@deck.gl/aggregation-layers 8.8.0-alpha.6 → 8.8.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/dist/dist.dev.js +757 -645
  2. package/dist/es5/aggregation-layer.js +19 -7
  3. package/dist/es5/aggregation-layer.js.map +1 -1
  4. package/dist/es5/contour-layer/contour-layer.js +5 -5
  5. package/dist/es5/contour-layer/contour-layer.js.map +1 -1
  6. package/dist/es5/contour-layer/contour-utils.js +1 -1
  7. package/dist/es5/contour-layer/contour-utils.js.map +1 -1
  8. package/dist/es5/contour-layer/marching-squares-codes.js.map +1 -1
  9. package/dist/es5/contour-layer/marching-squares.js.map +1 -1
  10. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +5 -3
  11. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  12. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
  13. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +8 -8
  14. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  15. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +12 -12
  16. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  17. package/dist/es5/grid-aggregation-layer.js +25 -12
  18. package/dist/es5/grid-aggregation-layer.js.map +1 -1
  19. package/dist/es5/grid-layer/grid-layer.js +18 -9
  20. package/dist/es5/grid-layer/grid-layer.js.map +1 -1
  21. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  22. package/dist/es5/heatmap-layer/heatmap-layer.js +17 -6
  23. package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
  24. package/dist/es5/heatmap-layer/max-vs.glsl.js +1 -1
  25. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +1 -1
  26. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js +1 -1
  27. package/dist/es5/heatmap-layer/triangle-layer.js +7 -7
  28. package/dist/es5/heatmap-layer/triangle-layer.js.map +1 -1
  29. package/dist/es5/heatmap-layer/weights-fs.glsl.js +1 -1
  30. package/dist/es5/heatmap-layer/weights-vs.glsl.js +1 -1
  31. package/dist/es5/hexagon-layer/hexagon-layer.js +16 -5
  32. package/dist/es5/hexagon-layer/hexagon-layer.js.map +1 -1
  33. package/dist/es5/index.js.map +1 -1
  34. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +26 -19
  35. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  36. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js +1 -1
  37. package/dist/es5/screen-grid-layer/screen-grid-layer.js +18 -8
  38. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
  39. package/dist/es5/types.js +2 -0
  40. package/dist/es5/types.js.map +1 -0
  41. package/dist/es5/utils/bin-sorter.js +9 -0
  42. package/dist/es5/utils/bin-sorter.js.map +1 -1
  43. package/dist/esm/aggregation-layer.js +12 -5
  44. package/dist/esm/aggregation-layer.js.map +1 -1
  45. package/dist/esm/contour-layer/contour-layer.js +6 -3
  46. package/dist/esm/contour-layer/contour-layer.js.map +1 -1
  47. package/dist/esm/contour-layer/contour-utils.js +1 -1
  48. package/dist/esm/contour-layer/contour-utils.js.map +1 -1
  49. package/dist/esm/contour-layer/marching-squares-codes.js.map +1 -1
  50. package/dist/esm/contour-layer/marching-squares.js.map +1 -1
  51. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +6 -3
  52. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  53. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js.map +1 -1
  54. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
  55. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +1 -1
  56. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +8 -6
  57. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  58. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +11 -9
  59. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  60. package/dist/esm/grid-aggregation-layer.js +13 -5
  61. package/dist/esm/grid-aggregation-layer.js.map +1 -1
  62. package/dist/esm/grid-layer/grid-layer.js +15 -8
  63. package/dist/esm/grid-layer/grid-layer.js.map +1 -1
  64. package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  65. package/dist/esm/heatmap-layer/heatmap-layer.js +22 -13
  66. package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
  67. package/dist/esm/heatmap-layer/max-fs.glsl.js.map +1 -1
  68. package/dist/esm/heatmap-layer/max-vs.glsl.js +1 -1
  69. package/dist/esm/heatmap-layer/max-vs.glsl.js.map +1 -1
  70. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +1 -1
  71. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +1 -1
  72. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js +1 -1
  73. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js.map +1 -1
  74. package/dist/esm/heatmap-layer/triangle-layer.js +6 -5
  75. package/dist/esm/heatmap-layer/triangle-layer.js.map +1 -1
  76. package/dist/esm/heatmap-layer/weights-fs.glsl.js +1 -1
  77. package/dist/esm/heatmap-layer/weights-fs.glsl.js.map +1 -1
  78. package/dist/esm/heatmap-layer/weights-vs.glsl.js +1 -1
  79. package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +1 -1
  80. package/dist/esm/hexagon-layer/hexagon-layer.js +11 -2
  81. package/dist/esm/hexagon-layer/hexagon-layer.js.map +1 -1
  82. package/dist/esm/index.js.map +1 -1
  83. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +16 -10
  84. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  85. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +1 -1
  86. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js +1 -1
  87. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +1 -1
  88. package/dist/esm/screen-grid-layer/screen-grid-layer.js +15 -7
  89. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +1 -1
  90. package/dist/esm/types.js +2 -0
  91. package/dist/esm/types.js.map +1 -0
  92. package/dist/esm/utils/bin-sorter.js +16 -0
  93. package/dist/esm/utils/bin-sorter.js.map +1 -1
  94. package/dist.min.js +1 -1
  95. package/package.json +6 -4
  96. package/src/{aggregation-layer.js → aggregation-layer.ts} +32 -15
  97. package/src/contour-layer/{contour-layer.js → contour-layer.ts} +95 -15
  98. package/src/contour-layer/{contour-utils.js → contour-utils.ts} +11 -5
  99. package/src/contour-layer/{marching-squares-codes.js → marching-squares-codes.ts} +0 -0
  100. package/src/contour-layer/{marching-squares.js → marching-squares.ts} +6 -6
  101. package/src/cpu-grid-layer/cpu-grid-layer.ts +310 -0
  102. package/src/gpu-grid-layer/{gpu-grid-cell-layer-fragment.glsl.js → gpu-grid-cell-layer-fragment.glsl.ts} +0 -0
  103. package/src/gpu-grid-layer/{gpu-grid-cell-layer-vertex.glsl.js → gpu-grid-cell-layer-vertex.glsl.ts} +0 -0
  104. package/src/gpu-grid-layer/{gpu-grid-cell-layer.js → gpu-grid-cell-layer.ts} +22 -14
  105. package/src/gpu-grid-layer/{gpu-grid-layer.js → gpu-grid-layer.ts} +122 -17
  106. package/src/{grid-aggregation-layer.js → grid-aggregation-layer.ts} +25 -13
  107. package/src/grid-layer/{grid-layer.js → grid-layer.ts} +38 -13
  108. package/src/heatmap-layer/{heatmap-layer-utils.js → heatmap-layer-utils.ts} +5 -5
  109. package/src/heatmap-layer/{heatmap-layer.js → heatmap-layer.ts} +138 -29
  110. package/src/heatmap-layer/{max-fs.glsl.js → max-fs.glsl.ts} +0 -0
  111. package/src/heatmap-layer/{max-vs.glsl.js → max-vs.glsl.ts} +0 -0
  112. package/src/heatmap-layer/{triangle-layer-fragment.glsl.js → triangle-layer-fragment.glsl.ts} +0 -0
  113. package/src/heatmap-layer/{triangle-layer-vertex.glsl.js → triangle-layer-vertex.glsl.ts} +0 -0
  114. package/src/heatmap-layer/{triangle-layer.js → triangle-layer.ts} +20 -10
  115. package/src/heatmap-layer/{weights-fs.glsl.js → weights-fs.glsl.ts} +0 -0
  116. package/src/heatmap-layer/{weights-vs.glsl.js → weights-vs.glsl.ts} +0 -0
  117. package/src/hexagon-layer/{hexagon-layer.js → hexagon-layer.ts} +174 -9
  118. package/src/index.ts +9 -0
  119. package/src/screen-grid-layer/{screen-grid-cell-layer.js → screen-grid-cell-layer.ts} +31 -14
  120. package/src/screen-grid-layer/{screen-grid-layer-fragment.glsl.js → screen-grid-layer-fragment.glsl.ts} +0 -0
  121. package/src/screen-grid-layer/{screen-grid-layer-vertex.glsl.js → screen-grid-layer-vertex.glsl.ts} +0 -0
  122. package/src/screen-grid-layer/{screen-grid-layer.js → screen-grid-layer.ts} +117 -15
  123. package/src/types.ts +10 -0
  124. package/src/utils/{bin-sorter.js → bin-sorter.ts} +26 -11
  125. package/typed/aggregation-layer.d.ts +16 -11
  126. package/typed/aggregation-layer.d.ts.map +1 -1
  127. package/typed/aggregation-layer.js +151 -0
  128. package/typed/contour-layer/contour-layer.d.ts +92 -36
  129. package/typed/contour-layer/contour-layer.d.ts.map +1 -1
  130. package/typed/contour-layer/contour-layer.js +234 -0
  131. package/typed/contour-layer/contour-utils.d.ts +8 -9
  132. package/typed/contour-layer/contour-utils.d.ts.map +1 -1
  133. package/typed/contour-layer/contour-utils.js +64 -0
  134. package/typed/contour-layer/marching-squares-codes.d.ts +2 -2
  135. package/typed/contour-layer/marching-squares-codes.d.ts.map +1 -1
  136. package/typed/contour-layer/marching-squares-codes.js +337 -0
  137. package/typed/contour-layer/marching-squares.d.ts +6 -6
  138. package/typed/contour-layer/marching-squares.d.ts.map +1 -1
  139. package/typed/contour-layer/marching-squares.js +147 -0
  140. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts +221 -126
  141. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -1
  142. package/typed/cpu-grid-layer/cpu-grid-layer.js +129 -0
  143. package/typed/cpu-grid-layer/grid-aggregator.js +141 -0
  144. package/typed/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts +1 -1
  145. package/typed/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.d.ts.map +1 -1
  146. package/typed/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +34 -0
  147. package/typed/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts +1 -1
  148. package/typed/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.d.ts.map +1 -1
  149. package/typed/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +141 -0
  150. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts +67 -81
  151. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -1
  152. package/typed/gpu-grid-layer/gpu-grid-cell-layer.js +143 -0
  153. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts +131 -62
  154. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -1
  155. package/typed/gpu-grid-layer/gpu-grid-layer.js +289 -0
  156. package/typed/grid-aggregation-layer.d.ts +19 -6
  157. package/typed/grid-aggregation-layer.d.ts.map +1 -1
  158. package/typed/grid-aggregation-layer.js +172 -0
  159. package/typed/grid-layer/grid-layer.d.ts +109 -90
  160. package/typed/grid-layer/grid-layer.d.ts.map +1 -1
  161. package/typed/grid-layer/grid-layer.js +60 -0
  162. package/typed/heatmap-layer/heatmap-layer-utils.d.ts +6 -6
  163. package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -1
  164. package/typed/heatmap-layer/heatmap-layer-utils.js +78 -0
  165. package/typed/heatmap-layer/heatmap-layer.d.ts +147 -82
  166. package/typed/heatmap-layer/heatmap-layer.d.ts.map +1 -1
  167. package/typed/heatmap-layer/heatmap-layer.js +478 -0
  168. package/typed/heatmap-layer/max-fs.glsl.d.ts +1 -1
  169. package/typed/heatmap-layer/max-fs.glsl.d.ts.map +1 -1
  170. package/typed/heatmap-layer/max-fs.glsl.js +7 -0
  171. package/typed/heatmap-layer/max-vs.glsl.d.ts +1 -1
  172. package/typed/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
  173. package/typed/heatmap-layer/max-vs.glsl.js +12 -0
  174. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +1 -1
  175. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts.map +1 -1
  176. package/typed/heatmap-layer/triangle-layer-fragment.glsl.js +58 -0
  177. package/typed/heatmap-layer/triangle-layer-vertex.glsl.d.ts +1 -1
  178. package/typed/heatmap-layer/triangle-layer-vertex.glsl.d.ts.map +1 -1
  179. package/typed/heatmap-layer/triangle-layer-vertex.glsl.js +51 -0
  180. package/typed/heatmap-layer/triangle-layer.d.ts +25 -8
  181. package/typed/heatmap-layer/triangle-layer.d.ts.map +1 -1
  182. package/typed/heatmap-layer/triangle-layer.js +67 -0
  183. package/typed/heatmap-layer/weights-fs.glsl.d.ts +1 -1
  184. package/typed/heatmap-layer/weights-fs.glsl.d.ts.map +1 -1
  185. package/typed/heatmap-layer/weights-fs.glsl.js +19 -0
  186. package/typed/heatmap-layer/weights-vs.glsl.d.ts +1 -1
  187. package/typed/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
  188. package/typed/heatmap-layer/weights-vs.glsl.js +23 -0
  189. package/typed/hexagon-layer/hexagon-aggregator.js +112 -0
  190. package/typed/hexagon-layer/hexagon-layer.d.ts +232 -125
  191. package/typed/hexagon-layer/hexagon-layer.d.ts.map +1 -1
  192. package/typed/hexagon-layer/hexagon-layer.js +171 -0
  193. package/typed/index.d.ts +7 -0
  194. package/typed/index.d.ts.map +1 -1
  195. package/typed/index.js +33 -0
  196. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts +46 -25
  197. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -1
  198. package/typed/screen-grid-layer/screen-grid-cell-layer.js +159 -0
  199. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts +1 -1
  200. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts.map +1 -1
  201. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.js +37 -0
  202. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts +1 -1
  203. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts.map +1 -1
  204. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.js +83 -0
  205. package/typed/screen-grid-layer/screen-grid-layer.d.ts +113 -30
  206. package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +1 -1
  207. package/typed/screen-grid-layer/screen-grid-layer.js +216 -0
  208. package/typed/types.d.ts +11 -0
  209. package/typed/types.d.ts.map +1 -0
  210. package/typed/types.js +1 -0
  211. package/typed/utils/aggregation-operation-utils.js +94 -0
  212. package/typed/utils/bin-sorter.d.ts +27 -21
  213. package/typed/utils/bin-sorter.d.ts.map +1 -1
  214. package/typed/utils/bin-sorter.js +167 -0
  215. package/typed/utils/color-utils.js +53 -0
  216. package/typed/utils/cpu-aggregator.js +417 -0
  217. package/typed/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +39 -0
  218. package/typed/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +53 -0
  219. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +31 -0
  220. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +77 -0
  221. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +41 -0
  222. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +1 -0
  223. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +562 -0
  224. package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +36 -0
  225. package/typed/utils/grid-aggregation-utils.js +114 -0
  226. package/typed/utils/prop-utils.js +28 -0
  227. package/typed/utils/resource-utils.js +40 -0
  228. package/typed/utils/scale-utils.js +184 -0
  229. package/src/cpu-grid-layer/cpu-grid-layer.js +0 -153
@@ -1,3 +1,3 @@
1
- declare var _default: "#version 300 es\n#define SHADER_NAME gpu-grid-cell-layer-vertex-shader\n#define RANGE_COUNT 6\n\nin vec3 positions;\nin vec3 normals;\n\nin vec4 colors;\nin vec4 elevations;\nin vec3 instancePickingColors;\n\n// Custom uniforms\nuniform vec2 offset;\nuniform bool extruded;\nuniform float cellSize;\nuniform float coverage;\nuniform float opacity;\nuniform float elevationScale;\n\nuniform ivec2 gridSize;\nuniform vec2 gridOrigin;\nuniform vec2 gridOriginLow;\nuniform vec2 gridOffset;\nuniform vec2 gridOffsetLow;\nuniform vec4 colorRange[RANGE_COUNT];\nuniform vec2 elevationRange;\n\n// Domain uniforms\nuniform vec2 colorDomain;\nuniform bool colorDomainValid;\nuniform vec2 elevationDomain;\nuniform bool elevationDomainValid;\n\nlayout(std140) uniform;\nuniform ColorData\n{\n vec4 maxMinCount;\n} colorData;\nuniform ElevationData\n{\n vec4 maxMinCount;\n} elevationData;\n\n#define EPSILON 0.00001\n\n// Result\nout vec4 vColor;\n\nvec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {\n vec4 outColor = vec4(0., 0., 0., 0.);\n if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {\n float domainRange = domain.y - domain.x;\n if (domainRange <= 0.) {\n outColor = colorRange[0];\n } else {\n float rangeCount = float(RANGE_COUNT);\n float rangeStep = domainRange / rangeCount;\n float idx = floor((value - domain.x) / rangeStep);\n idx = clamp(idx, 0., rangeCount - 1.);\n int intIdx = int(idx);\n outColor = colorRange[intIdx];\n }\n }\n return outColor;\n}\n\nfloat linearScale(vec2 domain, vec2 range, float value) {\n if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {\n return ((value - domain.x) / (domain.y - domain.x)) * (range.y - range.x) + range.x;\n }\n return -1.;\n}\n\nvoid main(void) {\n vec2 clrDomain = colorDomainValid ? colorDomain : vec2(colorData.maxMinCount.a, colorData.maxMinCount.r);\n vec4 color = quantizeScale(clrDomain, colorRange, colors.r);\n\n float elevation = 0.0;\n\n if (extruded) {\n vec2 elvDomain = elevationDomainValid ? elevationDomain : vec2(elevationData.maxMinCount.a, elevationData.maxMinCount.r);\n elevation = linearScale(elvDomain, elevationRange, elevations.r);\n elevation = elevation * (positions.z + 1.0) / 2.0 * elevationScale;\n }\n\n // if aggregated color or elevation is 0 do not render\n float shouldRender = float(color.r > 0.0 && elevations.r >= 0.0);\n float dotRadius = cellSize / 2. * coverage * shouldRender;\n\n int yIndex = (gl_InstanceID / gridSize[0]);\n int xIndex = gl_InstanceID - (yIndex * gridSize[0]);\n\n vec2 instancePositionXFP64 = mul_fp64(vec2(gridOffset[0], gridOffsetLow[0]), vec2(float(xIndex), 0.));\n instancePositionXFP64 = sum_fp64(instancePositionXFP64, vec2(gridOrigin[0], gridOriginLow[0]));\n vec2 instancePositionYFP64 = mul_fp64(vec2(gridOffset[1], gridOffsetLow[1]), vec2(float(yIndex), 0.));\n instancePositionYFP64 = sum_fp64(instancePositionYFP64, vec2(gridOrigin[1], gridOriginLow[1]));\n\n vec3 centroidPosition = vec3(instancePositionXFP64[0], instancePositionYFP64[0], elevation);\n vec3 centroidPosition64Low = vec3(instancePositionXFP64[1], instancePositionYFP64[1], 0.0);\n geometry.worldPosition = centroidPosition;\n vec3 pos = vec3(project_size(positions.xy + offset) * dotRadius, 0.);\n\n // Set color to be rendered to picking fbo (also used to check for selection highlight).\n picking_setPickingColor(instancePickingColors);\n\n gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, geometry.position);\n\n // Light calculations\n // Worldspace is the linear space after Mercator projection\n\n vec3 normals_commonspace = project_normal(normals);\n\n if (extruded) {\n vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, geometry.position.xyz, normals_commonspace);\n vColor = vec4(lightColor, color.a * opacity) / 255.;\n } else {\n vColor = vec4(color.rgb, color.a * opacity) / 255.;\n }\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME gpu-grid-cell-layer-vertex-shader\n#define RANGE_COUNT 6\n\nin vec3 positions;\nin vec3 normals;\n\nin vec4 colors;\nin vec4 elevations;\nin vec3 instancePickingColors;\n\n// Custom uniforms\nuniform vec2 offset;\nuniform bool extruded;\nuniform float cellSize;\nuniform float coverage;\nuniform float opacity;\nuniform float elevationScale;\n\nuniform ivec2 gridSize;\nuniform vec2 gridOrigin;\nuniform vec2 gridOriginLow;\nuniform vec2 gridOffset;\nuniform vec2 gridOffsetLow;\nuniform vec4 colorRange[RANGE_COUNT];\nuniform vec2 elevationRange;\n\n// Domain uniforms\nuniform vec2 colorDomain;\nuniform bool colorDomainValid;\nuniform vec2 elevationDomain;\nuniform bool elevationDomainValid;\n\nlayout(std140) uniform;\nuniform ColorData\n{\n vec4 maxMinCount;\n} colorData;\nuniform ElevationData\n{\n vec4 maxMinCount;\n} elevationData;\n\n#define EPSILON 0.00001\n\n// Result\nout vec4 vColor;\n\nvec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {\n vec4 outColor = vec4(0., 0., 0., 0.);\n if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {\n float domainRange = domain.y - domain.x;\n if (domainRange <= 0.) {\n outColor = colorRange[0];\n } else {\n float rangeCount = float(RANGE_COUNT);\n float rangeStep = domainRange / rangeCount;\n float idx = floor((value - domain.x) / rangeStep);\n idx = clamp(idx, 0., rangeCount - 1.);\n int intIdx = int(idx);\n outColor = colorRange[intIdx];\n }\n }\n return outColor;\n}\n\nfloat linearScale(vec2 domain, vec2 range, float value) {\n if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {\n return ((value - domain.x) / (domain.y - domain.x)) * (range.y - range.x) + range.x;\n }\n return -1.;\n}\n\nvoid main(void) {\n vec2 clrDomain = colorDomainValid ? colorDomain : vec2(colorData.maxMinCount.a, colorData.maxMinCount.r);\n vec4 color = quantizeScale(clrDomain, colorRange, colors.r);\n\n float elevation = 0.0;\n\n if (extruded) {\n vec2 elvDomain = elevationDomainValid ? elevationDomain : vec2(elevationData.maxMinCount.a, elevationData.maxMinCount.r);\n elevation = linearScale(elvDomain, elevationRange, elevations.r);\n elevation = elevation * (positions.z + 1.0) / 2.0 * elevationScale;\n }\n\n // if aggregated color or elevation is 0 do not render\n float shouldRender = float(color.r > 0.0 && elevations.r >= 0.0);\n float dotRadius = cellSize / 2. * coverage * shouldRender;\n\n int yIndex = (gl_InstanceID / gridSize[0]);\n int xIndex = gl_InstanceID - (yIndex * gridSize[0]);\n\n vec2 instancePositionXFP64 = mul_fp64(vec2(gridOffset[0], gridOffsetLow[0]), vec2(float(xIndex), 0.));\n instancePositionXFP64 = sum_fp64(instancePositionXFP64, vec2(gridOrigin[0], gridOriginLow[0]));\n vec2 instancePositionYFP64 = mul_fp64(vec2(gridOffset[1], gridOffsetLow[1]), vec2(float(yIndex), 0.));\n instancePositionYFP64 = sum_fp64(instancePositionYFP64, vec2(gridOrigin[1], gridOriginLow[1]));\n\n vec3 centroidPosition = vec3(instancePositionXFP64[0], instancePositionYFP64[0], elevation);\n vec3 centroidPosition64Low = vec3(instancePositionXFP64[1], instancePositionYFP64[1], 0.0);\n geometry.worldPosition = centroidPosition;\n vec3 pos = vec3(project_size(positions.xy + offset) * dotRadius, 0.);\n\n // Set color to be rendered to picking fbo (also used to check for selection highlight).\n picking_setPickingColor(instancePickingColors);\n\n gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, geometry.position);\n\n // Light calculations\n // Worldspace is the linear space after Mercator projection\n\n vec3 normals_commonspace = project_normal(normals);\n\n if (extruded) {\n vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, geometry.position.xyz, normals_commonspace);\n vColor = vec4(lightColor, color.a * opacity) / 255.;\n } else {\n vColor = vec4(color.rgb, color.a * opacity) / 255.;\n }\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=gpu-grid-cell-layer-vertex.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gpu-grid-cell-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"gpu-grid-cell-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.ts"],"names":[],"mappings":";AAsBA,wBAwHE"}
@@ -0,0 +1,141 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ // Inspired by screen-grid-layer vertex shader in deck.gl
21
+ export default `\
22
+ #version 300 es
23
+ #define SHADER_NAME gpu-grid-cell-layer-vertex-shader
24
+ #define RANGE_COUNT 6
25
+
26
+ in vec3 positions;
27
+ in vec3 normals;
28
+
29
+ in vec4 colors;
30
+ in vec4 elevations;
31
+ in vec3 instancePickingColors;
32
+
33
+ // Custom uniforms
34
+ uniform vec2 offset;
35
+ uniform bool extruded;
36
+ uniform float cellSize;
37
+ uniform float coverage;
38
+ uniform float opacity;
39
+ uniform float elevationScale;
40
+
41
+ uniform ivec2 gridSize;
42
+ uniform vec2 gridOrigin;
43
+ uniform vec2 gridOriginLow;
44
+ uniform vec2 gridOffset;
45
+ uniform vec2 gridOffsetLow;
46
+ uniform vec4 colorRange[RANGE_COUNT];
47
+ uniform vec2 elevationRange;
48
+
49
+ // Domain uniforms
50
+ uniform vec2 colorDomain;
51
+ uniform bool colorDomainValid;
52
+ uniform vec2 elevationDomain;
53
+ uniform bool elevationDomainValid;
54
+
55
+ layout(std140) uniform;
56
+ uniform ColorData
57
+ {
58
+ vec4 maxMinCount;
59
+ } colorData;
60
+ uniform ElevationData
61
+ {
62
+ vec4 maxMinCount;
63
+ } elevationData;
64
+
65
+ #define EPSILON 0.00001
66
+
67
+ // Result
68
+ out vec4 vColor;
69
+
70
+ vec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {
71
+ vec4 outColor = vec4(0., 0., 0., 0.);
72
+ if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {
73
+ float domainRange = domain.y - domain.x;
74
+ if (domainRange <= 0.) {
75
+ outColor = colorRange[0];
76
+ } else {
77
+ float rangeCount = float(RANGE_COUNT);
78
+ float rangeStep = domainRange / rangeCount;
79
+ float idx = floor((value - domain.x) / rangeStep);
80
+ idx = clamp(idx, 0., rangeCount - 1.);
81
+ int intIdx = int(idx);
82
+ outColor = colorRange[intIdx];
83
+ }
84
+ }
85
+ return outColor;
86
+ }
87
+
88
+ float linearScale(vec2 domain, vec2 range, float value) {
89
+ if (value >= (domain.x - EPSILON) && value <= (domain.y + EPSILON)) {
90
+ return ((value - domain.x) / (domain.y - domain.x)) * (range.y - range.x) + range.x;
91
+ }
92
+ return -1.;
93
+ }
94
+
95
+ void main(void) {
96
+ vec2 clrDomain = colorDomainValid ? colorDomain : vec2(colorData.maxMinCount.a, colorData.maxMinCount.r);
97
+ vec4 color = quantizeScale(clrDomain, colorRange, colors.r);
98
+
99
+ float elevation = 0.0;
100
+
101
+ if (extruded) {
102
+ vec2 elvDomain = elevationDomainValid ? elevationDomain : vec2(elevationData.maxMinCount.a, elevationData.maxMinCount.r);
103
+ elevation = linearScale(elvDomain, elevationRange, elevations.r);
104
+ elevation = elevation * (positions.z + 1.0) / 2.0 * elevationScale;
105
+ }
106
+
107
+ // if aggregated color or elevation is 0 do not render
108
+ float shouldRender = float(color.r > 0.0 && elevations.r >= 0.0);
109
+ float dotRadius = cellSize / 2. * coverage * shouldRender;
110
+
111
+ int yIndex = (gl_InstanceID / gridSize[0]);
112
+ int xIndex = gl_InstanceID - (yIndex * gridSize[0]);
113
+
114
+ vec2 instancePositionXFP64 = mul_fp64(vec2(gridOffset[0], gridOffsetLow[0]), vec2(float(xIndex), 0.));
115
+ instancePositionXFP64 = sum_fp64(instancePositionXFP64, vec2(gridOrigin[0], gridOriginLow[0]));
116
+ vec2 instancePositionYFP64 = mul_fp64(vec2(gridOffset[1], gridOffsetLow[1]), vec2(float(yIndex), 0.));
117
+ instancePositionYFP64 = sum_fp64(instancePositionYFP64, vec2(gridOrigin[1], gridOriginLow[1]));
118
+
119
+ vec3 centroidPosition = vec3(instancePositionXFP64[0], instancePositionYFP64[0], elevation);
120
+ vec3 centroidPosition64Low = vec3(instancePositionXFP64[1], instancePositionYFP64[1], 0.0);
121
+ geometry.worldPosition = centroidPosition;
122
+ vec3 pos = vec3(project_size(positions.xy + offset) * dotRadius, 0.);
123
+
124
+ // Set color to be rendered to picking fbo (also used to check for selection highlight).
125
+ picking_setPickingColor(instancePickingColors);
126
+
127
+ gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, geometry.position);
128
+
129
+ // Light calculations
130
+ // Worldspace is the linear space after Mercator projection
131
+
132
+ vec3 normals_commonspace = project_normal(normals);
133
+
134
+ if (extruded) {
135
+ vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, geometry.position.xyz, normals_commonspace);
136
+ vColor = vec4(lightColor, color.a * opacity) / 255.;
137
+ } else {
138
+ vColor = vec4(color.rgb, color.a * opacity) / 255.;
139
+ }
140
+ }
141
+ `;
@@ -1,85 +1,71 @@
1
- declare class GPUGridCellLayer extends Layer<any> {
2
- constructor(...propObjects: Partial<any>[]);
3
- _getModel(gl: any): any;
1
+ import { Layer, LayerContext } from '@deck.gl/core/typed';
2
+ import { Model, Buffer } from '@luma.gl/core';
3
+ import type { _GPUGridLayerProps } from './gpu-grid-layer';
4
+ declare type _GPUGridCellLayerProps = _GPUGridLayerProps<any> & {
5
+ offset: number[];
6
+ gridSize: number[];
7
+ gridOrigin: number[];
8
+ gridOffset: number[];
9
+ colorMaxMinBuffer: Buffer;
10
+ elevationMaxMinBuffer: Buffer;
11
+ };
12
+ export default class GPUGridCellLayer extends Layer<_GPUGridCellLayerProps> {
13
+ static layerName: string;
14
+ static defaultProps: {
15
+ colorDomain: null;
16
+ colorRange: number[][];
17
+ elevationDomain: null;
18
+ elevationRange: number[];
19
+ elevationScale: {
20
+ type: string;
21
+ min: number;
22
+ value: number;
23
+ };
24
+ gridSize: {
25
+ type: string;
26
+ min: number;
27
+ value: number[];
28
+ };
29
+ gridOrigin: {
30
+ type: string;
31
+ min: number;
32
+ value: number[];
33
+ };
34
+ gridOffset: {
35
+ type: string;
36
+ min: number;
37
+ value: number[];
38
+ };
39
+ cellSize: {
40
+ type: string;
41
+ min: number;
42
+ max: number;
43
+ value: number;
44
+ };
45
+ offset: {
46
+ type: string;
47
+ min: number;
48
+ value: number[];
49
+ };
50
+ coverage: {
51
+ type: string;
52
+ min: number;
53
+ max: number;
54
+ value: number;
55
+ };
56
+ extruded: boolean;
57
+ material: boolean;
58
+ };
59
+ getShaders(): any;
60
+ initializeState({ gl }: LayerContext): void;
61
+ _getModel(gl: WebGLRenderingContext): Model;
62
+ draw({ uniforms }: {
63
+ uniforms: any;
64
+ }): void;
4
65
  bindUniformBuffers(colorMaxMinBuffer: any, elevationMaxMinBuffer: any): void;
5
66
  unbindUniformBuffers(colorMaxMinBuffer: any, elevationMaxMinBuffer: any): void;
6
- getDomainUniforms(): {
7
- colorDomainValid: boolean;
8
- colorDomain: any;
9
- elevationDomainValid: boolean;
10
- elevationDomain: any;
11
- };
12
- _setupUniformBuffer(model: any): void;
13
- }
14
- declare namespace GPUGridCellLayer {
15
- export const layerName: string;
16
- export { defaultProps };
17
- }
18
- export default GPUGridCellLayer;
19
- import { Layer } from '@deck.gl/core/typed';
20
- declare namespace defaultProps {
21
- export const colorDomain: null;
22
- export { defaultColorRange as colorRange };
23
- export const elevationDomain: null;
24
- export const elevationRange: number[];
25
- export namespace elevationScale {
26
- const type: string;
27
- const min: number;
28
- const value: number;
29
- }
30
- export namespace gridSize {
31
- const type_1: string;
32
- export { type_1 as type };
33
- const min_1: number;
34
- export { min_1 as min };
35
- const value_1: number[];
36
- export { value_1 as value };
37
- }
38
- export namespace gridOrigin {
39
- const type_2: string;
40
- export { type_2 as type };
41
- const min_2: number;
42
- export { min_2 as min };
43
- const value_2: number[];
44
- export { value_2 as value };
45
- }
46
- export namespace gridOffset {
47
- const type_3: string;
48
- export { type_3 as type };
49
- const min_3: number;
50
- export { min_3 as min };
51
- const value_3: number[];
52
- export { value_3 as value };
53
- }
54
- export namespace cellSize {
55
- const type_4: string;
56
- export { type_4 as type };
57
- const min_4: number;
58
- export { min_4 as min };
59
- export const max: number;
60
- const value_4: number;
61
- export { value_4 as value };
62
- }
63
- export namespace offset {
64
- const type_5: string;
65
- export { type_5 as type };
66
- const min_5: number;
67
- export { min_5 as min };
68
- const value_5: number[];
69
- export { value_5 as value };
70
- }
71
- export namespace coverage {
72
- const type_6: string;
73
- export { type_6 as type };
74
- const min_6: number;
75
- export { min_6 as min };
76
- const max_1: number;
77
- export { max_1 as max };
78
- const value_6: number;
79
- export { value_6 as value };
80
- }
81
- export const extruded: boolean;
82
- export const material: boolean;
67
+ getDomainUniforms(): Record<string, any>;
68
+ private _setupUniformBuffer;
83
69
  }
84
- import { defaultColorRange } from "../utils/color-utils";
70
+ export {};
85
71
  //# sourceMappingURL=gpu-grid-cell-layer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gpu-grid-cell-layer.d.ts","sourceRoot":"","sources":["../../src/gpu-grid-layer/gpu-grid-cell-layer.js"],"names":[],"mappings":"AAuDA;IA7CoB,4CAEN;IAsEZ,wBAOC;IA2CD,6EAGC;IAED,+EAGC;IAED;;;;;MAgBC;IAED,sCAQC;CACF"}
1
+ {"version":3,"file":"gpu-grid-cell-layer.d.ts","sourceRoot":"","sources":["../../src/gpu-grid-layer/gpu-grid-cell-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,KAAK,EAAoD,YAAY,EAAC,MAAM,eAAe,CAAC;AAEpG,OAAO,EAAC,KAAK,EAAgB,MAAM,EAAC,MAAM,eAAe,CAAC;AAG1D,OAAO,KAAK,EAAC,kBAAkB,EAAC,MAAM,kBAAkB,CAAC;AA8BzD,aAAK,sBAAsB,GAAG,kBAAkB,CAAC,GAAG,CAAC,GAAG;IACtD,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,QAAQ,EAAE,MAAM,EAAE,CAAC;IACnB,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,iBAAiB,EAAE,MAAM,CAAC;IAC1B,qBAAqB,EAAE,MAAM,CAAC;CAC/B,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,KAAK,CAAC,sBAAsB,CAAC;IACzE,MAAM,CAAC,SAAS,SAAsB;IACtC,MAAM,CAAC,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAAgB;IAEnC,UAAU;IAQV,eAAe,CAAC,EAAC,EAAE,EAAC,EAAE,YAAY;IAiBlC,SAAS,CAAC,EAAE,EAAE,qBAAqB,GAAG,KAAK;IAS3C,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;IAyCf,kBAAkB,CAAC,iBAAiB,KAAA,EAAE,qBAAqB,KAAA;IAK3D,oBAAoB,CAAC,iBAAiB,KAAA,EAAE,qBAAqB,KAAA;IAK7D,iBAAiB;IAkBjB,OAAO,CAAC,mBAAmB;CAS5B"}
@@ -0,0 +1,143 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { Layer, fp64LowPart, project32, gouraudLighting, picking } from '@deck.gl/core';
21
+ import GL from '@luma.gl/constants';
22
+ import { Model, CubeGeometry } from '@luma.gl/core';
23
+ import { fp64arithmetic } from '@luma.gl/shadertools';
24
+ import { defaultColorRange, colorRangeToFlatArray } from '../utils/color-utils';
25
+ import vs from './gpu-grid-cell-layer-vertex.glsl';
26
+ import fs from './gpu-grid-cell-layer-fragment.glsl';
27
+ const COLOR_DATA_UBO_INDEX = 0;
28
+ const ELEVATION_DATA_UBO_INDEX = 1;
29
+ const defaultProps = {
30
+ // color
31
+ colorDomain: null,
32
+ colorRange: defaultColorRange,
33
+ // elevation
34
+ elevationDomain: null,
35
+ elevationRange: [0, 1000],
36
+ elevationScale: { type: 'number', min: 0, value: 1 },
37
+ // grid
38
+ gridSize: { type: 'array', min: 0, value: [1, 1] },
39
+ gridOrigin: { type: 'array', min: 0, value: [0, 0] },
40
+ gridOffset: { type: 'array', min: 0, value: [0, 0] },
41
+ cellSize: { type: 'number', min: 0, max: 1000, value: 1000 },
42
+ offset: { type: 'array', min: 0, value: [1, 1] },
43
+ coverage: { type: 'number', min: 0, max: 1, value: 1 },
44
+ extruded: true,
45
+ material: true // Use lighting module defaults
46
+ };
47
+ export default class GPUGridCellLayer extends Layer {
48
+ getShaders() {
49
+ return super.getShaders({
50
+ vs,
51
+ fs,
52
+ modules: [project32, gouraudLighting, picking, fp64arithmetic]
53
+ });
54
+ }
55
+ initializeState({ gl }) {
56
+ const attributeManager = this.getAttributeManager();
57
+ attributeManager.addInstanced({
58
+ colors: {
59
+ size: 4,
60
+ noAlloc: true
61
+ },
62
+ elevations: {
63
+ size: 4,
64
+ noAlloc: true
65
+ }
66
+ });
67
+ const model = this._getModel(gl);
68
+ this._setupUniformBuffer(model);
69
+ this.setState({ model });
70
+ }
71
+ _getModel(gl) {
72
+ return new Model(gl, {
73
+ ...this.getShaders(),
74
+ id: this.props.id,
75
+ geometry: new CubeGeometry(),
76
+ isInstanced: true
77
+ });
78
+ }
79
+ draw({ uniforms }) {
80
+ const { cellSize, offset, extruded, elevationScale, coverage, gridSize, gridOrigin, gridOffset, elevationRange, colorMaxMinBuffer, elevationMaxMinBuffer } = this.props;
81
+ const gridOriginLow = [fp64LowPart(gridOrigin[0]), fp64LowPart(gridOrigin[1])];
82
+ const gridOffsetLow = [fp64LowPart(gridOffset[0]), fp64LowPart(gridOffset[1])];
83
+ const domainUniforms = this.getDomainUniforms();
84
+ const colorRange = colorRangeToFlatArray(this.props.colorRange);
85
+ this.bindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer);
86
+ this.state.model
87
+ .setUniforms(uniforms)
88
+ .setUniforms(domainUniforms)
89
+ .setUniforms({
90
+ cellSize,
91
+ offset,
92
+ extruded,
93
+ elevationScale,
94
+ coverage,
95
+ gridSize,
96
+ gridOrigin,
97
+ gridOriginLow,
98
+ gridOffset,
99
+ gridOffsetLow,
100
+ colorRange,
101
+ elevationRange
102
+ })
103
+ .draw();
104
+ this.unbindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer);
105
+ }
106
+ bindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer) {
107
+ colorMaxMinBuffer.bind({ target: GL.UNIFORM_BUFFER, index: COLOR_DATA_UBO_INDEX });
108
+ elevationMaxMinBuffer.bind({ target: GL.UNIFORM_BUFFER, index: ELEVATION_DATA_UBO_INDEX });
109
+ }
110
+ unbindUniformBuffers(colorMaxMinBuffer, elevationMaxMinBuffer) {
111
+ colorMaxMinBuffer.unbind({ target: GL.UNIFORM_BUFFER, index: COLOR_DATA_UBO_INDEX });
112
+ elevationMaxMinBuffer.unbind({ target: GL.UNIFORM_BUFFER, index: ELEVATION_DATA_UBO_INDEX });
113
+ }
114
+ getDomainUniforms() {
115
+ const { colorDomain, elevationDomain } = this.props;
116
+ const domainUniforms = {};
117
+ if (colorDomain !== null) {
118
+ domainUniforms.colorDomainValid = true;
119
+ domainUniforms.colorDomain = colorDomain;
120
+ }
121
+ else {
122
+ domainUniforms.colorDomainValid = false;
123
+ }
124
+ if (elevationDomain !== null) {
125
+ domainUniforms.elevationDomainValid = true;
126
+ domainUniforms.elevationDomain = elevationDomain;
127
+ }
128
+ else {
129
+ domainUniforms.elevationDomainValid = false;
130
+ }
131
+ return domainUniforms;
132
+ }
133
+ _setupUniformBuffer(model) {
134
+ const gl = this.context.gl;
135
+ const programHandle = model.program.handle;
136
+ const colorIndex = gl.getUniformBlockIndex(programHandle, 'ColorData');
137
+ const elevationIndex = gl.getUniformBlockIndex(programHandle, 'ElevationData');
138
+ gl.uniformBlockBinding(programHandle, colorIndex, COLOR_DATA_UBO_INDEX);
139
+ gl.uniformBlockBinding(programHandle, elevationIndex, ELEVATION_DATA_UBO_INDEX);
140
+ }
141
+ }
142
+ GPUGridCellLayer.layerName = 'GPUGridCellLayer';
143
+ GPUGridCellLayer.defaultProps = defaultProps;
@@ -1,65 +1,134 @@
1
- declare class GPUGridLayer extends GridAggregationLayer {
2
- getHashKeyForIndex(index: any): string;
3
- getPositionForIndex(index: any): any[];
1
+ import { Accessor, AccessorFunction, Color, GetPickingInfoParams, LayerContext, PickingInfo, Position } from '@deck.gl/core/typed';
2
+ import { _MaterialProps as MaterialProps } from '@deck.gl/layers/typed';
3
+ import GPUGridCellLayer from './gpu-grid-cell-layer';
4
+ import GridAggregationLayer, { GridAggregationLayerProps } from '../grid-aggregation-layer';
5
+ /** All properties supported by GPUGridLayer. */
6
+ export declare type GPUGridLayerProps<DataT = any> = _GPUGridLayerProps<DataT> & GridAggregationLayerProps<DataT>;
7
+ /** Properties added by GPUGridLayer. */
8
+ export declare type _GPUGridLayerProps<DataT> = {
9
+ /**
10
+ * Size of each cell in meters.
11
+ * @default 1000
12
+ */
13
+ cellSize?: number;
14
+ /**
15
+ * Color scale domain, default is set to the extent of aggregated weights in each cell.
16
+ * @default [min(colorWeight), max(colorWeight)]
17
+ */
18
+ colorDomain?: [number, number] | null;
19
+ /**
20
+ * Default: [colorbrewer](http://colorbrewer2.org/#type=sequential&scheme=YlOrRd&n=6) `6-class YlOrRd`
21
+ */
22
+ colorRange?: Color[];
23
+ /**
24
+ * Cell size multiplier, clamped between 0 - 1.
25
+ * @default 1
26
+ */
27
+ coverage?: number;
28
+ /**
29
+ * Elevation scale input domain, default is set to between 0 and the max of aggregated weights in each cell.
30
+ * @default [0, max(elevationWeight)]
31
+ */
32
+ elevationDomain?: [number, number] | null;
33
+ /**
34
+ * Elevation scale output range.
35
+ * @default [0, 1000]
36
+ */
37
+ elevationRange?: [number, number];
38
+ /**
39
+ * Cell elevation multiplier.
40
+ * @default 1
41
+ */
42
+ elevationScale?: number;
43
+ /**
44
+ * Whether to enable cell elevation. If set to false, all cell will be flat.
45
+ * @default true
46
+ */
47
+ extruded?: boolean;
48
+ /**
49
+ * This is an object that contains material props
50
+ * for [lighting effect](/docs/api-reference/core/lighting-effect.md) applied on extruded polygons.
51
+ * @default true
52
+ */
53
+ material?: MaterialProps | null;
54
+ /**
55
+ * Defines the operation used to aggregate all data object weights to calculate a cell's color value.
56
+ * @default 'SUM'
57
+ */
58
+ colorAggregation?: 'SUM' | 'MEAN' | 'MIN' | 'MAX';
59
+ /**
60
+ * Defines the operation used to aggregate all data object weights to calculate a cell's elevation value.
61
+ * @default 'SUM'
62
+ */
63
+ elevationAggregation?: 'SUM' | 'MEAN' | 'MIN' | 'MAX';
64
+ /**
65
+ * Method called to retrieve the position of each object.
66
+ * @default object => object.position
67
+ */
68
+ getPosition?: AccessorFunction<DataT, Position>;
69
+ /**
70
+ * The weight of a data object used to calculate the color value for a cell.
71
+ * @default 1
72
+ */
73
+ getColorWeight?: Accessor<DataT, number>;
74
+ /**
75
+ * The weight of a data object used to calculate the elevation value for a cell.
76
+ * @default 1
77
+ */
78
+ getElevationWeight?: Accessor<DataT, number>;
79
+ };
80
+ /**
81
+ * The `GPUGridLayer` renders a grid heatmap based on an array of inputs.
82
+ */
83
+ export default class GPUGridLayer<DataT = any, ExtraPropsT = {}> extends GridAggregationLayer<ExtraPropsT & Required<_GPUGridLayerProps<DataT>>> {
84
+ static layerName: string;
85
+ static defaultProps: {
86
+ colorDomain: null;
87
+ colorRange: number[][];
88
+ getColorWeight: {
89
+ type: string;
90
+ value: number;
91
+ };
92
+ colorAggregation: string;
93
+ elevationDomain: null;
94
+ elevationRange: number[];
95
+ getElevationWeight: {
96
+ type: string;
97
+ value: number;
98
+ };
99
+ elevationAggregation: string;
100
+ elevationScale: {
101
+ type: string;
102
+ min: number;
103
+ value: number;
104
+ };
105
+ cellSize: {
106
+ type: string;
107
+ min: number;
108
+ max: number;
109
+ value: number;
110
+ };
111
+ coverage: {
112
+ type: string;
113
+ min: number;
114
+ max: number;
115
+ value: number;
116
+ };
117
+ getPosition: {
118
+ type: string;
119
+ value: (x: any) => any;
120
+ };
121
+ extruded: boolean;
122
+ material: boolean;
123
+ };
124
+ initializeState({ gl }: LayerContext): void;
125
+ updateState(opts: any): void;
126
+ getHashKeyForIndex(index: number): string;
127
+ getPositionForIndex(index: number): Position;
128
+ getPickingInfo({ info, mode }: GetPickingInfoParams): PickingInfo;
129
+ renderLayers(): GPUGridCellLayer | null;
130
+ finalizeState(context: LayerContext): void;
131
+ updateAggregationState(opts: any): void;
4
132
  _updateAccessors(opts: any): void;
5
133
  }
6
- declare namespace GPUGridLayer {
7
- export const layerName: string;
8
- export { defaultProps };
9
- }
10
- export default GPUGridLayer;
11
- import GridAggregationLayer from "../grid-aggregation-layer";
12
- declare namespace defaultProps {
13
- export const colorDomain: null;
14
- export { defaultColorRange as colorRange };
15
- export namespace getColorWeight {
16
- const type: string;
17
- const value: number;
18
- }
19
- export const colorAggregation: string;
20
- export const elevationDomain: null;
21
- export const elevationRange: number[];
22
- export namespace getElevationWeight {
23
- const type_1: string;
24
- export { type_1 as type };
25
- const value_1: number;
26
- export { value_1 as value };
27
- }
28
- export const elevationAggregation: string;
29
- export namespace elevationScale {
30
- const type_2: string;
31
- export { type_2 as type };
32
- export const min: number;
33
- const value_2: number;
34
- export { value_2 as value };
35
- }
36
- export namespace cellSize {
37
- const type_3: string;
38
- export { type_3 as type };
39
- const min_1: number;
40
- export { min_1 as min };
41
- export const max: number;
42
- const value_3: number;
43
- export { value_3 as value };
44
- }
45
- export namespace coverage {
46
- const type_4: string;
47
- export { type_4 as type };
48
- const min_2: number;
49
- export { min_2 as min };
50
- const max_1: number;
51
- export { max_1 as max };
52
- const value_4: number;
53
- export { value_4 as value };
54
- }
55
- export namespace getPosition {
56
- const type_5: string;
57
- export { type_5 as type };
58
- export function value_5(x: any): any;
59
- export { value_5 as value };
60
- }
61
- export const extruded: boolean;
62
- export const material: boolean;
63
- }
64
- import { defaultColorRange } from "../utils/color-utils";
65
134
  //# sourceMappingURL=gpu-grid-layer.d.ts.map
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