@dcl/playground-assets 7.23.4-26723618219.commit-ea97433 → 7.23.4-26770223094.commit-52b9415

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package/dist/alpha.d.ts CHANGED
@@ -6570,6 +6570,14 @@ export declare interface PBUiCanvasInformation {
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  * on the contrary, if the chat UI is shown, the rect would be smaller.
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  */
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  interactableArea: BorderRect | undefined;
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+ /**
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+ * informs the sdk about the screen inset area (safe margins). these are the
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+ * insets from each edge of the screen that are reserved by the device or
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+ * platform UI (for example: the notch, status bar, home indicator, or rounded
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+ * corners on mobile). scenes should avoid placing critical UI within these
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+ * insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
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+ */
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+ screenInsetArea?: BorderRect | undefined;
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  }
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  /**
@@ -8560,6 +8568,27 @@ export declare namespace Schemas {
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  }) => void;
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  }
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+ /**
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+ *
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+ * @public
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+ * ScreenInsetArea component
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+ *
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+ * Constrains its children to the area inside the renderer-reported screen
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+ * inset (safe margins). On mobile this is the area excluding the notch,
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+ * status bar, home indicator and rounded corners. On desktop the insets are
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+ * typically zero, so the container fills the canvas.
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+ *
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+ * The container is absolutely positioned with top/left/right/bottom matching
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+ * the current `UiCanvasInformation.screenInsetArea`, so a child sized
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+ * 100%x100% fills the safe area exactly.
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+ *
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+ * @example
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+ * <ScreenInsetArea><MyHud /></ScreenInsetArea>
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+ *
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+ * @category Component
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+ */
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+ export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
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+
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  /**
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  * Sets a globalThis property as a polyfill (only if undefined/null).
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  * @public
@@ -9415,6 +9444,28 @@ export declare type UiRendererOptions = {
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  virtualHeight: number;
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  };
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+ /**
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+ * ScreenInsetArea component props
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+ *
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+ * The container reads the current `screenInsetArea` reported by the renderer
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+ * via `UiCanvasInformation` (the device safe margins — notch, status bar,
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+ * home indicator, rounded corners) and constrains its children to the area
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+ * inside those insets using absolute positioning. Layout props that control
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+ * the container's own position (`positionType`, `position`) are owned by the
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+ * component and are not configurable from props — every other layout,
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+ * background and event prop is forwarded as usual.
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+ *
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+ * @public
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+ */
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+ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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+ /**
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+ * Layout overrides forwarded to the underlying entity. The
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+ * `positionType` and `position` fields are reserved by the container and
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+ * any value provided here is ignored.
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+ */
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+ uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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+ };
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+
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  /** @public */
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  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
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package/dist/beta.d.ts CHANGED
@@ -6542,6 +6542,14 @@ export declare interface PBUiCanvasInformation {
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  * on the contrary, if the chat UI is shown, the rect would be smaller.
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  */
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  interactableArea: BorderRect | undefined;
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+ /**
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+ * informs the sdk about the screen inset area (safe margins). these are the
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+ * insets from each edge of the screen that are reserved by the device or
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+ * platform UI (for example: the notch, status bar, home indicator, or rounded
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+ * corners on mobile). scenes should avoid placing critical UI within these
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+ * insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
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+ */
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+ screenInsetArea?: BorderRect | undefined;
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  }
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  /**
@@ -8532,6 +8540,27 @@ export declare namespace Schemas {
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  }) => void;
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  }
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+ /**
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+ *
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+ * @public
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+ * ScreenInsetArea component
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+ *
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+ * Constrains its children to the area inside the renderer-reported screen
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+ * inset (safe margins). On mobile this is the area excluding the notch,
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+ * status bar, home indicator and rounded corners. On desktop the insets are
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+ * typically zero, so the container fills the canvas.
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+ *
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+ * The container is absolutely positioned with top/left/right/bottom matching
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+ * the current `UiCanvasInformation.screenInsetArea`, so a child sized
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+ * 100%x100% fills the safe area exactly.
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+ *
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+ * @example
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+ * <ScreenInsetArea><MyHud /></ScreenInsetArea>
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+ *
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+ * @category Component
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+ */
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+ export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
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+
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  /**
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  * Sets a globalThis property as a polyfill (only if undefined/null).
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  * @public
@@ -9382,6 +9411,28 @@ export declare type UiRendererOptions = {
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  virtualHeight: number;
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  };
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+ /**
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+ * ScreenInsetArea component props
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+ *
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+ * The container reads the current `screenInsetArea` reported by the renderer
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+ * via `UiCanvasInformation` (the device safe margins — notch, status bar,
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+ * home indicator, rounded corners) and constrains its children to the area
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+ * inside those insets using absolute positioning. Layout props that control
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+ * the container's own position (`positionType`, `position`) are owned by the
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+ * component and are not configurable from props — every other layout,
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+ * background and event prop is forwarded as usual.
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+ *
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+ * @public
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+ */
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+ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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+ /**
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+ * Layout overrides forwarded to the underlying entity. The
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+ * `positionType` and `position` fields are reserved by the container and
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+ * any value provided here is ignored.
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+ */
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+ uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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+ };
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+
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  /** @public */
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  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
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@@ -6542,6 +6542,14 @@ export declare interface PBUiCanvasInformation {
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  * on the contrary, if the chat UI is shown, the rect would be smaller.
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  */
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  interactableArea: BorderRect | undefined;
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+ /**
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+ * informs the sdk about the screen inset area (safe margins). these are the
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+ * insets from each edge of the screen that are reserved by the device or
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+ * platform UI (for example: the notch, status bar, home indicator, or rounded
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+ * corners on mobile). scenes should avoid placing critical UI within these
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+ * insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
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+ */
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+ screenInsetArea?: BorderRect | undefined;
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  }
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  /**
@@ -8532,6 +8540,27 @@ export declare namespace Schemas {
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  }) => void;
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  }
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+ /**
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+ *
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+ * @public
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+ * ScreenInsetArea component
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+ *
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+ * Constrains its children to the area inside the renderer-reported screen
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+ * inset (safe margins). On mobile this is the area excluding the notch,
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+ * status bar, home indicator and rounded corners. On desktop the insets are
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+ * typically zero, so the container fills the canvas.
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+ *
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+ * The container is absolutely positioned with top/left/right/bottom matching
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+ * the current `UiCanvasInformation.screenInsetArea`, so a child sized
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+ * 100%x100% fills the safe area exactly.
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+ *
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+ * @example
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+ * <ScreenInsetArea><MyHud /></ScreenInsetArea>
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+ *
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+ * @category Component
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+ */
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+ export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
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+
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  /**
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  * Sets a globalThis property as a polyfill (only if undefined/null).
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  * @public
@@ -9382,6 +9411,28 @@ export declare type UiRendererOptions = {
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  virtualHeight: number;
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  };
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+ /**
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+ * ScreenInsetArea component props
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+ *
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+ * The container reads the current `screenInsetArea` reported by the renderer
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+ * via `UiCanvasInformation` (the device safe margins — notch, status bar,
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+ * home indicator, rounded corners) and constrains its children to the area
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+ * inside those insets using absolute positioning. Layout props that control
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+ * the container's own position (`positionType`, `position`) are owned by the
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+ * component and are not configurable from props — every other layout,
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+ * background and event prop is forwarded as usual.
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+ *
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+ * @public
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+ */
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+ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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+ /**
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+ * Layout overrides forwarded to the underlying entity. The
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+ * `positionType` and `position` fields are reserved by the container and
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+ * any value provided here is ignored.
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+ */
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+ uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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+ };
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+
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  /** @public */
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  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
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