@dcl/playground-assets 7.27.1-33674365269.commit-d8b9341 → 7.27.1-33752500148.commit-5ae3ef7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +29 -778
- package/dist/beta.d.ts +29 -778
- package/dist/index.bundled.d.ts +29 -778
- package/dist/index.js +7 -7
- package/dist/playground/sdk/apis.d.ts +4 -49
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +29 -778
- package/etc/playground-assets.api.json +3905 -11704
- package/etc/playground-assets.api.md +7 -500
- package/package.json +4 -4
package/dist/beta.d.ts
CHANGED
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@@ -279,39 +279,6 @@ export declare const enum AvatarAnchorPointType {
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AAPT_RIGHT_TOE_BASE = 25
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}
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/**
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* Mirror of the scene-driven movement animation currently playing, reported by the engine.
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* Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
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* Active emotes are not represented here — scenes already have their own way to read them.
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*/
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/**
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* @public
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*/
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export declare interface AvatarAnimationState {
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/** same scene-relative path the controlling scene supplied */
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src: string;
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/** mirrors the request */
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loop: boolean;
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/** mirrors the request */
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speed: number;
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/** mirrors the request */
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idle: boolean;
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/** seconds into the clip; wraps on loop; frozen while an emote override is playing */
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playbackTime: number;
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/** total clip length in seconds */
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duration: number;
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/** how many times the clip has completed since it started */
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loopCount: number;
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}
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-
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/**
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* @public
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*/
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export declare namespace AvatarAnimationState {
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export function encode(message: AvatarAnimationState, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarAnimationState;
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}
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-
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/** @public */
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export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBAvatarAttach>;
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@@ -321,21 +288,8 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/**
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* @public
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*/
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export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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/**
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* @public
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* AvatarEquippedData with `forceRender` optional: the wire type is a repeated field (always present, so the
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* generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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*/
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export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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/** @public */
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export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
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@@ -365,26 +319,7 @@ export declare const enum AvatarModifierType {
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}
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/** @public */
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export declare const
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/** @public */
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export declare const AvatarMovementInfo: LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>;
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export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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/**
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* @public
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* AvatarShape with `forceRender` optional: the wire type is a repeated field (always present, so the
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* generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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*/
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export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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/**
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* @public
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@@ -653,17 +588,10 @@ export declare interface ByteBuffer {
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}
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/**
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* Callback function to be triggered on a specified event
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* fired it (button, hit, and for drags the pointer delta), which handlers may ignore.
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* Callback function to be triggered on a specified event
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* @public
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*/
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export declare type Callback = (
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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export declare type Callback = () => void;
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -1516,22 +1444,15 @@ export declare const componentDefinitionByName: {
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"core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
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"core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarMovement": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovement>>;
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"core::AvatarMovementInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::ExplorerUiEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBExplorerUiEventsResult>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
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"core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
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"core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
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@@ -1560,14 +1480,12 @@ export declare const componentDefinitionByName: {
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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onMouseUp: Callback;
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onMouseEnter: Callback;
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onMouseLeave: Callback;
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onMouseDrag: Callback;
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onMouseDragLocked: Callback;
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onMouseDragEnd: Callback;
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};
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/** @public */
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maxDistance?: number;
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showFeedback?: boolean;
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showHighlight?: boolean;
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/** @deprecated use `maxDistance` instead (same semantics: distance from the player) */
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maxPlayerDistance?: number;
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priority?: number;
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maxCameraDistance?: number;
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};
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/**
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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/**
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*/
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onMouseEnter?: Callback;
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/** triggered on mouse leave event */
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onMouseLeave?: Callback;
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/** triggered while the pointer is dragged after pressing on the element */
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onMouseDrag?: Callback;
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/** triggered while the pointer is dragged with the cursor locked in place */
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onMouseDragLocked?: Callback;
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/** triggered when a drag that started on the element ends */
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onMouseDragEnd?: Callback;
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};
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/**
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a mesh from inside a gltf in the MeshCollider component
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* @param entity - entity to create or replace the MeshCollider component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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/**
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* @public
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* Set a mesh from inside a gltf in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/* Excluded from this release type: MessageBus */
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@@ -4274,39 +4150,6 @@ export declare namespace MoveContinuous {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): MoveContinuous;
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}
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/**
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* Describes the animation the movement scene wants the avatar to play.
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* One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
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* When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
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*/
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/**
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* @public
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*/
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export declare interface MovementAnimation {
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|
-
/** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
|
|
4287
|
-
src: string;
|
|
4288
|
-
/** whether the clip repeats once it reaches the end */
|
|
4289
|
-
loop: boolean;
|
|
4290
|
-
/** playback speed multiplier (1.0 = clip's native rate) */
|
|
4291
|
-
speed: number;
|
|
4292
|
-
/** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
|
|
4293
|
-
idle: boolean;
|
|
4294
|
-
/** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
|
|
4295
|
-
transitionSeconds?: number | undefined;
|
|
4296
|
-
/** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
|
|
4297
|
-
playbackTime?: number | undefined;
|
|
4298
|
-
/** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
|
|
4299
|
-
sounds: string[];
|
|
4300
|
-
}
|
|
4301
|
-
|
|
4302
|
-
/**
|
|
4303
|
-
* @public
|
|
4304
|
-
*/
|
|
4305
|
-
export declare namespace MovementAnimation {
|
|
4306
|
-
export function encode(message: MovementAnimation, writer?: _m0.Writer): _m0.Writer;
|
|
4307
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation;
|
|
4308
|
-
}
|
|
4309
|
-
|
|
4310
4153
|
/**
|
|
4311
4154
|
* @public
|
|
4312
4155
|
*/
|
|
@@ -4722,25 +4565,6 @@ export declare const onVideoEvent: Observable<{
|
|
|
4722
4565
|
totalVideoLength: number;
|
|
4723
4566
|
}>;
|
|
4724
4567
|
|
|
4725
|
-
/**
|
|
4726
|
-
* @public
|
|
4727
|
-
*/
|
|
4728
|
-
export declare interface Orthographic {
|
|
4729
|
-
/**
|
|
4730
|
-
* vertical extent of the visible range in meters
|
|
4731
|
-
* defaults to 4m
|
|
4732
|
-
*/
|
|
4733
|
-
verticalRange?: number | undefined;
|
|
4734
|
-
}
|
|
4735
|
-
|
|
4736
|
-
/**
|
|
4737
|
-
* @public
|
|
4738
|
-
*/
|
|
4739
|
-
export declare namespace Orthographic {
|
|
4740
|
-
export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
|
|
4741
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
|
|
4742
|
-
}
|
|
4743
|
-
|
|
4744
4568
|
/**
|
|
4745
4569
|
* @public
|
|
4746
4570
|
* The overflow property controls what happens to content that is too big to fit into an area
|
|
@@ -5088,8 +4912,6 @@ export declare namespace PBAvatarEmoteCommand {
|
|
|
5088
4912
|
export declare interface PBAvatarEquippedData {
|
|
5089
4913
|
wearableUrns: string[];
|
|
5090
4914
|
emoteUrns: string[];
|
|
5091
|
-
/** slots that will render even if hidden */
|
|
5092
|
-
forceRender: string[];
|
|
5093
4915
|
}
|
|
5094
4916
|
|
|
5095
4917
|
/**
|
|
@@ -5160,8 +4982,6 @@ export declare interface PBAvatarModifierArea {
|
|
|
5160
4982
|
excludeIds: string[];
|
|
5161
4983
|
/** list of modifiers to apply */
|
|
5162
4984
|
modifiers: AvatarModifierType[];
|
|
5163
|
-
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
5164
|
-
useColliderRange?: boolean | undefined;
|
|
5165
4985
|
}
|
|
5166
4986
|
|
|
5167
4987
|
/**
|
|
@@ -5172,64 +4992,6 @@ export declare namespace PBAvatarModifierArea {
|
|
|
5172
4992
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarModifierArea;
|
|
5173
4993
|
}
|
|
5174
4994
|
|
|
5175
|
-
/**
|
|
5176
|
-
* @public
|
|
5177
|
-
*/
|
|
5178
|
-
export declare interface PBAvatarMovement {
|
|
5179
|
-
velocity: PBVector3 | undefined;
|
|
5180
|
-
/** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
|
|
5181
|
-
orientation: number;
|
|
5182
|
-
groundDirection?: PBVector3 | undefined;
|
|
5183
|
-
/** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
|
|
5184
|
-
walkSuccess?: boolean | undefined;
|
|
5185
|
-
/** if set, the engine plays this animation instead of selecting one from velocity heuristics */
|
|
5186
|
-
animation?: MovementAnimation | undefined;
|
|
5187
|
-
/** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
|
|
5188
|
-
tiltPitch?: number | undefined;
|
|
5189
|
-
/** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
|
|
5190
|
-
tiltRoll?: number | undefined;
|
|
5191
|
-
}
|
|
5192
|
-
|
|
5193
|
-
/**
|
|
5194
|
-
* @public
|
|
5195
|
-
*/
|
|
5196
|
-
export declare namespace PBAvatarMovement {
|
|
5197
|
-
export function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
|
|
5198
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
|
|
5199
|
-
}
|
|
5200
|
-
|
|
5201
|
-
/**
|
|
5202
|
-
* @public
|
|
5203
|
-
*/
|
|
5204
|
-
export declare interface PBAvatarMovementInfo {
|
|
5205
|
-
/** the length of time the current step velocity will apply for */
|
|
5206
|
-
stepTime: number;
|
|
5207
|
-
/** the length of time the previous step velocity applied for */
|
|
5208
|
-
previousStepTime: number;
|
|
5209
|
-
/** the velocity requested for the previous frame */
|
|
5210
|
-
requestedVelocity: PBVector3 | undefined;
|
|
5211
|
-
/** the resulting velocity taking collisions into account */
|
|
5212
|
-
actualVelocity: PBVector3 | undefined;
|
|
5213
|
-
/** the velocity imparted by movement of the "ground" platform or pushing from other moving colliders */
|
|
5214
|
-
externalVelocity: PBVector3 | undefined;
|
|
5215
|
-
activeAvatarLocomotionSettings: PBAvatarLocomotionSettings | undefined;
|
|
5216
|
-
activeInputModifier: PBInputModifier | undefined;
|
|
5217
|
-
/** if set, the movement scene should walk the player to this scene-relative position */
|
|
5218
|
-
walkTarget?: PBVector3 | undefined;
|
|
5219
|
-
/** stop distance for walk_target; considered reached when within this distance */
|
|
5220
|
-
walkThreshold?: number | undefined;
|
|
5221
|
-
/** current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation. */
|
|
5222
|
-
activeAnimationState?: AvatarAnimationState | undefined;
|
|
5223
|
-
}
|
|
5224
|
-
|
|
5225
|
-
/**
|
|
5226
|
-
* @public
|
|
5227
|
-
*/
|
|
5228
|
-
export declare namespace PBAvatarMovementInfo {
|
|
5229
|
-
export function encode(message: PBAvatarMovementInfo, writer?: _m0.Writer): _m0.Writer;
|
|
5230
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovementInfo;
|
|
5231
|
-
}
|
|
5232
|
-
|
|
5233
4995
|
/**
|
|
5234
4996
|
* The AvatarShape component contains the information required to draw and animate avatar, acting as
|
|
5235
4997
|
* a simplified GLTF container for this specific case.
|
|
@@ -5278,8 +5040,6 @@ export declare interface PBAvatarShape {
|
|
|
5278
5040
|
emotes: string[];
|
|
5279
5041
|
/** hides the skin + hair + facial features (default: false) */
|
|
5280
5042
|
showOnlyWearables?: boolean | undefined;
|
|
5281
|
-
/** slots that will render even if hidden */
|
|
5282
|
-
forceRender: string[];
|
|
5283
5043
|
}
|
|
5284
5044
|
|
|
5285
5045
|
/**
|
|
@@ -5321,51 +5081,6 @@ export declare namespace PBBillboard {
|
|
|
5321
5081
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
|
|
5322
5082
|
}
|
|
5323
5083
|
|
|
5324
|
-
/**
|
|
5325
|
-
* @public
|
|
5326
|
-
*/
|
|
5327
|
-
export declare interface PBCameraLayer {
|
|
5328
|
-
/**
|
|
5329
|
-
* layer to which these settings apply. must be > 0
|
|
5330
|
-
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
|
5331
|
-
*/
|
|
5332
|
-
layer: number;
|
|
5333
|
-
/** should the sun light affect this layer? default false */
|
|
5334
|
-
directionalLight?: boolean | undefined;
|
|
5335
|
-
/** should this layer show player avatars? default false */
|
|
5336
|
-
showAvatars?: boolean | undefined;
|
|
5337
|
-
/** should this layer show the sky? default false */
|
|
5338
|
-
showSkybox?: boolean | undefined;
|
|
5339
|
-
/** should this layer show distance fog? default false */
|
|
5340
|
-
showFog?: boolean | undefined;
|
|
5341
|
-
/** ambient light overrides for this layer. default -> use same as main camera */
|
|
5342
|
-
ambientColorOverride?: PBColor3 | undefined;
|
|
5343
|
-
ambientBrightnessOverride?: number | undefined;
|
|
5344
|
-
}
|
|
5345
|
-
|
|
5346
|
-
/**
|
|
5347
|
-
* @public
|
|
5348
|
-
*/
|
|
5349
|
-
export declare namespace PBCameraLayer {
|
|
5350
|
-
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
|
5351
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
|
5352
|
-
}
|
|
5353
|
-
|
|
5354
|
-
/**
|
|
5355
|
-
* @public
|
|
5356
|
-
*/
|
|
5357
|
-
export declare interface PBCameraLayers {
|
|
5358
|
-
layers: number[];
|
|
5359
|
-
}
|
|
5360
|
-
|
|
5361
|
-
/**
|
|
5362
|
-
* @public
|
|
5363
|
-
*/
|
|
5364
|
-
export declare namespace PBCameraLayers {
|
|
5365
|
-
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
|
5366
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
|
5367
|
-
}
|
|
5368
|
-
|
|
5369
5084
|
/**
|
|
5370
5085
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
|
5371
5086
|
* third-person view.
|
|
@@ -5407,8 +5122,6 @@ export declare interface PBCameraModeArea {
|
|
|
5407
5122
|
area: PBVector3 | undefined;
|
|
5408
5123
|
/** the camera mode to enforce */
|
|
5409
5124
|
mode: CameraType;
|
|
5410
|
-
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
5411
|
-
useColliderRange?: boolean | undefined;
|
|
5412
5125
|
}
|
|
5413
5126
|
|
|
5414
5127
|
/**
|
|
@@ -5542,39 +5255,6 @@ export declare namespace PBExplorerUiEventsResult_UiOpened {
|
|
|
5542
5255
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBExplorerUiEventsResult_UiOpened;
|
|
5543
5256
|
}
|
|
5544
5257
|
|
|
5545
|
-
/**
|
|
5546
|
-
* defines the global scene light settings. must be added to the scene root.
|
|
5547
|
-
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
|
5548
|
-
*/
|
|
5549
|
-
/**
|
|
5550
|
-
* @public
|
|
5551
|
-
*/
|
|
5552
|
-
export declare interface PBGlobalLight {
|
|
5553
|
-
/**
|
|
5554
|
-
* the direction the directional light shines in.
|
|
5555
|
-
* default depends on time of day and explorer implementation
|
|
5556
|
-
*/
|
|
5557
|
-
direction?: PBVector3 | undefined;
|
|
5558
|
-
/**
|
|
5559
|
-
* ambient light color
|
|
5560
|
-
* default: White
|
|
5561
|
-
*/
|
|
5562
|
-
ambientColor?: PBColor3 | undefined;
|
|
5563
|
-
/**
|
|
5564
|
-
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
|
5565
|
-
* default 1
|
|
5566
|
-
*/
|
|
5567
|
-
ambientBrightness?: number | undefined;
|
|
5568
|
-
}
|
|
5569
|
-
|
|
5570
|
-
/**
|
|
5571
|
-
* @public
|
|
5572
|
-
*/
|
|
5573
|
-
export declare namespace PBGlobalLight {
|
|
5574
|
-
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
|
5575
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
|
5576
|
-
}
|
|
5577
|
-
|
|
5578
5258
|
/**
|
|
5579
5259
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
|
5580
5260
|
*
|
|
@@ -5610,25 +5290,6 @@ export declare namespace PBGltfContainer {
|
|
|
5610
5290
|
*/
|
|
5611
5291
|
export declare interface PBGltfContainerLoadingState {
|
|
5612
5292
|
currentState: LoadingState;
|
|
5613
|
-
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
|
5614
|
-
nodePaths: string[];
|
|
5615
|
-
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
|
5616
|
-
meshNames: string[];
|
|
5617
|
-
/**
|
|
5618
|
-
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
|
5619
|
-
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
|
5620
|
-
*/
|
|
5621
|
-
materialNames: string[];
|
|
5622
|
-
/**
|
|
5623
|
-
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
|
5624
|
-
* sure all your materials are explicitly named.
|
|
5625
|
-
*/
|
|
5626
|
-
skinNames: string[];
|
|
5627
|
-
/**
|
|
5628
|
-
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
|
5629
|
-
* your skins are explicitly named.
|
|
5630
|
-
*/
|
|
5631
|
-
animationNames: string[];
|
|
5632
5293
|
}
|
|
5633
5294
|
|
|
5634
5295
|
/**
|
|
@@ -5639,57 +5300,6 @@ export declare namespace PBGltfContainerLoadingState {
|
|
|
5639
5300
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
|
|
5640
5301
|
}
|
|
5641
5302
|
|
|
5642
|
-
/**
|
|
5643
|
-
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
|
5644
|
-
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
|
5645
|
-
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
|
5646
|
-
* in the parent.
|
|
5647
|
-
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
|
5648
|
-
*
|
|
5649
|
-
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
|
5650
|
-
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
|
5651
|
-
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
|
5652
|
-
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
|
5653
|
-
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
|
5654
|
-
*
|
|
5655
|
-
* After creation, if an animation moves the node, the `Transform` will be updated.
|
|
5656
|
-
*
|
|
5657
|
-
* From the scene, you can modify various components to alter the gltf node:
|
|
5658
|
-
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
|
5659
|
-
* regardless of any intermediate gltf node hierarchy.
|
|
5660
|
-
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
|
5661
|
-
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
|
5662
|
-
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
|
5663
|
-
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
|
5664
|
-
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
|
5665
|
-
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
|
5666
|
-
* PBMaterial will be maintained.
|
|
5667
|
-
*
|
|
5668
|
-
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
|
5669
|
-
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
|
5670
|
-
* change the state to `GNS_FAILED`.
|
|
5671
|
-
* - deleting the scene entity will not delete the gltf node.
|
|
5672
|
-
*
|
|
5673
|
-
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
|
5674
|
-
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
|
5675
|
-
* the gltf node will also be displayed.
|
|
5676
|
-
*/
|
|
5677
|
-
/**
|
|
5678
|
-
* @public
|
|
5679
|
-
*/
|
|
5680
|
-
export declare interface PBGltfNode {
|
|
5681
|
-
/** the path of the target node in the Gltf. */
|
|
5682
|
-
path: string;
|
|
5683
|
-
}
|
|
5684
|
-
|
|
5685
|
-
/**
|
|
5686
|
-
* @public
|
|
5687
|
-
*/
|
|
5688
|
-
export declare namespace PBGltfNode {
|
|
5689
|
-
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
|
5690
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
|
5691
|
-
}
|
|
5692
|
-
|
|
5693
5303
|
/**
|
|
5694
5304
|
* GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
|
|
5695
5305
|
*
|
|
@@ -5735,26 +5345,6 @@ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
|
|
|
5735
5345
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
|
|
5736
5346
|
}
|
|
5737
5347
|
|
|
5738
|
-
/**
|
|
5739
|
-
* The state of a linked gltf node.
|
|
5740
|
-
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
|
5741
|
-
*/
|
|
5742
|
-
/**
|
|
5743
|
-
* @public
|
|
5744
|
-
*/
|
|
5745
|
-
export declare interface PBGltfNodeState {
|
|
5746
|
-
state: GltfNodeStateValue;
|
|
5747
|
-
error?: string | undefined;
|
|
5748
|
-
}
|
|
5749
|
-
|
|
5750
|
-
/**
|
|
5751
|
-
* @public
|
|
5752
|
-
*/
|
|
5753
|
-
export declare namespace PBGltfNodeState {
|
|
5754
|
-
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
|
5755
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
|
5756
|
-
}
|
|
5757
|
-
|
|
5758
5348
|
/**
|
|
5759
5349
|
* @public
|
|
5760
5350
|
*/
|
|
@@ -5892,14 +5482,6 @@ export declare interface PBMaterial {
|
|
|
5892
5482
|
$case: "pbr";
|
|
5893
5483
|
pbr: PBMaterial_PbrMaterial;
|
|
5894
5484
|
} | undefined;
|
|
5895
|
-
/**
|
|
5896
|
-
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
5897
|
-
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
5898
|
-
* supported by the PbMaterial.
|
|
5899
|
-
* If this is provided and the `material` field is not provided, the renderer will update the material
|
|
5900
|
-
* field with data that reflects the gltf material once it is loaded.
|
|
5901
|
-
*/
|
|
5902
|
-
gltf?: PBMaterial_GltfMaterial | undefined;
|
|
5903
5485
|
}
|
|
5904
5486
|
|
|
5905
5487
|
/**
|
|
@@ -5910,22 +5492,6 @@ export declare namespace PBMaterial {
|
|
|
5910
5492
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
|
5911
5493
|
}
|
|
5912
5494
|
|
|
5913
|
-
/**
|
|
5914
|
-
* @public
|
|
5915
|
-
*/
|
|
5916
|
-
export declare interface PBMaterial_GltfMaterial {
|
|
5917
|
-
gltfSrc: string;
|
|
5918
|
-
name: string;
|
|
5919
|
-
}
|
|
5920
|
-
|
|
5921
|
-
/**
|
|
5922
|
-
* @public
|
|
5923
|
-
*/
|
|
5924
|
-
export declare namespace PBMaterial_GltfMaterial {
|
|
5925
|
-
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
|
5926
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
|
5927
|
-
}
|
|
5928
|
-
|
|
5929
5495
|
/**
|
|
5930
5496
|
* @public
|
|
5931
5497
|
*/
|
|
@@ -6022,9 +5588,6 @@ export declare interface PBMeshCollider {
|
|
|
6022
5588
|
} | {
|
|
6023
5589
|
$case: "plane";
|
|
6024
5590
|
plane: PBMeshCollider_PlaneMesh;
|
|
6025
|
-
} | {
|
|
6026
|
-
$case: "gltf";
|
|
6027
|
-
gltf: PBMeshCollider_GltfMesh;
|
|
6028
5591
|
} | undefined;
|
|
6029
5592
|
}
|
|
6030
5593
|
|
|
@@ -6070,25 +5633,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
|
6070
5633
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
|
6071
5634
|
}
|
|
6072
5635
|
|
|
6073
|
-
/** A collider constructed from a Gltf Mesh. */
|
|
6074
|
-
/**
|
|
6075
|
-
* @public
|
|
6076
|
-
*/
|
|
6077
|
-
export declare interface PBMeshCollider_GltfMesh {
|
|
6078
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
|
6079
|
-
gltfSrc: string;
|
|
6080
|
-
/** the name of the mesh asset */
|
|
6081
|
-
name: string;
|
|
6082
|
-
}
|
|
6083
|
-
|
|
6084
|
-
/**
|
|
6085
|
-
* @public
|
|
6086
|
-
*/
|
|
6087
|
-
export declare namespace PBMeshCollider_GltfMesh {
|
|
6088
|
-
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
6089
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
|
6090
|
-
}
|
|
6091
|
-
|
|
6092
5636
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
|
6093
5637
|
/**
|
|
6094
5638
|
* @public
|
|
@@ -6121,11 +5665,13 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
|
6121
5665
|
|
|
6122
5666
|
/**
|
|
6123
5667
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
6124
|
-
* plane, a sphere
|
|
5668
|
+
* plane, a sphere or a cylinder.
|
|
6125
5669
|
*
|
|
6126
5670
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
6127
5671
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
6128
5672
|
* `float` coordinates, one for each corner of each side of each face.
|
|
5673
|
+
*
|
|
5674
|
+
* More complex shapes require the use of a `GltfContainer` component.
|
|
6129
5675
|
*/
|
|
6130
5676
|
/**
|
|
6131
5677
|
* @public
|
|
@@ -6143,9 +5689,6 @@ export declare interface PBMeshRenderer {
|
|
|
6143
5689
|
} | {
|
|
6144
5690
|
$case: "plane";
|
|
6145
5691
|
plane: PBMeshRenderer_PlaneMesh;
|
|
6146
|
-
} | {
|
|
6147
|
-
$case: "gltf";
|
|
6148
|
-
gltf: PBMeshRenderer_GltfMesh;
|
|
6149
5692
|
} | undefined;
|
|
6150
5693
|
}
|
|
6151
5694
|
|
|
@@ -6193,25 +5736,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
|
6193
5736
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
|
6194
5737
|
}
|
|
6195
5738
|
|
|
6196
|
-
/** A mesh from a Gltf. */
|
|
6197
|
-
/**
|
|
6198
|
-
* @public
|
|
6199
|
-
*/
|
|
6200
|
-
export declare interface PBMeshRenderer_GltfMesh {
|
|
6201
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
|
6202
|
-
gltfSrc: string;
|
|
6203
|
-
/** the name of the mesh asset */
|
|
6204
|
-
name: string;
|
|
6205
|
-
}
|
|
6206
|
-
|
|
6207
|
-
/**
|
|
6208
|
-
* @public
|
|
6209
|
-
*/
|
|
6210
|
-
export declare namespace PBMeshRenderer_GltfMesh {
|
|
6211
|
-
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
6212
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
|
6213
|
-
}
|
|
6214
|
-
|
|
6215
5739
|
/** PlaneMesh renders a 2D rectangular shape. */
|
|
6216
5740
|
/**
|
|
6217
5741
|
* @public
|
|
@@ -6628,24 +6152,27 @@ export declare namespace PBPlayerIdentityData {
|
|
|
6628
6152
|
* --------------
|
|
6629
6153
|
* PointerEvents can enforce interaction range using two independent distance checks:
|
|
6630
6154
|
*
|
|
6631
|
-
* -
|
|
6632
|
-
* -
|
|
6155
|
+
* - Player distance (`max_distance`): distance from the avatar/player position to the target entity.
|
|
6156
|
+
* - Camera distance (`max_camera_distance`): distance from the active camera to the target entity.
|
|
6157
|
+
*
|
|
6158
|
+
* `max_player_distance` is deprecated: it is an alias for `max_distance` (both are player distance).
|
|
6159
|
+
* If both are present, the larger of the two is used as the player distance threshold.
|
|
6633
6160
|
*
|
|
6634
6161
|
* How the interaction checks are combined:
|
|
6635
6162
|
*
|
|
6636
6163
|
* 1) Only `max_distance` is present
|
|
6637
|
-
* - The interaction is allowed only if the
|
|
6164
|
+
* - The interaction is allowed only if the player distance is <= `max_distance`.
|
|
6638
6165
|
*
|
|
6639
|
-
* 2) Only `
|
|
6640
|
-
* - The interaction is allowed only if the
|
|
6166
|
+
* 2) Only `max_camera_distance` is present
|
|
6167
|
+
* - The interaction is allowed only if the camera distance is <= `max_camera_distance`.
|
|
6641
6168
|
*
|
|
6642
|
-
* 3) Both `max_distance` and `
|
|
6169
|
+
* 3) Both `max_distance` and `max_camera_distance` are present
|
|
6643
6170
|
* - The interaction is allowed if ANY of the checks passes (OR logic):
|
|
6644
|
-
* (
|
|
6171
|
+
* (player distance <= `max_distance`) OR (camera distance <= `max_camera_distance`).
|
|
6645
6172
|
*
|
|
6646
|
-
* 4) Neither `max_distance` nor `
|
|
6173
|
+
* 4) Neither `max_distance` nor `max_camera_distance` is present
|
|
6647
6174
|
* - The system behaves as if `max_distance` were set to its default value (10),
|
|
6648
|
-
* i.e., it uses the
|
|
6175
|
+
* i.e., it uses the player distance check with a threshold of 10.
|
|
6649
6176
|
*/
|
|
6650
6177
|
/**
|
|
6651
6178
|
* @public
|
|
@@ -6691,16 +6218,18 @@ export declare interface PBPointerEvents_Info {
|
|
|
6691
6218
|
button?: InputAction | undefined;
|
|
6692
6219
|
/** feedback on hover (default 'Interact') */
|
|
6693
6220
|
hoverText?: string | undefined;
|
|
6694
|
-
/** range of interaction (default 10) */
|
|
6221
|
+
/** range of interaction from the avatar's position (default 10) */
|
|
6695
6222
|
maxDistance?: number | undefined;
|
|
6696
6223
|
/** enable or disable hover text and highlight (default true) */
|
|
6697
6224
|
showFeedback?: boolean | undefined;
|
|
6698
6225
|
/** enable or disable hover highlight (default true) */
|
|
6699
6226
|
showHighlight?: boolean | undefined;
|
|
6700
|
-
/**
|
|
6227
|
+
/** @deprecated use `max_distance` instead (same semantics) */
|
|
6701
6228
|
maxPlayerDistance?: number | undefined;
|
|
6702
6229
|
/** resolution order when multiple events overlap, higher wins (default 0) */
|
|
6703
6230
|
priority?: number | undefined;
|
|
6231
|
+
/** range of interaction from the active camera's position (default none) */
|
|
6232
|
+
maxCameraDistance?: number | undefined;
|
|
6704
6233
|
}
|
|
6705
6234
|
|
|
6706
6235
|
/**
|
|
@@ -6803,10 +6332,7 @@ export declare interface PBPrimaryPointerInfo {
|
|
|
6803
6332
|
screenCoordinates?: PBVector2 | undefined;
|
|
6804
6333
|
/** Movement since last frame (pixels) */
|
|
6805
6334
|
screenDelta?: PBVector2 | undefined;
|
|
6806
|
-
/**
|
|
6807
|
-
* ray direction that can be used with the primary camera origin for
|
|
6808
|
-
* raycasting from the cursor into the world
|
|
6809
|
-
*/
|
|
6335
|
+
/** Direction vector for 3D ray casting */
|
|
6810
6336
|
worldRayDirection?: PBVector3 | undefined;
|
|
6811
6337
|
}
|
|
6812
6338
|
|
|
@@ -6877,10 +6403,6 @@ export declare interface PBRaycast {
|
|
|
6877
6403
|
continuous?: boolean | undefined;
|
|
6878
6404
|
/** Collision mask, by default CL_POINTER | CL_PHYSICS */
|
|
6879
6405
|
collisionMask?: number | undefined;
|
|
6880
|
-
/** shape to cast, default ray */
|
|
6881
|
-
shape?: RaycastShape | undefined;
|
|
6882
|
-
/** include hits with entities from other scenes */
|
|
6883
|
-
includeWorld?: boolean | undefined;
|
|
6884
6406
|
}
|
|
6885
6407
|
|
|
6886
6408
|
/**
|
|
@@ -7036,46 +6558,6 @@ export declare namespace PBTextShape {
|
|
|
7036
6558
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
|
7037
6559
|
}
|
|
7038
6560
|
|
|
7039
|
-
/**
|
|
7040
|
-
* @public
|
|
7041
|
-
*/
|
|
7042
|
-
export declare interface PBTextureCamera {
|
|
7043
|
-
/** rendered texture width */
|
|
7044
|
-
width?: number | undefined;
|
|
7045
|
-
/** rendered texture height */
|
|
7046
|
-
height?: number | undefined;
|
|
7047
|
-
/**
|
|
7048
|
-
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
|
7049
|
-
* defaults to 0
|
|
7050
|
-
*/
|
|
7051
|
-
layer?: number | undefined;
|
|
7052
|
-
/** default black */
|
|
7053
|
-
clearColor?: PBColor4 | undefined;
|
|
7054
|
-
/** default infinity */
|
|
7055
|
-
farPlane?: number | undefined;
|
|
7056
|
-
mode?: {
|
|
7057
|
-
$case: "perspective";
|
|
7058
|
-
perspective: Perspective;
|
|
7059
|
-
} | {
|
|
7060
|
-
$case: "orthographic";
|
|
7061
|
-
orthographic: Orthographic;
|
|
7062
|
-
} | undefined;
|
|
7063
|
-
/**
|
|
7064
|
-
* controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
|
7065
|
-
* range: 0 (off) - 1 (full volume)
|
|
7066
|
-
* default: 0
|
|
7067
|
-
*/
|
|
7068
|
-
volume?: number | undefined;
|
|
7069
|
-
}
|
|
7070
|
-
|
|
7071
|
-
/**
|
|
7072
|
-
* @public
|
|
7073
|
-
*/
|
|
7074
|
-
export declare namespace PBTextureCamera {
|
|
7075
|
-
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
|
7076
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
|
7077
|
-
}
|
|
7078
|
-
|
|
7079
6561
|
/**
|
|
7080
6562
|
* The TouchScreenControls component lets a scene configure the native on-screen touch
|
|
7081
6563
|
* controls (the mobile joystick + gamepad). It must be set on the RootEntity.
|
|
@@ -7321,25 +6803,6 @@ export declare namespace PBUiBackground {
|
|
|
7321
6803
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
|
7322
6804
|
}
|
|
7323
6805
|
|
|
7324
|
-
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
|
7325
|
-
/**
|
|
7326
|
-
* @public
|
|
7327
|
-
*/
|
|
7328
|
-
export declare interface PBUiCanvas {
|
|
7329
|
-
width: number;
|
|
7330
|
-
height: number;
|
|
7331
|
-
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
|
7332
|
-
color?: PBColor4 | undefined;
|
|
7333
|
-
}
|
|
7334
|
-
|
|
7335
|
-
/**
|
|
7336
|
-
* @public
|
|
7337
|
-
*/
|
|
7338
|
-
export declare namespace PBUiCanvas {
|
|
7339
|
-
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
|
7340
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
|
7341
|
-
}
|
|
7342
|
-
|
|
7343
6806
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
|
7344
6807
|
/**
|
|
7345
6808
|
* @public
|
|
@@ -7437,10 +6900,6 @@ export declare interface PBUiInput {
|
|
|
7437
6900
|
/** default=10 */
|
|
7438
6901
|
fontSize?: number | undefined;
|
|
7439
6902
|
value?: string | undefined;
|
|
7440
|
-
/** default=false; when true, the input accepts newlines and behaves as a textarea */
|
|
7441
|
-
multiLine?: boolean | undefined;
|
|
7442
|
-
/** default=true; when false, the input value is preserved after pressing Enter */
|
|
7443
|
-
clearOnSubmit?: boolean | undefined;
|
|
7444
6903
|
}
|
|
7445
6904
|
|
|
7446
6905
|
/**
|
|
@@ -7504,21 +6963,6 @@ export declare namespace PBUiInputResult {
|
|
|
7504
6963
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
|
7505
6964
|
}
|
|
7506
6965
|
|
|
7507
|
-
/**
|
|
7508
|
-
* @public
|
|
7509
|
-
*/
|
|
7510
|
-
export declare interface PBUiScrollResult {
|
|
7511
|
-
value: PBVector2 | undefined;
|
|
7512
|
-
}
|
|
7513
|
-
|
|
7514
|
-
/**
|
|
7515
|
-
* @public
|
|
7516
|
-
*/
|
|
7517
|
-
export declare namespace PBUiScrollResult {
|
|
7518
|
-
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
|
7519
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
|
7520
|
-
}
|
|
7521
|
-
|
|
7522
6966
|
/**
|
|
7523
6967
|
* @public
|
|
7524
6968
|
*/
|
|
@@ -7662,12 +7106,6 @@ export declare interface PBUiTransform {
|
|
|
7662
7106
|
borderRightColor?: PBColor4 | undefined;
|
|
7663
7107
|
/** default: 1 */
|
|
7664
7108
|
opacity?: number | undefined;
|
|
7665
|
-
/** reference for scroll_position. default empty */
|
|
7666
|
-
elementId?: string | undefined;
|
|
7667
|
-
/** default position=(0,0) */
|
|
7668
|
-
scrollPosition?: ScrollPositionValue | undefined;
|
|
7669
|
-
/** default ShowScrollBar.SSB_BOTH */
|
|
7670
|
-
scrollVisible?: ShowScrollBar | undefined;
|
|
7671
7109
|
/** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
|
|
7672
7110
|
zIndex?: number | undefined;
|
|
7673
7111
|
}
|
|
@@ -7820,25 +7258,6 @@ export declare namespace PBVisibilityComponent {
|
|
|
7820
7258
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
|
7821
7259
|
}
|
|
7822
7260
|
|
|
7823
|
-
/**
|
|
7824
|
-
* @public
|
|
7825
|
-
*/
|
|
7826
|
-
export declare interface Perspective {
|
|
7827
|
-
/**
|
|
7828
|
-
* vertical field of view in radians
|
|
7829
|
-
* defaults to pi/4 = 45 degrees
|
|
7830
|
-
*/
|
|
7831
|
-
fieldOfView?: number | undefined;
|
|
7832
|
-
}
|
|
7833
|
-
|
|
7834
|
-
/**
|
|
7835
|
-
* @public
|
|
7836
|
-
*/
|
|
7837
|
-
export declare namespace Perspective {
|
|
7838
|
-
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
|
7839
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
|
7840
|
-
}
|
|
7841
|
-
|
|
7842
7261
|
/**
|
|
7843
7262
|
* @public
|
|
7844
7263
|
* Physics helpers for applying impulses and forces to the player.
|
|
@@ -8080,24 +7499,6 @@ export declare interface PointerEventsSystem {
|
|
|
8080
7499
|
* @param entity - Entity where the callback was attached
|
|
8081
7500
|
*/
|
|
8082
7501
|
removeOnPointerHoverLeave(entity: Entity): void;
|
|
8083
|
-
/**
|
|
8084
|
-
* @public
|
|
8085
|
-
* Remove the callback for onPointerDrag event
|
|
8086
|
-
* @param entity - Entity where the callback was attached
|
|
8087
|
-
*/
|
|
8088
|
-
removeOnPointerDrag(entity: Entity): void;
|
|
8089
|
-
/**
|
|
8090
|
-
* @public
|
|
8091
|
-
* Remove the callback for onPointerDragLocked event
|
|
8092
|
-
* @param entity - Entity where the callback was attached
|
|
8093
|
-
*/
|
|
8094
|
-
removeOnPointerDragLocked(entity: Entity): void;
|
|
8095
|
-
/**
|
|
8096
|
-
* @public
|
|
8097
|
-
* Remove the callback for onPointerDragEnd event
|
|
8098
|
-
* @param entity - Entity where the callback was attached
|
|
8099
|
-
*/
|
|
8100
|
-
removeOnPointerDragEnd(entity: Entity): void;
|
|
8101
7502
|
/**
|
|
8102
7503
|
* @public
|
|
8103
7504
|
* Remove the callback for onProximityDown event
|
|
@@ -8176,36 +7577,6 @@ export declare interface PointerEventsSystem {
|
|
|
8176
7577
|
entity: Entity;
|
|
8177
7578
|
opts?: Partial<EventSystemOptions>;
|
|
8178
7579
|
}, cb: EventSystemCallback): void;
|
|
8179
|
-
/**
|
|
8180
|
-
* @public
|
|
8181
|
-
* Execute callback while the user holds the button pressed and moves the pointer, having pressed it on the entity
|
|
8182
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
8183
|
-
* @param cb - Function to execute on every drag update
|
|
8184
|
-
*/
|
|
8185
|
-
onPointerDrag(pointerData: {
|
|
8186
|
-
entity: Entity;
|
|
8187
|
-
opts?: Partial<EventSystemOptions>;
|
|
8188
|
-
}, cb: EventSystemCallback): void;
|
|
8189
|
-
/**
|
|
8190
|
-
* @public
|
|
8191
|
-
* Same as onPointerDrag, but the cursor is locked in place for the duration of the drag
|
|
8192
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
8193
|
-
* @param cb - Function to execute on every drag update
|
|
8194
|
-
*/
|
|
8195
|
-
onPointerDragLocked(pointerData: {
|
|
8196
|
-
entity: Entity;
|
|
8197
|
-
opts?: Partial<EventSystemOptions>;
|
|
8198
|
-
}, cb: EventSystemCallback): void;
|
|
8199
|
-
/**
|
|
8200
|
-
* @public
|
|
8201
|
-
* Execute callback when the user releases the button after a drag that started on the entity
|
|
8202
|
-
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
8203
|
-
* @param cb - Function to execute when the drag ends
|
|
8204
|
-
*/
|
|
8205
|
-
onPointerDragEnd(pointerData: {
|
|
8206
|
-
entity: Entity;
|
|
8207
|
-
opts?: Partial<EventSystemOptions>;
|
|
8208
|
-
}, cb: EventSystemCallback): void;
|
|
8209
7580
|
/**
|
|
8210
7581
|
* @public
|
|
8211
7582
|
* Execute callback when the user presses the proximity button on the entity
|
|
@@ -8264,10 +7635,7 @@ export declare const enum PointerEventType {
|
|
|
8264
7635
|
PET_HOVER_ENTER = 2,
|
|
8265
7636
|
PET_HOVER_LEAVE = 3,
|
|
8266
7637
|
PET_PROXIMITY_ENTER = 4,
|
|
8267
|
-
PET_PROXIMITY_LEAVE = 5
|
|
8268
|
-
PET_DRAG_LOCKED = 6,
|
|
8269
|
-
PET_DRAG = 7,
|
|
8270
|
-
PET_DRAG_END = 8
|
|
7638
|
+
PET_PROXIMITY_LEAVE = 5
|
|
8271
7639
|
}
|
|
8272
7640
|
|
|
8273
7641
|
/**
|
|
@@ -8298,10 +7666,7 @@ export declare const enum PointerType {
|
|
|
8298
7666
|
/** POT_NONE - No pointer input */
|
|
8299
7667
|
POT_NONE = 0,
|
|
8300
7668
|
/** POT_MOUSE - Traditional mouse input */
|
|
8301
|
-
POT_MOUSE = 1
|
|
8302
|
-
POT_PAD = 2,
|
|
8303
|
-
POT_TOUCH = 3,
|
|
8304
|
-
POT_WAND = 4
|
|
7669
|
+
POT_MOUSE = 1
|
|
8305
7670
|
}
|
|
8306
7671
|
|
|
8307
7672
|
/**
|
|
@@ -8758,16 +8123,6 @@ export declare const enum RaycastQueryType {
|
|
|
8758
8123
|
/** @public */
|
|
8759
8124
|
export declare const RaycastResult: LastWriteWinElementSetComponentDefinition<PBRaycastResult>;
|
|
8760
8125
|
|
|
8761
|
-
/**
|
|
8762
|
-
* @public
|
|
8763
|
-
*/
|
|
8764
|
-
export declare const enum RaycastShape {
|
|
8765
|
-
/** RS_RAY - cast a point, get collisions along a ray */
|
|
8766
|
-
RS_RAY = 0,
|
|
8767
|
-
/** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
|
|
8768
|
-
RS_AVATAR = 1
|
|
8769
|
-
}
|
|
8770
|
-
|
|
8771
8126
|
/**
|
|
8772
8127
|
* @public
|
|
8773
8128
|
*/
|
|
@@ -8900,10 +8255,6 @@ export declare type RaycastSystemOptions = {
|
|
|
8900
8255
|
queryType: RaycastQueryType;
|
|
8901
8256
|
continuous?: boolean | undefined;
|
|
8902
8257
|
collisionMask?: number | undefined;
|
|
8903
|
-
/** shape to sweep along the ray, default RS_RAY (a point) */
|
|
8904
|
-
shape?: RaycastShape | undefined;
|
|
8905
|
-
/** include colliders from other scenes, default false */
|
|
8906
|
-
includeWorld?: boolean | undefined;
|
|
8907
8258
|
};
|
|
8908
8259
|
|
|
8909
8260
|
/**
|
|
@@ -8952,20 +8303,6 @@ export declare interface ReactBasedUiSystem {
|
|
|
8952
8303
|
* @param entity - The entity whose UI renderer should be removed
|
|
8953
8304
|
*/
|
|
8954
8305
|
removeUiRenderer(entity: Entity): void;
|
|
8955
|
-
/**
|
|
8956
|
-
* Render a UI tree to a texture. The tree is rooted at `entity`, which must carry a UiCanvas
|
|
8957
|
-
* describing the texture; the result can be sampled through `TextureUnion.uiTexture`. Replaces
|
|
8958
|
-
* any texture renderer already set on the entity, and is torn down when the entity is removed.
|
|
8959
|
-
*
|
|
8960
|
-
* @param entity - The UiCanvas entity the UI tree hangs from
|
|
8961
|
-
* @param ui - The UI component to render
|
|
8962
|
-
*/
|
|
8963
|
-
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
|
8964
|
-
/**
|
|
8965
|
-
* Remove a texture renderer previously set with setTextureRenderer(), destroying its entities.
|
|
8966
|
-
* @param entity - The UiCanvas entity the renderer was set on
|
|
8967
|
-
*/
|
|
8968
|
-
removeTextureRenderer(entity: Entity): void;
|
|
8969
8306
|
}
|
|
8970
8307
|
|
|
8971
8308
|
/**
|
|
@@ -9556,33 +8893,6 @@ export declare namespace Schemas {
|
|
|
9556
8893
|
*/
|
|
9557
8894
|
export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
|
|
9558
8895
|
|
|
9559
|
-
/**
|
|
9560
|
-
* @public
|
|
9561
|
-
*/
|
|
9562
|
-
export declare interface ScrollPositionValue {
|
|
9563
|
-
value?: {
|
|
9564
|
-
$case: "position";
|
|
9565
|
-
position: PBVector2;
|
|
9566
|
-
} | {
|
|
9567
|
-
$case: "reference";
|
|
9568
|
-
reference: string;
|
|
9569
|
-
} | undefined;
|
|
9570
|
-
}
|
|
9571
|
-
|
|
9572
|
-
/**
|
|
9573
|
-
* @public
|
|
9574
|
-
*/
|
|
9575
|
-
export declare namespace ScrollPositionValue {
|
|
9576
|
-
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
|
9577
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
|
9578
|
-
}
|
|
9579
|
-
|
|
9580
|
-
/**
|
|
9581
|
-
* Which scrollbars are shown when the overflow is scrollable
|
|
9582
|
-
* @public
|
|
9583
|
-
*/
|
|
9584
|
-
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
|
9585
|
-
|
|
9586
8896
|
/**
|
|
9587
8897
|
* Register the composite provider used to resolve composite files. Also registers
|
|
9588
8898
|
* any `provider.schemas` on the engine pre-seal so composites that reference those
|
|
@@ -9608,16 +8918,6 @@ export declare interface SetMoveRotateScaleParams extends MoveRotateScaleModePar
|
|
|
9608
8918
|
easingFunction?: EasingFunction;
|
|
9609
8919
|
}
|
|
9610
8920
|
|
|
9611
|
-
/**
|
|
9612
|
-
* @public
|
|
9613
|
-
*/
|
|
9614
|
-
export declare const enum ShowScrollBar {
|
|
9615
|
-
SSB_BOTH = 0,
|
|
9616
|
-
SSB_ONLY_VERTICAL = 1,
|
|
9617
|
-
SSB_ONLY_HORIZONTAL = 2,
|
|
9618
|
-
SSB_HIDDEN = 3
|
|
9619
|
-
}
|
|
9620
|
-
|
|
9621
8921
|
/** @public */
|
|
9622
8922
|
export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
|
|
9623
8923
|
|
|
@@ -9724,9 +9024,6 @@ export declare namespace Texture {
|
|
|
9724
9024
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
|
9725
9025
|
}
|
|
9726
9026
|
|
|
9727
|
-
/** @public */
|
|
9728
|
-
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
|
9729
|
-
|
|
9730
9027
|
/**
|
|
9731
9028
|
* @public
|
|
9732
9029
|
*/
|
|
@@ -9837,9 +9134,6 @@ export declare interface TextureUnion {
|
|
|
9837
9134
|
} | {
|
|
9838
9135
|
$case: "videoTexture";
|
|
9839
9136
|
videoTexture: VideoTexture;
|
|
9840
|
-
} | {
|
|
9841
|
-
$case: "uiTexture";
|
|
9842
|
-
uiTexture: UiCanvasTexture;
|
|
9843
9137
|
} | undefined;
|
|
9844
9138
|
}
|
|
9845
9139
|
|
|
@@ -10378,8 +9672,6 @@ export declare interface UiBackgroundProps {
|
|
|
10378
9672
|
uvs?: number[];
|
|
10379
9673
|
/** AvatarTexture for the background */
|
|
10380
9674
|
avatarTexture?: UiAvatarTexture;
|
|
10381
|
-
/** VideoTexture for the background: the frames of a VideoPlayer on another entity */
|
|
10382
|
-
videoTexture?: UiVideoTexture;
|
|
10383
9675
|
/** Texture for the background */
|
|
10384
9676
|
texture?: UiTexture;
|
|
10385
9677
|
}
|
|
@@ -10399,31 +9691,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
|
10399
9691
|
disabled?: boolean;
|
|
10400
9692
|
}
|
|
10401
9693
|
|
|
10402
|
-
/** @public */
|
|
10403
|
-
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
|
10404
|
-
|
|
10405
9694
|
/** @public */
|
|
10406
9695
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
|
10407
9696
|
|
|
10408
|
-
/**
|
|
10409
|
-
* @public
|
|
10410
|
-
*/
|
|
10411
|
-
export declare interface UiCanvasTexture {
|
|
10412
|
-
uiCanvasEntity: number;
|
|
10413
|
-
/** default = TextureWrapMode.Clamp */
|
|
10414
|
-
wrapMode?: TextureWrapMode | undefined;
|
|
10415
|
-
/** default = FilterMode.Bilinear */
|
|
10416
|
-
filterMode?: TextureFilterMode | undefined;
|
|
10417
|
-
}
|
|
10418
|
-
|
|
10419
|
-
/**
|
|
10420
|
-
* @public
|
|
10421
|
-
*/
|
|
10422
|
-
export declare namespace UiCanvasTexture {
|
|
10423
|
-
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
|
10424
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
|
10425
|
-
}
|
|
10426
|
-
|
|
10427
9697
|
/**
|
|
10428
9698
|
* @public
|
|
10429
9699
|
*/
|
|
@@ -10576,9 +9846,6 @@ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'
|
|
|
10576
9846
|
uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
|
|
10577
9847
|
};
|
|
10578
9848
|
|
|
10579
|
-
/** @public */
|
|
10580
|
-
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
|
10581
|
-
|
|
10582
9849
|
/** @public */
|
|
10583
9850
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
|
10584
9851
|
|
|
@@ -10658,22 +9925,6 @@ export declare interface UiTransformProps {
|
|
|
10658
9925
|
opacity?: number;
|
|
10659
9926
|
/** default 0 */
|
|
10660
9927
|
zIndex?: number;
|
|
10661
|
-
/** A reference id for the element, e.g. as a scrollPosition target or for SetUiFocus. default empty */
|
|
10662
|
-
elementId?: string;
|
|
10663
|
-
/** Scroll offset when overflow is 'scroll': a position, or the elementId of a child to scroll to. default (0, 0) */
|
|
10664
|
-
scrollPosition?: PBVector2 | string;
|
|
10665
|
-
/** Which scrollbars to show when overflow is 'scroll'. default 'both' */
|
|
10666
|
-
scrollVisible?: ScrollVisibleType;
|
|
10667
|
-
}
|
|
10668
|
-
|
|
10669
|
-
/**
|
|
10670
|
-
* Video Texture
|
|
10671
|
-
* @public
|
|
10672
|
-
*/
|
|
10673
|
-
export declare interface UiVideoTexture {
|
|
10674
|
-
videoPlayerEntity: Entity;
|
|
10675
|
-
wrapMode?: TextureWrapType;
|
|
10676
|
-
filterMode?: TextureFilterType;
|
|
10677
9928
|
}
|
|
10678
9929
|
|
|
10679
9930
|
/**
|