@dcl/playground-assets 7.8.11 → 7.8.13-15759056248.commit-2d07483

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@@ -178,11 +178,31 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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+ /**
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+ * @public
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+ */
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+ export declare const enum AvatarControlType {
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+ /** CCT_NONE - avatar cannot move */
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+ CCT_NONE = 0,
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+ /** CCT_RELATIVE - avatar moves relative to the camera origin */
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+ CCT_RELATIVE = 1,
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+ /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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+ CCT_TANK = 2
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+ }
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+
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** @public */
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- export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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+ export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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+
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+ export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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+ forceRender?: string[] | undefined;
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+ };
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -198,8 +218,47 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /** @public */
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- export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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+ /**
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+ * @public
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+ */
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+ export declare interface AvatarMovementSettings {
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+ controlMode?: AvatarControlType | undefined;
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+ /** if not explicitly set, the following properties default to user's preference settings */
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+ runSpeed?: number | undefined;
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+ /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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+ friction?: number | undefined;
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+ /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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+ gravity?: number | undefined;
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+ /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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+ jumpHeight?: number | undefined;
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+ /** max fall speed in m/s. should normally be negative */
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+ maxFallSpeed?: number | undefined;
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+ /** speed the player turns in tank mode, in radians/s */
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+ turnSpeed?: number | undefined;
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+ /** speed the player walks at, in m/s */
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+ walkSpeed?: number | undefined;
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+ /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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+ allowWeightedMovement?: boolean | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace AvatarMovementSettings {
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+ export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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+ }
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+
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+ export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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+
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+ export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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+ forceRender?: string[] | undefined;
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+ };
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  /**
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  * @public
@@ -473,6 +532,12 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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+ /** @public */
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+ export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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+
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+ /** @public */
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+ export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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+
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -530,6 +595,39 @@ export declare const enum CameraType {
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531
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  export declare type Children = ReactEcs.JSX.ReactNode;
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+ /**
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+ * @public
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+ */
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+ export declare interface CinematicSettings {
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+ /** Entity that defines the cinematic camera transform. */
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+ cameraEntity: number;
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+ /**
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+ * Position -> camera's position
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+ * Rotation -> camera's direction
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+ * scale.z -> zoom level
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+ * scale.x and scale.y -> unused
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+ */
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+ allowManualRotation?: boolean | undefined;
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+ /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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+ yawRange?: number | undefined;
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+ /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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+ pitchRange?: number | undefined;
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+ /** note: cameras can never look up/down further than Vec3::Y */
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+ rollRange?: number | undefined;
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+ /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMin?: number | undefined;
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+ /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMax?: number | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace CinematicSettings {
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+ export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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+ }
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+
533
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1303,12 +1401,18 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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+ "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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+ "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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+ "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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+ "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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+ "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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+ "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1322,16 +1426,20 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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+ "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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+ "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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+ "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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+ "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1902,6 +2010,9 @@ export declare type EntityComponents = {
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  onMouseUp: Callback;
1903
2011
  onMouseEnter: Callback;
1904
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  onMouseLeave: Callback;
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+ onMouseDrag: Callback;
2014
+ onMouseDragLocked: Callback;
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+ onMouseDragEnd: Callback;
1905
2016
  };
1906
2017
 
1907
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  /** @public */
@@ -2053,6 +2164,9 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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  direction?: PBVector3;
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2165
  };
2055
2166
 
2167
+ /** @public */
2168
+ export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2169
+
2056
2170
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2057
2171
 
2058
2172
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2065,6 +2179,21 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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2179
  /** @public */
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2180
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2067
2181
 
2182
+ /** @public */
2183
+ export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2184
+
2185
+ /** @public */
2186
+ export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2187
+
2188
+ /**
2189
+ * @public
2190
+ */
2191
+ export declare const enum GltfNodeStateValue {
2192
+ GNSV_PENDING = 0,
2193
+ GNSV_FAILED = 1,
2194
+ GNSV_READY = 2
2195
+ }
2196
+
2068
2197
  /**
2069
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  * @public
2070
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  */
@@ -2675,6 +2804,9 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2675
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2676
2805
  }
2677
2806
 
2807
+ /** @public */
2808
+ export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2809
+
2678
2810
  /**
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  * User key event Listeners
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  * @public
@@ -2688,6 +2820,12 @@ export declare type Listeners = {
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  onMouseEnter?: Callback;
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2821
  /** triggered on mouse leave event */
2690
2822
  onMouseLeave?: Callback;
2823
+ /** triggered on mouse drag event */
2824
+ onMouseDrag?: Callback;
2825
+ /** triggered on mouse drag event */
2826
+ onMouseDragLocked?: Callback;
2827
+ /** triggered on mouse drag event */
2828
+ onMouseDragEnd?: Callback;
2691
2829
  };
2692
2830
 
2693
2831
  /**
@@ -3556,6 +3694,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3556
3694
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3557
3695
  */
3558
3696
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3697
+ /**
3698
+ * @public
3699
+ * Set a gltf internal mesh in the MeshCollider component
3700
+ * @param entity - entity to create or replace the MeshRenderer component
3701
+ * @param source - the path to the gltf
3702
+ * @param meshName - the name of the mesh in the gltf
3703
+ */
3704
+ setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3559
3705
  }
3560
3706
 
3561
3707
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3592,6 +3738,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3592
3738
  * @param entity - entity to create or replace the MeshRenderer component
3593
3739
  */
3594
3740
  setSphere(entity: Entity): void;
3741
+ /**
3742
+ * @public
3743
+ * Set a gltf internal mesh in the MeshRenderer component
3744
+ * @param entity - entity to create or replace the MeshRenderer component
3745
+ * @param source - the path to the gltf
3746
+ * @param meshName - the name of the mesh in the gltf
3747
+ */
3748
+ setGltfMesh(entity: Entity, source: string, meshName: string): void;
3595
3749
  }
3596
3750
 
3597
3751
  /**
@@ -4004,6 +4158,25 @@ export declare const onVideoEvent: Observable<{
4004
4158
  totalVideoLength: number;
4005
4159
  }>;
4006
4160
 
4161
+ /**
4162
+ * @public
4163
+ */
4164
+ export declare interface Orthographic {
4165
+ /**
4166
+ * vertical extent of the visible range in meters
4167
+ * defaults to 4m
4168
+ */
4169
+ verticalRange?: number | undefined;
4170
+ }
4171
+
4172
+ /**
4173
+ * @public
4174
+ */
4175
+ export declare namespace Orthographic {
4176
+ export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4177
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4178
+ }
4179
+
4007
4180
  /**
4008
4181
  * @public
4009
4182
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4230,6 +4403,8 @@ export declare namespace PBAvatarEmoteCommand {
4230
4403
  export declare interface PBAvatarEquippedData {
4231
4404
  wearableUrns: string[];
4232
4405
  emoteUrns: string[];
4406
+ /** slots that will render even if hidden */
4407
+ forceRender: string[];
4233
4408
  }
4234
4409
 
4235
4410
  /**
@@ -4264,6 +4439,9 @@ export declare interface PBAvatarModifierArea {
4264
4439
  excludeIds: string[];
4265
4440
  /** list of modifiers to apply */
4266
4441
  modifiers: AvatarModifierType[];
4442
+ movementSettings?: AvatarMovementSettings | undefined;
4443
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4444
+ useColliderRange?: boolean | undefined;
4267
4445
  }
4268
4446
 
4269
4447
  /**
@@ -4320,6 +4498,8 @@ export declare interface PBAvatarShape {
4320
4498
  wearables: string[];
4321
4499
  /** available emotes (default empty) */
4322
4500
  emotes: string[];
4501
+ /** slots that will render even if hidden */
4502
+ forceRender: string[];
4323
4503
  }
4324
4504
 
4325
4505
  /**
@@ -4354,6 +4534,51 @@ export declare namespace PBBillboard {
4354
4534
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4355
4535
  }
4356
4536
 
4537
+ /**
4538
+ * @public
4539
+ */
4540
+ export declare interface PBCameraLayer {
4541
+ /**
4542
+ * layer to which these settings apply. must be > 0
4543
+ * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4544
+ */
4545
+ layer: number;
4546
+ /** should the sun light affect this layer? default false */
4547
+ directionalLight?: boolean | undefined;
4548
+ /** should this layer show player avatars? default false */
4549
+ showAvatars?: boolean | undefined;
4550
+ /** should this layer show the sky? default false */
4551
+ showSkybox?: boolean | undefined;
4552
+ /** should this layer show distance fog? default false */
4553
+ showFog?: boolean | undefined;
4554
+ /** ambient light overrides for this layer. default -> use same as main camera */
4555
+ ambientColorOverride?: PBColor3 | undefined;
4556
+ ambientBrightnessOverride?: number | undefined;
4557
+ }
4558
+
4559
+ /**
4560
+ * @public
4561
+ */
4562
+ export declare namespace PBCameraLayer {
4563
+ export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4564
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4565
+ }
4566
+
4567
+ /**
4568
+ * @public
4569
+ */
4570
+ export declare interface PBCameraLayers {
4571
+ layers: number[];
4572
+ }
4573
+
4574
+ /**
4575
+ * @public
4576
+ */
4577
+ export declare namespace PBCameraLayers {
4578
+ export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4579
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4580
+ }
4581
+
4357
4582
  /**
4358
4583
  * The CameraMode component can be used to determine whether the player is using a first-person o
4359
4584
  * third-person view.
@@ -4376,7 +4601,7 @@ export declare namespace PBCameraMode {
4376
4601
 
4377
4602
  /**
4378
4603
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4379
- * the player's camera mode (1st-person or 3rd-person) is overridden.
4604
+ * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4380
4605
  *
4381
4606
  * The Entity's Transform position determines the center-point of the region, while its size is
4382
4607
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4386,6 +4611,8 @@ export declare namespace PBCameraMode {
4386
4611
  *
4387
4612
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4388
4613
  * is actually a 3D volume.
4614
+ *
4615
+ * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4389
4616
  */
4390
4617
  /**
4391
4618
  * @public
@@ -4395,6 +4622,9 @@ export declare interface PBCameraModeArea {
4395
4622
  area: PBVector3 | undefined;
4396
4623
  /** the camera mode to enforce */
4397
4624
  mode: CameraType;
4625
+ cinematicSettings?: CinematicSettings | undefined;
4626
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4627
+ useColliderRange?: boolean | undefined;
4398
4628
  }
4399
4629
 
4400
4630
  /**
@@ -4466,6 +4696,39 @@ export declare namespace PBEngineInfo {
4466
4696
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4467
4697
  }
4468
4698
 
4699
+ /**
4700
+ * defines the global scene light settings. must be added to the scene root.
4701
+ * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4702
+ */
4703
+ /**
4704
+ * @public
4705
+ */
4706
+ export declare interface PBGlobalLight {
4707
+ /**
4708
+ * the direction the directional light shines in.
4709
+ * default depends on time of day and explorer implementation
4710
+ */
4711
+ direction?: PBVector3 | undefined;
4712
+ /**
4713
+ * ambient light color
4714
+ * default: White
4715
+ */
4716
+ ambientColor?: PBColor3 | undefined;
4717
+ /**
4718
+ * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4719
+ * default 1
4720
+ */
4721
+ ambientBrightness?: number | undefined;
4722
+ }
4723
+
4724
+ /**
4725
+ * @public
4726
+ */
4727
+ export declare namespace PBGlobalLight {
4728
+ export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4729
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4730
+ }
4731
+
4469
4732
  /**
4470
4733
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4471
4734
  *
@@ -4501,6 +4764,25 @@ export declare namespace PBGltfContainer {
4501
4764
  */
4502
4765
  export declare interface PBGltfContainerLoadingState {
4503
4766
  currentState: LoadingState;
4767
+ /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4768
+ nodePaths: string[];
4769
+ /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4770
+ meshNames: string[];
4771
+ /**
4772
+ * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4773
+ * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4774
+ */
4775
+ materialNames: string[];
4776
+ /**
4777
+ * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4778
+ * sure all your materials are explicitly named.
4779
+ */
4780
+ skinNames: string[];
4781
+ /**
4782
+ * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4783
+ * your skins are explicitly named.
4784
+ */
4785
+ animationNames: string[];
4504
4786
  }
4505
4787
 
4506
4788
  /**
@@ -4511,6 +4793,77 @@ export declare namespace PBGltfContainerLoadingState {
4511
4793
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4512
4794
  }
4513
4795
 
4796
+ /**
4797
+ * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4798
+ * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4799
+ * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4800
+ * in the parent.
4801
+ * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4802
+ *
4803
+ * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4804
+ * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4805
+ * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4806
+ * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4807
+ * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4808
+ *
4809
+ * After creation, if an animation moves the node, the `Transform` will be updated.
4810
+ *
4811
+ * From the scene, you can modify various components to alter the gltf node:
4812
+ * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4813
+ * regardless of any intermediate gltf node hierarchy.
4814
+ * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4815
+ * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4816
+ * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4817
+ * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4818
+ * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4819
+ * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4820
+ * PBMaterial will be maintained.
4821
+ *
4822
+ * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4823
+ * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4824
+ * change the state to `GNS_FAILED`.
4825
+ * - deleting the scene entity will not delete the gltf node.
4826
+ *
4827
+ * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4828
+ * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4829
+ * the gltf node will also be displayed.
4830
+ */
4831
+ /**
4832
+ * @public
4833
+ */
4834
+ export declare interface PBGltfNode {
4835
+ /** the path of the target node in the Gltf. */
4836
+ path: string;
4837
+ }
4838
+
4839
+ /**
4840
+ * @public
4841
+ */
4842
+ export declare namespace PBGltfNode {
4843
+ export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4844
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4845
+ }
4846
+
4847
+ /**
4848
+ * The state of a linked gltf node.
4849
+ * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4850
+ */
4851
+ /**
4852
+ * @public
4853
+ */
4854
+ export declare interface PBGltfNodeState {
4855
+ state: GltfNodeStateValue;
4856
+ error?: string | undefined;
4857
+ }
4858
+
4859
+ /**
4860
+ * @public
4861
+ */
4862
+ export declare namespace PBGltfNodeState {
4863
+ export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4864
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4865
+ }
4866
+
4514
4867
  /**
4515
4868
  * @public
4516
4869
  */
@@ -4550,6 +4903,62 @@ export declare namespace PBInputModifier_StandardInput {
4550
4903
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4551
4904
  }
4552
4905
 
4906
+ /**
4907
+ * defines a light source.
4908
+ * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4909
+ * a PBGlobalLight component can also be added to the root to control the directional light direction.
4910
+ * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4911
+ */
4912
+ /**
4913
+ * @public
4914
+ */
4915
+ export declare interface PBLight {
4916
+ /**
4917
+ * whether the light is on
4918
+ * default true
4919
+ */
4920
+ enabled?: boolean | undefined;
4921
+ /**
4922
+ * light brightness in lux (lumens/m^2).
4923
+ *
4924
+ * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4925
+ * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4926
+ * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4927
+ *
4928
+ * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4929
+ * divide lumens by ~12 (4*pi).
4930
+ * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4931
+ * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4932
+ *
4933
+ * default
4934
+ * for point/spotlights: 10,000
4935
+ * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4936
+ */
4937
+ illuminance?: number | undefined;
4938
+ /**
4939
+ * whether the light should cast shadows.
4940
+ * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4941
+ * of lights depending on the implementation, platform, and user settings.
4942
+ * default
4943
+ * for point/spotlights: false / off
4944
+ * for global directional light: true / on
4945
+ */
4946
+ shadows?: boolean | undefined;
4947
+ /**
4948
+ * light color
4949
+ * default White
4950
+ */
4951
+ color?: PBColor3 | undefined;
4952
+ }
4953
+
4954
+ /**
4955
+ * @public
4956
+ */
4957
+ export declare namespace PBLight {
4958
+ export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4959
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4960
+ }
4961
+
4553
4962
  /**
4554
4963
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4555
4964
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4581,6 +4990,14 @@ export declare interface PBMaterial {
4581
4990
  $case: "pbr";
4582
4991
  pbr: PBMaterial_PbrMaterial;
4583
4992
  } | undefined;
4993
+ /**
4994
+ * A gltf material that may provide additional features not supported by the PbMaterial fields.
4995
+ * If both gltf and material fields are provided, the gltf will be used only for extended features not
4996
+ * supported by the PbMaterial.
4997
+ * If this is provided and the `material` field is not provided, the renderer will update the material
4998
+ * field with data that reflects the gltf material once it is loaded.
4999
+ */
5000
+ gltf?: PBMaterial_GltfMaterial | undefined;
4584
5001
  }
4585
5002
 
4586
5003
  /**
@@ -4591,6 +5008,22 @@ export declare namespace PBMaterial {
4591
5008
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4592
5009
  }
4593
5010
 
5011
+ /**
5012
+ * @public
5013
+ */
5014
+ export declare interface PBMaterial_GltfMaterial {
5015
+ gltfSrc: string;
5016
+ name: string;
5017
+ }
5018
+
5019
+ /**
5020
+ * @public
5021
+ */
5022
+ export declare namespace PBMaterial_GltfMaterial {
5023
+ export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5024
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5025
+ }
5026
+
4594
5027
  /**
4595
5028
  * @public
4596
5029
  */
@@ -4687,6 +5120,9 @@ export declare interface PBMeshCollider {
4687
5120
  } | {
4688
5121
  $case: "plane";
4689
5122
  plane: PBMeshCollider_PlaneMesh;
5123
+ } | {
5124
+ $case: "gltf";
5125
+ gltf: PBMeshCollider_GltfMesh;
4690
5126
  } | undefined;
4691
5127
  }
4692
5128
 
@@ -4732,6 +5168,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
4732
5168
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4733
5169
  }
4734
5170
 
5171
+ /** A collider constructed from a Gltf Mesh. */
5172
+ /**
5173
+ * @public
5174
+ */
5175
+ export declare interface PBMeshCollider_GltfMesh {
5176
+ /** the GLTF file path as listed in the scene's manifest. */
5177
+ gltfSrc: string;
5178
+ /** the name of the mesh asset */
5179
+ name: string;
5180
+ }
5181
+
5182
+ /**
5183
+ * @public
5184
+ */
5185
+ export declare namespace PBMeshCollider_GltfMesh {
5186
+ export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5187
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5188
+ }
5189
+
4735
5190
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4736
5191
  /**
4737
5192
  * @public
@@ -4764,13 +5219,11 @@ export declare namespace PBMeshCollider_SphereMesh {
4764
5219
 
4765
5220
  /**
4766
5221
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4767
- * plane, a sphere or a cylinder.
5222
+ * plane, a sphere, a cylinder, or a Gltf mesh.
4768
5223
  *
4769
5224
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4770
5225
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4771
5226
  * `float` coordinates, one for each corner of each side of each face.
4772
- *
4773
- * More complex shapes require the use of a `GltfContainer` component.
4774
5227
  */
4775
5228
  /**
4776
5229
  * @public
@@ -4788,6 +5241,9 @@ export declare interface PBMeshRenderer {
4788
5241
  } | {
4789
5242
  $case: "plane";
4790
5243
  plane: PBMeshRenderer_PlaneMesh;
5244
+ } | {
5245
+ $case: "gltf";
5246
+ gltf: PBMeshRenderer_GltfMesh;
4791
5247
  } | undefined;
4792
5248
  }
4793
5249
 
@@ -4835,6 +5291,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4835
5291
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4836
5292
  }
4837
5293
 
5294
+ /** A mesh from a Gltf. */
5295
+ /**
5296
+ * @public
5297
+ */
5298
+ export declare interface PBMeshRenderer_GltfMesh {
5299
+ /** the GLTF file path as listed in the scene's manifest. */
5300
+ gltfSrc: string;
5301
+ /** the name of the mesh asset */
5302
+ name: string;
5303
+ }
5304
+
5305
+ /**
5306
+ * @public
5307
+ */
5308
+ export declare namespace PBMeshRenderer_GltfMesh {
5309
+ export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5310
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5311
+ }
5312
+
4838
5313
  /** PlaneMesh renders a 2D rectangular shape. */
4839
5314
  /**
4840
5315
  * @public
@@ -5083,7 +5558,10 @@ export declare interface PBPrimaryPointerInfo {
5083
5558
  screenCoordinates?: PBVector2 | undefined;
5084
5559
  /** Movement since last frame (pixels) */
5085
5560
  screenDelta?: PBVector2 | undefined;
5086
- /** Direction vector for 3D ray casting */
5561
+ /**
5562
+ * ray direction that can be used with the primary camera origin for
5563
+ * raycasting from the cursor into the world
5564
+ */
5087
5565
  worldRayDirection?: PBVector3 | undefined;
5088
5566
  }
5089
5567
 
@@ -5223,6 +5701,39 @@ export declare namespace PBRealmInfo {
5223
5701
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5224
5702
  }
5225
5703
 
5704
+ /**
5705
+ * defines a spotlight.
5706
+ * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5707
+ * add this component together with the PBLight component to transform a point light into a spotlight.
5708
+ * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5709
+ * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5710
+ * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5711
+ * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5712
+ */
5713
+ /**
5714
+ * @public
5715
+ */
5716
+ export declare interface PBSpotlight {
5717
+ /**
5718
+ * the cone radius in radians. distance away from forward in which the light is visible.
5719
+ * for a torch a value around 0.15 is appropriate.
5720
+ */
5721
+ angle: number;
5722
+ /**
5723
+ * optional angle at which the light is brightest. should be <= outer angle.
5724
+ * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5725
+ */
5726
+ innerAngle?: number | undefined;
5727
+ }
5728
+
5729
+ /**
5730
+ * @public
5731
+ */
5732
+ export declare namespace PBSpotlight {
5733
+ export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5734
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5735
+ }
5736
+
5226
5737
  /**
5227
5738
  * The TextShape component renders customizable floating text.
5228
5739
  *
@@ -5287,6 +5798,46 @@ export declare namespace PBTextShape {
5287
5798
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5288
5799
  }
5289
5800
 
5801
+ /**
5802
+ * @public
5803
+ */
5804
+ export declare interface PBTextureCamera {
5805
+ /** rendered texture width */
5806
+ width?: number | undefined;
5807
+ /** rendered texture height */
5808
+ height?: number | undefined;
5809
+ /**
5810
+ * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5811
+ * defaults to 0
5812
+ */
5813
+ layer?: number | undefined;
5814
+ /** default black */
5815
+ clearColor?: PBColor4 | undefined;
5816
+ /** default infinity */
5817
+ farPlane?: number | undefined;
5818
+ mode?: {
5819
+ $case: "perspective";
5820
+ perspective: Perspective;
5821
+ } | {
5822
+ $case: "orthographic";
5823
+ orthographic: Orthographic;
5824
+ } | undefined;
5825
+ /**
5826
+ * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
5827
+ * range: 0 (off) - 1 (full volume)
5828
+ * default: 0
5829
+ */
5830
+ volume?: number | undefined;
5831
+ }
5832
+
5833
+ /**
5834
+ * @public
5835
+ */
5836
+ export declare namespace PBTextureCamera {
5837
+ export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5838
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5839
+ }
5840
+
5290
5841
  /**
5291
5842
  * @public
5292
5843
  */
@@ -5376,6 +5927,25 @@ export declare namespace PBUiBackground {
5376
5927
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5377
5928
  }
5378
5929
 
5930
+ /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5931
+ /**
5932
+ * @public
5933
+ */
5934
+ export declare interface PBUiCanvas {
5935
+ width: number;
5936
+ height: number;
5937
+ /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5938
+ color?: PBColor4 | undefined;
5939
+ }
5940
+
5941
+ /**
5942
+ * @public
5943
+ */
5944
+ export declare namespace PBUiCanvas {
5945
+ export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5946
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5947
+ }
5948
+
5379
5949
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5380
5950
  /**
5381
5951
  * @public
@@ -5492,6 +6062,21 @@ export declare namespace PBUiInputResult {
5492
6062
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5493
6063
  }
5494
6064
 
6065
+ /**
6066
+ * @public
6067
+ */
6068
+ export declare interface PBUiScrollResult {
6069
+ value: PBVector2 | undefined;
6070
+ }
6071
+
6072
+ /**
6073
+ * @public
6074
+ */
6075
+ export declare namespace PBUiScrollResult {
6076
+ export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
6077
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6078
+ }
6079
+
5495
6080
  /**
5496
6081
  * @public
5497
6082
  */
@@ -5508,6 +6093,10 @@ export declare interface PBUiText {
5508
6093
  fontSize?: number | undefined;
5509
6094
  /** wrap text when the border is reached (default: TW_WRAP) */
5510
6095
  textWrap?: TextWrap | undefined;
6096
+ /** width of the outline (default: 0) */
6097
+ outlineWidth?: number | undefined;
6098
+ /** RGBA color of the outline (default: opaque black) */
6099
+ outlineColor?: PBColor4 | undefined;
5511
6100
  }
5512
6101
 
5513
6102
  /**
@@ -5635,6 +6224,12 @@ export declare interface PBUiTransform {
5635
6224
  borderRightColor?: PBColor4 | undefined;
5636
6225
  /** default: 1 */
5637
6226
  opacity?: number | undefined;
6227
+ /** reference for scroll_position. default empty */
6228
+ elementId?: string | undefined;
6229
+ /** default position=(0,0) */
6230
+ scrollPosition?: ScrollPositionValue | undefined;
6231
+ /** default ShowScrollBar.SSB_BOTH */
6232
+ scrollVisible?: ShowScrollBar | undefined;
5638
6233
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
5639
6234
  zIndex?: number | undefined;
5640
6235
  }
@@ -5766,6 +6361,25 @@ export declare namespace PBVisibilityComponent {
5766
6361
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
5767
6362
  }
5768
6363
 
6364
+ /**
6365
+ * @public
6366
+ */
6367
+ export declare interface Perspective {
6368
+ /**
6369
+ * vertical field of view in radians
6370
+ * defaults to pi/4 = 45 degrees
6371
+ */
6372
+ fieldOfView?: number | undefined;
6373
+ }
6374
+
6375
+ /**
6376
+ * @public
6377
+ */
6378
+ export declare namespace Perspective {
6379
+ export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6380
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6381
+ }
6382
+
5769
6383
  /**
5770
6384
  * Represens a plane by the equation ax + by + cz + d = 0
5771
6385
  * @public
@@ -5921,6 +6535,24 @@ export declare interface PointerEventsSystem {
5921
6535
  * @param entity - Entity where the callback was attached
5922
6536
  */
5923
6537
  removeOnPointerHoverLeave(entity: Entity): void;
6538
+ /**
6539
+ * @public
6540
+ * Remove the callback for onPointerDrag event
6541
+ * @param entity - Entity where the callback was attached
6542
+ */
6543
+ removeOnPointerDrag(entity: Entity): void;
6544
+ /**
6545
+ * @public
6546
+ * Remove the callback for onPointerDragLocked event
6547
+ * @param entity - Entity where the callback was attached
6548
+ */
6549
+ removeOnPointerDragLocked(entity: Entity): void;
6550
+ /**
6551
+ * @public
6552
+ * Remove the callback for onPointerDragEnd event
6553
+ * @param entity - Entity where the callback was attached
6554
+ */
6555
+ removeOnPointerDragEnd(entity: Entity): void;
5924
6556
  /**
5925
6557
  * @public
5926
6558
  * Execute callback when the user press the InputButton pointing at the entity
@@ -5975,6 +6607,37 @@ export declare interface PointerEventsSystem {
5975
6607
  entity: Entity;
5976
6608
  opts?: Partial<EventSystemOptions>;
5977
6609
  }, cb: EventSystemCallback): void;
6610
+ /**
6611
+ * @public
6612
+ * Execute callback when the user clicks and drags the pointer from inside the entity
6613
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6614
+ * @param cb - Function to execute when click fires
6615
+ */
6616
+ onPointerDrag(pointerData: {
6617
+ entity: Entity;
6618
+ opts?: Partial<EventSystemOptions>;
6619
+ }, cb: EventSystemCallback): void;
6620
+ /**
6621
+ * @public
6622
+ * Execute callback when the user clicks and drags the pointer from inside the entity,
6623
+ * locking the cursor in place
6624
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6625
+ * @param cb - Function to execute when click fires
6626
+ */
6627
+ onPointerDragLocked(pointerData: {
6628
+ entity: Entity;
6629
+ opts?: Partial<EventSystemOptions>;
6630
+ }, cb: EventSystemCallback): void;
6631
+ /**
6632
+ * @public
6633
+ * Execute callback when the user releases the button after a drag
6634
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6635
+ * @param cb - Function to execute when click fires
6636
+ */
6637
+ onPointerDragEnd(pointerData: {
6638
+ entity: Entity;
6639
+ opts?: Partial<EventSystemOptions>;
6640
+ }, cb: EventSystemCallback): void;
5978
6641
  }
5979
6642
 
5980
6643
  /**
@@ -5991,7 +6654,10 @@ export declare const enum PointerEventType {
5991
6654
  PET_UP = 0,
5992
6655
  PET_DOWN = 1,
5993
6656
  PET_HOVER_ENTER = 2,
5994
- PET_HOVER_LEAVE = 3
6657
+ PET_HOVER_LEAVE = 3,
6658
+ PET_DRAG_LOCKED = 4,
6659
+ PET_DRAG = 5,
6660
+ PET_DRAG_END = 6
5995
6661
  }
5996
6662
 
5997
6663
  /**
@@ -6022,7 +6688,10 @@ export declare const enum PointerType {
6022
6688
  /** POT_NONE - No pointer input */
6023
6689
  POT_NONE = 0,
6024
6690
  /** POT_MOUSE - Traditional mouse input */
6025
- POT_MOUSE = 1
6691
+ POT_MOUSE = 1,
6692
+ POT_PAD = 2,
6693
+ POT_TOUCH = 3,
6694
+ POT_WAND = 4
6026
6695
  }
6027
6696
 
6028
6697
  /**
@@ -6619,6 +7288,7 @@ export declare type RaycastSystemOptions = {
6619
7288
  export declare interface ReactBasedUiSystem {
6620
7289
  destroy(): void;
6621
7290
  setUiRenderer(ui: UiComponent): void;
7291
+ setTextureRenderer(entity: Entity, ui: UiComponent): void;
6622
7292
  }
6623
7293
 
6624
7294
  /**
@@ -7081,6 +7751,43 @@ export declare namespace Schemas {
7081
7751
  }) => void;
7082
7752
  }
7083
7753
 
7754
+ /**
7755
+ * @public
7756
+ */
7757
+ export declare interface ScrollPositionValue {
7758
+ value?: {
7759
+ $case: "position";
7760
+ position: PBVector2;
7761
+ } | {
7762
+ $case: "reference";
7763
+ reference: string;
7764
+ } | undefined;
7765
+ }
7766
+
7767
+ /**
7768
+ * @public
7769
+ */
7770
+ export declare namespace ScrollPositionValue {
7771
+ export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7772
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7773
+ }
7774
+
7775
+ /**
7776
+ * @public
7777
+ * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7778
+ */
7779
+ export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7780
+
7781
+ /**
7782
+ * @public
7783
+ */
7784
+ export declare const enum ShowScrollBar {
7785
+ SSB_BOTH = 0,
7786
+ SSB_ONLY_VERTICAL = 1,
7787
+ SSB_ONLY_HORIZONTAL = 2,
7788
+ SSB_HIDDEN = 3
7789
+ }
7790
+
7084
7791
  /**
7085
7792
  * @public
7086
7793
  */
@@ -7088,6 +7795,9 @@ export declare interface Spec {
7088
7795
  [key: string]: ISchema;
7089
7796
  }
7090
7797
 
7798
+ /** @public */
7799
+ export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7800
+
7091
7801
  /**
7092
7802
  * @alpha
7093
7803
  * This is going to be used for sync components through a server.
@@ -7162,6 +7872,9 @@ export declare namespace Texture {
7162
7872
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7163
7873
  }
7164
7874
 
7875
+ /** @public */
7876
+ export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7877
+
7165
7878
  /**
7166
7879
  * @public
7167
7880
  */
@@ -7254,6 +7967,9 @@ export declare interface TextureUnion {
7254
7967
  } | {
7255
7968
  $case: "videoTexture";
7256
7969
  videoTexture: VideoTexture;
7970
+ } | {
7971
+ $case: "uiTexture";
7972
+ uiTexture: UiCanvasTexture;
7257
7973
  } | undefined;
7258
7974
  }
7259
7975
 
@@ -7461,6 +8177,8 @@ export declare interface UiBackgroundProps {
7461
8177
  uvs?: number[];
7462
8178
  /** AvatarTexture for the background */
7463
8179
  avatarTexture?: UiAvatarTexture;
8180
+ /** VideoTexture for the background */
8181
+ videoTexture?: UiVideoTexture;
7464
8182
  /** Texture for the background */
7465
8183
  texture?: UiTexture;
7466
8184
  }
@@ -7480,9 +8198,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7480
8198
  disabled?: boolean;
7481
8199
  }
7482
8200
 
8201
+ /** @public */
8202
+ export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8203
+
7483
8204
  /** @public */
7484
8205
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7485
8206
 
8207
+ /**
8208
+ * @public
8209
+ */
8210
+ export declare interface UiCanvasTexture {
8211
+ uiCanvasEntity: number;
8212
+ /** default = TextureWrapMode.Clamp */
8213
+ wrapMode?: TextureWrapMode | undefined;
8214
+ /** default = FilterMode.Bilinear */
8215
+ filterMode?: TextureFilterMode | undefined;
8216
+ }
8217
+
8218
+ /**
8219
+ * @public
8220
+ */
8221
+ export declare namespace UiCanvasTexture {
8222
+ export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8223
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8224
+ }
8225
+
7486
8226
  /**
7487
8227
  * @public
7488
8228
  */
@@ -7552,6 +8292,10 @@ export declare interface UiLabelProps {
7552
8292
  textAlign?: TextAlignType | undefined;
7553
8293
  /** Label font type. @defaultValue 'sans-serif' */
7554
8294
  font?: UiFontType | undefined;
8295
+ /** Outline width of the text. @defaultValue 0 */
8296
+ outlineWidth?: number | undefined;
8297
+ /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8298
+ outlineColor?: PBColor4 | undefined;
7555
8299
  /** Behaviour when text reached. @defaultValue 'wrap' */
7556
8300
  textWrap?: UiTextWrapType | undefined;
7557
8301
  }
@@ -7561,6 +8305,9 @@ export declare interface UiLabelProps {
7561
8305
  */
7562
8306
  export declare type uint32 = number;
7563
8307
 
8308
+ /** @public */
8309
+ export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8310
+
7564
8311
  /** @public */
7565
8312
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7566
8313
 
@@ -7638,10 +8385,26 @@ export declare interface UiTransformProps {
7638
8385
  borderWidth?: Partial<Position> | PositionUnit;
7639
8386
  /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7640
8387
  opacity?: number;
8388
+ /** A reference value to identify the element, default empty */
8389
+ elementId?: string;
8390
+ /** default position=(0,0) if it aplies, a vector or a reference-id */
8391
+ scrollPosition?: PBVector2 | string;
8392
+ /** default ShowScrollBar.SSB_BOTH */
8393
+ scrollVisible?: ScrollVisibleType;
7641
8394
  /** default 0 */
7642
8395
  zIndex?: number;
7643
8396
  }
7644
8397
 
8398
+ /**
8399
+ * Texture
8400
+ * @public
8401
+ */
8402
+ export declare interface UiVideoTexture {
8403
+ videoPlayerEntity: Entity;
8404
+ wrapMode?: TextureWrapType;
8405
+ filterMode?: TextureFilterType;
8406
+ }
8407
+
7645
8408
  /**
7646
8409
  * @public
7647
8410
  */