@dcl/protocol 1.0.0-34848312390.commit-ca008c2 → 1.0.0-34875307214.commit-1ca8fa7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/common/texture.gen.d.ts +18 -0
- package/out-js/decentraland/common/texture.gen.js +104 -4
- package/out-js/decentraland/common/texture.gen.js.map +1 -1
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +115 -24
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +392 -112
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -21
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +4 -124
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +51 -0
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +177 -0
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +14 -2
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +71 -0
- package/out-js/decentraland/sdk/components/avatar_movement.gen.js +303 -0
- package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +79 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +357 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -8
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js +20 -36
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/camera_layer.gen.d.ts +46 -0
- package/out-js/decentraland/sdk/components/camera_layer.gen.js +162 -0
- package/out-js/decentraland/sdk/components/camera_layer.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/camera_layers.gen.d.ts +30 -0
- package/out-js/decentraland/sdk/components/camera_layers.gen.js +80 -0
- package/out-js/decentraland/sdk/components/camera_layers.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +14 -2
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/common/explorer_ui.gen.d.ts +1 -3
- package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js +1 -8
- package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
- package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
- package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.d.ts +3 -8
- package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js +4 -16
- package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/global_light.gen.d.ts +50 -0
- package/out-js/decentraland/sdk/components/global_light.gen.js +103 -0
- package/out-js/decentraland/sdk/components/global_light.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
- package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
- package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
- package/out-js/decentraland/sdk/components/material.gen.js +86 -2
- package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/raycast.gen.d.ts +13 -0
- package/out-js/decentraland/sdk/components/raycast.gen.js +64 -2
- package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/text_shape.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/text_shape.gen.js +14 -1
- package/out-js/decentraland/sdk/components/text_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/texture_camera.gen.d.ts +86 -0
- package/out-js/decentraland/sdk/components/texture_camera.gen.js +296 -0
- package/out-js/decentraland/sdk/components/texture_camera.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/ui_canvas.gen.d.ts +35 -0
- package/out-js/decentraland/sdk/components/ui_canvas.gen.js +98 -0
- package/out-js/decentraland/sdk/components/ui_canvas.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/ui_dropdown.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/ui_dropdown.gen.js +14 -1
- package/out-js/decentraland/sdk/components/ui_dropdown.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_input.gen.d.ts +6 -0
- package/out-js/decentraland/sdk/components/ui_input.gen.js +40 -1
- package/out-js/decentraland/sdk/components/ui_input.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_scroll_result.gen.d.ts +31 -0
- package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js +71 -0
- package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/ui_text.gen.js +14 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
- package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
- package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
- package/out-ts/decentraland/common/texture.gen.ts +119 -4
- package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +418 -129
- package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -166
- package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
- package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +237 -0
- package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +16 -1
- package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +372 -0
- package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +432 -0
- package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -35
- package/out-ts/decentraland/sdk/components/camera_layer.gen.ts +202 -0
- package/out-ts/decentraland/sdk/components/camera_layers.gen.ts +92 -0
- package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +16 -1
- package/out-ts/decentraland/sdk/components/common/explorer_ui.gen.ts +1 -8
- package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
- package/out-ts/decentraland/sdk/components/explorer_ui_events_result.gen.ts +4 -22
- package/out-ts/decentraland/sdk/components/global_light.gen.ts +138 -0
- package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
- package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
- package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
- package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +265 -0
- package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
- package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
- package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
- package/out-ts/decentraland/sdk/components/raycast.gen.ts +73 -1
- package/out-ts/decentraland/sdk/components/text_shape.gen.ts +19 -1
- package/out-ts/decentraland/sdk/components/texture_camera.gen.ts +362 -0
- package/out-ts/decentraland/sdk/components/ui_canvas.gen.ts +115 -0
- package/out-ts/decentraland/sdk/components/ui_dropdown.gen.ts +19 -1
- package/out-ts/decentraland/sdk/components/ui_input.gen.ts +55 -1
- package/out-ts/decentraland/sdk/components/ui_scroll_result.gen.ts +83 -0
- package/out-ts/decentraland/sdk/components/ui_text.gen.ts +19 -1
- package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
- package/package.json +3 -3
- package/proto/decentraland/common/texture.proto +8 -1
- package/proto/decentraland/kernel/apis/restricted_actions.proto +44 -12
- package/proto/decentraland/kernel/comms/rfc4/comms.proto +0 -11
- package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
- package/proto/decentraland/sdk/components/avatar_modifier_area.proto +1 -0
- package/proto/decentraland/sdk/components/avatar_movement.proto +62 -0
- package/proto/decentraland/sdk/components/avatar_movement_info.proto +36 -0
- package/proto/decentraland/sdk/components/avatar_shape.proto +1 -5
- package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
- package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
- package/proto/decentraland/sdk/components/camera_mode_area.proto +1 -0
- package/proto/decentraland/sdk/components/common/explorer_ui.proto +1 -2
- package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
- package/proto/decentraland/sdk/components/explorer_ui_events_result.proto +3 -5
- package/proto/decentraland/sdk/components/global_light.proto +22 -0
- package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
- package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
- package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
- package/proto/decentraland/sdk/components/light_source.proto +1 -1
- package/proto/decentraland/sdk/components/material.proto +13 -1
- package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
- package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
- package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
- package/proto/decentraland/sdk/components/raycast.proto +13 -0
- package/proto/decentraland/sdk/components/text_shape.proto +1 -0
- package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
- package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
- package/proto/decentraland/sdk/components/ui_dropdown.proto +1 -0
- package/proto/decentraland/sdk/components/ui_input.proto +3 -0
- package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
- package/proto/decentraland/sdk/components/ui_text.proto +1 -0
- package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
- package/public/sdk-components.proto +10 -1
- package/out-js/decentraland/sdk/components/explorer_item_purchase_result.gen.d.ts +0 -78
- package/out-js/decentraland/sdk/components/explorer_item_purchase_result.gen.js +0 -308
- package/out-js/decentraland/sdk/components/explorer_item_purchase_result.gen.js.map +0 -1
- package/out-ts/decentraland/sdk/components/explorer_item_purchase_result.gen.ts +0 -370
- package/proto/decentraland/sdk/components/explorer_item_purchase_result.proto +0 -24
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syntax = "proto3";
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package decentraland.sdk.components;
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import "decentraland/sdk/components/common/id.proto";
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import "decentraland/common/vectors.proto";
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import "decentraland/sdk/components/avatar_locomotion_settings.proto";
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import "decentraland/sdk/components/input_modifier.proto";
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option (common.ecs_component_id) = 1500;
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message PBAvatarMovementInfo {
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float step_time = 1; // the length of time the current step velocity will apply for
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float previous_step_time = 2; // the length of time the previous step velocity applied for
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decentraland.common.Vector3 requested_velocity = 3; // the velocity requested for the previous frame
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decentraland.common.Vector3 actual_velocity = 4; // the resulting velocity taking collisions into account
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decentraland.common.Vector3 external_velocity = 5; // the velocity imparted by movement of the "ground" platform or pushing from other moving colliders
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decentraland.sdk.components.PBAvatarLocomotionSettings active_avatar_locomotion_settings = 6;
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decentraland.sdk.components.PBInputModifier active_input_modifier = 7;
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optional decentraland.common.Vector3 walk_target = 8; // if set, the movement scene should walk the player to this scene-relative position
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optional float walk_threshold = 9; // stop distance for walk_target; considered reached when within this distance
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optional AvatarAnimationState active_animation_state = 10; // current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation.
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}
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// Mirror of the scene-driven movement animation currently playing, reported by the engine.
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// Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
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// Active emotes are not represented here — scenes already have their own way to read them.
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message AvatarAnimationState {
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string src = 1; // same scene-relative path the controlling scene supplied
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bool loop = 2; // mirrors the request
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float speed = 3; // mirrors the request
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bool idle = 4; // mirrors the request
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float playback_time = 5; // seconds into the clip; wraps on loop; frozen while an emote override is playing
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float duration = 6; // total clip length in seconds
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uint32 loop_count = 7; // how many times the clip has completed since it started
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}
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repeated string emotes = 11; // available emotes (default empty)
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optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
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repeated string force_render = 13; // slots that will render even if hidden
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}
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}
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package decentraland.sdk.components;
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import "decentraland/sdk/components/common/id.proto";
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import "decentraland/common/colors.proto";
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option (common.ecs_component_id) = 1503;
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message PBCameraLayer {
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// layer to which these settings apply. must be > 0
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// Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
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uint32 layer = 1;
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// should the sun light affect this layer? default false
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optional bool directional_light = 2;
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// should this layer show player avatars? default false
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optional bool show_avatars = 3;
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// should this layer show the sky? default false
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// should this layer show distance fog? default false
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// ambient light overrides for this layer. default -> use same as main camera
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optional decentraland.common.Color3 ambient_color_override = 6;
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optional float ambient_brightness_override = 7;
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}
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message PBCameraModeArea {
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common.CameraType mode = 2; // the camera mode to enforce
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optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
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package decentraland.sdk.components.common;
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// Identifies which explorer panel OpenExplorerUi targets.
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// Identifies which fullscreen explorer panel OpenExplorerUi targets.
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// EU_SETTINGS holds 0 so an unset `ui` field defaults to the least-intrusive panel.
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enum ExplorerUi {
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EU_ITEM_PURCHASE = 7; // the item-purchase confirmation modal; see OpenExplorerUi for its parameters and result component
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// PBExplorerUiEventsResult transports the lifecycle events of explorer
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// PBExplorerUiEventsResult transports the lifecycle events of fullscreen explorer panels — a panel was
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// opened, a panel was closed. It is a grow only value set appended to the scene root entity, so every
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message PBExplorerUiEventsResult {
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// Emitted when a fullscreen explorer panel is opened.
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message UiOpened {}
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-
// Emitted when
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// Emitted when a fullscreen explorer panel is closed.
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message UiClosed {}
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decentraland.sdk.components.common.ExplorerUi ui = 1; // The panel that the event refers to
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uint32 timestamp = 2; // The scene tick when the event occurred
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uint32 request_id = 3; // The OpenExplorerUiRequest.request_id that caused this event; 0 when the request carried none
|
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// Extension point, deliberately narrow: a variant belongs here only if it is meaningful for every
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// value of `ui`, because `ui` and `event` are independent axes and every combination of the two is
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@@ -0,0 +1,22 @@
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syntax = "proto3";
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2
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package decentraland.sdk.components;
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import "decentraland/common/colors.proto";
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import "decentraland/common/vectors.proto";
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import "decentraland/sdk/components/common/id.proto";
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option (common.ecs_component_id) = 1206;
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+
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// defines the global scene light settings. must be added to the scene root.
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// to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
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message PBGlobalLight {
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// the direction the directional light shines in.
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// default depends on time of day and explorer implementation
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optional decentraland.common.Vector3 direction = 1;
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// ambient light color
|
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// default: White
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optional decentraland.common.Color3 ambient_color = 2;
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// ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
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// default 1
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optional float ambient_brightness = 3;
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}
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@@ -10,4 +10,17 @@ import "decentraland/sdk/components/common/loading_state.proto";
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// the current state of the GltfContainer of an entity.
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message PBGltfContainerLoadingState {
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common.LoadingState current_state = 1;
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repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
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repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
|
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// where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
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// conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
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repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
|
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// X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
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// sure all your materials are explicitly named.
|
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repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
|
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// X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
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// your skins are explicitly named.
|
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repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
|
|
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// X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
|
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// your animations are explicitly named.
|
|
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}
|
|
@@ -0,0 +1,42 @@
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1
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syntax = "proto3";
|
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2
|
+
package decentraland.sdk.components;
|
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3
|
+
|
|
4
|
+
import "decentraland/sdk/components/common/id.proto";
|
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5
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+
option (common.ecs_component_id) = 1200;
|
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6
|
+
|
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7
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+
// a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
|
8
|
+
// This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
|
9
|
+
// to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
|
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|
+
// in the parent.
|
|
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// The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
|
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|
+
//
|
|
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|
+
// The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
|
14
|
+
// - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
|
15
|
+
// - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
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+
// - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
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// - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
|
18
|
+
//
|
|
19
|
+
// After creation, if an animation moves the node, the `Transform` will be updated.
|
|
20
|
+
//
|
|
21
|
+
// From the scene, you can modify various components to alter the gltf node:
|
|
22
|
+
// - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
|
23
|
+
// regardless of any intermediate gltf node hierarchy.
|
|
24
|
+
// If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
|
25
|
+
// - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
|
26
|
+
// - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
|
27
|
+
// - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
|
28
|
+
// - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
|
29
|
+
// used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
|
30
|
+
// PBMaterial will be maintained.
|
|
31
|
+
//
|
|
32
|
+
// The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
|
33
|
+
// - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
|
34
|
+
// change the state to `GNS_FAILED`.
|
|
35
|
+
// - deleting the scene entity will not delete the gltf node.
|
|
36
|
+
//
|
|
37
|
+
// Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
|
38
|
+
// are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
|
39
|
+
// the gltf node will also be displayed.
|
|
40
|
+
message PBGltfNode {
|
|
41
|
+
string path = 1; // the path of the target node in the Gltf.
|
|
42
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
package decentraland.sdk.components;
|
|
3
|
+
|
|
4
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
5
|
+
option (common.ecs_component_id) = 1201;
|
|
6
|
+
|
|
7
|
+
// See the details of the GltfNode component for more information.
|
|
8
|
+
|
|
9
|
+
// The state of a linked gltf node.
|
|
10
|
+
// If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
|
11
|
+
message PBGltfNodeState {
|
|
12
|
+
GltfNodeStateValue state = 1;
|
|
13
|
+
optional string error = 2;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
enum GltfNodeStateValue {
|
|
17
|
+
GNSV_PENDING = 0;
|
|
18
|
+
GNSV_FAILED = 1;
|
|
19
|
+
GNSV_READY = 2;
|
|
20
|
+
}
|
|
@@ -25,4 +25,4 @@ message PBLightSource {
|
|
|
25
25
|
optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
|
|
26
26
|
optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
|
|
27
27
|
}
|
|
28
|
-
}
|
|
28
|
+
}
|
|
@@ -54,4 +54,16 @@ message PBMaterial {
|
|
|
54
54
|
UnlitMaterial unlit = 1;
|
|
55
55
|
PbrMaterial pbr = 2;
|
|
56
56
|
}
|
|
57
|
-
|
|
57
|
+
|
|
58
|
+
message GltfMaterial {
|
|
59
|
+
string gltf_src = 1;
|
|
60
|
+
string name = 2;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
// A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
64
|
+
// If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
65
|
+
// supported by the PbMaterial.
|
|
66
|
+
// If this is provided and the `material` field is not provided, the renderer will update the material
|
|
67
|
+
// field with data that reflects the gltf material once it is loaded.
|
|
68
|
+
optional GltfMaterial gltf = 3;
|
|
69
|
+
}
|
|
@@ -30,6 +30,12 @@ message PBMeshCollider {
|
|
|
30
30
|
// SphereMesh is a sphere shape that contains the Entity.
|
|
31
31
|
message SphereMesh {}
|
|
32
32
|
|
|
33
|
+
// A collider constructed from a Gltf Mesh.
|
|
34
|
+
message GltfMesh {
|
|
35
|
+
string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
|
|
36
|
+
string name = 2; // the name of the mesh asset
|
|
37
|
+
}
|
|
38
|
+
|
|
33
39
|
optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
|
|
34
40
|
|
|
35
41
|
oneof mesh {
|
|
@@ -37,6 +43,7 @@ message PBMeshCollider {
|
|
|
37
43
|
SphereMesh sphere = 3;
|
|
38
44
|
CylinderMesh cylinder = 4;
|
|
39
45
|
PlaneMesh plane = 5;
|
|
46
|
+
GltfMesh gltf = 6;
|
|
40
47
|
}
|
|
41
48
|
}
|
|
42
49
|
|
|
@@ -5,13 +5,11 @@ import "decentraland/sdk/components/common/id.proto";
|
|
|
5
5
|
option (common.ecs_component_id) = 1018;
|
|
6
6
|
|
|
7
7
|
// The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
8
|
-
// plane, a sphere or a
|
|
8
|
+
// plane, a sphere, a cylinder, or a Gltf mesh.
|
|
9
9
|
//
|
|
10
10
|
// The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
11
11
|
// texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
12
12
|
// `float` coordinates, one for each corner of each side of each face.
|
|
13
|
-
//
|
|
14
|
-
// More complex shapes require the use of a `GltfContainer` component.
|
|
15
13
|
message PBMeshRenderer {
|
|
16
14
|
|
|
17
15
|
// BoxMesh renders a prism shape.
|
|
@@ -34,10 +32,17 @@ message PBMeshRenderer {
|
|
|
34
32
|
message SphereMesh {
|
|
35
33
|
}
|
|
36
34
|
|
|
35
|
+
// A mesh from a Gltf.
|
|
36
|
+
message GltfMesh {
|
|
37
|
+
string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
|
|
38
|
+
string name = 2; // the name of the mesh asset
|
|
39
|
+
}
|
|
40
|
+
|
|
37
41
|
oneof mesh {
|
|
38
42
|
BoxMesh box = 1;
|
|
39
43
|
SphereMesh sphere = 2;
|
|
40
44
|
CylinderMesh cylinder = 3;
|
|
41
45
|
PlaneMesh plane = 4;
|
|
46
|
+
GltfMesh gltf = 5;
|
|
42
47
|
}
|
|
43
48
|
}
|
|
@@ -28,6 +28,8 @@ message PBPrimaryPointerInfo {
|
|
|
28
28
|
optional PointerType pointer_type = 1; // The type of input device being used
|
|
29
29
|
optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
|
|
30
30
|
optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
|
|
31
|
+
// ray direction that can be used with the primary camera origin for
|
|
32
|
+
// raycasting from the cursor into the world
|
|
31
33
|
optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
|
|
32
34
|
}
|
|
33
35
|
|
|
@@ -36,4 +38,7 @@ message PBPrimaryPointerInfo {
|
|
|
36
38
|
enum PointerType {
|
|
37
39
|
POT_NONE = 0; // No pointer input
|
|
38
40
|
POT_MOUSE = 1; // Traditional mouse input
|
|
41
|
+
POT_PAD = 2;
|
|
42
|
+
POT_TOUCH = 3;
|
|
43
|
+
POT_WAND = 4;
|
|
39
44
|
}
|
|
@@ -45,6 +45,12 @@ message PBRaycast {
|
|
|
45
45
|
|
|
46
46
|
// Collision mask, by default CL_POINTER | CL_PHYSICS
|
|
47
47
|
optional uint32 collision_mask = 9;
|
|
48
|
+
|
|
49
|
+
// shape to cast, default ray
|
|
50
|
+
optional RaycastShape shape = 11;
|
|
51
|
+
|
|
52
|
+
// include hits with entities from other scenes
|
|
53
|
+
optional bool include_world = 12;
|
|
48
54
|
}
|
|
49
55
|
|
|
50
56
|
// RaycastQueryType indicates whether the ray should stop on the first collition, or continue.
|
|
@@ -56,3 +62,10 @@ enum RaycastQueryType {
|
|
|
56
62
|
// Do not perform the raycast, only set the raycast result with empty hits
|
|
57
63
|
RQT_NONE = 2;
|
|
58
64
|
}
|
|
65
|
+
|
|
66
|
+
enum RaycastShape {
|
|
67
|
+
// cast a point, get collisions along a ray
|
|
68
|
+
RS_RAY = 0;
|
|
69
|
+
// cast the avatar collider shape, get collisions from sweeping the shape
|
|
70
|
+
RS_AVATAR = 1;
|
|
71
|
+
}
|
|
@@ -42,4 +42,5 @@ message PBTextShape {
|
|
|
42
42
|
optional decentraland.common.Color3 shadow_color = 19; // drop shadow color (default [1.0, 1.0, 1.0])
|
|
43
43
|
optional decentraland.common.Color3 outline_color = 20; // outline stroke color (default [1.0, 1.0, 1.0])
|
|
44
44
|
optional decentraland.common.Color4 text_color = 21; // text color (default [1.0, 1.0, 1.0])
|
|
45
|
+
optional string font_src = 22; // a font file in the scene, or a Google Fonts family name; `font` is the fallback (default: unset)
|
|
45
46
|
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
package decentraland.sdk.components;
|
|
4
|
+
|
|
5
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
6
|
+
import "decentraland/common/colors.proto";
|
|
7
|
+
|
|
8
|
+
option (common.ecs_component_id) = 1207;
|
|
9
|
+
|
|
10
|
+
message PBTextureCamera {
|
|
11
|
+
// rendered texture width
|
|
12
|
+
optional uint32 width = 1;
|
|
13
|
+
// rendered texture height
|
|
14
|
+
optional uint32 height = 2;
|
|
15
|
+
// which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
|
16
|
+
// defaults to 0
|
|
17
|
+
optional uint32 layer = 3;
|
|
18
|
+
|
|
19
|
+
// default black
|
|
20
|
+
optional decentraland.common.Color4 clear_color = 6;
|
|
21
|
+
// default infinity
|
|
22
|
+
optional float far_plane = 7;
|
|
23
|
+
|
|
24
|
+
oneof mode {
|
|
25
|
+
Perspective perspective = 8;
|
|
26
|
+
Orthographic orthographic = 9;
|
|
27
|
+
/* Portal portal = 10; */
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
// controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
|
31
|
+
// range: 0 (off) - 1 (full volume)
|
|
32
|
+
// default: 0
|
|
33
|
+
optional float volume = 10;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
message Perspective {
|
|
37
|
+
// vertical field of view in radians
|
|
38
|
+
// defaults to pi/4 = 45 degrees
|
|
39
|
+
optional float field_of_view = 1;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
message Orthographic {
|
|
43
|
+
// vertical extent of the visible range in meters
|
|
44
|
+
// defaults to 4m
|
|
45
|
+
optional float vertical_range = 1;
|
|
46
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
4
|
+
package decentraland.sdk.components;
|
|
5
|
+
|
|
6
|
+
option (common.ecs_component_id) = 1203;
|
|
7
|
+
|
|
8
|
+
import "decentraland/common/colors.proto";
|
|
9
|
+
|
|
10
|
+
// The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
|
|
11
|
+
message PBUiCanvas {
|
|
12
|
+
uint32 width = 1;
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uint32 height = 2;
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optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
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}
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@@ -19,4 +19,5 @@ message PBUiDropdown {
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optional common.TextAlignMode text_align = 10; // default='center'
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optional common.Font font = 11; // default=0
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optional int32 font_size = 12; // default=10
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optional string font_src = 13; // a font file in the scene, or a Google Fonts family name; `font` is the fallback (default: unset)
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}
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@@ -17,4 +17,7 @@ message PBUiInput {
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optional common.Font font = 11; // default=0
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optional int32 font_size = 12; // default=10
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optional string value = 13;
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optional bool multi_line = 14; // default=false; when true, the input accepts newlines and behaves as a textarea
|
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optional bool clear_on_submit = 15; // default=true; when false, the input value is preserved after pressing Enter
|
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|
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optional string font_src = 16; // a font file in the scene, or a Google Fonts family name; `font` is the fallback (default: unset)
|
|
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|
}
|
|
@@ -0,0 +1,12 @@
|
|
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1
|
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syntax = "proto3";
|
|
2
|
+
|
|
3
|
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package decentraland.sdk.components;
|
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4
|
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|
|
5
|
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import "decentraland/sdk/components/common/id.proto";
|
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6
|
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import "decentraland/common/vectors.proto";
|
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7
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+
|
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8
|
+
option (common.ecs_component_id) = 1202;
|
|
9
|
+
|
|
10
|
+
message PBUiScrollResult {
|
|
11
|
+
decentraland.common.Vector2 value = 1;
|
|
12
|
+
}
|
|
@@ -23,4 +23,5 @@ message PBUiText {
|
|
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23
23
|
optional common.Font font = 4; // font for the text (default: sans-serif)
|
|
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24
|
optional int32 font_size = 5; // size of the text (default: 10)
|
|
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|
optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
|
|
26
|
+
optional string font_src = 9; // a font file in the scene, or a Google Fonts family name; `font` is the fallback (default: unset)
|
|
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27
|
}
|
|
@@ -4,6 +4,7 @@ package decentraland.sdk.components;
|
|
|
4
4
|
|
|
5
5
|
import "decentraland/sdk/components/common/id.proto";
|
|
6
6
|
import "decentraland/common/colors.proto";
|
|
7
|
+
import "decentraland/common/vectors.proto";
|
|
7
8
|
|
|
8
9
|
option (common.ecs_component_id) = 1050;
|
|
9
10
|
|
|
@@ -80,6 +81,20 @@ enum PointerFilterMode {
|
|
|
80
81
|
PFM_BLOCK = 1;
|
|
81
82
|
}
|
|
82
83
|
|
|
84
|
+
enum ShowScrollBar {
|
|
85
|
+
SSB_BOTH = 0;
|
|
86
|
+
SSB_ONLY_VERTICAL = 1;
|
|
87
|
+
SSB_ONLY_HORIZONTAL = 2;
|
|
88
|
+
SSB_HIDDEN = 3;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
message ScrollPositionValue {
|
|
92
|
+
oneof value {
|
|
93
|
+
decentraland.common.Vector2 position = 1;
|
|
94
|
+
string reference = 2;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
83
98
|
message PBUiTransform {
|
|
84
99
|
int32 parent = 1;
|
|
85
100
|
int32 right_of = 2;
|
|
@@ -174,5 +189,10 @@ message PBUiTransform {
|
|
|
174
189
|
optional decentraland.common.Color4 border_right_color = 72;
|
|
175
190
|
|
|
176
191
|
optional float opacity = 73; // default: 1
|
|
192
|
+
|
|
193
|
+
optional string element_id = 74; // reference for scroll_position. default empty
|
|
194
|
+
optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
|
|
195
|
+
optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
|
|
196
|
+
|
|
177
197
|
optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
|
|
178
198
|
}
|
|
@@ -9,17 +9,23 @@ import public "decentraland/sdk/components/avatar_base.proto";
|
|
|
9
9
|
import public "decentraland/sdk/components/avatar_emote_command.proto";
|
|
10
10
|
import public "decentraland/sdk/components/avatar_equipped_data.proto";
|
|
11
11
|
import public "decentraland/sdk/components/avatar_modifier_area.proto";
|
|
12
|
+
import public "decentraland/sdk/components/avatar_movement.proto";
|
|
13
|
+
import public "decentraland/sdk/components/avatar_movement_info.proto";
|
|
12
14
|
import public "decentraland/sdk/components/avatar_nametag.proto";
|
|
13
15
|
import public "decentraland/sdk/components/avatar_shape.proto";
|
|
14
16
|
import public "decentraland/sdk/components/billboard.proto";
|
|
17
|
+
import public "decentraland/sdk/components/camera_layer.proto";
|
|
18
|
+
import public "decentraland/sdk/components/camera_layers.proto";
|
|
15
19
|
import public "decentraland/sdk/components/camera_mode_area.proto";
|
|
16
20
|
import public "decentraland/sdk/components/camera_mode.proto";
|
|
17
21
|
import public "decentraland/sdk/components/engine_info.proto";
|
|
18
|
-
import public "decentraland/sdk/components/explorer_item_purchase_result.proto";
|
|
19
22
|
import public "decentraland/sdk/components/explorer_ui_events_result.proto";
|
|
23
|
+
import public "decentraland/sdk/components/global_light.proto";
|
|
20
24
|
import public "decentraland/sdk/components/gltf_container.proto";
|
|
21
25
|
import public "decentraland/sdk/components/gltf_node_modifiers.proto";
|
|
22
26
|
import public "decentraland/sdk/components/gltf_container_loading_state.proto";
|
|
27
|
+
import public "decentraland/sdk/components/gltf_node.proto";
|
|
28
|
+
import public "decentraland/sdk/components/gltf_node_state.proto";
|
|
23
29
|
import public "decentraland/sdk/components/material.proto";
|
|
24
30
|
import public "decentraland/sdk/components/mesh_collider.proto";
|
|
25
31
|
import public "decentraland/sdk/components/mesh_renderer.proto";
|
|
@@ -32,16 +38,19 @@ import public "decentraland/sdk/components/raycast_result.proto";
|
|
|
32
38
|
import public "decentraland/sdk/components/raycast.proto";
|
|
33
39
|
import public "decentraland/sdk/components/realm_info.proto";
|
|
34
40
|
import public "decentraland/sdk/components/text_shape.proto";
|
|
41
|
+
import public "decentraland/sdk/components/texture_camera.proto";
|
|
35
42
|
import public "decentraland/sdk/components/touch_screen_controls.proto";
|
|
36
43
|
import public "decentraland/sdk/components/tween.proto";
|
|
37
44
|
import public "decentraland/sdk/components/tween_state.proto";
|
|
38
45
|
import public "decentraland/sdk/components/tween_sequence.proto";
|
|
39
46
|
import public "decentraland/sdk/components/ui_background.proto";
|
|
47
|
+
import public "decentraland/sdk/components/ui_canvas.proto";
|
|
40
48
|
import public "decentraland/sdk/components/ui_dropdown_result.proto";
|
|
41
49
|
import public "decentraland/sdk/components/ui_dropdown.proto";
|
|
42
50
|
import public "decentraland/sdk/components/ui_input_result.proto";
|
|
43
51
|
import public "decentraland/sdk/components/ui_input.proto";
|
|
44
52
|
import public "decentraland/sdk/components/ui_input_binding.proto";
|
|
53
|
+
import public "decentraland/sdk/components/ui_scroll_result.proto";
|
|
45
54
|
import public "decentraland/sdk/components/ui_text.proto";
|
|
46
55
|
import public "decentraland/sdk/components/ui_transform.proto";
|
|
47
56
|
import public "decentraland/sdk/components/video_player.proto";
|