@dcl/playground-assets 7.7.10-13859848918.commit-407cb6b → 7.7.10-13934567813.commit-fb33ab1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/beta.d.ts CHANGED
@@ -178,32 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
178
178
  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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180
 
181
- /**
182
- * @public
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- */
184
- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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183
 
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface AvatarEquippedDataComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType> {
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- }
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-
204
- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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186
 
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -219,48 +198,8 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
220
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  }
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200
 
222
- /**
223
- * @public
224
- */
225
- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
234
- jumpHeight?: number | undefined;
235
- /** max fall speed in m/s. should normally be negative */
236
- maxFallSpeed?: number | undefined;
237
- /** speed the player turns in tank mode, in radians/s */
238
- turnSpeed?: number | undefined;
239
- /** speed the player walks at, in m/s */
240
- walkSpeed?: number | undefined;
241
- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
242
- allowWeightedMovement?: boolean | undefined;
243
- }
244
-
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- /**
246
- * @public
247
- */
248
- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
251
- }
252
-
253
- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
254
-
255
- /**
256
- * @public
257
- */
258
- export declare interface AvatarShapeComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<AvatarShapeType> {
259
- }
260
-
261
- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
262
- forceRender?: string[] | undefined;
263
- };
201
+ /** @public */
202
+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
264
203
 
265
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  /**
266
205
  * @public
@@ -523,12 +462,6 @@ export declare interface ByteBuffer {
523
462
  */
524
463
  export declare type Callback = () => void;
525
464
 
526
- /** @public */
527
- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
528
-
529
- /** @public */
530
- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
531
-
532
465
  /** @public */
533
466
  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
534
467
 
@@ -586,39 +519,6 @@ export declare const enum CameraType {
586
519
 
587
520
  export declare type Children = ReactEcs.JSX.ReactNode;
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521
 
589
- /**
590
- * @public
591
- */
592
- export declare interface CinematicSettings {
593
- /** Entity that defines the cinematic camera transform. */
594
- cameraEntity: number;
595
- /**
596
- * Position -> camera's position
597
- * Rotation -> camera's direction
598
- * scale.z -> zoom level
599
- * scale.x and scale.y -> unused
600
- */
601
- allowManualRotation?: boolean | undefined;
602
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
603
- yawRange?: number | undefined;
604
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
605
- pitchRange?: number | undefined;
606
- /** note: cameras can never look up/down further than Vec3::Y */
607
- rollRange?: number | undefined;
608
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
609
- zoomMin?: number | undefined;
610
- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
611
- zoomMax?: number | undefined;
612
- }
613
-
614
- /**
615
- * @public
616
- */
617
- export declare namespace CinematicSettings {
618
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
619
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
620
- }
621
-
622
522
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
623
523
  /**
624
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  * @public
@@ -1392,18 +1292,13 @@ export declare const componentDefinitionByName: {
1392
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
1393
1293
  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
1394
1294
  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
1395
- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1396
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
1397
1295
  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
1398
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
1399
1297
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1400
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1401
1298
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1402
1299
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1403
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1404
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
1405
1300
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1406
- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
1301
+ "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1407
1302
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1408
1303
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1409
1304
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1413,24 +1308,19 @@ export declare const componentDefinitionByName: {
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1308
  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
1414
1309
  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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1310
  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
1416
- "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
1417
1311
  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
1418
1312
  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
1419
1313
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1420
- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
1421
1314
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1422
- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
1423
1315
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
1424
1316
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
1425
1317
  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
1426
1318
  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1427
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
1428
1319
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1429
1320
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1430
1321
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1431
1322
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1432
1323
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1433
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1434
1324
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1435
1325
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1436
1326
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1707,11 +1597,6 @@ export declare function createInputSystem(engine: IEngine): IInputSystem;
1707
1597
  */
1708
1598
  export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
1709
1599
 
1710
- /**
1711
- * @public
1712
- */
1713
- export declare function createReactBasedUiSystem(engine: IEngine, pointerSystem: PointerEventsSystem): ReactBasedUiSystem;
1714
-
1715
1600
  /**
1716
1601
  * @public
1717
1602
  * @returns tween helper to be used on the scene
@@ -2001,9 +1886,6 @@ export declare type EntityComponents = {
2001
1886
  onMouseUp: Callback;
2002
1887
  onMouseEnter: Callback;
2003
1888
  onMouseLeave: Callback;
2004
- onMouseDrag: Callback;
2005
- onMouseDragLocked: Callback;
2006
- onMouseDragEnd: Callback;
2007
1889
  };
2008
1890
 
2009
1891
  /** @public */
@@ -2155,9 +2037,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2155
2037
  direction?: PBVector3;
2156
2038
  };
2157
2039
 
2158
- /** @public */
2159
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2160
-
2161
2040
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2162
2041
 
2163
2042
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2170,21 +2049,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2170
2049
  /** @public */
2171
2050
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2172
2051
 
2173
- /** @public */
2174
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2175
-
2176
- /** @public */
2177
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2178
-
2179
- /**
2180
- * @public
2181
- */
2182
- export declare const enum GltfNodeStateValue {
2183
- GNSV_PENDING = 0,
2184
- GNSV_FAILED = 1,
2185
- GNSV_READY = 2
2186
- }
2187
-
2188
2052
  /**
2189
2053
  * @public
2190
2054
  */
@@ -2779,8 +2643,31 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2779
2643
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2780
2644
  }
2781
2645
 
2782
- /** @public */
2783
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2646
+ export declare const LightSource: LightSourceComponentDefinitionExtended;
2647
+
2648
+ /**
2649
+ * @public
2650
+ */
2651
+ export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2652
+ /**
2653
+ * LightSource helper with constructor
2654
+ */
2655
+ Type: LightSourceHelper;
2656
+ }
2657
+
2658
+ /**
2659
+ * @public
2660
+ */
2661
+ export declare interface LightSourceHelper {
2662
+ /**
2663
+ * @returns a Light Source type
2664
+ */
2665
+ Point: (point: PBLightSource_Point) => PBLightSource['type'];
2666
+ /**
2667
+ * @returns a Light Source type
2668
+ */
2669
+ Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2670
+ }
2784
2671
 
2785
2672
  /**
2786
2673
  * User key event Listeners
@@ -2795,12 +2682,6 @@ export declare type Listeners = {
2795
2682
  onMouseEnter?: Callback;
2796
2683
  /** triggered on mouse leave event */
2797
2684
  onMouseLeave?: Callback;
2798
- /** triggered on mouse drag event */
2799
- onMouseDrag?: Callback;
2800
- /** triggered on mouse drag event */
2801
- onMouseDragLocked?: Callback;
2802
- /** triggered on mouse drag event */
2803
- onMouseDragEnd?: Callback;
2804
2685
  };
2805
2686
 
2806
2687
  /**
@@ -3669,14 +3550,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3669
3550
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3670
3551
  */
3671
3552
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3672
- /**
3673
- * @public
3674
- * Set a gltf internal mesh in the MeshCollider component
3675
- * @param entity - entity to create or replace the MeshRenderer component
3676
- * @param source - the path to the gltf
3677
- * @param meshName - the name of the mesh in the gltf
3678
- */
3679
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3680
3553
  }
3681
3554
 
3682
3555
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3713,14 +3586,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3713
3586
  * @param entity - entity to create or replace the MeshRenderer component
3714
3587
  */
3715
3588
  setSphere(entity: Entity): void;
3716
- /**
3717
- * @public
3718
- * Set a gltf internal mesh in the MeshRenderer component
3719
- * @param entity - entity to create or replace the MeshRenderer component
3720
- * @param source - the path to the gltf
3721
- * @param meshName - the name of the mesh in the gltf
3722
- */
3723
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3724
3589
  }
3725
3590
 
3726
3591
  /* Excluded from this release type: MessageBus */
@@ -4114,25 +3979,6 @@ export declare const onVideoEvent: Observable<{
4114
3979
  totalVideoLength: number;
4115
3980
  }>;
4116
3981
 
4117
- /**
4118
- * @public
4119
- */
4120
- export declare interface Orthographic {
4121
- /**
4122
- * vertical extent of the visible range in meters
4123
- * defaults to 4m
4124
- */
4125
- verticalRange?: number | undefined;
4126
- }
4127
-
4128
- /**
4129
- * @public
4130
- */
4131
- export declare namespace Orthographic {
4132
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4133
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4134
- }
4135
-
4136
3982
  /**
4137
3983
  * @public
4138
3984
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4359,8 +4205,6 @@ export declare namespace PBAvatarEmoteCommand {
4359
4205
  export declare interface PBAvatarEquippedData {
4360
4206
  wearableUrns: string[];
4361
4207
  emoteUrns: string[];
4362
- /** slots that will render even if hidden */
4363
- forceRender: string[];
4364
4208
  }
4365
4209
 
4366
4210
  /**
@@ -4395,9 +4239,6 @@ export declare interface PBAvatarModifierArea {
4395
4239
  excludeIds: string[];
4396
4240
  /** list of modifiers to apply */
4397
4241
  modifiers: AvatarModifierType[];
4398
- movementSettings?: AvatarMovementSettings | undefined;
4399
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4400
- useColliderRange?: boolean | undefined;
4401
4242
  }
4402
4243
 
4403
4244
  /**
@@ -4454,8 +4295,6 @@ export declare interface PBAvatarShape {
4454
4295
  wearables: string[];
4455
4296
  /** available emotes (default empty) */
4456
4297
  emotes: string[];
4457
- /** slots that will render even if hidden */
4458
- forceRender: string[];
4459
4298
  }
4460
4299
 
4461
4300
  /**
@@ -4490,51 +4329,6 @@ export declare namespace PBBillboard {
4490
4329
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4491
4330
  }
4492
4331
 
4493
- /**
4494
- * @public
4495
- */
4496
- export declare interface PBCameraLayer {
4497
- /**
4498
- * layer to which these settings apply. must be > 0
4499
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4500
- */
4501
- layer: number;
4502
- /** should the sun light affect this layer? default false */
4503
- directionalLight?: boolean | undefined;
4504
- /** should this layer show player avatars? default false */
4505
- showAvatars?: boolean | undefined;
4506
- /** should this layer show the sky? default false */
4507
- showSkybox?: boolean | undefined;
4508
- /** should this layer show distance fog? default false */
4509
- showFog?: boolean | undefined;
4510
- /** ambient light overrides for this layer. default -> use same as main camera */
4511
- ambientColorOverride?: PBColor3 | undefined;
4512
- ambientBrightnessOverride?: number | undefined;
4513
- }
4514
-
4515
- /**
4516
- * @public
4517
- */
4518
- export declare namespace PBCameraLayer {
4519
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4520
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4521
- }
4522
-
4523
- /**
4524
- * @public
4525
- */
4526
- export declare interface PBCameraLayers {
4527
- layers: number[];
4528
- }
4529
-
4530
- /**
4531
- * @public
4532
- */
4533
- export declare namespace PBCameraLayers {
4534
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4535
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4536
- }
4537
-
4538
4332
  /**
4539
4333
  * The CameraMode component can be used to determine whether the player is using a first-person o
4540
4334
  * third-person view.
@@ -4557,7 +4351,7 @@ export declare namespace PBCameraMode {
4557
4351
 
4558
4352
  /**
4559
4353
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4560
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4354
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4561
4355
  *
4562
4356
  * The Entity's Transform position determines the center-point of the region, while its size is
4563
4357
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4567,8 +4361,6 @@ export declare namespace PBCameraMode {
4567
4361
  *
4568
4362
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4569
4363
  * is actually a 3D volume.
4570
- *
4571
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4572
4364
  */
4573
4365
  /**
4574
4366
  * @public
@@ -4578,9 +4370,6 @@ export declare interface PBCameraModeArea {
4578
4370
  area: PBVector3 | undefined;
4579
4371
  /** the camera mode to enforce */
4580
4372
  mode: CameraType;
4581
- cinematicSettings?: CinematicSettings | undefined;
4582
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4583
- useColliderRange?: boolean | undefined;
4584
4373
  }
4585
4374
 
4586
4375
  /**
@@ -4652,39 +4441,6 @@ export declare namespace PBEngineInfo {
4652
4441
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4653
4442
  }
4654
4443
 
4655
- /**
4656
- * defines the global scene light settings. must be added to the scene root.
4657
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4658
- */
4659
- /**
4660
- * @public
4661
- */
4662
- export declare interface PBGlobalLight {
4663
- /**
4664
- * the direction the directional light shines in.
4665
- * default depends on time of day and explorer implementation
4666
- */
4667
- direction?: PBVector3 | undefined;
4668
- /**
4669
- * ambient light color
4670
- * default: White
4671
- */
4672
- ambientColor?: PBColor3 | undefined;
4673
- /**
4674
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4675
- * default 1
4676
- */
4677
- ambientBrightness?: number | undefined;
4678
- }
4679
-
4680
- /**
4681
- * @public
4682
- */
4683
- export declare namespace PBGlobalLight {
4684
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4685
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4686
- }
4687
-
4688
4444
  /**
4689
4445
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4690
4446
  *
@@ -4720,25 +4476,6 @@ export declare namespace PBGltfContainer {
4720
4476
  */
4721
4477
  export declare interface PBGltfContainerLoadingState {
4722
4478
  currentState: LoadingState;
4723
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4724
- nodePaths: string[];
4725
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4726
- meshNames: string[];
4727
- /**
4728
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4729
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4730
- */
4731
- materialNames: string[];
4732
- /**
4733
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4734
- * sure all your materials are explicitly named.
4735
- */
4736
- skinNames: string[];
4737
- /**
4738
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4739
- * your skins are explicitly named.
4740
- */
4741
- animationNames: string[];
4742
4479
  }
4743
4480
 
4744
4481
  /**
@@ -4749,170 +4486,122 @@ export declare namespace PBGltfContainerLoadingState {
4749
4486
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4750
4487
  }
4751
4488
 
4752
- /**
4753
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4754
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4755
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4756
- * in the parent.
4757
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4758
- *
4759
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4760
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4761
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4762
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4763
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4764
- *
4765
- * After creation, if an animation moves the node, the `Transform` will be updated.
4766
- *
4767
- * From the scene, you can modify various components to alter the gltf node:
4768
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4769
- * regardless of any intermediate gltf node hierarchy.
4770
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4771
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4772
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4773
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4774
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4775
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4776
- * PBMaterial will be maintained.
4777
- *
4778
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4779
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4780
- * change the state to `GNS_FAILED`.
4781
- * - deleting the scene entity will not delete the gltf node.
4782
- *
4783
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4784
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4785
- * the gltf node will also be displayed.
4786
- */
4787
4489
  /**
4788
4490
  * @public
4789
4491
  */
4790
- export declare interface PBGltfNode {
4791
- /** the path of the target node in the Gltf. */
4792
- path: string;
4492
+ export declare interface PBInputModifier {
4493
+ mode?: {
4494
+ $case: "standard";
4495
+ standard: PBInputModifier_StandardInput;
4496
+ } | undefined;
4793
4497
  }
4794
4498
 
4795
4499
  /**
4796
4500
  * @public
4797
4501
  */
4798
- export declare namespace PBGltfNode {
4799
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4800
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4502
+ export declare namespace PBInputModifier {
4503
+ export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
4504
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
4801
4505
  }
4802
4506
 
4803
- /**
4804
- * The state of a linked gltf node.
4805
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4806
- */
4507
+ /** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
4807
4508
  /**
4808
4509
  * @public
4809
4510
  */
4810
- export declare interface PBGltfNodeState {
4811
- state: GltfNodeStateValue;
4812
- error?: string | undefined;
4511
+ export declare interface PBInputModifier_StandardInput {
4512
+ disableAll?: boolean | undefined;
4513
+ disableWalk?: boolean | undefined;
4514
+ disableJog?: boolean | undefined;
4515
+ disableRun?: boolean | undefined;
4516
+ disableJump?: boolean | undefined;
4517
+ disableEmote?: boolean | undefined;
4813
4518
  }
4814
4519
 
4815
4520
  /**
4816
4521
  * @public
4817
4522
  */
4818
- export declare namespace PBGltfNodeState {
4819
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4820
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4523
+ export declare namespace PBInputModifier_StandardInput {
4524
+ export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
4525
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4821
4526
  }
4822
4527
 
4823
4528
  /**
4824
4529
  * @public
4825
4530
  */
4826
- export declare interface PBInputModifier {
4827
- mode?: {
4828
- $case: "standard";
4829
- standard: PBInputModifier_StandardInput;
4531
+ export declare interface PBLightSource {
4532
+ /** default = true, whether the lightSource is active or not. */
4533
+ active?: boolean | undefined;
4534
+ /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4535
+ color?: PBColor3 | undefined;
4536
+ /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4537
+ brightness?: number | undefined;
4538
+ /** default = 10, how far the light travels, expressed in meters. */
4539
+ range?: number | undefined;
4540
+ type?: {
4541
+ $case: "point";
4542
+ point: PBLightSource_Point;
4543
+ } | {
4544
+ $case: "spot";
4545
+ spot: PBLightSource_Spot;
4830
4546
  } | undefined;
4831
4547
  }
4832
4548
 
4833
4549
  /**
4834
4550
  * @public
4835
4551
  */
4836
- export declare namespace PBInputModifier {
4837
- export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
4838
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
4552
+ export declare namespace PBLightSource {
4553
+ export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4554
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4839
4555
  }
4840
4556
 
4841
- /** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
4842
4557
  /**
4843
4558
  * @public
4844
4559
  */
4845
- export declare interface PBInputModifier_StandardInput {
4846
- disableAll?: boolean | undefined;
4847
- disableWalk?: boolean | undefined;
4848
- disableJog?: boolean | undefined;
4849
- disableRun?: boolean | undefined;
4850
- disableJump?: boolean | undefined;
4851
- disableEmote?: boolean | undefined;
4560
+ export declare interface PBLightSource_Point {
4561
+ /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4562
+ shadow?: PBLightSource_ShadowType | undefined;
4852
4563
  }
4853
4564
 
4854
4565
  /**
4855
4566
  * @public
4856
4567
  */
4857
- export declare namespace PBInputModifier_StandardInput {
4858
- export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
4859
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4568
+ export declare namespace PBLightSource_Point {
4569
+ export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4570
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4860
4571
  }
4861
4572
 
4862
4573
  /**
4863
- * defines a light source.
4864
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4865
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4866
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4574
+ * @public
4867
4575
  */
4576
+ export declare const enum PBLightSource_ShadowType {
4577
+ /** ST_NONE - No shadows are cast from this LightSource. */
4578
+ ST_NONE = 0,
4579
+ /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4580
+ ST_SOFT = 1,
4581
+ /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4582
+ ST_HARD = 2
4583
+ }
4584
+
4868
4585
  /**
4869
4586
  * @public
4870
4587
  */
4871
- export declare interface PBLight {
4872
- /**
4873
- * whether the light is on
4874
- * default true
4875
- */
4876
- enabled?: boolean | undefined;
4877
- /**
4878
- * light brightness in lux (lumens/m^2).
4879
- *
4880
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4881
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4882
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4883
- *
4884
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4885
- * divide lumens by ~12 (4*pi).
4886
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4887
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4888
- *
4889
- * default
4890
- * for point/spotlights: 10,000
4891
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4892
- */
4893
- illuminance?: number | undefined;
4894
- /**
4895
- * whether the light should cast shadows.
4896
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4897
- * of lights depending on the implementation, platform, and user settings.
4898
- * default
4899
- * for point/spotlights: false / off
4900
- * for global directional light: true / on
4901
- */
4902
- shadows?: boolean | undefined;
4903
- /**
4904
- * light color
4905
- * default White
4906
- */
4907
- color?: PBColor3 | undefined;
4588
+ export declare interface PBLightSource_Spot {
4589
+ /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4590
+ innerAngle?: number | undefined;
4591
+ /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4592
+ outerAngle?: number | undefined;
4593
+ /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4594
+ shadow?: PBLightSource_ShadowType | undefined;
4595
+ /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4596
+ shadowMaskTexture?: TextureUnion | undefined;
4908
4597
  }
4909
4598
 
4910
4599
  /**
4911
4600
  * @public
4912
4601
  */
4913
- export declare namespace PBLight {
4914
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4915
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4602
+ export declare namespace PBLightSource_Spot {
4603
+ export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4604
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4916
4605
  }
4917
4606
 
4918
4607
  /**
@@ -4946,14 +4635,6 @@ export declare interface PBMaterial {
4946
4635
  $case: "pbr";
4947
4636
  pbr: PBMaterial_PbrMaterial;
4948
4637
  } | undefined;
4949
- /**
4950
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4951
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4952
- * supported by the PbMaterial.
4953
- * If this is provided and the `material` field is not provided, the renderer will update the material
4954
- * field with data that reflects the gltf material once it is loaded.
4955
- */
4956
- gltf?: PBMaterial_GltfMaterial | undefined;
4957
4638
  }
4958
4639
 
4959
4640
  /**
@@ -4964,22 +4645,6 @@ export declare namespace PBMaterial {
4964
4645
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4965
4646
  }
4966
4647
 
4967
- /**
4968
- * @public
4969
- */
4970
- export declare interface PBMaterial_GltfMaterial {
4971
- gltfSrc: string;
4972
- name: string;
4973
- }
4974
-
4975
- /**
4976
- * @public
4977
- */
4978
- export declare namespace PBMaterial_GltfMaterial {
4979
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4980
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4981
- }
4982
-
4983
4648
  /**
4984
4649
  * @public
4985
4650
  */
@@ -5076,9 +4741,6 @@ export declare interface PBMeshCollider {
5076
4741
  } | {
5077
4742
  $case: "plane";
5078
4743
  plane: PBMeshCollider_PlaneMesh;
5079
- } | {
5080
- $case: "gltf";
5081
- gltf: PBMeshCollider_GltfMesh;
5082
4744
  } | undefined;
5083
4745
  }
5084
4746
 
@@ -5124,25 +4786,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5124
4786
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5125
4787
  }
5126
4788
 
5127
- /** A collider constructed from a Gltf Mesh. */
5128
- /**
5129
- * @public
5130
- */
5131
- export declare interface PBMeshCollider_GltfMesh {
5132
- /** the GLTF file path as listed in the scene's manifest. */
5133
- gltfSrc: string;
5134
- /** the name of the mesh asset */
5135
- name: string;
5136
- }
5137
-
5138
- /**
5139
- * @public
5140
- */
5141
- export declare namespace PBMeshCollider_GltfMesh {
5142
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5143
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5144
- }
5145
-
5146
4789
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5147
4790
  /**
5148
4791
  * @public
@@ -5175,11 +4818,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5175
4818
 
5176
4819
  /**
5177
4820
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5178
- * plane, a sphere, a cylinder, or a Gltf mesh.
4821
+ * plane, a sphere or a cylinder.
5179
4822
  *
5180
4823
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5181
4824
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5182
4825
  * `float` coordinates, one for each corner of each side of each face.
4826
+ *
4827
+ * More complex shapes require the use of a `GltfContainer` component.
5183
4828
  */
5184
4829
  /**
5185
4830
  * @public
@@ -5197,9 +4842,6 @@ export declare interface PBMeshRenderer {
5197
4842
  } | {
5198
4843
  $case: "plane";
5199
4844
  plane: PBMeshRenderer_PlaneMesh;
5200
- } | {
5201
- $case: "gltf";
5202
- gltf: PBMeshRenderer_GltfMesh;
5203
4845
  } | undefined;
5204
4846
  }
5205
4847
 
@@ -5247,25 +4889,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5247
4889
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5248
4890
  }
5249
4891
 
5250
- /** A mesh from a Gltf. */
5251
- /**
5252
- * @public
5253
- */
5254
- export declare interface PBMeshRenderer_GltfMesh {
5255
- /** the GLTF file path as listed in the scene's manifest. */
5256
- gltfSrc: string;
5257
- /** the name of the mesh asset */
5258
- name: string;
5259
- }
5260
-
5261
- /**
5262
- * @public
5263
- */
5264
- export declare namespace PBMeshRenderer_GltfMesh {
5265
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5266
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5267
- }
5268
-
5269
4892
  /** PlaneMesh renders a 2D rectangular shape. */
5270
4893
  /**
5271
4894
  * @public
@@ -5484,30 +5107,6 @@ export declare namespace PBPosition {
5484
5107
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
5485
5108
  }
5486
5109
 
5487
- /**
5488
- * @public
5489
- */
5490
- export declare interface PBPrimaryPointerInfo {
5491
- pointerType?: PointerType | undefined;
5492
- /** in pixels */
5493
- screenCoordinates?: PBVector2 | undefined;
5494
- /** in pixels */
5495
- screenDelta?: PBVector2 | undefined;
5496
- /**
5497
- * ray direction that can be used with the primary camera origin for
5498
- * raycasting from the cursor into the world
5499
- */
5500
- worldRayDirection?: PBVector3 | undefined;
5501
- }
5502
-
5503
- /**
5504
- * @public
5505
- */
5506
- export declare namespace PBPrimaryPointerInfo {
5507
- export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5508
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5509
- }
5510
-
5511
5110
  /**
5512
5111
  * @public
5513
5112
  */
@@ -5629,39 +5228,6 @@ export declare namespace PBRealmInfo {
5629
5228
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5630
5229
  }
5631
5230
 
5632
- /**
5633
- * defines a spotlight.
5634
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5635
- * add this component together with the PBLight component to transform a point light into a spotlight.
5636
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5637
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5638
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5639
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5640
- */
5641
- /**
5642
- * @public
5643
- */
5644
- export declare interface PBSpotlight {
5645
- /**
5646
- * the cone radius in radians. distance away from forward in which the light is visible.
5647
- * for a torch a value around 0.15 is appropriate.
5648
- */
5649
- angle: number;
5650
- /**
5651
- * optional angle at which the light is brightest. should be <= outer angle.
5652
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5653
- */
5654
- innerAngle?: number | undefined;
5655
- }
5656
-
5657
- /**
5658
- * @public
5659
- */
5660
- export declare namespace PBSpotlight {
5661
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5662
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5663
- }
5664
-
5665
5231
  /**
5666
5232
  * The TextShape component renders customizable floating text.
5667
5233
  *
@@ -5726,40 +5292,6 @@ export declare namespace PBTextShape {
5726
5292
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5727
5293
  }
5728
5294
 
5729
- /**
5730
- * @public
5731
- */
5732
- export declare interface PBTextureCamera {
5733
- /** rendered texture width */
5734
- width?: number | undefined;
5735
- /** rendered texture height */
5736
- height?: number | undefined;
5737
- /**
5738
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5739
- * defaults to 0
5740
- */
5741
- layer?: number | undefined;
5742
- /** default black */
5743
- clearColor?: PBColor4 | undefined;
5744
- /** default infinity */
5745
- farPlane?: number | undefined;
5746
- mode?: {
5747
- $case: "perspective";
5748
- perspective: Perspective;
5749
- } | {
5750
- $case: "orthographic";
5751
- orthographic: Orthographic;
5752
- } | undefined;
5753
- }
5754
-
5755
- /**
5756
- * @public
5757
- */
5758
- export declare namespace PBTextureCamera {
5759
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5760
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5761
- }
5762
-
5763
5295
  /**
5764
5296
  * @public
5765
5297
  */
@@ -5849,25 +5381,6 @@ export declare namespace PBUiBackground {
5849
5381
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5850
5382
  }
5851
5383
 
5852
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5853
- /**
5854
- * @public
5855
- */
5856
- export declare interface PBUiCanvas {
5857
- width: number;
5858
- height: number;
5859
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5860
- color?: PBColor4 | undefined;
5861
- }
5862
-
5863
- /**
5864
- * @public
5865
- */
5866
- export declare namespace PBUiCanvas {
5867
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5868
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5869
- }
5870
-
5871
5384
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5872
5385
  /**
5873
5386
  * @public
@@ -5984,21 +5497,6 @@ export declare namespace PBUiInputResult {
5984
5497
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5985
5498
  }
5986
5499
 
5987
- /**
5988
- * @public
5989
- */
5990
- export declare interface PBUiScrollResult {
5991
- value: PBVector2 | undefined;
5992
- }
5993
-
5994
- /**
5995
- * @public
5996
- */
5997
- export declare namespace PBUiScrollResult {
5998
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5999
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6000
- }
6001
-
6002
5500
  /**
6003
5501
  * @public
6004
5502
  */
@@ -6015,10 +5513,6 @@ export declare interface PBUiText {
6015
5513
  fontSize?: number | undefined;
6016
5514
  /** wrap text when the border is reached (default: TW_WRAP) */
6017
5515
  textWrap?: TextWrap | undefined;
6018
- /** width of the outline (default: 0) */
6019
- outlineWidth?: number | undefined;
6020
- /** RGBA color of the outline (default: opaque black) */
6021
- outlineColor?: PBColor4 | undefined;
6022
5516
  }
6023
5517
 
6024
5518
  /**
@@ -6115,16 +5609,6 @@ export declare interface PBUiTransform {
6115
5609
  paddingBottom: number;
6116
5610
  /** default: PointerFilterMode.PFM_NONE */
6117
5611
  pointerFilter?: PointerFilterMode | undefined;
6118
- /** default: 1 */
6119
- opacity?: number | undefined;
6120
- /** default empty */
6121
- elementId?: string | undefined;
6122
- /** default position=(0,0) */
6123
- scrollPosition?: ScrollPositionValue | undefined;
6124
- /** default ShowScrollBar.SSB_BOTH */
6125
- scrollVisible?: ShowScrollBar | undefined;
6126
- /** default 0 */
6127
- zIndex?: number | undefined;
6128
5612
  }
6129
5613
 
6130
5614
  /**
@@ -6221,6 +5705,7 @@ export declare namespace PBVideoPlayer {
6221
5705
  * an 'instant' transition (like using speed/time = 0)
6222
5706
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
6223
5707
  * the holding entity transform).
5708
+ * * The fov defines the Field of View of the virtual camera
6224
5709
  */
6225
5710
  /**
6226
5711
  * @public
@@ -6228,6 +5713,8 @@ export declare namespace PBVideoPlayer {
6228
5713
  export declare interface PBVirtualCamera {
6229
5714
  defaultTransition?: CameraTransition | undefined;
6230
5715
  lookAtEntity?: number | undefined;
5716
+ /** default: 60 */
5717
+ fov?: number | undefined;
6231
5718
  }
6232
5719
 
6233
5720
  /**
@@ -6254,25 +5741,6 @@ export declare namespace PBVisibilityComponent {
6254
5741
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6255
5742
  }
6256
5743
 
6257
- /**
6258
- * @public
6259
- */
6260
- export declare interface Perspective {
6261
- /**
6262
- * vertical field of view in radians
6263
- * defaults to pi/4 = 45 degrees
6264
- */
6265
- fieldOfView?: number | undefined;
6266
- }
6267
-
6268
- /**
6269
- * @public
6270
- */
6271
- export declare namespace Perspective {
6272
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6273
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6274
- }
6275
-
6276
5744
  /**
6277
5745
  * Represens a plane by the equation ax + by + cz + d = 0
6278
5746
  * @public
@@ -6428,24 +5896,6 @@ export declare interface PointerEventsSystem {
6428
5896
  * @param entity - Entity where the callback was attached
6429
5897
  */
6430
5898
  removeOnPointerHoverLeave(entity: Entity): void;
6431
- /**
6432
- * @public
6433
- * Remove the callback for onPointerDrag event
6434
- * @param entity - Entity where the callback was attached
6435
- */
6436
- removeOnPointerDrag(entity: Entity): void;
6437
- /**
6438
- * @public
6439
- * Remove the callback for onPointerDragLocked event
6440
- * @param entity - Entity where the callback was attached
6441
- */
6442
- removeOnPointerDragLocked(entity: Entity): void;
6443
- /**
6444
- * @public
6445
- * Remove the callback for onPointerDragEnd event
6446
- * @param entity - Entity where the callback was attached
6447
- */
6448
- removeOnPointerDragEnd(entity: Entity): void;
6449
5899
  /**
6450
5900
  * @public
6451
5901
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6500,37 +5950,6 @@ export declare interface PointerEventsSystem {
6500
5950
  entity: Entity;
6501
5951
  opts?: Partial<EventSystemOptions>;
6502
5952
  }, cb: EventSystemCallback): void;
6503
- /**
6504
- * @public
6505
- * Execute callback when the user clicks and drags the pointer from inside the entity
6506
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6507
- * @param cb - Function to execute when click fires
6508
- */
6509
- onPointerDrag(pointerData: {
6510
- entity: Entity;
6511
- opts?: Partial<EventSystemOptions>;
6512
- }, cb: EventSystemCallback): void;
6513
- /**
6514
- * @public
6515
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6516
- * locking the cursor in place
6517
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6518
- * @param cb - Function to execute when click fires
6519
- */
6520
- onPointerDragLocked(pointerData: {
6521
- entity: Entity;
6522
- opts?: Partial<EventSystemOptions>;
6523
- }, cb: EventSystemCallback): void;
6524
- /**
6525
- * @public
6526
- * Execute callback when the user releases the button after a drag
6527
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6528
- * @param cb - Function to execute when click fires
6529
- */
6530
- onPointerDragEnd(pointerData: {
6531
- entity: Entity;
6532
- opts?: Partial<EventSystemOptions>;
6533
- }, cb: EventSystemCallback): void;
6534
5953
  }
6535
5954
 
6536
5955
  /**
@@ -6547,10 +5966,7 @@ export declare const enum PointerEventType {
6547
5966
  PET_UP = 0,
6548
5967
  PET_DOWN = 1,
6549
5968
  PET_HOVER_ENTER = 2,
6550
- PET_HOVER_LEAVE = 3,
6551
- PET_DRAG_LOCKED = 4,
6552
- PET_DRAG = 5,
6553
- PET_DRAG_END = 6
5969
+ PET_HOVER_LEAVE = 3
6554
5970
  }
6555
5971
 
6556
5972
  /**
@@ -6570,17 +5986,6 @@ export declare type PointerFilterType = 'none' | 'block';
6570
5986
  /** @public */
6571
5987
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
6572
5988
 
6573
- /**
6574
- * @public
6575
- */
6576
- export declare const enum PointerType {
6577
- POT_NONE = 0,
6578
- POT_MOUSE = 1,
6579
- POT_PAD = 2,
6580
- POT_TOUCH = 3,
6581
- POT_WAND = 4
6582
- }
6583
-
6584
5989
  /**
6585
5990
  * Type used for defining the position of the element. i.e. margin, padding
6586
5991
  * @public
@@ -6618,9 +6023,6 @@ export declare type PositionType = 'absolute' | 'relative';
6618
6023
  */
6619
6024
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
6620
6025
 
6621
- /** @public */
6622
- export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6623
-
6624
6026
  export declare enum ProcessMessageResultType {
6625
6027
  /**
6626
6028
  * Typical message and new state set.
@@ -7175,7 +6577,6 @@ export declare type RaycastSystemOptions = {
7175
6577
  export declare interface ReactBasedUiSystem {
7176
6578
  destroy(): void;
7177
6579
  setUiRenderer(ui: UiComponent): void;
7178
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7179
6580
  }
7180
6581
 
7181
6582
  /**
@@ -7629,43 +7030,6 @@ export declare namespace Schemas {
7629
7030
  }) => void;
7630
7031
  }
7631
7032
 
7632
- /**
7633
- * @public
7634
- */
7635
- export declare interface ScrollPositionValue {
7636
- value?: {
7637
- $case: "position";
7638
- position: PBVector2;
7639
- } | {
7640
- $case: "reference";
7641
- reference: string;
7642
- } | undefined;
7643
- }
7644
-
7645
- /**
7646
- * @public
7647
- */
7648
- export declare namespace ScrollPositionValue {
7649
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7650
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7651
- }
7652
-
7653
- /**
7654
- * @public
7655
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7656
- */
7657
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7658
-
7659
- /**
7660
- * @public
7661
- */
7662
- export declare const enum ShowScrollBar {
7663
- SSB_BOTH = 0,
7664
- SSB_ONLY_VERTICAL = 1,
7665
- SSB_ONLY_HORIZONTAL = 2,
7666
- SSB_HIDDEN = 3
7667
- }
7668
-
7669
7033
  /**
7670
7034
  * @public
7671
7035
  */
@@ -7673,9 +7037,6 @@ export declare interface Spec {
7673
7037
  [key: string]: ISchema;
7674
7038
  }
7675
7039
 
7676
- /** @public */
7677
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7678
-
7679
7040
  /* Excluded from this release type: SyncComponents */
7680
7041
 
7681
7042
  /**
@@ -7745,9 +7106,6 @@ export declare namespace Texture {
7745
7106
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7746
7107
  }
7747
7108
 
7748
- /** @public */
7749
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7750
-
7751
7109
  /**
7752
7110
  * @public
7753
7111
  */
@@ -7840,9 +7198,6 @@ export declare interface TextureUnion {
7840
7198
  } | {
7841
7199
  $case: "videoTexture";
7842
7200
  videoTexture: VideoTexture;
7843
- } | {
7844
- $case: "uiTexture";
7845
- uiTexture: UiCanvasTexture;
7846
7201
  } | undefined;
7847
7202
  }
7848
7203
 
@@ -8050,8 +7405,6 @@ export declare interface UiBackgroundProps {
8050
7405
  uvs?: number[];
8051
7406
  /** AvatarTexture for the background */
8052
7407
  avatarTexture?: UiAvatarTexture;
8053
- /** VideoTexture for the background */
8054
- videoTexture?: UiVideoTexture;
8055
7408
  /** Texture for the background */
8056
7409
  texture?: UiTexture;
8057
7410
  }
@@ -8071,31 +7424,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8071
7424
  disabled?: boolean;
8072
7425
  }
8073
7426
 
8074
- /** @public */
8075
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8076
-
8077
7427
  /** @public */
8078
7428
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8079
7429
 
8080
- /**
8081
- * @public
8082
- */
8083
- export declare interface UiCanvasTexture {
8084
- uiCanvasEntity: number;
8085
- /** default = TextureWrapMode.Clamp */
8086
- wrapMode?: TextureWrapMode | undefined;
8087
- /** default = FilterMode.Bilinear */
8088
- filterMode?: TextureFilterMode | undefined;
8089
- }
8090
-
8091
- /**
8092
- * @public
8093
- */
8094
- export declare namespace UiCanvasTexture {
8095
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8096
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8097
- }
8098
-
8099
7430
  /**
8100
7431
  * @public
8101
7432
  */
@@ -8165,10 +7496,6 @@ export declare interface UiLabelProps {
8165
7496
  textAlign?: TextAlignType | undefined;
8166
7497
  /** Label font type. @defaultValue 'sans-serif' */
8167
7498
  font?: UiFontType | undefined;
8168
- /** Outline width of the text. @defaultValue 0 */
8169
- outlineWidth?: number | undefined;
8170
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8171
- outlineColor?: PBColor4 | undefined;
8172
7499
  /** Behaviour when text reached. @defaultValue 'wrap' */
8173
7500
  textWrap?: UiTextWrapType | undefined;
8174
7501
  }
@@ -8178,9 +7505,6 @@ export declare interface UiLabelProps {
8178
7505
  */
8179
7506
  export declare type uint32 = number;
8180
7507
 
8181
- /** @public */
8182
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8183
-
8184
7508
  /** @public */
8185
7509
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8186
7510
 
@@ -8253,26 +7577,6 @@ export declare interface UiTransformProps {
8253
7577
  overflow?: OverflowType;
8254
7578
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
8255
7579
  pointerFilter?: PointerFilterType;
8256
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8257
- opacity?: number;
8258
- /** A reference value to identify the element, default empty */
8259
- elementId?: string;
8260
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8261
- scrollPosition?: PBVector2 | string;
8262
- /** default ShowScrollBar.SSB_BOTH */
8263
- scrollVisible?: ScrollVisibleType;
8264
- /** default 0 */
8265
- zIndex?: number;
8266
- }
8267
-
8268
- /**
8269
- * Texture
8270
- * @public
8271
- */
8272
- export declare interface UiVideoTexture {
8273
- videoPlayerEntity: Entity;
8274
- wrapMode?: TextureWrapType;
8275
- filterMode?: TextureFilterType;
8276
7580
  }
8277
7581
 
8278
7582
  /**