@dcl/playground-assets 7.8.22-16446000492.commit-c18a4fd → 7.8.22-16451545276.commit-a3e1759
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +0 -109
- package/dist/beta.d.ts +0 -109
- package/dist/index.bundled.d.ts +0 -109
- package/dist/index.js +5 -5
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +0 -109
- package/etc/playground-assets.api.json +489 -1643
- package/etc/playground-assets.api.md +0 -80
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -2681,32 +2680,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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export declare const LightSource: LightSourceComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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*/
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Type: LightSourceHelper;
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}
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-
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/**
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* @public
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*/
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export declare interface LightSourceHelper {
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/**
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* @returns a Light Source type
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*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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-
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/**
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* User key event Listeners
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* @public
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@@ -4627,85 +4600,6 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource {
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/** default = true, whether the lightSource is active or not. */
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active?: boolean | undefined;
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/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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color?: PBColor3 | undefined;
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/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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brightness?: number | undefined;
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/** default = 10, how far the light travels, expressed in meters. */
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range?: number | undefined;
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type?: {
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$case: "point";
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point: PBLightSource_Point;
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} | {
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$case: "spot";
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spot: PBLightSource_Spot;
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} | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource {
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export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Point {
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/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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shadow?: PBLightSource_ShadowType | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Point {
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export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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}
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/**
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* @public
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*/
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export declare const enum PBLightSource_ShadowType {
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/** ST_NONE - No shadows are cast from this LightSource. */
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ST_NONE = 0,
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/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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ST_SOFT = 1,
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/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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ST_HARD = 2
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Spot {
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/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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innerAngle?: number | undefined;
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/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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outerAngle?: number | undefined;
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/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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shadow?: PBLightSource_ShadowType | undefined;
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/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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shadowMaskTexture?: TextureUnion | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Spot {
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export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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}
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
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@@ -5911,7 +5805,6 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -5919,8 +5812,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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package/dist/beta.d.ts
CHANGED
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -2672,32 +2671,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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export declare const LightSource: LightSourceComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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*/
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Type: LightSourceHelper;
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}
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/**
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* @public
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*/
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export declare interface LightSourceHelper {
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/**
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* @returns a Light Source type
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*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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-
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/**
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* User key event Listeners
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* @public
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@@ -4599,85 +4572,6 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource {
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/** default = true, whether the lightSource is active or not. */
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active?: boolean | undefined;
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/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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color?: PBColor3 | undefined;
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/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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brightness?: number | undefined;
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/** default = 10, how far the light travels, expressed in meters. */
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range?: number | undefined;
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type?: {
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$case: "point";
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point: PBLightSource_Point;
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} | {
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$case: "spot";
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spot: PBLightSource_Spot;
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} | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource {
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export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Point {
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/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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shadow?: PBLightSource_ShadowType | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Point {
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export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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}
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/**
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* @public
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*/
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export declare const enum PBLightSource_ShadowType {
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/** ST_NONE - No shadows are cast from this LightSource. */
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ST_NONE = 0,
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/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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ST_SOFT = 1,
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/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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ST_HARD = 2
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Spot {
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/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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innerAngle?: number | undefined;
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/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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outerAngle?: number | undefined;
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/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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shadow?: PBLightSource_ShadowType | undefined;
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4669
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/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
|
4670
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shadowMaskTexture?: TextureUnion | undefined;
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}
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/**
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* @public
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*/
|
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export declare namespace PBLightSource_Spot {
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export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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}
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
@@ -5883,7 +5777,6 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
|
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -5891,8 +5784,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
|
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lookAtEntity?: number | undefined;
|
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/** default: 60 */
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fov?: number | undefined;
|
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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1311
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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1312
1312
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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1313
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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1315
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
|
1316
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
|
@@ -2672,32 +2671,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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|
2672
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
|
2673
2672
|
}
|
2674
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|
2675
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export declare const LightSource: LightSourceComponentDefinitionExtended;
|
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-
|
2677
|
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/**
|
2678
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* @public
|
2679
|
-
*/
|
2680
|
-
export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
|
2681
|
-
/**
|
2682
|
-
* LightSource helper with constructor
|
2683
|
-
*/
|
2684
|
-
Type: LightSourceHelper;
|
2685
|
-
}
|
2686
|
-
|
2687
|
-
/**
|
2688
|
-
* @public
|
2689
|
-
*/
|
2690
|
-
export declare interface LightSourceHelper {
|
2691
|
-
/**
|
2692
|
-
* @returns a Light Source type
|
2693
|
-
*/
|
2694
|
-
Point: (point: PBLightSource_Point) => PBLightSource['type'];
|
2695
|
-
/**
|
2696
|
-
* @returns a Light Source type
|
2697
|
-
*/
|
2698
|
-
Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
|
2699
|
-
}
|
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-
|
2701
2674
|
/**
|
2702
2675
|
* User key event Listeners
|
2703
2676
|
* @public
|
@@ -4599,85 +4572,6 @@ export declare namespace PBInputModifier_StandardInput {
|
|
4599
4572
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4600
4573
|
}
|
4601
4574
|
|
4602
|
-
/**
|
4603
|
-
* @public
|
4604
|
-
*/
|
4605
|
-
export declare interface PBLightSource {
|
4606
|
-
/** default = true, whether the lightSource is active or not. */
|
4607
|
-
active?: boolean | undefined;
|
4608
|
-
/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
|
4609
|
-
color?: PBColor3 | undefined;
|
4610
|
-
/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
|
4611
|
-
brightness?: number | undefined;
|
4612
|
-
/** default = 10, how far the light travels, expressed in meters. */
|
4613
|
-
range?: number | undefined;
|
4614
|
-
type?: {
|
4615
|
-
$case: "point";
|
4616
|
-
point: PBLightSource_Point;
|
4617
|
-
} | {
|
4618
|
-
$case: "spot";
|
4619
|
-
spot: PBLightSource_Spot;
|
4620
|
-
} | undefined;
|
4621
|
-
}
|
4622
|
-
|
4623
|
-
/**
|
4624
|
-
* @public
|
4625
|
-
*/
|
4626
|
-
export declare namespace PBLightSource {
|
4627
|
-
export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
|
4628
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
|
4629
|
-
}
|
4630
|
-
|
4631
|
-
/**
|
4632
|
-
* @public
|
4633
|
-
*/
|
4634
|
-
export declare interface PBLightSource_Point {
|
4635
|
-
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
4636
|
-
shadow?: PBLightSource_ShadowType | undefined;
|
4637
|
-
}
|
4638
|
-
|
4639
|
-
/**
|
4640
|
-
* @public
|
4641
|
-
*/
|
4642
|
-
export declare namespace PBLightSource_Point {
|
4643
|
-
export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
|
4644
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
|
4645
|
-
}
|
4646
|
-
|
4647
|
-
/**
|
4648
|
-
* @public
|
4649
|
-
*/
|
4650
|
-
export declare const enum PBLightSource_ShadowType {
|
4651
|
-
/** ST_NONE - No shadows are cast from this LightSource. */
|
4652
|
-
ST_NONE = 0,
|
4653
|
-
/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
|
4654
|
-
ST_SOFT = 1,
|
4655
|
-
/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
|
4656
|
-
ST_HARD = 2
|
4657
|
-
}
|
4658
|
-
|
4659
|
-
/**
|
4660
|
-
* @public
|
4661
|
-
*/
|
4662
|
-
export declare interface PBLightSource_Spot {
|
4663
|
-
/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
|
4664
|
-
innerAngle?: number | undefined;
|
4665
|
-
/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
|
4666
|
-
outerAngle?: number | undefined;
|
4667
|
-
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
4668
|
-
shadow?: PBLightSource_ShadowType | undefined;
|
4669
|
-
/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
|
4670
|
-
shadowMaskTexture?: TextureUnion | undefined;
|
4671
|
-
}
|
4672
|
-
|
4673
|
-
/**
|
4674
|
-
* @public
|
4675
|
-
*/
|
4676
|
-
export declare namespace PBLightSource_Spot {
|
4677
|
-
export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
|
4678
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
|
4679
|
-
}
|
4680
|
-
|
4681
4575
|
/**
|
4682
4576
|
* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
|
4683
4577
|
* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
@@ -5883,7 +5777,6 @@ export declare namespace PBVideoPlayer {
|
|
5883
5777
|
* an 'instant' transition (like using speed/time = 0)
|
5884
5778
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
5885
5779
|
* the holding entity transform).
|
5886
|
-
* * The fov defines the Field of View of the virtual camera
|
5887
5780
|
*/
|
5888
5781
|
/**
|
5889
5782
|
* @public
|
@@ -5891,8 +5784,6 @@ export declare namespace PBVideoPlayer {
|
|
5891
5784
|
export declare interface PBVirtualCamera {
|
5892
5785
|
defaultTransition?: CameraTransition | undefined;
|
5893
5786
|
lookAtEntity?: number | undefined;
|
5894
|
-
/** default: 60 */
|
5895
|
-
fov?: number | undefined;
|
5896
5787
|
}
|
5897
5788
|
|
5898
5789
|
/**
|