@dcl/playground-assets 7.7.10-13859848918.commit-407cb6b → 7.7.10-13947412611.commit-a58a334

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,32 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface AvatarEquippedDataComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType> {
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- }
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-
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -219,48 +198,8 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface AvatarShapeComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarShapeType> {
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- }
260
-
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- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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265
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  /**
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  * @public
@@ -523,12 +462,6 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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464
 
526
- /** @public */
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- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
530
- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
532
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -586,39 +519,6 @@ export declare const enum CameraType {
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587
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
590
- * @public
591
- */
592
- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
596
- * Position -> camera's position
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- * Rotation -> camera's direction
598
- * scale.z -> zoom level
599
- * scale.x and scale.y -> unused
600
- */
601
- allowManualRotation?: boolean | undefined;
602
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
603
- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
611
- zoomMax?: number | undefined;
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- }
613
-
614
- /**
615
- * @public
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- */
617
- export declare namespace CinematicSettings {
618
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
619
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
620
- }
621
-
622
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1392,18 +1292,12 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1413,24 +1307,19 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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- "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1433
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2001,9 +1890,6 @@ export declare type EntityComponents = {
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  onMouseUp: Callback;
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  onMouseEnter: Callback;
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1892
  onMouseLeave: Callback;
2004
- onMouseDrag: Callback;
2005
- onMouseDragLocked: Callback;
2006
- onMouseDragEnd: Callback;
2007
1893
  };
2008
1894
 
2009
1895
  /** @public */
@@ -2155,9 +2041,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2155
2041
  direction?: PBVector3;
2156
2042
  };
2157
2043
 
2158
- /** @public */
2159
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2160
-
2161
2044
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2162
2045
 
2163
2046
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2170,21 +2053,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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2053
  /** @public */
2171
2054
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2172
2055
 
2173
- /** @public */
2174
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2175
-
2176
- /** @public */
2177
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2178
-
2179
- /**
2180
- * @public
2181
- */
2182
- export declare const enum GltfNodeStateValue {
2183
- GNSV_PENDING = 0,
2184
- GNSV_FAILED = 1,
2185
- GNSV_READY = 2
2186
- }
2187
-
2188
2056
  /**
2189
2057
  * @public
2190
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  */
@@ -2788,9 +2656,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2788
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2789
2657
  }
2790
2658
 
2791
- /** @public */
2792
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2793
-
2794
2659
  /**
2795
2660
  * User key event Listeners
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  * @public
@@ -2804,12 +2669,6 @@ export declare type Listeners = {
2804
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  onMouseEnter?: Callback;
2805
2670
  /** triggered on mouse leave event */
2806
2671
  onMouseLeave?: Callback;
2807
- /** triggered on mouse drag event */
2808
- onMouseDrag?: Callback;
2809
- /** triggered on mouse drag event */
2810
- onMouseDragLocked?: Callback;
2811
- /** triggered on mouse drag event */
2812
- onMouseDragEnd?: Callback;
2813
2672
  };
2814
2673
 
2815
2674
  /**
@@ -3678,14 +3537,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3678
3537
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3679
3538
  */
3680
3539
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3681
- /**
3682
- * @public
3683
- * Set a gltf internal mesh in the MeshCollider component
3684
- * @param entity - entity to create or replace the MeshRenderer component
3685
- * @param source - the path to the gltf
3686
- * @param meshName - the name of the mesh in the gltf
3687
- */
3688
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3689
3540
  }
3690
3541
 
3691
3542
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3722,14 +3573,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3722
3573
  * @param entity - entity to create or replace the MeshRenderer component
3723
3574
  */
3724
3575
  setSphere(entity: Entity): void;
3725
- /**
3726
- * @public
3727
- * Set a gltf internal mesh in the MeshRenderer component
3728
- * @param entity - entity to create or replace the MeshRenderer component
3729
- * @param source - the path to the gltf
3730
- * @param meshName - the name of the mesh in the gltf
3731
- */
3732
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3733
3576
  }
3734
3577
 
3735
3578
  /**
@@ -4142,25 +3985,6 @@ export declare const onVideoEvent: Observable<{
4142
3985
  totalVideoLength: number;
4143
3986
  }>;
4144
3987
 
4145
- /**
4146
- * @public
4147
- */
4148
- export declare interface Orthographic {
4149
- /**
4150
- * vertical extent of the visible range in meters
4151
- * defaults to 4m
4152
- */
4153
- verticalRange?: number | undefined;
4154
- }
4155
-
4156
- /**
4157
- * @public
4158
- */
4159
- export declare namespace Orthographic {
4160
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4161
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4162
- }
4163
-
4164
3988
  /**
4165
3989
  * @public
4166
3990
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4387,8 +4211,6 @@ export declare namespace PBAvatarEmoteCommand {
4387
4211
  export declare interface PBAvatarEquippedData {
4388
4212
  wearableUrns: string[];
4389
4213
  emoteUrns: string[];
4390
- /** slots that will render even if hidden */
4391
- forceRender: string[];
4392
4214
  }
4393
4215
 
4394
4216
  /**
@@ -4423,9 +4245,6 @@ export declare interface PBAvatarModifierArea {
4423
4245
  excludeIds: string[];
4424
4246
  /** list of modifiers to apply */
4425
4247
  modifiers: AvatarModifierType[];
4426
- movementSettings?: AvatarMovementSettings | undefined;
4427
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4428
- useColliderRange?: boolean | undefined;
4429
4248
  }
4430
4249
 
4431
4250
  /**
@@ -4482,8 +4301,6 @@ export declare interface PBAvatarShape {
4482
4301
  wearables: string[];
4483
4302
  /** available emotes (default empty) */
4484
4303
  emotes: string[];
4485
- /** slots that will render even if hidden */
4486
- forceRender: string[];
4487
4304
  }
4488
4305
 
4489
4306
  /**
@@ -4518,51 +4335,6 @@ export declare namespace PBBillboard {
4518
4335
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4519
4336
  }
4520
4337
 
4521
- /**
4522
- * @public
4523
- */
4524
- export declare interface PBCameraLayer {
4525
- /**
4526
- * layer to which these settings apply. must be > 0
4527
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4528
- */
4529
- layer: number;
4530
- /** should the sun light affect this layer? default false */
4531
- directionalLight?: boolean | undefined;
4532
- /** should this layer show player avatars? default false */
4533
- showAvatars?: boolean | undefined;
4534
- /** should this layer show the sky? default false */
4535
- showSkybox?: boolean | undefined;
4536
- /** should this layer show distance fog? default false */
4537
- showFog?: boolean | undefined;
4538
- /** ambient light overrides for this layer. default -> use same as main camera */
4539
- ambientColorOverride?: PBColor3 | undefined;
4540
- ambientBrightnessOverride?: number | undefined;
4541
- }
4542
-
4543
- /**
4544
- * @public
4545
- */
4546
- export declare namespace PBCameraLayer {
4547
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4548
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4549
- }
4550
-
4551
- /**
4552
- * @public
4553
- */
4554
- export declare interface PBCameraLayers {
4555
- layers: number[];
4556
- }
4557
-
4558
- /**
4559
- * @public
4560
- */
4561
- export declare namespace PBCameraLayers {
4562
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4563
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4564
- }
4565
-
4566
4338
  /**
4567
4339
  * The CameraMode component can be used to determine whether the player is using a first-person o
4568
4340
  * third-person view.
@@ -4585,7 +4357,7 @@ export declare namespace PBCameraMode {
4585
4357
 
4586
4358
  /**
4587
4359
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4588
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4360
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4589
4361
  *
4590
4362
  * The Entity's Transform position determines the center-point of the region, while its size is
4591
4363
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4595,8 +4367,6 @@ export declare namespace PBCameraMode {
4595
4367
  *
4596
4368
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4597
4369
  * is actually a 3D volume.
4598
- *
4599
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4600
4370
  */
4601
4371
  /**
4602
4372
  * @public
@@ -4606,9 +4376,6 @@ export declare interface PBCameraModeArea {
4606
4376
  area: PBVector3 | undefined;
4607
4377
  /** the camera mode to enforce */
4608
4378
  mode: CameraType;
4609
- cinematicSettings?: CinematicSettings | undefined;
4610
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4611
- useColliderRange?: boolean | undefined;
4612
4379
  }
4613
4380
 
4614
4381
  /**
@@ -4680,39 +4447,6 @@ export declare namespace PBEngineInfo {
4680
4447
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4681
4448
  }
4682
4449
 
4683
- /**
4684
- * defines the global scene light settings. must be added to the scene root.
4685
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4686
- */
4687
- /**
4688
- * @public
4689
- */
4690
- export declare interface PBGlobalLight {
4691
- /**
4692
- * the direction the directional light shines in.
4693
- * default depends on time of day and explorer implementation
4694
- */
4695
- direction?: PBVector3 | undefined;
4696
- /**
4697
- * ambient light color
4698
- * default: White
4699
- */
4700
- ambientColor?: PBColor3 | undefined;
4701
- /**
4702
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4703
- * default 1
4704
- */
4705
- ambientBrightness?: number | undefined;
4706
- }
4707
-
4708
- /**
4709
- * @public
4710
- */
4711
- export declare namespace PBGlobalLight {
4712
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4713
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4714
- }
4715
-
4716
4450
  /**
4717
4451
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4718
4452
  *
@@ -4748,25 +4482,6 @@ export declare namespace PBGltfContainer {
4748
4482
  */
4749
4483
  export declare interface PBGltfContainerLoadingState {
4750
4484
  currentState: LoadingState;
4751
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4752
- nodePaths: string[];
4753
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4754
- meshNames: string[];
4755
- /**
4756
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4757
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4758
- */
4759
- materialNames: string[];
4760
- /**
4761
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4762
- * sure all your materials are explicitly named.
4763
- */
4764
- skinNames: string[];
4765
- /**
4766
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4767
- * your skins are explicitly named.
4768
- */
4769
- animationNames: string[];
4770
4485
  }
4771
4486
 
4772
4487
  /**
@@ -4777,77 +4492,6 @@ export declare namespace PBGltfContainerLoadingState {
4777
4492
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4778
4493
  }
4779
4494
 
4780
- /**
4781
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4782
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4783
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4784
- * in the parent.
4785
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4786
- *
4787
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4788
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4789
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4790
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4791
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4792
- *
4793
- * After creation, if an animation moves the node, the `Transform` will be updated.
4794
- *
4795
- * From the scene, you can modify various components to alter the gltf node:
4796
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4797
- * regardless of any intermediate gltf node hierarchy.
4798
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4799
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4800
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4801
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4802
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4803
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4804
- * PBMaterial will be maintained.
4805
- *
4806
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4807
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4808
- * change the state to `GNS_FAILED`.
4809
- * - deleting the scene entity will not delete the gltf node.
4810
- *
4811
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4812
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4813
- * the gltf node will also be displayed.
4814
- */
4815
- /**
4816
- * @public
4817
- */
4818
- export declare interface PBGltfNode {
4819
- /** the path of the target node in the Gltf. */
4820
- path: string;
4821
- }
4822
-
4823
- /**
4824
- * @public
4825
- */
4826
- export declare namespace PBGltfNode {
4827
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4828
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4829
- }
4830
-
4831
- /**
4832
- * The state of a linked gltf node.
4833
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4834
- */
4835
- /**
4836
- * @public
4837
- */
4838
- export declare interface PBGltfNodeState {
4839
- state: GltfNodeStateValue;
4840
- error?: string | undefined;
4841
- }
4842
-
4843
- /**
4844
- * @public
4845
- */
4846
- export declare namespace PBGltfNodeState {
4847
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4848
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4849
- }
4850
-
4851
4495
  /**
4852
4496
  * @public
4853
4497
  */
@@ -4887,62 +4531,6 @@ export declare namespace PBInputModifier_StandardInput {
4887
4531
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4888
4532
  }
4889
4533
 
4890
- /**
4891
- * defines a light source.
4892
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4893
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4894
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4895
- */
4896
- /**
4897
- * @public
4898
- */
4899
- export declare interface PBLight {
4900
- /**
4901
- * whether the light is on
4902
- * default true
4903
- */
4904
- enabled?: boolean | undefined;
4905
- /**
4906
- * light brightness in lux (lumens/m^2).
4907
- *
4908
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4909
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4910
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4911
- *
4912
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4913
- * divide lumens by ~12 (4*pi).
4914
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4915
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4916
- *
4917
- * default
4918
- * for point/spotlights: 10,000
4919
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4920
- */
4921
- illuminance?: number | undefined;
4922
- /**
4923
- * whether the light should cast shadows.
4924
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4925
- * of lights depending on the implementation, platform, and user settings.
4926
- * default
4927
- * for point/spotlights: false / off
4928
- * for global directional light: true / on
4929
- */
4930
- shadows?: boolean | undefined;
4931
- /**
4932
- * light color
4933
- * default White
4934
- */
4935
- color?: PBColor3 | undefined;
4936
- }
4937
-
4938
- /**
4939
- * @public
4940
- */
4941
- export declare namespace PBLight {
4942
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4943
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4944
- }
4945
-
4946
4534
  /**
4947
4535
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4948
4536
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4974,14 +4562,6 @@ export declare interface PBMaterial {
4974
4562
  $case: "pbr";
4975
4563
  pbr: PBMaterial_PbrMaterial;
4976
4564
  } | undefined;
4977
- /**
4978
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4979
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4980
- * supported by the PbMaterial.
4981
- * If this is provided and the `material` field is not provided, the renderer will update the material
4982
- * field with data that reflects the gltf material once it is loaded.
4983
- */
4984
- gltf?: PBMaterial_GltfMaterial | undefined;
4985
4565
  }
4986
4566
 
4987
4567
  /**
@@ -4992,22 +4572,6 @@ export declare namespace PBMaterial {
4992
4572
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4993
4573
  }
4994
4574
 
4995
- /**
4996
- * @public
4997
- */
4998
- export declare interface PBMaterial_GltfMaterial {
4999
- gltfSrc: string;
5000
- name: string;
5001
- }
5002
-
5003
- /**
5004
- * @public
5005
- */
5006
- export declare namespace PBMaterial_GltfMaterial {
5007
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5008
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5009
- }
5010
-
5011
4575
  /**
5012
4576
  * @public
5013
4577
  */
@@ -5104,9 +4668,6 @@ export declare interface PBMeshCollider {
5104
4668
  } | {
5105
4669
  $case: "plane";
5106
4670
  plane: PBMeshCollider_PlaneMesh;
5107
- } | {
5108
- $case: "gltf";
5109
- gltf: PBMeshCollider_GltfMesh;
5110
4671
  } | undefined;
5111
4672
  }
5112
4673
 
@@ -5152,25 +4713,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5152
4713
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5153
4714
  }
5154
4715
 
5155
- /** A collider constructed from a Gltf Mesh. */
5156
- /**
5157
- * @public
5158
- */
5159
- export declare interface PBMeshCollider_GltfMesh {
5160
- /** the GLTF file path as listed in the scene's manifest. */
5161
- gltfSrc: string;
5162
- /** the name of the mesh asset */
5163
- name: string;
5164
- }
5165
-
5166
- /**
5167
- * @public
5168
- */
5169
- export declare namespace PBMeshCollider_GltfMesh {
5170
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5171
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5172
- }
5173
-
5174
4716
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5175
4717
  /**
5176
4718
  * @public
@@ -5203,11 +4745,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5203
4745
 
5204
4746
  /**
5205
4747
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5206
- * plane, a sphere, a cylinder, or a Gltf mesh.
4748
+ * plane, a sphere or a cylinder.
5207
4749
  *
5208
4750
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5209
4751
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5210
4752
  * `float` coordinates, one for each corner of each side of each face.
4753
+ *
4754
+ * More complex shapes require the use of a `GltfContainer` component.
5211
4755
  */
5212
4756
  /**
5213
4757
  * @public
@@ -5225,9 +4769,6 @@ export declare interface PBMeshRenderer {
5225
4769
  } | {
5226
4770
  $case: "plane";
5227
4771
  plane: PBMeshRenderer_PlaneMesh;
5228
- } | {
5229
- $case: "gltf";
5230
- gltf: PBMeshRenderer_GltfMesh;
5231
4772
  } | undefined;
5232
4773
  }
5233
4774
 
@@ -5275,25 +4816,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5275
4816
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5276
4817
  }
5277
4818
 
5278
- /** A mesh from a Gltf. */
5279
- /**
5280
- * @public
5281
- */
5282
- export declare interface PBMeshRenderer_GltfMesh {
5283
- /** the GLTF file path as listed in the scene's manifest. */
5284
- gltfSrc: string;
5285
- /** the name of the mesh asset */
5286
- name: string;
5287
- }
5288
-
5289
- /**
5290
- * @public
5291
- */
5292
- export declare namespace PBMeshRenderer_GltfMesh {
5293
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5294
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5295
- }
5296
-
5297
4819
  /** PlaneMesh renders a 2D rectangular shape. */
5298
4820
  /**
5299
4821
  * @public
@@ -5512,30 +5034,6 @@ export declare namespace PBPosition {
5512
5034
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
5513
5035
  }
5514
5036
 
5515
- /**
5516
- * @public
5517
- */
5518
- export declare interface PBPrimaryPointerInfo {
5519
- pointerType?: PointerType | undefined;
5520
- /** in pixels */
5521
- screenCoordinates?: PBVector2 | undefined;
5522
- /** in pixels */
5523
- screenDelta?: PBVector2 | undefined;
5524
- /**
5525
- * ray direction that can be used with the primary camera origin for
5526
- * raycasting from the cursor into the world
5527
- */
5528
- worldRayDirection?: PBVector3 | undefined;
5529
- }
5530
-
5531
- /**
5532
- * @public
5533
- */
5534
- export declare namespace PBPrimaryPointerInfo {
5535
- export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5536
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5537
- }
5538
-
5539
5037
  /**
5540
5038
  * @public
5541
5039
  */
@@ -5657,39 +5155,6 @@ export declare namespace PBRealmInfo {
5657
5155
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5658
5156
  }
5659
5157
 
5660
- /**
5661
- * defines a spotlight.
5662
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5663
- * add this component together with the PBLight component to transform a point light into a spotlight.
5664
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5665
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5666
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5667
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5668
- */
5669
- /**
5670
- * @public
5671
- */
5672
- export declare interface PBSpotlight {
5673
- /**
5674
- * the cone radius in radians. distance away from forward in which the light is visible.
5675
- * for a torch a value around 0.15 is appropriate.
5676
- */
5677
- angle: number;
5678
- /**
5679
- * optional angle at which the light is brightest. should be <= outer angle.
5680
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5681
- */
5682
- innerAngle?: number | undefined;
5683
- }
5684
-
5685
- /**
5686
- * @public
5687
- */
5688
- export declare namespace PBSpotlight {
5689
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5690
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5691
- }
5692
-
5693
5158
  /**
5694
5159
  * The TextShape component renders customizable floating text.
5695
5160
  *
@@ -5754,40 +5219,6 @@ export declare namespace PBTextShape {
5754
5219
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5755
5220
  }
5756
5221
 
5757
- /**
5758
- * @public
5759
- */
5760
- export declare interface PBTextureCamera {
5761
- /** rendered texture width */
5762
- width?: number | undefined;
5763
- /** rendered texture height */
5764
- height?: number | undefined;
5765
- /**
5766
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5767
- * defaults to 0
5768
- */
5769
- layer?: number | undefined;
5770
- /** default black */
5771
- clearColor?: PBColor4 | undefined;
5772
- /** default infinity */
5773
- farPlane?: number | undefined;
5774
- mode?: {
5775
- $case: "perspective";
5776
- perspective: Perspective;
5777
- } | {
5778
- $case: "orthographic";
5779
- orthographic: Orthographic;
5780
- } | undefined;
5781
- }
5782
-
5783
- /**
5784
- * @public
5785
- */
5786
- export declare namespace PBTextureCamera {
5787
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5788
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5789
- }
5790
-
5791
5222
  /**
5792
5223
  * @public
5793
5224
  */
@@ -5877,25 +5308,6 @@ export declare namespace PBUiBackground {
5877
5308
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5878
5309
  }
5879
5310
 
5880
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5881
- /**
5882
- * @public
5883
- */
5884
- export declare interface PBUiCanvas {
5885
- width: number;
5886
- height: number;
5887
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5888
- color?: PBColor4 | undefined;
5889
- }
5890
-
5891
- /**
5892
- * @public
5893
- */
5894
- export declare namespace PBUiCanvas {
5895
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5896
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5897
- }
5898
-
5899
5311
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5900
5312
  /**
5901
5313
  * @public
@@ -6012,21 +5424,6 @@ export declare namespace PBUiInputResult {
6012
5424
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
6013
5425
  }
6014
5426
 
6015
- /**
6016
- * @public
6017
- */
6018
- export declare interface PBUiScrollResult {
6019
- value: PBVector2 | undefined;
6020
- }
6021
-
6022
- /**
6023
- * @public
6024
- */
6025
- export declare namespace PBUiScrollResult {
6026
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
6027
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6028
- }
6029
-
6030
5427
  /**
6031
5428
  * @public
6032
5429
  */
@@ -6043,10 +5440,6 @@ export declare interface PBUiText {
6043
5440
  fontSize?: number | undefined;
6044
5441
  /** wrap text when the border is reached (default: TW_WRAP) */
6045
5442
  textWrap?: TextWrap | undefined;
6046
- /** width of the outline (default: 0) */
6047
- outlineWidth?: number | undefined;
6048
- /** RGBA color of the outline (default: opaque black) */
6049
- outlineColor?: PBColor4 | undefined;
6050
5443
  }
6051
5444
 
6052
5445
  /**
@@ -6143,16 +5536,6 @@ export declare interface PBUiTransform {
6143
5536
  paddingBottom: number;
6144
5537
  /** default: PointerFilterMode.PFM_NONE */
6145
5538
  pointerFilter?: PointerFilterMode | undefined;
6146
- /** default: 1 */
6147
- opacity?: number | undefined;
6148
- /** default empty */
6149
- elementId?: string | undefined;
6150
- /** default position=(0,0) */
6151
- scrollPosition?: ScrollPositionValue | undefined;
6152
- /** default ShowScrollBar.SSB_BOTH */
6153
- scrollVisible?: ShowScrollBar | undefined;
6154
- /** default 0 */
6155
- zIndex?: number | undefined;
6156
5539
  }
6157
5540
 
6158
5541
  /**
@@ -6282,25 +5665,6 @@ export declare namespace PBVisibilityComponent {
6282
5665
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6283
5666
  }
6284
5667
 
6285
- /**
6286
- * @public
6287
- */
6288
- export declare interface Perspective {
6289
- /**
6290
- * vertical field of view in radians
6291
- * defaults to pi/4 = 45 degrees
6292
- */
6293
- fieldOfView?: number | undefined;
6294
- }
6295
-
6296
- /**
6297
- * @public
6298
- */
6299
- export declare namespace Perspective {
6300
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6301
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6302
- }
6303
-
6304
5668
  /**
6305
5669
  * Represens a plane by the equation ax + by + cz + d = 0
6306
5670
  * @public
@@ -6456,24 +5820,6 @@ export declare interface PointerEventsSystem {
6456
5820
  * @param entity - Entity where the callback was attached
6457
5821
  */
6458
5822
  removeOnPointerHoverLeave(entity: Entity): void;
6459
- /**
6460
- * @public
6461
- * Remove the callback for onPointerDrag event
6462
- * @param entity - Entity where the callback was attached
6463
- */
6464
- removeOnPointerDrag(entity: Entity): void;
6465
- /**
6466
- * @public
6467
- * Remove the callback for onPointerDragLocked event
6468
- * @param entity - Entity where the callback was attached
6469
- */
6470
- removeOnPointerDragLocked(entity: Entity): void;
6471
- /**
6472
- * @public
6473
- * Remove the callback for onPointerDragEnd event
6474
- * @param entity - Entity where the callback was attached
6475
- */
6476
- removeOnPointerDragEnd(entity: Entity): void;
6477
5823
  /**
6478
5824
  * @public
6479
5825
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6528,37 +5874,6 @@ export declare interface PointerEventsSystem {
6528
5874
  entity: Entity;
6529
5875
  opts?: Partial<EventSystemOptions>;
6530
5876
  }, cb: EventSystemCallback): void;
6531
- /**
6532
- * @public
6533
- * Execute callback when the user clicks and drags the pointer from inside the entity
6534
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6535
- * @param cb - Function to execute when click fires
6536
- */
6537
- onPointerDrag(pointerData: {
6538
- entity: Entity;
6539
- opts?: Partial<EventSystemOptions>;
6540
- }, cb: EventSystemCallback): void;
6541
- /**
6542
- * @public
6543
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6544
- * locking the cursor in place
6545
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6546
- * @param cb - Function to execute when click fires
6547
- */
6548
- onPointerDragLocked(pointerData: {
6549
- entity: Entity;
6550
- opts?: Partial<EventSystemOptions>;
6551
- }, cb: EventSystemCallback): void;
6552
- /**
6553
- * @public
6554
- * Execute callback when the user releases the button after a drag
6555
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6556
- * @param cb - Function to execute when click fires
6557
- */
6558
- onPointerDragEnd(pointerData: {
6559
- entity: Entity;
6560
- opts?: Partial<EventSystemOptions>;
6561
- }, cb: EventSystemCallback): void;
6562
5877
  }
6563
5878
 
6564
5879
  /**
@@ -6575,10 +5890,7 @@ export declare const enum PointerEventType {
6575
5890
  PET_UP = 0,
6576
5891
  PET_DOWN = 1,
6577
5892
  PET_HOVER_ENTER = 2,
6578
- PET_HOVER_LEAVE = 3,
6579
- PET_DRAG_LOCKED = 4,
6580
- PET_DRAG = 5,
6581
- PET_DRAG_END = 6
5893
+ PET_HOVER_LEAVE = 3
6582
5894
  }
6583
5895
 
6584
5896
  /**
@@ -6598,17 +5910,6 @@ export declare type PointerFilterType = 'none' | 'block';
6598
5910
  /** @public */
6599
5911
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
6600
5912
 
6601
- /**
6602
- * @public
6603
- */
6604
- export declare const enum PointerType {
6605
- POT_NONE = 0,
6606
- POT_MOUSE = 1,
6607
- POT_PAD = 2,
6608
- POT_TOUCH = 3,
6609
- POT_WAND = 4
6610
- }
6611
-
6612
5913
  /**
6613
5914
  * Type used for defining the position of the element. i.e. margin, padding
6614
5915
  * @public
@@ -6646,9 +5947,6 @@ export declare type PositionType = 'absolute' | 'relative';
6646
5947
  */
6647
5948
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
6648
5949
 
6649
- /** @public */
6650
- export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6651
-
6652
5950
  export declare enum ProcessMessageResultType {
6653
5951
  /**
6654
5952
  * Typical message and new state set.
@@ -7203,7 +6501,6 @@ export declare type RaycastSystemOptions = {
7203
6501
  export declare interface ReactBasedUiSystem {
7204
6502
  destroy(): void;
7205
6503
  setUiRenderer(ui: UiComponent): void;
7206
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7207
6504
  }
7208
6505
 
7209
6506
  /**
@@ -7657,43 +6954,6 @@ export declare namespace Schemas {
7657
6954
  }) => void;
7658
6955
  }
7659
6956
 
7660
- /**
7661
- * @public
7662
- */
7663
- export declare interface ScrollPositionValue {
7664
- value?: {
7665
- $case: "position";
7666
- position: PBVector2;
7667
- } | {
7668
- $case: "reference";
7669
- reference: string;
7670
- } | undefined;
7671
- }
7672
-
7673
- /**
7674
- * @public
7675
- */
7676
- export declare namespace ScrollPositionValue {
7677
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7678
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7679
- }
7680
-
7681
- /**
7682
- * @public
7683
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7684
- */
7685
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7686
-
7687
- /**
7688
- * @public
7689
- */
7690
- export declare const enum ShowScrollBar {
7691
- SSB_BOTH = 0,
7692
- SSB_ONLY_VERTICAL = 1,
7693
- SSB_ONLY_HORIZONTAL = 2,
7694
- SSB_HIDDEN = 3
7695
- }
7696
-
7697
6957
  /**
7698
6958
  * @public
7699
6959
  */
@@ -7701,9 +6961,6 @@ export declare interface Spec {
7701
6961
  [key: string]: ISchema;
7702
6962
  }
7703
6963
 
7704
- /** @public */
7705
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7706
-
7707
6964
  /**
7708
6965
  * @alpha
7709
6966
  * This is going to be used for sync components through a server.
@@ -7778,9 +7035,6 @@ export declare namespace Texture {
7778
7035
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7779
7036
  }
7780
7037
 
7781
- /** @public */
7782
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7783
-
7784
7038
  /**
7785
7039
  * @public
7786
7040
  */
@@ -7873,9 +7127,6 @@ export declare interface TextureUnion {
7873
7127
  } | {
7874
7128
  $case: "videoTexture";
7875
7129
  videoTexture: VideoTexture;
7876
- } | {
7877
- $case: "uiTexture";
7878
- uiTexture: UiCanvasTexture;
7879
7130
  } | undefined;
7880
7131
  }
7881
7132
 
@@ -8083,8 +7334,6 @@ export declare interface UiBackgroundProps {
8083
7334
  uvs?: number[];
8084
7335
  /** AvatarTexture for the background */
8085
7336
  avatarTexture?: UiAvatarTexture;
8086
- /** VideoTexture for the background */
8087
- videoTexture?: UiVideoTexture;
8088
7337
  /** Texture for the background */
8089
7338
  texture?: UiTexture;
8090
7339
  }
@@ -8104,31 +7353,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8104
7353
  disabled?: boolean;
8105
7354
  }
8106
7355
 
8107
- /** @public */
8108
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8109
-
8110
7356
  /** @public */
8111
7357
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8112
7358
 
8113
- /**
8114
- * @public
8115
- */
8116
- export declare interface UiCanvasTexture {
8117
- uiCanvasEntity: number;
8118
- /** default = TextureWrapMode.Clamp */
8119
- wrapMode?: TextureWrapMode | undefined;
8120
- /** default = FilterMode.Bilinear */
8121
- filterMode?: TextureFilterMode | undefined;
8122
- }
8123
-
8124
- /**
8125
- * @public
8126
- */
8127
- export declare namespace UiCanvasTexture {
8128
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8129
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8130
- }
8131
-
8132
7359
  /**
8133
7360
  * @public
8134
7361
  */
@@ -8198,10 +7425,6 @@ export declare interface UiLabelProps {
8198
7425
  textAlign?: TextAlignType | undefined;
8199
7426
  /** Label font type. @defaultValue 'sans-serif' */
8200
7427
  font?: UiFontType | undefined;
8201
- /** Outline width of the text. @defaultValue 0 */
8202
- outlineWidth?: number | undefined;
8203
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8204
- outlineColor?: PBColor4 | undefined;
8205
7428
  /** Behaviour when text reached. @defaultValue 'wrap' */
8206
7429
  textWrap?: UiTextWrapType | undefined;
8207
7430
  }
@@ -8211,9 +7434,6 @@ export declare interface UiLabelProps {
8211
7434
  */
8212
7435
  export declare type uint32 = number;
8213
7436
 
8214
- /** @public */
8215
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8216
-
8217
7437
  /** @public */
8218
7438
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8219
7439
 
@@ -8286,26 +7506,6 @@ export declare interface UiTransformProps {
8286
7506
  overflow?: OverflowType;
8287
7507
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
8288
7508
  pointerFilter?: PointerFilterType;
8289
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8290
- opacity?: number;
8291
- /** A reference value to identify the element, default empty */
8292
- elementId?: string;
8293
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8294
- scrollPosition?: PBVector2 | string;
8295
- /** default ShowScrollBar.SSB_BOTH */
8296
- scrollVisible?: ScrollVisibleType;
8297
- /** default 0 */
8298
- zIndex?: number;
8299
- }
8300
-
8301
- /**
8302
- * Texture
8303
- * @public
8304
- */
8305
- export declare interface UiVideoTexture {
8306
- videoPlayerEntity: Entity;
8307
- wrapMode?: TextureWrapType;
8308
- filterMode?: TextureFilterType;
8309
7509
  }
8310
7510
 
8311
7511
  /**