@dcl/playground-assets 7.6.5-11859795746.commit-4bc5ec9 → 7.6.5-11861605587.commit-c13aef2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/beta.d.ts CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
- /**
182
- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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213
- /**
214
- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
239
- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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201
  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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203
 
@@ -562,39 +519,6 @@ export declare const enum CameraType {
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563
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  export declare type Children = ReactEcs.JSX.ReactNode;
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565
- /**
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- * @public
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- */
568
- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
577
- allowManualRotation?: boolean | undefined;
578
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
579
- yawRange?: number | undefined;
580
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
581
- pitchRange?: number | undefined;
582
- /** note: cameras can never look up/down further than Vec3::Y */
583
- rollRange?: number | undefined;
584
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
585
- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
588
- }
589
-
590
- /**
591
- * @public
592
- */
593
- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
596
- }
597
-
598
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
599
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  /**
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  * @public
@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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1297
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1374
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1375
1298
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1377
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1380
- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
1381
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1382
1302
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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1303
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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1320
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2117,9 +2034,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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2034
  direction?: PBVector3;
2118
2035
  };
2119
2036
 
2120
- /** @public */
2121
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2122
-
2123
2037
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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2038
 
2125
2039
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2132,21 +2046,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
2133
2047
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2134
2048
 
2135
- /** @public */
2136
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2137
-
2138
- /** @public */
2139
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2140
-
2141
- /**
2142
- * @public
2143
- */
2144
- export declare const enum GltfNodeStateValue {
2145
- GNSV_PENDING = 0,
2146
- GNSV_FAILED = 1,
2147
- GNSV_READY = 2
2148
- }
2149
-
2150
2049
  /**
2151
2050
  * @public
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2051
  */
@@ -2722,9 +2621,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2723
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  }
2724
2623
 
2725
- /** @public */
2726
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2727
-
2728
2624
  /**
2729
2625
  * User key event Listeners
2730
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  * @public
@@ -3602,14 +3498,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3602
3498
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3603
3499
  */
3604
3500
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3605
- /**
3606
- * @public
3607
- * Set a gltf internal mesh in the MeshCollider component
3608
- * @param entity - entity to create or replace the MeshRenderer component
3609
- * @param source - the path to the gltf
3610
- * @param meshName - the name of the mesh in the gltf
3611
- */
3612
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3613
3501
  }
3614
3502
 
3615
3503
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3646,14 +3534,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3646
3534
  * @param entity - entity to create or replace the MeshRenderer component
3647
3535
  */
3648
3536
  setSphere(entity: Entity): void;
3649
- /**
3650
- * @public
3651
- * Set a gltf internal mesh in the MeshRenderer component
3652
- * @param entity - entity to create or replace the MeshRenderer component
3653
- * @param source - the path to the gltf
3654
- * @param meshName - the name of the mesh in the gltf
3655
- */
3656
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3657
3537
  }
3658
3538
 
3659
3539
  /* Excluded from this release type: MessageBus */
@@ -4307,9 +4187,6 @@ export declare interface PBAvatarModifierArea {
4307
4187
  excludeIds: string[];
4308
4188
  /** list of modifiers to apply */
4309
4189
  modifiers: AvatarModifierType[];
4310
- movementSettings?: AvatarMovementSettings | undefined;
4311
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4312
- useColliderRange?: boolean | undefined;
4313
4190
  }
4314
4191
 
4315
4192
  /**
@@ -4422,7 +4299,7 @@ export declare namespace PBCameraMode {
4422
4299
 
4423
4300
  /**
4424
4301
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4425
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4302
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4426
4303
  *
4427
4304
  * The Entity's Transform position determines the center-point of the region, while its size is
4428
4305
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4432,8 +4309,6 @@ export declare namespace PBCameraMode {
4432
4309
  *
4433
4310
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4434
4311
  * is actually a 3D volume.
4435
- *
4436
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4437
4312
  */
4438
4313
  /**
4439
4314
  * @public
@@ -4443,9 +4318,6 @@ export declare interface PBCameraModeArea {
4443
4318
  area: PBVector3 | undefined;
4444
4319
  /** the camera mode to enforce */
4445
4320
  mode: CameraType;
4446
- cinematicSettings?: CinematicSettings | undefined;
4447
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4448
- useColliderRange?: boolean | undefined;
4449
4321
  }
4450
4322
 
4451
4323
  /**
@@ -4517,39 +4389,6 @@ export declare namespace PBEngineInfo {
4517
4389
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4518
4390
  }
4519
4391
 
4520
- /**
4521
- * defines the global scene light settings. must be added to the scene root.
4522
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4523
- */
4524
- /**
4525
- * @public
4526
- */
4527
- export declare interface PBGlobalLight {
4528
- /**
4529
- * the direction the directional light shines in.
4530
- * default depends on time of day and explorer implementation
4531
- */
4532
- direction?: PBVector3 | undefined;
4533
- /**
4534
- * ambient light color
4535
- * default: White
4536
- */
4537
- ambientColor?: PBColor3 | undefined;
4538
- /**
4539
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4540
- * default 1
4541
- */
4542
- ambientBrightness?: number | undefined;
4543
- }
4544
-
4545
- /**
4546
- * @public
4547
- */
4548
- export declare namespace PBGlobalLight {
4549
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4550
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4551
- }
4552
-
4553
4392
  /**
4554
4393
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4555
4394
  *
@@ -4585,25 +4424,6 @@ export declare namespace PBGltfContainer {
4585
4424
  */
4586
4425
  export declare interface PBGltfContainerLoadingState {
4587
4426
  currentState: LoadingState;
4588
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4589
- nodePaths: string[];
4590
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4591
- meshNames: string[];
4592
- /**
4593
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4594
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4595
- */
4596
- materialNames: string[];
4597
- /**
4598
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4599
- * sure all your materials are explicitly named.
4600
- */
4601
- skinNames: string[];
4602
- /**
4603
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4604
- * your skins are explicitly named.
4605
- */
4606
- animationNames: string[];
4607
4427
  }
4608
4428
 
4609
4429
  /**
@@ -4614,77 +4434,6 @@ export declare namespace PBGltfContainerLoadingState {
4614
4434
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4615
4435
  }
4616
4436
 
4617
- /**
4618
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4619
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4620
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4621
- * in the parent.
4622
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4623
- *
4624
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4625
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4626
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4627
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4628
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4629
- *
4630
- * After creation, if an animation moves the node, the `Transform` will be updated.
4631
- *
4632
- * From the scene, you can modify various components to alter the gltf node:
4633
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4634
- * regardless of any intermediate gltf node hierarchy.
4635
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4636
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4637
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4638
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4639
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4640
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4641
- * PBMaterial will be maintained.
4642
- *
4643
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4644
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4645
- * change the state to `GNS_FAILED`.
4646
- * - deleting the scene entity will not delete the gltf node.
4647
- *
4648
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4649
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4650
- * the gltf node will also be displayed.
4651
- */
4652
- /**
4653
- * @public
4654
- */
4655
- export declare interface PBGltfNode {
4656
- /** the path of the target node in the Gltf. */
4657
- path: string;
4658
- }
4659
-
4660
- /**
4661
- * @public
4662
- */
4663
- export declare namespace PBGltfNode {
4664
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4665
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4666
- }
4667
-
4668
- /**
4669
- * The state of a linked gltf node.
4670
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4671
- */
4672
- /**
4673
- * @public
4674
- */
4675
- export declare interface PBGltfNodeState {
4676
- state: GltfNodeStateValue;
4677
- error?: string | undefined;
4678
- }
4679
-
4680
- /**
4681
- * @public
4682
- */
4683
- export declare namespace PBGltfNodeState {
4684
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4685
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4686
- }
4687
-
4688
4437
  /**
4689
4438
  * @public
4690
4439
  */
@@ -4724,62 +4473,6 @@ export declare namespace PBInputModifier_StandardInput {
4724
4473
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4725
4474
  }
4726
4475
 
4727
- /**
4728
- * defines a light source.
4729
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4730
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4731
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4732
- */
4733
- /**
4734
- * @public
4735
- */
4736
- export declare interface PBLight {
4737
- /**
4738
- * whether the light is on
4739
- * default true
4740
- */
4741
- enabled?: boolean | undefined;
4742
- /**
4743
- * light brightness in lux (lumens/m^2).
4744
- *
4745
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4746
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4747
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4748
- *
4749
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4750
- * divide lumens by ~12 (4*pi).
4751
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4752
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4753
- *
4754
- * default
4755
- * for point/spotlights: 10,000
4756
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4757
- */
4758
- illuminance?: number | undefined;
4759
- /**
4760
- * whether the light should cast shadows.
4761
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4762
- * of lights depending on the implementation, platform, and user settings.
4763
- * default
4764
- * for point/spotlights: false / off
4765
- * for global directional light: true / on
4766
- */
4767
- shadows?: boolean | undefined;
4768
- /**
4769
- * light color
4770
- * default White
4771
- */
4772
- color?: PBColor3 | undefined;
4773
- }
4774
-
4775
- /**
4776
- * @public
4777
- */
4778
- export declare namespace PBLight {
4779
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4780
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4781
- }
4782
-
4783
4476
  /**
4784
4477
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4785
4478
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4811,14 +4504,6 @@ export declare interface PBMaterial {
4811
4504
  $case: "pbr";
4812
4505
  pbr: PBMaterial_PbrMaterial;
4813
4506
  } | undefined;
4814
- /**
4815
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4816
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4817
- * supported by the PbMaterial.
4818
- * If this is provided and the `material` field is not provided, the renderer will update the material
4819
- * field with data that reflects the gltf material once it is loaded.
4820
- */
4821
- gltf?: PBMaterial_GltfMaterial | undefined;
4822
4507
  }
4823
4508
 
4824
4509
  /**
@@ -4829,22 +4514,6 @@ export declare namespace PBMaterial {
4829
4514
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4830
4515
  }
4831
4516
 
4832
- /**
4833
- * @public
4834
- */
4835
- export declare interface PBMaterial_GltfMaterial {
4836
- gltfSrc: string;
4837
- name: string;
4838
- }
4839
-
4840
- /**
4841
- * @public
4842
- */
4843
- export declare namespace PBMaterial_GltfMaterial {
4844
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4845
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4846
- }
4847
-
4848
4517
  /**
4849
4518
  * @public
4850
4519
  */
@@ -4941,9 +4610,6 @@ export declare interface PBMeshCollider {
4941
4610
  } | {
4942
4611
  $case: "plane";
4943
4612
  plane: PBMeshCollider_PlaneMesh;
4944
- } | {
4945
- $case: "gltf";
4946
- gltf: PBMeshCollider_GltfMesh;
4947
4613
  } | undefined;
4948
4614
  }
4949
4615
 
@@ -4989,25 +4655,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
4989
4655
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4990
4656
  }
4991
4657
 
4992
- /** A collider constructed from a Gltf Mesh. */
4993
- /**
4994
- * @public
4995
- */
4996
- export declare interface PBMeshCollider_GltfMesh {
4997
- /** the GLTF file path as listed in the scene's manifest. */
4998
- gltfSrc: string;
4999
- /** the name of the mesh asset */
5000
- name: string;
5001
- }
5002
-
5003
- /**
5004
- * @public
5005
- */
5006
- export declare namespace PBMeshCollider_GltfMesh {
5007
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5008
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5009
- }
5010
-
5011
4658
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5012
4659
  /**
5013
4660
  * @public
@@ -5040,11 +4687,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5040
4687
 
5041
4688
  /**
5042
4689
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5043
- * plane, a sphere, a cylinder, or a Gltf mesh.
4690
+ * plane, a sphere or a cylinder.
5044
4691
  *
5045
4692
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5046
4693
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5047
4694
  * `float` coordinates, one for each corner of each side of each face.
4695
+ *
4696
+ * More complex shapes require the use of a `GltfContainer` component.
5048
4697
  */
5049
4698
  /**
5050
4699
  * @public
@@ -5062,9 +4711,6 @@ export declare interface PBMeshRenderer {
5062
4711
  } | {
5063
4712
  $case: "plane";
5064
4713
  plane: PBMeshRenderer_PlaneMesh;
5065
- } | {
5066
- $case: "gltf";
5067
- gltf: PBMeshRenderer_GltfMesh;
5068
4714
  } | undefined;
5069
4715
  }
5070
4716
 
@@ -5112,25 +4758,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5112
4758
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5113
4759
  }
5114
4760
 
5115
- /** A mesh from a Gltf. */
5116
- /**
5117
- * @public
5118
- */
5119
- export declare interface PBMeshRenderer_GltfMesh {
5120
- /** the GLTF file path as listed in the scene's manifest. */
5121
- gltfSrc: string;
5122
- /** the name of the mesh asset */
5123
- name: string;
5124
- }
5125
-
5126
- /**
5127
- * @public
5128
- */
5129
- export declare namespace PBMeshRenderer_GltfMesh {
5130
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5131
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5132
- }
5133
-
5134
4761
  /** PlaneMesh renders a 2D rectangular shape. */
5135
4762
  /**
5136
4763
  * @public
@@ -5470,39 +5097,6 @@ export declare namespace PBRealmInfo {
5470
5097
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5471
5098
  }
5472
5099
 
5473
- /**
5474
- * defines a spotlight.
5475
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5476
- * add this component together with the PBLight component to transform a point light into a spotlight.
5477
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5478
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5479
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5480
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5481
- */
5482
- /**
5483
- * @public
5484
- */
5485
- export declare interface PBSpotlight {
5486
- /**
5487
- * the cone radius in radians. distance away from forward in which the light is visible.
5488
- * for a torch a value around 0.15 is appropriate.
5489
- */
5490
- angle: number;
5491
- /**
5492
- * optional angle at which the light is brightest. should be <= outer angle.
5493
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5494
- */
5495
- innerAngle?: number | undefined;
5496
- }
5497
-
5498
- /**
5499
- * @public
5500
- */
5501
- export declare namespace PBSpotlight {
5502
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5503
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5504
- }
5505
-
5506
5100
  /**
5507
5101
  * The TextShape component renders customizable floating text.
5508
5102
  *
@@ -5653,25 +5247,6 @@ export declare namespace PBUiBackground {
5653
5247
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5654
5248
  }
5655
5249
 
5656
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5657
- /**
5658
- * @public
5659
- */
5660
- export declare interface PBUiCanvas {
5661
- width: number;
5662
- height: number;
5663
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5664
- color?: PBColor4 | undefined;
5665
- }
5666
-
5667
- /**
5668
- * @public
5669
- */
5670
- export declare namespace PBUiCanvas {
5671
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5672
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5673
- }
5674
-
5675
5250
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5676
5251
  /**
5677
5252
  * @public
@@ -5788,21 +5363,6 @@ export declare namespace PBUiInputResult {
5788
5363
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5789
5364
  }
5790
5365
 
5791
- /**
5792
- * @public
5793
- */
5794
- export declare interface PBUiScrollResult {
5795
- value: PBVector2 | undefined;
5796
- }
5797
-
5798
- /**
5799
- * @public
5800
- */
5801
- export declare namespace PBUiScrollResult {
5802
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5803
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5804
- }
5805
-
5806
5366
  /**
5807
5367
  * @public
5808
5368
  */
@@ -5819,10 +5379,6 @@ export declare interface PBUiText {
5819
5379
  fontSize?: number | undefined;
5820
5380
  /** wrap text when the border is reached (default: TW_WRAP) */
5821
5381
  textWrap?: TextWrap | undefined;
5822
- /** width of the outline (default: 0) */
5823
- outlineWidth?: number | undefined;
5824
- /** RGBA color of the outline (default: opaque black) */
5825
- outlineColor?: PBColor4 | undefined;
5826
5382
  }
5827
5383
 
5828
5384
  /**
@@ -5919,14 +5475,6 @@ export declare interface PBUiTransform {
5919
5475
  paddingBottom: number;
5920
5476
  /** default: PointerFilterMode.PFM_NONE */
5921
5477
  pointerFilter?: PointerFilterMode | undefined;
5922
- /** default: 1 */
5923
- opacity?: number | undefined;
5924
- /** default empty */
5925
- elementId?: string | undefined;
5926
- /** default position=(0,0) */
5927
- scrollPosition?: ScrollPositionValue | undefined;
5928
- /** default ShowScrollBar.SSB_BOTH */
5929
- scrollVisible?: ShowScrollBar | undefined;
5930
5478
  }
5931
5479
 
5932
5480
  /**
@@ -6860,7 +6408,6 @@ export declare type RaycastSystemOptions = {
6860
6408
  export declare interface ReactBasedUiSystem {
6861
6409
  destroy(): void;
6862
6410
  setUiRenderer(ui: UiComponent): void;
6863
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
6864
6411
  }
6865
6412
 
6866
6413
  /**
@@ -7314,43 +6861,6 @@ export declare namespace Schemas {
7314
6861
  }) => void;
7315
6862
  }
7316
6863
 
7317
- /**
7318
- * @public
7319
- */
7320
- export declare interface ScrollPositionValue {
7321
- value?: {
7322
- $case: "position";
7323
- position: PBVector2;
7324
- } | {
7325
- $case: "reference";
7326
- reference: string;
7327
- } | undefined;
7328
- }
7329
-
7330
- /**
7331
- * @public
7332
- */
7333
- export declare namespace ScrollPositionValue {
7334
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7335
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7336
- }
7337
-
7338
- /**
7339
- * @public
7340
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7341
- */
7342
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7343
-
7344
- /**
7345
- * @public
7346
- */
7347
- export declare const enum ShowScrollBar {
7348
- SSB_BOTH = 0,
7349
- SSB_ONLY_VERTICAL = 1,
7350
- SSB_ONLY_HORIZONTAL = 2,
7351
- SSB_HIDDEN = 3
7352
- }
7353
-
7354
6864
  /**
7355
6865
  * @public
7356
6866
  */
@@ -7358,9 +6868,6 @@ export declare interface Spec {
7358
6868
  [key: string]: ISchema;
7359
6869
  }
7360
6870
 
7361
- /** @public */
7362
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7363
-
7364
6871
  /* Excluded from this release type: SyncComponents */
7365
6872
 
7366
6873
  /**
@@ -7416,13 +6923,6 @@ export declare interface Texture {
7416
6923
  wrapMode?: TextureWrapMode | undefined;
7417
6924
  /** default = FilterMode.Bilinear */
7418
6925
  filterMode?: TextureFilterMode | undefined;
7419
- /**
7420
- * Final uv = offset + (input_uv * tiling)
7421
- * Offset for texture positioning.
7422
- */
7423
- offset?: PBVector2 | undefined;
7424
- /** Tiling multiplier for texture repetition. */
7425
- tiling?: PBVector2 | undefined;
7426
6926
  }
7427
6927
 
7428
6928
  /**
@@ -7494,9 +6994,6 @@ export declare interface TextureUnion {
7494
6994
  } | {
7495
6995
  $case: "videoTexture";
7496
6996
  videoTexture: VideoTexture;
7497
- } | {
7498
- $case: "uiTexture";
7499
- uiTexture: UiCanvasTexture;
7500
6997
  } | undefined;
7501
6998
  }
7502
6999
 
@@ -7715,31 +7212,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7715
7212
  disabled?: boolean;
7716
7213
  }
7717
7214
 
7718
- /** @public */
7719
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
7720
-
7721
7215
  /** @public */
7722
7216
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7723
7217
 
7724
- /**
7725
- * @public
7726
- */
7727
- export declare interface UiCanvasTexture {
7728
- uiCanvasEntity: number;
7729
- /** default = TextureWrapMode.Clamp */
7730
- wrapMode?: TextureWrapMode | undefined;
7731
- /** default = FilterMode.Bilinear */
7732
- filterMode?: TextureFilterMode | undefined;
7733
- }
7734
-
7735
- /**
7736
- * @public
7737
- */
7738
- export declare namespace UiCanvasTexture {
7739
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
7740
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
7741
- }
7742
-
7743
7218
  /**
7744
7219
  * @public
7745
7220
  */
@@ -7809,10 +7284,6 @@ export declare interface UiLabelProps {
7809
7284
  textAlign?: TextAlignType | undefined;
7810
7285
  /** Label font type. @defaultValue 'sans-serif' */
7811
7286
  font?: UiFontType | undefined;
7812
- /** Outline width of the text. @defaultValue 0 */
7813
- outlineWidth?: number | undefined;
7814
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7815
- outlineColor?: PBColor4 | undefined;
7816
7287
  /** Behaviour when text reached. @defaultValue 'wrap' */
7817
7288
  textWrap?: UiTextWrapType | undefined;
7818
7289
  }
@@ -7822,9 +7293,6 @@ export declare interface UiLabelProps {
7822
7293
  */
7823
7294
  export declare type uint32 = number;
7824
7295
 
7825
- /** @public */
7826
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7827
-
7828
7296
  /** @public */
7829
7297
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7830
7298
 
@@ -7897,14 +7365,6 @@ export declare interface UiTransformProps {
7897
7365
  overflow?: OverflowType;
7898
7366
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7899
7367
  pointerFilter?: PointerFilterType;
7900
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7901
- opacity?: number;
7902
- /** A reference value to identify the element, default empty */
7903
- elementId?: string;
7904
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7905
- scrollPosition?: PBVector2 | string;
7906
- /** default ShowScrollBar.SSB_BOTH */
7907
- scrollVisible?: ScrollVisibleType;
7908
7368
  }
7909
7369
 
7910
7370
  /**