACD;;AACD,UAAIA,KAAK,CAAC/C,kBAAN,IAA4B+C,KAAK,CAAC/C,kBAAN,KAA6BgD,QAAQ,CAAChD,kBAAtE,EAA0F;AACxFe,QAAAA,SAAS,CAACoC,kBAAV,CAA6BD,IAA7B,CAAkC,IAAlC,EAAwCH,KAAxC;AACD;AACF;;;yBAEIK,M,EAAQrC,S,EAAW;AACtB,UAAI,CAACA,SAAS,CAACC,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAHqB,UAKfqC,cALe,GAKG,KAAKxC,KALR,CAKfwC,cALe;AAMtB,WAAKC,mBAAL,CAAyB;AACvBC,QAAAA,kBAAkB,EAAEF,cAAc,IAAI,KAAKxC,KAAL,CAAW2B;AAD1B,OAAzB;AAGD;;;oCAEe;AAAA,wBACyB,KAAK3B,KAD9B;AAAA,UACPwC,cADO,eACPA,cADO;AAAA,UACSb,YADT,eACSA,YADT;AAEda,MAAAA,cAAc,SAAd,IAAAA,cAAc,WAAd,YAAAA,cAAc,CAAEG,MAAhB;AACAhB,MAAAA,YAAY,SAAZ,IAAAA,YAAY,WAAZ,YAAAA,YAAY,CAAEgB,MAAd;AACD;;;;;;;;;;;;AAEuBzD,gBAAAA,gB,SAAAA,gB,EAAkB0D,K,SAAAA,K;AACxC,8CAAK5C,KAAL,CAAWwC,cAAX,gFAA2BG,MAA3B;AACA,qBAAKjB,QAAL,CAAc;AAACc,kBAAAA,cAAc,EAAE;AAAjB,iBAAd;AACIK,gBAAAA,K,GAAQ3D,gB;;sBACR,OAAO2D,KAAP,KAAiB,Q;;;;;;uBACLD,KAAK,CAACC,KAAD,EAAQ;AAACC,kBAAAA,QAAQ,EAAE,kBAAX;AAA+BhD,kBAAAA,KAAK,EAAE;AAAtC,iBAAR,C;;;AAAnB+C,gBAAAA,K;;;AAEIL,gBAAAA,c,GACJK,KAAK,YAAYjB,gBAAjB,GACIiB,KADJ,GAEI,IAAIjB,gBAAJ,CAAc,KAAKnB,OAAL,CAAaoB,EAA3B,EAA+B;AAC7BC,kBAAAA,IAAI,EAAEe,KADuB;AAE7BE,kBAAAA,UAAU,EAAEnD;AAFiB,iBAA/B,C;AAIN,qBAAK8B,QAAL,CAAc;AAACc,kBAAAA,cAAc,EAAdA;AAAD,iBAAd;;;;;;;;;;;;;;;;;;;;;;;;;AAGwBrD,gBAAAA,kB,SAAAA,kB,EAAoByD,K,SAAAA,K;AAC5C,qBAAKlB,QAAL,CAAc;AAACsB,kBAAAA,cAAc,EAAE;AAAjB,iBAAd;AACIA,gBAAAA,c,GA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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\nexport default class FillStyleExtension extends LayerExtension {\n constructor({pattern = false} = {}) {\n super({pattern});\n }\n\n isEnabled(layer) {\n return layer.getAttributeManager() && !layer.state.pathTesselator;\n }\n\n getShaders(extension) {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(context, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState({props, oldProps}, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this, props);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this, props);\n }\n }\n\n draw(params, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState() {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas({fillPatternAtlas, fetch}) {\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping({fillPatternMapping, fetch}) {\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager().invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(name) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n\nFillStyleExtension.extensionName = 'FillStyleExtension';\nFillStyleExtension.defaultProps = defaultProps;\n"],"file":"fill-style.js"}
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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\nexport default class FillStyleExtension extends LayerExtension {\n constructor({pattern = false} = {}) {\n super({pattern});\n }\n\n isEnabled(layer) {\n return layer.getAttributeManager() && !layer.state.pathTesselator;\n }\n\n getShaders(extension) {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(context, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState({props, oldProps}, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this, props);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this, props);\n }\n }\n\n draw(params, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState() {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas({fillPatternAtlas, fetch}) {\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping({fillPatternMapping, fetch}) {\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager().invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(name) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n\nFillStyleExtension.extensionName = 'FillStyleExtension';\nFillStyleExtension.defaultProps = defaultProps;\n"],"file":"fill-style.js"}
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var _core = require("@deck.gl/core");
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const patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
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const patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
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const inject = {
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'vs:DECKGL_FILTER_GL_POSITION': "\n fill_uv = geometry.position.xy;\n ",
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'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n ",
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'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
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};
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function getPatternUniforms() {
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var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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var uniforms = arguments.length > 1 ? arguments[1] : undefined;
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function getPatternUniforms(opts = {}, uniforms) {
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const {
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} = opts;
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return {
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fill_patternTexture: fillPatternTexture,
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fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]
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const {
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viewport,
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fillPatternMask = true,
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fillPatternEnabled = true
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} = opts;
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const {
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project_uCoordinateOrigin,
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project_uCoordinateSystem
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} = uniforms;
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const coordinateOriginCommon = project_uCoordinateSystem === _core.COORDINATE_SYSTEM.CARTESIAN ? project_uCoordinateOrigin : viewport.projectPosition(project_uCoordinateOrigin);
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return {
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fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
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fill_patternMask: fillPatternMask,
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const patternShaders = {
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name: 'fill-pattern',
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vs: patternVs,
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inject
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inject,
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dependencies: [_core.project],
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getUniforms: getPatternUniforms
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};
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@@ -1 +1 @@
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{"version":3,"sources":["../../../src/fill-style/shaders.glsl.js"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","project_uCoordinateSystem","coordinateOriginCommon","COORDINATE_SYSTEM","CARTESIAN","projectPosition","fill_uvCoordinateOrigin","slice","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAKA,
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+
{"version":3,"sources":["../../../src/fill-style/shaders.glsl.js"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","project_uCoordinateSystem","coordinateOriginCommon","COORDINATE_SYSTEM","CARTESIAN","projectPosition","fill_uvCoordinateOrigin","slice","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAKA,MAAMA,SAAS,ysBAAf;AAuBA,MAAMC,SAAS,4SAAf;AAaA,MAAMC,MAAM,GAAG;AACb,6EADa;AAKb,iVALa;AAab;AAba,CAAf;;AA8BA,SAASC,kBAAT,CAA4BC,IAAI,GAAG,EAAnC,EAAuCC,QAAvC,EAAiD;AAC/C,MAAI,wBAAwBD,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAIN,IAAI,CAACO,QAAT,EAAmB;AACjB,UAAM;AAACA,MAAAA,QAAD;AAAWC,MAAAA,eAAe,GAAG,IAA7B;AAAmCC,MAAAA,kBAAkB,GAAG;AAAxD,QAAgET,IAAtE;AACA,UAAM;AAACU,MAAAA,yBAAD;AAA4BC,MAAAA;AAA5B,QAAyDV,QAA/D;AAEA,UAAMW,sBAAsB,GAC1BD,yBAAyB,KAAKE,wBAAkBC,SAAhD,GACIJ,yBADJ,GAEIH,QAAQ,CAACQ,eAAT,CAAyBL,yBAAzB,CAHN;AAKA,WAAO;AACLM,MAAAA,uBAAuB,EAAEJ,sBAAsB,CAACK,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,gBAAgB,EAAEV,eAFb;AAGLW,MAAAA,mBAAmB,EAAEV;AAHhB,KAAP;AAKD;;AACD,SAAO,EAAP;AACD;;AAEM,MAAMW,cAAc,GAAG;AAC5BC,EAAAA,IAAI,EAAE,cADsB;AAE5BC,EAAAA,EAAE,EAAE1B,SAFwB;AAG5B2B,EAAAA,EAAE,EAAE1B,SAHwB;AAI5BC,EAAAA,MAJ4B;AAK5B0B,EAAAA,YAAY,EAAE,CAACC,aAAD,CALc;AAM5BC,EAAAA,WAAW,EAAE3B;AANe,CAAvB","sourcesContent":["import {project, COORDINATE_SYSTEM} from '@deck.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\nfunction getPatternUniforms(opts = {}, uniforms) {\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if (opts.viewport) {\n const {viewport, fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCoordinateOrigin, project_uCoordinateSystem} = uniforms;\n\n const coordinateOriginCommon =\n project_uCoordinateSystem === COORDINATE_SYSTEM.CARTESIAN\n ? project_uCoordinateOrigin\n : viewport.projectPosition(project_uCoordinateOrigin);\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
|
package/dist/es5/fp64/fp64.js
CHANGED
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const {
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|
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|
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{"version":3,"sources":["../../../src/fp64/fp64.js"],"names":["Fp64Extension","opts","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","
|
|
1
|
+
{"version":3,"sources":["../../../src/fp64/fp64.js"],"names":["Fp64Extension","LayerExtension","getShaders","opts","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","extensionName"],"mappings":";;;;;;;;;AAoBA;;AACA;;AAEe,MAAMA,aAAN,SAA4BC,oBAA5B,CAA2C;AACxDC,EAAAA,UAAU,CAACC,IAAD,EAAO;AACf,UAAM;AAACC,MAAAA;AAAD,QAAqB,KAAKC,KAAhC;;AACA,QACED,gBAAgB,KAAKE,wBAAkBC,MAAvC,IACAH,gBAAgB,KAAKE,wBAAkBE,OAFzC,EAGE;AACA,YAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACC,gBAAD;AADJ,KAAP;AAGD;;AAbuD;;;AAgB1DX,aAAa,CAACY,aAAd,GAA8B,eAA9B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nexport default class Fp64Extension extends LayerExtension {\n getShaders(opts) {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n\nFp64Extension.extensionName = 'Fp64Extension';\n"],"file":"fp64.js"}
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fp64ifyMatrix4
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} = _shadertools.fp64;
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|
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|
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|
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const getMemoizedUniforms = (0, _core._memoize)(calculateUniforms);
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|
|
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|
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|
|
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+
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|
|
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51
|
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|
|
50
52
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|
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|
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{"version":3,"sources":["../../../src/fp64/project64.js"],"names":["fp64ify","
|
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|
+
{"version":3,"sources":["../../../src/fp64/project64.js"],"names":["fp64ify","fp64ifyMatrix4","fp64","name","dependencies","project","vs","project64Shader","getUniforms","DEFAULT_MODULE_OPTIONS","getMemoizedUniforms","calculateUniforms","opts","viewport","viewProjectionMatrix","scale","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":";;;;;;;;;AAoBA;;AAEA;;AAEA;;AAHA,MAAM;AAACA,EAAAA,OAAD;AAAUC,EAAAA;AAAV,IAA4BC,iBAAlC;eAKe;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,EAAUH,iBAAV,CAFD;AAGbI,EAAAA,EAAE,EAAEC,gBAHS;AAIbC,EAAAA;AAJa,C;;AAUf,MAAMC,sBAAsB,GAAG,EAA/B;AACA,MAAMC,mBAAmB,GAAG,oBAAQC,iBAAR,CAA5B;;AAEA,SAASH,WAAT,CAAqBI,IAAI,GAAGH,sBAA5B,EAAoD;AAClD,MAAIG,IAAI,CAACC,QAAT,EAAmB;AACjB,UAAM;AAACC,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,QAAgCH,IAAI,CAACC,QAA3C;AAEA,WAAOH,mBAAmB,CAAC;AAACI,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASJ,iBAAT,CAA2B;AAACG,EAAAA,oBAAD;AAAuBC,EAAAA;AAAvB,CAA3B,EAA0D;AACxD,QAAMC,0BAA0B,GAAGf,cAAc,CAACa,oBAAD,CAAjD;AACA,QAAMG,SAAS,GAAGjB,OAAO,CAACe,KAAD,CAAzB;AAEA,SAAO;AACLG,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {fp64} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport project64Shader from './project64.glsl';\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n};\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst DEFAULT_MODULE_OPTIONS = {};\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts = DEFAULT_MODULE_OPTIONS) {\n if (opts.viewport) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({viewProjectionMatrix, scale}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
|
package/dist/es5/index.js
CHANGED
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|
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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var _core = require("@deck.gl/core");
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var _shaders = require("./shaders.glsl");
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var _vec = require("gl-matrix/vec3");
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
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var defaultProps = {
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const defaultProps = {
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getDashArray: {
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type: 'accessor',
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value: [0, 0]
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@@ -40,133 +24,117 @@ var defaultProps = {
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dashGapPickable: false
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};
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(
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_ref$dash = _ref.dash,
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dash = _ref$dash === void 0 ? false : _ref$dash,
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_ref$offset = _ref.offset,
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offset = _ref$offset === void 0 ? false : _ref$offset,
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_ref$highPrecisionDas = _ref.highPrecisionDash,
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highPrecisionDash = _ref$highPrecisionDas === void 0 ? false : _ref$highPrecisionDas;
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(0, _classCallCheck2.default)(this, PathStyleExtension);
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return _super.call(this, {
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class PathStyleExtension extends _core.LayerExtension {
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constructor({
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dash = false,
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offset = false,
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highPrecisionDash = false
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} = {}) {
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super({
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dash: dash || highPrecisionDash,
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offset
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highPrecisionDash
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offset,
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highPrecisionDash
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});
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}
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return layer.state.pathTesselator;
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}
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}, {
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key: "getShaders",
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value: function getShaders(extension) {
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if (!extension.isEnabled(this)) {
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return null;
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}
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isEnabled(layer) {
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return layer.state.pathTesselator;
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}
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getShaders(extension) {
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if (!extension.isEnabled(this)) {
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return null;
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}
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result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
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}
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let result = {};
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if (extension.opts.dash) {
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result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
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}
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if (extension.opts.offset) {
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result = (0, _core._mergeShaders)(result, _shaders.offsetShaders);
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}
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}, {
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key: "initializeState",
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value: function initializeState(context, extension) {
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var attributeManager = this.getAttributeManager();
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}
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return result;
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}
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initializeState(context, extension) {
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const attributeManager = this.getAttributeManager();
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size: 2,
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accessor: 'getDashArray'
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}
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});
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}
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if (!attributeManager || !extension.isEnabled(this)) {
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return;
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}
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attributeManager.addInstanced({
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instanceDashOffsets: {
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size: 1,
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accessor: 'getPath',
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transform: extension.getDashOffsets.bind(this)
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}
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});
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}
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extension.enabled = true;
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}
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if (extension.opts.dash) {
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+
attributeManager.addInstanced({
|
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73
|
+
instanceDashArrays: {
|
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|
+
size: 2,
|
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75
|
+
accessor: 'getDashArray'
|
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76
|
+
}
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+
});
|
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127
78
|
}
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|
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}, {
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|
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key: "updateState",
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130
|
-
value: function updateState(params, extension) {
|
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131
|
-
if (!extension.isEnabled(this)) {
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return;
|
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133
|
-
}
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134
79
|
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135
|
-
|
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80
|
+
if (extension.opts.highPrecisionDash) {
|
|
81
|
+
attributeManager.addInstanced({
|
|
82
|
+
instanceDashOffsets: {
|
|
83
|
+
size: 1,
|
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84
|
+
accessor: 'getPath',
|
|
85
|
+
transform: extension.getDashOffsets.bind(this)
|
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86
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+
}
|
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87
|
+
});
|
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88
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+
}
|
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136
89
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137
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-
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138
|
-
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139
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-
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140
|
-
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90
|
+
if (extension.opts.offset) {
|
|
91
|
+
attributeManager.addInstanced({
|
|
92
|
+
instanceOffsets: {
|
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93
|
+
size: 1,
|
|
94
|
+
accessor: 'getOffset'
|
|
95
|
+
}
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
}
|
|
141
99
|
|
|
142
|
-
|
|
100
|
+
updateState(params, extension) {
|
|
101
|
+
if (!extension.isEnabled(this)) {
|
|
102
|
+
return;
|
|
143
103
|
}
|
|
144
|
-
}, {
|
|
145
|
-
key: "getDashOffsets",
|
|
146
|
-
value: function getDashOffsets(path) {
|
|
147
|
-
var result = [0];
|
|
148
|
-
var positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
|
|
149
|
-
var isNested = Array.isArray(path[0]);
|
|
150
|
-
var geometrySize = isNested ? path.length : path.length / positionSize;
|
|
151
|
-
var p;
|
|
152
|
-
var prevP;
|
|
153
|
-
|
|
154
|
-
for (var i = 0; i < geometrySize - 1; i++) {
|
|
155
|
-
p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
|
|
156
|
-
p = this.projectPosition(p);
|
|
157
|
-
|
|
158
|
-
if (i > 0) {
|
|
159
|
-
result[i] = result[i - 1] + (0, _vec.dist)(prevP, p);
|
|
160
|
-
}
|
|
161
104
|
|
|
162
|
-
|
|
105
|
+
const uniforms = {};
|
|
106
|
+
|
|
107
|
+
if (extension.opts.dash) {
|
|
108
|
+
uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
|
|
109
|
+
uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
this.state.model.setUniforms(uniforms);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
getDashOffsets(path) {
|
|
116
|
+
const result = [0];
|
|
117
|
+
const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
|
|
118
|
+
const isNested = Array.isArray(path[0]);
|
|
119
|
+
const geometrySize = isNested ? path.length : path.length / positionSize;
|
|
120
|
+
let p;
|
|
121
|
+
let prevP;
|
|
122
|
+
|
|
123
|
+
for (let i = 0; i < geometrySize - 1; i++) {
|
|
124
|
+
p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
|
|
125
|
+
p = this.projectPosition(p);
|
|
126
|
+
|
|
127
|
+
if (i > 0) {
|
|
128
|
+
result[i] = result[i - 1] + (0, _vec.dist)(prevP, p);
|
|
163
129
|
}
|
|
164
130
|
|
|
165
|
-
|
|
131
|
+
prevP = p;
|
|
166
132
|
}
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
}
|
|
133
|
+
|
|
134
|
+
return result;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
}
|
|
170
138
|
|
|
171
139
|
exports.default = PathStyleExtension;
|
|
172
140
|
PathStyleExtension.extensionName = 'PathStyleExtension';
|