@dcl/playground-assets 7.8.22-16446000492.commit-c18a4fd → 7.8.22-16451545276.commit-a3e1759

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@dcl/sdk",
3
3
  "description": "",
4
- "version": "7.8.22-16446000492.commit-c18a4fd",
4
+ "version": "7.8.22-16451545276.commit-a3e1759",
5
5
  "author": "Decentraland",
6
6
  "dependencies": {
7
7
  "@dcl/ecs": "file:../ecs",
@@ -35,5 +35,5 @@
35
35
  },
36
36
  "types": "./index.d.ts",
37
37
  "typings": "./index.d.ts",
38
- "commit": "c18a4fd7d4d342026012cc0de239b9cdc8c26060"
38
+ "commit": "a3e175939ba374ead31ec0a06cddac9fcef3e721"
39
39
  }
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
1310
1310
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1311
1311
  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
1312
1312
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1313
- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1314
1313
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1315
1314
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1316
1315
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2681,32 +2680,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2681
2680
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2682
2681
  }
2683
2682
 
2684
- export declare const LightSource: LightSourceComponentDefinitionExtended;
2685
-
2686
- /**
2687
- * @public
2688
- */
2689
- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2690
- /**
2691
- * LightSource helper with constructor
2692
- */
2693
- Type: LightSourceHelper;
2694
- }
2695
-
2696
- /**
2697
- * @public
2698
- */
2699
- export declare interface LightSourceHelper {
2700
- /**
2701
- * @returns a Light Source type
2702
- */
2703
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
2704
- /**
2705
- * @returns a Light Source type
2706
- */
2707
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2708
- }
2709
-
2710
2683
  /**
2711
2684
  * User key event Listeners
2712
2685
  * @public
@@ -4627,85 +4600,6 @@ export declare namespace PBInputModifier_StandardInput {
4627
4600
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4628
4601
  }
4629
4602
 
4630
- /**
4631
- * @public
4632
- */
4633
- export declare interface PBLightSource {
4634
- /** default = true, whether the lightSource is active or not. */
4635
- active?: boolean | undefined;
4636
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4637
- color?: PBColor3 | undefined;
4638
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4639
- brightness?: number | undefined;
4640
- /** default = 10, how far the light travels, expressed in meters. */
4641
- range?: number | undefined;
4642
- type?: {
4643
- $case: "point";
4644
- point: PBLightSource_Point;
4645
- } | {
4646
- $case: "spot";
4647
- spot: PBLightSource_Spot;
4648
- } | undefined;
4649
- }
4650
-
4651
- /**
4652
- * @public
4653
- */
4654
- export declare namespace PBLightSource {
4655
- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4656
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4657
- }
4658
-
4659
- /**
4660
- * @public
4661
- */
4662
- export declare interface PBLightSource_Point {
4663
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4664
- shadow?: PBLightSource_ShadowType | undefined;
4665
- }
4666
-
4667
- /**
4668
- * @public
4669
- */
4670
- export declare namespace PBLightSource_Point {
4671
- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4672
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4673
- }
4674
-
4675
- /**
4676
- * @public
4677
- */
4678
- export declare const enum PBLightSource_ShadowType {
4679
- /** ST_NONE - No shadows are cast from this LightSource. */
4680
- ST_NONE = 0,
4681
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4682
- ST_SOFT = 1,
4683
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4684
- ST_HARD = 2
4685
- }
4686
-
4687
- /**
4688
- * @public
4689
- */
4690
- export declare interface PBLightSource_Spot {
4691
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4692
- innerAngle?: number | undefined;
4693
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4694
- outerAngle?: number | undefined;
4695
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4696
- shadow?: PBLightSource_ShadowType | undefined;
4697
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4698
- shadowMaskTexture?: TextureUnion | undefined;
4699
- }
4700
-
4701
- /**
4702
- * @public
4703
- */
4704
- export declare namespace PBLightSource_Spot {
4705
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4706
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4707
- }
4708
-
4709
4603
  /**
4710
4604
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4711
4605
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5911,7 +5805,6 @@ export declare namespace PBVideoPlayer {
5911
5805
  * an 'instant' transition (like using speed/time = 0)
5912
5806
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5913
5807
  * the holding entity transform).
5914
- * * The fov defines the Field of View of the virtual camera
5915
5808
  */
5916
5809
  /**
5917
5810
  * @public
@@ -5919,8 +5812,6 @@ export declare namespace PBVideoPlayer {
5919
5812
  export declare interface PBVirtualCamera {
5920
5813
  defaultTransition?: CameraTransition | undefined;
5921
5814
  lookAtEntity?: number | undefined;
5922
- /** default: 60 */
5923
- fov?: number | undefined;
5924
5815
  }
5925
5816
 
5926
5817
  /**