@dcl/playground-assets 7.7.10-13856045106.commit-7f23e37 → 7.7.10-13934567813.commit-fb33ab1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +99 -777
- package/dist/beta.d.ts +99 -777
- package/dist/index.bundled.d.ts +99 -777
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +99 -777
- package/etc/playground-assets.api.json +1641 -8487
- package/etc/playground-assets.api.md +69 -496
- package/package.json +4 -4
- package/README.md +0 -27
package/dist/alpha.d.ts
CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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-
/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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-
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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-
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -505,12 +462,6 @@ export declare interface ByteBuffer {
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*/
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export declare type Callback = () => void;
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -568,39 +519,6 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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-
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1374,18 +1292,13 @@ export declare const componentDefinitionByName: {
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -1395,24 +1308,19 @@ export declare const componentDefinitionByName: {
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"core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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"core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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"core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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"core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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@@ -1689,11 +1597,6 @@ export declare function createInputSystem(engine: IEngine): IInputSystem;
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export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
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* @public
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export declare function createReactBasedUiSystem(engine: IEngine, pointerSystem: PointerEventsSystem): ReactBasedUiSystem;
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/**
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* @returns tween helper to be used on the scene
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onMouseUp: Callback;
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onMouseEnter: Callback;
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onMouseLeave: Callback;
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onMouseDrag: Callback;
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onMouseDragLocked: Callback;
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onMouseDragEnd: Callback;
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};
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/** @public */
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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@@ -2152,21 +2049,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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/**
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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export declare const LightSource: LightSourceComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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*/
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Type: LightSourceHelper;
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}
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/**
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* @public
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*/
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export declare interface LightSourceHelper {
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/**
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* @returns a Light Source type
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*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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/**
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* User key event Listeners
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onMouseEnter?: Callback;
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/** triggered on mouse leave event */
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onMouseLeave?: Callback;
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/** triggered on mouse drag event */
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onMouseDrag?: Callback;
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/** triggered on mouse drag event */
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onMouseDragLocked?: Callback;
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/** triggered on mouse drag event */
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onMouseDragEnd?: Callback;
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};
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/**
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshCollider component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/**
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totalVideoLength: number;
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}>;
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/**
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* @public
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*/
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export declare interface Orthographic {
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/**
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* vertical extent of the visible range in meters
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* defaults to 4m
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*/
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verticalRange?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace Orthographic {
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export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
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}
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/**
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* The overflow property controls what happens to content that is too big to fit into an area
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export declare interface PBAvatarEquippedData {
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wearableUrns: string[];
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emoteUrns: string[];
|
4372
|
-
/** slots that will render even if hidden */
|
4373
|
-
forceRender: string[];
|
4374
4236
|
}
|
4375
4237
|
|
4376
4238
|
/**
|
@@ -4405,9 +4267,6 @@ export declare interface PBAvatarModifierArea {
|
|
4405
4267
|
excludeIds: string[];
|
4406
4268
|
/** list of modifiers to apply */
|
4407
4269
|
modifiers: AvatarModifierType[];
|
4408
|
-
movementSettings?: AvatarMovementSettings | undefined;
|
4409
|
-
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4410
|
-
useColliderRange?: boolean | undefined;
|
4411
4270
|
}
|
4412
4271
|
|
4413
4272
|
/**
|
@@ -4464,8 +4323,6 @@ export declare interface PBAvatarShape {
|
|
4464
4323
|
wearables: string[];
|
4465
4324
|
/** available emotes (default empty) */
|
4466
4325
|
emotes: string[];
|
4467
|
-
/** slots that will render even if hidden */
|
4468
|
-
forceRender: string[];
|
4469
4326
|
}
|
4470
4327
|
|
4471
4328
|
/**
|
@@ -4500,51 +4357,6 @@ export declare namespace PBBillboard {
|
|
4500
4357
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
|
4501
4358
|
}
|
4502
4359
|
|
4503
|
-
/**
|
4504
|
-
* @public
|
4505
|
-
*/
|
4506
|
-
export declare interface PBCameraLayer {
|
4507
|
-
/**
|
4508
|
-
* layer to which these settings apply. must be > 0
|
4509
|
-
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
4510
|
-
*/
|
4511
|
-
layer: number;
|
4512
|
-
/** should the sun light affect this layer? default false */
|
4513
|
-
directionalLight?: boolean | undefined;
|
4514
|
-
/** should this layer show player avatars? default false */
|
4515
|
-
showAvatars?: boolean | undefined;
|
4516
|
-
/** should this layer show the sky? default false */
|
4517
|
-
showSkybox?: boolean | undefined;
|
4518
|
-
/** should this layer show distance fog? default false */
|
4519
|
-
showFog?: boolean | undefined;
|
4520
|
-
/** ambient light overrides for this layer. default -> use same as main camera */
|
4521
|
-
ambientColorOverride?: PBColor3 | undefined;
|
4522
|
-
ambientBrightnessOverride?: number | undefined;
|
4523
|
-
}
|
4524
|
-
|
4525
|
-
/**
|
4526
|
-
* @public
|
4527
|
-
*/
|
4528
|
-
export declare namespace PBCameraLayer {
|
4529
|
-
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
4530
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
4531
|
-
}
|
4532
|
-
|
4533
|
-
/**
|
4534
|
-
* @public
|
4535
|
-
*/
|
4536
|
-
export declare interface PBCameraLayers {
|
4537
|
-
layers: number[];
|
4538
|
-
}
|
4539
|
-
|
4540
|
-
/**
|
4541
|
-
* @public
|
4542
|
-
*/
|
4543
|
-
export declare namespace PBCameraLayers {
|
4544
|
-
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
4545
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
4546
|
-
}
|
4547
|
-
|
4548
4360
|
/**
|
4549
4361
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
4550
4362
|
* third-person view.
|
@@ -4567,7 +4379,7 @@ export declare namespace PBCameraMode {
|
|
4567
4379
|
|
4568
4380
|
/**
|
4569
4381
|
* The CameraModeArea component can be attached to an Entity to define a region of space where
|
4570
|
-
* the player's camera mode (1st-person
|
4382
|
+
* the player's camera mode (1st-person or 3rd-person) is overridden.
|
4571
4383
|
*
|
4572
4384
|
* The Entity's Transform position determines the center-point of the region, while its size is
|
4573
4385
|
* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
@@ -4577,8 +4389,6 @@ export declare namespace PBCameraMode {
|
|
4577
4389
|
*
|
4578
4390
|
* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
4579
4391
|
* is actually a 3D volume.
|
4580
|
-
*
|
4581
|
-
* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
4582
4392
|
*/
|
4583
4393
|
/**
|
4584
4394
|
* @public
|
@@ -4588,9 +4398,6 @@ export declare interface PBCameraModeArea {
|
|
4588
4398
|
area: PBVector3 | undefined;
|
4589
4399
|
/** the camera mode to enforce */
|
4590
4400
|
mode: CameraType;
|
4591
|
-
cinematicSettings?: CinematicSettings | undefined;
|
4592
|
-
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4593
|
-
useColliderRange?: boolean | undefined;
|
4594
4401
|
}
|
4595
4402
|
|
4596
4403
|
/**
|
@@ -4662,39 +4469,6 @@ export declare namespace PBEngineInfo {
|
|
4662
4469
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
|
4663
4470
|
}
|
4664
4471
|
|
4665
|
-
/**
|
4666
|
-
* defines the global scene light settings. must be added to the scene root.
|
4667
|
-
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
4668
|
-
*/
|
4669
|
-
/**
|
4670
|
-
* @public
|
4671
|
-
*/
|
4672
|
-
export declare interface PBGlobalLight {
|
4673
|
-
/**
|
4674
|
-
* the direction the directional light shines in.
|
4675
|
-
* default depends on time of day and explorer implementation
|
4676
|
-
*/
|
4677
|
-
direction?: PBVector3 | undefined;
|
4678
|
-
/**
|
4679
|
-
* ambient light color
|
4680
|
-
* default: White
|
4681
|
-
*/
|
4682
|
-
ambientColor?: PBColor3 | undefined;
|
4683
|
-
/**
|
4684
|
-
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
4685
|
-
* default 1
|
4686
|
-
*/
|
4687
|
-
ambientBrightness?: number | undefined;
|
4688
|
-
}
|
4689
|
-
|
4690
|
-
/**
|
4691
|
-
* @public
|
4692
|
-
*/
|
4693
|
-
export declare namespace PBGlobalLight {
|
4694
|
-
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
4695
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
4696
|
-
}
|
4697
|
-
|
4698
4472
|
/**
|
4699
4473
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
4700
4474
|
*
|
@@ -4730,25 +4504,6 @@ export declare namespace PBGltfContainer {
|
|
4730
4504
|
*/
|
4731
4505
|
export declare interface PBGltfContainerLoadingState {
|
4732
4506
|
currentState: LoadingState;
|
4733
|
-
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
4734
|
-
nodePaths: string[];
|
4735
|
-
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
4736
|
-
meshNames: string[];
|
4737
|
-
/**
|
4738
|
-
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
4739
|
-
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
4740
|
-
*/
|
4741
|
-
materialNames: string[];
|
4742
|
-
/**
|
4743
|
-
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
4744
|
-
* sure all your materials are explicitly named.
|
4745
|
-
*/
|
4746
|
-
skinNames: string[];
|
4747
|
-
/**
|
4748
|
-
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
4749
|
-
* your skins are explicitly named.
|
4750
|
-
*/
|
4751
|
-
animationNames: string[];
|
4752
4507
|
}
|
4753
4508
|
|
4754
4509
|
/**
|
@@ -4759,170 +4514,122 @@ export declare namespace PBGltfContainerLoadingState {
|
|
4759
4514
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
|
4760
4515
|
}
|
4761
4516
|
|
4762
|
-
/**
|
4763
|
-
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
4764
|
-
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
4765
|
-
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
4766
|
-
* in the parent.
|
4767
|
-
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
4768
|
-
*
|
4769
|
-
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
4770
|
-
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
4771
|
-
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
4772
|
-
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
4773
|
-
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
4774
|
-
*
|
4775
|
-
* After creation, if an animation moves the node, the `Transform` will be updated.
|
4776
|
-
*
|
4777
|
-
* From the scene, you can modify various components to alter the gltf node:
|
4778
|
-
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
4779
|
-
* regardless of any intermediate gltf node hierarchy.
|
4780
|
-
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
4781
|
-
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
4782
|
-
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
4783
|
-
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
4784
|
-
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
4785
|
-
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
4786
|
-
* PBMaterial will be maintained.
|
4787
|
-
*
|
4788
|
-
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
4789
|
-
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
4790
|
-
* change the state to `GNS_FAILED`.
|
4791
|
-
* - deleting the scene entity will not delete the gltf node.
|
4792
|
-
*
|
4793
|
-
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
4794
|
-
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
4795
|
-
* the gltf node will also be displayed.
|
4796
|
-
*/
|
4797
4517
|
/**
|
4798
4518
|
* @public
|
4799
4519
|
*/
|
4800
|
-
export declare interface
|
4801
|
-
|
4802
|
-
|
4520
|
+
export declare interface PBInputModifier {
|
4521
|
+
mode?: {
|
4522
|
+
$case: "standard";
|
4523
|
+
standard: PBInputModifier_StandardInput;
|
4524
|
+
} | undefined;
|
4803
4525
|
}
|
4804
4526
|
|
4805
4527
|
/**
|
4806
4528
|
* @public
|
4807
4529
|
*/
|
4808
|
-
export declare namespace
|
4809
|
-
export function encode(message:
|
4810
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4530
|
+
export declare namespace PBInputModifier {
|
4531
|
+
export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
|
4532
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
|
4811
4533
|
}
|
4812
4534
|
|
4813
|
-
/**
|
4814
|
-
* The state of a linked gltf node.
|
4815
|
-
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
4816
|
-
*/
|
4535
|
+
/** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
|
4817
4536
|
/**
|
4818
4537
|
* @public
|
4819
4538
|
*/
|
4820
|
-
export declare interface
|
4821
|
-
|
4822
|
-
|
4539
|
+
export declare interface PBInputModifier_StandardInput {
|
4540
|
+
disableAll?: boolean | undefined;
|
4541
|
+
disableWalk?: boolean | undefined;
|
4542
|
+
disableJog?: boolean | undefined;
|
4543
|
+
disableRun?: boolean | undefined;
|
4544
|
+
disableJump?: boolean | undefined;
|
4545
|
+
disableEmote?: boolean | undefined;
|
4823
4546
|
}
|
4824
4547
|
|
4825
4548
|
/**
|
4826
4549
|
* @public
|
4827
4550
|
*/
|
4828
|
-
export declare namespace
|
4829
|
-
export function encode(message:
|
4830
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4551
|
+
export declare namespace PBInputModifier_StandardInput {
|
4552
|
+
export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
|
4553
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4831
4554
|
}
|
4832
4555
|
|
4833
4556
|
/**
|
4834
4557
|
* @public
|
4835
4558
|
*/
|
4836
|
-
export declare interface
|
4837
|
-
|
4838
|
-
|
4839
|
-
|
4559
|
+
export declare interface PBLightSource {
|
4560
|
+
/** default = true, whether the lightSource is active or not. */
|
4561
|
+
active?: boolean | undefined;
|
4562
|
+
/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
|
4563
|
+
color?: PBColor3 | undefined;
|
4564
|
+
/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
|
4565
|
+
brightness?: number | undefined;
|
4566
|
+
/** default = 10, how far the light travels, expressed in meters. */
|
4567
|
+
range?: number | undefined;
|
4568
|
+
type?: {
|
4569
|
+
$case: "point";
|
4570
|
+
point: PBLightSource_Point;
|
4571
|
+
} | {
|
4572
|
+
$case: "spot";
|
4573
|
+
spot: PBLightSource_Spot;
|
4840
4574
|
} | undefined;
|
4841
4575
|
}
|
4842
4576
|
|
4843
4577
|
/**
|
4844
4578
|
* @public
|
4845
4579
|
*/
|
4846
|
-
export declare namespace
|
4847
|
-
export function encode(message:
|
4848
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4580
|
+
export declare namespace PBLightSource {
|
4581
|
+
export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
|
4582
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
|
4849
4583
|
}
|
4850
4584
|
|
4851
|
-
/** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
|
4852
4585
|
/**
|
4853
4586
|
* @public
|
4854
4587
|
*/
|
4855
|
-
export declare interface
|
4856
|
-
|
4857
|
-
|
4858
|
-
disableJog?: boolean | undefined;
|
4859
|
-
disableRun?: boolean | undefined;
|
4860
|
-
disableJump?: boolean | undefined;
|
4861
|
-
disableEmote?: boolean | undefined;
|
4588
|
+
export declare interface PBLightSource_Point {
|
4589
|
+
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
4590
|
+
shadow?: PBLightSource_ShadowType | undefined;
|
4862
4591
|
}
|
4863
4592
|
|
4864
4593
|
/**
|
4865
4594
|
* @public
|
4866
4595
|
*/
|
4867
|
-
export declare namespace
|
4868
|
-
export function encode(message:
|
4869
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4596
|
+
export declare namespace PBLightSource_Point {
|
4597
|
+
export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
|
4598
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
|
4870
4599
|
}
|
4871
4600
|
|
4872
4601
|
/**
|
4873
|
-
*
|
4874
|
-
* the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
|
4875
|
-
* a PBGlobalLight component can also be added to the root to control the directional light direction.
|
4876
|
-
* point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
|
4602
|
+
* @public
|
4877
4603
|
*/
|
4604
|
+
export declare const enum PBLightSource_ShadowType {
|
4605
|
+
/** ST_NONE - No shadows are cast from this LightSource. */
|
4606
|
+
ST_NONE = 0,
|
4607
|
+
/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
|
4608
|
+
ST_SOFT = 1,
|
4609
|
+
/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
|
4610
|
+
ST_HARD = 2
|
4611
|
+
}
|
4612
|
+
|
4878
4613
|
/**
|
4879
4614
|
* @public
|
4880
4615
|
*/
|
4881
|
-
export declare interface
|
4882
|
-
/**
|
4883
|
-
|
4884
|
-
|
4885
|
-
|
4886
|
-
|
4887
|
-
|
4888
|
-
|
4889
|
-
|
4890
|
-
* for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
|
4891
|
-
* the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
|
4892
|
-
* for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
|
4893
|
-
*
|
4894
|
-
* for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
|
4895
|
-
* divide lumens by ~12 (4*pi).
|
4896
|
-
* e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
|
4897
|
-
* a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
|
4898
|
-
*
|
4899
|
-
* default
|
4900
|
-
* for point/spotlights: 10,000
|
4901
|
-
* for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
|
4902
|
-
*/
|
4903
|
-
illuminance?: number | undefined;
|
4904
|
-
/**
|
4905
|
-
* whether the light should cast shadows.
|
4906
|
-
* note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
|
4907
|
-
* of lights depending on the implementation, platform, and user settings.
|
4908
|
-
* default
|
4909
|
-
* for point/spotlights: false / off
|
4910
|
-
* for global directional light: true / on
|
4911
|
-
*/
|
4912
|
-
shadows?: boolean | undefined;
|
4913
|
-
/**
|
4914
|
-
* light color
|
4915
|
-
* default White
|
4916
|
-
*/
|
4917
|
-
color?: PBColor3 | undefined;
|
4616
|
+
export declare interface PBLightSource_Spot {
|
4617
|
+
/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
|
4618
|
+
innerAngle?: number | undefined;
|
4619
|
+
/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
|
4620
|
+
outerAngle?: number | undefined;
|
4621
|
+
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
4622
|
+
shadow?: PBLightSource_ShadowType | undefined;
|
4623
|
+
/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
|
4624
|
+
shadowMaskTexture?: TextureUnion | undefined;
|
4918
4625
|
}
|
4919
4626
|
|
4920
4627
|
/**
|
4921
4628
|
* @public
|
4922
4629
|
*/
|
4923
|
-
export declare namespace
|
4924
|
-
export function encode(message:
|
4925
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4630
|
+
export declare namespace PBLightSource_Spot {
|
4631
|
+
export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
|
4632
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
|
4926
4633
|
}
|
4927
4634
|
|
4928
4635
|
/**
|
@@ -4956,14 +4663,6 @@ export declare interface PBMaterial {
|
|
4956
4663
|
$case: "pbr";
|
4957
4664
|
pbr: PBMaterial_PbrMaterial;
|
4958
4665
|
} | undefined;
|
4959
|
-
/**
|
4960
|
-
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
4961
|
-
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
4962
|
-
* supported by the PbMaterial.
|
4963
|
-
* If this is provided and the `material` field is not provided, the renderer will update the material
|
4964
|
-
* field with data that reflects the gltf material once it is loaded.
|
4965
|
-
*/
|
4966
|
-
gltf?: PBMaterial_GltfMaterial | undefined;
|
4967
4666
|
}
|
4968
4667
|
|
4969
4668
|
/**
|
@@ -4974,22 +4673,6 @@ export declare namespace PBMaterial {
|
|
4974
4673
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
4975
4674
|
}
|
4976
4675
|
|
4977
|
-
/**
|
4978
|
-
* @public
|
4979
|
-
*/
|
4980
|
-
export declare interface PBMaterial_GltfMaterial {
|
4981
|
-
gltfSrc: string;
|
4982
|
-
name: string;
|
4983
|
-
}
|
4984
|
-
|
4985
|
-
/**
|
4986
|
-
* @public
|
4987
|
-
*/
|
4988
|
-
export declare namespace PBMaterial_GltfMaterial {
|
4989
|
-
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
4990
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
4991
|
-
}
|
4992
|
-
|
4993
4676
|
/**
|
4994
4677
|
* @public
|
4995
4678
|
*/
|
@@ -5086,9 +4769,6 @@ export declare interface PBMeshCollider {
|
|
5086
4769
|
} | {
|
5087
4770
|
$case: "plane";
|
5088
4771
|
plane: PBMeshCollider_PlaneMesh;
|
5089
|
-
} | {
|
5090
|
-
$case: "gltf";
|
5091
|
-
gltf: PBMeshCollider_GltfMesh;
|
5092
4772
|
} | undefined;
|
5093
4773
|
}
|
5094
4774
|
|
@@ -5134,25 +4814,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
5134
4814
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
5135
4815
|
}
|
5136
4816
|
|
5137
|
-
/** A collider constructed from a Gltf Mesh. */
|
5138
|
-
/**
|
5139
|
-
* @public
|
5140
|
-
*/
|
5141
|
-
export declare interface PBMeshCollider_GltfMesh {
|
5142
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5143
|
-
gltfSrc: string;
|
5144
|
-
/** the name of the mesh asset */
|
5145
|
-
name: string;
|
5146
|
-
}
|
5147
|
-
|
5148
|
-
/**
|
5149
|
-
* @public
|
5150
|
-
*/
|
5151
|
-
export declare namespace PBMeshCollider_GltfMesh {
|
5152
|
-
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5153
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
5154
|
-
}
|
5155
|
-
|
5156
4817
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
5157
4818
|
/**
|
5158
4819
|
* @public
|
@@ -5185,11 +4846,13 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
5185
4846
|
|
5186
4847
|
/**
|
5187
4848
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
5188
|
-
* plane, a sphere
|
4849
|
+
* plane, a sphere or a cylinder.
|
5189
4850
|
*
|
5190
4851
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
5191
4852
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
5192
4853
|
* `float` coordinates, one for each corner of each side of each face.
|
4854
|
+
*
|
4855
|
+
* More complex shapes require the use of a `GltfContainer` component.
|
5193
4856
|
*/
|
5194
4857
|
/**
|
5195
4858
|
* @public
|
@@ -5207,9 +4870,6 @@ export declare interface PBMeshRenderer {
|
|
5207
4870
|
} | {
|
5208
4871
|
$case: "plane";
|
5209
4872
|
plane: PBMeshRenderer_PlaneMesh;
|
5210
|
-
} | {
|
5211
|
-
$case: "gltf";
|
5212
|
-
gltf: PBMeshRenderer_GltfMesh;
|
5213
4873
|
} | undefined;
|
5214
4874
|
}
|
5215
4875
|
|
@@ -5257,25 +4917,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
5257
4917
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
5258
4918
|
}
|
5259
4919
|
|
5260
|
-
/** A mesh from a Gltf. */
|
5261
|
-
/**
|
5262
|
-
* @public
|
5263
|
-
*/
|
5264
|
-
export declare interface PBMeshRenderer_GltfMesh {
|
5265
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5266
|
-
gltfSrc: string;
|
5267
|
-
/** the name of the mesh asset */
|
5268
|
-
name: string;
|
5269
|
-
}
|
5270
|
-
|
5271
|
-
/**
|
5272
|
-
* @public
|
5273
|
-
*/
|
5274
|
-
export declare namespace PBMeshRenderer_GltfMesh {
|
5275
|
-
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5276
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
5277
|
-
}
|
5278
|
-
|
5279
4920
|
/** PlaneMesh renders a 2D rectangular shape. */
|
5280
4921
|
/**
|
5281
4922
|
* @public
|
@@ -5494,30 +5135,6 @@ export declare namespace PBPosition {
|
|
5494
5135
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
|
5495
5136
|
}
|
5496
5137
|
|
5497
|
-
/**
|
5498
|
-
* @public
|
5499
|
-
*/
|
5500
|
-
export declare interface PBPrimaryPointerInfo {
|
5501
|
-
pointerType?: PointerType | undefined;
|
5502
|
-
/** in pixels */
|
5503
|
-
screenCoordinates?: PBVector2 | undefined;
|
5504
|
-
/** in pixels */
|
5505
|
-
screenDelta?: PBVector2 | undefined;
|
5506
|
-
/**
|
5507
|
-
* ray direction that can be used with the primary camera origin for
|
5508
|
-
* raycasting from the cursor into the world
|
5509
|
-
*/
|
5510
|
-
worldRayDirection?: PBVector3 | undefined;
|
5511
|
-
}
|
5512
|
-
|
5513
|
-
/**
|
5514
|
-
* @public
|
5515
|
-
*/
|
5516
|
-
export declare namespace PBPrimaryPointerInfo {
|
5517
|
-
export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
|
5518
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
|
5519
|
-
}
|
5520
|
-
|
5521
5138
|
/**
|
5522
5139
|
* @public
|
5523
5140
|
*/
|
@@ -5639,39 +5256,6 @@ export declare namespace PBRealmInfo {
|
|
5639
5256
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
5640
5257
|
}
|
5641
5258
|
|
5642
|
-
/**
|
5643
|
-
* defines a spotlight.
|
5644
|
-
* spotlights are point lights that emit light only in a cone around the transform's forward direction.
|
5645
|
-
* add this component together with the PBLight component to transform a point light into a spotlight.
|
5646
|
-
* note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
|
5647
|
-
* so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
|
5648
|
-
* a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
|
5649
|
-
* and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
|
5650
|
-
*/
|
5651
|
-
/**
|
5652
|
-
* @public
|
5653
|
-
*/
|
5654
|
-
export declare interface PBSpotlight {
|
5655
|
-
/**
|
5656
|
-
* the cone radius in radians. distance away from forward in which the light is visible.
|
5657
|
-
* for a torch a value around 0.15 is appropriate.
|
5658
|
-
*/
|
5659
|
-
angle: number;
|
5660
|
-
/**
|
5661
|
-
* optional angle at which the light is brightest. should be <= outer angle.
|
5662
|
-
* if specified, the light will fall off smoothly between `inner_angle` and `angle`.
|
5663
|
-
*/
|
5664
|
-
innerAngle?: number | undefined;
|
5665
|
-
}
|
5666
|
-
|
5667
|
-
/**
|
5668
|
-
* @public
|
5669
|
-
*/
|
5670
|
-
export declare namespace PBSpotlight {
|
5671
|
-
export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
|
5672
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
|
5673
|
-
}
|
5674
|
-
|
5675
5259
|
/**
|
5676
5260
|
* The TextShape component renders customizable floating text.
|
5677
5261
|
*
|
@@ -5736,40 +5320,6 @@ export declare namespace PBTextShape {
|
|
5736
5320
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
5737
5321
|
}
|
5738
5322
|
|
5739
|
-
/**
|
5740
|
-
* @public
|
5741
|
-
*/
|
5742
|
-
export declare interface PBTextureCamera {
|
5743
|
-
/** rendered texture width */
|
5744
|
-
width?: number | undefined;
|
5745
|
-
/** rendered texture height */
|
5746
|
-
height?: number | undefined;
|
5747
|
-
/**
|
5748
|
-
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
5749
|
-
* defaults to 0
|
5750
|
-
*/
|
5751
|
-
layer?: number | undefined;
|
5752
|
-
/** default black */
|
5753
|
-
clearColor?: PBColor4 | undefined;
|
5754
|
-
/** default infinity */
|
5755
|
-
farPlane?: number | undefined;
|
5756
|
-
mode?: {
|
5757
|
-
$case: "perspective";
|
5758
|
-
perspective: Perspective;
|
5759
|
-
} | {
|
5760
|
-
$case: "orthographic";
|
5761
|
-
orthographic: Orthographic;
|
5762
|
-
} | undefined;
|
5763
|
-
}
|
5764
|
-
|
5765
|
-
/**
|
5766
|
-
* @public
|
5767
|
-
*/
|
5768
|
-
export declare namespace PBTextureCamera {
|
5769
|
-
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
5770
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
5771
|
-
}
|
5772
|
-
|
5773
5323
|
/**
|
5774
5324
|
* @public
|
5775
5325
|
*/
|
@@ -5859,25 +5409,6 @@ export declare namespace PBUiBackground {
|
|
5859
5409
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
5860
5410
|
}
|
5861
5411
|
|
5862
|
-
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
5863
|
-
/**
|
5864
|
-
* @public
|
5865
|
-
*/
|
5866
|
-
export declare interface PBUiCanvas {
|
5867
|
-
width: number;
|
5868
|
-
height: number;
|
5869
|
-
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
5870
|
-
color?: PBColor4 | undefined;
|
5871
|
-
}
|
5872
|
-
|
5873
|
-
/**
|
5874
|
-
* @public
|
5875
|
-
*/
|
5876
|
-
export declare namespace PBUiCanvas {
|
5877
|
-
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
5878
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
5879
|
-
}
|
5880
|
-
|
5881
5412
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
5882
5413
|
/**
|
5883
5414
|
* @public
|
@@ -5994,21 +5525,6 @@ export declare namespace PBUiInputResult {
|
|
5994
5525
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
5995
5526
|
}
|
5996
5527
|
|
5997
|
-
/**
|
5998
|
-
* @public
|
5999
|
-
*/
|
6000
|
-
export declare interface PBUiScrollResult {
|
6001
|
-
value: PBVector2 | undefined;
|
6002
|
-
}
|
6003
|
-
|
6004
|
-
/**
|
6005
|
-
* @public
|
6006
|
-
*/
|
6007
|
-
export declare namespace PBUiScrollResult {
|
6008
|
-
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
6009
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
6010
|
-
}
|
6011
|
-
|
6012
5528
|
/**
|
6013
5529
|
* @public
|
6014
5530
|
*/
|
@@ -6025,10 +5541,6 @@ export declare interface PBUiText {
|
|
6025
5541
|
fontSize?: number | undefined;
|
6026
5542
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
6027
5543
|
textWrap?: TextWrap | undefined;
|
6028
|
-
/** width of the outline (default: 0) */
|
6029
|
-
outlineWidth?: number | undefined;
|
6030
|
-
/** RGBA color of the outline (default: opaque black) */
|
6031
|
-
outlineColor?: PBColor4 | undefined;
|
6032
5544
|
}
|
6033
5545
|
|
6034
5546
|
/**
|
@@ -6125,16 +5637,6 @@ export declare interface PBUiTransform {
|
|
6125
5637
|
paddingBottom: number;
|
6126
5638
|
/** default: PointerFilterMode.PFM_NONE */
|
6127
5639
|
pointerFilter?: PointerFilterMode | undefined;
|
6128
|
-
/** default: 1 */
|
6129
|
-
opacity?: number | undefined;
|
6130
|
-
/** default empty */
|
6131
|
-
elementId?: string | undefined;
|
6132
|
-
/** default position=(0,0) */
|
6133
|
-
scrollPosition?: ScrollPositionValue | undefined;
|
6134
|
-
/** default ShowScrollBar.SSB_BOTH */
|
6135
|
-
scrollVisible?: ShowScrollBar | undefined;
|
6136
|
-
/** default 0 */
|
6137
|
-
zIndex?: number | undefined;
|
6138
5640
|
}
|
6139
5641
|
|
6140
5642
|
/**
|
@@ -6231,6 +5733,7 @@ export declare namespace PBVideoPlayer {
|
|
6231
5733
|
* an 'instant' transition (like using speed/time = 0)
|
6232
5734
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
6233
5735
|
* the holding entity transform).
|
5736
|
+
* * The fov defines the Field of View of the virtual camera
|
6234
5737
|
*/
|
6235
5738
|
/**
|
6236
5739
|
* @public
|
@@ -6238,6 +5741,8 @@ export declare namespace PBVideoPlayer {
|
|
6238
5741
|
export declare interface PBVirtualCamera {
|
6239
5742
|
defaultTransition?: CameraTransition | undefined;
|
6240
5743
|
lookAtEntity?: number | undefined;
|
5744
|
+
/** default: 60 */
|
5745
|
+
fov?: number | undefined;
|
6241
5746
|
}
|
6242
5747
|
|
6243
5748
|
/**
|
@@ -6264,25 +5769,6 @@ export declare namespace PBVisibilityComponent {
|
|
6264
5769
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
6265
5770
|
}
|
6266
5771
|
|
6267
|
-
/**
|
6268
|
-
* @public
|
6269
|
-
*/
|
6270
|
-
export declare interface Perspective {
|
6271
|
-
/**
|
6272
|
-
* vertical field of view in radians
|
6273
|
-
* defaults to pi/4 = 45 degrees
|
6274
|
-
*/
|
6275
|
-
fieldOfView?: number | undefined;
|
6276
|
-
}
|
6277
|
-
|
6278
|
-
/**
|
6279
|
-
* @public
|
6280
|
-
*/
|
6281
|
-
export declare namespace Perspective {
|
6282
|
-
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
6283
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
6284
|
-
}
|
6285
|
-
|
6286
5772
|
/**
|
6287
5773
|
* Represens a plane by the equation ax + by + cz + d = 0
|
6288
5774
|
* @public
|
@@ -6438,24 +5924,6 @@ export declare interface PointerEventsSystem {
|
|
6438
5924
|
* @param entity - Entity where the callback was attached
|
6439
5925
|
*/
|
6440
5926
|
removeOnPointerHoverLeave(entity: Entity): void;
|
6441
|
-
/**
|
6442
|
-
* @public
|
6443
|
-
* Remove the callback for onPointerDrag event
|
6444
|
-
* @param entity - Entity where the callback was attached
|
6445
|
-
*/
|
6446
|
-
removeOnPointerDrag(entity: Entity): void;
|
6447
|
-
/**
|
6448
|
-
* @public
|
6449
|
-
* Remove the callback for onPointerDragLocked event
|
6450
|
-
* @param entity - Entity where the callback was attached
|
6451
|
-
*/
|
6452
|
-
removeOnPointerDragLocked(entity: Entity): void;
|
6453
|
-
/**
|
6454
|
-
* @public
|
6455
|
-
* Remove the callback for onPointerDragEnd event
|
6456
|
-
* @param entity - Entity where the callback was attached
|
6457
|
-
*/
|
6458
|
-
removeOnPointerDragEnd(entity: Entity): void;
|
6459
5927
|
/**
|
6460
5928
|
* @public
|
6461
5929
|
* Execute callback when the user press the InputButton pointing at the entity
|
@@ -6510,37 +5978,6 @@ export declare interface PointerEventsSystem {
|
|
6510
5978
|
entity: Entity;
|
6511
5979
|
opts?: Partial<EventSystemOptions>;
|
6512
5980
|
}, cb: EventSystemCallback): void;
|
6513
|
-
/**
|
6514
|
-
* @public
|
6515
|
-
* Execute callback when the user clicks and drags the pointer from inside the entity
|
6516
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6517
|
-
* @param cb - Function to execute when click fires
|
6518
|
-
*/
|
6519
|
-
onPointerDrag(pointerData: {
|
6520
|
-
entity: Entity;
|
6521
|
-
opts?: Partial<EventSystemOptions>;
|
6522
|
-
}, cb: EventSystemCallback): void;
|
6523
|
-
/**
|
6524
|
-
* @public
|
6525
|
-
* Execute callback when the user clicks and drags the pointer from inside the entity,
|
6526
|
-
* locking the cursor in place
|
6527
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6528
|
-
* @param cb - Function to execute when click fires
|
6529
|
-
*/
|
6530
|
-
onPointerDragLocked(pointerData: {
|
6531
|
-
entity: Entity;
|
6532
|
-
opts?: Partial<EventSystemOptions>;
|
6533
|
-
}, cb: EventSystemCallback): void;
|
6534
|
-
/**
|
6535
|
-
* @public
|
6536
|
-
* Execute callback when the user releases the button after a drag
|
6537
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6538
|
-
* @param cb - Function to execute when click fires
|
6539
|
-
*/
|
6540
|
-
onPointerDragEnd(pointerData: {
|
6541
|
-
entity: Entity;
|
6542
|
-
opts?: Partial<EventSystemOptions>;
|
6543
|
-
}, cb: EventSystemCallback): void;
|
6544
5981
|
}
|
6545
5982
|
|
6546
5983
|
/**
|
@@ -6557,10 +5994,7 @@ export declare const enum PointerEventType {
|
|
6557
5994
|
PET_UP = 0,
|
6558
5995
|
PET_DOWN = 1,
|
6559
5996
|
PET_HOVER_ENTER = 2,
|
6560
|
-
PET_HOVER_LEAVE = 3
|
6561
|
-
PET_DRAG_LOCKED = 4,
|
6562
|
-
PET_DRAG = 5,
|
6563
|
-
PET_DRAG_END = 6
|
5997
|
+
PET_HOVER_LEAVE = 3
|
6564
5998
|
}
|
6565
5999
|
|
6566
6000
|
/**
|
@@ -6580,17 +6014,6 @@ export declare type PointerFilterType = 'none' | 'block';
|
|
6580
6014
|
/** @public */
|
6581
6015
|
export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
|
6582
6016
|
|
6583
|
-
/**
|
6584
|
-
* @public
|
6585
|
-
*/
|
6586
|
-
export declare const enum PointerType {
|
6587
|
-
POT_NONE = 0,
|
6588
|
-
POT_MOUSE = 1,
|
6589
|
-
POT_PAD = 2,
|
6590
|
-
POT_TOUCH = 3,
|
6591
|
-
POT_WAND = 4
|
6592
|
-
}
|
6593
|
-
|
6594
6017
|
/**
|
6595
6018
|
* Type used for defining the position of the element. i.e. margin, padding
|
6596
6019
|
* @public
|
@@ -6628,9 +6051,6 @@ export declare type PositionType = 'absolute' | 'relative';
|
|
6628
6051
|
*/
|
6629
6052
|
export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
|
6630
6053
|
|
6631
|
-
/** @public */
|
6632
|
-
export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
|
6633
|
-
|
6634
6054
|
export declare enum ProcessMessageResultType {
|
6635
6055
|
/**
|
6636
6056
|
* Typical message and new state set.
|
@@ -7185,7 +6605,6 @@ export declare type RaycastSystemOptions = {
|
|
7185
6605
|
export declare interface ReactBasedUiSystem {
|
7186
6606
|
destroy(): void;
|
7187
6607
|
setUiRenderer(ui: UiComponent): void;
|
7188
|
-
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
7189
6608
|
}
|
7190
6609
|
|
7191
6610
|
/**
|
@@ -7639,43 +7058,6 @@ export declare namespace Schemas {
|
|
7639
7058
|
}) => void;
|
7640
7059
|
}
|
7641
7060
|
|
7642
|
-
/**
|
7643
|
-
* @public
|
7644
|
-
*/
|
7645
|
-
export declare interface ScrollPositionValue {
|
7646
|
-
value?: {
|
7647
|
-
$case: "position";
|
7648
|
-
position: PBVector2;
|
7649
|
-
} | {
|
7650
|
-
$case: "reference";
|
7651
|
-
reference: string;
|
7652
|
-
} | undefined;
|
7653
|
-
}
|
7654
|
-
|
7655
|
-
/**
|
7656
|
-
* @public
|
7657
|
-
*/
|
7658
|
-
export declare namespace ScrollPositionValue {
|
7659
|
-
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
7660
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
7661
|
-
}
|
7662
|
-
|
7663
|
-
/**
|
7664
|
-
* @public
|
7665
|
-
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
7666
|
-
*/
|
7667
|
-
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
7668
|
-
|
7669
|
-
/**
|
7670
|
-
* @public
|
7671
|
-
*/
|
7672
|
-
export declare const enum ShowScrollBar {
|
7673
|
-
SSB_BOTH = 0,
|
7674
|
-
SSB_ONLY_VERTICAL = 1,
|
7675
|
-
SSB_ONLY_HORIZONTAL = 2,
|
7676
|
-
SSB_HIDDEN = 3
|
7677
|
-
}
|
7678
|
-
|
7679
7061
|
/**
|
7680
7062
|
* @public
|
7681
7063
|
*/
|
@@ -7683,9 +7065,6 @@ export declare interface Spec {
|
|
7683
7065
|
[key: string]: ISchema;
|
7684
7066
|
}
|
7685
7067
|
|
7686
|
-
/** @public */
|
7687
|
-
export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
|
7688
|
-
|
7689
7068
|
/**
|
7690
7069
|
* @alpha
|
7691
7070
|
* This is going to be used for sync components through a server.
|
@@ -7760,9 +7139,6 @@ export declare namespace Texture {
|
|
7760
7139
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
7761
7140
|
}
|
7762
7141
|
|
7763
|
-
/** @public */
|
7764
|
-
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
7765
|
-
|
7766
7142
|
/**
|
7767
7143
|
* @public
|
7768
7144
|
*/
|
@@ -7855,9 +7231,6 @@ export declare interface TextureUnion {
|
|
7855
7231
|
} | {
|
7856
7232
|
$case: "videoTexture";
|
7857
7233
|
videoTexture: VideoTexture;
|
7858
|
-
} | {
|
7859
|
-
$case: "uiTexture";
|
7860
|
-
uiTexture: UiCanvasTexture;
|
7861
7234
|
} | undefined;
|
7862
7235
|
}
|
7863
7236
|
|
@@ -8065,8 +7438,6 @@ export declare interface UiBackgroundProps {
|
|
8065
7438
|
uvs?: number[];
|
8066
7439
|
/** AvatarTexture for the background */
|
8067
7440
|
avatarTexture?: UiAvatarTexture;
|
8068
|
-
/** VideoTexture for the background */
|
8069
|
-
videoTexture?: UiVideoTexture;
|
8070
7441
|
/** Texture for the background */
|
8071
7442
|
texture?: UiTexture;
|
8072
7443
|
}
|
@@ -8086,31 +7457,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
8086
7457
|
disabled?: boolean;
|
8087
7458
|
}
|
8088
7459
|
|
8089
|
-
/** @public */
|
8090
|
-
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
8091
|
-
|
8092
7460
|
/** @public */
|
8093
7461
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
8094
7462
|
|
8095
|
-
/**
|
8096
|
-
* @public
|
8097
|
-
*/
|
8098
|
-
export declare interface UiCanvasTexture {
|
8099
|
-
uiCanvasEntity: number;
|
8100
|
-
/** default = TextureWrapMode.Clamp */
|
8101
|
-
wrapMode?: TextureWrapMode | undefined;
|
8102
|
-
/** default = FilterMode.Bilinear */
|
8103
|
-
filterMode?: TextureFilterMode | undefined;
|
8104
|
-
}
|
8105
|
-
|
8106
|
-
/**
|
8107
|
-
* @public
|
8108
|
-
*/
|
8109
|
-
export declare namespace UiCanvasTexture {
|
8110
|
-
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
8111
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
8112
|
-
}
|
8113
|
-
|
8114
7463
|
/**
|
8115
7464
|
* @public
|
8116
7465
|
*/
|
@@ -8180,10 +7529,6 @@ export declare interface UiLabelProps {
|
|
8180
7529
|
textAlign?: TextAlignType | undefined;
|
8181
7530
|
/** Label font type. @defaultValue 'sans-serif' */
|
8182
7531
|
font?: UiFontType | undefined;
|
8183
|
-
/** Outline width of the text. @defaultValue 0 */
|
8184
|
-
outlineWidth?: number | undefined;
|
8185
|
-
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
8186
|
-
outlineColor?: PBColor4 | undefined;
|
8187
7532
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
8188
7533
|
textWrap?: UiTextWrapType | undefined;
|
8189
7534
|
}
|
@@ -8193,9 +7538,6 @@ export declare interface UiLabelProps {
|
|
8193
7538
|
*/
|
8194
7539
|
export declare type uint32 = number;
|
8195
7540
|
|
8196
|
-
/** @public */
|
8197
|
-
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
8198
|
-
|
8199
7541
|
/** @public */
|
8200
7542
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
8201
7543
|
|
@@ -8268,26 +7610,6 @@ export declare interface UiTransformProps {
|
|
8268
7610
|
overflow?: OverflowType;
|
8269
7611
|
/** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
|
8270
7612
|
pointerFilter?: PointerFilterType;
|
8271
|
-
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
8272
|
-
opacity?: number;
|
8273
|
-
/** A reference value to identify the element, default empty */
|
8274
|
-
elementId?: string;
|
8275
|
-
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
8276
|
-
scrollPosition?: PBVector2 | string;
|
8277
|
-
/** default ShowScrollBar.SSB_BOTH */
|
8278
|
-
scrollVisible?: ScrollVisibleType;
|
8279
|
-
/** default 0 */
|
8280
|
-
zIndex?: number;
|
8281
|
-
}
|
8282
|
-
|
8283
|
-
/**
|
8284
|
-
* Texture
|
8285
|
-
* @public
|
8286
|
-
*/
|
8287
|
-
export declare interface UiVideoTexture {
|
8288
|
-
videoPlayerEntity: Entity;
|
8289
|
-
wrapMode?: TextureWrapType;
|
8290
|
-
filterMode?: TextureFilterType;
|
8291
7613
|
}
|
8292
7614
|
|
8293
7615
|
/**
|