@dcl/playground-assets 7.27.1-33674365269.commit-d8b9341 → 7.27.1-33752500148.commit-5ae3ef7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -279,39 +279,6 @@ export declare const enum AvatarAnchorPointType {
279
279
  AAPT_RIGHT_TOE_BASE = 25
280
280
  }
281
281
 
282
- /**
283
- * Mirror of the scene-driven movement animation currently playing, reported by the engine.
284
- * Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
285
- * Active emotes are not represented here — scenes already have their own way to read them.
286
- */
287
- /**
288
- * @public
289
- */
290
- export declare interface AvatarAnimationState {
291
- /** same scene-relative path the controlling scene supplied */
292
- src: string;
293
- /** mirrors the request */
294
- loop: boolean;
295
- /** mirrors the request */
296
- speed: number;
297
- /** mirrors the request */
298
- idle: boolean;
299
- /** seconds into the clip; wraps on loop; frozen while an emote override is playing */
300
- playbackTime: number;
301
- /** total clip length in seconds */
302
- duration: number;
303
- /** how many times the clip has completed since it started */
304
- loopCount: number;
305
- }
306
-
307
- /**
308
- * @public
309
- */
310
- export declare namespace AvatarAnimationState {
311
- export function encode(message: AvatarAnimationState, writer?: _m0.Writer): _m0.Writer;
312
- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarAnimationState;
313
- }
314
-
315
282
  /** @public */
316
283
  export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBAvatarAttach>;
317
284
 
@@ -321,21 +288,8 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
321
288
  /** @public */
322
289
  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
323
290
 
324
- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
325
-
326
- /**
327
- * @public
328
- */
329
- export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
330
-
331
- /**
332
- * @public
333
- * AvatarEquippedData with `forceRender` optional: the wire type is a repeated field (always present, so the
334
- * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
335
- */
336
- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
337
- forceRender?: string[] | undefined;
338
- };
291
+ /** @public */
292
+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
339
293
 
340
294
  /** @public */
341
295
  export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
@@ -365,26 +319,7 @@ export declare const enum AvatarModifierType {
365
319
  }
366
320
 
367
321
  /** @public */
368
- export declare const AvatarMovement: LastWriteWinElementSetComponentDefinition<PBAvatarMovement>;
369
-
370
- /** @public */
371
- export declare const AvatarMovementInfo: LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>;
372
-
373
- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
374
-
375
- /**
376
- * @public
377
- */
378
- export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
379
-
380
- /**
381
- * @public
382
- * AvatarShape with `forceRender` optional: the wire type is a repeated field (always present, so the
383
- * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
384
- */
385
- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
386
- forceRender?: string[] | undefined;
387
- };
322
+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
388
323
 
389
324
  /**
390
325
  * @public
@@ -653,17 +588,10 @@ export declare interface ByteBuffer {
653
588
  }
654
589
 
655
590
  /**
656
- * Callback function to be triggered on a specified event. Receives the pointer event that
657
- * fired it (button, hit, and for drags the pointer delta), which handlers may ignore.
591
+ * Callback function to be triggered on a specified event
658
592
  * @public
659
593
  */
660
- export declare type Callback = (event: PBPointerEventsResult) => void;
661
-
662
- /** @public */
663
- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
664
-
665
- /** @public */
666
- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
594
+ export declare type Callback = () => void;
667
595
 
668
596
  /** @public */
669
597
  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
@@ -1516,22 +1444,15 @@ export declare const componentDefinitionByName: {
1516
1444
  "core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
1517
1445
  "core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
1518
1446
  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
1519
- "core::AvatarMovement": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovement>>;
1520
- "core::AvatarMovementInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>>;
1521
1447
  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
1522
1448
  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
1523
- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1524
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
1525
1449
  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
1526
1450
  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
1527
1451
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1528
1452
  "core::ExplorerUiEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBExplorerUiEventsResult>>;
1529
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1530
1453
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1531
1454
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1532
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1533
1455
  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
1534
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
1535
1456
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1536
1457
  "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1537
1458
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
@@ -1552,7 +1473,6 @@ export declare const componentDefinitionByName: {
1552
1473
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1553
1474
  "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1554
1475
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1555
- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
1556
1476
  "core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
1557
1477
  "core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
1558
1478
  "core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
@@ -1560,14 +1480,12 @@ export declare const componentDefinitionByName: {
1560
1480
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
1561
1481
  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
1562
1482
  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1563
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
1564
1483
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1565
1484
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1566
1485
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1567
1486
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1568
1487
  "core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
1569
1488
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1570
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1571
1489
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1572
1490
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1573
1491
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2187,9 +2105,6 @@ export declare type EntityComponents = {
2187
2105
  onMouseUp: Callback;
2188
2106
  onMouseEnter: Callback;
2189
2107
  onMouseLeave: Callback;
2190
- onMouseDrag: Callback;
2191
- onMouseDragLocked: Callback;
2192
- onMouseDragEnd: Callback;
2193
2108
  };
2194
2109
 
2195
2110
  /** @public */
@@ -2267,8 +2182,10 @@ export declare type EventSystemOptions = {
2267
2182
  maxDistance?: number;
2268
2183
  showFeedback?: boolean;
2269
2184
  showHighlight?: boolean;
2185
+ /** @deprecated use `maxDistance` instead (same semantics: distance from the player) */
2270
2186
  maxPlayerDistance?: number;
2271
2187
  priority?: number;
2188
+ maxCameraDistance?: number;
2272
2189
  };
2273
2190
 
2274
2191
  /**
@@ -2542,9 +2459,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2542
2459
  direction?: PBVector3;
2543
2460
  };
2544
2461
 
2545
- /** @public */
2546
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2547
-
2548
2462
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2549
2463
 
2550
2464
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2557,24 +2471,9 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2557
2471
  /** @public */
2558
2472
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2559
2473
 
2560
- /** @public */
2561
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2562
-
2563
2474
  /** @public */
2564
2475
  export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
2565
2476
 
2566
- /** @public */
2567
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2568
-
2569
- /**
2570
- * @public
2571
- */
2572
- export declare const enum GltfNodeStateValue {
2573
- GNSV_PENDING = 0,
2574
- GNSV_FAILED = 1,
2575
- GNSV_READY = 2
2576
- }
2577
-
2578
2477
  /**
2579
2478
  * @public
2580
2479
  */
@@ -3283,12 +3182,6 @@ export declare type Listeners = {
3283
3182
  onMouseEnter?: Callback;
3284
3183
  /** triggered on mouse leave event */
3285
3184
  onMouseLeave?: Callback;
3286
- /** triggered while the pointer is dragged after pressing on the element */
3287
- onMouseDrag?: Callback;
3288
- /** triggered while the pointer is dragged with the cursor locked in place */
3289
- onMouseDragLocked?: Callback;
3290
- /** triggered when a drag that started on the element ends */
3291
- onMouseDragEnd?: Callback;
3292
3185
  };
3293
3186
 
3294
3187
  /**
@@ -4193,15 +4086,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
4193
4086
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
4194
4087
  */
4195
4088
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
4196
- /**
4197
- * @public
4198
- * Set a mesh from inside a gltf in the MeshCollider component
4199
- * @param entity - entity to create or replace the MeshCollider component
4200
- * @param source - the path to the gltf
4201
- * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
4202
- * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
4203
- */
4204
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
4205
4089
  }
4206
4090
 
4207
4091
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -4238,14 +4122,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
4238
4122
  * @param entity - entity to create or replace the MeshRenderer component
4239
4123
  */
4240
4124
  setSphere(entity: Entity): void;
4241
- /**
4242
- * @public
4243
- * Set a mesh from inside a gltf in the MeshRenderer component
4244
- * @param entity - entity to create or replace the MeshRenderer component
4245
- * @param source - the path to the gltf
4246
- * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
4247
- */
4248
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
4249
4125
  }
4250
4126
 
4251
4127
  /**
@@ -4294,39 +4170,6 @@ export declare namespace MoveContinuous {
4294
4170
  export function decode(input: _m0.Reader | Uint8Array, length?: number): MoveContinuous;
4295
4171
  }
4296
4172
 
4297
- /**
4298
- * Describes the animation the movement scene wants the avatar to play.
4299
- * One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
4300
- * When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
4301
- */
4302
- /**
4303
- * @public
4304
- */
4305
- export declare interface MovementAnimation {
4306
- /** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
4307
- src: string;
4308
- /** whether the clip repeats once it reaches the end */
4309
- loop: boolean;
4310
- /** playback speed multiplier (1.0 = clip's native rate) */
4311
- speed: number;
4312
- /** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
4313
- idle: boolean;
4314
- /** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
4315
- transitionSeconds?: number | undefined;
4316
- /** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
4317
- playbackTime?: number | undefined;
4318
- /** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
4319
- sounds: string[];
4320
- }
4321
-
4322
- /**
4323
- * @public
4324
- */
4325
- export declare namespace MovementAnimation {
4326
- export function encode(message: MovementAnimation, writer?: _m0.Writer): _m0.Writer;
4327
- export function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation;
4328
- }
4329
-
4330
4173
  /**
4331
4174
  * @public
4332
4175
  */
@@ -4750,25 +4593,6 @@ export declare const onVideoEvent: Observable<{
4750
4593
  totalVideoLength: number;
4751
4594
  }>;
4752
4595
 
4753
- /**
4754
- * @public
4755
- */
4756
- export declare interface Orthographic {
4757
- /**
4758
- * vertical extent of the visible range in meters
4759
- * defaults to 4m
4760
- */
4761
- verticalRange?: number | undefined;
4762
- }
4763
-
4764
- /**
4765
- * @public
4766
- */
4767
- export declare namespace Orthographic {
4768
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4769
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4770
- }
4771
-
4772
4596
  /**
4773
4597
  * @public
4774
4598
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -5116,8 +4940,6 @@ export declare namespace PBAvatarEmoteCommand {
5116
4940
  export declare interface PBAvatarEquippedData {
5117
4941
  wearableUrns: string[];
5118
4942
  emoteUrns: string[];
5119
- /** slots that will render even if hidden */
5120
- forceRender: string[];
5121
4943
  }
5122
4944
 
5123
4945
  /**
@@ -5188,8 +5010,6 @@ export declare interface PBAvatarModifierArea {
5188
5010
  excludeIds: string[];
5189
5011
  /** list of modifiers to apply */
5190
5012
  modifiers: AvatarModifierType[];
5191
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
5192
- useColliderRange?: boolean | undefined;
5193
5013
  }
5194
5014
 
5195
5015
  /**
@@ -5200,64 +5020,6 @@ export declare namespace PBAvatarModifierArea {
5200
5020
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarModifierArea;
5201
5021
  }
5202
5022
 
5203
- /**
5204
- * @public
5205
- */
5206
- export declare interface PBAvatarMovement {
5207
- velocity: PBVector3 | undefined;
5208
- /** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
5209
- orientation: number;
5210
- groundDirection?: PBVector3 | undefined;
5211
- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
5212
- walkSuccess?: boolean | undefined;
5213
- /** if set, the engine plays this animation instead of selecting one from velocity heuristics */
5214
- animation?: MovementAnimation | undefined;
5215
- /** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
5216
- tiltPitch?: number | undefined;
5217
- /** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
5218
- tiltRoll?: number | undefined;
5219
- }
5220
-
5221
- /**
5222
- * @public
5223
- */
5224
- export declare namespace PBAvatarMovement {
5225
- export function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
5226
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
5227
- }
5228
-
5229
- /**
5230
- * @public
5231
- */
5232
- export declare interface PBAvatarMovementInfo {
5233
- /** the length of time the current step velocity will apply for */
5234
- stepTime: number;
5235
- /** the length of time the previous step velocity applied for */
5236
- previousStepTime: number;
5237
- /** the velocity requested for the previous frame */
5238
- requestedVelocity: PBVector3 | undefined;
5239
- /** the resulting velocity taking collisions into account */
5240
- actualVelocity: PBVector3 | undefined;
5241
- /** the velocity imparted by movement of the "ground" platform or pushing from other moving colliders */
5242
- externalVelocity: PBVector3 | undefined;
5243
- activeAvatarLocomotionSettings: PBAvatarLocomotionSettings | undefined;
5244
- activeInputModifier: PBInputModifier | undefined;
5245
- /** if set, the movement scene should walk the player to this scene-relative position */
5246
- walkTarget?: PBVector3 | undefined;
5247
- /** stop distance for walk_target; considered reached when within this distance */
5248
- walkThreshold?: number | undefined;
5249
- /** current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation. */
5250
- activeAnimationState?: AvatarAnimationState | undefined;
5251
- }
5252
-
5253
- /**
5254
- * @public
5255
- */
5256
- export declare namespace PBAvatarMovementInfo {
5257
- export function encode(message: PBAvatarMovementInfo, writer?: _m0.Writer): _m0.Writer;
5258
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovementInfo;
5259
- }
5260
-
5261
5023
  /**
5262
5024
  * The AvatarShape component contains the information required to draw and animate avatar, acting as
5263
5025
  * a simplified GLTF container for this specific case.
@@ -5306,8 +5068,6 @@ export declare interface PBAvatarShape {
5306
5068
  emotes: string[];
5307
5069
  /** hides the skin + hair + facial features (default: false) */
5308
5070
  showOnlyWearables?: boolean | undefined;
5309
- /** slots that will render even if hidden */
5310
- forceRender: string[];
5311
5071
  }
5312
5072
 
5313
5073
  /**
@@ -5349,51 +5109,6 @@ export declare namespace PBBillboard {
5349
5109
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
5350
5110
  }
5351
5111
 
5352
- /**
5353
- * @public
5354
- */
5355
- export declare interface PBCameraLayer {
5356
- /**
5357
- * layer to which these settings apply. must be > 0
5358
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
5359
- */
5360
- layer: number;
5361
- /** should the sun light affect this layer? default false */
5362
- directionalLight?: boolean | undefined;
5363
- /** should this layer show player avatars? default false */
5364
- showAvatars?: boolean | undefined;
5365
- /** should this layer show the sky? default false */
5366
- showSkybox?: boolean | undefined;
5367
- /** should this layer show distance fog? default false */
5368
- showFog?: boolean | undefined;
5369
- /** ambient light overrides for this layer. default -> use same as main camera */
5370
- ambientColorOverride?: PBColor3 | undefined;
5371
- ambientBrightnessOverride?: number | undefined;
5372
- }
5373
-
5374
- /**
5375
- * @public
5376
- */
5377
- export declare namespace PBCameraLayer {
5378
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
5379
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
5380
- }
5381
-
5382
- /**
5383
- * @public
5384
- */
5385
- export declare interface PBCameraLayers {
5386
- layers: number[];
5387
- }
5388
-
5389
- /**
5390
- * @public
5391
- */
5392
- export declare namespace PBCameraLayers {
5393
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
5394
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
5395
- }
5396
-
5397
5112
  /**
5398
5113
  * The CameraMode component can be used to determine whether the player is using a first-person o
5399
5114
  * third-person view.
@@ -5435,8 +5150,6 @@ export declare interface PBCameraModeArea {
5435
5150
  area: PBVector3 | undefined;
5436
5151
  /** the camera mode to enforce */
5437
5152
  mode: CameraType;
5438
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
5439
- useColliderRange?: boolean | undefined;
5440
5153
  }
5441
5154
 
5442
5155
  /**
@@ -5570,39 +5283,6 @@ export declare namespace PBExplorerUiEventsResult_UiOpened {
5570
5283
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBExplorerUiEventsResult_UiOpened;
5571
5284
  }
5572
5285
 
5573
- /**
5574
- * defines the global scene light settings. must be added to the scene root.
5575
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
5576
- */
5577
- /**
5578
- * @public
5579
- */
5580
- export declare interface PBGlobalLight {
5581
- /**
5582
- * the direction the directional light shines in.
5583
- * default depends on time of day and explorer implementation
5584
- */
5585
- direction?: PBVector3 | undefined;
5586
- /**
5587
- * ambient light color
5588
- * default: White
5589
- */
5590
- ambientColor?: PBColor3 | undefined;
5591
- /**
5592
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
5593
- * default 1
5594
- */
5595
- ambientBrightness?: number | undefined;
5596
- }
5597
-
5598
- /**
5599
- * @public
5600
- */
5601
- export declare namespace PBGlobalLight {
5602
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
5603
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
5604
- }
5605
-
5606
5286
  /**
5607
5287
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
5608
5288
  *
@@ -5638,25 +5318,6 @@ export declare namespace PBGltfContainer {
5638
5318
  */
5639
5319
  export declare interface PBGltfContainerLoadingState {
5640
5320
  currentState: LoadingState;
5641
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
5642
- nodePaths: string[];
5643
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
5644
- meshNames: string[];
5645
- /**
5646
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
5647
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
5648
- */
5649
- materialNames: string[];
5650
- /**
5651
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
5652
- * sure all your materials are explicitly named.
5653
- */
5654
- skinNames: string[];
5655
- /**
5656
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
5657
- * your skins are explicitly named.
5658
- */
5659
- animationNames: string[];
5660
5321
  }
5661
5322
 
5662
5323
  /**
@@ -5667,57 +5328,6 @@ export declare namespace PBGltfContainerLoadingState {
5667
5328
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
5668
5329
  }
5669
5330
 
5670
- /**
5671
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
5672
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
5673
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
5674
- * in the parent.
5675
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
5676
- *
5677
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
5678
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
5679
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
5680
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
5681
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
5682
- *
5683
- * After creation, if an animation moves the node, the `Transform` will be updated.
5684
- *
5685
- * From the scene, you can modify various components to alter the gltf node:
5686
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
5687
- * regardless of any intermediate gltf node hierarchy.
5688
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
5689
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
5690
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
5691
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
5692
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
5693
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
5694
- * PBMaterial will be maintained.
5695
- *
5696
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
5697
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
5698
- * change the state to `GNS_FAILED`.
5699
- * - deleting the scene entity will not delete the gltf node.
5700
- *
5701
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
5702
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
5703
- * the gltf node will also be displayed.
5704
- */
5705
- /**
5706
- * @public
5707
- */
5708
- export declare interface PBGltfNode {
5709
- /** the path of the target node in the Gltf. */
5710
- path: string;
5711
- }
5712
-
5713
- /**
5714
- * @public
5715
- */
5716
- export declare namespace PBGltfNode {
5717
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
5718
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
5719
- }
5720
-
5721
5331
  /**
5722
5332
  * GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
5723
5333
  *
@@ -5763,26 +5373,6 @@ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
5763
5373
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
5764
5374
  }
5765
5375
 
5766
- /**
5767
- * The state of a linked gltf node.
5768
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
5769
- */
5770
- /**
5771
- * @public
5772
- */
5773
- export declare interface PBGltfNodeState {
5774
- state: GltfNodeStateValue;
5775
- error?: string | undefined;
5776
- }
5777
-
5778
- /**
5779
- * @public
5780
- */
5781
- export declare namespace PBGltfNodeState {
5782
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
5783
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
5784
- }
5785
-
5786
5376
  /**
5787
5377
  * @public
5788
5378
  */
@@ -5920,14 +5510,6 @@ export declare interface PBMaterial {
5920
5510
  $case: "pbr";
5921
5511
  pbr: PBMaterial_PbrMaterial;
5922
5512
  } | undefined;
5923
- /**
5924
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
5925
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
5926
- * supported by the PbMaterial.
5927
- * If this is provided and the `material` field is not provided, the renderer will update the material
5928
- * field with data that reflects the gltf material once it is loaded.
5929
- */
5930
- gltf?: PBMaterial_GltfMaterial | undefined;
5931
5513
  }
5932
5514
 
5933
5515
  /**
@@ -5938,22 +5520,6 @@ export declare namespace PBMaterial {
5938
5520
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
5939
5521
  }
5940
5522
 
5941
- /**
5942
- * @public
5943
- */
5944
- export declare interface PBMaterial_GltfMaterial {
5945
- gltfSrc: string;
5946
- name: string;
5947
- }
5948
-
5949
- /**
5950
- * @public
5951
- */
5952
- export declare namespace PBMaterial_GltfMaterial {
5953
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5954
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5955
- }
5956
-
5957
5523
  /**
5958
5524
  * @public
5959
5525
  */
@@ -6050,9 +5616,6 @@ export declare interface PBMeshCollider {
6050
5616
  } | {
6051
5617
  $case: "plane";
6052
5618
  plane: PBMeshCollider_PlaneMesh;
6053
- } | {
6054
- $case: "gltf";
6055
- gltf: PBMeshCollider_GltfMesh;
6056
5619
  } | undefined;
6057
5620
  }
6058
5621
 
@@ -6098,25 +5661,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
6098
5661
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
6099
5662
  }
6100
5663
 
6101
- /** A collider constructed from a Gltf Mesh. */
6102
- /**
6103
- * @public
6104
- */
6105
- export declare interface PBMeshCollider_GltfMesh {
6106
- /** the GLTF file path as listed in the scene's manifest. */
6107
- gltfSrc: string;
6108
- /** the name of the mesh asset */
6109
- name: string;
6110
- }
6111
-
6112
- /**
6113
- * @public
6114
- */
6115
- export declare namespace PBMeshCollider_GltfMesh {
6116
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
6117
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
6118
- }
6119
-
6120
5664
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
6121
5665
  /**
6122
5666
  * @public
@@ -6149,11 +5693,13 @@ export declare namespace PBMeshCollider_SphereMesh {
6149
5693
 
6150
5694
  /**
6151
5695
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
6152
- * plane, a sphere, a cylinder, or a Gltf mesh.
5696
+ * plane, a sphere or a cylinder.
6153
5697
  *
6154
5698
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
6155
5699
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
6156
5700
  * `float` coordinates, one for each corner of each side of each face.
5701
+ *
5702
+ * More complex shapes require the use of a `GltfContainer` component.
6157
5703
  */
6158
5704
  /**
6159
5705
  * @public
@@ -6171,9 +5717,6 @@ export declare interface PBMeshRenderer {
6171
5717
  } | {
6172
5718
  $case: "plane";
6173
5719
  plane: PBMeshRenderer_PlaneMesh;
6174
- } | {
6175
- $case: "gltf";
6176
- gltf: PBMeshRenderer_GltfMesh;
6177
5720
  } | undefined;
6178
5721
  }
6179
5722
 
@@ -6221,25 +5764,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
6221
5764
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
6222
5765
  }
6223
5766
 
6224
- /** A mesh from a Gltf. */
6225
- /**
6226
- * @public
6227
- */
6228
- export declare interface PBMeshRenderer_GltfMesh {
6229
- /** the GLTF file path as listed in the scene's manifest. */
6230
- gltfSrc: string;
6231
- /** the name of the mesh asset */
6232
- name: string;
6233
- }
6234
-
6235
- /**
6236
- * @public
6237
- */
6238
- export declare namespace PBMeshRenderer_GltfMesh {
6239
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
6240
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
6241
- }
6242
-
6243
5767
  /** PlaneMesh renders a 2D rectangular shape. */
6244
5768
  /**
6245
5769
  * @public
@@ -6656,24 +6180,27 @@ export declare namespace PBPlayerIdentityData {
6656
6180
  * --------------
6657
6181
  * PointerEvents can enforce interaction range using two independent distance checks:
6658
6182
  *
6659
- * - Camera distance (`max_distance`): distance from the active camera to the target entity.
6660
- * - Player distance (`max_player_distance`): distance from the avatar/player position to the target entity.
6183
+ * - Player distance (`max_distance`): distance from the avatar/player position to the target entity.
6184
+ * - Camera distance (`max_camera_distance`): distance from the active camera to the target entity.
6185
+ *
6186
+ * `max_player_distance` is deprecated: it is an alias for `max_distance` (both are player distance).
6187
+ * If both are present, the larger of the two is used as the player distance threshold.
6661
6188
  *
6662
6189
  * How the interaction checks are combined:
6663
6190
  *
6664
6191
  * 1) Only `max_distance` is present
6665
- * - The interaction is allowed only if the camera distance is <= `max_distance`.
6192
+ * - The interaction is allowed only if the player distance is <= `max_distance`.
6666
6193
  *
6667
- * 2) Only `max_player_distance` is present
6668
- * - The interaction is allowed only if the player distance is <= `max_player_distance`.
6194
+ * 2) Only `max_camera_distance` is present
6195
+ * - The interaction is allowed only if the camera distance is <= `max_camera_distance`.
6669
6196
  *
6670
- * 3) Both `max_distance` and `max_player_distance` are present
6197
+ * 3) Both `max_distance` and `max_camera_distance` are present
6671
6198
  * - The interaction is allowed if ANY of the checks passes (OR logic):
6672
- * (camera distance <= `max_distance`) OR (player distance <= `max_player_distance`).
6199
+ * (player distance <= `max_distance`) OR (camera distance <= `max_camera_distance`).
6673
6200
  *
6674
- * 4) Neither `max_distance` nor `max_player_distance` is present
6201
+ * 4) Neither `max_distance` nor `max_camera_distance` is present
6675
6202
  * - The system behaves as if `max_distance` were set to its default value (10),
6676
- * i.e., it uses the camera distance check with a threshold of 10.
6203
+ * i.e., it uses the player distance check with a threshold of 10.
6677
6204
  */
6678
6205
  /**
6679
6206
  * @public
@@ -6719,16 +6246,18 @@ export declare interface PBPointerEvents_Info {
6719
6246
  button?: InputAction | undefined;
6720
6247
  /** feedback on hover (default 'Interact') */
6721
6248
  hoverText?: string | undefined;
6722
- /** range of interaction (default 10) */
6249
+ /** range of interaction from the avatar's position (default 10) */
6723
6250
  maxDistance?: number | undefined;
6724
6251
  /** enable or disable hover text and highlight (default true) */
6725
6252
  showFeedback?: boolean | undefined;
6726
6253
  /** enable or disable hover highlight (default true) */
6727
6254
  showHighlight?: boolean | undefined;
6728
- /** range of interaction from the avatar's position (default 0) */
6255
+ /** @deprecated use `max_distance` instead (same semantics) */
6729
6256
  maxPlayerDistance?: number | undefined;
6730
6257
  /** resolution order when multiple events overlap, higher wins (default 0) */
6731
6258
  priority?: number | undefined;
6259
+ /** range of interaction from the active camera's position (default none) */
6260
+ maxCameraDistance?: number | undefined;
6732
6261
  }
6733
6262
 
6734
6263
  /**
@@ -6831,10 +6360,7 @@ export declare interface PBPrimaryPointerInfo {
6831
6360
  screenCoordinates?: PBVector2 | undefined;
6832
6361
  /** Movement since last frame (pixels) */
6833
6362
  screenDelta?: PBVector2 | undefined;
6834
- /**
6835
- * ray direction that can be used with the primary camera origin for
6836
- * raycasting from the cursor into the world
6837
- */
6363
+ /** Direction vector for 3D ray casting */
6838
6364
  worldRayDirection?: PBVector3 | undefined;
6839
6365
  }
6840
6366
 
@@ -6905,10 +6431,6 @@ export declare interface PBRaycast {
6905
6431
  continuous?: boolean | undefined;
6906
6432
  /** Collision mask, by default CL_POINTER | CL_PHYSICS */
6907
6433
  collisionMask?: number | undefined;
6908
- /** shape to cast, default ray */
6909
- shape?: RaycastShape | undefined;
6910
- /** include hits with entities from other scenes */
6911
- includeWorld?: boolean | undefined;
6912
6434
  }
6913
6435
 
6914
6436
  /**
@@ -7064,46 +6586,6 @@ export declare namespace PBTextShape {
7064
6586
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
7065
6587
  }
7066
6588
 
7067
- /**
7068
- * @public
7069
- */
7070
- export declare interface PBTextureCamera {
7071
- /** rendered texture width */
7072
- width?: number | undefined;
7073
- /** rendered texture height */
7074
- height?: number | undefined;
7075
- /**
7076
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
7077
- * defaults to 0
7078
- */
7079
- layer?: number | undefined;
7080
- /** default black */
7081
- clearColor?: PBColor4 | undefined;
7082
- /** default infinity */
7083
- farPlane?: number | undefined;
7084
- mode?: {
7085
- $case: "perspective";
7086
- perspective: Perspective;
7087
- } | {
7088
- $case: "orthographic";
7089
- orthographic: Orthographic;
7090
- } | undefined;
7091
- /**
7092
- * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
7093
- * range: 0 (off) - 1 (full volume)
7094
- * default: 0
7095
- */
7096
- volume?: number | undefined;
7097
- }
7098
-
7099
- /**
7100
- * @public
7101
- */
7102
- export declare namespace PBTextureCamera {
7103
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
7104
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
7105
- }
7106
-
7107
6589
  /**
7108
6590
  * The TouchScreenControls component lets a scene configure the native on-screen touch
7109
6591
  * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
@@ -7349,25 +6831,6 @@ export declare namespace PBUiBackground {
7349
6831
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
7350
6832
  }
7351
6833
 
7352
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
7353
- /**
7354
- * @public
7355
- */
7356
- export declare interface PBUiCanvas {
7357
- width: number;
7358
- height: number;
7359
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
7360
- color?: PBColor4 | undefined;
7361
- }
7362
-
7363
- /**
7364
- * @public
7365
- */
7366
- export declare namespace PBUiCanvas {
7367
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
7368
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
7369
- }
7370
-
7371
6834
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
7372
6835
  /**
7373
6836
  * @public
@@ -7465,10 +6928,6 @@ export declare interface PBUiInput {
7465
6928
  /** default=10 */
7466
6929
  fontSize?: number | undefined;
7467
6930
  value?: string | undefined;
7468
- /** default=false; when true, the input accepts newlines and behaves as a textarea */
7469
- multiLine?: boolean | undefined;
7470
- /** default=true; when false, the input value is preserved after pressing Enter */
7471
- clearOnSubmit?: boolean | undefined;
7472
6931
  }
7473
6932
 
7474
6933
  /**
@@ -7532,21 +6991,6 @@ export declare namespace PBUiInputResult {
7532
6991
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
7533
6992
  }
7534
6993
 
7535
- /**
7536
- * @public
7537
- */
7538
- export declare interface PBUiScrollResult {
7539
- value: PBVector2 | undefined;
7540
- }
7541
-
7542
- /**
7543
- * @public
7544
- */
7545
- export declare namespace PBUiScrollResult {
7546
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
7547
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
7548
- }
7549
-
7550
6994
  /**
7551
6995
  * @public
7552
6996
  */
@@ -7690,12 +7134,6 @@ export declare interface PBUiTransform {
7690
7134
  borderRightColor?: PBColor4 | undefined;
7691
7135
  /** default: 1 */
7692
7136
  opacity?: number | undefined;
7693
- /** reference for scroll_position. default empty */
7694
- elementId?: string | undefined;
7695
- /** default position=(0,0) */
7696
- scrollPosition?: ScrollPositionValue | undefined;
7697
- /** default ShowScrollBar.SSB_BOTH */
7698
- scrollVisible?: ShowScrollBar | undefined;
7699
7137
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
7700
7138
  zIndex?: number | undefined;
7701
7139
  }
@@ -7848,25 +7286,6 @@ export declare namespace PBVisibilityComponent {
7848
7286
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
7849
7287
  }
7850
7288
 
7851
- /**
7852
- * @public
7853
- */
7854
- export declare interface Perspective {
7855
- /**
7856
- * vertical field of view in radians
7857
- * defaults to pi/4 = 45 degrees
7858
- */
7859
- fieldOfView?: number | undefined;
7860
- }
7861
-
7862
- /**
7863
- * @public
7864
- */
7865
- export declare namespace Perspective {
7866
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
7867
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
7868
- }
7869
-
7870
7289
  /**
7871
7290
  * @public
7872
7291
  * Physics helpers for applying impulses and forces to the player.
@@ -8108,24 +7527,6 @@ export declare interface PointerEventsSystem {
8108
7527
  * @param entity - Entity where the callback was attached
8109
7528
  */
8110
7529
  removeOnPointerHoverLeave(entity: Entity): void;
8111
- /**
8112
- * @public
8113
- * Remove the callback for onPointerDrag event
8114
- * @param entity - Entity where the callback was attached
8115
- */
8116
- removeOnPointerDrag(entity: Entity): void;
8117
- /**
8118
- * @public
8119
- * Remove the callback for onPointerDragLocked event
8120
- * @param entity - Entity where the callback was attached
8121
- */
8122
- removeOnPointerDragLocked(entity: Entity): void;
8123
- /**
8124
- * @public
8125
- * Remove the callback for onPointerDragEnd event
8126
- * @param entity - Entity where the callback was attached
8127
- */
8128
- removeOnPointerDragEnd(entity: Entity): void;
8129
7530
  /**
8130
7531
  * @public
8131
7532
  * Remove the callback for onProximityDown event
@@ -8204,36 +7605,6 @@ export declare interface PointerEventsSystem {
8204
7605
  entity: Entity;
8205
7606
  opts?: Partial<EventSystemOptions>;
8206
7607
  }, cb: EventSystemCallback): void;
8207
- /**
8208
- * @public
8209
- * Execute callback while the user holds the button pressed and moves the pointer, having pressed it on the entity
8210
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8211
- * @param cb - Function to execute on every drag update
8212
- */
8213
- onPointerDrag(pointerData: {
8214
- entity: Entity;
8215
- opts?: Partial<EventSystemOptions>;
8216
- }, cb: EventSystemCallback): void;
8217
- /**
8218
- * @public
8219
- * Same as onPointerDrag, but the cursor is locked in place for the duration of the drag
8220
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8221
- * @param cb - Function to execute on every drag update
8222
- */
8223
- onPointerDragLocked(pointerData: {
8224
- entity: Entity;
8225
- opts?: Partial<EventSystemOptions>;
8226
- }, cb: EventSystemCallback): void;
8227
- /**
8228
- * @public
8229
- * Execute callback when the user releases the button after a drag that started on the entity
8230
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8231
- * @param cb - Function to execute when the drag ends
8232
- */
8233
- onPointerDragEnd(pointerData: {
8234
- entity: Entity;
8235
- opts?: Partial<EventSystemOptions>;
8236
- }, cb: EventSystemCallback): void;
8237
7608
  /**
8238
7609
  * @public
8239
7610
  * Execute callback when the user presses the proximity button on the entity
@@ -8292,10 +7663,7 @@ export declare const enum PointerEventType {
8292
7663
  PET_HOVER_ENTER = 2,
8293
7664
  PET_HOVER_LEAVE = 3,
8294
7665
  PET_PROXIMITY_ENTER = 4,
8295
- PET_PROXIMITY_LEAVE = 5,
8296
- PET_DRAG_LOCKED = 6,
8297
- PET_DRAG = 7,
8298
- PET_DRAG_END = 8
7666
+ PET_PROXIMITY_LEAVE = 5
8299
7667
  }
8300
7668
 
8301
7669
  /**
@@ -8326,10 +7694,7 @@ export declare const enum PointerType {
8326
7694
  /** POT_NONE - No pointer input */
8327
7695
  POT_NONE = 0,
8328
7696
  /** POT_MOUSE - Traditional mouse input */
8329
- POT_MOUSE = 1,
8330
- POT_PAD = 2,
8331
- POT_TOUCH = 3,
8332
- POT_WAND = 4
7697
+ POT_MOUSE = 1
8333
7698
  }
8334
7699
 
8335
7700
  /**
@@ -8786,16 +8151,6 @@ export declare const enum RaycastQueryType {
8786
8151
  /** @public */
8787
8152
  export declare const RaycastResult: LastWriteWinElementSetComponentDefinition<PBRaycastResult>;
8788
8153
 
8789
- /**
8790
- * @public
8791
- */
8792
- export declare const enum RaycastShape {
8793
- /** RS_RAY - cast a point, get collisions along a ray */
8794
- RS_RAY = 0,
8795
- /** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
8796
- RS_AVATAR = 1
8797
- }
8798
-
8799
8154
  /**
8800
8155
  * @public
8801
8156
  */
@@ -8928,10 +8283,6 @@ export declare type RaycastSystemOptions = {
8928
8283
  queryType: RaycastQueryType;
8929
8284
  continuous?: boolean | undefined;
8930
8285
  collisionMask?: number | undefined;
8931
- /** shape to sweep along the ray, default RS_RAY (a point) */
8932
- shape?: RaycastShape | undefined;
8933
- /** include colliders from other scenes, default false */
8934
- includeWorld?: boolean | undefined;
8935
8286
  };
8936
8287
 
8937
8288
  /**
@@ -8980,20 +8331,6 @@ export declare interface ReactBasedUiSystem {
8980
8331
  * @param entity - The entity whose UI renderer should be removed
8981
8332
  */
8982
8333
  removeUiRenderer(entity: Entity): void;
8983
- /**
8984
- * Render a UI tree to a texture. The tree is rooted at `entity`, which must carry a UiCanvas
8985
- * describing the texture; the result can be sampled through `TextureUnion.uiTexture`. Replaces
8986
- * any texture renderer already set on the entity, and is torn down when the entity is removed.
8987
- *
8988
- * @param entity - The UiCanvas entity the UI tree hangs from
8989
- * @param ui - The UI component to render
8990
- */
8991
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
8992
- /**
8993
- * Remove a texture renderer previously set with setTextureRenderer(), destroying its entities.
8994
- * @param entity - The UiCanvas entity the renderer was set on
8995
- */
8996
- removeTextureRenderer(entity: Entity): void;
8997
8334
  }
8998
8335
 
8999
8336
  /**
@@ -9584,33 +8921,6 @@ export declare namespace Schemas {
9584
8921
  */
9585
8922
  export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
9586
8923
 
9587
- /**
9588
- * @public
9589
- */
9590
- export declare interface ScrollPositionValue {
9591
- value?: {
9592
- $case: "position";
9593
- position: PBVector2;
9594
- } | {
9595
- $case: "reference";
9596
- reference: string;
9597
- } | undefined;
9598
- }
9599
-
9600
- /**
9601
- * @public
9602
- */
9603
- export declare namespace ScrollPositionValue {
9604
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
9605
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
9606
- }
9607
-
9608
- /**
9609
- * Which scrollbars are shown when the overflow is scrollable
9610
- * @public
9611
- */
9612
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
9613
-
9614
8924
  /**
9615
8925
  * Register the composite provider used to resolve composite files. Also registers
9616
8926
  * any `provider.schemas` on the engine pre-seal so composites that reference those
@@ -9636,16 +8946,6 @@ export declare interface SetMoveRotateScaleParams extends MoveRotateScaleModePar
9636
8946
  easingFunction?: EasingFunction;
9637
8947
  }
9638
8948
 
9639
- /**
9640
- * @public
9641
- */
9642
- export declare const enum ShowScrollBar {
9643
- SSB_BOTH = 0,
9644
- SSB_ONLY_VERTICAL = 1,
9645
- SSB_ONLY_HORIZONTAL = 2,
9646
- SSB_HIDDEN = 3
9647
- }
9648
-
9649
8949
  /** @public */
9650
8950
  export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
9651
8951
 
@@ -9757,9 +9057,6 @@ export declare namespace Texture {
9757
9057
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
9758
9058
  }
9759
9059
 
9760
- /** @public */
9761
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
9762
-
9763
9060
  /**
9764
9061
  * @public
9765
9062
  */
@@ -9870,9 +9167,6 @@ export declare interface TextureUnion {
9870
9167
  } | {
9871
9168
  $case: "videoTexture";
9872
9169
  videoTexture: VideoTexture;
9873
- } | {
9874
- $case: "uiTexture";
9875
- uiTexture: UiCanvasTexture;
9876
9170
  } | undefined;
9877
9171
  }
9878
9172
 
@@ -10411,8 +9705,6 @@ export declare interface UiBackgroundProps {
10411
9705
  uvs?: number[];
10412
9706
  /** AvatarTexture for the background */
10413
9707
  avatarTexture?: UiAvatarTexture;
10414
- /** VideoTexture for the background: the frames of a VideoPlayer on another entity */
10415
- videoTexture?: UiVideoTexture;
10416
9708
  /** Texture for the background */
10417
9709
  texture?: UiTexture;
10418
9710
  }
@@ -10432,31 +9724,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
10432
9724
  disabled?: boolean;
10433
9725
  }
10434
9726
 
10435
- /** @public */
10436
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
10437
-
10438
9727
  /** @public */
10439
9728
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
10440
9729
 
10441
- /**
10442
- * @public
10443
- */
10444
- export declare interface UiCanvasTexture {
10445
- uiCanvasEntity: number;
10446
- /** default = TextureWrapMode.Clamp */
10447
- wrapMode?: TextureWrapMode | undefined;
10448
- /** default = FilterMode.Bilinear */
10449
- filterMode?: TextureFilterMode | undefined;
10450
- }
10451
-
10452
- /**
10453
- * @public
10454
- */
10455
- export declare namespace UiCanvasTexture {
10456
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
10457
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
10458
- }
10459
-
10460
9730
  /**
10461
9731
  * @public
10462
9732
  */
@@ -10609,9 +9879,6 @@ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'
10609
9879
  uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
10610
9880
  };
10611
9881
 
10612
- /** @public */
10613
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
10614
-
10615
9882
  /** @public */
10616
9883
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
10617
9884
 
@@ -10691,22 +9958,6 @@ export declare interface UiTransformProps {
10691
9958
  opacity?: number;
10692
9959
  /** default 0 */
10693
9960
  zIndex?: number;
10694
- /** A reference id for the element, e.g. as a scrollPosition target or for SetUiFocus. default empty */
10695
- elementId?: string;
10696
- /** Scroll offset when overflow is 'scroll': a position, or the elementId of a child to scroll to. default (0, 0) */
10697
- scrollPosition?: PBVector2 | string;
10698
- /** Which scrollbars to show when overflow is 'scroll'. default 'both' */
10699
- scrollVisible?: ScrollVisibleType;
10700
- }
10701
-
10702
- /**
10703
- * Video Texture
10704
- * @public
10705
- */
10706
- export declare interface UiVideoTexture {
10707
- videoPlayerEntity: Entity;
10708
- wrapMode?: TextureWrapType;
10709
- filterMode?: TextureFilterType;
10710
9961
  }
10711
9962
 
10712
9963
  /**