@dcl/playground-assets 7.8.13-15763545866.commit-79cf4a4 → 7.8.13-15779323108.commit-150ff6a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,31 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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-
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -218,47 +198,8 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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-
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- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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263
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  /**
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  * @public
@@ -532,12 +473,6 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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- /** @public */
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- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
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- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -595,39 +530,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
609
- */
610
- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
621
- }
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-
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- /**
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- * @public
625
- */
626
- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
628
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
629
- }
630
-
631
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1401,18 +1303,12 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1426,20 +1322,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1442
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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1335
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2010,9 +1902,6 @@ export declare type EntityComponents = {
2010
1902
  onMouseUp: Callback;
2011
1903
  onMouseEnter: Callback;
2012
1904
  onMouseLeave: Callback;
2013
- onMouseDrag: Callback;
2014
- onMouseDragLocked: Callback;
2015
- onMouseDragEnd: Callback;
2016
1905
  };
2017
1906
 
2018
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  /** @public */
@@ -2164,9 +2053,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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2053
  direction?: PBVector3;
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2054
  };
2166
2055
 
2167
- /** @public */
2168
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2169
-
2170
2056
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2171
2057
 
2172
2058
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2179,21 +2065,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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2065
  /** @public */
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2066
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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2067
 
2182
- /** @public */
2183
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2184
-
2185
- /** @public */
2186
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2187
-
2188
- /**
2189
- * @public
2190
- */
2191
- export declare const enum GltfNodeStateValue {
2192
- GNSV_PENDING = 0,
2193
- GNSV_FAILED = 1,
2194
- GNSV_READY = 2
2195
- }
2196
-
2197
2068
  /**
2198
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  * @public
2199
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  */
@@ -2795,9 +2666,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2795
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2796
2667
  }
2797
2668
 
2798
- /** @public */
2799
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2800
-
2801
2669
  /**
2802
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  * User key event Listeners
2803
2671
  * @public
@@ -2811,12 +2679,6 @@ export declare type Listeners = {
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  onMouseEnter?: Callback;
2812
2680
  /** triggered on mouse leave event */
2813
2681
  onMouseLeave?: Callback;
2814
- /** triggered on mouse drag event */
2815
- onMouseDrag?: Callback;
2816
- /** triggered on mouse drag event */
2817
- onMouseDragLocked?: Callback;
2818
- /** triggered on mouse drag event */
2819
- onMouseDragEnd?: Callback;
2820
2682
  };
2821
2683
 
2822
2684
  /**
@@ -3685,14 +3547,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3685
3547
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3686
3548
  */
3687
3549
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3688
- /**
3689
- * @public
3690
- * Set a gltf internal mesh in the MeshCollider component
3691
- * @param entity - entity to create or replace the MeshRenderer component
3692
- * @param source - the path to the gltf
3693
- * @param meshName - the name of the mesh in the gltf
3694
- */
3695
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3696
3550
  }
3697
3551
 
3698
3552
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3729,14 +3583,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3729
3583
  * @param entity - entity to create or replace the MeshRenderer component
3730
3584
  */
3731
3585
  setSphere(entity: Entity): void;
3732
- /**
3733
- * @public
3734
- * Set a gltf internal mesh in the MeshRenderer component
3735
- * @param entity - entity to create or replace the MeshRenderer component
3736
- * @param source - the path to the gltf
3737
- * @param meshName - the name of the mesh in the gltf
3738
- */
3739
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3740
3586
  }
3741
3587
 
3742
3588
  /* Excluded from this release type: MessageBus */
@@ -4130,25 +3976,6 @@ export declare const onVideoEvent: Observable<{
4130
3976
  totalVideoLength: number;
4131
3977
  }>;
4132
3978
 
4133
- /**
4134
- * @public
4135
- */
4136
- export declare interface Orthographic {
4137
- /**
4138
- * vertical extent of the visible range in meters
4139
- * defaults to 4m
4140
- */
4141
- verticalRange?: number | undefined;
4142
- }
4143
-
4144
- /**
4145
- * @public
4146
- */
4147
- export declare namespace Orthographic {
4148
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4149
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4150
- }
4151
-
4152
3979
  /**
4153
3980
  * @public
4154
3981
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4375,8 +4202,6 @@ export declare namespace PBAvatarEmoteCommand {
4375
4202
  export declare interface PBAvatarEquippedData {
4376
4203
  wearableUrns: string[];
4377
4204
  emoteUrns: string[];
4378
- /** slots that will render even if hidden */
4379
- forceRender: string[];
4380
4205
  }
4381
4206
 
4382
4207
  /**
@@ -4411,9 +4236,6 @@ export declare interface PBAvatarModifierArea {
4411
4236
  excludeIds: string[];
4412
4237
  /** list of modifiers to apply */
4413
4238
  modifiers: AvatarModifierType[];
4414
- movementSettings?: AvatarMovementSettings | undefined;
4415
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4416
- useColliderRange?: boolean | undefined;
4417
4239
  }
4418
4240
 
4419
4241
  /**
@@ -4470,8 +4292,6 @@ export declare interface PBAvatarShape {
4470
4292
  wearables: string[];
4471
4293
  /** available emotes (default empty) */
4472
4294
  emotes: string[];
4473
- /** slots that will render even if hidden */
4474
- forceRender: string[];
4475
4295
  }
4476
4296
 
4477
4297
  /**
@@ -4506,51 +4326,6 @@ export declare namespace PBBillboard {
4506
4326
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4507
4327
  }
4508
4328
 
4509
- /**
4510
- * @public
4511
- */
4512
- export declare interface PBCameraLayer {
4513
- /**
4514
- * layer to which these settings apply. must be > 0
4515
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4516
- */
4517
- layer: number;
4518
- /** should the sun light affect this layer? default false */
4519
- directionalLight?: boolean | undefined;
4520
- /** should this layer show player avatars? default false */
4521
- showAvatars?: boolean | undefined;
4522
- /** should this layer show the sky? default false */
4523
- showSkybox?: boolean | undefined;
4524
- /** should this layer show distance fog? default false */
4525
- showFog?: boolean | undefined;
4526
- /** ambient light overrides for this layer. default -> use same as main camera */
4527
- ambientColorOverride?: PBColor3 | undefined;
4528
- ambientBrightnessOverride?: number | undefined;
4529
- }
4530
-
4531
- /**
4532
- * @public
4533
- */
4534
- export declare namespace PBCameraLayer {
4535
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4536
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4537
- }
4538
-
4539
- /**
4540
- * @public
4541
- */
4542
- export declare interface PBCameraLayers {
4543
- layers: number[];
4544
- }
4545
-
4546
- /**
4547
- * @public
4548
- */
4549
- export declare namespace PBCameraLayers {
4550
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4551
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4552
- }
4553
-
4554
4329
  /**
4555
4330
  * The CameraMode component can be used to determine whether the player is using a first-person o
4556
4331
  * third-person view.
@@ -4573,7 +4348,7 @@ export declare namespace PBCameraMode {
4573
4348
 
4574
4349
  /**
4575
4350
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4576
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4351
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4577
4352
  *
4578
4353
  * The Entity's Transform position determines the center-point of the region, while its size is
4579
4354
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4583,8 +4358,6 @@ export declare namespace PBCameraMode {
4583
4358
  *
4584
4359
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4585
4360
  * is actually a 3D volume.
4586
- *
4587
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4588
4361
  */
4589
4362
  /**
4590
4363
  * @public
@@ -4594,9 +4367,6 @@ export declare interface PBCameraModeArea {
4594
4367
  area: PBVector3 | undefined;
4595
4368
  /** the camera mode to enforce */
4596
4369
  mode: CameraType;
4597
- cinematicSettings?: CinematicSettings | undefined;
4598
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4599
- useColliderRange?: boolean | undefined;
4600
4370
  }
4601
4371
 
4602
4372
  /**
@@ -4668,39 +4438,6 @@ export declare namespace PBEngineInfo {
4668
4438
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4669
4439
  }
4670
4440
 
4671
- /**
4672
- * defines the global scene light settings. must be added to the scene root.
4673
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4674
- */
4675
- /**
4676
- * @public
4677
- */
4678
- export declare interface PBGlobalLight {
4679
- /**
4680
- * the direction the directional light shines in.
4681
- * default depends on time of day and explorer implementation
4682
- */
4683
- direction?: PBVector3 | undefined;
4684
- /**
4685
- * ambient light color
4686
- * default: White
4687
- */
4688
- ambientColor?: PBColor3 | undefined;
4689
- /**
4690
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4691
- * default 1
4692
- */
4693
- ambientBrightness?: number | undefined;
4694
- }
4695
-
4696
- /**
4697
- * @public
4698
- */
4699
- export declare namespace PBGlobalLight {
4700
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4701
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4702
- }
4703
-
4704
4441
  /**
4705
4442
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4706
4443
  *
@@ -4736,25 +4473,6 @@ export declare namespace PBGltfContainer {
4736
4473
  */
4737
4474
  export declare interface PBGltfContainerLoadingState {
4738
4475
  currentState: LoadingState;
4739
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4740
- nodePaths: string[];
4741
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4742
- meshNames: string[];
4743
- /**
4744
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4745
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4746
- */
4747
- materialNames: string[];
4748
- /**
4749
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4750
- * sure all your materials are explicitly named.
4751
- */
4752
- skinNames: string[];
4753
- /**
4754
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4755
- * your skins are explicitly named.
4756
- */
4757
- animationNames: string[];
4758
4476
  }
4759
4477
 
4760
4478
  /**
@@ -4765,77 +4483,6 @@ export declare namespace PBGltfContainerLoadingState {
4765
4483
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4766
4484
  }
4767
4485
 
4768
- /**
4769
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4770
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4771
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4772
- * in the parent.
4773
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4774
- *
4775
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4776
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4777
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4778
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4779
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4780
- *
4781
- * After creation, if an animation moves the node, the `Transform` will be updated.
4782
- *
4783
- * From the scene, you can modify various components to alter the gltf node:
4784
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4785
- * regardless of any intermediate gltf node hierarchy.
4786
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4787
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4788
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4789
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4790
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4791
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4792
- * PBMaterial will be maintained.
4793
- *
4794
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4795
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4796
- * change the state to `GNS_FAILED`.
4797
- * - deleting the scene entity will not delete the gltf node.
4798
- *
4799
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4800
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4801
- * the gltf node will also be displayed.
4802
- */
4803
- /**
4804
- * @public
4805
- */
4806
- export declare interface PBGltfNode {
4807
- /** the path of the target node in the Gltf. */
4808
- path: string;
4809
- }
4810
-
4811
- /**
4812
- * @public
4813
- */
4814
- export declare namespace PBGltfNode {
4815
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4816
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4817
- }
4818
-
4819
- /**
4820
- * The state of a linked gltf node.
4821
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4822
- */
4823
- /**
4824
- * @public
4825
- */
4826
- export declare interface PBGltfNodeState {
4827
- state: GltfNodeStateValue;
4828
- error?: string | undefined;
4829
- }
4830
-
4831
- /**
4832
- * @public
4833
- */
4834
- export declare namespace PBGltfNodeState {
4835
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4836
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4837
- }
4838
-
4839
4486
  /**
4840
4487
  * @public
4841
4488
  */
@@ -4875,62 +4522,6 @@ export declare namespace PBInputModifier_StandardInput {
4875
4522
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4876
4523
  }
4877
4524
 
4878
- /**
4879
- * defines a light source.
4880
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4881
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4882
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4883
- */
4884
- /**
4885
- * @public
4886
- */
4887
- export declare interface PBLight {
4888
- /**
4889
- * whether the light is on
4890
- * default true
4891
- */
4892
- enabled?: boolean | undefined;
4893
- /**
4894
- * light brightness in lux (lumens/m^2).
4895
- *
4896
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4897
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4898
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4899
- *
4900
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4901
- * divide lumens by ~12 (4*pi).
4902
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4903
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4904
- *
4905
- * default
4906
- * for point/spotlights: 10,000
4907
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4908
- */
4909
- illuminance?: number | undefined;
4910
- /**
4911
- * whether the light should cast shadows.
4912
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4913
- * of lights depending on the implementation, platform, and user settings.
4914
- * default
4915
- * for point/spotlights: false / off
4916
- * for global directional light: true / on
4917
- */
4918
- shadows?: boolean | undefined;
4919
- /**
4920
- * light color
4921
- * default White
4922
- */
4923
- color?: PBColor3 | undefined;
4924
- }
4925
-
4926
- /**
4927
- * @public
4928
- */
4929
- export declare namespace PBLight {
4930
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4931
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4932
- }
4933
-
4934
4525
  /**
4935
4526
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4936
4527
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4962,14 +4553,6 @@ export declare interface PBMaterial {
4962
4553
  $case: "pbr";
4963
4554
  pbr: PBMaterial_PbrMaterial;
4964
4555
  } | undefined;
4965
- /**
4966
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4967
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4968
- * supported by the PbMaterial.
4969
- * If this is provided and the `material` field is not provided, the renderer will update the material
4970
- * field with data that reflects the gltf material once it is loaded.
4971
- */
4972
- gltf?: PBMaterial_GltfMaterial | undefined;
4973
4556
  }
4974
4557
 
4975
4558
  /**
@@ -4980,22 +4563,6 @@ export declare namespace PBMaterial {
4980
4563
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4981
4564
  }
4982
4565
 
4983
- /**
4984
- * @public
4985
- */
4986
- export declare interface PBMaterial_GltfMaterial {
4987
- gltfSrc: string;
4988
- name: string;
4989
- }
4990
-
4991
- /**
4992
- * @public
4993
- */
4994
- export declare namespace PBMaterial_GltfMaterial {
4995
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4996
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4997
- }
4998
-
4999
4566
  /**
5000
4567
  * @public
5001
4568
  */
@@ -5092,9 +4659,6 @@ export declare interface PBMeshCollider {
5092
4659
  } | {
5093
4660
  $case: "plane";
5094
4661
  plane: PBMeshCollider_PlaneMesh;
5095
- } | {
5096
- $case: "gltf";
5097
- gltf: PBMeshCollider_GltfMesh;
5098
4662
  } | undefined;
5099
4663
  }
5100
4664
 
@@ -5140,25 +4704,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5140
4704
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5141
4705
  }
5142
4706
 
5143
- /** A collider constructed from a Gltf Mesh. */
5144
- /**
5145
- * @public
5146
- */
5147
- export declare interface PBMeshCollider_GltfMesh {
5148
- /** the GLTF file path as listed in the scene's manifest. */
5149
- gltfSrc: string;
5150
- /** the name of the mesh asset */
5151
- name: string;
5152
- }
5153
-
5154
- /**
5155
- * @public
5156
- */
5157
- export declare namespace PBMeshCollider_GltfMesh {
5158
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5159
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5160
- }
5161
-
5162
4707
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5163
4708
  /**
5164
4709
  * @public
@@ -5191,11 +4736,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5191
4736
 
5192
4737
  /**
5193
4738
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5194
- * plane, a sphere, a cylinder, or a Gltf mesh.
4739
+ * plane, a sphere or a cylinder.
5195
4740
  *
5196
4741
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5197
4742
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5198
4743
  * `float` coordinates, one for each corner of each side of each face.
4744
+ *
4745
+ * More complex shapes require the use of a `GltfContainer` component.
5199
4746
  */
5200
4747
  /**
5201
4748
  * @public
@@ -5213,9 +4760,6 @@ export declare interface PBMeshRenderer {
5213
4760
  } | {
5214
4761
  $case: "plane";
5215
4762
  plane: PBMeshRenderer_PlaneMesh;
5216
- } | {
5217
- $case: "gltf";
5218
- gltf: PBMeshRenderer_GltfMesh;
5219
4763
  } | undefined;
5220
4764
  }
5221
4765
 
@@ -5263,25 +4807,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5263
4807
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5264
4808
  }
5265
4809
 
5266
- /** A mesh from a Gltf. */
5267
- /**
5268
- * @public
5269
- */
5270
- export declare interface PBMeshRenderer_GltfMesh {
5271
- /** the GLTF file path as listed in the scene's manifest. */
5272
- gltfSrc: string;
5273
- /** the name of the mesh asset */
5274
- name: string;
5275
- }
5276
-
5277
- /**
5278
- * @public
5279
- */
5280
- export declare namespace PBMeshRenderer_GltfMesh {
5281
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5282
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5283
- }
5284
-
5285
4810
  /** PlaneMesh renders a 2D rectangular shape. */
5286
4811
  /**
5287
4812
  * @public
@@ -5530,10 +5055,7 @@ export declare interface PBPrimaryPointerInfo {
5530
5055
  screenCoordinates?: PBVector2 | undefined;
5531
5056
  /** Movement since last frame (pixels) */
5532
5057
  screenDelta?: PBVector2 | undefined;
5533
- /**
5534
- * ray direction that can be used with the primary camera origin for
5535
- * raycasting from the cursor into the world
5536
- */
5058
+ /** Direction vector for 3D ray casting */
5537
5059
  worldRayDirection?: PBVector3 | undefined;
5538
5060
  }
5539
5061
 
@@ -5673,39 +5195,6 @@ export declare namespace PBRealmInfo {
5673
5195
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5674
5196
  }
5675
5197
 
5676
- /**
5677
- * defines a spotlight.
5678
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5679
- * add this component together with the PBLight component to transform a point light into a spotlight.
5680
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5681
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5682
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5683
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5684
- */
5685
- /**
5686
- * @public
5687
- */
5688
- export declare interface PBSpotlight {
5689
- /**
5690
- * the cone radius in radians. distance away from forward in which the light is visible.
5691
- * for a torch a value around 0.15 is appropriate.
5692
- */
5693
- angle: number;
5694
- /**
5695
- * optional angle at which the light is brightest. should be <= outer angle.
5696
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5697
- */
5698
- innerAngle?: number | undefined;
5699
- }
5700
-
5701
- /**
5702
- * @public
5703
- */
5704
- export declare namespace PBSpotlight {
5705
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5706
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5707
- }
5708
-
5709
5198
  /**
5710
5199
  * The TextShape component renders customizable floating text.
5711
5200
  *
@@ -5770,46 +5259,6 @@ export declare namespace PBTextShape {
5770
5259
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5771
5260
  }
5772
5261
 
5773
- /**
5774
- * @public
5775
- */
5776
- export declare interface PBTextureCamera {
5777
- /** rendered texture width */
5778
- width?: number | undefined;
5779
- /** rendered texture height */
5780
- height?: number | undefined;
5781
- /**
5782
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5783
- * defaults to 0
5784
- */
5785
- layer?: number | undefined;
5786
- /** default black */
5787
- clearColor?: PBColor4 | undefined;
5788
- /** default infinity */
5789
- farPlane?: number | undefined;
5790
- mode?: {
5791
- $case: "perspective";
5792
- perspective: Perspective;
5793
- } | {
5794
- $case: "orthographic";
5795
- orthographic: Orthographic;
5796
- } | undefined;
5797
- /**
5798
- * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
5799
- * range: 0 (off) - 1 (full volume)
5800
- * default: 0
5801
- */
5802
- volume?: number | undefined;
5803
- }
5804
-
5805
- /**
5806
- * @public
5807
- */
5808
- export declare namespace PBTextureCamera {
5809
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5810
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5811
- }
5812
-
5813
5262
  /**
5814
5263
  * @public
5815
5264
  */
@@ -5899,25 +5348,6 @@ export declare namespace PBUiBackground {
5899
5348
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5900
5349
  }
5901
5350
 
5902
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5903
- /**
5904
- * @public
5905
- */
5906
- export declare interface PBUiCanvas {
5907
- width: number;
5908
- height: number;
5909
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5910
- color?: PBColor4 | undefined;
5911
- }
5912
-
5913
- /**
5914
- * @public
5915
- */
5916
- export declare namespace PBUiCanvas {
5917
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5918
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5919
- }
5920
-
5921
5351
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5922
5352
  /**
5923
5353
  * @public
@@ -6034,21 +5464,6 @@ export declare namespace PBUiInputResult {
6034
5464
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
6035
5465
  }
6036
5466
 
6037
- /**
6038
- * @public
6039
- */
6040
- export declare interface PBUiScrollResult {
6041
- value: PBVector2 | undefined;
6042
- }
6043
-
6044
- /**
6045
- * @public
6046
- */
6047
- export declare namespace PBUiScrollResult {
6048
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
6049
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6050
- }
6051
-
6052
5467
  /**
6053
5468
  * @public
6054
5469
  */
@@ -6065,10 +5480,6 @@ export declare interface PBUiText {
6065
5480
  fontSize?: number | undefined;
6066
5481
  /** wrap text when the border is reached (default: TW_WRAP) */
6067
5482
  textWrap?: TextWrap | undefined;
6068
- /** width of the outline (default: 0) */
6069
- outlineWidth?: number | undefined;
6070
- /** RGBA color of the outline (default: opaque black) */
6071
- outlineColor?: PBColor4 | undefined;
6072
5483
  }
6073
5484
 
6074
5485
  /**
@@ -6196,12 +5607,6 @@ export declare interface PBUiTransform {
6196
5607
  borderRightColor?: PBColor4 | undefined;
6197
5608
  /** default: 1 */
6198
5609
  opacity?: number | undefined;
6199
- /** reference for scroll_position. default empty */
6200
- elementId?: string | undefined;
6201
- /** default position=(0,0) */
6202
- scrollPosition?: ScrollPositionValue | undefined;
6203
- /** default ShowScrollBar.SSB_BOTH */
6204
- scrollVisible?: ShowScrollBar | undefined;
6205
5610
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
6206
5611
  zIndex?: number | undefined;
6207
5612
  }
@@ -6333,25 +5738,6 @@ export declare namespace PBVisibilityComponent {
6333
5738
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6334
5739
  }
6335
5740
 
6336
- /**
6337
- * @public
6338
- */
6339
- export declare interface Perspective {
6340
- /**
6341
- * vertical field of view in radians
6342
- * defaults to pi/4 = 45 degrees
6343
- */
6344
- fieldOfView?: number | undefined;
6345
- }
6346
-
6347
- /**
6348
- * @public
6349
- */
6350
- export declare namespace Perspective {
6351
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6352
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6353
- }
6354
-
6355
5741
  /**
6356
5742
  * Represens a plane by the equation ax + by + cz + d = 0
6357
5743
  * @public
@@ -6507,24 +5893,6 @@ export declare interface PointerEventsSystem {
6507
5893
  * @param entity - Entity where the callback was attached
6508
5894
  */
6509
5895
  removeOnPointerHoverLeave(entity: Entity): void;
6510
- /**
6511
- * @public
6512
- * Remove the callback for onPointerDrag event
6513
- * @param entity - Entity where the callback was attached
6514
- */
6515
- removeOnPointerDrag(entity: Entity): void;
6516
- /**
6517
- * @public
6518
- * Remove the callback for onPointerDragLocked event
6519
- * @param entity - Entity where the callback was attached
6520
- */
6521
- removeOnPointerDragLocked(entity: Entity): void;
6522
- /**
6523
- * @public
6524
- * Remove the callback for onPointerDragEnd event
6525
- * @param entity - Entity where the callback was attached
6526
- */
6527
- removeOnPointerDragEnd(entity: Entity): void;
6528
5896
  /**
6529
5897
  * @public
6530
5898
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6579,37 +5947,6 @@ export declare interface PointerEventsSystem {
6579
5947
  entity: Entity;
6580
5948
  opts?: Partial<EventSystemOptions>;
6581
5949
  }, cb: EventSystemCallback): void;
6582
- /**
6583
- * @public
6584
- * Execute callback when the user clicks and drags the pointer from inside the entity
6585
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6586
- * @param cb - Function to execute when click fires
6587
- */
6588
- onPointerDrag(pointerData: {
6589
- entity: Entity;
6590
- opts?: Partial<EventSystemOptions>;
6591
- }, cb: EventSystemCallback): void;
6592
- /**
6593
- * @public
6594
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6595
- * locking the cursor in place
6596
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6597
- * @param cb - Function to execute when click fires
6598
- */
6599
- onPointerDragLocked(pointerData: {
6600
- entity: Entity;
6601
- opts?: Partial<EventSystemOptions>;
6602
- }, cb: EventSystemCallback): void;
6603
- /**
6604
- * @public
6605
- * Execute callback when the user releases the button after a drag
6606
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6607
- * @param cb - Function to execute when click fires
6608
- */
6609
- onPointerDragEnd(pointerData: {
6610
- entity: Entity;
6611
- opts?: Partial<EventSystemOptions>;
6612
- }, cb: EventSystemCallback): void;
6613
5950
  }
6614
5951
 
6615
5952
  /**
@@ -6626,10 +5963,7 @@ export declare const enum PointerEventType {
6626
5963
  PET_UP = 0,
6627
5964
  PET_DOWN = 1,
6628
5965
  PET_HOVER_ENTER = 2,
6629
- PET_HOVER_LEAVE = 3,
6630
- PET_DRAG_LOCKED = 4,
6631
- PET_DRAG = 5,
6632
- PET_DRAG_END = 6
5966
+ PET_HOVER_LEAVE = 3
6633
5967
  }
6634
5968
 
6635
5969
  /**
@@ -6660,10 +5994,7 @@ export declare const enum PointerType {
6660
5994
  /** POT_NONE - No pointer input */
6661
5995
  POT_NONE = 0,
6662
5996
  /** POT_MOUSE - Traditional mouse input */
6663
- POT_MOUSE = 1,
6664
- POT_PAD = 2,
6665
- POT_TOUCH = 3,
6666
- POT_WAND = 4
5997
+ POT_MOUSE = 1
6667
5998
  }
6668
5999
 
6669
6000
  /**
@@ -7260,7 +6591,6 @@ export declare type RaycastSystemOptions = {
7260
6591
  export declare interface ReactBasedUiSystem {
7261
6592
  destroy(): void;
7262
6593
  setUiRenderer(ui: UiComponent): void;
7263
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7264
6594
  }
7265
6595
 
7266
6596
  /**
@@ -7723,43 +7053,6 @@ export declare namespace Schemas {
7723
7053
  }) => void;
7724
7054
  }
7725
7055
 
7726
- /**
7727
- * @public
7728
- */
7729
- export declare interface ScrollPositionValue {
7730
- value?: {
7731
- $case: "position";
7732
- position: PBVector2;
7733
- } | {
7734
- $case: "reference";
7735
- reference: string;
7736
- } | undefined;
7737
- }
7738
-
7739
- /**
7740
- * @public
7741
- */
7742
- export declare namespace ScrollPositionValue {
7743
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7744
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7745
- }
7746
-
7747
- /**
7748
- * @public
7749
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7750
- */
7751
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7752
-
7753
- /**
7754
- * @public
7755
- */
7756
- export declare const enum ShowScrollBar {
7757
- SSB_BOTH = 0,
7758
- SSB_ONLY_VERTICAL = 1,
7759
- SSB_ONLY_HORIZONTAL = 2,
7760
- SSB_HIDDEN = 3
7761
- }
7762
-
7763
7056
  /**
7764
7057
  * @public
7765
7058
  */
@@ -7767,9 +7060,6 @@ export declare interface Spec {
7767
7060
  [key: string]: ISchema;
7768
7061
  }
7769
7062
 
7770
- /** @public */
7771
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7772
-
7773
7063
  /* Excluded from this release type: SyncComponents */
7774
7064
 
7775
7065
  /**
@@ -7839,9 +7129,6 @@ export declare namespace Texture {
7839
7129
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7840
7130
  }
7841
7131
 
7842
- /** @public */
7843
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7844
-
7845
7132
  /**
7846
7133
  * @public
7847
7134
  */
@@ -7934,9 +7221,6 @@ export declare interface TextureUnion {
7934
7221
  } | {
7935
7222
  $case: "videoTexture";
7936
7223
  videoTexture: VideoTexture;
7937
- } | {
7938
- $case: "uiTexture";
7939
- uiTexture: UiCanvasTexture;
7940
7224
  } | undefined;
7941
7225
  }
7942
7226
 
@@ -8144,8 +7428,6 @@ export declare interface UiBackgroundProps {
8144
7428
  uvs?: number[];
8145
7429
  /** AvatarTexture for the background */
8146
7430
  avatarTexture?: UiAvatarTexture;
8147
- /** VideoTexture for the background */
8148
- videoTexture?: UiVideoTexture;
8149
7431
  /** Texture for the background */
8150
7432
  texture?: UiTexture;
8151
7433
  }
@@ -8165,31 +7447,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8165
7447
  disabled?: boolean;
8166
7448
  }
8167
7449
 
8168
- /** @public */
8169
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8170
-
8171
7450
  /** @public */
8172
7451
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8173
7452
 
8174
- /**
8175
- * @public
8176
- */
8177
- export declare interface UiCanvasTexture {
8178
- uiCanvasEntity: number;
8179
- /** default = TextureWrapMode.Clamp */
8180
- wrapMode?: TextureWrapMode | undefined;
8181
- /** default = FilterMode.Bilinear */
8182
- filterMode?: TextureFilterMode | undefined;
8183
- }
8184
-
8185
- /**
8186
- * @public
8187
- */
8188
- export declare namespace UiCanvasTexture {
8189
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8190
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8191
- }
8192
-
8193
7453
  /**
8194
7454
  * @public
8195
7455
  */
@@ -8259,10 +7519,6 @@ export declare interface UiLabelProps {
8259
7519
  textAlign?: TextAlignType | undefined;
8260
7520
  /** Label font type. @defaultValue 'sans-serif' */
8261
7521
  font?: UiFontType | undefined;
8262
- /** Outline width of the text. @defaultValue 0 */
8263
- outlineWidth?: number | undefined;
8264
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8265
- outlineColor?: PBColor4 | undefined;
8266
7522
  /** Behaviour when text reached. @defaultValue 'wrap' */
8267
7523
  textWrap?: UiTextWrapType | undefined;
8268
7524
  }
@@ -8272,9 +7528,6 @@ export declare interface UiLabelProps {
8272
7528
  */
8273
7529
  export declare type uint32 = number;
8274
7530
 
8275
- /** @public */
8276
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8277
-
8278
7531
  /** @public */
8279
7532
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8280
7533
 
@@ -8352,26 +7605,10 @@ export declare interface UiTransformProps {
8352
7605
  borderWidth?: Partial<Position> | PositionUnit;
8353
7606
  /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8354
7607
  opacity?: number;
8355
- /** A reference value to identify the element, default empty */
8356
- elementId?: string;
8357
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8358
- scrollPosition?: PBVector2 | string;
8359
- /** default ShowScrollBar.SSB_BOTH */
8360
- scrollVisible?: ScrollVisibleType;
8361
7608
  /** default 0 */
8362
7609
  zIndex?: number;
8363
7610
  }
8364
7611
 
8365
- /**
8366
- * Texture
8367
- * @public
8368
- */
8369
- export declare interface UiVideoTexture {
8370
- videoPlayerEntity: Entity;
8371
- wrapMode?: TextureWrapType;
8372
- filterMode?: TextureFilterType;
8373
- }
8374
-
8375
7612
  /**
8376
7613
  * @public
8377
7614
  */