@dcl/playground-assets 7.7.10-13856045106.commit-7f23e37 → 7.7.10-13934567813.commit-fb33ab1

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package/dist/beta.d.ts CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
- /**
182
- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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213
- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
237
- * @public
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- */
239
- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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203
 
@@ -505,12 +462,6 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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508
- /** @public */
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- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
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- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -568,39 +519,6 @@ export declare const enum CameraType {
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569
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  export declare type Children = ReactEcs.JSX.ReactNode;
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521
 
571
- /**
572
- * @public
573
- */
574
- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
576
- cameraEntity: number;
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- /**
578
- * Position -> camera's position
579
- * Rotation -> camera's direction
580
- * scale.z -> zoom level
581
- * scale.x and scale.y -> unused
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- */
583
- allowManualRotation?: boolean | undefined;
584
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
585
- yawRange?: number | undefined;
586
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
589
- rollRange?: number | undefined;
590
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
592
- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
593
- zoomMax?: number | undefined;
594
- }
595
-
596
- /**
597
- * @public
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- */
599
- export declare namespace CinematicSettings {
600
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
601
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
602
- }
603
-
604
522
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
605
523
  /**
606
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  * @public
@@ -1374,18 +1292,13 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1378
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
1381
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1382
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1386
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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1300
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1388
- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
1301
+ "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1395,24 +1308,19 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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- "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
1403
1314
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1404
- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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1315
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1409
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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1319
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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1320
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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1321
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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1322
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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1323
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1415
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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1324
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1417
1325
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1418
1326
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1689,11 +1597,6 @@ export declare function createInputSystem(engine: IEngine): IInputSystem;
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  */
1690
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  export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
1691
1599
 
1692
- /**
1693
- * @public
1694
- */
1695
- export declare function createReactBasedUiSystem(engine: IEngine, pointerSystem: PointerEventsSystem): ReactBasedUiSystem;
1696
-
1697
1600
  /**
1698
1601
  * @public
1699
1602
  * @returns tween helper to be used on the scene
@@ -1983,9 +1886,6 @@ export declare type EntityComponents = {
1983
1886
  onMouseUp: Callback;
1984
1887
  onMouseEnter: Callback;
1985
1888
  onMouseLeave: Callback;
1986
- onMouseDrag: Callback;
1987
- onMouseDragLocked: Callback;
1988
- onMouseDragEnd: Callback;
1989
1889
  };
1990
1890
 
1991
1891
  /** @public */
@@ -2137,9 +2037,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2137
2037
  direction?: PBVector3;
2138
2038
  };
2139
2039
 
2140
- /** @public */
2141
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2142
-
2143
2040
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2144
2041
 
2145
2042
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2152,21 +2049,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2152
2049
  /** @public */
2153
2050
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2154
2051
 
2155
- /** @public */
2156
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2157
-
2158
- /** @public */
2159
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2160
-
2161
- /**
2162
- * @public
2163
- */
2164
- export declare const enum GltfNodeStateValue {
2165
- GNSV_PENDING = 0,
2166
- GNSV_FAILED = 1,
2167
- GNSV_READY = 2
2168
- }
2169
-
2170
2052
  /**
2171
2053
  * @public
2172
2054
  */
@@ -2761,8 +2643,31 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2761
2643
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2762
2644
  }
2763
2645
 
2764
- /** @public */
2765
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2646
+ export declare const LightSource: LightSourceComponentDefinitionExtended;
2647
+
2648
+ /**
2649
+ * @public
2650
+ */
2651
+ export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2652
+ /**
2653
+ * LightSource helper with constructor
2654
+ */
2655
+ Type: LightSourceHelper;
2656
+ }
2657
+
2658
+ /**
2659
+ * @public
2660
+ */
2661
+ export declare interface LightSourceHelper {
2662
+ /**
2663
+ * @returns a Light Source type
2664
+ */
2665
+ Point: (point: PBLightSource_Point) => PBLightSource['type'];
2666
+ /**
2667
+ * @returns a Light Source type
2668
+ */
2669
+ Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2670
+ }
2766
2671
 
2767
2672
  /**
2768
2673
  * User key event Listeners
@@ -2777,12 +2682,6 @@ export declare type Listeners = {
2777
2682
  onMouseEnter?: Callback;
2778
2683
  /** triggered on mouse leave event */
2779
2684
  onMouseLeave?: Callback;
2780
- /** triggered on mouse drag event */
2781
- onMouseDrag?: Callback;
2782
- /** triggered on mouse drag event */
2783
- onMouseDragLocked?: Callback;
2784
- /** triggered on mouse drag event */
2785
- onMouseDragEnd?: Callback;
2786
2685
  };
2787
2686
 
2788
2687
  /**
@@ -3651,14 +3550,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3651
3550
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3652
3551
  */
3653
3552
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3654
- /**
3655
- * @public
3656
- * Set a gltf internal mesh in the MeshCollider component
3657
- * @param entity - entity to create or replace the MeshRenderer component
3658
- * @param source - the path to the gltf
3659
- * @param meshName - the name of the mesh in the gltf
3660
- */
3661
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3662
3553
  }
3663
3554
 
3664
3555
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3695,14 +3586,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3695
3586
  * @param entity - entity to create or replace the MeshRenderer component
3696
3587
  */
3697
3588
  setSphere(entity: Entity): void;
3698
- /**
3699
- * @public
3700
- * Set a gltf internal mesh in the MeshRenderer component
3701
- * @param entity - entity to create or replace the MeshRenderer component
3702
- * @param source - the path to the gltf
3703
- * @param meshName - the name of the mesh in the gltf
3704
- */
3705
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3706
3589
  }
3707
3590
 
3708
3591
  /* Excluded from this release type: MessageBus */
@@ -4096,25 +3979,6 @@ export declare const onVideoEvent: Observable<{
4096
3979
  totalVideoLength: number;
4097
3980
  }>;
4098
3981
 
4099
- /**
4100
- * @public
4101
- */
4102
- export declare interface Orthographic {
4103
- /**
4104
- * vertical extent of the visible range in meters
4105
- * defaults to 4m
4106
- */
4107
- verticalRange?: number | undefined;
4108
- }
4109
-
4110
- /**
4111
- * @public
4112
- */
4113
- export declare namespace Orthographic {
4114
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4115
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4116
- }
4117
-
4118
3982
  /**
4119
3983
  * @public
4120
3984
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4341,8 +4205,6 @@ export declare namespace PBAvatarEmoteCommand {
4341
4205
  export declare interface PBAvatarEquippedData {
4342
4206
  wearableUrns: string[];
4343
4207
  emoteUrns: string[];
4344
- /** slots that will render even if hidden */
4345
- forceRender: string[];
4346
4208
  }
4347
4209
 
4348
4210
  /**
@@ -4377,9 +4239,6 @@ export declare interface PBAvatarModifierArea {
4377
4239
  excludeIds: string[];
4378
4240
  /** list of modifiers to apply */
4379
4241
  modifiers: AvatarModifierType[];
4380
- movementSettings?: AvatarMovementSettings | undefined;
4381
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4382
- useColliderRange?: boolean | undefined;
4383
4242
  }
4384
4243
 
4385
4244
  /**
@@ -4436,8 +4295,6 @@ export declare interface PBAvatarShape {
4436
4295
  wearables: string[];
4437
4296
  /** available emotes (default empty) */
4438
4297
  emotes: string[];
4439
- /** slots that will render even if hidden */
4440
- forceRender: string[];
4441
4298
  }
4442
4299
 
4443
4300
  /**
@@ -4472,51 +4329,6 @@ export declare namespace PBBillboard {
4472
4329
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4473
4330
  }
4474
4331
 
4475
- /**
4476
- * @public
4477
- */
4478
- export declare interface PBCameraLayer {
4479
- /**
4480
- * layer to which these settings apply. must be > 0
4481
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4482
- */
4483
- layer: number;
4484
- /** should the sun light affect this layer? default false */
4485
- directionalLight?: boolean | undefined;
4486
- /** should this layer show player avatars? default false */
4487
- showAvatars?: boolean | undefined;
4488
- /** should this layer show the sky? default false */
4489
- showSkybox?: boolean | undefined;
4490
- /** should this layer show distance fog? default false */
4491
- showFog?: boolean | undefined;
4492
- /** ambient light overrides for this layer. default -> use same as main camera */
4493
- ambientColorOverride?: PBColor3 | undefined;
4494
- ambientBrightnessOverride?: number | undefined;
4495
- }
4496
-
4497
- /**
4498
- * @public
4499
- */
4500
- export declare namespace PBCameraLayer {
4501
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4502
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4503
- }
4504
-
4505
- /**
4506
- * @public
4507
- */
4508
- export declare interface PBCameraLayers {
4509
- layers: number[];
4510
- }
4511
-
4512
- /**
4513
- * @public
4514
- */
4515
- export declare namespace PBCameraLayers {
4516
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4517
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4518
- }
4519
-
4520
4332
  /**
4521
4333
  * The CameraMode component can be used to determine whether the player is using a first-person o
4522
4334
  * third-person view.
@@ -4539,7 +4351,7 @@ export declare namespace PBCameraMode {
4539
4351
 
4540
4352
  /**
4541
4353
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4542
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4354
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4543
4355
  *
4544
4356
  * The Entity's Transform position determines the center-point of the region, while its size is
4545
4357
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4549,8 +4361,6 @@ export declare namespace PBCameraMode {
4549
4361
  *
4550
4362
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4551
4363
  * is actually a 3D volume.
4552
- *
4553
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4554
4364
  */
4555
4365
  /**
4556
4366
  * @public
@@ -4560,9 +4370,6 @@ export declare interface PBCameraModeArea {
4560
4370
  area: PBVector3 | undefined;
4561
4371
  /** the camera mode to enforce */
4562
4372
  mode: CameraType;
4563
- cinematicSettings?: CinematicSettings | undefined;
4564
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4565
- useColliderRange?: boolean | undefined;
4566
4373
  }
4567
4374
 
4568
4375
  /**
@@ -4634,39 +4441,6 @@ export declare namespace PBEngineInfo {
4634
4441
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4635
4442
  }
4636
4443
 
4637
- /**
4638
- * defines the global scene light settings. must be added to the scene root.
4639
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4640
- */
4641
- /**
4642
- * @public
4643
- */
4644
- export declare interface PBGlobalLight {
4645
- /**
4646
- * the direction the directional light shines in.
4647
- * default depends on time of day and explorer implementation
4648
- */
4649
- direction?: PBVector3 | undefined;
4650
- /**
4651
- * ambient light color
4652
- * default: White
4653
- */
4654
- ambientColor?: PBColor3 | undefined;
4655
- /**
4656
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4657
- * default 1
4658
- */
4659
- ambientBrightness?: number | undefined;
4660
- }
4661
-
4662
- /**
4663
- * @public
4664
- */
4665
- export declare namespace PBGlobalLight {
4666
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4667
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4668
- }
4669
-
4670
4444
  /**
4671
4445
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4672
4446
  *
@@ -4702,25 +4476,6 @@ export declare namespace PBGltfContainer {
4702
4476
  */
4703
4477
  export declare interface PBGltfContainerLoadingState {
4704
4478
  currentState: LoadingState;
4705
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4706
- nodePaths: string[];
4707
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4708
- meshNames: string[];
4709
- /**
4710
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4711
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4712
- */
4713
- materialNames: string[];
4714
- /**
4715
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4716
- * sure all your materials are explicitly named.
4717
- */
4718
- skinNames: string[];
4719
- /**
4720
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4721
- * your skins are explicitly named.
4722
- */
4723
- animationNames: string[];
4724
4479
  }
4725
4480
 
4726
4481
  /**
@@ -4731,170 +4486,122 @@ export declare namespace PBGltfContainerLoadingState {
4731
4486
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4732
4487
  }
4733
4488
 
4734
- /**
4735
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4736
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4737
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4738
- * in the parent.
4739
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4740
- *
4741
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4742
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4743
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4744
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4745
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4746
- *
4747
- * After creation, if an animation moves the node, the `Transform` will be updated.
4748
- *
4749
- * From the scene, you can modify various components to alter the gltf node:
4750
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4751
- * regardless of any intermediate gltf node hierarchy.
4752
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4753
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4754
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4755
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4756
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4757
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4758
- * PBMaterial will be maintained.
4759
- *
4760
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4761
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4762
- * change the state to `GNS_FAILED`.
4763
- * - deleting the scene entity will not delete the gltf node.
4764
- *
4765
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4766
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4767
- * the gltf node will also be displayed.
4768
- */
4769
4489
  /**
4770
4490
  * @public
4771
4491
  */
4772
- export declare interface PBGltfNode {
4773
- /** the path of the target node in the Gltf. */
4774
- path: string;
4492
+ export declare interface PBInputModifier {
4493
+ mode?: {
4494
+ $case: "standard";
4495
+ standard: PBInputModifier_StandardInput;
4496
+ } | undefined;
4775
4497
  }
4776
4498
 
4777
4499
  /**
4778
4500
  * @public
4779
4501
  */
4780
- export declare namespace PBGltfNode {
4781
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4782
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4502
+ export declare namespace PBInputModifier {
4503
+ export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
4504
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
4783
4505
  }
4784
4506
 
4785
- /**
4786
- * The state of a linked gltf node.
4787
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4788
- */
4507
+ /** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
4789
4508
  /**
4790
4509
  * @public
4791
4510
  */
4792
- export declare interface PBGltfNodeState {
4793
- state: GltfNodeStateValue;
4794
- error?: string | undefined;
4511
+ export declare interface PBInputModifier_StandardInput {
4512
+ disableAll?: boolean | undefined;
4513
+ disableWalk?: boolean | undefined;
4514
+ disableJog?: boolean | undefined;
4515
+ disableRun?: boolean | undefined;
4516
+ disableJump?: boolean | undefined;
4517
+ disableEmote?: boolean | undefined;
4795
4518
  }
4796
4519
 
4797
4520
  /**
4798
4521
  * @public
4799
4522
  */
4800
- export declare namespace PBGltfNodeState {
4801
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4802
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4523
+ export declare namespace PBInputModifier_StandardInput {
4524
+ export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
4525
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4803
4526
  }
4804
4527
 
4805
4528
  /**
4806
4529
  * @public
4807
4530
  */
4808
- export declare interface PBInputModifier {
4809
- mode?: {
4810
- $case: "standard";
4811
- standard: PBInputModifier_StandardInput;
4531
+ export declare interface PBLightSource {
4532
+ /** default = true, whether the lightSource is active or not. */
4533
+ active?: boolean | undefined;
4534
+ /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4535
+ color?: PBColor3 | undefined;
4536
+ /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4537
+ brightness?: number | undefined;
4538
+ /** default = 10, how far the light travels, expressed in meters. */
4539
+ range?: number | undefined;
4540
+ type?: {
4541
+ $case: "point";
4542
+ point: PBLightSource_Point;
4543
+ } | {
4544
+ $case: "spot";
4545
+ spot: PBLightSource_Spot;
4812
4546
  } | undefined;
4813
4547
  }
4814
4548
 
4815
4549
  /**
4816
4550
  * @public
4817
4551
  */
4818
- export declare namespace PBInputModifier {
4819
- export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
4820
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
4552
+ export declare namespace PBLightSource {
4553
+ export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4554
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4821
4555
  }
4822
4556
 
4823
- /** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
4824
4557
  /**
4825
4558
  * @public
4826
4559
  */
4827
- export declare interface PBInputModifier_StandardInput {
4828
- disableAll?: boolean | undefined;
4829
- disableWalk?: boolean | undefined;
4830
- disableJog?: boolean | undefined;
4831
- disableRun?: boolean | undefined;
4832
- disableJump?: boolean | undefined;
4833
- disableEmote?: boolean | undefined;
4560
+ export declare interface PBLightSource_Point {
4561
+ /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4562
+ shadow?: PBLightSource_ShadowType | undefined;
4834
4563
  }
4835
4564
 
4836
4565
  /**
4837
4566
  * @public
4838
4567
  */
4839
- export declare namespace PBInputModifier_StandardInput {
4840
- export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
4841
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4568
+ export declare namespace PBLightSource_Point {
4569
+ export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4570
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4842
4571
  }
4843
4572
 
4844
4573
  /**
4845
- * defines a light source.
4846
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4847
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4848
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4574
+ * @public
4849
4575
  */
4576
+ export declare const enum PBLightSource_ShadowType {
4577
+ /** ST_NONE - No shadows are cast from this LightSource. */
4578
+ ST_NONE = 0,
4579
+ /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4580
+ ST_SOFT = 1,
4581
+ /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4582
+ ST_HARD = 2
4583
+ }
4584
+
4850
4585
  /**
4851
4586
  * @public
4852
4587
  */
4853
- export declare interface PBLight {
4854
- /**
4855
- * whether the light is on
4856
- * default true
4857
- */
4858
- enabled?: boolean | undefined;
4859
- /**
4860
- * light brightness in lux (lumens/m^2).
4861
- *
4862
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4863
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4864
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4865
- *
4866
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4867
- * divide lumens by ~12 (4*pi).
4868
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4869
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4870
- *
4871
- * default
4872
- * for point/spotlights: 10,000
4873
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4874
- */
4875
- illuminance?: number | undefined;
4876
- /**
4877
- * whether the light should cast shadows.
4878
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4879
- * of lights depending on the implementation, platform, and user settings.
4880
- * default
4881
- * for point/spotlights: false / off
4882
- * for global directional light: true / on
4883
- */
4884
- shadows?: boolean | undefined;
4885
- /**
4886
- * light color
4887
- * default White
4888
- */
4889
- color?: PBColor3 | undefined;
4588
+ export declare interface PBLightSource_Spot {
4589
+ /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4590
+ innerAngle?: number | undefined;
4591
+ /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4592
+ outerAngle?: number | undefined;
4593
+ /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4594
+ shadow?: PBLightSource_ShadowType | undefined;
4595
+ /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4596
+ shadowMaskTexture?: TextureUnion | undefined;
4890
4597
  }
4891
4598
 
4892
4599
  /**
4893
4600
  * @public
4894
4601
  */
4895
- export declare namespace PBLight {
4896
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4897
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4602
+ export declare namespace PBLightSource_Spot {
4603
+ export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4604
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4898
4605
  }
4899
4606
 
4900
4607
  /**
@@ -4928,14 +4635,6 @@ export declare interface PBMaterial {
4928
4635
  $case: "pbr";
4929
4636
  pbr: PBMaterial_PbrMaterial;
4930
4637
  } | undefined;
4931
- /**
4932
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4933
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4934
- * supported by the PbMaterial.
4935
- * If this is provided and the `material` field is not provided, the renderer will update the material
4936
- * field with data that reflects the gltf material once it is loaded.
4937
- */
4938
- gltf?: PBMaterial_GltfMaterial | undefined;
4939
4638
  }
4940
4639
 
4941
4640
  /**
@@ -4946,22 +4645,6 @@ export declare namespace PBMaterial {
4946
4645
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4947
4646
  }
4948
4647
 
4949
- /**
4950
- * @public
4951
- */
4952
- export declare interface PBMaterial_GltfMaterial {
4953
- gltfSrc: string;
4954
- name: string;
4955
- }
4956
-
4957
- /**
4958
- * @public
4959
- */
4960
- export declare namespace PBMaterial_GltfMaterial {
4961
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4962
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4963
- }
4964
-
4965
4648
  /**
4966
4649
  * @public
4967
4650
  */
@@ -5058,9 +4741,6 @@ export declare interface PBMeshCollider {
5058
4741
  } | {
5059
4742
  $case: "plane";
5060
4743
  plane: PBMeshCollider_PlaneMesh;
5061
- } | {
5062
- $case: "gltf";
5063
- gltf: PBMeshCollider_GltfMesh;
5064
4744
  } | undefined;
5065
4745
  }
5066
4746
 
@@ -5106,25 +4786,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5106
4786
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5107
4787
  }
5108
4788
 
5109
- /** A collider constructed from a Gltf Mesh. */
5110
- /**
5111
- * @public
5112
- */
5113
- export declare interface PBMeshCollider_GltfMesh {
5114
- /** the GLTF file path as listed in the scene's manifest. */
5115
- gltfSrc: string;
5116
- /** the name of the mesh asset */
5117
- name: string;
5118
- }
5119
-
5120
- /**
5121
- * @public
5122
- */
5123
- export declare namespace PBMeshCollider_GltfMesh {
5124
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5125
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5126
- }
5127
-
5128
4789
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5129
4790
  /**
5130
4791
  * @public
@@ -5157,11 +4818,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5157
4818
 
5158
4819
  /**
5159
4820
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5160
- * plane, a sphere, a cylinder, or a Gltf mesh.
4821
+ * plane, a sphere or a cylinder.
5161
4822
  *
5162
4823
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5163
4824
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5164
4825
  * `float` coordinates, one for each corner of each side of each face.
4826
+ *
4827
+ * More complex shapes require the use of a `GltfContainer` component.
5165
4828
  */
5166
4829
  /**
5167
4830
  * @public
@@ -5179,9 +4842,6 @@ export declare interface PBMeshRenderer {
5179
4842
  } | {
5180
4843
  $case: "plane";
5181
4844
  plane: PBMeshRenderer_PlaneMesh;
5182
- } | {
5183
- $case: "gltf";
5184
- gltf: PBMeshRenderer_GltfMesh;
5185
4845
  } | undefined;
5186
4846
  }
5187
4847
 
@@ -5229,25 +4889,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5229
4889
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5230
4890
  }
5231
4891
 
5232
- /** A mesh from a Gltf. */
5233
- /**
5234
- * @public
5235
- */
5236
- export declare interface PBMeshRenderer_GltfMesh {
5237
- /** the GLTF file path as listed in the scene's manifest. */
5238
- gltfSrc: string;
5239
- /** the name of the mesh asset */
5240
- name: string;
5241
- }
5242
-
5243
- /**
5244
- * @public
5245
- */
5246
- export declare namespace PBMeshRenderer_GltfMesh {
5247
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5248
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5249
- }
5250
-
5251
4892
  /** PlaneMesh renders a 2D rectangular shape. */
5252
4893
  /**
5253
4894
  * @public
@@ -5466,30 +5107,6 @@ export declare namespace PBPosition {
5466
5107
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
5467
5108
  }
5468
5109
 
5469
- /**
5470
- * @public
5471
- */
5472
- export declare interface PBPrimaryPointerInfo {
5473
- pointerType?: PointerType | undefined;
5474
- /** in pixels */
5475
- screenCoordinates?: PBVector2 | undefined;
5476
- /** in pixels */
5477
- screenDelta?: PBVector2 | undefined;
5478
- /**
5479
- * ray direction that can be used with the primary camera origin for
5480
- * raycasting from the cursor into the world
5481
- */
5482
- worldRayDirection?: PBVector3 | undefined;
5483
- }
5484
-
5485
- /**
5486
- * @public
5487
- */
5488
- export declare namespace PBPrimaryPointerInfo {
5489
- export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5490
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5491
- }
5492
-
5493
5110
  /**
5494
5111
  * @public
5495
5112
  */
@@ -5611,39 +5228,6 @@ export declare namespace PBRealmInfo {
5611
5228
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5612
5229
  }
5613
5230
 
5614
- /**
5615
- * defines a spotlight.
5616
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5617
- * add this component together with the PBLight component to transform a point light into a spotlight.
5618
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5619
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5620
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5621
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5622
- */
5623
- /**
5624
- * @public
5625
- */
5626
- export declare interface PBSpotlight {
5627
- /**
5628
- * the cone radius in radians. distance away from forward in which the light is visible.
5629
- * for a torch a value around 0.15 is appropriate.
5630
- */
5631
- angle: number;
5632
- /**
5633
- * optional angle at which the light is brightest. should be <= outer angle.
5634
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5635
- */
5636
- innerAngle?: number | undefined;
5637
- }
5638
-
5639
- /**
5640
- * @public
5641
- */
5642
- export declare namespace PBSpotlight {
5643
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5644
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5645
- }
5646
-
5647
5231
  /**
5648
5232
  * The TextShape component renders customizable floating text.
5649
5233
  *
@@ -5708,40 +5292,6 @@ export declare namespace PBTextShape {
5708
5292
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5709
5293
  }
5710
5294
 
5711
- /**
5712
- * @public
5713
- */
5714
- export declare interface PBTextureCamera {
5715
- /** rendered texture width */
5716
- width?: number | undefined;
5717
- /** rendered texture height */
5718
- height?: number | undefined;
5719
- /**
5720
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5721
- * defaults to 0
5722
- */
5723
- layer?: number | undefined;
5724
- /** default black */
5725
- clearColor?: PBColor4 | undefined;
5726
- /** default infinity */
5727
- farPlane?: number | undefined;
5728
- mode?: {
5729
- $case: "perspective";
5730
- perspective: Perspective;
5731
- } | {
5732
- $case: "orthographic";
5733
- orthographic: Orthographic;
5734
- } | undefined;
5735
- }
5736
-
5737
- /**
5738
- * @public
5739
- */
5740
- export declare namespace PBTextureCamera {
5741
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5742
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5743
- }
5744
-
5745
5295
  /**
5746
5296
  * @public
5747
5297
  */
@@ -5831,25 +5381,6 @@ export declare namespace PBUiBackground {
5831
5381
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5832
5382
  }
5833
5383
 
5834
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5835
- /**
5836
- * @public
5837
- */
5838
- export declare interface PBUiCanvas {
5839
- width: number;
5840
- height: number;
5841
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5842
- color?: PBColor4 | undefined;
5843
- }
5844
-
5845
- /**
5846
- * @public
5847
- */
5848
- export declare namespace PBUiCanvas {
5849
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5850
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5851
- }
5852
-
5853
5384
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5854
5385
  /**
5855
5386
  * @public
@@ -5966,21 +5497,6 @@ export declare namespace PBUiInputResult {
5966
5497
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5967
5498
  }
5968
5499
 
5969
- /**
5970
- * @public
5971
- */
5972
- export declare interface PBUiScrollResult {
5973
- value: PBVector2 | undefined;
5974
- }
5975
-
5976
- /**
5977
- * @public
5978
- */
5979
- export declare namespace PBUiScrollResult {
5980
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5981
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5982
- }
5983
-
5984
5500
  /**
5985
5501
  * @public
5986
5502
  */
@@ -5997,10 +5513,6 @@ export declare interface PBUiText {
5997
5513
  fontSize?: number | undefined;
5998
5514
  /** wrap text when the border is reached (default: TW_WRAP) */
5999
5515
  textWrap?: TextWrap | undefined;
6000
- /** width of the outline (default: 0) */
6001
- outlineWidth?: number | undefined;
6002
- /** RGBA color of the outline (default: opaque black) */
6003
- outlineColor?: PBColor4 | undefined;
6004
5516
  }
6005
5517
 
6006
5518
  /**
@@ -6097,16 +5609,6 @@ export declare interface PBUiTransform {
6097
5609
  paddingBottom: number;
6098
5610
  /** default: PointerFilterMode.PFM_NONE */
6099
5611
  pointerFilter?: PointerFilterMode | undefined;
6100
- /** default: 1 */
6101
- opacity?: number | undefined;
6102
- /** default empty */
6103
- elementId?: string | undefined;
6104
- /** default position=(0,0) */
6105
- scrollPosition?: ScrollPositionValue | undefined;
6106
- /** default ShowScrollBar.SSB_BOTH */
6107
- scrollVisible?: ShowScrollBar | undefined;
6108
- /** default 0 */
6109
- zIndex?: number | undefined;
6110
5612
  }
6111
5613
 
6112
5614
  /**
@@ -6203,6 +5705,7 @@ export declare namespace PBVideoPlayer {
6203
5705
  * an 'instant' transition (like using speed/time = 0)
6204
5706
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
6205
5707
  * the holding entity transform).
5708
+ * * The fov defines the Field of View of the virtual camera
6206
5709
  */
6207
5710
  /**
6208
5711
  * @public
@@ -6210,6 +5713,8 @@ export declare namespace PBVideoPlayer {
6210
5713
  export declare interface PBVirtualCamera {
6211
5714
  defaultTransition?: CameraTransition | undefined;
6212
5715
  lookAtEntity?: number | undefined;
5716
+ /** default: 60 */
5717
+ fov?: number | undefined;
6213
5718
  }
6214
5719
 
6215
5720
  /**
@@ -6236,25 +5741,6 @@ export declare namespace PBVisibilityComponent {
6236
5741
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6237
5742
  }
6238
5743
 
6239
- /**
6240
- * @public
6241
- */
6242
- export declare interface Perspective {
6243
- /**
6244
- * vertical field of view in radians
6245
- * defaults to pi/4 = 45 degrees
6246
- */
6247
- fieldOfView?: number | undefined;
6248
- }
6249
-
6250
- /**
6251
- * @public
6252
- */
6253
- export declare namespace Perspective {
6254
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6255
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6256
- }
6257
-
6258
5744
  /**
6259
5745
  * Represens a plane by the equation ax + by + cz + d = 0
6260
5746
  * @public
@@ -6410,24 +5896,6 @@ export declare interface PointerEventsSystem {
6410
5896
  * @param entity - Entity where the callback was attached
6411
5897
  */
6412
5898
  removeOnPointerHoverLeave(entity: Entity): void;
6413
- /**
6414
- * @public
6415
- * Remove the callback for onPointerDrag event
6416
- * @param entity - Entity where the callback was attached
6417
- */
6418
- removeOnPointerDrag(entity: Entity): void;
6419
- /**
6420
- * @public
6421
- * Remove the callback for onPointerDragLocked event
6422
- * @param entity - Entity where the callback was attached
6423
- */
6424
- removeOnPointerDragLocked(entity: Entity): void;
6425
- /**
6426
- * @public
6427
- * Remove the callback for onPointerDragEnd event
6428
- * @param entity - Entity where the callback was attached
6429
- */
6430
- removeOnPointerDragEnd(entity: Entity): void;
6431
5899
  /**
6432
5900
  * @public
6433
5901
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6482,37 +5950,6 @@ export declare interface PointerEventsSystem {
6482
5950
  entity: Entity;
6483
5951
  opts?: Partial<EventSystemOptions>;
6484
5952
  }, cb: EventSystemCallback): void;
6485
- /**
6486
- * @public
6487
- * Execute callback when the user clicks and drags the pointer from inside the entity
6488
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6489
- * @param cb - Function to execute when click fires
6490
- */
6491
- onPointerDrag(pointerData: {
6492
- entity: Entity;
6493
- opts?: Partial<EventSystemOptions>;
6494
- }, cb: EventSystemCallback): void;
6495
- /**
6496
- * @public
6497
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6498
- * locking the cursor in place
6499
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6500
- * @param cb - Function to execute when click fires
6501
- */
6502
- onPointerDragLocked(pointerData: {
6503
- entity: Entity;
6504
- opts?: Partial<EventSystemOptions>;
6505
- }, cb: EventSystemCallback): void;
6506
- /**
6507
- * @public
6508
- * Execute callback when the user releases the button after a drag
6509
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6510
- * @param cb - Function to execute when click fires
6511
- */
6512
- onPointerDragEnd(pointerData: {
6513
- entity: Entity;
6514
- opts?: Partial<EventSystemOptions>;
6515
- }, cb: EventSystemCallback): void;
6516
5953
  }
6517
5954
 
6518
5955
  /**
@@ -6529,10 +5966,7 @@ export declare const enum PointerEventType {
6529
5966
  PET_UP = 0,
6530
5967
  PET_DOWN = 1,
6531
5968
  PET_HOVER_ENTER = 2,
6532
- PET_HOVER_LEAVE = 3,
6533
- PET_DRAG_LOCKED = 4,
6534
- PET_DRAG = 5,
6535
- PET_DRAG_END = 6
5969
+ PET_HOVER_LEAVE = 3
6536
5970
  }
6537
5971
 
6538
5972
  /**
@@ -6552,17 +5986,6 @@ export declare type PointerFilterType = 'none' | 'block';
6552
5986
  /** @public */
6553
5987
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
6554
5988
 
6555
- /**
6556
- * @public
6557
- */
6558
- export declare const enum PointerType {
6559
- POT_NONE = 0,
6560
- POT_MOUSE = 1,
6561
- POT_PAD = 2,
6562
- POT_TOUCH = 3,
6563
- POT_WAND = 4
6564
- }
6565
-
6566
5989
  /**
6567
5990
  * Type used for defining the position of the element. i.e. margin, padding
6568
5991
  * @public
@@ -6600,9 +6023,6 @@ export declare type PositionType = 'absolute' | 'relative';
6600
6023
  */
6601
6024
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
6602
6025
 
6603
- /** @public */
6604
- export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6605
-
6606
6026
  export declare enum ProcessMessageResultType {
6607
6027
  /**
6608
6028
  * Typical message and new state set.
@@ -7157,7 +6577,6 @@ export declare type RaycastSystemOptions = {
7157
6577
  export declare interface ReactBasedUiSystem {
7158
6578
  destroy(): void;
7159
6579
  setUiRenderer(ui: UiComponent): void;
7160
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7161
6580
  }
7162
6581
 
7163
6582
  /**
@@ -7611,43 +7030,6 @@ export declare namespace Schemas {
7611
7030
  }) => void;
7612
7031
  }
7613
7032
 
7614
- /**
7615
- * @public
7616
- */
7617
- export declare interface ScrollPositionValue {
7618
- value?: {
7619
- $case: "position";
7620
- position: PBVector2;
7621
- } | {
7622
- $case: "reference";
7623
- reference: string;
7624
- } | undefined;
7625
- }
7626
-
7627
- /**
7628
- * @public
7629
- */
7630
- export declare namespace ScrollPositionValue {
7631
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7632
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7633
- }
7634
-
7635
- /**
7636
- * @public
7637
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7638
- */
7639
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7640
-
7641
- /**
7642
- * @public
7643
- */
7644
- export declare const enum ShowScrollBar {
7645
- SSB_BOTH = 0,
7646
- SSB_ONLY_VERTICAL = 1,
7647
- SSB_ONLY_HORIZONTAL = 2,
7648
- SSB_HIDDEN = 3
7649
- }
7650
-
7651
7033
  /**
7652
7034
  * @public
7653
7035
  */
@@ -7655,9 +7037,6 @@ export declare interface Spec {
7655
7037
  [key: string]: ISchema;
7656
7038
  }
7657
7039
 
7658
- /** @public */
7659
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7660
-
7661
7040
  /* Excluded from this release type: SyncComponents */
7662
7041
 
7663
7042
  /**
@@ -7727,9 +7106,6 @@ export declare namespace Texture {
7727
7106
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7728
7107
  }
7729
7108
 
7730
- /** @public */
7731
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7732
-
7733
7109
  /**
7734
7110
  * @public
7735
7111
  */
@@ -7822,9 +7198,6 @@ export declare interface TextureUnion {
7822
7198
  } | {
7823
7199
  $case: "videoTexture";
7824
7200
  videoTexture: VideoTexture;
7825
- } | {
7826
- $case: "uiTexture";
7827
- uiTexture: UiCanvasTexture;
7828
7201
  } | undefined;
7829
7202
  }
7830
7203
 
@@ -8032,8 +7405,6 @@ export declare interface UiBackgroundProps {
8032
7405
  uvs?: number[];
8033
7406
  /** AvatarTexture for the background */
8034
7407
  avatarTexture?: UiAvatarTexture;
8035
- /** VideoTexture for the background */
8036
- videoTexture?: UiVideoTexture;
8037
7408
  /** Texture for the background */
8038
7409
  texture?: UiTexture;
8039
7410
  }
@@ -8053,31 +7424,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8053
7424
  disabled?: boolean;
8054
7425
  }
8055
7426
 
8056
- /** @public */
8057
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8058
-
8059
7427
  /** @public */
8060
7428
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8061
7429
 
8062
- /**
8063
- * @public
8064
- */
8065
- export declare interface UiCanvasTexture {
8066
- uiCanvasEntity: number;
8067
- /** default = TextureWrapMode.Clamp */
8068
- wrapMode?: TextureWrapMode | undefined;
8069
- /** default = FilterMode.Bilinear */
8070
- filterMode?: TextureFilterMode | undefined;
8071
- }
8072
-
8073
- /**
8074
- * @public
8075
- */
8076
- export declare namespace UiCanvasTexture {
8077
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8078
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8079
- }
8080
-
8081
7430
  /**
8082
7431
  * @public
8083
7432
  */
@@ -8147,10 +7496,6 @@ export declare interface UiLabelProps {
8147
7496
  textAlign?: TextAlignType | undefined;
8148
7497
  /** Label font type. @defaultValue 'sans-serif' */
8149
7498
  font?: UiFontType | undefined;
8150
- /** Outline width of the text. @defaultValue 0 */
8151
- outlineWidth?: number | undefined;
8152
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8153
- outlineColor?: PBColor4 | undefined;
8154
7499
  /** Behaviour when text reached. @defaultValue 'wrap' */
8155
7500
  textWrap?: UiTextWrapType | undefined;
8156
7501
  }
@@ -8160,9 +7505,6 @@ export declare interface UiLabelProps {
8160
7505
  */
8161
7506
  export declare type uint32 = number;
8162
7507
 
8163
- /** @public */
8164
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8165
-
8166
7508
  /** @public */
8167
7509
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8168
7510
 
@@ -8235,26 +7577,6 @@ export declare interface UiTransformProps {
8235
7577
  overflow?: OverflowType;
8236
7578
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
8237
7579
  pointerFilter?: PointerFilterType;
8238
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8239
- opacity?: number;
8240
- /** A reference value to identify the element, default empty */
8241
- elementId?: string;
8242
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8243
- scrollPosition?: PBVector2 | string;
8244
- /** default ShowScrollBar.SSB_BOTH */
8245
- scrollVisible?: ScrollVisibleType;
8246
- /** default 0 */
8247
- zIndex?: number;
8248
- }
8249
-
8250
- /**
8251
- * Texture
8252
- * @public
8253
- */
8254
- export declare interface UiVideoTexture {
8255
- videoPlayerEntity: Entity;
8256
- wrapMode?: TextureWrapType;
8257
- filterMode?: TextureFilterType;
8258
7580
  }
8259
7581
 
8260
7582
  /**