@dcl/playground-assets 7.8.13-15763545866.commit-79cf4a4 → 7.8.13-15779323108.commit-150ff6a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,31 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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-
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -218,47 +198,8 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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-
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- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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263
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  /**
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  * @public
@@ -532,12 +473,6 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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- /** @public */
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- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
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- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -595,39 +530,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
610
- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
621
- }
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-
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- /**
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- * @public
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- */
626
- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
628
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
629
- }
630
-
631
533
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1401,18 +1303,12 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1426,20 +1322,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1442
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2010,9 +1902,6 @@ export declare type EntityComponents = {
2010
1902
  onMouseUp: Callback;
2011
1903
  onMouseEnter: Callback;
2012
1904
  onMouseLeave: Callback;
2013
- onMouseDrag: Callback;
2014
- onMouseDragLocked: Callback;
2015
- onMouseDragEnd: Callback;
2016
1905
  };
2017
1906
 
2018
1907
  /** @public */
@@ -2164,9 +2053,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2164
2053
  direction?: PBVector3;
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2054
  };
2166
2055
 
2167
- /** @public */
2168
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2169
-
2170
2056
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2171
2057
 
2172
2058
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2179,21 +2065,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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2066
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2181
2067
 
2182
- /** @public */
2183
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2184
-
2185
- /** @public */
2186
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2187
-
2188
- /**
2189
- * @public
2190
- */
2191
- export declare const enum GltfNodeStateValue {
2192
- GNSV_PENDING = 0,
2193
- GNSV_FAILED = 1,
2194
- GNSV_READY = 2
2195
- }
2196
-
2197
2068
  /**
2198
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  * @public
2199
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  */
@@ -2804,9 +2675,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2804
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2805
2676
  }
2806
2677
 
2807
- /** @public */
2808
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2809
-
2810
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  /**
2811
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  * User key event Listeners
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  * @public
@@ -2820,12 +2688,6 @@ export declare type Listeners = {
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  onMouseEnter?: Callback;
2821
2689
  /** triggered on mouse leave event */
2822
2690
  onMouseLeave?: Callback;
2823
- /** triggered on mouse drag event */
2824
- onMouseDrag?: Callback;
2825
- /** triggered on mouse drag event */
2826
- onMouseDragLocked?: Callback;
2827
- /** triggered on mouse drag event */
2828
- onMouseDragEnd?: Callback;
2829
2691
  };
2830
2692
 
2831
2693
  /**
@@ -3694,14 +3556,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3694
3556
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3695
3557
  */
3696
3558
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3697
- /**
3698
- * @public
3699
- * Set a gltf internal mesh in the MeshCollider component
3700
- * @param entity - entity to create or replace the MeshRenderer component
3701
- * @param source - the path to the gltf
3702
- * @param meshName - the name of the mesh in the gltf
3703
- */
3704
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3705
3559
  }
3706
3560
 
3707
3561
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3738,14 +3592,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3738
3592
  * @param entity - entity to create or replace the MeshRenderer component
3739
3593
  */
3740
3594
  setSphere(entity: Entity): void;
3741
- /**
3742
- * @public
3743
- * Set a gltf internal mesh in the MeshRenderer component
3744
- * @param entity - entity to create or replace the MeshRenderer component
3745
- * @param source - the path to the gltf
3746
- * @param meshName - the name of the mesh in the gltf
3747
- */
3748
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3749
3595
  }
3750
3596
 
3751
3597
  /**
@@ -4158,25 +4004,6 @@ export declare const onVideoEvent: Observable<{
4158
4004
  totalVideoLength: number;
4159
4005
  }>;
4160
4006
 
4161
- /**
4162
- * @public
4163
- */
4164
- export declare interface Orthographic {
4165
- /**
4166
- * vertical extent of the visible range in meters
4167
- * defaults to 4m
4168
- */
4169
- verticalRange?: number | undefined;
4170
- }
4171
-
4172
- /**
4173
- * @public
4174
- */
4175
- export declare namespace Orthographic {
4176
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4177
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4178
- }
4179
-
4180
4007
  /**
4181
4008
  * @public
4182
4009
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4403,8 +4230,6 @@ export declare namespace PBAvatarEmoteCommand {
4403
4230
  export declare interface PBAvatarEquippedData {
4404
4231
  wearableUrns: string[];
4405
4232
  emoteUrns: string[];
4406
- /** slots that will render even if hidden */
4407
- forceRender: string[];
4408
4233
  }
4409
4234
 
4410
4235
  /**
@@ -4439,9 +4264,6 @@ export declare interface PBAvatarModifierArea {
4439
4264
  excludeIds: string[];
4440
4265
  /** list of modifiers to apply */
4441
4266
  modifiers: AvatarModifierType[];
4442
- movementSettings?: AvatarMovementSettings | undefined;
4443
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4444
- useColliderRange?: boolean | undefined;
4445
4267
  }
4446
4268
 
4447
4269
  /**
@@ -4498,8 +4320,6 @@ export declare interface PBAvatarShape {
4498
4320
  wearables: string[];
4499
4321
  /** available emotes (default empty) */
4500
4322
  emotes: string[];
4501
- /** slots that will render even if hidden */
4502
- forceRender: string[];
4503
4323
  }
4504
4324
 
4505
4325
  /**
@@ -4534,51 +4354,6 @@ export declare namespace PBBillboard {
4534
4354
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4535
4355
  }
4536
4356
 
4537
- /**
4538
- * @public
4539
- */
4540
- export declare interface PBCameraLayer {
4541
- /**
4542
- * layer to which these settings apply. must be > 0
4543
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4544
- */
4545
- layer: number;
4546
- /** should the sun light affect this layer? default false */
4547
- directionalLight?: boolean | undefined;
4548
- /** should this layer show player avatars? default false */
4549
- showAvatars?: boolean | undefined;
4550
- /** should this layer show the sky? default false */
4551
- showSkybox?: boolean | undefined;
4552
- /** should this layer show distance fog? default false */
4553
- showFog?: boolean | undefined;
4554
- /** ambient light overrides for this layer. default -> use same as main camera */
4555
- ambientColorOverride?: PBColor3 | undefined;
4556
- ambientBrightnessOverride?: number | undefined;
4557
- }
4558
-
4559
- /**
4560
- * @public
4561
- */
4562
- export declare namespace PBCameraLayer {
4563
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4564
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4565
- }
4566
-
4567
- /**
4568
- * @public
4569
- */
4570
- export declare interface PBCameraLayers {
4571
- layers: number[];
4572
- }
4573
-
4574
- /**
4575
- * @public
4576
- */
4577
- export declare namespace PBCameraLayers {
4578
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4579
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4580
- }
4581
-
4582
4357
  /**
4583
4358
  * The CameraMode component can be used to determine whether the player is using a first-person o
4584
4359
  * third-person view.
@@ -4601,7 +4376,7 @@ export declare namespace PBCameraMode {
4601
4376
 
4602
4377
  /**
4603
4378
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4604
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4379
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4605
4380
  *
4606
4381
  * The Entity's Transform position determines the center-point of the region, while its size is
4607
4382
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4611,8 +4386,6 @@ export declare namespace PBCameraMode {
4611
4386
  *
4612
4387
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4613
4388
  * is actually a 3D volume.
4614
- *
4615
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4616
4389
  */
4617
4390
  /**
4618
4391
  * @public
@@ -4622,9 +4395,6 @@ export declare interface PBCameraModeArea {
4622
4395
  area: PBVector3 | undefined;
4623
4396
  /** the camera mode to enforce */
4624
4397
  mode: CameraType;
4625
- cinematicSettings?: CinematicSettings | undefined;
4626
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4627
- useColliderRange?: boolean | undefined;
4628
4398
  }
4629
4399
 
4630
4400
  /**
@@ -4696,39 +4466,6 @@ export declare namespace PBEngineInfo {
4696
4466
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4697
4467
  }
4698
4468
 
4699
- /**
4700
- * defines the global scene light settings. must be added to the scene root.
4701
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4702
- */
4703
- /**
4704
- * @public
4705
- */
4706
- export declare interface PBGlobalLight {
4707
- /**
4708
- * the direction the directional light shines in.
4709
- * default depends on time of day and explorer implementation
4710
- */
4711
- direction?: PBVector3 | undefined;
4712
- /**
4713
- * ambient light color
4714
- * default: White
4715
- */
4716
- ambientColor?: PBColor3 | undefined;
4717
- /**
4718
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4719
- * default 1
4720
- */
4721
- ambientBrightness?: number | undefined;
4722
- }
4723
-
4724
- /**
4725
- * @public
4726
- */
4727
- export declare namespace PBGlobalLight {
4728
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4729
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4730
- }
4731
-
4732
4469
  /**
4733
4470
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4734
4471
  *
@@ -4764,25 +4501,6 @@ export declare namespace PBGltfContainer {
4764
4501
  */
4765
4502
  export declare interface PBGltfContainerLoadingState {
4766
4503
  currentState: LoadingState;
4767
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4768
- nodePaths: string[];
4769
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4770
- meshNames: string[];
4771
- /**
4772
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4773
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4774
- */
4775
- materialNames: string[];
4776
- /**
4777
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4778
- * sure all your materials are explicitly named.
4779
- */
4780
- skinNames: string[];
4781
- /**
4782
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4783
- * your skins are explicitly named.
4784
- */
4785
- animationNames: string[];
4786
4504
  }
4787
4505
 
4788
4506
  /**
@@ -4793,77 +4511,6 @@ export declare namespace PBGltfContainerLoadingState {
4793
4511
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4794
4512
  }
4795
4513
 
4796
- /**
4797
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4798
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4799
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4800
- * in the parent.
4801
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4802
- *
4803
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4804
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4805
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4806
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4807
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4808
- *
4809
- * After creation, if an animation moves the node, the `Transform` will be updated.
4810
- *
4811
- * From the scene, you can modify various components to alter the gltf node:
4812
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4813
- * regardless of any intermediate gltf node hierarchy.
4814
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4815
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4816
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4817
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4818
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4819
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4820
- * PBMaterial will be maintained.
4821
- *
4822
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4823
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4824
- * change the state to `GNS_FAILED`.
4825
- * - deleting the scene entity will not delete the gltf node.
4826
- *
4827
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4828
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4829
- * the gltf node will also be displayed.
4830
- */
4831
- /**
4832
- * @public
4833
- */
4834
- export declare interface PBGltfNode {
4835
- /** the path of the target node in the Gltf. */
4836
- path: string;
4837
- }
4838
-
4839
- /**
4840
- * @public
4841
- */
4842
- export declare namespace PBGltfNode {
4843
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4844
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4845
- }
4846
-
4847
- /**
4848
- * The state of a linked gltf node.
4849
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4850
- */
4851
- /**
4852
- * @public
4853
- */
4854
- export declare interface PBGltfNodeState {
4855
- state: GltfNodeStateValue;
4856
- error?: string | undefined;
4857
- }
4858
-
4859
- /**
4860
- * @public
4861
- */
4862
- export declare namespace PBGltfNodeState {
4863
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4864
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4865
- }
4866
-
4867
4514
  /**
4868
4515
  * @public
4869
4516
  */
@@ -4903,62 +4550,6 @@ export declare namespace PBInputModifier_StandardInput {
4903
4550
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4904
4551
  }
4905
4552
 
4906
- /**
4907
- * defines a light source.
4908
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4909
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4910
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4911
- */
4912
- /**
4913
- * @public
4914
- */
4915
- export declare interface PBLight {
4916
- /**
4917
- * whether the light is on
4918
- * default true
4919
- */
4920
- enabled?: boolean | undefined;
4921
- /**
4922
- * light brightness in lux (lumens/m^2).
4923
- *
4924
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4925
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4926
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4927
- *
4928
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4929
- * divide lumens by ~12 (4*pi).
4930
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4931
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4932
- *
4933
- * default
4934
- * for point/spotlights: 10,000
4935
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4936
- */
4937
- illuminance?: number | undefined;
4938
- /**
4939
- * whether the light should cast shadows.
4940
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4941
- * of lights depending on the implementation, platform, and user settings.
4942
- * default
4943
- * for point/spotlights: false / off
4944
- * for global directional light: true / on
4945
- */
4946
- shadows?: boolean | undefined;
4947
- /**
4948
- * light color
4949
- * default White
4950
- */
4951
- color?: PBColor3 | undefined;
4952
- }
4953
-
4954
- /**
4955
- * @public
4956
- */
4957
- export declare namespace PBLight {
4958
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4959
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4960
- }
4961
-
4962
4553
  /**
4963
4554
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4964
4555
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4990,14 +4581,6 @@ export declare interface PBMaterial {
4990
4581
  $case: "pbr";
4991
4582
  pbr: PBMaterial_PbrMaterial;
4992
4583
  } | undefined;
4993
- /**
4994
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4995
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4996
- * supported by the PbMaterial.
4997
- * If this is provided and the `material` field is not provided, the renderer will update the material
4998
- * field with data that reflects the gltf material once it is loaded.
4999
- */
5000
- gltf?: PBMaterial_GltfMaterial | undefined;
5001
4584
  }
5002
4585
 
5003
4586
  /**
@@ -5008,22 +4591,6 @@ export declare namespace PBMaterial {
5008
4591
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
5009
4592
  }
5010
4593
 
5011
- /**
5012
- * @public
5013
- */
5014
- export declare interface PBMaterial_GltfMaterial {
5015
- gltfSrc: string;
5016
- name: string;
5017
- }
5018
-
5019
- /**
5020
- * @public
5021
- */
5022
- export declare namespace PBMaterial_GltfMaterial {
5023
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5024
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5025
- }
5026
-
5027
4594
  /**
5028
4595
  * @public
5029
4596
  */
@@ -5120,9 +4687,6 @@ export declare interface PBMeshCollider {
5120
4687
  } | {
5121
4688
  $case: "plane";
5122
4689
  plane: PBMeshCollider_PlaneMesh;
5123
- } | {
5124
- $case: "gltf";
5125
- gltf: PBMeshCollider_GltfMesh;
5126
4690
  } | undefined;
5127
4691
  }
5128
4692
 
@@ -5168,25 +4732,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5168
4732
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5169
4733
  }
5170
4734
 
5171
- /** A collider constructed from a Gltf Mesh. */
5172
- /**
5173
- * @public
5174
- */
5175
- export declare interface PBMeshCollider_GltfMesh {
5176
- /** the GLTF file path as listed in the scene's manifest. */
5177
- gltfSrc: string;
5178
- /** the name of the mesh asset */
5179
- name: string;
5180
- }
5181
-
5182
- /**
5183
- * @public
5184
- */
5185
- export declare namespace PBMeshCollider_GltfMesh {
5186
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5187
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5188
- }
5189
-
5190
4735
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5191
4736
  /**
5192
4737
  * @public
@@ -5219,11 +4764,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5219
4764
 
5220
4765
  /**
5221
4766
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5222
- * plane, a sphere, a cylinder, or a Gltf mesh.
4767
+ * plane, a sphere or a cylinder.
5223
4768
  *
5224
4769
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5225
4770
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5226
4771
  * `float` coordinates, one for each corner of each side of each face.
4772
+ *
4773
+ * More complex shapes require the use of a `GltfContainer` component.
5227
4774
  */
5228
4775
  /**
5229
4776
  * @public
@@ -5241,9 +4788,6 @@ export declare interface PBMeshRenderer {
5241
4788
  } | {
5242
4789
  $case: "plane";
5243
4790
  plane: PBMeshRenderer_PlaneMesh;
5244
- } | {
5245
- $case: "gltf";
5246
- gltf: PBMeshRenderer_GltfMesh;
5247
4791
  } | undefined;
5248
4792
  }
5249
4793
 
@@ -5291,25 +4835,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5291
4835
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5292
4836
  }
5293
4837
 
5294
- /** A mesh from a Gltf. */
5295
- /**
5296
- * @public
5297
- */
5298
- export declare interface PBMeshRenderer_GltfMesh {
5299
- /** the GLTF file path as listed in the scene's manifest. */
5300
- gltfSrc: string;
5301
- /** the name of the mesh asset */
5302
- name: string;
5303
- }
5304
-
5305
- /**
5306
- * @public
5307
- */
5308
- export declare namespace PBMeshRenderer_GltfMesh {
5309
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5310
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5311
- }
5312
-
5313
4838
  /** PlaneMesh renders a 2D rectangular shape. */
5314
4839
  /**
5315
4840
  * @public
@@ -5558,10 +5083,7 @@ export declare interface PBPrimaryPointerInfo {
5558
5083
  screenCoordinates?: PBVector2 | undefined;
5559
5084
  /** Movement since last frame (pixels) */
5560
5085
  screenDelta?: PBVector2 | undefined;
5561
- /**
5562
- * ray direction that can be used with the primary camera origin for
5563
- * raycasting from the cursor into the world
5564
- */
5086
+ /** Direction vector for 3D ray casting */
5565
5087
  worldRayDirection?: PBVector3 | undefined;
5566
5088
  }
5567
5089
 
@@ -5701,39 +5223,6 @@ export declare namespace PBRealmInfo {
5701
5223
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5702
5224
  }
5703
5225
 
5704
- /**
5705
- * defines a spotlight.
5706
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5707
- * add this component together with the PBLight component to transform a point light into a spotlight.
5708
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5709
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5710
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5711
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5712
- */
5713
- /**
5714
- * @public
5715
- */
5716
- export declare interface PBSpotlight {
5717
- /**
5718
- * the cone radius in radians. distance away from forward in which the light is visible.
5719
- * for a torch a value around 0.15 is appropriate.
5720
- */
5721
- angle: number;
5722
- /**
5723
- * optional angle at which the light is brightest. should be <= outer angle.
5724
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5725
- */
5726
- innerAngle?: number | undefined;
5727
- }
5728
-
5729
- /**
5730
- * @public
5731
- */
5732
- export declare namespace PBSpotlight {
5733
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5734
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5735
- }
5736
-
5737
5226
  /**
5738
5227
  * The TextShape component renders customizable floating text.
5739
5228
  *
@@ -5798,46 +5287,6 @@ export declare namespace PBTextShape {
5798
5287
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5799
5288
  }
5800
5289
 
5801
- /**
5802
- * @public
5803
- */
5804
- export declare interface PBTextureCamera {
5805
- /** rendered texture width */
5806
- width?: number | undefined;
5807
- /** rendered texture height */
5808
- height?: number | undefined;
5809
- /**
5810
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5811
- * defaults to 0
5812
- */
5813
- layer?: number | undefined;
5814
- /** default black */
5815
- clearColor?: PBColor4 | undefined;
5816
- /** default infinity */
5817
- farPlane?: number | undefined;
5818
- mode?: {
5819
- $case: "perspective";
5820
- perspective: Perspective;
5821
- } | {
5822
- $case: "orthographic";
5823
- orthographic: Orthographic;
5824
- } | undefined;
5825
- /**
5826
- * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
5827
- * range: 0 (off) - 1 (full volume)
5828
- * default: 0
5829
- */
5830
- volume?: number | undefined;
5831
- }
5832
-
5833
- /**
5834
- * @public
5835
- */
5836
- export declare namespace PBTextureCamera {
5837
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5838
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5839
- }
5840
-
5841
5290
  /**
5842
5291
  * @public
5843
5292
  */
@@ -5927,25 +5376,6 @@ export declare namespace PBUiBackground {
5927
5376
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5928
5377
  }
5929
5378
 
5930
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5931
- /**
5932
- * @public
5933
- */
5934
- export declare interface PBUiCanvas {
5935
- width: number;
5936
- height: number;
5937
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5938
- color?: PBColor4 | undefined;
5939
- }
5940
-
5941
- /**
5942
- * @public
5943
- */
5944
- export declare namespace PBUiCanvas {
5945
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5946
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5947
- }
5948
-
5949
5379
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5950
5380
  /**
5951
5381
  * @public
@@ -6062,21 +5492,6 @@ export declare namespace PBUiInputResult {
6062
5492
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
6063
5493
  }
6064
5494
 
6065
- /**
6066
- * @public
6067
- */
6068
- export declare interface PBUiScrollResult {
6069
- value: PBVector2 | undefined;
6070
- }
6071
-
6072
- /**
6073
- * @public
6074
- */
6075
- export declare namespace PBUiScrollResult {
6076
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
6077
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6078
- }
6079
-
6080
5495
  /**
6081
5496
  * @public
6082
5497
  */
@@ -6093,10 +5508,6 @@ export declare interface PBUiText {
6093
5508
  fontSize?: number | undefined;
6094
5509
  /** wrap text when the border is reached (default: TW_WRAP) */
6095
5510
  textWrap?: TextWrap | undefined;
6096
- /** width of the outline (default: 0) */
6097
- outlineWidth?: number | undefined;
6098
- /** RGBA color of the outline (default: opaque black) */
6099
- outlineColor?: PBColor4 | undefined;
6100
5511
  }
6101
5512
 
6102
5513
  /**
@@ -6224,12 +5635,6 @@ export declare interface PBUiTransform {
6224
5635
  borderRightColor?: PBColor4 | undefined;
6225
5636
  /** default: 1 */
6226
5637
  opacity?: number | undefined;
6227
- /** reference for scroll_position. default empty */
6228
- elementId?: string | undefined;
6229
- /** default position=(0,0) */
6230
- scrollPosition?: ScrollPositionValue | undefined;
6231
- /** default ShowScrollBar.SSB_BOTH */
6232
- scrollVisible?: ShowScrollBar | undefined;
6233
5638
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
6234
5639
  zIndex?: number | undefined;
6235
5640
  }
@@ -6361,25 +5766,6 @@ export declare namespace PBVisibilityComponent {
6361
5766
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6362
5767
  }
6363
5768
 
6364
- /**
6365
- * @public
6366
- */
6367
- export declare interface Perspective {
6368
- /**
6369
- * vertical field of view in radians
6370
- * defaults to pi/4 = 45 degrees
6371
- */
6372
- fieldOfView?: number | undefined;
6373
- }
6374
-
6375
- /**
6376
- * @public
6377
- */
6378
- export declare namespace Perspective {
6379
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6380
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6381
- }
6382
-
6383
5769
  /**
6384
5770
  * Represens a plane by the equation ax + by + cz + d = 0
6385
5771
  * @public
@@ -6535,24 +5921,6 @@ export declare interface PointerEventsSystem {
6535
5921
  * @param entity - Entity where the callback was attached
6536
5922
  */
6537
5923
  removeOnPointerHoverLeave(entity: Entity): void;
6538
- /**
6539
- * @public
6540
- * Remove the callback for onPointerDrag event
6541
- * @param entity - Entity where the callback was attached
6542
- */
6543
- removeOnPointerDrag(entity: Entity): void;
6544
- /**
6545
- * @public
6546
- * Remove the callback for onPointerDragLocked event
6547
- * @param entity - Entity where the callback was attached
6548
- */
6549
- removeOnPointerDragLocked(entity: Entity): void;
6550
- /**
6551
- * @public
6552
- * Remove the callback for onPointerDragEnd event
6553
- * @param entity - Entity where the callback was attached
6554
- */
6555
- removeOnPointerDragEnd(entity: Entity): void;
6556
5924
  /**
6557
5925
  * @public
6558
5926
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6607,37 +5975,6 @@ export declare interface PointerEventsSystem {
6607
5975
  entity: Entity;
6608
5976
  opts?: Partial<EventSystemOptions>;
6609
5977
  }, cb: EventSystemCallback): void;
6610
- /**
6611
- * @public
6612
- * Execute callback when the user clicks and drags the pointer from inside the entity
6613
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6614
- * @param cb - Function to execute when click fires
6615
- */
6616
- onPointerDrag(pointerData: {
6617
- entity: Entity;
6618
- opts?: Partial<EventSystemOptions>;
6619
- }, cb: EventSystemCallback): void;
6620
- /**
6621
- * @public
6622
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6623
- * locking the cursor in place
6624
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6625
- * @param cb - Function to execute when click fires
6626
- */
6627
- onPointerDragLocked(pointerData: {
6628
- entity: Entity;
6629
- opts?: Partial<EventSystemOptions>;
6630
- }, cb: EventSystemCallback): void;
6631
- /**
6632
- * @public
6633
- * Execute callback when the user releases the button after a drag
6634
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6635
- * @param cb - Function to execute when click fires
6636
- */
6637
- onPointerDragEnd(pointerData: {
6638
- entity: Entity;
6639
- opts?: Partial<EventSystemOptions>;
6640
- }, cb: EventSystemCallback): void;
6641
5978
  }
6642
5979
 
6643
5980
  /**
@@ -6654,10 +5991,7 @@ export declare const enum PointerEventType {
6654
5991
  PET_UP = 0,
6655
5992
  PET_DOWN = 1,
6656
5993
  PET_HOVER_ENTER = 2,
6657
- PET_HOVER_LEAVE = 3,
6658
- PET_DRAG_LOCKED = 4,
6659
- PET_DRAG = 5,
6660
- PET_DRAG_END = 6
5994
+ PET_HOVER_LEAVE = 3
6661
5995
  }
6662
5996
 
6663
5997
  /**
@@ -6688,10 +6022,7 @@ export declare const enum PointerType {
6688
6022
  /** POT_NONE - No pointer input */
6689
6023
  POT_NONE = 0,
6690
6024
  /** POT_MOUSE - Traditional mouse input */
6691
- POT_MOUSE = 1,
6692
- POT_PAD = 2,
6693
- POT_TOUCH = 3,
6694
- POT_WAND = 4
6025
+ POT_MOUSE = 1
6695
6026
  }
6696
6027
 
6697
6028
  /**
@@ -7288,7 +6619,6 @@ export declare type RaycastSystemOptions = {
7288
6619
  export declare interface ReactBasedUiSystem {
7289
6620
  destroy(): void;
7290
6621
  setUiRenderer(ui: UiComponent): void;
7291
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7292
6622
  }
7293
6623
 
7294
6624
  /**
@@ -7751,43 +7081,6 @@ export declare namespace Schemas {
7751
7081
  }) => void;
7752
7082
  }
7753
7083
 
7754
- /**
7755
- * @public
7756
- */
7757
- export declare interface ScrollPositionValue {
7758
- value?: {
7759
- $case: "position";
7760
- position: PBVector2;
7761
- } | {
7762
- $case: "reference";
7763
- reference: string;
7764
- } | undefined;
7765
- }
7766
-
7767
- /**
7768
- * @public
7769
- */
7770
- export declare namespace ScrollPositionValue {
7771
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7772
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7773
- }
7774
-
7775
- /**
7776
- * @public
7777
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7778
- */
7779
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7780
-
7781
- /**
7782
- * @public
7783
- */
7784
- export declare const enum ShowScrollBar {
7785
- SSB_BOTH = 0,
7786
- SSB_ONLY_VERTICAL = 1,
7787
- SSB_ONLY_HORIZONTAL = 2,
7788
- SSB_HIDDEN = 3
7789
- }
7790
-
7791
7084
  /**
7792
7085
  * @public
7793
7086
  */
@@ -7795,9 +7088,6 @@ export declare interface Spec {
7795
7088
  [key: string]: ISchema;
7796
7089
  }
7797
7090
 
7798
- /** @public */
7799
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7800
-
7801
7091
  /**
7802
7092
  * @alpha
7803
7093
  * This is going to be used for sync components through a server.
@@ -7872,9 +7162,6 @@ export declare namespace Texture {
7872
7162
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7873
7163
  }
7874
7164
 
7875
- /** @public */
7876
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7877
-
7878
7165
  /**
7879
7166
  * @public
7880
7167
  */
@@ -7967,9 +7254,6 @@ export declare interface TextureUnion {
7967
7254
  } | {
7968
7255
  $case: "videoTexture";
7969
7256
  videoTexture: VideoTexture;
7970
- } | {
7971
- $case: "uiTexture";
7972
- uiTexture: UiCanvasTexture;
7973
7257
  } | undefined;
7974
7258
  }
7975
7259
 
@@ -8177,8 +7461,6 @@ export declare interface UiBackgroundProps {
8177
7461
  uvs?: number[];
8178
7462
  /** AvatarTexture for the background */
8179
7463
  avatarTexture?: UiAvatarTexture;
8180
- /** VideoTexture for the background */
8181
- videoTexture?: UiVideoTexture;
8182
7464
  /** Texture for the background */
8183
7465
  texture?: UiTexture;
8184
7466
  }
@@ -8198,31 +7480,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8198
7480
  disabled?: boolean;
8199
7481
  }
8200
7482
 
8201
- /** @public */
8202
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8203
-
8204
7483
  /** @public */
8205
7484
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8206
7485
 
8207
- /**
8208
- * @public
8209
- */
8210
- export declare interface UiCanvasTexture {
8211
- uiCanvasEntity: number;
8212
- /** default = TextureWrapMode.Clamp */
8213
- wrapMode?: TextureWrapMode | undefined;
8214
- /** default = FilterMode.Bilinear */
8215
- filterMode?: TextureFilterMode | undefined;
8216
- }
8217
-
8218
- /**
8219
- * @public
8220
- */
8221
- export declare namespace UiCanvasTexture {
8222
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8223
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8224
- }
8225
-
8226
7486
  /**
8227
7487
  * @public
8228
7488
  */
@@ -8292,10 +7552,6 @@ export declare interface UiLabelProps {
8292
7552
  textAlign?: TextAlignType | undefined;
8293
7553
  /** Label font type. @defaultValue 'sans-serif' */
8294
7554
  font?: UiFontType | undefined;
8295
- /** Outline width of the text. @defaultValue 0 */
8296
- outlineWidth?: number | undefined;
8297
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8298
- outlineColor?: PBColor4 | undefined;
8299
7555
  /** Behaviour when text reached. @defaultValue 'wrap' */
8300
7556
  textWrap?: UiTextWrapType | undefined;
8301
7557
  }
@@ -8305,9 +7561,6 @@ export declare interface UiLabelProps {
8305
7561
  */
8306
7562
  export declare type uint32 = number;
8307
7563
 
8308
- /** @public */
8309
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8310
-
8311
7564
  /** @public */
8312
7565
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8313
7566
 
@@ -8385,26 +7638,10 @@ export declare interface UiTransformProps {
8385
7638
  borderWidth?: Partial<Position> | PositionUnit;
8386
7639
  /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8387
7640
  opacity?: number;
8388
- /** A reference value to identify the element, default empty */
8389
- elementId?: string;
8390
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8391
- scrollPosition?: PBVector2 | string;
8392
- /** default ShowScrollBar.SSB_BOTH */
8393
- scrollVisible?: ScrollVisibleType;
8394
7641
  /** default 0 */
8395
7642
  zIndex?: number;
8396
7643
  }
8397
7644
 
8398
- /**
8399
- * Texture
8400
- * @public
8401
- */
8402
- export declare interface UiVideoTexture {
8403
- videoPlayerEntity: Entity;
8404
- wrapMode?: TextureWrapType;
8405
- filterMode?: TextureFilterType;
8406
- }
8407
-
8408
7645
  /**
8409
7646
  * @public
8410
7647
  */