@dcl/playground-assets 7.7.10-13859848918.commit-407cb6b → 7.7.10-13947412611.commit-a58a334

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/beta.d.ts CHANGED
@@ -178,32 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
178
178
  /** @public */
179
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
180
180
 
181
- /**
182
- * @public
183
- */
184
- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
193
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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183
 
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface AvatarEquippedDataComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType> {
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- }
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-
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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186
 
208
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -219,48 +198,8 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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200
 
222
- /**
223
- * @public
224
- */
225
- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
234
- jumpHeight?: number | undefined;
235
- /** max fall speed in m/s. should normally be negative */
236
- maxFallSpeed?: number | undefined;
237
- /** speed the player turns in tank mode, in radians/s */
238
- turnSpeed?: number | undefined;
239
- /** speed the player walks at, in m/s */
240
- walkSpeed?: number | undefined;
241
- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
242
- allowWeightedMovement?: boolean | undefined;
243
- }
244
-
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- /**
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- * @public
247
- */
248
- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
251
- }
252
-
253
- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
254
-
255
- /**
256
- * @public
257
- */
258
- export declare interface AvatarShapeComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarShapeType> {
259
- }
260
-
261
- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
262
- forceRender?: string[] | undefined;
263
- };
201
+ /** @public */
202
+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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203
 
265
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  /**
266
205
  * @public
@@ -523,12 +462,6 @@ export declare interface ByteBuffer {
523
462
  */
524
463
  export declare type Callback = () => void;
525
464
 
526
- /** @public */
527
- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
528
-
529
- /** @public */
530
- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
531
-
532
465
  /** @public */
533
466
  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
534
467
 
@@ -586,39 +519,6 @@ export declare const enum CameraType {
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519
 
587
520
  export declare type Children = ReactEcs.JSX.ReactNode;
588
521
 
589
- /**
590
- * @public
591
- */
592
- export declare interface CinematicSettings {
593
- /** Entity that defines the cinematic camera transform. */
594
- cameraEntity: number;
595
- /**
596
- * Position -> camera's position
597
- * Rotation -> camera's direction
598
- * scale.z -> zoom level
599
- * scale.x and scale.y -> unused
600
- */
601
- allowManualRotation?: boolean | undefined;
602
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
603
- yawRange?: number | undefined;
604
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
605
- pitchRange?: number | undefined;
606
- /** note: cameras can never look up/down further than Vec3::Y */
607
- rollRange?: number | undefined;
608
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
609
- zoomMin?: number | undefined;
610
- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
611
- zoomMax?: number | undefined;
612
- }
613
-
614
- /**
615
- * @public
616
- */
617
- export declare namespace CinematicSettings {
618
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
619
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
620
- }
621
-
622
522
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
623
523
  /**
624
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  * @public
@@ -1392,18 +1292,12 @@ export declare const componentDefinitionByName: {
1392
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
1393
1293
  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
1394
1294
  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
1395
- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1396
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
1399
1297
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1400
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1401
1298
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1402
1299
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1403
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1404
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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1300
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1406
- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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1301
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1408
1302
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1409
1303
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1413,24 +1307,19 @@ export declare const componentDefinitionByName: {
1413
1307
  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
1414
1308
  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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1309
  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
1416
- "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
1417
1310
  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
1418
1311
  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
1419
1312
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1420
- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
1421
1313
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1422
- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
1423
1314
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
1424
1315
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
1425
1316
  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
1426
1317
  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1427
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
1428
1318
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1429
1319
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1430
1320
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1431
1321
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1432
1322
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1433
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1434
1323
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1435
1324
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1436
1325
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2001,9 +1890,6 @@ export declare type EntityComponents = {
2001
1890
  onMouseUp: Callback;
2002
1891
  onMouseEnter: Callback;
2003
1892
  onMouseLeave: Callback;
2004
- onMouseDrag: Callback;
2005
- onMouseDragLocked: Callback;
2006
- onMouseDragEnd: Callback;
2007
1893
  };
2008
1894
 
2009
1895
  /** @public */
@@ -2155,9 +2041,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2155
2041
  direction?: PBVector3;
2156
2042
  };
2157
2043
 
2158
- /** @public */
2159
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2160
-
2161
2044
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2162
2045
 
2163
2046
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2170,21 +2053,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2170
2053
  /** @public */
2171
2054
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2172
2055
 
2173
- /** @public */
2174
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2175
-
2176
- /** @public */
2177
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2178
-
2179
- /**
2180
- * @public
2181
- */
2182
- export declare const enum GltfNodeStateValue {
2183
- GNSV_PENDING = 0,
2184
- GNSV_FAILED = 1,
2185
- GNSV_READY = 2
2186
- }
2187
-
2188
2056
  /**
2189
2057
  * @public
2190
2058
  */
@@ -2779,9 +2647,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2779
2647
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2780
2648
  }
2781
2649
 
2782
- /** @public */
2783
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2784
-
2785
2650
  /**
2786
2651
  * User key event Listeners
2787
2652
  * @public
@@ -2795,12 +2660,6 @@ export declare type Listeners = {
2795
2660
  onMouseEnter?: Callback;
2796
2661
  /** triggered on mouse leave event */
2797
2662
  onMouseLeave?: Callback;
2798
- /** triggered on mouse drag event */
2799
- onMouseDrag?: Callback;
2800
- /** triggered on mouse drag event */
2801
- onMouseDragLocked?: Callback;
2802
- /** triggered on mouse drag event */
2803
- onMouseDragEnd?: Callback;
2804
2663
  };
2805
2664
 
2806
2665
  /**
@@ -3669,14 +3528,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3669
3528
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3670
3529
  */
3671
3530
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3672
- /**
3673
- * @public
3674
- * Set a gltf internal mesh in the MeshCollider component
3675
- * @param entity - entity to create or replace the MeshRenderer component
3676
- * @param source - the path to the gltf
3677
- * @param meshName - the name of the mesh in the gltf
3678
- */
3679
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3680
3531
  }
3681
3532
 
3682
3533
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3713,14 +3564,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3713
3564
  * @param entity - entity to create or replace the MeshRenderer component
3714
3565
  */
3715
3566
  setSphere(entity: Entity): void;
3716
- /**
3717
- * @public
3718
- * Set a gltf internal mesh in the MeshRenderer component
3719
- * @param entity - entity to create or replace the MeshRenderer component
3720
- * @param source - the path to the gltf
3721
- * @param meshName - the name of the mesh in the gltf
3722
- */
3723
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3724
3567
  }
3725
3568
 
3726
3569
  /* Excluded from this release type: MessageBus */
@@ -4114,25 +3957,6 @@ export declare const onVideoEvent: Observable<{
4114
3957
  totalVideoLength: number;
4115
3958
  }>;
4116
3959
 
4117
- /**
4118
- * @public
4119
- */
4120
- export declare interface Orthographic {
4121
- /**
4122
- * vertical extent of the visible range in meters
4123
- * defaults to 4m
4124
- */
4125
- verticalRange?: number | undefined;
4126
- }
4127
-
4128
- /**
4129
- * @public
4130
- */
4131
- export declare namespace Orthographic {
4132
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4133
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4134
- }
4135
-
4136
3960
  /**
4137
3961
  * @public
4138
3962
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4359,8 +4183,6 @@ export declare namespace PBAvatarEmoteCommand {
4359
4183
  export declare interface PBAvatarEquippedData {
4360
4184
  wearableUrns: string[];
4361
4185
  emoteUrns: string[];
4362
- /** slots that will render even if hidden */
4363
- forceRender: string[];
4364
4186
  }
4365
4187
 
4366
4188
  /**
@@ -4395,9 +4217,6 @@ export declare interface PBAvatarModifierArea {
4395
4217
  excludeIds: string[];
4396
4218
  /** list of modifiers to apply */
4397
4219
  modifiers: AvatarModifierType[];
4398
- movementSettings?: AvatarMovementSettings | undefined;
4399
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4400
- useColliderRange?: boolean | undefined;
4401
4220
  }
4402
4221
 
4403
4222
  /**
@@ -4454,8 +4273,6 @@ export declare interface PBAvatarShape {
4454
4273
  wearables: string[];
4455
4274
  /** available emotes (default empty) */
4456
4275
  emotes: string[];
4457
- /** slots that will render even if hidden */
4458
- forceRender: string[];
4459
4276
  }
4460
4277
 
4461
4278
  /**
@@ -4490,51 +4307,6 @@ export declare namespace PBBillboard {
4490
4307
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4491
4308
  }
4492
4309
 
4493
- /**
4494
- * @public
4495
- */
4496
- export declare interface PBCameraLayer {
4497
- /**
4498
- * layer to which these settings apply. must be > 0
4499
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4500
- */
4501
- layer: number;
4502
- /** should the sun light affect this layer? default false */
4503
- directionalLight?: boolean | undefined;
4504
- /** should this layer show player avatars? default false */
4505
- showAvatars?: boolean | undefined;
4506
- /** should this layer show the sky? default false */
4507
- showSkybox?: boolean | undefined;
4508
- /** should this layer show distance fog? default false */
4509
- showFog?: boolean | undefined;
4510
- /** ambient light overrides for this layer. default -> use same as main camera */
4511
- ambientColorOverride?: PBColor3 | undefined;
4512
- ambientBrightnessOverride?: number | undefined;
4513
- }
4514
-
4515
- /**
4516
- * @public
4517
- */
4518
- export declare namespace PBCameraLayer {
4519
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4520
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4521
- }
4522
-
4523
- /**
4524
- * @public
4525
- */
4526
- export declare interface PBCameraLayers {
4527
- layers: number[];
4528
- }
4529
-
4530
- /**
4531
- * @public
4532
- */
4533
- export declare namespace PBCameraLayers {
4534
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4535
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4536
- }
4537
-
4538
4310
  /**
4539
4311
  * The CameraMode component can be used to determine whether the player is using a first-person o
4540
4312
  * third-person view.
@@ -4557,7 +4329,7 @@ export declare namespace PBCameraMode {
4557
4329
 
4558
4330
  /**
4559
4331
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4560
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4332
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4561
4333
  *
4562
4334
  * The Entity's Transform position determines the center-point of the region, while its size is
4563
4335
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4567,8 +4339,6 @@ export declare namespace PBCameraMode {
4567
4339
  *
4568
4340
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4569
4341
  * is actually a 3D volume.
4570
- *
4571
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4572
4342
  */
4573
4343
  /**
4574
4344
  * @public
@@ -4578,9 +4348,6 @@ export declare interface PBCameraModeArea {
4578
4348
  area: PBVector3 | undefined;
4579
4349
  /** the camera mode to enforce */
4580
4350
  mode: CameraType;
4581
- cinematicSettings?: CinematicSettings | undefined;
4582
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4583
- useColliderRange?: boolean | undefined;
4584
4351
  }
4585
4352
 
4586
4353
  /**
@@ -4652,39 +4419,6 @@ export declare namespace PBEngineInfo {
4652
4419
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4653
4420
  }
4654
4421
 
4655
- /**
4656
- * defines the global scene light settings. must be added to the scene root.
4657
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4658
- */
4659
- /**
4660
- * @public
4661
- */
4662
- export declare interface PBGlobalLight {
4663
- /**
4664
- * the direction the directional light shines in.
4665
- * default depends on time of day and explorer implementation
4666
- */
4667
- direction?: PBVector3 | undefined;
4668
- /**
4669
- * ambient light color
4670
- * default: White
4671
- */
4672
- ambientColor?: PBColor3 | undefined;
4673
- /**
4674
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4675
- * default 1
4676
- */
4677
- ambientBrightness?: number | undefined;
4678
- }
4679
-
4680
- /**
4681
- * @public
4682
- */
4683
- export declare namespace PBGlobalLight {
4684
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4685
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4686
- }
4687
-
4688
4422
  /**
4689
4423
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4690
4424
  *
@@ -4720,25 +4454,6 @@ export declare namespace PBGltfContainer {
4720
4454
  */
4721
4455
  export declare interface PBGltfContainerLoadingState {
4722
4456
  currentState: LoadingState;
4723
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4724
- nodePaths: string[];
4725
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4726
- meshNames: string[];
4727
- /**
4728
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4729
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4730
- */
4731
- materialNames: string[];
4732
- /**
4733
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4734
- * sure all your materials are explicitly named.
4735
- */
4736
- skinNames: string[];
4737
- /**
4738
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4739
- * your skins are explicitly named.
4740
- */
4741
- animationNames: string[];
4742
4457
  }
4743
4458
 
4744
4459
  /**
@@ -4749,77 +4464,6 @@ export declare namespace PBGltfContainerLoadingState {
4749
4464
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4750
4465
  }
4751
4466
 
4752
- /**
4753
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4754
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4755
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4756
- * in the parent.
4757
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4758
- *
4759
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4760
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4761
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4762
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4763
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4764
- *
4765
- * After creation, if an animation moves the node, the `Transform` will be updated.
4766
- *
4767
- * From the scene, you can modify various components to alter the gltf node:
4768
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4769
- * regardless of any intermediate gltf node hierarchy.
4770
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4771
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4772
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4773
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4774
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4775
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4776
- * PBMaterial will be maintained.
4777
- *
4778
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4779
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4780
- * change the state to `GNS_FAILED`.
4781
- * - deleting the scene entity will not delete the gltf node.
4782
- *
4783
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4784
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4785
- * the gltf node will also be displayed.
4786
- */
4787
- /**
4788
- * @public
4789
- */
4790
- export declare interface PBGltfNode {
4791
- /** the path of the target node in the Gltf. */
4792
- path: string;
4793
- }
4794
-
4795
- /**
4796
- * @public
4797
- */
4798
- export declare namespace PBGltfNode {
4799
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4800
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4801
- }
4802
-
4803
- /**
4804
- * The state of a linked gltf node.
4805
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4806
- */
4807
- /**
4808
- * @public
4809
- */
4810
- export declare interface PBGltfNodeState {
4811
- state: GltfNodeStateValue;
4812
- error?: string | undefined;
4813
- }
4814
-
4815
- /**
4816
- * @public
4817
- */
4818
- export declare namespace PBGltfNodeState {
4819
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4820
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4821
- }
4822
-
4823
4467
  /**
4824
4468
  * @public
4825
4469
  */
@@ -4859,62 +4503,6 @@ export declare namespace PBInputModifier_StandardInput {
4859
4503
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4860
4504
  }
4861
4505
 
4862
- /**
4863
- * defines a light source.
4864
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4865
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4866
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4867
- */
4868
- /**
4869
- * @public
4870
- */
4871
- export declare interface PBLight {
4872
- /**
4873
- * whether the light is on
4874
- * default true
4875
- */
4876
- enabled?: boolean | undefined;
4877
- /**
4878
- * light brightness in lux (lumens/m^2).
4879
- *
4880
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4881
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4882
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4883
- *
4884
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4885
- * divide lumens by ~12 (4*pi).
4886
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4887
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4888
- *
4889
- * default
4890
- * for point/spotlights: 10,000
4891
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4892
- */
4893
- illuminance?: number | undefined;
4894
- /**
4895
- * whether the light should cast shadows.
4896
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4897
- * of lights depending on the implementation, platform, and user settings.
4898
- * default
4899
- * for point/spotlights: false / off
4900
- * for global directional light: true / on
4901
- */
4902
- shadows?: boolean | undefined;
4903
- /**
4904
- * light color
4905
- * default White
4906
- */
4907
- color?: PBColor3 | undefined;
4908
- }
4909
-
4910
- /**
4911
- * @public
4912
- */
4913
- export declare namespace PBLight {
4914
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4915
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4916
- }
4917
-
4918
4506
  /**
4919
4507
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4920
4508
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4946,14 +4534,6 @@ export declare interface PBMaterial {
4946
4534
  $case: "pbr";
4947
4535
  pbr: PBMaterial_PbrMaterial;
4948
4536
  } | undefined;
4949
- /**
4950
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4951
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4952
- * supported by the PbMaterial.
4953
- * If this is provided and the `material` field is not provided, the renderer will update the material
4954
- * field with data that reflects the gltf material once it is loaded.
4955
- */
4956
- gltf?: PBMaterial_GltfMaterial | undefined;
4957
4537
  }
4958
4538
 
4959
4539
  /**
@@ -4964,22 +4544,6 @@ export declare namespace PBMaterial {
4964
4544
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4965
4545
  }
4966
4546
 
4967
- /**
4968
- * @public
4969
- */
4970
- export declare interface PBMaterial_GltfMaterial {
4971
- gltfSrc: string;
4972
- name: string;
4973
- }
4974
-
4975
- /**
4976
- * @public
4977
- */
4978
- export declare namespace PBMaterial_GltfMaterial {
4979
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4980
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4981
- }
4982
-
4983
4547
  /**
4984
4548
  * @public
4985
4549
  */
@@ -5076,9 +4640,6 @@ export declare interface PBMeshCollider {
5076
4640
  } | {
5077
4641
  $case: "plane";
5078
4642
  plane: PBMeshCollider_PlaneMesh;
5079
- } | {
5080
- $case: "gltf";
5081
- gltf: PBMeshCollider_GltfMesh;
5082
4643
  } | undefined;
5083
4644
  }
5084
4645
 
@@ -5124,25 +4685,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5124
4685
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5125
4686
  }
5126
4687
 
5127
- /** A collider constructed from a Gltf Mesh. */
5128
- /**
5129
- * @public
5130
- */
5131
- export declare interface PBMeshCollider_GltfMesh {
5132
- /** the GLTF file path as listed in the scene's manifest. */
5133
- gltfSrc: string;
5134
- /** the name of the mesh asset */
5135
- name: string;
5136
- }
5137
-
5138
- /**
5139
- * @public
5140
- */
5141
- export declare namespace PBMeshCollider_GltfMesh {
5142
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5143
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5144
- }
5145
-
5146
4688
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5147
4689
  /**
5148
4690
  * @public
@@ -5175,11 +4717,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5175
4717
 
5176
4718
  /**
5177
4719
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5178
- * plane, a sphere, a cylinder, or a Gltf mesh.
4720
+ * plane, a sphere or a cylinder.
5179
4721
  *
5180
4722
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5181
4723
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5182
4724
  * `float` coordinates, one for each corner of each side of each face.
4725
+ *
4726
+ * More complex shapes require the use of a `GltfContainer` component.
5183
4727
  */
5184
4728
  /**
5185
4729
  * @public
@@ -5197,9 +4741,6 @@ export declare interface PBMeshRenderer {
5197
4741
  } | {
5198
4742
  $case: "plane";
5199
4743
  plane: PBMeshRenderer_PlaneMesh;
5200
- } | {
5201
- $case: "gltf";
5202
- gltf: PBMeshRenderer_GltfMesh;
5203
4744
  } | undefined;
5204
4745
  }
5205
4746
 
@@ -5247,25 +4788,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5247
4788
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5248
4789
  }
5249
4790
 
5250
- /** A mesh from a Gltf. */
5251
- /**
5252
- * @public
5253
- */
5254
- export declare interface PBMeshRenderer_GltfMesh {
5255
- /** the GLTF file path as listed in the scene's manifest. */
5256
- gltfSrc: string;
5257
- /** the name of the mesh asset */
5258
- name: string;
5259
- }
5260
-
5261
- /**
5262
- * @public
5263
- */
5264
- export declare namespace PBMeshRenderer_GltfMesh {
5265
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5266
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5267
- }
5268
-
5269
4791
  /** PlaneMesh renders a 2D rectangular shape. */
5270
4792
  /**
5271
4793
  * @public
@@ -5484,30 +5006,6 @@ export declare namespace PBPosition {
5484
5006
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
5485
5007
  }
5486
5008
 
5487
- /**
5488
- * @public
5489
- */
5490
- export declare interface PBPrimaryPointerInfo {
5491
- pointerType?: PointerType | undefined;
5492
- /** in pixels */
5493
- screenCoordinates?: PBVector2 | undefined;
5494
- /** in pixels */
5495
- screenDelta?: PBVector2 | undefined;
5496
- /**
5497
- * ray direction that can be used with the primary camera origin for
5498
- * raycasting from the cursor into the world
5499
- */
5500
- worldRayDirection?: PBVector3 | undefined;
5501
- }
5502
-
5503
- /**
5504
- * @public
5505
- */
5506
- export declare namespace PBPrimaryPointerInfo {
5507
- export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5508
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5509
- }
5510
-
5511
5009
  /**
5512
5010
  * @public
5513
5011
  */
@@ -5629,39 +5127,6 @@ export declare namespace PBRealmInfo {
5629
5127
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5630
5128
  }
5631
5129
 
5632
- /**
5633
- * defines a spotlight.
5634
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5635
- * add this component together with the PBLight component to transform a point light into a spotlight.
5636
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5637
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5638
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5639
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5640
- */
5641
- /**
5642
- * @public
5643
- */
5644
- export declare interface PBSpotlight {
5645
- /**
5646
- * the cone radius in radians. distance away from forward in which the light is visible.
5647
- * for a torch a value around 0.15 is appropriate.
5648
- */
5649
- angle: number;
5650
- /**
5651
- * optional angle at which the light is brightest. should be <= outer angle.
5652
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5653
- */
5654
- innerAngle?: number | undefined;
5655
- }
5656
-
5657
- /**
5658
- * @public
5659
- */
5660
- export declare namespace PBSpotlight {
5661
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5662
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5663
- }
5664
-
5665
5130
  /**
5666
5131
  * The TextShape component renders customizable floating text.
5667
5132
  *
@@ -5726,40 +5191,6 @@ export declare namespace PBTextShape {
5726
5191
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5727
5192
  }
5728
5193
 
5729
- /**
5730
- * @public
5731
- */
5732
- export declare interface PBTextureCamera {
5733
- /** rendered texture width */
5734
- width?: number | undefined;
5735
- /** rendered texture height */
5736
- height?: number | undefined;
5737
- /**
5738
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5739
- * defaults to 0
5740
- */
5741
- layer?: number | undefined;
5742
- /** default black */
5743
- clearColor?: PBColor4 | undefined;
5744
- /** default infinity */
5745
- farPlane?: number | undefined;
5746
- mode?: {
5747
- $case: "perspective";
5748
- perspective: Perspective;
5749
- } | {
5750
- $case: "orthographic";
5751
- orthographic: Orthographic;
5752
- } | undefined;
5753
- }
5754
-
5755
- /**
5756
- * @public
5757
- */
5758
- export declare namespace PBTextureCamera {
5759
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5760
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5761
- }
5762
-
5763
5194
  /**
5764
5195
  * @public
5765
5196
  */
@@ -5849,25 +5280,6 @@ export declare namespace PBUiBackground {
5849
5280
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5850
5281
  }
5851
5282
 
5852
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5853
- /**
5854
- * @public
5855
- */
5856
- export declare interface PBUiCanvas {
5857
- width: number;
5858
- height: number;
5859
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5860
- color?: PBColor4 | undefined;
5861
- }
5862
-
5863
- /**
5864
- * @public
5865
- */
5866
- export declare namespace PBUiCanvas {
5867
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5868
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5869
- }
5870
-
5871
5283
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5872
5284
  /**
5873
5285
  * @public
@@ -5984,21 +5396,6 @@ export declare namespace PBUiInputResult {
5984
5396
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5985
5397
  }
5986
5398
 
5987
- /**
5988
- * @public
5989
- */
5990
- export declare interface PBUiScrollResult {
5991
- value: PBVector2 | undefined;
5992
- }
5993
-
5994
- /**
5995
- * @public
5996
- */
5997
- export declare namespace PBUiScrollResult {
5998
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5999
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6000
- }
6001
-
6002
5399
  /**
6003
5400
  * @public
6004
5401
  */
@@ -6015,10 +5412,6 @@ export declare interface PBUiText {
6015
5412
  fontSize?: number | undefined;
6016
5413
  /** wrap text when the border is reached (default: TW_WRAP) */
6017
5414
  textWrap?: TextWrap | undefined;
6018
- /** width of the outline (default: 0) */
6019
- outlineWidth?: number | undefined;
6020
- /** RGBA color of the outline (default: opaque black) */
6021
- outlineColor?: PBColor4 | undefined;
6022
5415
  }
6023
5416
 
6024
5417
  /**
@@ -6115,16 +5508,6 @@ export declare interface PBUiTransform {
6115
5508
  paddingBottom: number;
6116
5509
  /** default: PointerFilterMode.PFM_NONE */
6117
5510
  pointerFilter?: PointerFilterMode | undefined;
6118
- /** default: 1 */
6119
- opacity?: number | undefined;
6120
- /** default empty */
6121
- elementId?: string | undefined;
6122
- /** default position=(0,0) */
6123
- scrollPosition?: ScrollPositionValue | undefined;
6124
- /** default ShowScrollBar.SSB_BOTH */
6125
- scrollVisible?: ShowScrollBar | undefined;
6126
- /** default 0 */
6127
- zIndex?: number | undefined;
6128
5511
  }
6129
5512
 
6130
5513
  /**
@@ -6254,25 +5637,6 @@ export declare namespace PBVisibilityComponent {
6254
5637
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6255
5638
  }
6256
5639
 
6257
- /**
6258
- * @public
6259
- */
6260
- export declare interface Perspective {
6261
- /**
6262
- * vertical field of view in radians
6263
- * defaults to pi/4 = 45 degrees
6264
- */
6265
- fieldOfView?: number | undefined;
6266
- }
6267
-
6268
- /**
6269
- * @public
6270
- */
6271
- export declare namespace Perspective {
6272
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6273
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6274
- }
6275
-
6276
5640
  /**
6277
5641
  * Represens a plane by the equation ax + by + cz + d = 0
6278
5642
  * @public
@@ -6428,24 +5792,6 @@ export declare interface PointerEventsSystem {
6428
5792
  * @param entity - Entity where the callback was attached
6429
5793
  */
6430
5794
  removeOnPointerHoverLeave(entity: Entity): void;
6431
- /**
6432
- * @public
6433
- * Remove the callback for onPointerDrag event
6434
- * @param entity - Entity where the callback was attached
6435
- */
6436
- removeOnPointerDrag(entity: Entity): void;
6437
- /**
6438
- * @public
6439
- * Remove the callback for onPointerDragLocked event
6440
- * @param entity - Entity where the callback was attached
6441
- */
6442
- removeOnPointerDragLocked(entity: Entity): void;
6443
- /**
6444
- * @public
6445
- * Remove the callback for onPointerDragEnd event
6446
- * @param entity - Entity where the callback was attached
6447
- */
6448
- removeOnPointerDragEnd(entity: Entity): void;
6449
5795
  /**
6450
5796
  * @public
6451
5797
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6500,37 +5846,6 @@ export declare interface PointerEventsSystem {
6500
5846
  entity: Entity;
6501
5847
  opts?: Partial<EventSystemOptions>;
6502
5848
  }, cb: EventSystemCallback): void;
6503
- /**
6504
- * @public
6505
- * Execute callback when the user clicks and drags the pointer from inside the entity
6506
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6507
- * @param cb - Function to execute when click fires
6508
- */
6509
- onPointerDrag(pointerData: {
6510
- entity: Entity;
6511
- opts?: Partial<EventSystemOptions>;
6512
- }, cb: EventSystemCallback): void;
6513
- /**
6514
- * @public
6515
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6516
- * locking the cursor in place
6517
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6518
- * @param cb - Function to execute when click fires
6519
- */
6520
- onPointerDragLocked(pointerData: {
6521
- entity: Entity;
6522
- opts?: Partial<EventSystemOptions>;
6523
- }, cb: EventSystemCallback): void;
6524
- /**
6525
- * @public
6526
- * Execute callback when the user releases the button after a drag
6527
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6528
- * @param cb - Function to execute when click fires
6529
- */
6530
- onPointerDragEnd(pointerData: {
6531
- entity: Entity;
6532
- opts?: Partial<EventSystemOptions>;
6533
- }, cb: EventSystemCallback): void;
6534
5849
  }
6535
5850
 
6536
5851
  /**
@@ -6547,10 +5862,7 @@ export declare const enum PointerEventType {
6547
5862
  PET_UP = 0,
6548
5863
  PET_DOWN = 1,
6549
5864
  PET_HOVER_ENTER = 2,
6550
- PET_HOVER_LEAVE = 3,
6551
- PET_DRAG_LOCKED = 4,
6552
- PET_DRAG = 5,
6553
- PET_DRAG_END = 6
5865
+ PET_HOVER_LEAVE = 3
6554
5866
  }
6555
5867
 
6556
5868
  /**
@@ -6570,17 +5882,6 @@ export declare type PointerFilterType = 'none' | 'block';
6570
5882
  /** @public */
6571
5883
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
6572
5884
 
6573
- /**
6574
- * @public
6575
- */
6576
- export declare const enum PointerType {
6577
- POT_NONE = 0,
6578
- POT_MOUSE = 1,
6579
- POT_PAD = 2,
6580
- POT_TOUCH = 3,
6581
- POT_WAND = 4
6582
- }
6583
-
6584
5885
  /**
6585
5886
  * Type used for defining the position of the element. i.e. margin, padding
6586
5887
  * @public
@@ -6618,9 +5919,6 @@ export declare type PositionType = 'absolute' | 'relative';
6618
5919
  */
6619
5920
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
6620
5921
 
6621
- /** @public */
6622
- export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6623
-
6624
5922
  export declare enum ProcessMessageResultType {
6625
5923
  /**
6626
5924
  * Typical message and new state set.
@@ -7175,7 +6473,6 @@ export declare type RaycastSystemOptions = {
7175
6473
  export declare interface ReactBasedUiSystem {
7176
6474
  destroy(): void;
7177
6475
  setUiRenderer(ui: UiComponent): void;
7178
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7179
6476
  }
7180
6477
 
7181
6478
  /**
@@ -7629,43 +6926,6 @@ export declare namespace Schemas {
7629
6926
  }) => void;
7630
6927
  }
7631
6928
 
7632
- /**
7633
- * @public
7634
- */
7635
- export declare interface ScrollPositionValue {
7636
- value?: {
7637
- $case: "position";
7638
- position: PBVector2;
7639
- } | {
7640
- $case: "reference";
7641
- reference: string;
7642
- } | undefined;
7643
- }
7644
-
7645
- /**
7646
- * @public
7647
- */
7648
- export declare namespace ScrollPositionValue {
7649
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7650
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7651
- }
7652
-
7653
- /**
7654
- * @public
7655
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7656
- */
7657
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7658
-
7659
- /**
7660
- * @public
7661
- */
7662
- export declare const enum ShowScrollBar {
7663
- SSB_BOTH = 0,
7664
- SSB_ONLY_VERTICAL = 1,
7665
- SSB_ONLY_HORIZONTAL = 2,
7666
- SSB_HIDDEN = 3
7667
- }
7668
-
7669
6929
  /**
7670
6930
  * @public
7671
6931
  */
@@ -7673,9 +6933,6 @@ export declare interface Spec {
7673
6933
  [key: string]: ISchema;
7674
6934
  }
7675
6935
 
7676
- /** @public */
7677
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7678
-
7679
6936
  /* Excluded from this release type: SyncComponents */
7680
6937
 
7681
6938
  /**
@@ -7745,9 +7002,6 @@ export declare namespace Texture {
7745
7002
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7746
7003
  }
7747
7004
 
7748
- /** @public */
7749
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7750
-
7751
7005
  /**
7752
7006
  * @public
7753
7007
  */
@@ -7840,9 +7094,6 @@ export declare interface TextureUnion {
7840
7094
  } | {
7841
7095
  $case: "videoTexture";
7842
7096
  videoTexture: VideoTexture;
7843
- } | {
7844
- $case: "uiTexture";
7845
- uiTexture: UiCanvasTexture;
7846
7097
  } | undefined;
7847
7098
  }
7848
7099
 
@@ -8050,8 +7301,6 @@ export declare interface UiBackgroundProps {
8050
7301
  uvs?: number[];
8051
7302
  /** AvatarTexture for the background */
8052
7303
  avatarTexture?: UiAvatarTexture;
8053
- /** VideoTexture for the background */
8054
- videoTexture?: UiVideoTexture;
8055
7304
  /** Texture for the background */
8056
7305
  texture?: UiTexture;
8057
7306
  }
@@ -8071,31 +7320,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8071
7320
  disabled?: boolean;
8072
7321
  }
8073
7322
 
8074
- /** @public */
8075
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8076
-
8077
7323
  /** @public */
8078
7324
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8079
7325
 
8080
- /**
8081
- * @public
8082
- */
8083
- export declare interface UiCanvasTexture {
8084
- uiCanvasEntity: number;
8085
- /** default = TextureWrapMode.Clamp */
8086
- wrapMode?: TextureWrapMode | undefined;
8087
- /** default = FilterMode.Bilinear */
8088
- filterMode?: TextureFilterMode | undefined;
8089
- }
8090
-
8091
- /**
8092
- * @public
8093
- */
8094
- export declare namespace UiCanvasTexture {
8095
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8096
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8097
- }
8098
-
8099
7326
  /**
8100
7327
  * @public
8101
7328
  */
@@ -8165,10 +7392,6 @@ export declare interface UiLabelProps {
8165
7392
  textAlign?: TextAlignType | undefined;
8166
7393
  /** Label font type. @defaultValue 'sans-serif' */
8167
7394
  font?: UiFontType | undefined;
8168
- /** Outline width of the text. @defaultValue 0 */
8169
- outlineWidth?: number | undefined;
8170
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8171
- outlineColor?: PBColor4 | undefined;
8172
7395
  /** Behaviour when text reached. @defaultValue 'wrap' */
8173
7396
  textWrap?: UiTextWrapType | undefined;
8174
7397
  }
@@ -8178,9 +7401,6 @@ export declare interface UiLabelProps {
8178
7401
  */
8179
7402
  export declare type uint32 = number;
8180
7403
 
8181
- /** @public */
8182
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8183
-
8184
7404
  /** @public */
8185
7405
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8186
7406
 
@@ -8253,26 +7473,6 @@ export declare interface UiTransformProps {
8253
7473
  overflow?: OverflowType;
8254
7474
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
8255
7475
  pointerFilter?: PointerFilterType;
8256
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8257
- opacity?: number;
8258
- /** A reference value to identify the element, default empty */
8259
- elementId?: string;
8260
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8261
- scrollPosition?: PBVector2 | string;
8262
- /** default ShowScrollBar.SSB_BOTH */
8263
- scrollVisible?: ScrollVisibleType;
8264
- /** default 0 */
8265
- zIndex?: number;
8266
- }
8267
-
8268
- /**
8269
- * Texture
8270
- * @public
8271
- */
8272
- export declare interface UiVideoTexture {
8273
- videoPlayerEntity: Entity;
8274
- wrapMode?: TextureWrapType;
8275
- filterMode?: TextureFilterType;
8276
7476
  }
8277
7477
 
8278
7478
  /**