@dcl/playground-assets 7.7.10-13859848918.commit-407cb6b → 7.7.10-13934567813.commit-fb33ab1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +103 -799
- package/dist/beta.d.ts +103 -799
- package/dist/index.bundled.d.ts +103 -799
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +103 -799
- package/etc/playground-assets.api.json +2898 -9886
- package/etc/playground-assets.api.md +71 -524
- package/package.json +4 -4
- package/README.md +0 -27
@@ -178,32 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/**
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* @public
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*/
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export declare interface AvatarEquippedDataComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType> {
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}
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export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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/** @public */
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export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
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@@ -219,48 +198,8 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AvatarShapeComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarShapeType> {
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}
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export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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/**
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* @public
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@@ -523,12 +462,6 @@ export declare interface ByteBuffer {
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*/
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export declare type Callback = () => void;
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -586,39 +519,6 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1392,18 +1292,13 @@ export declare const componentDefinitionByName: {
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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"core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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"core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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"core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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"core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
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onMouseUp: Callback;
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onMouseEnter: Callback;
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onMouseLeave: Callback;
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onMouseDrag: Callback;
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onMouseDragLocked: Callback;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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export declare const LightSource: LightSourceComponentDefinitionExtended;
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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/** triggered on mouse leave event */
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/**
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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totalVideoLength: number;
|
4143
4008
|
}>;
|
4144
4009
|
|
4145
|
-
/**
|
4146
|
-
* @public
|
4147
|
-
*/
|
4148
|
-
export declare interface Orthographic {
|
4149
|
-
/**
|
4150
|
-
* vertical extent of the visible range in meters
|
4151
|
-
* defaults to 4m
|
4152
|
-
*/
|
4153
|
-
verticalRange?: number | undefined;
|
4154
|
-
}
|
4155
|
-
|
4156
|
-
/**
|
4157
|
-
* @public
|
4158
|
-
*/
|
4159
|
-
export declare namespace Orthographic {
|
4160
|
-
export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
|
4161
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
|
4162
|
-
}
|
4163
|
-
|
4164
4010
|
/**
|
4165
4011
|
* @public
|
4166
4012
|
* The overflow property controls what happens to content that is too big to fit into an area
|
@@ -4387,8 +4233,6 @@ export declare namespace PBAvatarEmoteCommand {
|
|
4387
4233
|
export declare interface PBAvatarEquippedData {
|
4388
4234
|
wearableUrns: string[];
|
4389
4235
|
emoteUrns: string[];
|
4390
|
-
/** slots that will render even if hidden */
|
4391
|
-
forceRender: string[];
|
4392
4236
|
}
|
4393
4237
|
|
4394
4238
|
/**
|
@@ -4423,9 +4267,6 @@ export declare interface PBAvatarModifierArea {
|
|
4423
4267
|
excludeIds: string[];
|
4424
4268
|
/** list of modifiers to apply */
|
4425
4269
|
modifiers: AvatarModifierType[];
|
4426
|
-
movementSettings?: AvatarMovementSettings | undefined;
|
4427
|
-
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4428
|
-
useColliderRange?: boolean | undefined;
|
4429
4270
|
}
|
4430
4271
|
|
4431
4272
|
/**
|
@@ -4482,8 +4323,6 @@ export declare interface PBAvatarShape {
|
|
4482
4323
|
wearables: string[];
|
4483
4324
|
/** available emotes (default empty) */
|
4484
4325
|
emotes: string[];
|
4485
|
-
/** slots that will render even if hidden */
|
4486
|
-
forceRender: string[];
|
4487
4326
|
}
|
4488
4327
|
|
4489
4328
|
/**
|
@@ -4518,51 +4357,6 @@ export declare namespace PBBillboard {
|
|
4518
4357
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
|
4519
4358
|
}
|
4520
4359
|
|
4521
|
-
/**
|
4522
|
-
* @public
|
4523
|
-
*/
|
4524
|
-
export declare interface PBCameraLayer {
|
4525
|
-
/**
|
4526
|
-
* layer to which these settings apply. must be > 0
|
4527
|
-
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
4528
|
-
*/
|
4529
|
-
layer: number;
|
4530
|
-
/** should the sun light affect this layer? default false */
|
4531
|
-
directionalLight?: boolean | undefined;
|
4532
|
-
/** should this layer show player avatars? default false */
|
4533
|
-
showAvatars?: boolean | undefined;
|
4534
|
-
/** should this layer show the sky? default false */
|
4535
|
-
showSkybox?: boolean | undefined;
|
4536
|
-
/** should this layer show distance fog? default false */
|
4537
|
-
showFog?: boolean | undefined;
|
4538
|
-
/** ambient light overrides for this layer. default -> use same as main camera */
|
4539
|
-
ambientColorOverride?: PBColor3 | undefined;
|
4540
|
-
ambientBrightnessOverride?: number | undefined;
|
4541
|
-
}
|
4542
|
-
|
4543
|
-
/**
|
4544
|
-
* @public
|
4545
|
-
*/
|
4546
|
-
export declare namespace PBCameraLayer {
|
4547
|
-
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
4548
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
4549
|
-
}
|
4550
|
-
|
4551
|
-
/**
|
4552
|
-
* @public
|
4553
|
-
*/
|
4554
|
-
export declare interface PBCameraLayers {
|
4555
|
-
layers: number[];
|
4556
|
-
}
|
4557
|
-
|
4558
|
-
/**
|
4559
|
-
* @public
|
4560
|
-
*/
|
4561
|
-
export declare namespace PBCameraLayers {
|
4562
|
-
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
4563
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
4564
|
-
}
|
4565
|
-
|
4566
4360
|
/**
|
4567
4361
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
4568
4362
|
* third-person view.
|
@@ -4585,7 +4379,7 @@ export declare namespace PBCameraMode {
|
|
4585
4379
|
|
4586
4380
|
/**
|
4587
4381
|
* The CameraModeArea component can be attached to an Entity to define a region of space where
|
4588
|
-
* the player's camera mode (1st-person
|
4382
|
+
* the player's camera mode (1st-person or 3rd-person) is overridden.
|
4589
4383
|
*
|
4590
4384
|
* The Entity's Transform position determines the center-point of the region, while its size is
|
4591
4385
|
* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
@@ -4595,8 +4389,6 @@ export declare namespace PBCameraMode {
|
|
4595
4389
|
*
|
4596
4390
|
* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
4597
4391
|
* is actually a 3D volume.
|
4598
|
-
*
|
4599
|
-
* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
4600
4392
|
*/
|
4601
4393
|
/**
|
4602
4394
|
* @public
|
@@ -4606,9 +4398,6 @@ export declare interface PBCameraModeArea {
|
|
4606
4398
|
area: PBVector3 | undefined;
|
4607
4399
|
/** the camera mode to enforce */
|
4608
4400
|
mode: CameraType;
|
4609
|
-
cinematicSettings?: CinematicSettings | undefined;
|
4610
|
-
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4611
|
-
useColliderRange?: boolean | undefined;
|
4612
4401
|
}
|
4613
4402
|
|
4614
4403
|
/**
|
@@ -4680,39 +4469,6 @@ export declare namespace PBEngineInfo {
|
|
4680
4469
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
|
4681
4470
|
}
|
4682
4471
|
|
4683
|
-
/**
|
4684
|
-
* defines the global scene light settings. must be added to the scene root.
|
4685
|
-
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
4686
|
-
*/
|
4687
|
-
/**
|
4688
|
-
* @public
|
4689
|
-
*/
|
4690
|
-
export declare interface PBGlobalLight {
|
4691
|
-
/**
|
4692
|
-
* the direction the directional light shines in.
|
4693
|
-
* default depends on time of day and explorer implementation
|
4694
|
-
*/
|
4695
|
-
direction?: PBVector3 | undefined;
|
4696
|
-
/**
|
4697
|
-
* ambient light color
|
4698
|
-
* default: White
|
4699
|
-
*/
|
4700
|
-
ambientColor?: PBColor3 | undefined;
|
4701
|
-
/**
|
4702
|
-
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
4703
|
-
* default 1
|
4704
|
-
*/
|
4705
|
-
ambientBrightness?: number | undefined;
|
4706
|
-
}
|
4707
|
-
|
4708
|
-
/**
|
4709
|
-
* @public
|
4710
|
-
*/
|
4711
|
-
export declare namespace PBGlobalLight {
|
4712
|
-
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
4713
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
4714
|
-
}
|
4715
|
-
|
4716
4472
|
/**
|
4717
4473
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
4718
4474
|
*
|
@@ -4748,25 +4504,6 @@ export declare namespace PBGltfContainer {
|
|
4748
4504
|
*/
|
4749
4505
|
export declare interface PBGltfContainerLoadingState {
|
4750
4506
|
currentState: LoadingState;
|
4751
|
-
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
4752
|
-
nodePaths: string[];
|
4753
|
-
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
4754
|
-
meshNames: string[];
|
4755
|
-
/**
|
4756
|
-
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
4757
|
-
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
4758
|
-
*/
|
4759
|
-
materialNames: string[];
|
4760
|
-
/**
|
4761
|
-
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
4762
|
-
* sure all your materials are explicitly named.
|
4763
|
-
*/
|
4764
|
-
skinNames: string[];
|
4765
|
-
/**
|
4766
|
-
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
4767
|
-
* your skins are explicitly named.
|
4768
|
-
*/
|
4769
|
-
animationNames: string[];
|
4770
4507
|
}
|
4771
4508
|
|
4772
4509
|
/**
|
@@ -4777,170 +4514,122 @@ export declare namespace PBGltfContainerLoadingState {
|
|
4777
4514
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
|
4778
4515
|
}
|
4779
4516
|
|
4780
|
-
/**
|
4781
|
-
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
4782
|
-
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
4783
|
-
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
4784
|
-
* in the parent.
|
4785
|
-
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
4786
|
-
*
|
4787
|
-
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
4788
|
-
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
4789
|
-
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
4790
|
-
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
4791
|
-
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
4792
|
-
*
|
4793
|
-
* After creation, if an animation moves the node, the `Transform` will be updated.
|
4794
|
-
*
|
4795
|
-
* From the scene, you can modify various components to alter the gltf node:
|
4796
|
-
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
4797
|
-
* regardless of any intermediate gltf node hierarchy.
|
4798
|
-
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
4799
|
-
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
4800
|
-
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
4801
|
-
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
4802
|
-
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
4803
|
-
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
4804
|
-
* PBMaterial will be maintained.
|
4805
|
-
*
|
4806
|
-
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
4807
|
-
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
4808
|
-
* change the state to `GNS_FAILED`.
|
4809
|
-
* - deleting the scene entity will not delete the gltf node.
|
4810
|
-
*
|
4811
|
-
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
4812
|
-
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
4813
|
-
* the gltf node will also be displayed.
|
4814
|
-
*/
|
4815
4517
|
/**
|
4816
4518
|
* @public
|
4817
4519
|
*/
|
4818
|
-
export declare interface
|
4819
|
-
|
4820
|
-
|
4520
|
+
export declare interface PBInputModifier {
|
4521
|
+
mode?: {
|
4522
|
+
$case: "standard";
|
4523
|
+
standard: PBInputModifier_StandardInput;
|
4524
|
+
} | undefined;
|
4821
4525
|
}
|
4822
4526
|
|
4823
4527
|
/**
|
4824
4528
|
* @public
|
4825
4529
|
*/
|
4826
|
-
export declare namespace
|
4827
|
-
export function encode(message:
|
4828
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4530
|
+
export declare namespace PBInputModifier {
|
4531
|
+
export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
|
4532
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
|
4829
4533
|
}
|
4830
4534
|
|
4831
|
-
/**
|
4832
|
-
* The state of a linked gltf node.
|
4833
|
-
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
4834
|
-
*/
|
4535
|
+
/** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
|
4835
4536
|
/**
|
4836
4537
|
* @public
|
4837
4538
|
*/
|
4838
|
-
export declare interface
|
4839
|
-
|
4840
|
-
|
4539
|
+
export declare interface PBInputModifier_StandardInput {
|
4540
|
+
disableAll?: boolean | undefined;
|
4541
|
+
disableWalk?: boolean | undefined;
|
4542
|
+
disableJog?: boolean | undefined;
|
4543
|
+
disableRun?: boolean | undefined;
|
4544
|
+
disableJump?: boolean | undefined;
|
4545
|
+
disableEmote?: boolean | undefined;
|
4841
4546
|
}
|
4842
4547
|
|
4843
4548
|
/**
|
4844
4549
|
* @public
|
4845
4550
|
*/
|
4846
|
-
export declare namespace
|
4847
|
-
export function encode(message:
|
4848
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4551
|
+
export declare namespace PBInputModifier_StandardInput {
|
4552
|
+
export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
|
4553
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4849
4554
|
}
|
4850
4555
|
|
4851
4556
|
/**
|
4852
4557
|
* @public
|
4853
4558
|
*/
|
4854
|
-
export declare interface
|
4855
|
-
|
4856
|
-
|
4857
|
-
|
4559
|
+
export declare interface PBLightSource {
|
4560
|
+
/** default = true, whether the lightSource is active or not. */
|
4561
|
+
active?: boolean | undefined;
|
4562
|
+
/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
|
4563
|
+
color?: PBColor3 | undefined;
|
4564
|
+
/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
|
4565
|
+
brightness?: number | undefined;
|
4566
|
+
/** default = 10, how far the light travels, expressed in meters. */
|
4567
|
+
range?: number | undefined;
|
4568
|
+
type?: {
|
4569
|
+
$case: "point";
|
4570
|
+
point: PBLightSource_Point;
|
4571
|
+
} | {
|
4572
|
+
$case: "spot";
|
4573
|
+
spot: PBLightSource_Spot;
|
4858
4574
|
} | undefined;
|
4859
4575
|
}
|
4860
4576
|
|
4861
4577
|
/**
|
4862
4578
|
* @public
|
4863
4579
|
*/
|
4864
|
-
export declare namespace
|
4865
|
-
export function encode(message:
|
4866
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4580
|
+
export declare namespace PBLightSource {
|
4581
|
+
export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
|
4582
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
|
4867
4583
|
}
|
4868
4584
|
|
4869
|
-
/** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
|
4870
4585
|
/**
|
4871
4586
|
* @public
|
4872
4587
|
*/
|
4873
|
-
export declare interface
|
4874
|
-
|
4875
|
-
|
4876
|
-
disableJog?: boolean | undefined;
|
4877
|
-
disableRun?: boolean | undefined;
|
4878
|
-
disableJump?: boolean | undefined;
|
4879
|
-
disableEmote?: boolean | undefined;
|
4588
|
+
export declare interface PBLightSource_Point {
|
4589
|
+
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
4590
|
+
shadow?: PBLightSource_ShadowType | undefined;
|
4880
4591
|
}
|
4881
4592
|
|
4882
4593
|
/**
|
4883
4594
|
* @public
|
4884
4595
|
*/
|
4885
|
-
export declare namespace
|
4886
|
-
export function encode(message:
|
4887
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4596
|
+
export declare namespace PBLightSource_Point {
|
4597
|
+
export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
|
4598
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
|
4888
4599
|
}
|
4889
4600
|
|
4890
4601
|
/**
|
4891
|
-
*
|
4892
|
-
* the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
|
4893
|
-
* a PBGlobalLight component can also be added to the root to control the directional light direction.
|
4894
|
-
* point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
|
4602
|
+
* @public
|
4895
4603
|
*/
|
4604
|
+
export declare const enum PBLightSource_ShadowType {
|
4605
|
+
/** ST_NONE - No shadows are cast from this LightSource. */
|
4606
|
+
ST_NONE = 0,
|
4607
|
+
/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
|
4608
|
+
ST_SOFT = 1,
|
4609
|
+
/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
|
4610
|
+
ST_HARD = 2
|
4611
|
+
}
|
4612
|
+
|
4896
4613
|
/**
|
4897
4614
|
* @public
|
4898
4615
|
*/
|
4899
|
-
export declare interface
|
4900
|
-
/**
|
4901
|
-
|
4902
|
-
|
4903
|
-
|
4904
|
-
|
4905
|
-
|
4906
|
-
|
4907
|
-
|
4908
|
-
* for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
|
4909
|
-
* the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
|
4910
|
-
* for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
|
4911
|
-
*
|
4912
|
-
* for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
|
4913
|
-
* divide lumens by ~12 (4*pi).
|
4914
|
-
* e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
|
4915
|
-
* a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
|
4916
|
-
*
|
4917
|
-
* default
|
4918
|
-
* for point/spotlights: 10,000
|
4919
|
-
* for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
|
4920
|
-
*/
|
4921
|
-
illuminance?: number | undefined;
|
4922
|
-
/**
|
4923
|
-
* whether the light should cast shadows.
|
4924
|
-
* note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
|
4925
|
-
* of lights depending on the implementation, platform, and user settings.
|
4926
|
-
* default
|
4927
|
-
* for point/spotlights: false / off
|
4928
|
-
* for global directional light: true / on
|
4929
|
-
*/
|
4930
|
-
shadows?: boolean | undefined;
|
4931
|
-
/**
|
4932
|
-
* light color
|
4933
|
-
* default White
|
4934
|
-
*/
|
4935
|
-
color?: PBColor3 | undefined;
|
4616
|
+
export declare interface PBLightSource_Spot {
|
4617
|
+
/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
|
4618
|
+
innerAngle?: number | undefined;
|
4619
|
+
/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
|
4620
|
+
outerAngle?: number | undefined;
|
4621
|
+
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
4622
|
+
shadow?: PBLightSource_ShadowType | undefined;
|
4623
|
+
/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
|
4624
|
+
shadowMaskTexture?: TextureUnion | undefined;
|
4936
4625
|
}
|
4937
4626
|
|
4938
4627
|
/**
|
4939
4628
|
* @public
|
4940
4629
|
*/
|
4941
|
-
export declare namespace
|
4942
|
-
export function encode(message:
|
4943
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4630
|
+
export declare namespace PBLightSource_Spot {
|
4631
|
+
export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
|
4632
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
|
4944
4633
|
}
|
4945
4634
|
|
4946
4635
|
/**
|
@@ -4974,14 +4663,6 @@ export declare interface PBMaterial {
|
|
4974
4663
|
$case: "pbr";
|
4975
4664
|
pbr: PBMaterial_PbrMaterial;
|
4976
4665
|
} | undefined;
|
4977
|
-
/**
|
4978
|
-
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
4979
|
-
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
4980
|
-
* supported by the PbMaterial.
|
4981
|
-
* If this is provided and the `material` field is not provided, the renderer will update the material
|
4982
|
-
* field with data that reflects the gltf material once it is loaded.
|
4983
|
-
*/
|
4984
|
-
gltf?: PBMaterial_GltfMaterial | undefined;
|
4985
4666
|
}
|
4986
4667
|
|
4987
4668
|
/**
|
@@ -4992,22 +4673,6 @@ export declare namespace PBMaterial {
|
|
4992
4673
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
4993
4674
|
}
|
4994
4675
|
|
4995
|
-
/**
|
4996
|
-
* @public
|
4997
|
-
*/
|
4998
|
-
export declare interface PBMaterial_GltfMaterial {
|
4999
|
-
gltfSrc: string;
|
5000
|
-
name: string;
|
5001
|
-
}
|
5002
|
-
|
5003
|
-
/**
|
5004
|
-
* @public
|
5005
|
-
*/
|
5006
|
-
export declare namespace PBMaterial_GltfMaterial {
|
5007
|
-
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
5008
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
5009
|
-
}
|
5010
|
-
|
5011
4676
|
/**
|
5012
4677
|
* @public
|
5013
4678
|
*/
|
@@ -5104,9 +4769,6 @@ export declare interface PBMeshCollider {
|
|
5104
4769
|
} | {
|
5105
4770
|
$case: "plane";
|
5106
4771
|
plane: PBMeshCollider_PlaneMesh;
|
5107
|
-
} | {
|
5108
|
-
$case: "gltf";
|
5109
|
-
gltf: PBMeshCollider_GltfMesh;
|
5110
4772
|
} | undefined;
|
5111
4773
|
}
|
5112
4774
|
|
@@ -5152,25 +4814,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
5152
4814
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
5153
4815
|
}
|
5154
4816
|
|
5155
|
-
/** A collider constructed from a Gltf Mesh. */
|
5156
|
-
/**
|
5157
|
-
* @public
|
5158
|
-
*/
|
5159
|
-
export declare interface PBMeshCollider_GltfMesh {
|
5160
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5161
|
-
gltfSrc: string;
|
5162
|
-
/** the name of the mesh asset */
|
5163
|
-
name: string;
|
5164
|
-
}
|
5165
|
-
|
5166
|
-
/**
|
5167
|
-
* @public
|
5168
|
-
*/
|
5169
|
-
export declare namespace PBMeshCollider_GltfMesh {
|
5170
|
-
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5171
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
5172
|
-
}
|
5173
|
-
|
5174
4817
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
5175
4818
|
/**
|
5176
4819
|
* @public
|
@@ -5203,11 +4846,13 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
5203
4846
|
|
5204
4847
|
/**
|
5205
4848
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
5206
|
-
* plane, a sphere
|
4849
|
+
* plane, a sphere or a cylinder.
|
5207
4850
|
*
|
5208
4851
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
5209
4852
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
5210
4853
|
* `float` coordinates, one for each corner of each side of each face.
|
4854
|
+
*
|
4855
|
+
* More complex shapes require the use of a `GltfContainer` component.
|
5211
4856
|
*/
|
5212
4857
|
/**
|
5213
4858
|
* @public
|
@@ -5225,9 +4870,6 @@ export declare interface PBMeshRenderer {
|
|
5225
4870
|
} | {
|
5226
4871
|
$case: "plane";
|
5227
4872
|
plane: PBMeshRenderer_PlaneMesh;
|
5228
|
-
} | {
|
5229
|
-
$case: "gltf";
|
5230
|
-
gltf: PBMeshRenderer_GltfMesh;
|
5231
4873
|
} | undefined;
|
5232
4874
|
}
|
5233
4875
|
|
@@ -5275,25 +4917,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
5275
4917
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
5276
4918
|
}
|
5277
4919
|
|
5278
|
-
/** A mesh from a Gltf. */
|
5279
|
-
/**
|
5280
|
-
* @public
|
5281
|
-
*/
|
5282
|
-
export declare interface PBMeshRenderer_GltfMesh {
|
5283
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5284
|
-
gltfSrc: string;
|
5285
|
-
/** the name of the mesh asset */
|
5286
|
-
name: string;
|
5287
|
-
}
|
5288
|
-
|
5289
|
-
/**
|
5290
|
-
* @public
|
5291
|
-
*/
|
5292
|
-
export declare namespace PBMeshRenderer_GltfMesh {
|
5293
|
-
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5294
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
5295
|
-
}
|
5296
|
-
|
5297
4920
|
/** PlaneMesh renders a 2D rectangular shape. */
|
5298
4921
|
/**
|
5299
4922
|
* @public
|
@@ -5512,30 +5135,6 @@ export declare namespace PBPosition {
|
|
5512
5135
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
|
5513
5136
|
}
|
5514
5137
|
|
5515
|
-
/**
|
5516
|
-
* @public
|
5517
|
-
*/
|
5518
|
-
export declare interface PBPrimaryPointerInfo {
|
5519
|
-
pointerType?: PointerType | undefined;
|
5520
|
-
/** in pixels */
|
5521
|
-
screenCoordinates?: PBVector2 | undefined;
|
5522
|
-
/** in pixels */
|
5523
|
-
screenDelta?: PBVector2 | undefined;
|
5524
|
-
/**
|
5525
|
-
* ray direction that can be used with the primary camera origin for
|
5526
|
-
* raycasting from the cursor into the world
|
5527
|
-
*/
|
5528
|
-
worldRayDirection?: PBVector3 | undefined;
|
5529
|
-
}
|
5530
|
-
|
5531
|
-
/**
|
5532
|
-
* @public
|
5533
|
-
*/
|
5534
|
-
export declare namespace PBPrimaryPointerInfo {
|
5535
|
-
export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
|
5536
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
|
5537
|
-
}
|
5538
|
-
|
5539
5138
|
/**
|
5540
5139
|
* @public
|
5541
5140
|
*/
|
@@ -5657,39 +5256,6 @@ export declare namespace PBRealmInfo {
|
|
5657
5256
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
5658
5257
|
}
|
5659
5258
|
|
5660
|
-
/**
|
5661
|
-
* defines a spotlight.
|
5662
|
-
* spotlights are point lights that emit light only in a cone around the transform's forward direction.
|
5663
|
-
* add this component together with the PBLight component to transform a point light into a spotlight.
|
5664
|
-
* note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
|
5665
|
-
* so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
|
5666
|
-
* a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
|
5667
|
-
* and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
|
5668
|
-
*/
|
5669
|
-
/**
|
5670
|
-
* @public
|
5671
|
-
*/
|
5672
|
-
export declare interface PBSpotlight {
|
5673
|
-
/**
|
5674
|
-
* the cone radius in radians. distance away from forward in which the light is visible.
|
5675
|
-
* for a torch a value around 0.15 is appropriate.
|
5676
|
-
*/
|
5677
|
-
angle: number;
|
5678
|
-
/**
|
5679
|
-
* optional angle at which the light is brightest. should be <= outer angle.
|
5680
|
-
* if specified, the light will fall off smoothly between `inner_angle` and `angle`.
|
5681
|
-
*/
|
5682
|
-
innerAngle?: number | undefined;
|
5683
|
-
}
|
5684
|
-
|
5685
|
-
/**
|
5686
|
-
* @public
|
5687
|
-
*/
|
5688
|
-
export declare namespace PBSpotlight {
|
5689
|
-
export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
|
5690
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
|
5691
|
-
}
|
5692
|
-
|
5693
5259
|
/**
|
5694
5260
|
* The TextShape component renders customizable floating text.
|
5695
5261
|
*
|
@@ -5754,40 +5320,6 @@ export declare namespace PBTextShape {
|
|
5754
5320
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
5755
5321
|
}
|
5756
5322
|
|
5757
|
-
/**
|
5758
|
-
* @public
|
5759
|
-
*/
|
5760
|
-
export declare interface PBTextureCamera {
|
5761
|
-
/** rendered texture width */
|
5762
|
-
width?: number | undefined;
|
5763
|
-
/** rendered texture height */
|
5764
|
-
height?: number | undefined;
|
5765
|
-
/**
|
5766
|
-
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
5767
|
-
* defaults to 0
|
5768
|
-
*/
|
5769
|
-
layer?: number | undefined;
|
5770
|
-
/** default black */
|
5771
|
-
clearColor?: PBColor4 | undefined;
|
5772
|
-
/** default infinity */
|
5773
|
-
farPlane?: number | undefined;
|
5774
|
-
mode?: {
|
5775
|
-
$case: "perspective";
|
5776
|
-
perspective: Perspective;
|
5777
|
-
} | {
|
5778
|
-
$case: "orthographic";
|
5779
|
-
orthographic: Orthographic;
|
5780
|
-
} | undefined;
|
5781
|
-
}
|
5782
|
-
|
5783
|
-
/**
|
5784
|
-
* @public
|
5785
|
-
*/
|
5786
|
-
export declare namespace PBTextureCamera {
|
5787
|
-
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
5788
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
5789
|
-
}
|
5790
|
-
|
5791
5323
|
/**
|
5792
5324
|
* @public
|
5793
5325
|
*/
|
@@ -5877,25 +5409,6 @@ export declare namespace PBUiBackground {
|
|
5877
5409
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
5878
5410
|
}
|
5879
5411
|
|
5880
|
-
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
5881
|
-
/**
|
5882
|
-
* @public
|
5883
|
-
*/
|
5884
|
-
export declare interface PBUiCanvas {
|
5885
|
-
width: number;
|
5886
|
-
height: number;
|
5887
|
-
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
5888
|
-
color?: PBColor4 | undefined;
|
5889
|
-
}
|
5890
|
-
|
5891
|
-
/**
|
5892
|
-
* @public
|
5893
|
-
*/
|
5894
|
-
export declare namespace PBUiCanvas {
|
5895
|
-
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
5896
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
5897
|
-
}
|
5898
|
-
|
5899
5412
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
5900
5413
|
/**
|
5901
5414
|
* @public
|
@@ -6012,21 +5525,6 @@ export declare namespace PBUiInputResult {
|
|
6012
5525
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
6013
5526
|
}
|
6014
5527
|
|
6015
|
-
/**
|
6016
|
-
* @public
|
6017
|
-
*/
|
6018
|
-
export declare interface PBUiScrollResult {
|
6019
|
-
value: PBVector2 | undefined;
|
6020
|
-
}
|
6021
|
-
|
6022
|
-
/**
|
6023
|
-
* @public
|
6024
|
-
*/
|
6025
|
-
export declare namespace PBUiScrollResult {
|
6026
|
-
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
6027
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
6028
|
-
}
|
6029
|
-
|
6030
5528
|
/**
|
6031
5529
|
* @public
|
6032
5530
|
*/
|
@@ -6043,10 +5541,6 @@ export declare interface PBUiText {
|
|
6043
5541
|
fontSize?: number | undefined;
|
6044
5542
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
6045
5543
|
textWrap?: TextWrap | undefined;
|
6046
|
-
/** width of the outline (default: 0) */
|
6047
|
-
outlineWidth?: number | undefined;
|
6048
|
-
/** RGBA color of the outline (default: opaque black) */
|
6049
|
-
outlineColor?: PBColor4 | undefined;
|
6050
5544
|
}
|
6051
5545
|
|
6052
5546
|
/**
|
@@ -6143,16 +5637,6 @@ export declare interface PBUiTransform {
|
|
6143
5637
|
paddingBottom: number;
|
6144
5638
|
/** default: PointerFilterMode.PFM_NONE */
|
6145
5639
|
pointerFilter?: PointerFilterMode | undefined;
|
6146
|
-
/** default: 1 */
|
6147
|
-
opacity?: number | undefined;
|
6148
|
-
/** default empty */
|
6149
|
-
elementId?: string | undefined;
|
6150
|
-
/** default position=(0,0) */
|
6151
|
-
scrollPosition?: ScrollPositionValue | undefined;
|
6152
|
-
/** default ShowScrollBar.SSB_BOTH */
|
6153
|
-
scrollVisible?: ShowScrollBar | undefined;
|
6154
|
-
/** default 0 */
|
6155
|
-
zIndex?: number | undefined;
|
6156
5640
|
}
|
6157
5641
|
|
6158
5642
|
/**
|
@@ -6249,6 +5733,7 @@ export declare namespace PBVideoPlayer {
|
|
6249
5733
|
* an 'instant' transition (like using speed/time = 0)
|
6250
5734
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
6251
5735
|
* the holding entity transform).
|
5736
|
+
* * The fov defines the Field of View of the virtual camera
|
6252
5737
|
*/
|
6253
5738
|
/**
|
6254
5739
|
* @public
|
@@ -6256,6 +5741,8 @@ export declare namespace PBVideoPlayer {
|
|
6256
5741
|
export declare interface PBVirtualCamera {
|
6257
5742
|
defaultTransition?: CameraTransition | undefined;
|
6258
5743
|
lookAtEntity?: number | undefined;
|
5744
|
+
/** default: 60 */
|
5745
|
+
fov?: number | undefined;
|
6259
5746
|
}
|
6260
5747
|
|
6261
5748
|
/**
|
@@ -6282,25 +5769,6 @@ export declare namespace PBVisibilityComponent {
|
|
6282
5769
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
6283
5770
|
}
|
6284
5771
|
|
6285
|
-
/**
|
6286
|
-
* @public
|
6287
|
-
*/
|
6288
|
-
export declare interface Perspective {
|
6289
|
-
/**
|
6290
|
-
* vertical field of view in radians
|
6291
|
-
* defaults to pi/4 = 45 degrees
|
6292
|
-
*/
|
6293
|
-
fieldOfView?: number | undefined;
|
6294
|
-
}
|
6295
|
-
|
6296
|
-
/**
|
6297
|
-
* @public
|
6298
|
-
*/
|
6299
|
-
export declare namespace Perspective {
|
6300
|
-
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
6301
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
6302
|
-
}
|
6303
|
-
|
6304
5772
|
/**
|
6305
5773
|
* Represens a plane by the equation ax + by + cz + d = 0
|
6306
5774
|
* @public
|
@@ -6456,24 +5924,6 @@ export declare interface PointerEventsSystem {
|
|
6456
5924
|
* @param entity - Entity where the callback was attached
|
6457
5925
|
*/
|
6458
5926
|
removeOnPointerHoverLeave(entity: Entity): void;
|
6459
|
-
/**
|
6460
|
-
* @public
|
6461
|
-
* Remove the callback for onPointerDrag event
|
6462
|
-
* @param entity - Entity where the callback was attached
|
6463
|
-
*/
|
6464
|
-
removeOnPointerDrag(entity: Entity): void;
|
6465
|
-
/**
|
6466
|
-
* @public
|
6467
|
-
* Remove the callback for onPointerDragLocked event
|
6468
|
-
* @param entity - Entity where the callback was attached
|
6469
|
-
*/
|
6470
|
-
removeOnPointerDragLocked(entity: Entity): void;
|
6471
|
-
/**
|
6472
|
-
* @public
|
6473
|
-
* Remove the callback for onPointerDragEnd event
|
6474
|
-
* @param entity - Entity where the callback was attached
|
6475
|
-
*/
|
6476
|
-
removeOnPointerDragEnd(entity: Entity): void;
|
6477
5927
|
/**
|
6478
5928
|
* @public
|
6479
5929
|
* Execute callback when the user press the InputButton pointing at the entity
|
@@ -6528,37 +5978,6 @@ export declare interface PointerEventsSystem {
|
|
6528
5978
|
entity: Entity;
|
6529
5979
|
opts?: Partial<EventSystemOptions>;
|
6530
5980
|
}, cb: EventSystemCallback): void;
|
6531
|
-
/**
|
6532
|
-
* @public
|
6533
|
-
* Execute callback when the user clicks and drags the pointer from inside the entity
|
6534
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6535
|
-
* @param cb - Function to execute when click fires
|
6536
|
-
*/
|
6537
|
-
onPointerDrag(pointerData: {
|
6538
|
-
entity: Entity;
|
6539
|
-
opts?: Partial<EventSystemOptions>;
|
6540
|
-
}, cb: EventSystemCallback): void;
|
6541
|
-
/**
|
6542
|
-
* @public
|
6543
|
-
* Execute callback when the user clicks and drags the pointer from inside the entity,
|
6544
|
-
* locking the cursor in place
|
6545
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6546
|
-
* @param cb - Function to execute when click fires
|
6547
|
-
*/
|
6548
|
-
onPointerDragLocked(pointerData: {
|
6549
|
-
entity: Entity;
|
6550
|
-
opts?: Partial<EventSystemOptions>;
|
6551
|
-
}, cb: EventSystemCallback): void;
|
6552
|
-
/**
|
6553
|
-
* @public
|
6554
|
-
* Execute callback when the user releases the button after a drag
|
6555
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6556
|
-
* @param cb - Function to execute when click fires
|
6557
|
-
*/
|
6558
|
-
onPointerDragEnd(pointerData: {
|
6559
|
-
entity: Entity;
|
6560
|
-
opts?: Partial<EventSystemOptions>;
|
6561
|
-
}, cb: EventSystemCallback): void;
|
6562
5981
|
}
|
6563
5982
|
|
6564
5983
|
/**
|
@@ -6575,10 +5994,7 @@ export declare const enum PointerEventType {
|
|
6575
5994
|
PET_UP = 0,
|
6576
5995
|
PET_DOWN = 1,
|
6577
5996
|
PET_HOVER_ENTER = 2,
|
6578
|
-
PET_HOVER_LEAVE = 3
|
6579
|
-
PET_DRAG_LOCKED = 4,
|
6580
|
-
PET_DRAG = 5,
|
6581
|
-
PET_DRAG_END = 6
|
5997
|
+
PET_HOVER_LEAVE = 3
|
6582
5998
|
}
|
6583
5999
|
|
6584
6000
|
/**
|
@@ -6598,17 +6014,6 @@ export declare type PointerFilterType = 'none' | 'block';
|
|
6598
6014
|
/** @public */
|
6599
6015
|
export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
|
6600
6016
|
|
6601
|
-
/**
|
6602
|
-
* @public
|
6603
|
-
*/
|
6604
|
-
export declare const enum PointerType {
|
6605
|
-
POT_NONE = 0,
|
6606
|
-
POT_MOUSE = 1,
|
6607
|
-
POT_PAD = 2,
|
6608
|
-
POT_TOUCH = 3,
|
6609
|
-
POT_WAND = 4
|
6610
|
-
}
|
6611
|
-
|
6612
6017
|
/**
|
6613
6018
|
* Type used for defining the position of the element. i.e. margin, padding
|
6614
6019
|
* @public
|
@@ -6646,9 +6051,6 @@ export declare type PositionType = 'absolute' | 'relative';
|
|
6646
6051
|
*/
|
6647
6052
|
export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
|
6648
6053
|
|
6649
|
-
/** @public */
|
6650
|
-
export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
|
6651
|
-
|
6652
6054
|
export declare enum ProcessMessageResultType {
|
6653
6055
|
/**
|
6654
6056
|
* Typical message and new state set.
|
@@ -7203,7 +6605,6 @@ export declare type RaycastSystemOptions = {
|
|
7203
6605
|
export declare interface ReactBasedUiSystem {
|
7204
6606
|
destroy(): void;
|
7205
6607
|
setUiRenderer(ui: UiComponent): void;
|
7206
|
-
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
7207
6608
|
}
|
7208
6609
|
|
7209
6610
|
/**
|
@@ -7657,43 +7058,6 @@ export declare namespace Schemas {
|
|
7657
7058
|
}) => void;
|
7658
7059
|
}
|
7659
7060
|
|
7660
|
-
/**
|
7661
|
-
* @public
|
7662
|
-
*/
|
7663
|
-
export declare interface ScrollPositionValue {
|
7664
|
-
value?: {
|
7665
|
-
$case: "position";
|
7666
|
-
position: PBVector2;
|
7667
|
-
} | {
|
7668
|
-
$case: "reference";
|
7669
|
-
reference: string;
|
7670
|
-
} | undefined;
|
7671
|
-
}
|
7672
|
-
|
7673
|
-
/**
|
7674
|
-
* @public
|
7675
|
-
*/
|
7676
|
-
export declare namespace ScrollPositionValue {
|
7677
|
-
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
7678
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
7679
|
-
}
|
7680
|
-
|
7681
|
-
/**
|
7682
|
-
* @public
|
7683
|
-
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
7684
|
-
*/
|
7685
|
-
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
7686
|
-
|
7687
|
-
/**
|
7688
|
-
* @public
|
7689
|
-
*/
|
7690
|
-
export declare const enum ShowScrollBar {
|
7691
|
-
SSB_BOTH = 0,
|
7692
|
-
SSB_ONLY_VERTICAL = 1,
|
7693
|
-
SSB_ONLY_HORIZONTAL = 2,
|
7694
|
-
SSB_HIDDEN = 3
|
7695
|
-
}
|
7696
|
-
|
7697
7061
|
/**
|
7698
7062
|
* @public
|
7699
7063
|
*/
|
@@ -7701,9 +7065,6 @@ export declare interface Spec {
|
|
7701
7065
|
[key: string]: ISchema;
|
7702
7066
|
}
|
7703
7067
|
|
7704
|
-
/** @public */
|
7705
|
-
export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
|
7706
|
-
|
7707
7068
|
/**
|
7708
7069
|
* @alpha
|
7709
7070
|
* This is going to be used for sync components through a server.
|
@@ -7778,9 +7139,6 @@ export declare namespace Texture {
|
|
7778
7139
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
7779
7140
|
}
|
7780
7141
|
|
7781
|
-
/** @public */
|
7782
|
-
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
7783
|
-
|
7784
7142
|
/**
|
7785
7143
|
* @public
|
7786
7144
|
*/
|
@@ -7873,9 +7231,6 @@ export declare interface TextureUnion {
|
|
7873
7231
|
} | {
|
7874
7232
|
$case: "videoTexture";
|
7875
7233
|
videoTexture: VideoTexture;
|
7876
|
-
} | {
|
7877
|
-
$case: "uiTexture";
|
7878
|
-
uiTexture: UiCanvasTexture;
|
7879
7234
|
} | undefined;
|
7880
7235
|
}
|
7881
7236
|
|
@@ -8083,8 +7438,6 @@ export declare interface UiBackgroundProps {
|
|
8083
7438
|
uvs?: number[];
|
8084
7439
|
/** AvatarTexture for the background */
|
8085
7440
|
avatarTexture?: UiAvatarTexture;
|
8086
|
-
/** VideoTexture for the background */
|
8087
|
-
videoTexture?: UiVideoTexture;
|
8088
7441
|
/** Texture for the background */
|
8089
7442
|
texture?: UiTexture;
|
8090
7443
|
}
|
@@ -8104,31 +7457,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
8104
7457
|
disabled?: boolean;
|
8105
7458
|
}
|
8106
7459
|
|
8107
|
-
/** @public */
|
8108
|
-
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
8109
|
-
|
8110
7460
|
/** @public */
|
8111
7461
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
8112
7462
|
|
8113
|
-
/**
|
8114
|
-
* @public
|
8115
|
-
*/
|
8116
|
-
export declare interface UiCanvasTexture {
|
8117
|
-
uiCanvasEntity: number;
|
8118
|
-
/** default = TextureWrapMode.Clamp */
|
8119
|
-
wrapMode?: TextureWrapMode | undefined;
|
8120
|
-
/** default = FilterMode.Bilinear */
|
8121
|
-
filterMode?: TextureFilterMode | undefined;
|
8122
|
-
}
|
8123
|
-
|
8124
|
-
/**
|
8125
|
-
* @public
|
8126
|
-
*/
|
8127
|
-
export declare namespace UiCanvasTexture {
|
8128
|
-
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
8129
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
8130
|
-
}
|
8131
|
-
|
8132
7463
|
/**
|
8133
7464
|
* @public
|
8134
7465
|
*/
|
@@ -8198,10 +7529,6 @@ export declare interface UiLabelProps {
|
|
8198
7529
|
textAlign?: TextAlignType | undefined;
|
8199
7530
|
/** Label font type. @defaultValue 'sans-serif' */
|
8200
7531
|
font?: UiFontType | undefined;
|
8201
|
-
/** Outline width of the text. @defaultValue 0 */
|
8202
|
-
outlineWidth?: number | undefined;
|
8203
|
-
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
8204
|
-
outlineColor?: PBColor4 | undefined;
|
8205
7532
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
8206
7533
|
textWrap?: UiTextWrapType | undefined;
|
8207
7534
|
}
|
@@ -8211,9 +7538,6 @@ export declare interface UiLabelProps {
|
|
8211
7538
|
*/
|
8212
7539
|
export declare type uint32 = number;
|
8213
7540
|
|
8214
|
-
/** @public */
|
8215
|
-
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
8216
|
-
|
8217
7541
|
/** @public */
|
8218
7542
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
8219
7543
|
|
@@ -8286,26 +7610,6 @@ export declare interface UiTransformProps {
|
|
8286
7610
|
overflow?: OverflowType;
|
8287
7611
|
/** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
|
8288
7612
|
pointerFilter?: PointerFilterType;
|
8289
|
-
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
8290
|
-
opacity?: number;
|
8291
|
-
/** A reference value to identify the element, default empty */
|
8292
|
-
elementId?: string;
|
8293
|
-
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
8294
|
-
scrollPosition?: PBVector2 | string;
|
8295
|
-
/** default ShowScrollBar.SSB_BOTH */
|
8296
|
-
scrollVisible?: ScrollVisibleType;
|
8297
|
-
/** default 0 */
|
8298
|
-
zIndex?: number;
|
8299
|
-
}
|
8300
|
-
|
8301
|
-
/**
|
8302
|
-
* Texture
|
8303
|
-
* @public
|
8304
|
-
*/
|
8305
|
-
export declare interface UiVideoTexture {
|
8306
|
-
videoPlayerEntity: Entity;
|
8307
|
-
wrapMode?: TextureWrapType;
|
8308
|
-
filterMode?: TextureFilterType;
|
8309
7613
|
}
|
8310
7614
|
|
8311
7615
|
/**
|