@deck.gl-community/layers 9.0.0-alpha.1 → 9.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/dist/index.cjs +605 -0
  2. package/dist/index.cjs.map +7 -0
  3. package/dist/index.d.ts +6 -0
  4. package/dist/index.js +6 -5
  5. package/dist/path-marker-layer/arrow-2d-geometry.d.ts +4 -0
  6. package/dist/path-marker-layer/arrow-2d-geometry.js +58 -0
  7. package/dist/path-marker-layer/create-path-markers.d.ts +18 -0
  8. package/dist/path-marker-layer/create-path-markers.js +78 -0
  9. package/dist/path-marker-layer/path-marker-layer.d.ts +40 -0
  10. package/dist/path-marker-layer/path-marker-layer.js +124 -0
  11. package/dist/path-marker-layer/polyline.d.ts +18 -0
  12. package/dist/path-marker-layer/polyline.js +40 -0
  13. package/dist/path-outline-layer/outline.d.ts +8 -0
  14. package/dist/path-outline-layer/outline.js +100 -0
  15. package/dist/path-outline-layer/path-outline-layer.d.ts +34 -0
  16. package/dist/path-outline-layer/path-outline-layer.js +116 -0
  17. package/dist/tile-source-layer/tile-source-layer.d.ts +43 -0
  18. package/dist/tile-source-layer/tile-source-layer.js +109 -0
  19. package/package.json +27 -13
  20. package/src/index.ts +7 -4
  21. package/src/path-marker-layer/arrow-2d-geometry.ts +65 -0
  22. package/src/path-marker-layer/create-path-markers.ts +122 -0
  23. package/src/path-marker-layer/path-marker-layer.ts +183 -0
  24. package/src/path-marker-layer/polyline.ts +44 -0
  25. package/src/path-outline-layer/outline.ts +107 -0
  26. package/src/path-outline-layer/path-outline-layer.ts +159 -0
  27. package/src/{tile-source-layer.ts → tile-source-layer/tile-source-layer.ts} +30 -22
  28. package/dist/data-driven-tile-3d-layer/data-driven-tile-3d-layer.js +0 -193
  29. package/dist/data-driven-tile-3d-layer/data-driven-tile-3d-layer.js.map +0 -1
  30. package/dist/data-driven-tile-3d-layer/utils/colorize-tile.js +0 -31
  31. package/dist/data-driven-tile-3d-layer/utils/colorize-tile.js.map +0 -1
  32. package/dist/data-driven-tile-3d-layer/utils/filter-tile.js +0 -146
  33. package/dist/data-driven-tile-3d-layer/utils/filter-tile.js.map +0 -1
  34. package/dist/index.js.map +0 -1
  35. package/dist/tile-source-layer.js +0 -112
  36. package/dist/tile-source-layer.js.map +0 -1
  37. package/src/data-driven-tile-3d-layer/data-driven-tile-3d-layer.ts +0 -261
  38. package/src/data-driven-tile-3d-layer/utils/colorize-tile.ts +0 -53
  39. package/src/data-driven-tile-3d-layer/utils/filter-tile.ts +0 -179
@@ -0,0 +1,107 @@
1
+ // deck.gl-community
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ import type {ShaderModule} from '@luma.gl/shadertools';
6
+
7
+ /* eslint-disable camelcase */
8
+ const INITIAL_STATE: Record<string, any> = {
9
+ outlineEnabled: false,
10
+ outlineRenderShadowmap: false,
11
+ outlineShadowmap: null
12
+ };
13
+
14
+ function getUniforms({outlineEnabled, outlineRenderShadowmap, outlineShadowmap} = INITIAL_STATE) {
15
+ const uniforms: Record<string, any> = {};
16
+ if (outlineEnabled !== undefined) {
17
+ // ? 1.0 : 0.0;
18
+ uniforms.outline_uEnabled = outlineEnabled;
19
+ }
20
+ if (outlineRenderShadowmap !== undefined) {
21
+ // ? 1.0 : 0.0;
22
+ uniforms.outline_uRenderOutlines = outlineRenderShadowmap;
23
+ }
24
+ if (outlineShadowmap !== undefined) {
25
+ uniforms.outline_uShadowmap = outlineShadowmap;
26
+ }
27
+ return uniforms;
28
+ }
29
+
30
+ const vs = `\
31
+ #version 300 es
32
+ in float instanceZLevel;
33
+ out float outline_vzLevel;
34
+ out vec4 outline_vPosition;
35
+
36
+ // Set the z level for the outline shadowmap rendering
37
+ void outline_setZLevel(float zLevel) {
38
+ outline_vzLevel = zLevel;
39
+ }
40
+
41
+ // Store an adjusted position for texture2DProj
42
+ void outline_setUV(vec4 position) {
43
+ // mat4(
44
+ // 0.5, 0.0, 0.0, 0.0,
45
+ // 0.0, 0.5, 0.0, 0.0,
46
+ // 0.0, 0.0, 0.5, 0.0,
47
+ // 0.5, 0.5, 0.5, 1.0
48
+ // ) * position;
49
+ outline_vPosition = vec4(position.xyz * 0.5 + position.w * 0.5, position.w);
50
+ }
51
+ `;
52
+
53
+ const fs = `\
54
+ uniform bool outline_uEnabled;
55
+ uniform bool outline_uRenderOutlines;
56
+ uniform sampler2D outline_uShadowmap;
57
+
58
+ in float outline_vzLevel;
59
+ // in vec2 outline_vUV;
60
+ in vec4 outline_vPosition;
61
+
62
+ out vec4 fragColor;
63
+
64
+ const float OUTLINE_Z_LEVEL_ERROR = 0.01;
65
+
66
+ // Return a darker color in shadowmap
67
+ vec4 outline_filterShadowColor(vec4 color) {
68
+ return vec4(outline_vzLevel / 255., outline_vzLevel / 255., outline_vzLevel / 255., 1.);
69
+ }
70
+
71
+ // Return a darker color if in shadowmap
72
+ vec4 outline_filterDarkenColor(vec4 color) {
73
+ if (outline_uEnabled) {
74
+ float maxZLevel;
75
+ if (outline_vPosition.q > 0.0) {
76
+ maxZLevel = texture2DProj(outline_uShadowmap, outline_vPosition).r * 255.;
77
+ } else {
78
+ discard;
79
+ }
80
+ if (maxZLevel < outline_vzLevel + OUTLINE_Z_LEVEL_ERROR) {
81
+ vec4(color.rgb * 0.5, color.a);
82
+ } else {
83
+ discard;
84
+ }
85
+ }
86
+ return color;
87
+ }
88
+
89
+ // if enabled and rendering outlines - Render depth to shadowmap
90
+ // if enabled and rendering colors - Return a darker color if in shadowmap
91
+ // if disabled, just return color
92
+ vec4 outline_filterColor(vec4 color) {
93
+ if (outline_uEnabled) {
94
+ return outline_uRenderOutlines ?
95
+ outline_filterShadowColor(color) :
96
+ outline_filterDarkenColor(color);
97
+ }
98
+ return color;
99
+ }
100
+ `;
101
+
102
+ export const outline = {
103
+ name: 'outline',
104
+ vs,
105
+ fs,
106
+ getUniforms
107
+ } as const satisfies ShaderModule;
@@ -0,0 +1,159 @@
1
+ // deck.gl-community
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+
5
+ import {PathLayer, PathLayerProps} from '@deck.gl/layers';
6
+ import type {DefaultProps, LayerContext} from '@deck.gl/core';
7
+ import {GL} from '@luma.gl/constants';
8
+ import {Framebuffer, Texture} from '@luma.gl/core';
9
+ import {outline} from './outline';
10
+
11
+ /**
12
+ * Unit literal to shader unit number conversion.
13
+ */
14
+ export const UNIT = {
15
+ common: 0,
16
+ meters: 1,
17
+ pixels: 2
18
+ };
19
+
20
+ // TODO - this should be built into assembleShaders
21
+ function injectShaderCode({source, code = ''}) {
22
+ const INJECT_CODE = /}[^{}]*$/;
23
+ return source.replace(INJECT_CODE, code.concat('\n}\n'));
24
+ }
25
+
26
+ const VS_CODE = `\
27
+ outline_setUV(gl_Position);
28
+ outline_setZLevel(instanceZLevel);
29
+ `;
30
+
31
+ const FS_CODE = `\
32
+ fragColor = outline_filterColor(fragColor);
33
+ `;
34
+
35
+ export type PathOutlineLayerProps<DataT> = PathLayerProps<DataT> & {
36
+ dashJustified?: boolean;
37
+ getDashArray?: [number, number] | ((d: DataT) => [number, number] | null);
38
+ getZLevel?: (d: DataT, index: number) => number;
39
+ };
40
+
41
+ const defaultProps: DefaultProps<PathOutlineLayerProps<any>> = {
42
+ getZLevel: () => 0
43
+ };
44
+
45
+ export class PathOutlineLayer<DataT = any, ExtraPropsT = Record<string, unknown>> extends PathLayer<
46
+ DataT,
47
+ ExtraPropsT & Required<PathOutlineLayerProps<DataT>>
48
+ > {
49
+ static layerName = 'PathOutlineLayer';
50
+ static defaultProps = defaultProps;
51
+
52
+ state: {
53
+ model?: any;
54
+ pathTesselator: any;
55
+ outlineFramebuffer: Framebuffer;
56
+ dummyTexture: Texture;
57
+ } = undefined!;
58
+
59
+ // Override getShaders to inject the outline module
60
+ getShaders() {
61
+ const shaders = super.getShaders();
62
+ return Object.assign({}, shaders, {
63
+ modules: shaders.modules.concat([outline]),
64
+ vs: injectShaderCode({source: shaders.vs, code: VS_CODE}),
65
+ fs: injectShaderCode({source: shaders.fs, code: FS_CODE})
66
+ });
67
+ }
68
+
69
+ // @ts-expect-error PathLayer is missing LayerContext arg
70
+ initializeState(context: LayerContext) {
71
+ super.initializeState();
72
+
73
+ // Create an outline "shadow" map
74
+ // TODO - we should create a single outlineMap for all layers
75
+ this.setState({
76
+ outlineFramebuffer: context.device.createFramebuffer({}),
77
+ dummyTexture: context.device.createTexture({})
78
+ });
79
+
80
+ // Create an attribute manager
81
+ // @ts-expect-error check whether this.getAttributeManager works here
82
+ this.state.attributeManager.addInstanced({
83
+ instanceZLevel: {
84
+ size: 1,
85
+ type: GL.UNSIGNED_BYTE,
86
+ accessor: 'getZLevel'
87
+ }
88
+ });
89
+ }
90
+
91
+ // Override draw to add render module
92
+ draw({moduleParameters = {}, parameters, uniforms, context}) {
93
+ // Need to calculate same uniforms as base layer
94
+ const {
95
+ jointRounded,
96
+ capRounded,
97
+ billboard,
98
+ miterLimit,
99
+ widthUnits,
100
+ widthScale,
101
+ widthMinPixels,
102
+ widthMaxPixels
103
+ } = this.props;
104
+
105
+ uniforms = Object.assign({}, uniforms, {
106
+ jointType: Number(jointRounded),
107
+ capType: Number(capRounded),
108
+ billboard,
109
+ widthUnits: UNIT[widthUnits],
110
+ widthScale,
111
+ miterLimit,
112
+ widthMinPixels,
113
+ widthMaxPixels
114
+ });
115
+
116
+ // Render the outline shadowmap (based on segment z orders)
117
+ const {outlineFramebuffer, dummyTexture} = this.state;
118
+ // TODO(v9): resize, see 'sf' example.
119
+ // outlineFramebuffer.resize();
120
+ // TODO(v9) clear FBO
121
+ // outlineFramebuffer.clear({ color: true, depth: true, stencil: true });
122
+
123
+ this.state.model.updateModuleSettings({
124
+ outlineEnabled: true,
125
+ outlineRenderShadowmap: true,
126
+ outlineShadowmap: dummyTexture
127
+ });
128
+
129
+ this.state.model.draw({
130
+ uniforms: Object.assign({}, uniforms, {
131
+ jointType: 0,
132
+ widthScale: this.props.widthScale * 1.3
133
+ }),
134
+ parameters: {
135
+ depthTest: false,
136
+ // Biggest value needs to go into buffer
137
+ blendEquation: GL.MAX
138
+ },
139
+ framebuffer: outlineFramebuffer
140
+ });
141
+
142
+ // Now use the outline shadowmap to render the lines (with outlines)
143
+ this.state.model.updateModuleSettings({
144
+ outlineEnabled: true,
145
+ outlineRenderShadowmap: false,
146
+ outlineShadowmap: outlineFramebuffer
147
+ });
148
+ this.state.model.draw({
149
+ uniforms: Object.assign({}, uniforms, {
150
+ jointType: Number(jointRounded),
151
+ capType: Number(capRounded),
152
+ widthScale: this.props.widthScale
153
+ }),
154
+ parameters: {
155
+ depthTest: false
156
+ }
157
+ });
158
+ }
159
+ }
@@ -11,7 +11,7 @@ import type {TileSource} from '@loaders.gl/loader-utils';
11
11
  const devicePixelRatio = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;
12
12
 
13
13
  export type TileSourceLayerProps = TileLayerProps & {
14
- tileSource: TileSource;
14
+ tileSource: TileSource<any>;
15
15
  showTileBorders?: boolean;
16
16
  };
17
17
 
@@ -29,8 +29,8 @@ export class TileSourceLayer extends CompositeLayer<TileSourceLayerProps> {
29
29
  };
30
30
 
31
31
  state: {
32
- tileSource: TileSource | null;
33
- };
32
+ tileSource: TileSource<any> | null;
33
+ } = undefined!;
34
34
 
35
35
  initializeState() {
36
36
  this.setState({
@@ -45,7 +45,7 @@ export class TileSourceLayer extends CompositeLayer<TileSourceLayerProps> {
45
45
  }
46
46
 
47
47
  renderLayers() {
48
- const {tileSource, showTileBorders, metadata, onTilesLoad} = this.props;
48
+ const {tileSource, showTileBorders, metadata, onTilesLoad} = this.props as any;
49
49
  const minZoom = metadata?.minZoom || 0;
50
50
  const maxZoom = metadata?.maxZoom || 30;
51
51
 
@@ -56,7 +56,7 @@ export class TileSourceLayer extends CompositeLayer<TileSourceLayerProps> {
56
56
  getTileData: tileSource.getTileData,
57
57
  // Assume the pmtiles file support HTTP/2, so we aren't limited by the browser to a certain number per domain.
58
58
  maxRequests: 20,
59
-
59
+
60
60
  pickable: true,
61
61
  onViewportLoad: onTilesLoad,
62
62
  autoHighlight: showTileBorders,
@@ -66,25 +66,29 @@ export class TileSourceLayer extends CompositeLayer<TileSourceLayerProps> {
66
66
  tileSize: 256,
67
67
  // TOOD - why is this needed?
68
68
  zoomOffset: devicePixelRatio === 1 ? -1 : 0,
69
- renderSubLayers,
70
-
69
+ renderSubLayers: renderSubLayers as any,
70
+
71
71
  // Custom prop
72
72
  tileSource,
73
73
  showTileBorders
74
74
  })
75
75
  ];
76
- }
76
+ }
77
77
  }
78
78
 
79
- function renderSubLayers(props: TileSourceLayerProps & {tile: {index, bbox: {west, south, east, north}}}) {
79
+ function renderSubLayers(
80
+ props: TileSourceLayerProps & {tile: {index; bbox: {west; south; east; north}}}
81
+ ) {
80
82
  const {
81
- tileSource,
82
- showTileBorders,
83
+ tileSource,
84
+ showTileBorders,
83
85
  minZoom,
84
86
  maxZoom,
85
- tile: {index: {z: zoom},
86
- bbox: {west, south, east, north}}
87
- } = props;
87
+ tile: {
88
+ index: {z: zoom},
89
+ bbox: {west, south, east, north}
90
+ }
91
+ } = props as any;
88
92
 
89
93
  const layers: Layer[] = [];
90
94
 
@@ -95,7 +99,7 @@ function renderSubLayers(props: TileSourceLayerProps & {tile: {index, bbox: {wes
95
99
  layers.push(
96
100
  new GeoJsonLayer({
97
101
  id: `${props.id}-geojson`,
98
- data: props.data,
102
+ data: props.data as any,
99
103
  pickable: true,
100
104
  getFillColor: [0, 190, 80, 255],
101
105
  lineWidthScale: 500,
@@ -109,16 +113,20 @@ function renderSubLayers(props: TileSourceLayerProps & {tile: {index, bbox: {wes
109
113
  case 'image/webp':
110
114
  case 'image/avif':
111
115
  layers.push(
112
- new BitmapLayer(props, {
113
- data: null,
114
- image: props.data,
115
- bounds: [west, south, east, north],
116
- pickable: true
117
- })
116
+ new BitmapLayer(
117
+ props as any,
118
+ {
119
+ data: null,
120
+ image: props.data,
121
+ bounds: [west, south, east, north],
122
+ pickable: true
123
+ } as any
124
+ )
118
125
  );
119
126
  break;
120
127
 
121
128
  default:
129
+ // eslint-disable-next-line no-console
122
130
  console.error('Unknown tile mimeType', tileSource?.mimeType);
123
131
  }
124
132
 
@@ -137,7 +145,7 @@ function renderSubLayers(props: TileSourceLayerProps & {tile: {index, bbox: {wes
137
145
  ]
138
146
  ],
139
147
  getPath: (d) => d,
140
- getColor: borderColor,
148
+ getColor: borderColor as any,
141
149
  widthMinPixels: 4
142
150
  })
143
151
  );
@@ -1,193 +0,0 @@
1
- import { Tile3DLayer } from '@deck.gl/geo-layers';
2
- import { TILE_TYPE, Tileset3D } from '@loaders.gl/tiles';
3
- import { load } from '@loaders.gl/core';
4
- const defaultProps = {
5
- colorsByAttribute: null,
6
- filtersByAttribute: null
7
- };
8
- export class DataDrivenTile3DLayer extends Tile3DLayer {
9
- constructor() {
10
- super(...arguments);
11
- this.state = void 0;
12
- }
13
- initializeState() {
14
- super.initializeState();
15
- this.setState({
16
- colorsByAttribute: this.props.colorsByAttribute,
17
- filtersByAttribute: this.props.filtersByAttribute,
18
- loadingCounter: 0
19
- });
20
- }
21
- updateState(params) {
22
- const {
23
- props,
24
- oldProps,
25
- changeFlags
26
- } = params;
27
- if (props.data && props.data !== oldProps.data) {
28
- this._loadTileset(props.data);
29
- } else if (props.colorsByAttribute !== oldProps.colorsByAttribute) {
30
- this.setState({
31
- colorsByAttribute: props.colorsByAttribute
32
- });
33
- this._colorizeTileset();
34
- } else if (props.filtersByAttribute !== oldProps.filtersByAttribute) {
35
- this.setState({
36
- filtersByAttribute: props.filtersByAttribute
37
- });
38
- this._filterTileset();
39
- } else if (changeFlags.viewportChanged) {
40
- const {
41
- activeViewports
42
- } = this.state;
43
- const viewportsNumber = Object.keys(activeViewports).length;
44
- if (viewportsNumber) {
45
- if (!this.state.loadingCounter) {
46
- super._updateTileset(activeViewports);
47
- }
48
- this.state.lastUpdatedViewports = activeViewports;
49
- this.state.activeViewports = {};
50
- }
51
- } else {
52
- super.updateState(params);
53
- }
54
- }
55
- async _loadTileset(tilesetUrl) {
56
- const {
57
- loadOptions = {}
58
- } = this.props;
59
- let loader = this.props.loader || this.props.loaders;
60
- if (Array.isArray(loader)) {
61
- loader = loader[0];
62
- }
63
- const options = {
64
- loadOptions: {
65
- ...loadOptions
66
- }
67
- };
68
- if (loader.preload) {
69
- const preloadOptions = await loader.preload(tilesetUrl, loadOptions);
70
- if (preloadOptions.headers) {
71
- options.loadOptions.fetch = {
72
- ...options.loadOptions.fetch,
73
- headers: preloadOptions.headers
74
- };
75
- }
76
- Object.assign(options, preloadOptions);
77
- }
78
- const tilesetJson = await load(tilesetUrl, loader, options.loadOptions);
79
- const tileset3d = new Tileset3D(tilesetJson, {
80
- onTileLoad: this._onTileLoad.bind(this),
81
- onTileUnload: super._onTileUnload.bind(this),
82
- onTileError: this.props.onTileError,
83
- onTraversalComplete: this._onTraversalComplete.bind(this),
84
- ...options
85
- });
86
- this.setState({
87
- tileset3d,
88
- layerMap: {}
89
- });
90
- super._updateTileset(this.state.activeViewports);
91
- this.props.onTilesetLoad(tileset3d);
92
- }
93
- _onTileLoad(tileHeader) {
94
- const {
95
- lastUpdatedViewports
96
- } = this.state;
97
- this._colorizeTiles([tileHeader]);
98
- this._filterTiles([tileHeader]);
99
- this.props.onTileLoad(tileHeader);
100
- if (!this.state.colorsByAttribute && !this.state.filtersByAttribute) {
101
- super._updateTileset(lastUpdatedViewports);
102
- this.setNeedsUpdate();
103
- }
104
- }
105
- _onTraversalComplete(selectedTiles) {
106
- this._colorizeTiles(selectedTiles);
107
- this._filterTiles(selectedTiles);
108
- return this.props.onTraversalComplete ? this.props.onTraversalComplete(selectedTiles) : selectedTiles;
109
- }
110
- _colorizeTiles(tiles) {
111
- var _tiles$;
112
- if (this.props.customizeColors && ((_tiles$ = tiles[0]) === null || _tiles$ === void 0 ? void 0 : _tiles$.type) === TILE_TYPE.MESH) {
113
- const {
114
- layerMap,
115
- colorsByAttribute
116
- } = this.state;
117
- const promises = [];
118
- for (const tile of tiles) {
119
- promises.push(this.props.customizeColors(tile, colorsByAttribute));
120
- }
121
- this.setState({
122
- loadingCounter: this.state.loadingCounter + 1
123
- });
124
- Promise.allSettled(promises).then(result => {
125
- this.setState({
126
- loadingCounter: this.state.loadingCounter - 1
127
- });
128
- let isTileChanged = false;
129
- for (const item of result) {
130
- if (item.status === 'fulfilled' && item.value.isColored) {
131
- isTileChanged = true;
132
- delete layerMap[item.value.id];
133
- }
134
- }
135
- if (isTileChanged && !this.state.loadingCounter) {
136
- super._updateTileset(this.state.activeViewports);
137
- this.setNeedsUpdate();
138
- }
139
- });
140
- }
141
- }
142
- _colorizeTileset() {
143
- const {
144
- tileset3d
145
- } = this.state;
146
- if (tileset3d) {
147
- this._colorizeTiles(tileset3d.selectedTiles);
148
- }
149
- }
150
- _filterTiles(tiles) {
151
- var _tiles$2;
152
- if (this.props.filterTile && ((_tiles$2 = tiles[0]) === null || _tiles$2 === void 0 ? void 0 : _tiles$2.type) === TILE_TYPE.MESH) {
153
- const {
154
- layerMap,
155
- filtersByAttribute
156
- } = this.state;
157
- const promises = [];
158
- for (const tile of tiles) {
159
- promises.push(this.props.filterTile(tile, filtersByAttribute));
160
- }
161
- this.setState({
162
- loadingCounter: this.state.loadingCounter + 1
163
- });
164
- Promise.allSettled(promises).then(result => {
165
- this.setState({
166
- loadingCounter: this.state.loadingCounter - 1
167
- });
168
- let isTileChanged = false;
169
- for (const item of result) {
170
- if (item.status === 'fulfilled' && item.value.isFiltered) {
171
- isTileChanged = true;
172
- delete layerMap[item.value.id];
173
- }
174
- }
175
- if (isTileChanged && !this.state.loadingCounter) {
176
- super._updateTileset(this.state.activeViewports);
177
- this.setNeedsUpdate();
178
- }
179
- });
180
- }
181
- }
182
- _filterTileset() {
183
- const {
184
- tileset3d
185
- } = this.state;
186
- if (tileset3d) {
187
- this._filterTiles(tileset3d.selectedTiles);
188
- }
189
- }
190
- }
191
- DataDrivenTile3DLayer.layerName = 'DataDrivenTile3DLayer';
192
- DataDrivenTile3DLayer.defaultProps = defaultProps;
193
- //# sourceMappingURL=data-driven-tile-3d-layer.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"data-driven-tile-3d-layer.js","names":["Tile3DLayer","TILE_TYPE","Tileset3D","load","defaultProps","colorsByAttribute","filtersByAttribute","DataDrivenTile3DLayer","constructor","arguments","state","initializeState","setState","props","loadingCounter","updateState","params","oldProps","changeFlags","data","_loadTileset","_colorizeTileset","_filterTileset","viewportChanged","activeViewports","viewportsNumber","Object","keys","length","_updateTileset","lastUpdatedViewports","tilesetUrl","loadOptions","loader","loaders","Array","isArray","options","preload","preloadOptions","headers","fetch","assign","tilesetJson","tileset3d","onTileLoad","_onTileLoad","bind","onTileUnload","_onTileUnload","onTileError","onTraversalComplete","_onTraversalComplete","layerMap","onTilesetLoad","tileHeader","_colorizeTiles","_filterTiles","setNeedsUpdate","selectedTiles","tiles","_tiles$","customizeColors","type","MESH","promises","tile","push","Promise","allSettled","then","result","isTileChanged","item","status","value","isColored","id","_tiles$2","filterTile","isFiltered","layerName"],"sources":["../../src/data-driven-tile-3d-layer/data-driven-tile-3d-layer.ts"],"sourcesContent":["// deck.gl-community\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {Tile3DLayer, Tile3DLayerProps} from '@deck.gl/geo-layers';\nimport {UpdateParameters, Viewport, DefaultProps} from '@deck.gl/core';\nimport {TILE_TYPE, Tile3D, Tileset3D} from '@loaders.gl/tiles';\nimport {load} from '@loaders.gl/core';\n\nconst defaultProps: DefaultProps<DataDrivenTile3DLayerProps> = {\n colorsByAttribute: null,\n filtersByAttribute: null\n};\n\ntype DataDrivenTile3DLayerProps<DataT = any> = _DataDrivenTile3DLayerProps &\n Tile3DLayerProps<DataT>;\n\ntype _DataDrivenTile3DLayerProps = {\n onTraversalComplete?: (selectedTiles: Tile3D[]) => Tile3D[];\n colorsByAttribute?: ColorsByAttribute | null;\n customizeColors?: (\n tile: Tile3D,\n colorsByAttribute: ColorsByAttribute | null\n ) => Promise<{isColored: boolean; id: string}>;\n filtersByAttribute?: FiltersByAttribute | null;\n filterTile?: (\n tile: Tile3D,\n filtersByAttribute: FiltersByAttribute | null\n ) => Promise<{isFiltered: boolean; id: string}>;\n};\n\nexport type ColorsByAttribute = {\n /** Feature attribute name */\n attributeName: string;\n /** Minimum attribute value */\n minValue: number;\n /** Maximum attribute value */\n maxValue: number;\n /** Minimum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */\n minColor: [number, number, number, number];\n /** Maximum color. 3DObject will be colorized with gradient from `minColor to `maxColor` */\n maxColor: [number, number, number, number];\n /** Colorization mode. `replace` - replace vertex colors with a new colors, `multiply` - multiply vertex colors with new colors */\n mode: string;\n};\n\nexport type FiltersByAttribute = {\n /** Feature attribute name */\n attributeName: string;\n /** Filter value */\n value: number;\n};\n\n//@ts-expect-error call of private method of the base class\nexport class DataDrivenTile3DLayer<DataT = any, ExtraProps extends {} = {}> extends Tile3DLayer<\n DataT,\n Required<_DataDrivenTile3DLayerProps> & ExtraProps\n> {\n static layerName = 'DataDrivenTile3DLayer';\n static defaultProps = defaultProps as any;\n\n state!: {\n activeViewports: any;\n frameNumber?: number;\n lastUpdatedViewports: {[viewportId: string]: Viewport} | null;\n layerMap: {[layerId: string]: any};\n tileset3d: Tileset3D | null;\n\n colorsByAttribute: ColorsByAttribute | null;\n filtersByAttribute: FiltersByAttribute | null;\n loadingCounter: number;\n };\n\n initializeState() {\n super.initializeState();\n\n this.setState({\n colorsByAttribute: this.props.colorsByAttribute,\n filtersByAttribute: this.props.filtersByAttribute,\n loadingCounter: 0\n });\n }\n\n updateState(params: UpdateParameters<this>): void {\n const {props, oldProps, changeFlags} = params;\n\n if (props.data && props.data !== oldProps.data) {\n this._loadTileset(props.data);\n } else if (props.colorsByAttribute !== oldProps.colorsByAttribute) {\n this.setState({\n colorsByAttribute: props.colorsByAttribute\n });\n this._colorizeTileset();\n } else if (props.filtersByAttribute !== oldProps.filtersByAttribute) {\n this.setState({\n filtersByAttribute: props.filtersByAttribute\n });\n this._filterTileset();\n } else if (changeFlags.viewportChanged) {\n const {activeViewports} = this.state;\n const viewportsNumber = Object.keys(activeViewports).length;\n if (viewportsNumber) {\n if (!this.state.loadingCounter) {\n //@ts-expect-error call of private method of the base class\n super._updateTileset(activeViewports);\n }\n this.state.lastUpdatedViewports = activeViewports;\n this.state.activeViewports = {};\n }\n } else {\n super.updateState(params);\n }\n }\n\n private override async _loadTileset(tilesetUrl) {\n const {loadOptions = {}} = this.props;\n\n // TODO: deprecate `loader` in v9.0\n let loader = this.props.loader || this.props.loaders;\n if (Array.isArray(loader)) {\n loader = loader[0];\n }\n\n const options = {loadOptions: {...loadOptions}};\n if (loader.preload) {\n const preloadOptions = await loader.preload(tilesetUrl, loadOptions);\n\n if (preloadOptions.headers) {\n options.loadOptions.fetch = {\n ...options.loadOptions.fetch,\n headers: preloadOptions.headers\n };\n }\n Object.assign(options, preloadOptions);\n }\n //@ts-expect-error loader\n const tilesetJson = await load(tilesetUrl, loader, options.loadOptions);\n\n const tileset3d = new Tileset3D(tilesetJson, {\n onTileLoad: this._onTileLoad.bind(this),\n //@ts-expect-error call of private method of the base class\n onTileUnload: super._onTileUnload.bind(this),\n onTileError: this.props.onTileError,\n // New code ------------------\n onTraversalComplete: this._onTraversalComplete.bind(this),\n // ---------------------------\n ...options\n });\n\n this.setState({\n tileset3d,\n layerMap: {}\n });\n\n //@ts-expect-error call of private method of the base class\n super._updateTileset(this.state.activeViewports);\n this.props.onTilesetLoad(tileset3d);\n }\n\n private override _onTileLoad(tileHeader: Tile3D): void {\n const {lastUpdatedViewports} = this.state;\n // New code ------------------\n this._colorizeTiles([tileHeader]);\n this._filterTiles([tileHeader]);\n // ---------------------------\n this.props.onTileLoad(tileHeader);\n // New code ------------------ condition is added\n if (!this.state.colorsByAttribute && !this.state.filtersByAttribute) {\n // ---------------------------\n //@ts-expect-error call of private method of the base class\n super._updateTileset(lastUpdatedViewports);\n this.setNeedsUpdate();\n // New code ------------------\n }\n // ------------------\n }\n\n private _onTraversalComplete(selectedTiles: Tile3D[]): Tile3D[] {\n this._colorizeTiles(selectedTiles);\n this._filterTiles(selectedTiles);\n return this.props.onTraversalComplete\n ? this.props.onTraversalComplete(selectedTiles)\n : selectedTiles;\n }\n\n private _colorizeTiles(tiles: Tile3D[]): void {\n if (this.props.customizeColors && tiles[0]?.type === TILE_TYPE.MESH) {\n const {layerMap, colorsByAttribute} = this.state;\n const promises: Promise<{isColored: boolean; id: string}>[] = [];\n for (const tile of tiles) {\n promises.push(this.props.customizeColors(tile, colorsByAttribute));\n }\n this.setState({\n loadingCounter: this.state.loadingCounter + 1\n });\n Promise.allSettled(promises).then((result) => {\n this.setState({\n loadingCounter: this.state.loadingCounter - 1\n });\n let isTileChanged = false;\n for (const item of result) {\n if (item.status === 'fulfilled' && item.value.isColored) {\n isTileChanged = true;\n delete layerMap[item.value.id];\n }\n }\n if (isTileChanged && !this.state.loadingCounter) {\n //@ts-expect-error call of private method of the base class\n super._updateTileset(this.state.activeViewports);\n this.setNeedsUpdate();\n }\n });\n }\n }\n\n private _colorizeTileset(): void {\n const {tileset3d} = this.state;\n\n if (tileset3d) {\n this._colorizeTiles(tileset3d.selectedTiles);\n }\n }\n\n private _filterTiles(tiles: Tile3D[]): void {\n if (this.props.filterTile && tiles[0]?.type === TILE_TYPE.MESH) {\n const {layerMap, filtersByAttribute} = this.state;\n const promises: Promise<{isFiltered: boolean; id: string}>[] = [];\n for (const tile of tiles) {\n promises.push(this.props.filterTile(tile, filtersByAttribute));\n }\n this.setState({\n loadingCounter: this.state.loadingCounter + 1\n });\n Promise.allSettled(promises).then((result) => {\n this.setState({\n loadingCounter: this.state.loadingCounter - 1\n });\n let isTileChanged = false;\n for (const item of result) {\n if (item.status === 'fulfilled' && item.value.isFiltered) {\n isTileChanged = true;\n delete layerMap[item.value.id];\n }\n }\n if (isTileChanged && !this.state.loadingCounter) {\n //@ts-expect-error call of private method of the base class\n super._updateTileset(this.state.activeViewports);\n this.setNeedsUpdate();\n }\n });\n }\n }\n\n private _filterTileset(): void {\n const {tileset3d} = this.state;\n\n if (tileset3d) {\n this._filterTiles(tileset3d.selectedTiles);\n }\n 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@@ -1,31 +0,0 @@
1
- import { customizeColors } from '@loaders.gl/i3s';
2
- export const colorizeTile = async (tile, colorsByAttribute) => {
3
- const result = {
4
- isColored: false,
5
- id: tile.id
6
- };
7
- if (tile.content.customColors !== colorsByAttribute) {
8
- if (tile.content && colorsByAttribute) {
9
- if (!tile.content.originalColorsAttributes) {
10
- tile.content.originalColorsAttributes = {
11
- ...tile.content.attributes.colors,
12
- value: new Uint8Array(tile.content.attributes.colors.value)
13
- };
14
- } else if (colorsByAttribute.mode === 'multiply') {
15
- tile.content.attributes.colors.value.set(tile.content.originalColorsAttributes.value);
16
- }
17
- tile.content.customColors = colorsByAttribute;
18
- const newColors = await customizeColors(tile.content.attributes.colors, tile.content.featureIds, tile.header.attributeUrls, tile.tileset.tileset.fields, tile.tileset.tileset.attributeStorageInfo, colorsByAttribute, tile.tileset.loadOptions.i3s.token);
19
- if (tile.content.customColors === colorsByAttribute) {
20
- tile.content.attributes.colors = newColors;
21
- result.isColored = true;
22
- }
23
- } else if (tile.content && tile.content.originalColorsAttributes) {
24
- tile.content.attributes.colors.value = tile.content.originalColorsAttributes.value;
25
- tile.content.customColors = null;
26
- result.isColored = true;
27
- }
28
- }
29
- return result;
30
- };
31
- //# sourceMappingURL=colorize-tile.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"colorize-tile.js","names":["customizeColors","colorizeTile","tile","colorsByAttribute","result","isColored","id","content","customColors","originalColorsAttributes","attributes","colors","value","Uint8Array","mode","set","newColors","featureIds","header","attributeUrls","tileset","fields","attributeStorageInfo","loadOptions","i3s","token"],"sources":["../../../src/data-driven-tile-3d-layer/utils/colorize-tile.ts"],"sourcesContent":["// deck.gl-community\n// SPDX-License-Identifier: MIT\n// Copyright (c) vis.gl contributors\n\nimport {customizeColors} from '@loaders.gl/i3s';\nimport {Tile3D} from '@loaders.gl/tiles';\nimport {ColorsByAttribute} from '../data-driven-tile-3d-layer';\n\n/**\n * Update tile colors with the custom colors assigned to the I3S Loader\n * @returns {Promise<{isColored: boolean; id: string}>} Result of the tile colorization - isColored: true/false and tile id\n */\nexport const colorizeTile = async (\n tile: Tile3D,\n colorsByAttribute: ColorsByAttribute | null\n): Promise<{isColored: boolean; id: string}> => {\n const result = {isColored: false, id: tile.id};\n\n if (tile.content.customColors !== colorsByAttribute) {\n if (tile.content && colorsByAttribute) {\n if (!tile.content.originalColorsAttributes) {\n tile.content.originalColorsAttributes = {\n ...tile.content.attributes.colors,\n value: new Uint8Array(tile.content.attributes.colors.value)\n };\n } else if (colorsByAttribute.mode === 'multiply') {\n tile.content.attributes.colors.value.set(tile.content.originalColorsAttributes.value);\n }\n\n tile.content.customColors = colorsByAttribute;\n\n const newColors = await customizeColors(\n tile.content.attributes.colors,\n tile.content.featureIds,\n tile.header.attributeUrls,\n tile.tileset.tileset.fields,\n tile.tileset.tileset.attributeStorageInfo,\n colorsByAttribute,\n (tile.tileset.loadOptions as any).i3s.token\n );\n // Make sure custom colors is not changed during async customizeColors execution\n if (tile.content.customColors === colorsByAttribute) {\n tile.content.attributes.colors = newColors;\n result.isColored = true;\n }\n } else if (tile.content && tile.content.originalColorsAttributes) {\n tile.content.attributes.colors.value = tile.content.originalColorsAttributes.value;\n tile.content.customColors = null;\n result.isColored = true;\n }\n }\n return result;\n};\n"],"mappings":"AAIA,SAAQA,eAAe,QAAO,iBAAiB;AAQ/C,OAAO,MAAMC,YAAY,GAAG,MAAAA,CAC1BC,IAAY,EACZC,iBAA2C,KACG;EAC9C,MAAMC,MAAM,GAAG;IAACC,SAAS,EAAE,KAAK;IAAEC,EAAE,EAAEJ,IAAI,CAACI;EAAE,CAAC;EAE9C,IAAIJ,IAAI,CAACK,OAAO,CAACC,YAAY,KAAKL,iBAAiB,EAAE;IACnD,IAAID,IAAI,CAACK,OAAO,IAAIJ,iBAAiB,EAAE;MACrC,IAAI,CAACD,IAAI,CAACK,OAAO,CAACE,wBAAwB,EAAE;QAC1CP,IAAI,CAACK,OAAO,CAACE,wBAAwB,GAAG;UACtC,GAAGP,IAAI,CAACK,OAAO,CAACG,UAAU,CAACC,MAAM;UACjCC,KAAK,EAAE,IAAIC,UAAU,CAACX,IAAI,CAACK,OAAO,CAACG,UAAU,CAACC,MAAM,CAACC,KAAK;QAC5D,CAAC;MACH,CAAC,MAAM,IAAIT,iBAAiB,CAACW,IAAI,KAAK,UAAU,EAAE;QAChDZ,IAAI,CAACK,OAAO,CAACG,UAAU,CAACC,MAAM,CAACC,KAAK,CAACG,GAAG,CAACb,IAAI,CAACK,OAAO,CAACE,wBAAwB,CAACG,KAAK,CAAC;MACvF;MAEAV,IAAI,CAACK,OAAO,CAACC,YAAY,GAAGL,iBAAiB;MAE7C,MAAMa,SAAS,GAAG,MAAMhB,eAAe,CACrCE,IAAI,CAACK,OAAO,CAACG,UAAU,CAACC,MAAM,EAC9BT,IAAI,CAACK,OAAO,CAACU,UAAU,EACvBf,IAAI,CAACgB,MAAM,CAACC,aAAa,EACzBjB,IAAI,CAACkB,OAAO,CAACA,OAAO,CAACC,MAAM,EAC3BnB,IAAI,CAACkB,OAAO,CAACA,OAAO,CAACE,oBAAoB,EACzCnB,iBAAiB,EAChBD,IAAI,CAACkB,OAAO,CAACG,WAAW,CAASC,GAAG,CAACC,KACxC,CAAC;MAED,IAAIvB,IAAI,CAACK,OAAO,CAACC,YAAY,KAAKL,iBAAiB,EAAE;QACnDD,IAAI,CAACK,OAAO,CAACG,UAAU,CAACC,MAAM,GAAGK,SAAS;QAC1CZ,MAAM,CAACC,SAAS,GAAG,IAAI;MACzB;IACF,CAAC,MAAM,IAAIH,IAAI,CAACK,OAAO,IAAIL,IAAI,CAACK,OAAO,CAACE,wBAAwB,EAAE;MAChEP,IAAI,CAACK,OAAO,CAACG,UAAU,CAACC,MAAM,CAACC,KAAK,GAAGV,IAAI,CAACK,OAAO,CAACE,wBAAwB,CAACG,KAAK;MAClFV,IAAI,CAACK,OAAO,CAACC,YAAY,GAAG,IAAI;MAChCJ,MAAM,CAACC,SAAS,GAAG,IAAI;IACzB;EACF;EACA,OAAOD,MAAM;AACf,CAAC"}