@dcl/playground-assets 7.6.5-11859795746.commit-4bc5ec9 → 7.6.5-11861605587.commit-c13aef2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -562,39 +519,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
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- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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- }
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-
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2117,9 +2034,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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  direction?: PBVector3;
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  };
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2120
- /** @public */
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- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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-
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  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2132,21 +2046,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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2048
 
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- /** @public */
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- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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-
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- /** @public */
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- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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-
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- /**
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- * @public
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- */
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- export declare const enum GltfNodeStateValue {
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- GNSV_PENDING = 0,
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- GNSV_FAILED = 1,
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- GNSV_READY = 2
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- }
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-
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  /**
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2050
  * @public
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  */
@@ -2731,9 +2630,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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2734
- /** @public */
2735
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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-
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  /**
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2634
  * User key event Listeners
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  * @public
@@ -3611,14 +3507,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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  */
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  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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- /**
3615
- * @public
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- * Set a gltf internal mesh in the MeshCollider component
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- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
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- */
3621
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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3510
  }
3623
3511
 
3624
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  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3655,14 +3543,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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  * @param entity - entity to create or replace the MeshRenderer component
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  */
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  setSphere(entity: Entity): void;
3658
- /**
3659
- * @public
3660
- * Set a gltf internal mesh in the MeshRenderer component
3661
- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
3663
- * @param meshName - the name of the mesh in the gltf
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- */
3665
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3666
3546
  }
3667
3547
 
3668
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  /**
@@ -4335,9 +4215,6 @@ export declare interface PBAvatarModifierArea {
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  excludeIds: string[];
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  /** list of modifiers to apply */
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  modifiers: AvatarModifierType[];
4338
- movementSettings?: AvatarMovementSettings | undefined;
4339
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4340
- useColliderRange?: boolean | undefined;
4341
4218
  }
4342
4219
 
4343
4220
  /**
@@ -4450,7 +4327,7 @@ export declare namespace PBCameraMode {
4450
4327
 
4451
4328
  /**
4452
4329
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4453
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4330
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
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4331
  *
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4332
  * The Entity's Transform position determines the center-point of the region, while its size is
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  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4460,8 +4337,6 @@ export declare namespace PBCameraMode {
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4337
  *
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  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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4339
  * is actually a 3D volume.
4463
- *
4464
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4465
4340
  */
4466
4341
  /**
4467
4342
  * @public
@@ -4471,9 +4346,6 @@ export declare interface PBCameraModeArea {
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  area: PBVector3 | undefined;
4472
4347
  /** the camera mode to enforce */
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4348
  mode: CameraType;
4474
- cinematicSettings?: CinematicSettings | undefined;
4475
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4476
- useColliderRange?: boolean | undefined;
4477
4349
  }
4478
4350
 
4479
4351
  /**
@@ -4545,39 +4417,6 @@ export declare namespace PBEngineInfo {
4545
4417
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4546
4418
  }
4547
4419
 
4548
- /**
4549
- * defines the global scene light settings. must be added to the scene root.
4550
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4551
- */
4552
- /**
4553
- * @public
4554
- */
4555
- export declare interface PBGlobalLight {
4556
- /**
4557
- * the direction the directional light shines in.
4558
- * default depends on time of day and explorer implementation
4559
- */
4560
- direction?: PBVector3 | undefined;
4561
- /**
4562
- * ambient light color
4563
- * default: White
4564
- */
4565
- ambientColor?: PBColor3 | undefined;
4566
- /**
4567
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4568
- * default 1
4569
- */
4570
- ambientBrightness?: number | undefined;
4571
- }
4572
-
4573
- /**
4574
- * @public
4575
- */
4576
- export declare namespace PBGlobalLight {
4577
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4578
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4579
- }
4580
-
4581
4420
  /**
4582
4421
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4583
4422
  *
@@ -4613,25 +4452,6 @@ export declare namespace PBGltfContainer {
4613
4452
  */
4614
4453
  export declare interface PBGltfContainerLoadingState {
4615
4454
  currentState: LoadingState;
4616
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4617
- nodePaths: string[];
4618
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4619
- meshNames: string[];
4620
- /**
4621
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4622
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4623
- */
4624
- materialNames: string[];
4625
- /**
4626
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4627
- * sure all your materials are explicitly named.
4628
- */
4629
- skinNames: string[];
4630
- /**
4631
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4632
- * your skins are explicitly named.
4633
- */
4634
- animationNames: string[];
4635
4455
  }
4636
4456
 
4637
4457
  /**
@@ -4642,77 +4462,6 @@ export declare namespace PBGltfContainerLoadingState {
4642
4462
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4643
4463
  }
4644
4464
 
4645
- /**
4646
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4647
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4648
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4649
- * in the parent.
4650
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4651
- *
4652
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4653
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4654
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4655
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4656
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4657
- *
4658
- * After creation, if an animation moves the node, the `Transform` will be updated.
4659
- *
4660
- * From the scene, you can modify various components to alter the gltf node:
4661
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4662
- * regardless of any intermediate gltf node hierarchy.
4663
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4664
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4665
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4666
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4667
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4668
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4669
- * PBMaterial will be maintained.
4670
- *
4671
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4672
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4673
- * change the state to `GNS_FAILED`.
4674
- * - deleting the scene entity will not delete the gltf node.
4675
- *
4676
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4677
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4678
- * the gltf node will also be displayed.
4679
- */
4680
- /**
4681
- * @public
4682
- */
4683
- export declare interface PBGltfNode {
4684
- /** the path of the target node in the Gltf. */
4685
- path: string;
4686
- }
4687
-
4688
- /**
4689
- * @public
4690
- */
4691
- export declare namespace PBGltfNode {
4692
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4693
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4694
- }
4695
-
4696
- /**
4697
- * The state of a linked gltf node.
4698
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4699
- */
4700
- /**
4701
- * @public
4702
- */
4703
- export declare interface PBGltfNodeState {
4704
- state: GltfNodeStateValue;
4705
- error?: string | undefined;
4706
- }
4707
-
4708
- /**
4709
- * @public
4710
- */
4711
- export declare namespace PBGltfNodeState {
4712
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4713
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4714
- }
4715
-
4716
4465
  /**
4717
4466
  * @public
4718
4467
  */
@@ -4752,62 +4501,6 @@ export declare namespace PBInputModifier_StandardInput {
4752
4501
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4753
4502
  }
4754
4503
 
4755
- /**
4756
- * defines a light source.
4757
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4758
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4759
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4760
- */
4761
- /**
4762
- * @public
4763
- */
4764
- export declare interface PBLight {
4765
- /**
4766
- * whether the light is on
4767
- * default true
4768
- */
4769
- enabled?: boolean | undefined;
4770
- /**
4771
- * light brightness in lux (lumens/m^2).
4772
- *
4773
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4774
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4775
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4776
- *
4777
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4778
- * divide lumens by ~12 (4*pi).
4779
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4780
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4781
- *
4782
- * default
4783
- * for point/spotlights: 10,000
4784
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4785
- */
4786
- illuminance?: number | undefined;
4787
- /**
4788
- * whether the light should cast shadows.
4789
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4790
- * of lights depending on the implementation, platform, and user settings.
4791
- * default
4792
- * for point/spotlights: false / off
4793
- * for global directional light: true / on
4794
- */
4795
- shadows?: boolean | undefined;
4796
- /**
4797
- * light color
4798
- * default White
4799
- */
4800
- color?: PBColor3 | undefined;
4801
- }
4802
-
4803
- /**
4804
- * @public
4805
- */
4806
- export declare namespace PBLight {
4807
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4808
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4809
- }
4810
-
4811
4504
  /**
4812
4505
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4813
4506
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4839,14 +4532,6 @@ export declare interface PBMaterial {
4839
4532
  $case: "pbr";
4840
4533
  pbr: PBMaterial_PbrMaterial;
4841
4534
  } | undefined;
4842
- /**
4843
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4844
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4845
- * supported by the PbMaterial.
4846
- * If this is provided and the `material` field is not provided, the renderer will update the material
4847
- * field with data that reflects the gltf material once it is loaded.
4848
- */
4849
- gltf?: PBMaterial_GltfMaterial | undefined;
4850
4535
  }
4851
4536
 
4852
4537
  /**
@@ -4857,22 +4542,6 @@ export declare namespace PBMaterial {
4857
4542
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4858
4543
  }
4859
4544
 
4860
- /**
4861
- * @public
4862
- */
4863
- export declare interface PBMaterial_GltfMaterial {
4864
- gltfSrc: string;
4865
- name: string;
4866
- }
4867
-
4868
- /**
4869
- * @public
4870
- */
4871
- export declare namespace PBMaterial_GltfMaterial {
4872
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4873
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4874
- }
4875
-
4876
4545
  /**
4877
4546
  * @public
4878
4547
  */
@@ -4969,9 +4638,6 @@ export declare interface PBMeshCollider {
4969
4638
  } | {
4970
4639
  $case: "plane";
4971
4640
  plane: PBMeshCollider_PlaneMesh;
4972
- } | {
4973
- $case: "gltf";
4974
- gltf: PBMeshCollider_GltfMesh;
4975
4641
  } | undefined;
4976
4642
  }
4977
4643
 
@@ -5017,25 +4683,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5017
4683
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5018
4684
  }
5019
4685
 
5020
- /** A collider constructed from a Gltf Mesh. */
5021
- /**
5022
- * @public
5023
- */
5024
- export declare interface PBMeshCollider_GltfMesh {
5025
- /** the GLTF file path as listed in the scene's manifest. */
5026
- gltfSrc: string;
5027
- /** the name of the mesh asset */
5028
- name: string;
5029
- }
5030
-
5031
- /**
5032
- * @public
5033
- */
5034
- export declare namespace PBMeshCollider_GltfMesh {
5035
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5036
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5037
- }
5038
-
5039
4686
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5040
4687
  /**
5041
4688
  * @public
@@ -5068,11 +4715,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5068
4715
 
5069
4716
  /**
5070
4717
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5071
- * plane, a sphere, a cylinder, or a Gltf mesh.
4718
+ * plane, a sphere or a cylinder.
5072
4719
  *
5073
4720
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5074
4721
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5075
4722
  * `float` coordinates, one for each corner of each side of each face.
4723
+ *
4724
+ * More complex shapes require the use of a `GltfContainer` component.
5076
4725
  */
5077
4726
  /**
5078
4727
  * @public
@@ -5090,9 +4739,6 @@ export declare interface PBMeshRenderer {
5090
4739
  } | {
5091
4740
  $case: "plane";
5092
4741
  plane: PBMeshRenderer_PlaneMesh;
5093
- } | {
5094
- $case: "gltf";
5095
- gltf: PBMeshRenderer_GltfMesh;
5096
4742
  } | undefined;
5097
4743
  }
5098
4744
 
@@ -5140,25 +4786,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5140
4786
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5141
4787
  }
5142
4788
 
5143
- /** A mesh from a Gltf. */
5144
- /**
5145
- * @public
5146
- */
5147
- export declare interface PBMeshRenderer_GltfMesh {
5148
- /** the GLTF file path as listed in the scene's manifest. */
5149
- gltfSrc: string;
5150
- /** the name of the mesh asset */
5151
- name: string;
5152
- }
5153
-
5154
- /**
5155
- * @public
5156
- */
5157
- export declare namespace PBMeshRenderer_GltfMesh {
5158
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5159
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5160
- }
5161
-
5162
4789
  /** PlaneMesh renders a 2D rectangular shape. */
5163
4790
  /**
5164
4791
  * @public
@@ -5498,39 +5125,6 @@ export declare namespace PBRealmInfo {
5498
5125
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5499
5126
  }
5500
5127
 
5501
- /**
5502
- * defines a spotlight.
5503
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5504
- * add this component together with the PBLight component to transform a point light into a spotlight.
5505
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5506
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5507
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5508
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5509
- */
5510
- /**
5511
- * @public
5512
- */
5513
- export declare interface PBSpotlight {
5514
- /**
5515
- * the cone radius in radians. distance away from forward in which the light is visible.
5516
- * for a torch a value around 0.15 is appropriate.
5517
- */
5518
- angle: number;
5519
- /**
5520
- * optional angle at which the light is brightest. should be <= outer angle.
5521
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5522
- */
5523
- innerAngle?: number | undefined;
5524
- }
5525
-
5526
- /**
5527
- * @public
5528
- */
5529
- export declare namespace PBSpotlight {
5530
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5531
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5532
- }
5533
-
5534
5128
  /**
5535
5129
  * The TextShape component renders customizable floating text.
5536
5130
  *
@@ -5681,25 +5275,6 @@ export declare namespace PBUiBackground {
5681
5275
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5682
5276
  }
5683
5277
 
5684
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5685
- /**
5686
- * @public
5687
- */
5688
- export declare interface PBUiCanvas {
5689
- width: number;
5690
- height: number;
5691
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5692
- color?: PBColor4 | undefined;
5693
- }
5694
-
5695
- /**
5696
- * @public
5697
- */
5698
- export declare namespace PBUiCanvas {
5699
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5700
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5701
- }
5702
-
5703
5278
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5704
5279
  /**
5705
5280
  * @public
@@ -5816,21 +5391,6 @@ export declare namespace PBUiInputResult {
5816
5391
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5817
5392
  }
5818
5393
 
5819
- /**
5820
- * @public
5821
- */
5822
- export declare interface PBUiScrollResult {
5823
- value: PBVector2 | undefined;
5824
- }
5825
-
5826
- /**
5827
- * @public
5828
- */
5829
- export declare namespace PBUiScrollResult {
5830
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5831
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5832
- }
5833
-
5834
5394
  /**
5835
5395
  * @public
5836
5396
  */
@@ -5847,10 +5407,6 @@ export declare interface PBUiText {
5847
5407
  fontSize?: number | undefined;
5848
5408
  /** wrap text when the border is reached (default: TW_WRAP) */
5849
5409
  textWrap?: TextWrap | undefined;
5850
- /** width of the outline (default: 0) */
5851
- outlineWidth?: number | undefined;
5852
- /** RGBA color of the outline (default: opaque black) */
5853
- outlineColor?: PBColor4 | undefined;
5854
5410
  }
5855
5411
 
5856
5412
  /**
@@ -5947,14 +5503,6 @@ export declare interface PBUiTransform {
5947
5503
  paddingBottom: number;
5948
5504
  /** default: PointerFilterMode.PFM_NONE */
5949
5505
  pointerFilter?: PointerFilterMode | undefined;
5950
- /** default: 1 */
5951
- opacity?: number | undefined;
5952
- /** default empty */
5953
- elementId?: string | undefined;
5954
- /** default position=(0,0) */
5955
- scrollPosition?: ScrollPositionValue | undefined;
5956
- /** default ShowScrollBar.SSB_BOTH */
5957
- scrollVisible?: ShowScrollBar | undefined;
5958
5506
  }
5959
5507
 
5960
5508
  /**
@@ -6888,7 +6436,6 @@ export declare type RaycastSystemOptions = {
6888
6436
  export declare interface ReactBasedUiSystem {
6889
6437
  destroy(): void;
6890
6438
  setUiRenderer(ui: UiComponent): void;
6891
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
6892
6439
  }
6893
6440
 
6894
6441
  /**
@@ -7342,43 +6889,6 @@ export declare namespace Schemas {
7342
6889
  }) => void;
7343
6890
  }
7344
6891
 
7345
- /**
7346
- * @public
7347
- */
7348
- export declare interface ScrollPositionValue {
7349
- value?: {
7350
- $case: "position";
7351
- position: PBVector2;
7352
- } | {
7353
- $case: "reference";
7354
- reference: string;
7355
- } | undefined;
7356
- }
7357
-
7358
- /**
7359
- * @public
7360
- */
7361
- export declare namespace ScrollPositionValue {
7362
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7363
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7364
- }
7365
-
7366
- /**
7367
- * @public
7368
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7369
- */
7370
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7371
-
7372
- /**
7373
- * @public
7374
- */
7375
- export declare const enum ShowScrollBar {
7376
- SSB_BOTH = 0,
7377
- SSB_ONLY_VERTICAL = 1,
7378
- SSB_ONLY_HORIZONTAL = 2,
7379
- SSB_HIDDEN = 3
7380
- }
7381
-
7382
6892
  /**
7383
6893
  * @public
7384
6894
  */
@@ -7386,9 +6896,6 @@ export declare interface Spec {
7386
6896
  [key: string]: ISchema;
7387
6897
  }
7388
6898
 
7389
- /** @public */
7390
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7391
-
7392
6899
  /**
7393
6900
  * @alpha
7394
6901
  * This is going to be used for sync components through a server.
@@ -7449,13 +6956,6 @@ export declare interface Texture {
7449
6956
  wrapMode?: TextureWrapMode | undefined;
7450
6957
  /** default = FilterMode.Bilinear */
7451
6958
  filterMode?: TextureFilterMode | undefined;
7452
- /**
7453
- * Final uv = offset + (input_uv * tiling)
7454
- * Offset for texture positioning.
7455
- */
7456
- offset?: PBVector2 | undefined;
7457
- /** Tiling multiplier for texture repetition. */
7458
- tiling?: PBVector2 | undefined;
7459
6959
  }
7460
6960
 
7461
6961
  /**
@@ -7527,9 +7027,6 @@ export declare interface TextureUnion {
7527
7027
  } | {
7528
7028
  $case: "videoTexture";
7529
7029
  videoTexture: VideoTexture;
7530
- } | {
7531
- $case: "uiTexture";
7532
- uiTexture: UiCanvasTexture;
7533
7030
  } | undefined;
7534
7031
  }
7535
7032
 
@@ -7748,31 +7245,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7748
7245
  disabled?: boolean;
7749
7246
  }
7750
7247
 
7751
- /** @public */
7752
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
7753
-
7754
7248
  /** @public */
7755
7249
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7756
7250
 
7757
- /**
7758
- * @public
7759
- */
7760
- export declare interface UiCanvasTexture {
7761
- uiCanvasEntity: number;
7762
- /** default = TextureWrapMode.Clamp */
7763
- wrapMode?: TextureWrapMode | undefined;
7764
- /** default = FilterMode.Bilinear */
7765
- filterMode?: TextureFilterMode | undefined;
7766
- }
7767
-
7768
- /**
7769
- * @public
7770
- */
7771
- export declare namespace UiCanvasTexture {
7772
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
7773
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
7774
- }
7775
-
7776
7251
  /**
7777
7252
  * @public
7778
7253
  */
@@ -7842,10 +7317,6 @@ export declare interface UiLabelProps {
7842
7317
  textAlign?: TextAlignType | undefined;
7843
7318
  /** Label font type. @defaultValue 'sans-serif' */
7844
7319
  font?: UiFontType | undefined;
7845
- /** Outline width of the text. @defaultValue 0 */
7846
- outlineWidth?: number | undefined;
7847
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7848
- outlineColor?: PBColor4 | undefined;
7849
7320
  /** Behaviour when text reached. @defaultValue 'wrap' */
7850
7321
  textWrap?: UiTextWrapType | undefined;
7851
7322
  }
@@ -7855,9 +7326,6 @@ export declare interface UiLabelProps {
7855
7326
  */
7856
7327
  export declare type uint32 = number;
7857
7328
 
7858
- /** @public */
7859
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7860
-
7861
7329
  /** @public */
7862
7330
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7863
7331
 
@@ -7930,14 +7398,6 @@ export declare interface UiTransformProps {
7930
7398
  overflow?: OverflowType;
7931
7399
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7932
7400
  pointerFilter?: PointerFilterType;
7933
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7934
- opacity?: number;
7935
- /** A reference value to identify the element, default empty */
7936
- elementId?: string;
7937
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7938
- scrollPosition?: PBVector2 | string;
7939
- /** default ShowScrollBar.SSB_BOTH */
7940
- scrollVisible?: ScrollVisibleType;
7941
7401
  }
7942
7402
 
7943
7403
  /**