@deck.gl/extensions 8.6.2 → 8.7.0-alpha.2

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Files changed (33) hide show
  1. package/dist/dist.dev.js +108 -108
  2. package/dist/es5/brushing/brushing.js +49 -80
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/brushing/shader-module.js +15 -16
  5. package/dist/es5/brushing/shader-module.js.map +1 -1
  6. package/dist/es5/clip/clip.js +35 -62
  7. package/dist/es5/clip/clip.js.map +1 -1
  8. package/dist/es5/data-filter/aggregator.js +14 -19
  9. package/dist/es5/data-filter/aggregator.js.map +1 -1
  10. package/dist/es5/data-filter/data-filter.js +148 -172
  11. package/dist/es5/data-filter/data-filter.js.map +1 -1
  12. package/dist/es5/data-filter/shader-module.js +37 -58
  13. package/dist/es5/data-filter/shader-module.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style.js +158 -244
  15. package/dist/es5/fill-style/fill-style.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js +19 -18
  17. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  18. package/dist/es5/fp64/fp64.js +12 -36
  19. package/dist/es5/fp64/fp64.js.map +1 -1
  20. package/dist/es5/fp64/project64.js +20 -18
  21. package/dist/es5/fp64/project64.js.map +1 -1
  22. package/dist/es5/index.js +7 -7
  23. package/dist/es5/path-style/path-style.js +89 -121
  24. package/dist/es5/path-style/path-style.js.map +1 -1
  25. package/dist/es5/path-style/shaders.glsl.js +2 -2
  26. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  27. package/dist/esm/clip/clip.js.map +1 -1
  28. package/dist/esm/data-filter/aggregator.js.map +1 -1
  29. package/dist/esm/fill-style/fill-style.js.map +1 -1
  30. package/dist.min.js +1 -1
  31. package/package.json +2 -2
  32. package/src/clip/clip.js +1 -1
  33. package/src/data-filter/aggregator.js +107 -107
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/clip/clip.js"],"names":["defaultProps","clipBounds","shaderFunction","shaderModuleVs","name","vs","injectionVs","shaderModuleFs","fs","injectionFs","ClipExtension","clipByInstance","getAttributeManager","attributes","props","state","modules","inject","uniforms","clip_bounds","corner0","projectPosition","corner1","Math","min","max","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;;;AAoBA;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV;AADO,CAArB;AAIA,IAAMC,cAAc,oNAApB;AAYA,IAAMC,cAAc,GAAG;AACrBC,EAAAA,IAAI,EAAE,SADe;AAErBC,EAAAA,EAAE,EAAEH;AAFiB,CAAvB;AAKA,IAAMI,WAAW,GAAG;AAClB,iDADkB;AAIlB,6GAJkB;AAOlB,iDAPkB;AAUlB;AAVkB,CAApB;AAmBA,IAAMC,cAAc,GAAG;AACrBH,EAAAA,IAAI,EAAE,SADe;AAErBI,EAAAA,EAAE,EAAEN;AAFiB,CAAvB;AAKA,IAAMO,WAAW,GAAG;AAClB,qDADkB;AAIlB,qFAJkB;AAOlB,qDAPkB;AAUlB;AAVkB,CAApB;;IAeqBC,a;;;;;;;;;;;;iCACN;AAKX,UAAIC,cAAc,IAAG,uBAAuB,KAAKC,mBAAL,GAA2BC,UAArD,CAAlB;;AAEA,UAAI,oBAAoB,KAAKC,KAA7B,EAAoC;AAClCH,QAAAA,cAAc,GAAG,KAAKG,KAAL,CAAWH,cAA5B;AACD;;AACD,WAAKI,KAAL,CAAWJ,cAAX,GAA4BA,cAA5B;AAEA,aAAOA,cAAc,GACjB;AACEK,QAAAA,OAAO,EAAE,CAACb,cAAD,CADX;AAEEc,QAAAA,MAAM,EAAEX;AAFV,OADiB,GAKjB;AACEU,QAAAA,OAAO,EAAE,CAACT,cAAD,CADX;AAEEU,QAAAA,MAAM,EAAER;AAFV,OALJ;AASD;;;+BAEgB;AAAA,UAAXS,QAAW,QAAXA,QAAW;AAAA,kCACgC,KAAKJ,KADrC,CACRb,UADQ;AAAA,UACRA,UADQ,sCACKD,YAAY,CAACC,UADlB;;AAEf,UAAI,KAAKc,KAAL,CAAWJ,cAAf,EAA+B;AAC7BO,QAAAA,QAAQ,CAACC,WAAT,GAAuBlB,UAAvB;AACD,OAFD,MAEO;AACL,YAAMmB,OAAO,GAAG,KAAKC,eAAL,CAAqB,CAACpB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AACA,YAAMqB,OAAO,GAAG,KAAKD,eAAL,CAAqB,CAACpB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AAEAiB,QAAAA,QAAQ,CAACC,WAAT,GAAuB,CACrBI,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADqB,EAErBC,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFqB,EAGrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHqB,EAIrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJqB,CAAvB;AAMD;AACF;;;EAvCwCI,oB;;;AA0C3ChB,aAAa,CAACiB,aAAd,GAA8B,eAA9B;AACAjB,aAAa,CAACV,YAAd,GAA6BA,YAA7B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1]\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds \n */\nconst shaderModuleFs = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\nexport default class ClipExtension extends LayerExtension {\n getShaders() {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if ('clipByInstance' in this.props) {\n clipByInstance = this.props.clipByInstance;\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n draw({uniforms}) {\n const {clipBounds = defaultProps.clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n\nClipExtension.extensionName = 'ClipExtension';\nClipExtension.defaultProps = defaultProps;\n"],"file":"clip.js"}
1
+ {"version":3,"sources":["../../../src/clip/clip.js"],"names":["defaultProps","clipBounds","shaderFunction","shaderModuleVs","name","vs","injectionVs","shaderModuleFs","fs","injectionFs","ClipExtension","LayerExtension","getShaders","clipByInstance","getAttributeManager","attributes","props","state","modules","inject","draw","uniforms","clip_bounds","corner0","projectPosition","corner1","Math","min","max","extensionName"],"mappings":";;;;;;;AAoBA;;AAEA,MAAMA,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV;AADO,CAArB;AAIA,MAAMC,cAAc,oNAApB;AAYA,MAAMC,cAAc,GAAG;AACrBC,EAAAA,IAAI,EAAE,SADe;AAErBC,EAAAA,EAAE,EAAEH;AAFiB,CAAvB;AAKA,MAAMI,WAAW,GAAG;AAClB,iDADkB;AAIlB,6GAJkB;AAOlB,iDAPkB;AAUlB;AAVkB,CAApB;AAmBA,MAAMC,cAAc,GAAG;AACrBH,EAAAA,IAAI,EAAE,SADe;AAErBI,EAAAA,EAAE,EAAEN;AAFiB,CAAvB;AAKA,MAAMO,WAAW,GAAG;AAClB,qDADkB;AAIlB,qFAJkB;AAOlB,qDAPkB;AAUlB;AAVkB,CAApB;;AAee,MAAMC,aAAN,SAA4BC,oBAA5B,CAA2C;AACxDC,EAAAA,UAAU,GAAG;AAKX,QAAIC,cAAc,IAAG,uBAAuB,KAAKC,mBAAL,GAA2BC,UAArD,CAAlB;;AAEA,QAAI,oBAAoB,KAAKC,KAA7B,EAAoC;AAClCH,MAAAA,cAAc,GAAG,KAAKG,KAAL,CAAWH,cAA5B;AACD;;AACD,SAAKI,KAAL,CAAWJ,cAAX,GAA4BA,cAA5B;AAEA,WAAOA,cAAc,GACjB;AACEK,MAAAA,OAAO,EAAE,CAACf,cAAD,CADX;AAEEgB,MAAAA,MAAM,EAAEb;AAFV,KADiB,GAKjB;AACEY,MAAAA,OAAO,EAAE,CAACX,cAAD,CADX;AAEEY,MAAAA,MAAM,EAAEV;AAFV,KALJ;AASD;;AAEDW,EAAAA,IAAI,CAAC;AAACC,IAAAA;AAAD,GAAD,EAAa;AACf,UAAM;AAACpB,MAAAA,UAAU,GAAGD,YAAY,CAACC;AAA3B,QAAyC,KAAKe,KAApD;;AACA,QAAI,KAAKC,KAAL,CAAWJ,cAAf,EAA+B;AAC7BQ,MAAAA,QAAQ,CAACC,WAAT,GAAuBrB,UAAvB;AACD,KAFD,MAEO;AACL,YAAMsB,OAAO,GAAG,KAAKC,eAAL,CAAqB,CAACvB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AACA,YAAMwB,OAAO,GAAG,KAAKD,eAAL,CAAqB,CAACvB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AAEAoB,MAAAA,QAAQ,CAACC,WAAT,GAAuB,CACrBI,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADqB,EAErBC,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFqB,EAGrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHqB,EAIrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJqB,CAAvB;AAMD;AACF;;AAvCuD;;;AA0C1Df,aAAa,CAACmB,aAAd,GAA8B,eAA9B;AACAnB,aAAa,CAACV,YAAd,GAA6BA,YAA7B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1]\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\nexport default class ClipExtension extends LayerExtension {\n getShaders() {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if ('clipByInstance' in this.props) {\n clipByInstance = this.props.clipByInstance;\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n draw({uniforms}) {\n const {clipBounds = defaultProps.clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n\nClipExtension.extensionName = 'ClipExtension';\nClipExtension.defaultProps = defaultProps;\n"],"file":"clip.js"}
@@ -1,7 +1,5 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
3
  Object.defineProperty(exports, "__esModule", {
6
4
  value: true
7
5
  });
@@ -10,16 +8,10 @@ exports.getFramebuffer = getFramebuffer;
10
8
  exports.getModel = getModel;
11
9
  exports.parameters = void 0;
12
10
 
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
14
-
15
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  var _core = require("@luma.gl/core");
16
12
 
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- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
18
-
19
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
20
-
21
- var AGGREGATE_VS = "#define SHADER_NAME data-filter-vertex-shader\n\n#ifdef FLOAT_TARGET\n attribute float filterIndices;\n attribute float filterPrevIndices;\n#else\n attribute vec2 filterIndices;\n attribute vec2 filterPrevIndices;\n#endif\n\nvarying vec4 vColor;\nconst float component = 1.0 / 255.0;\n\nvoid main() {\n #ifdef FLOAT_TARGET\n dataFilter_value *= float(filterIndices != filterPrevIndices);\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n vColor = vec4(0.0, 0.0, 0.0, 1.0);\n #else\n // Float texture is not supported: pack result into 4 channels x 256 px x 64px\n dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);\n float col = filterIndices.x;\n float row = filterIndices.y * 4.0;\n float channel = floor(row);\n row = fract(row);\n vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));\n gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);\n #endif\n gl_PointSize = 1.0;\n}\n";
22
- var AGGREGATE_FS = "#define SHADER_NAME data-filter-fragment-shader\nprecision highp float;\n\nvarying vec4 vColor;\n\nvoid main() {\n if (dataFilter_value < 0.5) {\n discard;\n }\n gl_FragColor = vColor;\n}\n";
13
+ const AGGREGATE_VS = "#define SHADER_NAME data-filter-vertex-shader\n\n#ifdef FLOAT_TARGET\n attribute float filterIndices;\n attribute float filterPrevIndices;\n#else\n attribute vec2 filterIndices;\n attribute vec2 filterPrevIndices;\n#endif\n\nvarying vec4 vColor;\nconst float component = 1.0 / 255.0;\n\nvoid main() {\n #ifdef FLOAT_TARGET\n dataFilter_value *= float(filterIndices != filterPrevIndices);\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n vColor = vec4(0.0, 0.0, 0.0, 1.0);\n #else\n // Float texture is not supported: pack result into 4 channels x 256 px x 64px\n dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);\n float col = filterIndices.x;\n float row = filterIndices.y * 4.0;\n float channel = floor(row);\n row = fract(row);\n vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));\n gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);\n #endif\n gl_PointSize = 1.0;\n}\n";
14
+ const AGGREGATE_FS = "#define SHADER_NAME data-filter-fragment-shader\nprecision highp float;\n\nvarying vec4 vColor;\n\nvoid main() {\n if (dataFilter_value < 0.5) {\n discard;\n }\n gl_FragColor = vColor;\n}\n";
23
15
 
24
16
  function supportsFloatTarget(gl) {
25
17
  return gl.getExtension('EXT_float_blend') && (gl.getExtension('EXT_color_buffer_float') || gl.getExtension('WEBGL_color_buffer_float'));
@@ -30,11 +22,13 @@ function getFramebuffer(gl, useFloatTarget) {
30
22
  return new _core.Framebuffer(gl, {
31
23
  width: 1,
32
24
  height: 1,
33
- attachments: (0, _defineProperty2.default)({}, 36064, new _core.Texture2D(gl, {
34
- format: (0, _core.isWebGL2)(gl) ? 34836 : 6408,
35
- type: 5126,
36
- mipmaps: false
37
- }))
25
+ attachments: {
26
+ [36064]: new _core.Texture2D(gl, {
27
+ format: (0, _core.isWebGL2)(gl) ? 34836 : 6408,
28
+ type: 5126,
29
+ mipmaps: false
30
+ })
31
+ }
38
32
  });
39
33
  }
40
34
 
@@ -52,17 +46,18 @@ function getModel(gl, shaderOptions, useFloatTarget) {
52
46
  shaderOptions.defines.FLOAT_TARGET = 1;
53
47
  }
54
48
 
55
- return new _core.Model(gl, _objectSpread({
49
+ return new _core.Model(gl, {
56
50
  id: 'data-filter-aggregation-model',
57
51
  vertexCount: 1,
58
52
  isInstanced: false,
59
53
  drawMode: 0,
60
54
  vs: AGGREGATE_VS,
61
- fs: AGGREGATE_FS
62
- }, shaderOptions));
55
+ fs: AGGREGATE_FS,
56
+ ...shaderOptions
57
+ });
63
58
  }
64
59
 
65
- var parameters = {
60
+ const parameters = {
66
61
  blend: true,
67
62
  blendFunc: [1, 1, 1, 1],
68
63
  blendEquation: [32774, 32774],
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/data-filter/aggregator.js"],"names":["AGGREGATE_VS","AGGREGATE_FS","supportsFloatTarget","gl","getExtension","getFramebuffer","useFloatTarget","Framebuffer","width","height","attachments","Texture2D","format","type","mipmaps","depth","getModel","shaderOptions","defines","NON_INSTANCED_MODEL","FLOAT_TARGET","Model","id","vertexCount","isInstanced","drawMode","vs","fs","parameters","blend","blendFunc","blendEquation","depthTest"],"mappings":";;;;;;;;;;;;;;AAAA;;;;;;AAGA,IAAMA,YAAY,89BAAlB;AAiCA,IAAMC,YAAY,wMAAlB;;AAcO,SAASC,mBAAT,CAA6BC,EAA7B,EAAiC;AAEtC,SACEA,EAAE,CAACC,YAAH,CAAgB,iBAAhB,MAECD,EAAE,CAACC,YAAH,CAAgB,wBAAhB,KAECD,EAAE,CAACC,YAAH,CAAgB,0BAAhB,CAJF,CADF;AAOD;;AAGM,SAASC,cAAT,CAAwBF,EAAxB,EAA4BG,cAA5B,EAA4C;AACjD,MAAIA,cAAJ,EAAoB;AAClB,WAAO,IAAIC,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,MAAAA,KAAK,EAAE,CADkB;AAEzBC,MAAAA,MAAM,EAAE,CAFiB;AAGzBC,MAAAA,WAAW,2CACe,IAAIC,eAAJ,CAAcR,EAAd,EAAkB;AACxCS,QAAAA,MAAM,EAAE,oBAAST,EAAT,gBADgC;AAExCU,QAAAA,IAAI,MAFoC;AAGxCC,QAAAA,OAAO,EAAE;AAH+B,OAAlB,CADf;AAHc,KAApB,CAAP;AAWD;;AACD,SAAO,IAAIP,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,IAAAA,KAAK,EAAE,GADkB;AAEzBC,IAAAA,MAAM,EAAE,EAFiB;AAGzBM,IAAAA,KAAK,EAAE;AAHkB,GAApB,CAAP;AAKD;;AAGM,SAASC,QAAT,CAAkBb,EAAlB,EAAsBc,aAAtB,EAAqCX,cAArC,EAAqD;AAC1DW,EAAAA,aAAa,CAACC,OAAd,CAAsBC,mBAAtB,GAA4C,CAA5C;;AACA,MAAIb,cAAJ,EAAoB;AAClBW,IAAAA,aAAa,CAACC,OAAd,CAAsBE,YAAtB,GAAqC,CAArC;AACD;;AAED,SAAO,IAAIC,WAAJ,CAAUlB,EAAV;AACLmB,IAAAA,EAAE,EAAE,+BADC;AAELC,IAAAA,WAAW,EAAE,CAFR;AAGLC,IAAAA,WAAW,EAAE,KAHR;AAILC,IAAAA,QAAQ,GAJH;AAKLC,IAAAA,EAAE,EAAE1B,YALC;AAML2B,IAAAA,EAAE,EAAE1B;AANC,KAOFgB,aAPE,EAAP;AASD;;AAEM,IAAMW,UAAU,GAAG;AACxBC,EAAAA,KAAK,EAAE,IADiB;AAExBC,EAAAA,SAAS,EAAE,YAFa;AAGxBC,EAAAA,aAAa,EAAE,cAHS;AAIxBC,EAAAA,SAAS,EAAE;AAJa,CAAnB","sourcesContent":["import {Model, Texture2D, Framebuffer, isWebGL2} from '@luma.gl/core';\r\nimport GL from '@luma.gl/constants';\r\n\r\nconst AGGREGATE_VS = `\\\r\n#define SHADER_NAME data-filter-vertex-shader\r\n\r\n#ifdef FLOAT_TARGET\r\n attribute float filterIndices;\r\n attribute float filterPrevIndices;\r\n#else\r\n attribute vec2 filterIndices;\r\n attribute vec2 filterPrevIndices;\r\n#endif\r\n\r\nvarying vec4 vColor;\r\nconst float component = 1.0 / 255.0;\r\n\r\nvoid main() {\r\n #ifdef FLOAT_TARGET\r\n dataFilter_value *= float(filterIndices != filterPrevIndices);\r\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\r\n vColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n #else\r\n // Float texture is not supported: pack result into 4 channels x 256 px x 64px\r\n dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);\r\n float col = filterIndices.x;\r\n float row = filterIndices.y * 4.0;\r\n float channel = floor(row);\r\n row = fract(row);\r\n vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));\r\n gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);\r\n #endif\r\n gl_PointSize = 1.0;\r\n}\r\n`;\r\n\r\nconst AGGREGATE_FS = `\\\r\n#define SHADER_NAME data-filter-fragment-shader\r\nprecision highp float;\r\n\r\nvarying vec4 vColor;\r\n\r\nvoid main() {\r\n if (dataFilter_value < 0.5) {\r\n discard;\r\n }\r\n gl_FragColor = vColor;\r\n}\r\n`;\r\n\r\nexport function supportsFloatTarget(gl) {\r\n // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!\r\n return (\r\n gl.getExtension('EXT_float_blend') &&\r\n // WebGL 2\r\n (gl.getExtension('EXT_color_buffer_float') ||\r\n // WebGL 1\r\n gl.getExtension('WEBGL_color_buffer_float'))\r\n );\r\n}\r\n\r\n// A 1x1 framebuffer object that encodes the total count of filtered items\r\nexport function getFramebuffer(gl, useFloatTarget) {\r\n if (useFloatTarget) {\r\n return new Framebuffer(gl, {\r\n width: 1,\r\n height: 1,\r\n attachments: {\r\n [GL.COLOR_ATTACHMENT0]: new Texture2D(gl, {\r\n format: isWebGL2(gl) ? GL.RGBA32F : GL.RGBA,\r\n type: GL.FLOAT,\r\n mipmaps: false\r\n })\r\n }\r\n });\r\n }\r\n return new Framebuffer(gl, {\r\n width: 256,\r\n height: 64,\r\n depth: false\r\n });\r\n}\r\n\r\n// Increments the counter based on dataFilter_value\r\nexport function getModel(gl, shaderOptions, useFloatTarget) {\r\n shaderOptions.defines.NON_INSTANCED_MODEL = 1;\r\n if (useFloatTarget) {\r\n shaderOptions.defines.FLOAT_TARGET = 1;\r\n }\r\n\r\n return new Model(gl, {\r\n id: 'data-filter-aggregation-model',\r\n vertexCount: 1,\r\n isInstanced: false,\r\n drawMode: GL.POINTS,\r\n vs: AGGREGATE_VS,\r\n fs: AGGREGATE_FS,\r\n ...shaderOptions\r\n });\r\n}\r\n\r\nexport const parameters = {\r\n blend: true,\r\n blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],\r\n blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],\r\n depthTest: false\r\n};\r\n"],"file":"aggregator.js"}
1
+ {"version":3,"sources":["../../../src/data-filter/aggregator.js"],"names":["AGGREGATE_VS","AGGREGATE_FS","supportsFloatTarget","gl","getExtension","getFramebuffer","useFloatTarget","Framebuffer","width","height","attachments","Texture2D","format","type","mipmaps","depth","getModel","shaderOptions","defines","NON_INSTANCED_MODEL","FLOAT_TARGET","Model","id","vertexCount","isInstanced","drawMode","vs","fs","parameters","blend","blendFunc","blendEquation","depthTest"],"mappings":";;;;;;;;;;AAAA;;AAGA,MAAMA,YAAY,89BAAlB;AAiCA,MAAMC,YAAY,wMAAlB;;AAcO,SAASC,mBAAT,CAA6BC,EAA7B,EAAiC;AAEtC,SACEA,EAAE,CAACC,YAAH,CAAgB,iBAAhB,MAECD,EAAE,CAACC,YAAH,CAAgB,wBAAhB,KAECD,EAAE,CAACC,YAAH,CAAgB,0BAAhB,CAJF,CADF;AAOD;;AAGM,SAASC,cAAT,CAAwBF,EAAxB,EAA4BG,cAA5B,EAA4C;AACjD,MAAIA,cAAJ,EAAoB;AAClB,WAAO,IAAIC,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,MAAAA,KAAK,EAAE,CADkB;AAEzBC,MAAAA,MAAM,EAAE,CAFiB;AAGzBC,MAAAA,WAAW,EAAE;AACX,iBAAwB,IAAIC,eAAJ,CAAcR,EAAd,EAAkB;AACxCS,UAAAA,MAAM,EAAE,oBAAST,EAAT,gBADgC;AAExCU,UAAAA,IAAI,MAFoC;AAGxCC,UAAAA,OAAO,EAAE;AAH+B,SAAlB;AADb;AAHY,KAApB,CAAP;AAWD;;AACD,SAAO,IAAIP,iBAAJ,CAAgBJ,EAAhB,EAAoB;AACzBK,IAAAA,KAAK,EAAE,GADkB;AAEzBC,IAAAA,MAAM,EAAE,EAFiB;AAGzBM,IAAAA,KAAK,EAAE;AAHkB,GAApB,CAAP;AAKD;;AAGM,SAASC,QAAT,CAAkBb,EAAlB,EAAsBc,aAAtB,EAAqCX,cAArC,EAAqD;AAC1DW,EAAAA,aAAa,CAACC,OAAd,CAAsBC,mBAAtB,GAA4C,CAA5C;;AACA,MAAIb,cAAJ,EAAoB;AAClBW,IAAAA,aAAa,CAACC,OAAd,CAAsBE,YAAtB,GAAqC,CAArC;AACD;;AAED,SAAO,IAAIC,WAAJ,CAAUlB,EAAV,EAAc;AACnBmB,IAAAA,EAAE,EAAE,+BADe;AAEnBC,IAAAA,WAAW,EAAE,CAFM;AAGnBC,IAAAA,WAAW,EAAE,KAHM;AAInBC,IAAAA,QAAQ,GAJW;AAKnBC,IAAAA,EAAE,EAAE1B,YALe;AAMnB2B,IAAAA,EAAE,EAAE1B,YANe;AAOnB,OAAGgB;AAPgB,GAAd,CAAP;AASD;;AAEM,MAAMW,UAAU,GAAG;AACxBC,EAAAA,KAAK,EAAE,IADiB;AAExBC,EAAAA,SAAS,EAAE,YAFa;AAGxBC,EAAAA,aAAa,EAAE,cAHS;AAIxBC,EAAAA,SAAS,EAAE;AAJa,CAAnB","sourcesContent":["import {Model, Texture2D, Framebuffer, isWebGL2} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nconst AGGREGATE_VS = `\\\n#define SHADER_NAME data-filter-vertex-shader\n\n#ifdef FLOAT_TARGET\n attribute float filterIndices;\n attribute float filterPrevIndices;\n#else\n attribute vec2 filterIndices;\n attribute vec2 filterPrevIndices;\n#endif\n\nvarying vec4 vColor;\nconst float component = 1.0 / 255.0;\n\nvoid main() {\n #ifdef FLOAT_TARGET\n dataFilter_value *= float(filterIndices != filterPrevIndices);\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n vColor = vec4(0.0, 0.0, 0.0, 1.0);\n #else\n // Float texture is not supported: pack result into 4 channels x 256 px x 64px\n dataFilter_value *= float(filterIndices.x != filterPrevIndices.x);\n float col = filterIndices.x;\n float row = filterIndices.y * 4.0;\n float channel = floor(row);\n row = fract(row);\n vColor = component * vec4(bvec4(channel == 0.0, channel == 1.0, channel == 2.0, channel == 3.0));\n gl_Position = vec4(col * 2.0 - 1.0, row * 2.0 - 1.0, 0.0, 1.0);\n #endif\n gl_PointSize = 1.0;\n}\n`;\n\nconst AGGREGATE_FS = `\\\n#define SHADER_NAME data-filter-fragment-shader\nprecision highp float;\n\nvarying vec4 vColor;\n\nvoid main() {\n if (dataFilter_value < 0.5) {\n discard;\n }\n gl_FragColor = vColor;\n}\n`;\n\nexport function supportsFloatTarget(gl) {\n // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#Support_for_float_textures_doesnt_mean_you_can_render_into_them!\n return (\n gl.getExtension('EXT_float_blend') &&\n // WebGL 2\n (gl.getExtension('EXT_color_buffer_float') ||\n // WebGL 1\n gl.getExtension('WEBGL_color_buffer_float'))\n );\n}\n\n// A 1x1 framebuffer object that encodes the total count of filtered items\nexport function getFramebuffer(gl, useFloatTarget) {\n if (useFloatTarget) {\n return new Framebuffer(gl, {\n width: 1,\n height: 1,\n attachments: {\n [GL.COLOR_ATTACHMENT0]: new Texture2D(gl, {\n format: isWebGL2(gl) ? GL.RGBA32F : GL.RGBA,\n type: GL.FLOAT,\n mipmaps: false\n })\n }\n });\n }\n return new Framebuffer(gl, {\n width: 256,\n height: 64,\n depth: false\n });\n}\n\n// Increments the counter based on dataFilter_value\nexport function getModel(gl, shaderOptions, useFloatTarget) {\n shaderOptions.defines.NON_INSTANCED_MODEL = 1;\n if (useFloatTarget) {\n shaderOptions.defines.FLOAT_TARGET = 1;\n }\n\n return new Model(gl, {\n id: 'data-filter-aggregation-model',\n vertexCount: 1,\n isInstanced: false,\n drawMode: GL.POINTS,\n vs: AGGREGATE_VS,\n fs: AGGREGATE_FS,\n ...shaderOptions\n });\n}\n\nexport const parameters = {\n blend: true,\n blendFunc: [GL.ONE, GL.ONE, GL.ONE, GL.ONE],\n blendEquation: [GL.FUNC_ADD, GL.FUNC_ADD],\n depthTest: false\n};\n"],"file":"aggregator.js"}
@@ -1,26 +1,10 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
4
-
5
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
6
-
7
3
  Object.defineProperty(exports, "__esModule", {
8
4
  value: true
9
5
  });
10
6
  exports.default = void 0;
11
7
 
12
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
13
-
14
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
-
16
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
-
18
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
-
20
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
-
22
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
-
24
8
  var _core = require("@deck.gl/core");
25
9
 
26
10
  var _shaderModule = require("./shader-module");
@@ -29,15 +13,11 @@ var aggregator = _interopRequireWildcard(require("./aggregator"));
29
13
 
30
14
  var _core2 = require("@luma.gl/core");
31
15
 
32
- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
33
-
34
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
16
+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
35
17
 
36
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
18
+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
37
19
 
38
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
39
-
40
- var defaultProps = {
20
+ const defaultProps = {
41
21
  getFilterValue: {
42
22
  type: 'accessor',
43
23
  value: 0
@@ -53,184 +33,180 @@ var defaultProps = {
53
33
  filterTransformSize: true,
54
34
  filterTransformColor: true
55
35
  };
56
- var DATA_TYPE_FROM_SIZE = {
36
+ const DATA_TYPE_FROM_SIZE = {
57
37
  1: 'float',
58
38
  2: 'vec2',
59
39
  3: 'vec3',
60
40
  4: 'vec4'
61
41
  };
62
42
 
63
- var DataFilterExtension = function (_LayerExtension) {
64
- (0, _inherits2.default)(DataFilterExtension, _LayerExtension);
65
-
66
- var _super = _createSuper(DataFilterExtension);
67
-
68
- function DataFilterExtension() {
69
- var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
70
- _ref$filterSize = _ref.filterSize,
71
- filterSize = _ref$filterSize === void 0 ? 1 : _ref$filterSize,
72
- _ref$fp = _ref.fp64,
73
- fp64 = _ref$fp === void 0 ? false : _ref$fp,
74
- _ref$countItems = _ref.countItems,
75
- countItems = _ref$countItems === void 0 ? false : _ref$countItems;
76
-
77
- (0, _classCallCheck2.default)(this, DataFilterExtension);
78
-
43
+ class DataFilterExtension extends _core.LayerExtension {
44
+ constructor({
45
+ filterSize = 1,
46
+ fp64 = false,
47
+ countItems = false
48
+ } = {}) {
79
49
  if (!DATA_TYPE_FROM_SIZE[filterSize]) {
80
50
  throw new Error('filterSize out of range');
81
51
  }
82
52
 
83
- return _super.call(this, {
84
- filterSize: filterSize,
85
- fp64: fp64,
86
- countItems: countItems
53
+ super({
54
+ filterSize,
55
+ fp64,
56
+ countItems
87
57
  });
88
58
  }
89
59
 
90
- (0, _createClass2.default)(DataFilterExtension, [{
91
- key: "getShaders",
92
- value: function getShaders(extension) {
93
- var _extension$opts = extension.opts,
94
- filterSize = _extension$opts.filterSize,
95
- fp64 = _extension$opts.fp64;
96
- return {
97
- modules: [fp64 ? _shaderModule.shaderModule64 : _shaderModule.shaderModule],
98
- defines: {
99
- DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
100
- DATAFILTER_DOUBLE: Boolean(fp64)
101
- }
102
- };
103
- }
104
- }, {
105
- key: "initializeState",
106
- value: function initializeState(context, extension) {
107
- var attributeManager = this.getAttributeManager();
108
-
109
- if (attributeManager) {
110
- attributeManager.add({
111
- filterValues: {
112
- size: extension.opts.filterSize,
113
- type: extension.opts.fp64 ? 5130 : 5126,
114
- accessor: 'getFilterValue',
115
- shaderAttributes: {
116
- filterValues: {
117
- divisor: 0
118
- },
119
- instanceFilterValues: {
120
- divisor: 1
121
- }
60
+ getShaders(extension) {
61
+ const {
62
+ filterSize,
63
+ fp64
64
+ } = extension.opts;
65
+ return {
66
+ modules: [fp64 ? _shaderModule.shaderModule64 : _shaderModule.shaderModule],
67
+ defines: {
68
+ DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
69
+ DATAFILTER_DOUBLE: Boolean(fp64)
70
+ }
71
+ };
72
+ }
73
+
74
+ initializeState(context, extension) {
75
+ const attributeManager = this.getAttributeManager();
76
+
77
+ if (attributeManager) {
78
+ attributeManager.add({
79
+ filterValues: {
80
+ size: extension.opts.filterSize,
81
+ type: extension.opts.fp64 ? 5130 : 5126,
82
+ accessor: 'getFilterValue',
83
+ shaderAttributes: {
84
+ filterValues: {
85
+ divisor: 0
86
+ },
87
+ instanceFilterValues: {
88
+ divisor: 1
122
89
  }
123
90
  }
124
- });
125
- }
91
+ }
92
+ });
93
+ }
126
94
 
127
- var gl = this.context.gl;
128
-
129
- if (attributeManager && extension.opts.countItems) {
130
- var useFloatTarget = aggregator.supportsFloatTarget(gl);
131
- attributeManager.add({
132
- filterIndices: {
133
- size: useFloatTarget ? 1 : 2,
134
- vertexOffset: 1,
135
- type: 5121,
136
- normalized: true,
137
- accessor: function accessor(object, _ref2) {
138
- var index = _ref2.index;
139
- var i = object && object.__source ? object.__source.index : index;
140
- return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
95
+ const {
96
+ gl
97
+ } = this.context;
98
+
99
+ if (attributeManager && extension.opts.countItems) {
100
+ const useFloatTarget = aggregator.supportsFloatTarget(gl);
101
+ attributeManager.add({
102
+ filterIndices: {
103
+ size: useFloatTarget ? 1 : 2,
104
+ vertexOffset: 1,
105
+ type: 5121,
106
+ normalized: true,
107
+ accessor: (object, {
108
+ index
109
+ }) => {
110
+ const i = object && object.__source ? object.__source.index : index;
111
+ return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
112
+ },
113
+ shaderAttributes: {
114
+ filterPrevIndices: {
115
+ vertexOffset: 0
141
116
  },
142
- shaderAttributes: {
143
- filterPrevIndices: {
144
- vertexOffset: 0
145
- },
146
- filterIndices: {
147
- vertexOffset: 1
148
- }
117
+ filterIndices: {
118
+ vertexOffset: 1
149
119
  }
150
120
  }
151
- });
152
- var filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
153
- var filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);
121
+ }
122
+ });
123
+ const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
124
+ const filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);
125
+ this.setState({
126
+ filterFBO,
127
+ filterModel
128
+ });
129
+ }
130
+ }
131
+
132
+ updateState({
133
+ props,
134
+ oldProps
135
+ }) {
136
+ if (this.state.filterModel) {
137
+ const attributeManager = this.getAttributeManager();
138
+ const filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
139
+
140
+ if (filterNeedsUpdate) {
154
141
  this.setState({
155
- filterFBO: filterFBO,
156
- filterModel: filterModel
142
+ filterNeedsUpdate
157
143
  });
158
144
  }
159
145
  }
160
- }, {
161
- key: "updateState",
162
- value: function updateState(_ref3) {
163
- var props = _ref3.props,
164
- oldProps = _ref3.oldProps;
165
-
166
- if (this.state.filterModel) {
167
- var attributeManager = this.getAttributeManager();
168
- var filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
169
-
170
- if (filterNeedsUpdate) {
171
- this.setState({
172
- filterNeedsUpdate: filterNeedsUpdate
173
- });
174
- }
175
- }
176
- }
177
- }, {
178
- key: "draw",
179
- value: function draw(params, extension) {
180
- var _this$state = this.state,
181
- filterFBO = _this$state.filterFBO,
182
- filterModel = _this$state.filterModel,
183
- filterNeedsUpdate = _this$state.filterNeedsUpdate;
184
- var onFilteredItemsChange = this.props.onFilteredItemsChange;
185
-
186
- if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
187
- var _this$getAttributeMan = this.getAttributeManager(),
188
- _this$getAttributeMan2 = _this$getAttributeMan.attributes,
189
- filterValues = _this$getAttributeMan2.filterValues,
190
- filterIndices = _this$getAttributeMan2.filterIndices;
191
-
192
- filterModel.setVertexCount(this.getNumInstances());
193
- var gl = this.context.gl;
194
- (0, _core2.clear)(gl, {
195
- framebuffer: filterFBO,
196
- color: [0, 0, 0, 0]
197
- });
198
- filterModel.updateModuleSettings(params.moduleParameters).setAttributes(_objectSpread(_objectSpread({}, filterValues.getShaderAttributes()), filterIndices && filterIndices.getShaderAttributes())).draw({
199
- framebuffer: filterFBO,
200
- parameters: _objectSpread(_objectSpread({}, aggregator.parameters), {}, {
201
- viewport: [0, 0, filterFBO.width, filterFBO.height]
202
- })
203
- });
204
- var color = (0, _core2.readPixelsToArray)(filterFBO);
205
- var count = 0;
146
+ }
206
147
 
207
- for (var i = 0; i < color.length; i++) {
208
- count += color[i];
148
+ draw(params, extension) {
149
+ const {
150
+ filterFBO,
151
+ filterModel,
152
+ filterNeedsUpdate
153
+ } = this.state;
154
+ const {
155
+ onFilteredItemsChange
156
+ } = this.props;
157
+
158
+ if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
159
+ const {
160
+ attributes: {
161
+ filterValues,
162
+ filterIndices
163
+ }
164
+ } = this.getAttributeManager();
165
+ filterModel.setVertexCount(this.getNumInstances());
166
+ const {
167
+ gl
168
+ } = this.context;
169
+ (0, _core2.clear)(gl, {
170
+ framebuffer: filterFBO,
171
+ color: [0, 0, 0, 0]
172
+ });
173
+ filterModel.updateModuleSettings(params.moduleParameters).setAttributes({ ...filterValues.getShaderAttributes(),
174
+ ...(filterIndices && filterIndices.getShaderAttributes())
175
+ }).draw({
176
+ framebuffer: filterFBO,
177
+ parameters: { ...aggregator.parameters,
178
+ viewport: [0, 0, filterFBO.width, filterFBO.height]
209
179
  }
180
+ });
181
+ const color = (0, _core2.readPixelsToArray)(filterFBO);
182
+ let count = 0;
210
183
 
211
- onFilteredItemsChange({
212
- id: this.id,
213
- count: count
214
- });
215
- this.state.filterNeedsUpdate = false;
184
+ for (let i = 0; i < color.length; i++) {
185
+ count += color[i];
216
186
  }
187
+
188
+ onFilteredItemsChange({
189
+ id: this.id,
190
+ count
191
+ });
192
+ this.state.filterNeedsUpdate = false;
217
193
  }
218
- }, {
219
- key: "finalizeState",
220
- value: function finalizeState() {
221
- var _this$state2 = this.state,
222
- filterFBO = _this$state2.filterFBO,
223
- filterModel = _this$state2.filterModel;
224
-
225
- if (filterFBO) {
226
- filterFBO.color.delete();
227
- filterFBO.delete();
228
- filterModel.delete();
229
- }
194
+ }
195
+
196
+ finalizeState() {
197
+ const {
198
+ filterFBO,
199
+ filterModel
200
+ } = this.state;
201
+
202
+ if (filterFBO) {
203
+ filterFBO.color.delete();
204
+ filterFBO.delete();
205
+ filterModel.delete();
230
206
  }
231
- }]);
232
- return DataFilterExtension;
233
- }(_core.LayerExtension);
207
+ }
208
+
209
+ }
234
210
 
235
211
  exports.default = DataFilterExtension;
236
212
  DataFilterExtension.extensionName = 'DataFilterExtension';
@@ -1 +1 @@
1
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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, compare: false},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\nexport default class DataFilterExtension extends LayerExtension {\n constructor({filterSize = 1, fp64 = false, countItems = false} = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(extension) {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(context, extension) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);\n const filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState({props, oldProps}) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n attributeManager.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(params, extension) {\n const {filterFBO, filterModel, filterNeedsUpdate} = this.state;\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager();\n filterModel.setVertexCount(this.getNumInstances());\n\n const {gl} = this.context;\n clear(gl, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel\n .updateModuleSettings(params.moduleParameters)\n .setAttributes({\n ...filterValues.getShaderAttributes(),\n ...(filterIndices && filterIndices.getShaderAttributes())\n })\n .draw({\n framebuffer: filterFBO,\n parameters: {\n ...aggregator.parameters,\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n }\n });\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState() {\n const {filterFBO, filterModel} = this.state;\n if (filterFBO) {\n filterFBO.color.delete();\n filterFBO.delete();\n filterModel.delete();\n }\n }\n}\n\nDataFilterExtension.extensionName = 'DataFilterExtension';\nDataFilterExtension.defaultProps = defaultProps;\n"],"file":"data-filter.js"}
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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, compare: false},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\nexport default class DataFilterExtension extends LayerExtension {\n constructor({filterSize = 1, fp64 = false, countItems = false} = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(extension) {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(context, extension) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);\n const filterModel = aggregator.getModel(gl, extension.getShaders(extension), useFloatTarget);\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState({props, oldProps}) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n attributeManager.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(params, extension) {\n const {filterFBO, filterModel, filterNeedsUpdate} = this.state;\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager();\n filterModel.setVertexCount(this.getNumInstances());\n\n const {gl} = this.context;\n clear(gl, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel\n .updateModuleSettings(params.moduleParameters)\n .setAttributes({\n ...filterValues.getShaderAttributes(),\n ...(filterIndices && filterIndices.getShaderAttributes())\n })\n .draw({\n framebuffer: filterFBO,\n parameters: {\n ...aggregator.parameters,\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n }\n });\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState() {\n const {filterFBO, filterModel} = this.state;\n if (filterFBO) {\n filterFBO.color.delete();\n filterFBO.delete();\n filterModel.delete();\n }\n }\n}\n\nDataFilterExtension.extensionName = 'DataFilterExtension';\nDataFilterExtension.defaultProps = defaultProps;\n"],"file":"data-filter.js"}