@deck.gl/aggregation-layers 8.8.0-alpha.6 → 8.8.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/dist/dist.dev.js +515 -407
  2. package/dist/es5/aggregation-layer.js +19 -7
  3. package/dist/es5/aggregation-layer.js.map +1 -1
  4. package/dist/es5/contour-layer/contour-layer.js +5 -5
  5. package/dist/es5/contour-layer/contour-layer.js.map +1 -1
  6. package/dist/es5/contour-layer/contour-utils.js +1 -1
  7. package/dist/es5/contour-layer/contour-utils.js.map +1 -1
  8. package/dist/es5/contour-layer/marching-squares-codes.js.map +1 -1
  9. package/dist/es5/contour-layer/marching-squares.js.map +1 -1
  10. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +5 -3
  11. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  12. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
  13. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +8 -12
  14. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  15. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +12 -12
  16. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  17. package/dist/es5/grid-aggregation-layer.js +25 -12
  18. package/dist/es5/grid-aggregation-layer.js.map +1 -1
  19. package/dist/es5/grid-layer/grid-layer.js +18 -9
  20. package/dist/es5/grid-layer/grid-layer.js.map +1 -1
  21. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  22. package/dist/es5/heatmap-layer/heatmap-layer.js +17 -6
  23. package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
  24. package/dist/es5/heatmap-layer/max-vs.glsl.js +1 -1
  25. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +1 -1
  26. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js +1 -1
  27. package/dist/es5/heatmap-layer/triangle-layer.js +7 -7
  28. package/dist/es5/heatmap-layer/triangle-layer.js.map +1 -1
  29. package/dist/es5/heatmap-layer/weights-fs.glsl.js +1 -1
  30. package/dist/es5/heatmap-layer/weights-vs.glsl.js +1 -1
  31. package/dist/es5/hexagon-layer/hexagon-layer.js +16 -5
  32. package/dist/es5/hexagon-layer/hexagon-layer.js.map +1 -1
  33. package/dist/es5/index.js.map +1 -1
  34. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +26 -19
  35. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  36. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js +1 -1
  37. package/dist/es5/screen-grid-layer/screen-grid-layer.js +18 -8
  38. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
  39. package/dist/es5/types.js +2 -0
  40. package/dist/es5/types.js.map +1 -0
  41. package/dist/es5/utils/bin-sorter.js +9 -0
  42. package/dist/es5/utils/bin-sorter.js.map +1 -1
  43. package/dist/es5/utils/color-utils.js.map +1 -1
  44. package/dist/esm/aggregation-layer.js +12 -5
  45. package/dist/esm/aggregation-layer.js.map +1 -1
  46. package/dist/esm/contour-layer/contour-layer.js +6 -3
  47. package/dist/esm/contour-layer/contour-layer.js.map +1 -1
  48. package/dist/esm/contour-layer/contour-utils.js +1 -1
  49. package/dist/esm/contour-layer/contour-utils.js.map +1 -1
  50. package/dist/esm/contour-layer/marching-squares-codes.js.map +1 -1
  51. package/dist/esm/contour-layer/marching-squares.js.map +1 -1
  52. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +6 -3
  53. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  54. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +1 -1
  55. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
  56. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +1 -1
  57. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +8 -10
  58. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  59. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +11 -9
  60. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  61. package/dist/esm/grid-aggregation-layer.js +13 -5
  62. package/dist/esm/grid-aggregation-layer.js.map +1 -1
  63. package/dist/esm/grid-layer/grid-layer.js +15 -8
  64. package/dist/esm/grid-layer/grid-layer.js.map +1 -1
  65. package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  66. package/dist/esm/heatmap-layer/heatmap-layer.js +22 -13
  67. package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
  68. package/dist/esm/heatmap-layer/max-fs.glsl.js.map +1 -1
  69. package/dist/esm/heatmap-layer/max-vs.glsl.js +1 -1
  70. package/dist/esm/heatmap-layer/max-vs.glsl.js.map +1 -1
  71. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +1 -1
  72. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +1 -1
  73. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js +1 -1
  74. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js.map +1 -1
  75. package/dist/esm/heatmap-layer/triangle-layer.js +6 -5
  76. package/dist/esm/heatmap-layer/triangle-layer.js.map +1 -1
  77. package/dist/esm/heatmap-layer/weights-fs.glsl.js +1 -1
  78. package/dist/esm/heatmap-layer/weights-fs.glsl.js.map +1 -1
  79. package/dist/esm/heatmap-layer/weights-vs.glsl.js +1 -1
  80. package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +1 -1
  81. package/dist/esm/hexagon-layer/hexagon-layer.js +11 -2
  82. package/dist/esm/hexagon-layer/hexagon-layer.js.map +1 -1
  83. package/dist/esm/index.js.map +1 -1
  84. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +16 -10
  85. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  86. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +1 -1
  87. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js +1 -1
  88. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +1 -1
  89. package/dist/esm/screen-grid-layer/screen-grid-layer.js +15 -7
  90. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +1 -1
  91. package/dist/esm/types.js +2 -0
  92. package/dist/esm/types.js.map +1 -0
  93. package/dist/esm/utils/bin-sorter.js +16 -0
  94. package/dist/esm/utils/bin-sorter.js.map +1 -1
  95. package/dist/esm/utils/color-utils.js.map +1 -1
  96. package/dist.min.js +1 -1
  97. package/package.json +7 -5
  98. package/src/{aggregation-layer.js → aggregation-layer.ts} +32 -15
  99. package/src/contour-layer/{contour-layer.js → contour-layer.ts} +97 -16
  100. package/src/contour-layer/{contour-utils.js → contour-utils.ts} +11 -5
  101. package/src/contour-layer/{marching-squares-codes.js → marching-squares-codes.ts} +0 -0
  102. package/src/contour-layer/{marching-squares.js → marching-squares.ts} +6 -6
  103. package/src/cpu-grid-layer/cpu-grid-layer.ts +324 -0
  104. package/src/gpu-grid-layer/{gpu-grid-cell-layer-fragment.glsl.js → gpu-grid-cell-layer-fragment.glsl.ts} +0 -0
  105. package/src/gpu-grid-layer/{gpu-grid-cell-layer-vertex.glsl.js → gpu-grid-cell-layer-vertex.glsl.ts} +0 -0
  106. package/src/gpu-grid-layer/{gpu-grid-cell-layer.js → gpu-grid-cell-layer.ts} +36 -19
  107. package/src/gpu-grid-layer/{gpu-grid-layer.js → gpu-grid-layer.ts} +125 -18
  108. package/src/{grid-aggregation-layer.js → grid-aggregation-layer.ts} +25 -13
  109. package/src/grid-layer/{grid-layer.js → grid-layer.ts} +45 -14
  110. package/src/heatmap-layer/{heatmap-layer-utils.js → heatmap-layer-utils.ts} +5 -5
  111. package/src/heatmap-layer/{heatmap-layer.js → heatmap-layer.ts} +141 -30
  112. package/src/heatmap-layer/{max-fs.glsl.js → max-fs.glsl.ts} +0 -0
  113. package/src/heatmap-layer/{max-vs.glsl.js → max-vs.glsl.ts} +0 -0
  114. package/src/heatmap-layer/{triangle-layer-fragment.glsl.js → triangle-layer-fragment.glsl.ts} +0 -0
  115. package/src/heatmap-layer/{triangle-layer-vertex.glsl.js → triangle-layer-vertex.glsl.ts} +0 -0
  116. package/src/heatmap-layer/{triangle-layer.js → triangle-layer.ts} +20 -10
  117. package/src/heatmap-layer/{weights-fs.glsl.js → weights-fs.glsl.ts} +0 -0
  118. package/src/heatmap-layer/{weights-vs.glsl.js → weights-vs.glsl.ts} +0 -0
  119. package/src/hexagon-layer/{hexagon-layer.js → hexagon-layer.ts} +194 -9
  120. package/src/index.ts +9 -0
  121. package/src/screen-grid-layer/{screen-grid-cell-layer.js → screen-grid-cell-layer.ts} +33 -15
  122. package/src/screen-grid-layer/{screen-grid-layer-fragment.glsl.js → screen-grid-layer-fragment.glsl.ts} +0 -0
  123. package/src/screen-grid-layer/{screen-grid-layer-vertex.glsl.js → screen-grid-layer-vertex.glsl.ts} +0 -0
  124. package/src/screen-grid-layer/{screen-grid-layer.js → screen-grid-layer.ts} +119 -16
  125. package/src/types.ts +10 -0
  126. package/src/utils/{bin-sorter.js → bin-sorter.ts} +26 -11
  127. package/src/utils/{color-utils.js → color-utils.ts} +1 -1
  128. package/typed/aggregation-layer.d.ts +16 -11
  129. package/typed/aggregation-layer.d.ts.map +1 -1
  130. package/typed/contour-layer/contour-layer.d.ts +71 -36
  131. package/typed/contour-layer/contour-layer.d.ts.map +1 -1
  132. package/typed/contour-layer/contour-utils.d.ts +8 -9
  133. package/typed/contour-layer/contour-utils.d.ts.map +1 -1
  134. package/typed/contour-layer/marching-squares-codes.d.ts +2 -2
  135. package/typed/contour-layer/marching-squares-codes.d.ts.map +1 -1
  136. package/typed/contour-layer/marching-squares.d.ts +6 -6
  137. package/typed/contour-layer/marching-squares.d.ts.map +1 -1
  138. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts +147 -126
  139. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -1
  140. package/typed/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts +1 -1
  141. package/typed/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts.map +1 -1
  142. package/typed/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts +1 -1
  143. package/typed/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts.map +1 -1
  144. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts +30 -81
  145. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -1
  146. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts +93 -62
  147. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -1
  148. package/typed/grid-aggregation-layer.d.ts +19 -6
  149. package/typed/grid-aggregation-layer.d.ts.map +1 -1
  150. package/typed/grid-layer/grid-layer.d.ts +29 -91
  151. package/typed/grid-layer/grid-layer.d.ts.map +1 -1
  152. package/typed/heatmap-layer/heatmap-layer-utils.d.ts +6 -6
  153. package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -1
  154. package/typed/heatmap-layer/heatmap-layer.d.ts +102 -82
  155. package/typed/heatmap-layer/heatmap-layer.d.ts.map +1 -1
  156. package/typed/heatmap-layer/max-fs.glsl.d.ts +1 -1
  157. package/typed/heatmap-layer/max-fs.glsl.d.ts.map +1 -1
  158. package/typed/heatmap-layer/max-vs.glsl.d.ts +1 -1
  159. package/typed/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
  160. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +1 -1
  161. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts.map +1 -1
  162. package/typed/heatmap-layer/triangle-layer-vertex.glsl.d.ts +1 -1
  163. package/typed/heatmap-layer/triangle-layer-vertex.glsl.d.ts.map +1 -1
  164. package/typed/heatmap-layer/triangle-layer.d.ts +25 -8
  165. package/typed/heatmap-layer/triangle-layer.d.ts.map +1 -1
  166. package/typed/heatmap-layer/weights-fs.glsl.d.ts +1 -1
  167. package/typed/heatmap-layer/weights-fs.glsl.d.ts.map +1 -1
  168. package/typed/heatmap-layer/weights-vs.glsl.d.ts +1 -1
  169. package/typed/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
  170. package/typed/hexagon-layer/hexagon-layer.d.ts +160 -125
  171. package/typed/hexagon-layer/hexagon-layer.d.ts.map +1 -1
  172. package/typed/index.d.ts +7 -0
  173. package/typed/index.d.ts.map +1 -1
  174. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts +34 -25
  175. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -1
  176. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts +1 -1
  177. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts.map +1 -1
  178. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts +1 -1
  179. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts.map +1 -1
  180. package/typed/screen-grid-layer/screen-grid-layer.d.ts +91 -30
  181. package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +1 -1
  182. package/typed/types.d.ts +11 -0
  183. package/typed/types.d.ts.map +1 -0
  184. package/typed/utils/bin-sorter.d.ts +27 -21
  185. package/typed/utils/bin-sorter.d.ts.map +1 -1
  186. package/typed/utils/color-utils.d.ts +2 -2
  187. package/typed/utils/color-utils.d.ts.map +1 -1
  188. package/src/cpu-grid-layer/cpu-grid-layer.js +0 -153
@@ -1,96 +1,116 @@
1
- declare class HeatmapLayer extends AggregationLayer {
2
- _updateHeatmapState(opts: any): void;
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- _getChangeFlags(opts: any): {
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- dataChanged: boolean;
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- viewportChanged: any;
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- viewportZoomChanged: boolean;
1
+ import { Buffer, Texture2D } from '@luma.gl/core';
2
+ import { Accessor, AccessorFunction, AttributeManager, ChangeFlags, Color, Layer, LayerContext, LayersList, Position, UpdateParameters, DefaultProps } from '@deck.gl/core/typed';
3
+ import AggregationLayer, { AggregationLayerProps } from '../aggregation-layer';
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+ export declare type HeatmapLayerProps<DataT = any> = _HeatmapLayerProps<DataT> & AggregationLayerProps<DataT>;
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+ declare type _HeatmapLayerProps<DataT> = {
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+ /**
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+ * Radius of the circle in pixels, to which the weight of an object is distributed.
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+ *
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+ * @default 30
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+ */
11
+ radiusPixels?: number;
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+ /**
13
+ * Specified as an array of colors [color1, color2, ...].
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+ *
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+ * @default `6-class YlOrRd` - [colorbrewer](http://colorbrewer2.org/#type=sequential&scheme=YlOrRd&n=6)
16
+ */
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+ colorRange?: Color[];
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+ /**
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+ * Value that is multiplied with the total weight at a pixel to obtain the final weight.
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+ *
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+ * @default 1
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+ */
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+ intensity?: number;
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+ /**
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+ * Ratio of the fading weight to the max weight, between `0` and `1`.
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+ *
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+ * For example, `0.1` affects all pixels with weight under 10% of the max.
28
+ *
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+ * Ignored when `colorDomain` is specified.
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+ * @default 0.05
31
+ */
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+ threshold?: number;
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+ /**
34
+ * Controls how weight values are mapped to the `colorRange`, as an array of two numbers [`minValue`, `maxValue`].
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+ *
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+ * @default null
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+ */
38
+ colorDomain?: [number, number] | null;
39
+ /**
40
+ * Defines the type of aggregation operation
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+ *
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+ * V valid values are 'SUM', 'MEAN'.
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+ *
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+ * @default 'SUM'
45
+ */
46
+ aggregation?: 'SUM' | 'MEAN';
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+ /**
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+ * Specifies the size of weight texture.
49
+ * @default 2048
50
+ */
51
+ weightsTextureSize?: number;
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+ /**
53
+ * Interval in milliseconds during which changes to the viewport don't trigger aggregation.
54
+ *
55
+ * @default 500
56
+ */
57
+ debounceTimeout?: number;
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+ /**
59
+ * Method called to retrieve the position of each object.
60
+ *
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+ * @default d => d.position
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+ */
63
+ getPosition?: AccessorFunction<DataT, Position>;
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+ /**
65
+ * The weight of each object.
66
+ *
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+ * @default 1
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+ */
69
+ getWeight?: Accessor<DataT, number>;
70
+ };
71
+ export default class HeatmapLayer<DataT = any, ExtraPropsT = {}> extends AggregationLayer<ExtraPropsT & Required<_HeatmapLayerProps<DataT>>> {
72
+ static layerName: string;
73
+ static defaultProps: DefaultProps<HeatmapLayerProps<any>>;
74
+ state: AggregationLayer['state'] & {
75
+ supported: boolean;
76
+ colorDomain?: number[];
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+ isWeightMapDirty?: boolean;
78
+ weightsTexture?: Texture2D;
79
+ zoom?: number;
80
+ worldBounds?: number[];
81
+ normalizedCommonBounds?: number[];
82
+ updateTimer?: any;
83
+ triPositionBuffer?: Buffer;
84
+ triTexCoordBuffer?: Buffer;
85
+ };
86
+ initializeState(): void;
87
+ shouldUpdateState({ changeFlags }: UpdateParameters<this>): boolean;
88
+ updateState(opts: UpdateParameters<this>): void;
89
+ _updateHeatmapState(opts: UpdateParameters<this>): void;
90
+ renderLayers(): LayersList | Layer;
91
+ finalizeState(context: LayerContext): void;
92
+ _getAttributeManager(): AttributeManager;
93
+ _getChangeFlags(opts: UpdateParameters<this>): Partial<ChangeFlags> & {
94
+ boundsChanged?: boolean | undefined;
95
+ viewportZoomChanged?: boolean | undefined;
7
96
  };
8
97
  _createTextures(): void;
9
98
  _setupAttributes(): void;
10
99
  _setupTextureParams(): void;
100
+ getShaders(type: any): any;
11
101
  _createWeightsTransform(shaders?: {}): void;
12
102
  _setupResources(): void;
103
+ updateShaders(shaderOptions: any): void;
13
104
  _updateMaxWeightValue(): void;
14
- _updateBounds(forceUpdate?: boolean): boolean;
105
+ _updateBounds(forceUpdate?: any): boolean;
15
106
  _updateTextureRenderingBounds(): void;
16
107
  _updateColorTexture(opts: any): void;
17
108
  _updateWeightmap(): void;
18
109
  _debouncedUpdateWeightmap(fromTimer?: boolean): void;
19
- _worldToCommonBounds(worldBounds: any, opts?: {}): number[];
110
+ _worldToCommonBounds(worldBounds: any, opts?: {
111
+ useLayerCoordinateSystem?: boolean;
112
+ }): number[];
20
113
  _commonToWorldBounds(commonBounds: any): number[];
21
114
  }
22
- declare namespace HeatmapLayer {
23
- export const layerName: string;
24
- export { defaultProps };
25
- }
26
- export default HeatmapLayer;
27
- import AggregationLayer from "../aggregation-layer";
28
- declare namespace defaultProps {
29
- export namespace getPosition {
30
- const type: string;
31
- function value(x: any): any;
32
- }
33
- export namespace getWeight {
34
- const type_1: string;
35
- export { type_1 as type };
36
- const value_1: number;
37
- export { value_1 as value };
38
- }
39
- export namespace intensity {
40
- const type_2: string;
41
- export { type_2 as type };
42
- export const min: number;
43
- const value_2: number;
44
- export { value_2 as value };
45
- }
46
- export namespace radiusPixels {
47
- const type_3: string;
48
- export { type_3 as type };
49
- const min_1: number;
50
- export { min_1 as min };
51
- export const max: number;
52
- const value_3: number;
53
- export { value_3 as value };
54
- }
55
- export { defaultColorRange as colorRange };
56
- export namespace threshold {
57
- const type_4: string;
58
- export { type_4 as type };
59
- const min_2: number;
60
- export { min_2 as min };
61
- const max_1: number;
62
- export { max_1 as max };
63
- const value_4: number;
64
- export { value_4 as value };
65
- }
66
- export namespace colorDomain {
67
- const type_5: string;
68
- export { type_5 as type };
69
- const value_5: null;
70
- export { value_5 as value };
71
- export const optional: boolean;
72
- }
73
- export const aggregation: string;
74
- export namespace weightsTextureSize {
75
- const type_6: string;
76
- export { type_6 as type };
77
- const min_3: number;
78
- export { min_3 as min };
79
- const max_2: number;
80
- export { max_2 as max };
81
- const value_6: number;
82
- export { value_6 as value };
83
- }
84
- export namespace debounceTimeout {
85
- const type_7: string;
86
- export { type_7 as type };
87
- const min_4: number;
88
- export { min_4 as min };
89
- const max_3: number;
90
- export { max_3 as max };
91
- const value_7: number;
92
- export { value_7 as value };
93
- }
94
- }
95
- import { defaultColorRange } from "../utils/color-utils";
115
+ export {};
96
116
  //# sourceMappingURL=heatmap-layer.d.ts.map
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1
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@@ -1,3 +1,3 @@
1
- declare var _default: "varying vec4 outTexture;\nvoid main() {\n gl_FragColor = outTexture;\n gl_FragColor.g = outTexture.r / max(1.0, outTexture.a);\n}\n";
1
+ declare const _default: "varying vec4 outTexture;\nvoid main() {\n gl_FragColor = outTexture;\n gl_FragColor.g = outTexture.r / max(1.0, outTexture.a);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=max-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"max-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-fs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"max-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-fs.glsl.ts"],"names":[],"mappings":";AAAA,wBAME"}
@@ -1,3 +1,3 @@
1
- declare var _default: "attribute vec4 inTexture;\nvarying vec4 outTexture;\n\nvoid main()\n{\noutTexture = inTexture;\ngl_Position = vec4(0, 0, 0, 1.);\n// Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\ngl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "attribute vec4 inTexture;\nvarying vec4 outTexture;\n\nvoid main()\n{\noutTexture = inTexture;\ngl_Position = vec4(0, 0, 0, 1.);\n// Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\ngl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=max-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAWE"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D texture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nvarying vec2 vTexCoords;\nvarying float vIntensityMin;\nvarying float vIntensityMax;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture2D(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture2D(texture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n gl_FragColor =linearColor;\n}\n";
1
+ declare const _default: "#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D texture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nvarying vec2 vTexCoords;\nvarying float vIntensityMin;\nvarying float vIntensityMax;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture2D(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture2D(texture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n gl_FragColor =linearColor;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=triangle-layer-fragment.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer-fragment.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-fragment.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"triangle-layer-fragment.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-fragment.glsl.ts"],"names":[],"mappings":";AAoBA,wBAsCE"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#define SHADER_NAME heatp-map-layer-vertex-shader\n\nuniform sampler2D maxTexture;\nuniform float intensity;\nuniform vec2 colorDomain;\nuniform float threshold;\nuniform float aggregationMode;\n\nattribute vec3 positions;\nattribute vec2 texCoords;\n\nvarying vec2 vTexCoords;\nvarying float vIntensityMin;\nvarying float vIntensityMax;\n\nvoid main(void) {\n gl_Position = project_position_to_clipspace(positions, vec3(0.0), vec3(0.0));\n vTexCoords = texCoords;\n vec4 maxTexture = texture2D(maxTexture, vec2(0.5));\n float maxValue = aggregationMode < 0.5 ? maxTexture.r : maxTexture.g;\n float minValue = maxValue * threshold;\n if (colorDomain[1] > 0.) {\n // if user specified custom domain use it.\n maxValue = colorDomain[1];\n minValue = colorDomain[0];\n }\n vIntensityMax = intensity / maxValue;\n vIntensityMin = intensity / minValue;\n}\n";
1
+ declare const _default: "#define SHADER_NAME heatp-map-layer-vertex-shader\n\nuniform sampler2D maxTexture;\nuniform float intensity;\nuniform vec2 colorDomain;\nuniform float threshold;\nuniform float aggregationMode;\n\nattribute vec3 positions;\nattribute vec2 texCoords;\n\nvarying vec2 vTexCoords;\nvarying float vIntensityMin;\nvarying float vIntensityMax;\n\nvoid main(void) {\n gl_Position = project_position_to_clipspace(positions, vec3(0.0), vec3(0.0));\n vTexCoords = texCoords;\n vec4 maxTexture = texture2D(maxTexture, vec2(0.5));\n float maxValue = aggregationMode < 0.5 ? maxTexture.r : maxTexture.g;\n float minValue = maxValue * threshold;\n if (colorDomain[1] > 0.) {\n // if user specified custom domain use it.\n maxValue = colorDomain[1];\n minValue = colorDomain[0];\n }\n vIntensityMax = intensity / maxValue;\n vIntensityMin = intensity / minValue;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=triangle-layer-vertex.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-vertex.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"triangle-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-vertex.glsl.ts"],"names":[],"mappings":";AAsBA,wBA8BE"}
@@ -1,10 +1,27 @@
1
- declare class TriangleLayer extends Layer<any> {
2
- constructor(...propObjects: Partial<any>[]);
3
- _getModel(gl: any): any;
1
+ import { Model, Texture2D } from '@luma.gl/core';
2
+ import { Layer, LayerContext } from '@deck.gl/core/typed';
3
+ declare type _TriangleLayerProps = {
4
+ colorDomain: number[];
5
+ aggregationMode: string;
6
+ threshold: number;
7
+ intensity: number;
8
+ vertexCount: number;
9
+ colorTexture: Texture2D;
10
+ maxTexture: Texture2D;
11
+ texture: Texture2D;
12
+ };
13
+ export default class TriangleLayer extends Layer<_TriangleLayerProps> {
14
+ static layerName: string;
15
+ getShaders(): {
16
+ vs: string;
17
+ fs: string;
18
+ modules: import("@deck.gl/core")._ShaderModule<any>[];
19
+ };
20
+ initializeState({ gl }: LayerContext): void;
21
+ _getModel(gl: WebGLRenderingContext): Model;
22
+ draw({ uniforms }: {
23
+ uniforms: any;
24
+ }): void;
4
25
  }
5
- declare namespace TriangleLayer {
6
- const layerName: string;
7
- }
8
- export default TriangleLayer;
9
- import { Layer } from '@deck.gl/core/typed';
26
+ export {};
10
27
  //# sourceMappingURL=triangle-layer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.js"],"names":[],"mappings":"AA0BA;IAhBoB,4CAEN;IA+BZ,wBAWC;CAqBF"}
1
+ {"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAC,KAAK,EAAY,SAAS,EAAC,MAAM,eAAe,CAAC;AACzD,OAAO,EAAC,KAAK,EAAE,YAAY,EAAY,MAAM,eAAe,CAAC;AAI7D,aAAK,mBAAmB,GAAG;IACzB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,SAAS,CAAC;IACxB,UAAU,EAAE,SAAS,CAAC;IACtB,OAAO,EAAE,SAAS,CAAC;CACpB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,KAAK,CAAC,mBAAmB,CAAC;IACnE,MAAM,CAAC,SAAS,SAAmB;IAEnC,UAAU;;;;;IAIV,eAAe,CAAC,EAAC,EAAE,EAAC,EAAE,YAAY,GAAG,IAAI;IAWzC,SAAS,CAAC,EAAE,EAAE,qBAAqB,GAAG,KAAK;IAa3C,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA,GAAG,IAAI;CAmBvB"}
@@ -1,3 +1,3 @@
1
- declare var _default: "varying vec4 weightsTexture;\n// Epanechnikov function, keeping for reference\n// float epanechnikovKDE(float u) {\n// return 0.75 * (1.0 - u * u);\n// }\nfloat gaussianKDE(float u){\n return pow(2.71828, -u*u/0.05555)/(1.77245385*0.166666);\n}\nvoid main()\n{\n float dist = length(gl_PointCoord - vec2(0.5, 0.5));\n if (dist > 0.5) {\n discard;\n }\n gl_FragColor = weightsTexture * gaussianKDE(2. * dist);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
1
+ declare const _default: "varying vec4 weightsTexture;\n// Epanechnikov function, keeping for reference\n// float epanechnikovKDE(float u) {\n// return 0.75 * (1.0 - u * u);\n// }\nfloat gaussianKDE(float u){\n return pow(2.71828, -u*u/0.05555)/(1.77245385*0.166666);\n}\nvoid main()\n{\n float dist = length(gl_PointCoord - vec2(0.5, 0.5));\n if (dist > 0.5) {\n discard;\n }\n gl_FragColor = weightsTexture * gaussianKDE(2. * dist);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=weights-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"weights-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-fs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"weights-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-fs.glsl.ts"],"names":[],"mappings":";AAAA,wBAkBE"}
@@ -1,3 +1,3 @@
1
- declare var _default: "attribute vec3 positions;\nattribute vec3 positions64Low;\nattribute float weights;\nvarying vec4 weightsTexture;\nuniform float radiusPixels;\nuniform float textureWidth;\nuniform vec4 commonBounds;\nuniform float weightsScale;\nvoid main()\n{\n weightsTexture = vec4(weights * weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(radiusPixels) * textureWidth / (commonBounds.z - commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - commonBounds.xy) / (commonBounds.zw - commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n}\n";
1
+ declare const _default: "attribute vec3 positions;\nattribute vec3 positions64Low;\nattribute float weights;\nvarying vec4 weightsTexture;\nuniform float radiusPixels;\nuniform float textureWidth;\nuniform vec4 commonBounds;\nuniform float weightsScale;\nvoid main()\n{\n weightsTexture = vec4(weights * weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(radiusPixels) * textureWidth / (commonBounds.z - commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - commonBounds.xy) / (commonBounds.zw - commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=weights-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"weights-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-vs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"weights-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAsBE"}
@@ -1,130 +1,165 @@
1
- declare class HexagonLayer extends AggregationLayer {
1
+ import { Accessor, AccessorFunction, Color, Position, Material, UpdateParameters, DefaultProps } from '@deck.gl/core/typed';
2
+ import { ColumnLayer } from '@deck.gl/layers/typed';
3
+ import CPUAggregator from '../utils/cpu-aggregator';
4
+ import AggregationLayer, { AggregationLayerProps } from '../aggregation-layer';
5
+ import { AggregateAccessor } from '../types';
6
+ /** All properties supported by by HexagonLayer. */
7
+ export declare type HexagonLayerProps<DataT = any> = _HexagonLayerProps<DataT> & AggregationLayerProps<DataT>;
8
+ /** Properties added by HexagonLayer. */
9
+ declare type _HexagonLayerProps<DataT = any> = {
10
+ /**
11
+ * Radius of hexagon bin in meters. The hexagons are pointy-topped (rather than flat-topped).
12
+ * @default 1000
13
+ */
14
+ radius?: number;
15
+ /**
16
+ * Function to aggregate data into hexagonal bins.
17
+ * @default d3-hexbin
18
+ */
19
+ hexagonAggregator?: (props: any, params: any) => any;
20
+ /**
21
+ * Color scale input domain.
22
+ * @default [min(colorWeight), max(colorWeight)]
23
+ */
24
+ colorDomain?: [number, number] | null;
25
+ /**
26
+ * Specified as an array of colors [color1, color2, ...].
27
+ * @default `6-class YlOrRd` - [colorbrewer](http://colorbrewer2.org/#type=sequential&scheme=YlOrRd&n=6)
28
+ */
29
+ colorRange?: Color[];
30
+ /**
31
+ * Hexagon radius multiplier, clamped between 0 - 1.
32
+ * @default 1
33
+ */
34
+ coverage?: number;
35
+ /**
36
+ * Elevation scale input domain. The elevation scale is a linear scale that maps number of counts to elevation.
37
+ * @default [0, max(elevationWeight)]
38
+ */
39
+ elevationDomain?: [number, number] | null;
40
+ /**
41
+ * Elevation scale output range.
42
+ * @default [0, 1000]
43
+ */
44
+ elevationRange?: [number, number];
45
+ /**
46
+ * Hexagon elevation multiplier.
47
+ * @default 1
48
+ */
49
+ elevationScale?: number;
50
+ /**
51
+ * Whether to enable cell elevation. If set to false, all cell will be flat.
52
+ * @default false
53
+ */
54
+ extruded?: boolean;
55
+ /**
56
+ * Filter bins and re-calculate color by `upperPercentile`.
57
+ * Hexagons with color value larger than the `upperPercentile` will be hidden.
58
+ * @default 100
59
+ */
60
+ upperPercentile?: number;
61
+ /**
62
+ * Filter bins and re-calculate color by `lowerPercentile`.
63
+ * Hexagons with color value smaller than the `lowerPercentile` will be hidden.
64
+ * @default 0
65
+ */
66
+ lowerPercentile?: number;
67
+ /**
68
+ * Filter bins and re-calculate elevation by `elevationUpperPercentile`.
69
+ * Hexagons with elevation value larger than the `elevationUpperPercentile` will be hidden.
70
+ * @default 100
71
+ */
72
+ elevationUpperPercentile?: number;
73
+ /**
74
+ * Filter bins and re-calculate elevation by `elevationLowerPercentile`.
75
+ * Hexagons with elevation value larger than the `elevationLowerPercentile` will be hidden.
76
+ * @default 0
77
+ */
78
+ elevationLowerPercentile?: number;
79
+ /**
80
+ * Scaling function used to determine the color of the grid cell, default value is 'quantize'.
81
+ * Supported Values are 'quantize', 'quantile' and 'ordinal'.
82
+ * @default 'quantize'
83
+ */
84
+ colorScaleType?: 'quantize' | 'quantile' | 'ordinal';
85
+ /**
86
+ * Scaling function used to determine the elevation of the grid cell, only supports 'linear'.
87
+ */
88
+ elevationScaleType?: 'linear';
89
+ /**
90
+ * Material settings for lighting effect. Applies if `extruded: true`.
91
+ *
92
+ * @default true
93
+ * @see https://deck.gl/docs/developer-guide/using-lighting
94
+ */
95
+ material?: Material;
96
+ /**
97
+ * Defines the operation used to aggregate all data object weights to calculate a cell's color value.
98
+ * @default 'SUM'
99
+ */
100
+ colorAggregation?: 'SUM' | 'MEAN' | 'MIN' | 'MAX';
101
+ /**
102
+ * Defines the operation used to aggregate all data object weights to calculate a cell's elevation value.
103
+ * @default 'SUM'
104
+ */
105
+ elevationAggregation?: 'SUM' | 'MEAN' | 'MIN' | 'MAX';
106
+ /**
107
+ * Method called to retrieve the position of each object.
108
+ * @default object => object.position
109
+ */
110
+ getPosition?: AccessorFunction<DataT, Position>;
111
+ /**
112
+ * The weight of a data object used to calculate the color value for a bin.
113
+ * @default 1
114
+ */
115
+ getColorWeight?: Accessor<DataT, number>;
116
+ /**
117
+ * After data objects are aggregated into bins, this accessor is called on each cell to get the value that its color is based on.
118
+ * @default null
119
+ */
120
+ getColorValue?: AggregateAccessor<DataT> | null;
121
+ /**
122
+ * The weight of a data object used to calculate the elevation value for a bin.
123
+ * @default 1
124
+ */
125
+ getElevationWeight?: Accessor<DataT, number>;
126
+ /**
127
+ * After data objects are aggregated into bins, this accessor is called on each cell to get the value that its elevation is based on.
128
+ * @default null
129
+ */
130
+ getElevationValue?: AggregateAccessor<DataT> | null;
131
+ /**
132
+ * This callback will be called when cell color domain has been calculated.
133
+ * @default () => {}
134
+ */
135
+ onSetColorDomain?: (minMax: [number, number]) => void;
136
+ /**
137
+ * This callback will be called when cell elevation domain has been calculated.
138
+ * @default () => {}
139
+ */
140
+ onSetElevationDomain?: (minMax: [number, number]) => void;
141
+ /**
142
+ * (Experimental) Filter data objects
143
+ */
144
+ _filterData: null | ((d: DataT) => boolean);
145
+ };
146
+ export default class HexagonLayer<ExtraPropsT = {}> extends AggregationLayer<ExtraPropsT & Required<_HexagonLayerProps>> {
147
+ static layerName: string;
148
+ static defaultProps: DefaultProps<HexagonLayerProps<any>>;
149
+ state: AggregationLayer['state'] & {
150
+ cpuAggregator: CPUAggregator;
151
+ aggregatorState: any;
152
+ };
153
+ initializeState(): void;
154
+ updateState(opts: UpdateParameters<this>): void;
2
155
  convertLatLngToMeterOffset(hexagonVertices: any): number[][] | null;
156
+ getPickingInfo({ info }: {
157
+ info: any;
158
+ }): any;
3
159
  _onGetSublayerColor(cell: any): any;
4
160
  _onGetSublayerElevation(cell: any): any;
5
- _getSublayerUpdateTriggers(): any;
161
+ _getSublayerUpdateTriggers(): {};
162
+ renderLayers(): ColumnLayer<any, {}>;
6
163
  }
7
- declare namespace HexagonLayer {
8
- export const layerName: string;
9
- export { defaultProps };
10
- }
11
- export default HexagonLayer;
12
- import AggregationLayer from "../aggregation-layer";
13
- declare namespace defaultProps {
14
- export const colorDomain: null;
15
- export { defaultColorRange as colorRange };
16
- export namespace getColorValue {
17
- const type: string;
18
- const value: null;
19
- }
20
- export namespace getColorWeight {
21
- const type_1: string;
22
- export { type_1 as type };
23
- const value_1: number;
24
- export { value_1 as value };
25
- }
26
- export const colorAggregation: string;
27
- export namespace lowerPercentile {
28
- const type_2: string;
29
- export { type_2 as type };
30
- const value_2: number;
31
- export { value_2 as value };
32
- export const min: number;
33
- export const max: number;
34
- }
35
- export namespace upperPercentile {
36
- const type_3: string;
37
- export { type_3 as type };
38
- const value_3: number;
39
- export { value_3 as value };
40
- const min_1: number;
41
- export { min_1 as min };
42
- const max_1: number;
43
- export { max_1 as max };
44
- }
45
- export const colorScaleType: string;
46
- export { nop as onSetColorDomain };
47
- export const elevationDomain: null;
48
- export const elevationRange: number[];
49
- export namespace getElevationValue {
50
- const type_4: string;
51
- export { type_4 as type };
52
- const value_4: null;
53
- export { value_4 as value };
54
- }
55
- export namespace getElevationWeight {
56
- const type_5: string;
57
- export { type_5 as type };
58
- const value_5: number;
59
- export { value_5 as value };
60
- }
61
- export const elevationAggregation: string;
62
- export namespace elevationLowerPercentile {
63
- const type_6: string;
64
- export { type_6 as type };
65
- const value_6: number;
66
- export { value_6 as value };
67
- const min_2: number;
68
- export { min_2 as min };
69
- const max_2: number;
70
- export { max_2 as max };
71
- }
72
- export namespace elevationUpperPercentile {
73
- const type_7: string;
74
- export { type_7 as type };
75
- const value_7: number;
76
- export { value_7 as value };
77
- const min_3: number;
78
- export { min_3 as min };
79
- const max_3: number;
80
- export { max_3 as max };
81
- }
82
- export namespace elevationScale {
83
- const type_8: string;
84
- export { type_8 as type };
85
- const min_4: number;
86
- export { min_4 as min };
87
- const value_8: number;
88
- export { value_8 as value };
89
- }
90
- export const elevationScaleType: string;
91
- export { nop as onSetElevationDomain };
92
- export namespace radius {
93
- const type_9: string;
94
- export { type_9 as type };
95
- const value_9: number;
96
- export { value_9 as value };
97
- const min_5: number;
98
- export { min_5 as min };
99
- }
100
- export namespace coverage {
101
- const type_10: string;
102
- export { type_10 as type };
103
- const min_6: number;
104
- export { min_6 as min };
105
- const max_4: number;
106
- export { max_4 as max };
107
- const value_10: number;
108
- export { value_10 as value };
109
- }
110
- export const extruded: boolean;
111
- export { pointToHexbin as hexagonAggregator };
112
- export namespace getPosition {
113
- const type_11: string;
114
- export { type_11 as type };
115
- export function value_11(x: any): any;
116
- export { value_11 as value };
117
- }
118
- export const material: boolean;
119
- export namespace _filterData {
120
- const type_12: string;
121
- export { type_12 as type };
122
- const value_12: null;
123
- export { value_12 as value };
124
- export const optional: boolean;
125
- }
126
- }
127
- import { defaultColorRange } from "../utils/color-utils";
128
- declare function nop(): void;
129
- import { pointToHexbin } from "./hexagon-aggregator";
164
+ export {};
130
165
  //# sourceMappingURL=hexagon-layer.d.ts.map
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package/typed/index.d.ts CHANGED
@@ -10,4 +10,11 @@ export { default as _GPUGridAggregator } from './utils/gpu-grid-aggregation/gpu-
10
10
  export { default as _CPUAggregator } from './utils/cpu-aggregator';
11
11
  export { default as _AggregationLayer } from './aggregation-layer';
12
12
  export { default as _BinSorter } from './utils/bin-sorter';
13
+ export type { ContourLayerProps } from './contour-layer/contour-layer';
14
+ export type { HeatmapLayerProps } from './heatmap-layer/heatmap-layer';
15
+ export type { HexagonLayerProps } from './hexagon-layer/hexagon-layer';
16
+ export type { CPUGridLayerProps } from './cpu-grid-layer/cpu-grid-layer';
17
+ export type { GridLayerProps } from './grid-layer/grid-layer';
18
+ export type { GPUGridLayerProps } from './gpu-grid-layer/gpu-grid-layer';
19
+ export type { ScreenGridLayerProps } from './screen-grid-layer/screen-grid-layer';
13
20
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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