@dcl/playground-assets 7.8.11 → 7.8.13-15759056248.commit-2d07483
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +774 -11
- package/dist/beta.d.ts +774 -11
- package/dist/index.bundled.d.ts +774 -11
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/apis.d.ts +12 -0
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +774 -11
- package/etc/playground-assets.api.json +9331 -1762
- package/etc/playground-assets.api.md +499 -3
- package/package.json +4 -4
package/dist/index.bundled.d.ts
CHANGED
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@@ -178,11 +178,31 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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-
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-
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export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
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@@ -198,8 +218,47 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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-
/**
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-
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/**
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* @public
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@@ -473,6 +532,12 @@ export declare interface ByteBuffer {
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*/
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export declare type Callback = () => void;
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -530,6 +595,39 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1303,12 +1401,18 @@ export declare const componentDefinitionByName: {
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -1322,16 +1426,20 @@ export declare const componentDefinitionByName: {
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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@@ -1902,6 +2010,9 @@ export declare type EntityComponents = {
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onMouseUp: Callback;
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onMouseEnter: Callback;
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onMouseLeave: Callback;
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onMouseDrag: Callback;
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onMouseDragLocked: Callback;
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onMouseDragEnd: Callback;
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};
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/** @public */
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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/** @public */
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export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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/**
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* User key event Listeners
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* @public
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onMouseEnter?: Callback;
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/** triggered on mouse leave event */
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onMouseLeave?: Callback;
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/** triggered on mouse drag event */
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onMouseDrag?: Callback;
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/** triggered on mouse drag event */
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onMouseDragLocked?: Callback;
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/** triggered on mouse drag event */
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onMouseDragEnd?: Callback;
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};
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/**
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshCollider component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/* Excluded from this release type: MessageBus */
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@@ -3976,6 +4130,25 @@ export declare const onVideoEvent: Observable<{
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totalVideoLength: number;
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}>;
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/**
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* @public
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*/
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export declare interface Orthographic {
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/**
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|
4138
|
+
* vertical extent of the visible range in meters
|
|
4139
|
+
* defaults to 4m
|
|
4140
|
+
*/
|
|
4141
|
+
verticalRange?: number | undefined;
|
|
4142
|
+
}
|
|
4143
|
+
|
|
4144
|
+
/**
|
|
4145
|
+
* @public
|
|
4146
|
+
*/
|
|
4147
|
+
export declare namespace Orthographic {
|
|
4148
|
+
export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
|
|
4149
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
|
|
4150
|
+
}
|
|
4151
|
+
|
|
3979
4152
|
/**
|
|
3980
4153
|
* @public
|
|
3981
4154
|
* The overflow property controls what happens to content that is too big to fit into an area
|
|
@@ -4202,6 +4375,8 @@ export declare namespace PBAvatarEmoteCommand {
|
|
|
4202
4375
|
export declare interface PBAvatarEquippedData {
|
|
4203
4376
|
wearableUrns: string[];
|
|
4204
4377
|
emoteUrns: string[];
|
|
4378
|
+
/** slots that will render even if hidden */
|
|
4379
|
+
forceRender: string[];
|
|
4205
4380
|
}
|
|
4206
4381
|
|
|
4207
4382
|
/**
|
|
@@ -4236,6 +4411,9 @@ export declare interface PBAvatarModifierArea {
|
|
|
4236
4411
|
excludeIds: string[];
|
|
4237
4412
|
/** list of modifiers to apply */
|
|
4238
4413
|
modifiers: AvatarModifierType[];
|
|
4414
|
+
movementSettings?: AvatarMovementSettings | undefined;
|
|
4415
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
4416
|
+
useColliderRange?: boolean | undefined;
|
|
4239
4417
|
}
|
|
4240
4418
|
|
|
4241
4419
|
/**
|
|
@@ -4292,6 +4470,8 @@ export declare interface PBAvatarShape {
|
|
|
4292
4470
|
wearables: string[];
|
|
4293
4471
|
/** available emotes (default empty) */
|
|
4294
4472
|
emotes: string[];
|
|
4473
|
+
/** slots that will render even if hidden */
|
|
4474
|
+
forceRender: string[];
|
|
4295
4475
|
}
|
|
4296
4476
|
|
|
4297
4477
|
/**
|
|
@@ -4326,6 +4506,51 @@ export declare namespace PBBillboard {
|
|
|
4326
4506
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
|
|
4327
4507
|
}
|
|
4328
4508
|
|
|
4509
|
+
/**
|
|
4510
|
+
* @public
|
|
4511
|
+
*/
|
|
4512
|
+
export declare interface PBCameraLayer {
|
|
4513
|
+
/**
|
|
4514
|
+
* layer to which these settings apply. must be > 0
|
|
4515
|
+
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
|
4516
|
+
*/
|
|
4517
|
+
layer: number;
|
|
4518
|
+
/** should the sun light affect this layer? default false */
|
|
4519
|
+
directionalLight?: boolean | undefined;
|
|
4520
|
+
/** should this layer show player avatars? default false */
|
|
4521
|
+
showAvatars?: boolean | undefined;
|
|
4522
|
+
/** should this layer show the sky? default false */
|
|
4523
|
+
showSkybox?: boolean | undefined;
|
|
4524
|
+
/** should this layer show distance fog? default false */
|
|
4525
|
+
showFog?: boolean | undefined;
|
|
4526
|
+
/** ambient light overrides for this layer. default -> use same as main camera */
|
|
4527
|
+
ambientColorOverride?: PBColor3 | undefined;
|
|
4528
|
+
ambientBrightnessOverride?: number | undefined;
|
|
4529
|
+
}
|
|
4530
|
+
|
|
4531
|
+
/**
|
|
4532
|
+
* @public
|
|
4533
|
+
*/
|
|
4534
|
+
export declare namespace PBCameraLayer {
|
|
4535
|
+
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
|
4536
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
|
4537
|
+
}
|
|
4538
|
+
|
|
4539
|
+
/**
|
|
4540
|
+
* @public
|
|
4541
|
+
*/
|
|
4542
|
+
export declare interface PBCameraLayers {
|
|
4543
|
+
layers: number[];
|
|
4544
|
+
}
|
|
4545
|
+
|
|
4546
|
+
/**
|
|
4547
|
+
* @public
|
|
4548
|
+
*/
|
|
4549
|
+
export declare namespace PBCameraLayers {
|
|
4550
|
+
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
|
4551
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
|
4552
|
+
}
|
|
4553
|
+
|
|
4329
4554
|
/**
|
|
4330
4555
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
|
4331
4556
|
* third-person view.
|
|
@@ -4348,7 +4573,7 @@ export declare namespace PBCameraMode {
|
|
|
4348
4573
|
|
|
4349
4574
|
/**
|
|
4350
4575
|
* The CameraModeArea component can be attached to an Entity to define a region of space where
|
|
4351
|
-
* the player's camera mode (1st-person
|
|
4576
|
+
* the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
|
|
4352
4577
|
*
|
|
4353
4578
|
* The Entity's Transform position determines the center-point of the region, while its size is
|
|
4354
4579
|
* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
|
@@ -4358,6 +4583,8 @@ export declare namespace PBCameraMode {
|
|
|
4358
4583
|
*
|
|
4359
4584
|
* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
|
4360
4585
|
* is actually a 3D volume.
|
|
4586
|
+
*
|
|
4587
|
+
* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
|
4361
4588
|
*/
|
|
4362
4589
|
/**
|
|
4363
4590
|
* @public
|
|
@@ -4367,6 +4594,9 @@ export declare interface PBCameraModeArea {
|
|
|
4367
4594
|
area: PBVector3 | undefined;
|
|
4368
4595
|
/** the camera mode to enforce */
|
|
4369
4596
|
mode: CameraType;
|
|
4597
|
+
cinematicSettings?: CinematicSettings | undefined;
|
|
4598
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
4599
|
+
useColliderRange?: boolean | undefined;
|
|
4370
4600
|
}
|
|
4371
4601
|
|
|
4372
4602
|
/**
|
|
@@ -4438,6 +4668,39 @@ export declare namespace PBEngineInfo {
|
|
|
4438
4668
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
|
|
4439
4669
|
}
|
|
4440
4670
|
|
|
4671
|
+
/**
|
|
4672
|
+
* defines the global scene light settings. must be added to the scene root.
|
|
4673
|
+
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
|
4674
|
+
*/
|
|
4675
|
+
/**
|
|
4676
|
+
* @public
|
|
4677
|
+
*/
|
|
4678
|
+
export declare interface PBGlobalLight {
|
|
4679
|
+
/**
|
|
4680
|
+
* the direction the directional light shines in.
|
|
4681
|
+
* default depends on time of day and explorer implementation
|
|
4682
|
+
*/
|
|
4683
|
+
direction?: PBVector3 | undefined;
|
|
4684
|
+
/**
|
|
4685
|
+
* ambient light color
|
|
4686
|
+
* default: White
|
|
4687
|
+
*/
|
|
4688
|
+
ambientColor?: PBColor3 | undefined;
|
|
4689
|
+
/**
|
|
4690
|
+
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
|
4691
|
+
* default 1
|
|
4692
|
+
*/
|
|
4693
|
+
ambientBrightness?: number | undefined;
|
|
4694
|
+
}
|
|
4695
|
+
|
|
4696
|
+
/**
|
|
4697
|
+
* @public
|
|
4698
|
+
*/
|
|
4699
|
+
export declare namespace PBGlobalLight {
|
|
4700
|
+
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
|
4701
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
|
4702
|
+
}
|
|
4703
|
+
|
|
4441
4704
|
/**
|
|
4442
4705
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
|
4443
4706
|
*
|
|
@@ -4473,6 +4736,25 @@ export declare namespace PBGltfContainer {
|
|
|
4473
4736
|
*/
|
|
4474
4737
|
export declare interface PBGltfContainerLoadingState {
|
|
4475
4738
|
currentState: LoadingState;
|
|
4739
|
+
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
|
4740
|
+
nodePaths: string[];
|
|
4741
|
+
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
|
4742
|
+
meshNames: string[];
|
|
4743
|
+
/**
|
|
4744
|
+
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
|
4745
|
+
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
|
4746
|
+
*/
|
|
4747
|
+
materialNames: string[];
|
|
4748
|
+
/**
|
|
4749
|
+
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
|
4750
|
+
* sure all your materials are explicitly named.
|
|
4751
|
+
*/
|
|
4752
|
+
skinNames: string[];
|
|
4753
|
+
/**
|
|
4754
|
+
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
|
4755
|
+
* your skins are explicitly named.
|
|
4756
|
+
*/
|
|
4757
|
+
animationNames: string[];
|
|
4476
4758
|
}
|
|
4477
4759
|
|
|
4478
4760
|
/**
|
|
@@ -4483,6 +4765,77 @@ export declare namespace PBGltfContainerLoadingState {
|
|
|
4483
4765
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
|
|
4484
4766
|
}
|
|
4485
4767
|
|
|
4768
|
+
/**
|
|
4769
|
+
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
|
4770
|
+
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
|
4771
|
+
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
|
4772
|
+
* in the parent.
|
|
4773
|
+
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
|
4774
|
+
*
|
|
4775
|
+
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
|
4776
|
+
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
|
4777
|
+
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
|
4778
|
+
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
|
4779
|
+
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
|
4780
|
+
*
|
|
4781
|
+
* After creation, if an animation moves the node, the `Transform` will be updated.
|
|
4782
|
+
*
|
|
4783
|
+
* From the scene, you can modify various components to alter the gltf node:
|
|
4784
|
+
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
|
4785
|
+
* regardless of any intermediate gltf node hierarchy.
|
|
4786
|
+
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
|
4787
|
+
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
|
4788
|
+
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
|
4789
|
+
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
|
4790
|
+
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
|
4791
|
+
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
|
4792
|
+
* PBMaterial will be maintained.
|
|
4793
|
+
*
|
|
4794
|
+
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
|
4795
|
+
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
|
4796
|
+
* change the state to `GNS_FAILED`.
|
|
4797
|
+
* - deleting the scene entity will not delete the gltf node.
|
|
4798
|
+
*
|
|
4799
|
+
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
|
4800
|
+
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
|
4801
|
+
* the gltf node will also be displayed.
|
|
4802
|
+
*/
|
|
4803
|
+
/**
|
|
4804
|
+
* @public
|
|
4805
|
+
*/
|
|
4806
|
+
export declare interface PBGltfNode {
|
|
4807
|
+
/** the path of the target node in the Gltf. */
|
|
4808
|
+
path: string;
|
|
4809
|
+
}
|
|
4810
|
+
|
|
4811
|
+
/**
|
|
4812
|
+
* @public
|
|
4813
|
+
*/
|
|
4814
|
+
export declare namespace PBGltfNode {
|
|
4815
|
+
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
|
4816
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
|
4817
|
+
}
|
|
4818
|
+
|
|
4819
|
+
/**
|
|
4820
|
+
* The state of a linked gltf node.
|
|
4821
|
+
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
|
4822
|
+
*/
|
|
4823
|
+
/**
|
|
4824
|
+
* @public
|
|
4825
|
+
*/
|
|
4826
|
+
export declare interface PBGltfNodeState {
|
|
4827
|
+
state: GltfNodeStateValue;
|
|
4828
|
+
error?: string | undefined;
|
|
4829
|
+
}
|
|
4830
|
+
|
|
4831
|
+
/**
|
|
4832
|
+
* @public
|
|
4833
|
+
*/
|
|
4834
|
+
export declare namespace PBGltfNodeState {
|
|
4835
|
+
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
|
4836
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
|
4837
|
+
}
|
|
4838
|
+
|
|
4486
4839
|
/**
|
|
4487
4840
|
* @public
|
|
4488
4841
|
*/
|
|
@@ -4522,6 +4875,62 @@ export declare namespace PBInputModifier_StandardInput {
|
|
|
4522
4875
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
|
4523
4876
|
}
|
|
4524
4877
|
|
|
4878
|
+
/**
|
|
4879
|
+
* defines a light source.
|
|
4880
|
+
* the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
|
|
4881
|
+
* a PBGlobalLight component can also be added to the root to control the directional light direction.
|
|
4882
|
+
* point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
|
|
4883
|
+
*/
|
|
4884
|
+
/**
|
|
4885
|
+
* @public
|
|
4886
|
+
*/
|
|
4887
|
+
export declare interface PBLight {
|
|
4888
|
+
/**
|
|
4889
|
+
* whether the light is on
|
|
4890
|
+
* default true
|
|
4891
|
+
*/
|
|
4892
|
+
enabled?: boolean | undefined;
|
|
4893
|
+
/**
|
|
4894
|
+
* light brightness in lux (lumens/m^2).
|
|
4895
|
+
*
|
|
4896
|
+
* for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
|
|
4897
|
+
* the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
|
|
4898
|
+
* for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
|
|
4899
|
+
*
|
|
4900
|
+
* for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
|
|
4901
|
+
* divide lumens by ~12 (4*pi).
|
|
4902
|
+
* e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
|
|
4903
|
+
* a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
|
|
4904
|
+
*
|
|
4905
|
+
* default
|
|
4906
|
+
* for point/spotlights: 10,000
|
|
4907
|
+
* for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
|
|
4908
|
+
*/
|
|
4909
|
+
illuminance?: number | undefined;
|
|
4910
|
+
/**
|
|
4911
|
+
* whether the light should cast shadows.
|
|
4912
|
+
* note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
|
|
4913
|
+
* of lights depending on the implementation, platform, and user settings.
|
|
4914
|
+
* default
|
|
4915
|
+
* for point/spotlights: false / off
|
|
4916
|
+
* for global directional light: true / on
|
|
4917
|
+
*/
|
|
4918
|
+
shadows?: boolean | undefined;
|
|
4919
|
+
/**
|
|
4920
|
+
* light color
|
|
4921
|
+
* default White
|
|
4922
|
+
*/
|
|
4923
|
+
color?: PBColor3 | undefined;
|
|
4924
|
+
}
|
|
4925
|
+
|
|
4926
|
+
/**
|
|
4927
|
+
* @public
|
|
4928
|
+
*/
|
|
4929
|
+
export declare namespace PBLight {
|
|
4930
|
+
export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
|
|
4931
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
|
|
4932
|
+
}
|
|
4933
|
+
|
|
4525
4934
|
/**
|
|
4526
4935
|
* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
|
|
4527
4936
|
* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
|
@@ -4553,6 +4962,14 @@ export declare interface PBMaterial {
|
|
|
4553
4962
|
$case: "pbr";
|
|
4554
4963
|
pbr: PBMaterial_PbrMaterial;
|
|
4555
4964
|
} | undefined;
|
|
4965
|
+
/**
|
|
4966
|
+
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
4967
|
+
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
4968
|
+
* supported by the PbMaterial.
|
|
4969
|
+
* If this is provided and the `material` field is not provided, the renderer will update the material
|
|
4970
|
+
* field with data that reflects the gltf material once it is loaded.
|
|
4971
|
+
*/
|
|
4972
|
+
gltf?: PBMaterial_GltfMaterial | undefined;
|
|
4556
4973
|
}
|
|
4557
4974
|
|
|
4558
4975
|
/**
|
|
@@ -4563,6 +4980,22 @@ export declare namespace PBMaterial {
|
|
|
4563
4980
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
|
4564
4981
|
}
|
|
4565
4982
|
|
|
4983
|
+
/**
|
|
4984
|
+
* @public
|
|
4985
|
+
*/
|
|
4986
|
+
export declare interface PBMaterial_GltfMaterial {
|
|
4987
|
+
gltfSrc: string;
|
|
4988
|
+
name: string;
|
|
4989
|
+
}
|
|
4990
|
+
|
|
4991
|
+
/**
|
|
4992
|
+
* @public
|
|
4993
|
+
*/
|
|
4994
|
+
export declare namespace PBMaterial_GltfMaterial {
|
|
4995
|
+
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
|
4996
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
|
4997
|
+
}
|
|
4998
|
+
|
|
4566
4999
|
/**
|
|
4567
5000
|
* @public
|
|
4568
5001
|
*/
|
|
@@ -4659,6 +5092,9 @@ export declare interface PBMeshCollider {
|
|
|
4659
5092
|
} | {
|
|
4660
5093
|
$case: "plane";
|
|
4661
5094
|
plane: PBMeshCollider_PlaneMesh;
|
|
5095
|
+
} | {
|
|
5096
|
+
$case: "gltf";
|
|
5097
|
+
gltf: PBMeshCollider_GltfMesh;
|
|
4662
5098
|
} | undefined;
|
|
4663
5099
|
}
|
|
4664
5100
|
|
|
@@ -4704,6 +5140,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
|
4704
5140
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
|
4705
5141
|
}
|
|
4706
5142
|
|
|
5143
|
+
/** A collider constructed from a Gltf Mesh. */
|
|
5144
|
+
/**
|
|
5145
|
+
* @public
|
|
5146
|
+
*/
|
|
5147
|
+
export declare interface PBMeshCollider_GltfMesh {
|
|
5148
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
|
5149
|
+
gltfSrc: string;
|
|
5150
|
+
/** the name of the mesh asset */
|
|
5151
|
+
name: string;
|
|
5152
|
+
}
|
|
5153
|
+
|
|
5154
|
+
/**
|
|
5155
|
+
* @public
|
|
5156
|
+
*/
|
|
5157
|
+
export declare namespace PBMeshCollider_GltfMesh {
|
|
5158
|
+
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
5159
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
|
5160
|
+
}
|
|
5161
|
+
|
|
4707
5162
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
|
4708
5163
|
/**
|
|
4709
5164
|
* @public
|
|
@@ -4736,13 +5191,11 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
|
4736
5191
|
|
|
4737
5192
|
/**
|
|
4738
5193
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
4739
|
-
* plane, a sphere or a
|
|
5194
|
+
* plane, a sphere, a cylinder, or a Gltf mesh.
|
|
4740
5195
|
*
|
|
4741
5196
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
4742
5197
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
4743
5198
|
* `float` coordinates, one for each corner of each side of each face.
|
|
4744
|
-
*
|
|
4745
|
-
* More complex shapes require the use of a `GltfContainer` component.
|
|
4746
5199
|
*/
|
|
4747
5200
|
/**
|
|
4748
5201
|
* @public
|
|
@@ -4760,6 +5213,9 @@ export declare interface PBMeshRenderer {
|
|
|
4760
5213
|
} | {
|
|
4761
5214
|
$case: "plane";
|
|
4762
5215
|
plane: PBMeshRenderer_PlaneMesh;
|
|
5216
|
+
} | {
|
|
5217
|
+
$case: "gltf";
|
|
5218
|
+
gltf: PBMeshRenderer_GltfMesh;
|
|
4763
5219
|
} | undefined;
|
|
4764
5220
|
}
|
|
4765
5221
|
|
|
@@ -4807,6 +5263,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
|
4807
5263
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
|
4808
5264
|
}
|
|
4809
5265
|
|
|
5266
|
+
/** A mesh from a Gltf. */
|
|
5267
|
+
/**
|
|
5268
|
+
* @public
|
|
5269
|
+
*/
|
|
5270
|
+
export declare interface PBMeshRenderer_GltfMesh {
|
|
5271
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
|
5272
|
+
gltfSrc: string;
|
|
5273
|
+
/** the name of the mesh asset */
|
|
5274
|
+
name: string;
|
|
5275
|
+
}
|
|
5276
|
+
|
|
5277
|
+
/**
|
|
5278
|
+
* @public
|
|
5279
|
+
*/
|
|
5280
|
+
export declare namespace PBMeshRenderer_GltfMesh {
|
|
5281
|
+
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
5282
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
|
5283
|
+
}
|
|
5284
|
+
|
|
4810
5285
|
/** PlaneMesh renders a 2D rectangular shape. */
|
|
4811
5286
|
/**
|
|
4812
5287
|
* @public
|
|
@@ -5055,7 +5530,10 @@ export declare interface PBPrimaryPointerInfo {
|
|
|
5055
5530
|
screenCoordinates?: PBVector2 | undefined;
|
|
5056
5531
|
/** Movement since last frame (pixels) */
|
|
5057
5532
|
screenDelta?: PBVector2 | undefined;
|
|
5058
|
-
/**
|
|
5533
|
+
/**
|
|
5534
|
+
* ray direction that can be used with the primary camera origin for
|
|
5535
|
+
* raycasting from the cursor into the world
|
|
5536
|
+
*/
|
|
5059
5537
|
worldRayDirection?: PBVector3 | undefined;
|
|
5060
5538
|
}
|
|
5061
5539
|
|
|
@@ -5195,6 +5673,39 @@ export declare namespace PBRealmInfo {
|
|
|
5195
5673
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
|
5196
5674
|
}
|
|
5197
5675
|
|
|
5676
|
+
/**
|
|
5677
|
+
* defines a spotlight.
|
|
5678
|
+
* spotlights are point lights that emit light only in a cone around the transform's forward direction.
|
|
5679
|
+
* add this component together with the PBLight component to transform a point light into a spotlight.
|
|
5680
|
+
* note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
|
|
5681
|
+
* so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
|
|
5682
|
+
* a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
|
|
5683
|
+
* and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
|
|
5684
|
+
*/
|
|
5685
|
+
/**
|
|
5686
|
+
* @public
|
|
5687
|
+
*/
|
|
5688
|
+
export declare interface PBSpotlight {
|
|
5689
|
+
/**
|
|
5690
|
+
* the cone radius in radians. distance away from forward in which the light is visible.
|
|
5691
|
+
* for a torch a value around 0.15 is appropriate.
|
|
5692
|
+
*/
|
|
5693
|
+
angle: number;
|
|
5694
|
+
/**
|
|
5695
|
+
* optional angle at which the light is brightest. should be <= outer angle.
|
|
5696
|
+
* if specified, the light will fall off smoothly between `inner_angle` and `angle`.
|
|
5697
|
+
*/
|
|
5698
|
+
innerAngle?: number | undefined;
|
|
5699
|
+
}
|
|
5700
|
+
|
|
5701
|
+
/**
|
|
5702
|
+
* @public
|
|
5703
|
+
*/
|
|
5704
|
+
export declare namespace PBSpotlight {
|
|
5705
|
+
export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
|
|
5706
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
|
|
5707
|
+
}
|
|
5708
|
+
|
|
5198
5709
|
/**
|
|
5199
5710
|
* The TextShape component renders customizable floating text.
|
|
5200
5711
|
*
|
|
@@ -5259,6 +5770,46 @@ export declare namespace PBTextShape {
|
|
|
5259
5770
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
|
5260
5771
|
}
|
|
5261
5772
|
|
|
5773
|
+
/**
|
|
5774
|
+
* @public
|
|
5775
|
+
*/
|
|
5776
|
+
export declare interface PBTextureCamera {
|
|
5777
|
+
/** rendered texture width */
|
|
5778
|
+
width?: number | undefined;
|
|
5779
|
+
/** rendered texture height */
|
|
5780
|
+
height?: number | undefined;
|
|
5781
|
+
/**
|
|
5782
|
+
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
|
5783
|
+
* defaults to 0
|
|
5784
|
+
*/
|
|
5785
|
+
layer?: number | undefined;
|
|
5786
|
+
/** default black */
|
|
5787
|
+
clearColor?: PBColor4 | undefined;
|
|
5788
|
+
/** default infinity */
|
|
5789
|
+
farPlane?: number | undefined;
|
|
5790
|
+
mode?: {
|
|
5791
|
+
$case: "perspective";
|
|
5792
|
+
perspective: Perspective;
|
|
5793
|
+
} | {
|
|
5794
|
+
$case: "orthographic";
|
|
5795
|
+
orthographic: Orthographic;
|
|
5796
|
+
} | undefined;
|
|
5797
|
+
/**
|
|
5798
|
+
* controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
|
5799
|
+
* range: 0 (off) - 1 (full volume)
|
|
5800
|
+
* default: 0
|
|
5801
|
+
*/
|
|
5802
|
+
volume?: number | undefined;
|
|
5803
|
+
}
|
|
5804
|
+
|
|
5805
|
+
/**
|
|
5806
|
+
* @public
|
|
5807
|
+
*/
|
|
5808
|
+
export declare namespace PBTextureCamera {
|
|
5809
|
+
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
|
5810
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
|
5811
|
+
}
|
|
5812
|
+
|
|
5262
5813
|
/**
|
|
5263
5814
|
* @public
|
|
5264
5815
|
*/
|
|
@@ -5348,6 +5899,25 @@ export declare namespace PBUiBackground {
|
|
|
5348
5899
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
|
5349
5900
|
}
|
|
5350
5901
|
|
|
5902
|
+
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
|
5903
|
+
/**
|
|
5904
|
+
* @public
|
|
5905
|
+
*/
|
|
5906
|
+
export declare interface PBUiCanvas {
|
|
5907
|
+
width: number;
|
|
5908
|
+
height: number;
|
|
5909
|
+
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
|
5910
|
+
color?: PBColor4 | undefined;
|
|
5911
|
+
}
|
|
5912
|
+
|
|
5913
|
+
/**
|
|
5914
|
+
* @public
|
|
5915
|
+
*/
|
|
5916
|
+
export declare namespace PBUiCanvas {
|
|
5917
|
+
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
|
5918
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
|
5919
|
+
}
|
|
5920
|
+
|
|
5351
5921
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
|
5352
5922
|
/**
|
|
5353
5923
|
* @public
|
|
@@ -5464,6 +6034,21 @@ export declare namespace PBUiInputResult {
|
|
|
5464
6034
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
|
5465
6035
|
}
|
|
5466
6036
|
|
|
6037
|
+
/**
|
|
6038
|
+
* @public
|
|
6039
|
+
*/
|
|
6040
|
+
export declare interface PBUiScrollResult {
|
|
6041
|
+
value: PBVector2 | undefined;
|
|
6042
|
+
}
|
|
6043
|
+
|
|
6044
|
+
/**
|
|
6045
|
+
* @public
|
|
6046
|
+
*/
|
|
6047
|
+
export declare namespace PBUiScrollResult {
|
|
6048
|
+
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
|
6049
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
|
6050
|
+
}
|
|
6051
|
+
|
|
5467
6052
|
/**
|
|
5468
6053
|
* @public
|
|
5469
6054
|
*/
|
|
@@ -5480,6 +6065,10 @@ export declare interface PBUiText {
|
|
|
5480
6065
|
fontSize?: number | undefined;
|
|
5481
6066
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
|
5482
6067
|
textWrap?: TextWrap | undefined;
|
|
6068
|
+
/** width of the outline (default: 0) */
|
|
6069
|
+
outlineWidth?: number | undefined;
|
|
6070
|
+
/** RGBA color of the outline (default: opaque black) */
|
|
6071
|
+
outlineColor?: PBColor4 | undefined;
|
|
5483
6072
|
}
|
|
5484
6073
|
|
|
5485
6074
|
/**
|
|
@@ -5607,6 +6196,12 @@ export declare interface PBUiTransform {
|
|
|
5607
6196
|
borderRightColor?: PBColor4 | undefined;
|
|
5608
6197
|
/** default: 1 */
|
|
5609
6198
|
opacity?: number | undefined;
|
|
6199
|
+
/** reference for scroll_position. default empty */
|
|
6200
|
+
elementId?: string | undefined;
|
|
6201
|
+
/** default position=(0,0) */
|
|
6202
|
+
scrollPosition?: ScrollPositionValue | undefined;
|
|
6203
|
+
/** default ShowScrollBar.SSB_BOTH */
|
|
6204
|
+
scrollVisible?: ShowScrollBar | undefined;
|
|
5610
6205
|
/** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
|
|
5611
6206
|
zIndex?: number | undefined;
|
|
5612
6207
|
}
|
|
@@ -5738,6 +6333,25 @@ export declare namespace PBVisibilityComponent {
|
|
|
5738
6333
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
|
5739
6334
|
}
|
|
5740
6335
|
|
|
6336
|
+
/**
|
|
6337
|
+
* @public
|
|
6338
|
+
*/
|
|
6339
|
+
export declare interface Perspective {
|
|
6340
|
+
/**
|
|
6341
|
+
* vertical field of view in radians
|
|
6342
|
+
* defaults to pi/4 = 45 degrees
|
|
6343
|
+
*/
|
|
6344
|
+
fieldOfView?: number | undefined;
|
|
6345
|
+
}
|
|
6346
|
+
|
|
6347
|
+
/**
|
|
6348
|
+
* @public
|
|
6349
|
+
*/
|
|
6350
|
+
export declare namespace Perspective {
|
|
6351
|
+
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
|
6352
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
|
6353
|
+
}
|
|
6354
|
+
|
|
5741
6355
|
/**
|
|
5742
6356
|
* Represens a plane by the equation ax + by + cz + d = 0
|
|
5743
6357
|
* @public
|
|
@@ -5893,6 +6507,24 @@ export declare interface PointerEventsSystem {
|
|
|
5893
6507
|
* @param entity - Entity where the callback was attached
|
|
5894
6508
|
*/
|
|
5895
6509
|
removeOnPointerHoverLeave(entity: Entity): void;
|
|
6510
|
+
/**
|
|
6511
|
+
* @public
|
|
6512
|
+
* Remove the callback for onPointerDrag event
|
|
6513
|
+
* @param entity - Entity where the callback was attached
|
|
6514
|
+
*/
|
|
6515
|
+
removeOnPointerDrag(entity: Entity): void;
|
|
6516
|
+
/**
|
|
6517
|
+
* @public
|
|
6518
|
+
* Remove the callback for onPointerDragLocked event
|
|
6519
|
+
* @param entity - Entity where the callback was attached
|
|
6520
|
+
*/
|
|
6521
|
+
removeOnPointerDragLocked(entity: Entity): void;
|
|
6522
|
+
/**
|
|
6523
|
+
* @public
|
|
6524
|
+
* Remove the callback for onPointerDragEnd event
|
|
6525
|
+
* @param entity - Entity where the callback was attached
|
|
6526
|
+
*/
|
|
6527
|
+
removeOnPointerDragEnd(entity: Entity): void;
|
|
5896
6528
|
/**
|
|
5897
6529
|
* @public
|
|
5898
6530
|
* Execute callback when the user press the InputButton pointing at the entity
|
|
@@ -5947,6 +6579,37 @@ export declare interface PointerEventsSystem {
|
|
|
5947
6579
|
entity: Entity;
|
|
5948
6580
|
opts?: Partial<EventSystemOptions>;
|
|
5949
6581
|
}, cb: EventSystemCallback): void;
|
|
6582
|
+
/**
|
|
6583
|
+
* @public
|
|
6584
|
+
* Execute callback when the user clicks and drags the pointer from inside the entity
|
|
6585
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
6586
|
+
* @param cb - Function to execute when click fires
|
|
6587
|
+
*/
|
|
6588
|
+
onPointerDrag(pointerData: {
|
|
6589
|
+
entity: Entity;
|
|
6590
|
+
opts?: Partial<EventSystemOptions>;
|
|
6591
|
+
}, cb: EventSystemCallback): void;
|
|
6592
|
+
/**
|
|
6593
|
+
* @public
|
|
6594
|
+
* Execute callback when the user clicks and drags the pointer from inside the entity,
|
|
6595
|
+
* locking the cursor in place
|
|
6596
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
6597
|
+
* @param cb - Function to execute when click fires
|
|
6598
|
+
*/
|
|
6599
|
+
onPointerDragLocked(pointerData: {
|
|
6600
|
+
entity: Entity;
|
|
6601
|
+
opts?: Partial<EventSystemOptions>;
|
|
6602
|
+
}, cb: EventSystemCallback): void;
|
|
6603
|
+
/**
|
|
6604
|
+
* @public
|
|
6605
|
+
* Execute callback when the user releases the button after a drag
|
|
6606
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
6607
|
+
* @param cb - Function to execute when click fires
|
|
6608
|
+
*/
|
|
6609
|
+
onPointerDragEnd(pointerData: {
|
|
6610
|
+
entity: Entity;
|
|
6611
|
+
opts?: Partial<EventSystemOptions>;
|
|
6612
|
+
}, cb: EventSystemCallback): void;
|
|
5950
6613
|
}
|
|
5951
6614
|
|
|
5952
6615
|
/**
|
|
@@ -5963,7 +6626,10 @@ export declare const enum PointerEventType {
|
|
|
5963
6626
|
PET_UP = 0,
|
|
5964
6627
|
PET_DOWN = 1,
|
|
5965
6628
|
PET_HOVER_ENTER = 2,
|
|
5966
|
-
PET_HOVER_LEAVE = 3
|
|
6629
|
+
PET_HOVER_LEAVE = 3,
|
|
6630
|
+
PET_DRAG_LOCKED = 4,
|
|
6631
|
+
PET_DRAG = 5,
|
|
6632
|
+
PET_DRAG_END = 6
|
|
5967
6633
|
}
|
|
5968
6634
|
|
|
5969
6635
|
/**
|
|
@@ -5994,7 +6660,10 @@ export declare const enum PointerType {
|
|
|
5994
6660
|
/** POT_NONE - No pointer input */
|
|
5995
6661
|
POT_NONE = 0,
|
|
5996
6662
|
/** POT_MOUSE - Traditional mouse input */
|
|
5997
|
-
POT_MOUSE = 1
|
|
6663
|
+
POT_MOUSE = 1,
|
|
6664
|
+
POT_PAD = 2,
|
|
6665
|
+
POT_TOUCH = 3,
|
|
6666
|
+
POT_WAND = 4
|
|
5998
6667
|
}
|
|
5999
6668
|
|
|
6000
6669
|
/**
|
|
@@ -6591,6 +7260,7 @@ export declare type RaycastSystemOptions = {
|
|
|
6591
7260
|
export declare interface ReactBasedUiSystem {
|
|
6592
7261
|
destroy(): void;
|
|
6593
7262
|
setUiRenderer(ui: UiComponent): void;
|
|
7263
|
+
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
|
6594
7264
|
}
|
|
6595
7265
|
|
|
6596
7266
|
/**
|
|
@@ -7053,6 +7723,43 @@ export declare namespace Schemas {
|
|
|
7053
7723
|
}) => void;
|
|
7054
7724
|
}
|
|
7055
7725
|
|
|
7726
|
+
/**
|
|
7727
|
+
* @public
|
|
7728
|
+
*/
|
|
7729
|
+
export declare interface ScrollPositionValue {
|
|
7730
|
+
value?: {
|
|
7731
|
+
$case: "position";
|
|
7732
|
+
position: PBVector2;
|
|
7733
|
+
} | {
|
|
7734
|
+
$case: "reference";
|
|
7735
|
+
reference: string;
|
|
7736
|
+
} | undefined;
|
|
7737
|
+
}
|
|
7738
|
+
|
|
7739
|
+
/**
|
|
7740
|
+
* @public
|
|
7741
|
+
*/
|
|
7742
|
+
export declare namespace ScrollPositionValue {
|
|
7743
|
+
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
|
7744
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
|
7745
|
+
}
|
|
7746
|
+
|
|
7747
|
+
/**
|
|
7748
|
+
* @public
|
|
7749
|
+
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
|
7750
|
+
*/
|
|
7751
|
+
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
|
7752
|
+
|
|
7753
|
+
/**
|
|
7754
|
+
* @public
|
|
7755
|
+
*/
|
|
7756
|
+
export declare const enum ShowScrollBar {
|
|
7757
|
+
SSB_BOTH = 0,
|
|
7758
|
+
SSB_ONLY_VERTICAL = 1,
|
|
7759
|
+
SSB_ONLY_HORIZONTAL = 2,
|
|
7760
|
+
SSB_HIDDEN = 3
|
|
7761
|
+
}
|
|
7762
|
+
|
|
7056
7763
|
/**
|
|
7057
7764
|
* @public
|
|
7058
7765
|
*/
|
|
@@ -7060,6 +7767,9 @@ export declare interface Spec {
|
|
|
7060
7767
|
[key: string]: ISchema;
|
|
7061
7768
|
}
|
|
7062
7769
|
|
|
7770
|
+
/** @public */
|
|
7771
|
+
export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
|
|
7772
|
+
|
|
7063
7773
|
/* Excluded from this release type: SyncComponents */
|
|
7064
7774
|
|
|
7065
7775
|
/**
|
|
@@ -7129,6 +7839,9 @@ export declare namespace Texture {
|
|
|
7129
7839
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
|
7130
7840
|
}
|
|
7131
7841
|
|
|
7842
|
+
/** @public */
|
|
7843
|
+
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
|
7844
|
+
|
|
7132
7845
|
/**
|
|
7133
7846
|
* @public
|
|
7134
7847
|
*/
|
|
@@ -7221,6 +7934,9 @@ export declare interface TextureUnion {
|
|
|
7221
7934
|
} | {
|
|
7222
7935
|
$case: "videoTexture";
|
|
7223
7936
|
videoTexture: VideoTexture;
|
|
7937
|
+
} | {
|
|
7938
|
+
$case: "uiTexture";
|
|
7939
|
+
uiTexture: UiCanvasTexture;
|
|
7224
7940
|
} | undefined;
|
|
7225
7941
|
}
|
|
7226
7942
|
|
|
@@ -7428,6 +8144,8 @@ export declare interface UiBackgroundProps {
|
|
|
7428
8144
|
uvs?: number[];
|
|
7429
8145
|
/** AvatarTexture for the background */
|
|
7430
8146
|
avatarTexture?: UiAvatarTexture;
|
|
8147
|
+
/** VideoTexture for the background */
|
|
8148
|
+
videoTexture?: UiVideoTexture;
|
|
7431
8149
|
/** Texture for the background */
|
|
7432
8150
|
texture?: UiTexture;
|
|
7433
8151
|
}
|
|
@@ -7447,9 +8165,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
|
7447
8165
|
disabled?: boolean;
|
|
7448
8166
|
}
|
|
7449
8167
|
|
|
8168
|
+
/** @public */
|
|
8169
|
+
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
|
8170
|
+
|
|
7450
8171
|
/** @public */
|
|
7451
8172
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
|
7452
8173
|
|
|
8174
|
+
/**
|
|
8175
|
+
* @public
|
|
8176
|
+
*/
|
|
8177
|
+
export declare interface UiCanvasTexture {
|
|
8178
|
+
uiCanvasEntity: number;
|
|
8179
|
+
/** default = TextureWrapMode.Clamp */
|
|
8180
|
+
wrapMode?: TextureWrapMode | undefined;
|
|
8181
|
+
/** default = FilterMode.Bilinear */
|
|
8182
|
+
filterMode?: TextureFilterMode | undefined;
|
|
8183
|
+
}
|
|
8184
|
+
|
|
8185
|
+
/**
|
|
8186
|
+
* @public
|
|
8187
|
+
*/
|
|
8188
|
+
export declare namespace UiCanvasTexture {
|
|
8189
|
+
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
|
8190
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
|
8191
|
+
}
|
|
8192
|
+
|
|
7453
8193
|
/**
|
|
7454
8194
|
* @public
|
|
7455
8195
|
*/
|
|
@@ -7519,6 +8259,10 @@ export declare interface UiLabelProps {
|
|
|
7519
8259
|
textAlign?: TextAlignType | undefined;
|
|
7520
8260
|
/** Label font type. @defaultValue 'sans-serif' */
|
|
7521
8261
|
font?: UiFontType | undefined;
|
|
8262
|
+
/** Outline width of the text. @defaultValue 0 */
|
|
8263
|
+
outlineWidth?: number | undefined;
|
|
8264
|
+
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
|
8265
|
+
outlineColor?: PBColor4 | undefined;
|
|
7522
8266
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
|
7523
8267
|
textWrap?: UiTextWrapType | undefined;
|
|
7524
8268
|
}
|
|
@@ -7528,6 +8272,9 @@ export declare interface UiLabelProps {
|
|
|
7528
8272
|
*/
|
|
7529
8273
|
export declare type uint32 = number;
|
|
7530
8274
|
|
|
8275
|
+
/** @public */
|
|
8276
|
+
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
|
8277
|
+
|
|
7531
8278
|
/** @public */
|
|
7532
8279
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
|
7533
8280
|
|
|
@@ -7605,10 +8352,26 @@ export declare interface UiTransformProps {
|
|
|
7605
8352
|
borderWidth?: Partial<Position> | PositionUnit;
|
|
7606
8353
|
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
|
7607
8354
|
opacity?: number;
|
|
8355
|
+
/** A reference value to identify the element, default empty */
|
|
8356
|
+
elementId?: string;
|
|
8357
|
+
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
|
8358
|
+
scrollPosition?: PBVector2 | string;
|
|
8359
|
+
/** default ShowScrollBar.SSB_BOTH */
|
|
8360
|
+
scrollVisible?: ScrollVisibleType;
|
|
7608
8361
|
/** default 0 */
|
|
7609
8362
|
zIndex?: number;
|
|
7610
8363
|
}
|
|
7611
8364
|
|
|
8365
|
+
/**
|
|
8366
|
+
* Texture
|
|
8367
|
+
* @public
|
|
8368
|
+
*/
|
|
8369
|
+
export declare interface UiVideoTexture {
|
|
8370
|
+
videoPlayerEntity: Entity;
|
|
8371
|
+
wrapMode?: TextureWrapType;
|
|
8372
|
+
filterMode?: TextureFilterType;
|
|
8373
|
+
}
|
|
8374
|
+
|
|
7612
8375
|
/**
|
|
7613
8376
|
* @public
|
|
7614
8377
|
*/
|