@dcl/ecs 7.25.1-30828532396.commit-0c215c3 → 7.25.1-30863706897.commit-bc71402

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/dist/components/extended/AudioAnalysis.d.ts +55 -0
  2. package/dist/components/extended/AudioAnalysis.js +66 -0
  3. package/dist/components/extended/MeshCollider.d.ts +0 -8
  4. package/dist/components/extended/MeshCollider.js +0 -6
  5. package/dist/components/extended/MeshRenderer.d.ts +0 -8
  6. package/dist/components/extended/MeshRenderer.js +0 -5
  7. package/dist/components/extended/TouchScreenControls.d.ts +30 -0
  8. package/dist/components/extended/TouchScreenControls.js +77 -0
  9. package/dist/components/generated/{TextureCamera.gen.js → AudioAnalysis.gen.js} +7 -7
  10. package/dist/components/generated/TouchScreenControls.gen.js +25 -0
  11. package/dist/components/generated/{AvatarMovement.gen.js → UiInputBinding.gen.js} +7 -7
  12. package/dist/components/generated/component-names.gen.js +3 -10
  13. package/dist/components/generated/global.gen.d.ts +6 -20
  14. package/dist/components/generated/global.gen.js +3 -10
  15. package/dist/components/generated/index.gen.d.ts +12 -40
  16. package/dist/components/generated/index.gen.js +15 -50
  17. package/dist/components/generated/pb/decentraland/common/texture.gen.d.ts +0 -20
  18. package/dist/components/generated/pb/decentraland/common/texture.gen.js +0 -65
  19. package/dist/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.d.ts +37 -0
  20. package/dist/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.js +161 -0
  21. package/dist/components/generated/pb/decentraland/sdk/components/avatar_emote_command.gen.d.ts +5 -2
  22. package/dist/components/generated/pb/decentraland/sdk/components/avatar_emote_command.gen.js +10 -1
  23. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  24. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +1 -10
  25. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -43
  26. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +1 -151
  27. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +8 -2
  28. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +9 -10
  29. package/dist/components/generated/pb/decentraland/sdk/components/billboard.gen.d.ts +9 -2
  30. package/dist/components/generated/pb/decentraland/sdk/components/billboard.gen.js +10 -1
  31. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -37
  32. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +1 -119
  33. package/dist/components/generated/pb/decentraland/sdk/components/common/avatar_mask.gen.d.ts +7 -0
  34. package/dist/components/generated/pb/decentraland/sdk/components/common/avatar_mask.gen.js +10 -0
  35. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -4
  36. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +1 -3
  37. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  38. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +1 -46
  39. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +0 -22
  40. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.js +1 -57
  41. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +3 -22
  42. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +3 -58
  43. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -21
  44. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +0 -56
  45. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +14 -1
  46. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +42 -4
  47. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +2 -8
  48. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +0 -3
  49. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  50. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.js +0 -30
  51. package/dist/components/generated/pb/decentraland/sdk/components/touch_screen_controls.gen.d.ts +63 -0
  52. package/dist/components/generated/pb/decentraland/sdk/components/touch_screen_controls.gen.js +125 -0
  53. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +0 -4
  54. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +0 -20
  55. package/dist/components/generated/pb/decentraland/sdk/components/ui_input_binding.gen.d.ts +36 -0
  56. package/dist/components/generated/pb/decentraland/sdk/components/{camera_layers.gen.js → ui_input_binding.gen.js} +12 -12
  57. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  58. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +0 -20
  59. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
  60. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +0 -90
  61. package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +3 -0
  62. package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +10 -1
  63. package/dist/components/generated/pb/google/protobuf/descriptor.gen.d.ts +640 -1
  64. package/dist/components/generated/pb/google/protobuf/descriptor.gen.js +260 -4
  65. package/dist/components/generated/types.gen.d.ts +1 -0
  66. package/dist/components/generated/types.gen.js +2 -0
  67. package/dist/components/index.d.ts +13 -11
  68. package/dist/components/index.js +10 -11
  69. package/dist/components/types.d.ts +2 -2
  70. package/dist/engine/input.d.ts +0 -6
  71. package/dist/engine/input.js +1 -7
  72. package/dist/index.d.ts +3 -2
  73. package/dist/index.js +3 -1
  74. package/dist/runtime/globals.d.ts +1 -2
  75. package/dist/runtime/globals.js +1 -2
  76. package/dist/systems/events.d.ts +1 -100
  77. package/dist/systems/events.js +107 -171
  78. package/dist/systems/raycast.d.ts +1 -3
  79. package/dist/systems/raycast.js +0 -2
  80. package/dist-cjs/components/extended/AudioAnalysis.d.ts +55 -0
  81. package/dist-cjs/components/extended/AudioAnalysis.js +70 -0
  82. package/dist-cjs/components/extended/MeshCollider.d.ts +0 -8
  83. package/dist-cjs/components/extended/MeshCollider.js +0 -6
  84. package/dist-cjs/components/extended/MeshRenderer.d.ts +0 -8
  85. package/dist-cjs/components/extended/MeshRenderer.js +0 -5
  86. package/dist-cjs/components/extended/TouchScreenControls.d.ts +30 -0
  87. package/dist-cjs/components/extended/TouchScreenControls.js +81 -0
  88. package/dist-cjs/components/generated/{TextureCamera.gen.js → AudioAnalysis.gen.js} +8 -8
  89. package/dist-cjs/components/generated/TouchScreenControls.gen.js +28 -0
  90. package/dist-cjs/components/generated/{UiScrollResult.gen.js → UiInputBinding.gen.js} +8 -8
  91. package/dist-cjs/components/generated/component-names.gen.js +3 -10
  92. package/dist-cjs/components/generated/global.gen.d.ts +6 -20
  93. package/dist-cjs/components/generated/global.gen.js +5 -12
  94. package/dist-cjs/components/generated/index.gen.d.ts +12 -40
  95. package/dist-cjs/components/generated/index.gen.js +20 -62
  96. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.d.ts +0 -20
  97. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.js +1 -66
  98. package/dist-cjs/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.d.ts +37 -0
  99. package/dist-cjs/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.js +167 -0
  100. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_emote_command.gen.d.ts +5 -2
  101. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_emote_command.gen.js +10 -1
  102. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  103. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +1 -10
  104. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -43
  105. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +2 -152
  106. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +8 -2
  107. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +10 -11
  108. package/dist-cjs/components/generated/pb/decentraland/sdk/components/billboard.gen.d.ts +9 -2
  109. package/dist-cjs/components/generated/pb/decentraland/sdk/components/billboard.gen.js +10 -1
  110. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -37
  111. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +2 -120
  112. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/avatar_mask.gen.d.ts +7 -0
  113. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/avatar_mask.gen.js +13 -0
  114. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -4
  115. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +1 -3
  116. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  117. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +1 -46
  118. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +0 -22
  119. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.js +2 -58
  120. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +3 -22
  121. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +4 -59
  122. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -21
  123. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +1 -57
  124. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +14 -1
  125. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +43 -5
  126. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +2 -8
  127. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +0 -3
  128. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  129. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.js +1 -31
  130. package/dist-cjs/components/generated/pb/decentraland/sdk/components/touch_screen_controls.gen.d.ts +63 -0
  131. package/dist-cjs/components/generated/pb/decentraland/sdk/components/touch_screen_controls.gen.js +131 -0
  132. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +0 -4
  133. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +0 -20
  134. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input_binding.gen.d.ts +36 -0
  135. package/dist-cjs/components/generated/pb/decentraland/sdk/components/{camera_layers.gen.js → ui_input_binding.gen.js} +13 -13
  136. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  137. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +0 -20
  138. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
  139. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +1 -91
  140. package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +3 -0
  141. package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +10 -1
  142. package/dist-cjs/components/generated/pb/google/protobuf/descriptor.gen.d.ts +640 -1
  143. package/dist-cjs/components/generated/pb/google/protobuf/descriptor.gen.js +261 -5
  144. package/dist-cjs/components/generated/types.gen.d.ts +1 -0
  145. package/dist-cjs/components/generated/types.gen.js +2 -0
  146. package/dist-cjs/components/index.d.ts +13 -11
  147. package/dist-cjs/components/index.js +14 -15
  148. package/dist-cjs/components/types.d.ts +2 -2
  149. package/dist-cjs/engine/input.d.ts +0 -6
  150. package/dist-cjs/engine/input.js +1 -7
  151. package/dist-cjs/index.d.ts +3 -2
  152. package/dist-cjs/index.js +4 -2
  153. package/dist-cjs/runtime/globals.d.ts +1 -2
  154. package/dist-cjs/runtime/globals.js +1 -2
  155. package/dist-cjs/systems/events.d.ts +1 -100
  156. package/dist-cjs/systems/events.js +107 -171
  157. package/dist-cjs/systems/raycast.d.ts +1 -3
  158. package/dist-cjs/systems/raycast.js +0 -2
  159. package/package.json +2 -2
  160. package/dist/components/extended/AvatarEquippedData.d.ts +0 -10
  161. package/dist/components/extended/AvatarEquippedData.js +0 -15
  162. package/dist/components/extended/AvatarShape.d.ts +0 -10
  163. package/dist/components/extended/AvatarShape.js +0 -15
  164. package/dist/components/generated/AvatarMovement.gen.d.ts +0 -1
  165. package/dist/components/generated/AvatarMovementInfo.gen.d.ts +0 -1
  166. package/dist/components/generated/AvatarMovementInfo.gen.js +0 -25
  167. package/dist/components/generated/CameraLayer.gen.d.ts +0 -1
  168. package/dist/components/generated/CameraLayer.gen.js +0 -25
  169. package/dist/components/generated/CameraLayers.gen.d.ts +0 -1
  170. package/dist/components/generated/CameraLayers.gen.js +0 -25
  171. package/dist/components/generated/GlobalLight.gen.d.ts +0 -1
  172. package/dist/components/generated/GlobalLight.gen.js +0 -25
  173. package/dist/components/generated/GltfNode.gen.d.ts +0 -1
  174. package/dist/components/generated/GltfNode.gen.js +0 -25
  175. package/dist/components/generated/GltfNodeState.gen.d.ts +0 -1
  176. package/dist/components/generated/GltfNodeState.gen.js +0 -25
  177. package/dist/components/generated/TextureCamera.gen.d.ts +0 -1
  178. package/dist/components/generated/UiCanvas.gen.d.ts +0 -1
  179. package/dist/components/generated/UiCanvas.gen.js +0 -25
  180. package/dist/components/generated/UiScrollResult.gen.d.ts +0 -1
  181. package/dist/components/generated/UiScrollResult.gen.js +0 -25
  182. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -57
  183. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +0 -204
  184. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -65
  185. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +0 -228
  186. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +0 -30
  187. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +0 -104
  188. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +0 -14
  189. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +0 -34
  190. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.js +0 -61
  191. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +0 -50
  192. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +0 -41
  193. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -27
  194. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +0 -59
  195. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +0 -74
  196. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +0 -191
  197. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -19
  198. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +0 -60
  199. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -15
  200. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +0 -42
  201. package/dist-cjs/components/extended/AvatarEquippedData.d.ts +0 -10
  202. package/dist-cjs/components/extended/AvatarEquippedData.js +0 -19
  203. package/dist-cjs/components/extended/AvatarShape.d.ts +0 -10
  204. package/dist-cjs/components/extended/AvatarShape.js +0 -19
  205. package/dist-cjs/components/generated/AvatarMovement.gen.js +0 -28
  206. package/dist-cjs/components/generated/AvatarMovementInfo.gen.js +0 -28
  207. package/dist-cjs/components/generated/CameraLayer.gen.js +0 -28
  208. package/dist-cjs/components/generated/CameraLayers.gen.js +0 -28
  209. package/dist-cjs/components/generated/GlobalLight.gen.js +0 -28
  210. package/dist-cjs/components/generated/GltfNode.gen.js +0 -28
  211. package/dist-cjs/components/generated/GltfNodeState.gen.d.ts +0 -1
  212. package/dist-cjs/components/generated/GltfNodeState.gen.js +0 -28
  213. package/dist-cjs/components/generated/TextureCamera.gen.d.ts +0 -1
  214. package/dist-cjs/components/generated/UiCanvas.gen.d.ts +0 -1
  215. package/dist-cjs/components/generated/UiCanvas.gen.js +0 -28
  216. package/dist-cjs/components/generated/UiScrollResult.gen.d.ts +0 -1
  217. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -57
  218. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +0 -210
  219. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -65
  220. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +0 -234
  221. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +0 -30
  222. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +0 -110
  223. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +0 -14
  224. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +0 -34
  225. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.js +0 -67
  226. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +0 -50
  227. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +0 -47
  228. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -27
  229. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +0 -65
  230. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +0 -74
  231. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +0 -197
  232. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -19
  233. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +0 -66
  234. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -15
  235. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +0 -48
  236. /package/{dist-cjs/components/generated/CameraLayers.gen.d.ts → dist/components/generated/AudioAnalysis.gen.d.ts} +0 -0
  237. /package/{dist-cjs/components/generated/GlobalLight.gen.d.ts → dist/components/generated/TouchScreenControls.gen.d.ts} +0 -0
  238. /package/{dist-cjs/components/generated/GltfNode.gen.d.ts → dist/components/generated/UiInputBinding.gen.d.ts} +0 -0
  239. /package/dist-cjs/components/generated/{AvatarMovement.gen.d.ts → AudioAnalysis.gen.d.ts} +0 -0
  240. /package/dist-cjs/components/generated/{AvatarMovementInfo.gen.d.ts → TouchScreenControls.gen.d.ts} +0 -0
  241. /package/dist-cjs/components/generated/{CameraLayer.gen.d.ts → UiInputBinding.gen.d.ts} +0 -0
@@ -1,11 +1,13 @@
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  import _m0 from "protobufjs/minimal";
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  /**
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  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
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- * plane, a sphere, a cylinder, or a Gltf mesh.
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+ * plane, a sphere or a cylinder.
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  *
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  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
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  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
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  * `float` coordinates, one for each corner of each side of each face.
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+ *
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+ * More complex shapes require the use of a `GltfContainer` component.
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  */
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  /**
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  * @public
@@ -23,9 +25,6 @@ export interface PBMeshRenderer {
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  } | {
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  $case: "plane";
25
27
  plane: PBMeshRenderer_PlaneMesh;
26
- } | {
27
- $case: "gltf";
28
- gltf: PBMeshRenderer_GltfMesh;
29
28
  } | undefined;
30
29
  }
31
30
  /** BoxMesh renders a prism shape. */
@@ -60,16 +59,6 @@ export interface PBMeshRenderer_PlaneMesh {
60
59
  */
61
60
  export interface PBMeshRenderer_SphereMesh {
62
61
  }
63
- /** A mesh from a Gltf. */
64
- /**
65
- * @public
66
- */
67
- export interface PBMeshRenderer_GltfMesh {
68
- /** the GLTF file path as listed in the scene's manifest. */
69
- gltfSrc: string;
70
- /** the name of the mesh asset */
71
- name: string;
72
- }
73
62
  /**
74
63
  * @public
75
64
  */
@@ -105,10 +94,3 @@ export declare namespace PBMeshRenderer_SphereMesh {
105
94
  function encode(_: PBMeshRenderer_SphereMesh, writer?: _m0.Writer): _m0.Writer;
106
95
  function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_SphereMesh;
107
96
  }
108
- /**
109
- * @public
110
- */
111
- export declare namespace PBMeshRenderer_GltfMesh {
112
- function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
113
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
114
- }
@@ -3,7 +3,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBMeshRenderer_GltfMesh = exports.PBMeshRenderer_SphereMesh = exports.PBMeshRenderer_PlaneMesh = exports.PBMeshRenderer_CylinderMesh = exports.PBMeshRenderer_BoxMesh = exports.PBMeshRenderer = void 0;
6
+ exports.PBMeshRenderer_SphereMesh = exports.PBMeshRenderer_PlaneMesh = exports.PBMeshRenderer_CylinderMesh = exports.PBMeshRenderer_BoxMesh = exports.PBMeshRenderer = void 0;
7
7
  /* eslint-disable */
8
8
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const protobufPackageSarasa = "decentraland.sdk.components";
@@ -29,9 +29,6 @@ var PBMeshRenderer;
29
29
  case "plane":
30
30
  PBMeshRenderer_PlaneMesh.encode(message.mesh.plane, writer.uint32(34).fork()).ldelim();
31
31
  break;
32
- case "gltf":
33
- PBMeshRenderer_GltfMesh.encode(message.mesh.gltf, writer.uint32(42).fork()).ldelim();
34
- break;
35
32
  }
36
33
  return writer;
37
34
  }
@@ -67,12 +64,6 @@ var PBMeshRenderer;
67
64
  }
68
65
  message.mesh = { $case: "plane", plane: PBMeshRenderer_PlaneMesh.decode(reader, reader.uint32()) };
69
66
  continue;
70
- case 5:
71
- if (tag !== 42) {
72
- break;
73
- }
74
- message.mesh = { $case: "gltf", gltf: PBMeshRenderer_GltfMesh.decode(reader, reader.uint32()) };
75
- continue;
76
67
  }
77
68
  if ((tag & 7) === 4 || tag === 0) {
78
69
  break;
@@ -253,50 +244,3 @@ var PBMeshRenderer_SphereMesh;
253
244
  }
254
245
  PBMeshRenderer_SphereMesh.decode = decode;
255
246
  })(PBMeshRenderer_SphereMesh = exports.PBMeshRenderer_SphereMesh || (exports.PBMeshRenderer_SphereMesh = {}));
256
- function createBasePBMeshRenderer_GltfMesh() {
257
- return { gltfSrc: "", name: "" };
258
- }
259
- /**
260
- * @public
261
- */
262
- var PBMeshRenderer_GltfMesh;
263
- (function (PBMeshRenderer_GltfMesh) {
264
- function encode(message, writer = minimal_1.default.Writer.create()) {
265
- if (message.gltfSrc !== "") {
266
- writer.uint32(10).string(message.gltfSrc);
267
- }
268
- if (message.name !== "") {
269
- writer.uint32(18).string(message.name);
270
- }
271
- return writer;
272
- }
273
- PBMeshRenderer_GltfMesh.encode = encode;
274
- function decode(input, length) {
275
- const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
276
- let end = length === undefined ? reader.len : reader.pos + length;
277
- const message = createBasePBMeshRenderer_GltfMesh();
278
- while (reader.pos < end) {
279
- const tag = reader.uint32();
280
- switch (tag >>> 3) {
281
- case 1:
282
- if (tag !== 10) {
283
- break;
284
- }
285
- message.gltfSrc = reader.string();
286
- continue;
287
- case 2:
288
- if (tag !== 18) {
289
- break;
290
- }
291
- message.name = reader.string();
292
- continue;
293
- }
294
- if ((tag & 7) === 4 || tag === 0) {
295
- break;
296
- }
297
- reader.skipType(tag & 7);
298
- }
299
- return message;
300
- }
301
- PBMeshRenderer_GltfMesh.decode = decode;
302
- })(PBMeshRenderer_GltfMesh = exports.PBMeshRenderer_GltfMesh || (exports.PBMeshRenderer_GltfMesh = {}));
@@ -67,7 +67,7 @@ export interface PBParticleSystem {
67
67
  /** --- Playback --- */
68
68
  playbackState?: PBParticleSystem_PlaybackState | undefined;
69
69
  /** --- Emission Bursts --- */
70
- bursts: PBParticleSystem_Burst[];
70
+ bursts?: PBParticleSystem_BurstConfiguration | undefined;
71
71
  }
72
72
  /**
73
73
  * @public
@@ -155,6 +155,12 @@ export interface PBParticleSystem_Box {
155
155
  size?: Vector3 | undefined;
156
156
  }
157
157
  /** Emission burst configuration. */
158
+ /**
159
+ * @public
160
+ */
161
+ export interface PBParticleSystem_BurstConfiguration {
162
+ values: PBParticleSystem_Burst[];
163
+ }
158
164
  /**
159
165
  * @public
160
166
  */
@@ -219,6 +225,13 @@ export declare namespace PBParticleSystem_Box {
219
225
  function encode(message: PBParticleSystem_Box, writer?: _m0.Writer): _m0.Writer;
220
226
  function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Box;
221
227
  }
228
+ /**
229
+ * @public
230
+ */
231
+ export declare namespace PBParticleSystem_BurstConfiguration {
232
+ function encode(message: PBParticleSystem_BurstConfiguration, writer?: _m0.Writer): _m0.Writer;
233
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_BurstConfiguration;
234
+ }
222
235
  /**
223
236
  * @public
224
237
  */
@@ -3,7 +3,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBParticleSystem_Burst = exports.PBParticleSystem_Box = exports.PBParticleSystem_Cone = exports.PBParticleSystem_Sphere = exports.PBParticleSystem_Point = exports.PBParticleSystem_LimitVelocity = exports.PBParticleSystem_SpriteSheetAnimation = exports.PBParticleSystem = exports.PBParticleSystem_SimulationSpace = exports.PBParticleSystem_PlaybackState = exports.PBParticleSystem_BlendMode = void 0;
6
+ exports.PBParticleSystem_Burst = exports.PBParticleSystem_BurstConfiguration = exports.PBParticleSystem_Box = exports.PBParticleSystem_Cone = exports.PBParticleSystem_Sphere = exports.PBParticleSystem_Point = exports.PBParticleSystem_LimitVelocity = exports.PBParticleSystem_SpriteSheetAnimation = exports.PBParticleSystem = exports.PBParticleSystem_SimulationSpace = exports.PBParticleSystem_PlaybackState = exports.PBParticleSystem_BlendMode = void 0;
7
7
  /* eslint-disable */
8
8
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const colors_gen_1 = require("../../common/colors.gen");
@@ -71,7 +71,7 @@ function createBasePBParticleSystem() {
71
71
  simulationSpace: undefined,
72
72
  limitVelocity: undefined,
73
73
  playbackState: undefined,
74
- bursts: [],
74
+ bursts: undefined,
75
75
  };
76
76
  }
77
77
  /**
@@ -163,8 +163,8 @@ var PBParticleSystem;
163
163
  if (message.playbackState !== undefined) {
164
164
  writer.uint32(176).int32(message.playbackState);
165
165
  }
166
- for (const v of message.bursts) {
167
- PBParticleSystem_Burst.encode(v, writer.uint32(234).fork()).ldelim();
166
+ if (message.bursts !== undefined) {
167
+ PBParticleSystem_BurstConfiguration.encode(message.bursts, writer.uint32(234).fork()).ldelim();
168
168
  }
169
169
  return writer;
170
170
  }
@@ -342,7 +342,7 @@ var PBParticleSystem;
342
342
  if (tag !== 234) {
343
343
  break;
344
344
  }
345
- message.bursts.push(PBParticleSystem_Burst.decode(reader, reader.uint32()));
345
+ message.bursts = PBParticleSystem_BurstConfiguration.decode(reader, reader.uint32());
346
346
  continue;
347
347
  }
348
348
  if ((tag & 7) === 4 || tag === 0) {
@@ -609,6 +609,44 @@ var PBParticleSystem_Box;
609
609
  }
610
610
  PBParticleSystem_Box.decode = decode;
611
611
  })(PBParticleSystem_Box = exports.PBParticleSystem_Box || (exports.PBParticleSystem_Box = {}));
612
+ function createBasePBParticleSystem_BurstConfiguration() {
613
+ return { values: [] };
614
+ }
615
+ /**
616
+ * @public
617
+ */
618
+ var PBParticleSystem_BurstConfiguration;
619
+ (function (PBParticleSystem_BurstConfiguration) {
620
+ function encode(message, writer = minimal_1.default.Writer.create()) {
621
+ for (const v of message.values) {
622
+ PBParticleSystem_Burst.encode(v, writer.uint32(10).fork()).ldelim();
623
+ }
624
+ return writer;
625
+ }
626
+ PBParticleSystem_BurstConfiguration.encode = encode;
627
+ function decode(input, length) {
628
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
629
+ let end = length === undefined ? reader.len : reader.pos + length;
630
+ const message = createBasePBParticleSystem_BurstConfiguration();
631
+ while (reader.pos < end) {
632
+ const tag = reader.uint32();
633
+ switch (tag >>> 3) {
634
+ case 1:
635
+ if (tag !== 10) {
636
+ break;
637
+ }
638
+ message.values.push(PBParticleSystem_Burst.decode(reader, reader.uint32()));
639
+ continue;
640
+ }
641
+ if ((tag & 7) === 4 || tag === 0) {
642
+ break;
643
+ }
644
+ reader.skipType(tag & 7);
645
+ }
646
+ return message;
647
+ }
648
+ PBParticleSystem_BurstConfiguration.decode = decode;
649
+ })(PBParticleSystem_BurstConfiguration = exports.PBParticleSystem_BurstConfiguration || (exports.PBParticleSystem_BurstConfiguration = {}));
612
650
  function createBasePBParticleSystem_Burst() {
613
651
  return { time: 0, count: 0, cycles: undefined, interval: undefined, probability: undefined };
614
652
  }
@@ -11,10 +11,7 @@ export declare const enum PointerType {
11
11
  /** POT_NONE - No pointer input */
12
12
  POT_NONE = 0,
13
13
  /** POT_MOUSE - Traditional mouse input */
14
- POT_MOUSE = 1,
15
- POT_PAD = 2,
16
- POT_TOUCH = 3,
17
- POT_WAND = 4
14
+ POT_MOUSE = 1
18
15
  }
19
16
  /**
20
17
  * The PBPrimaryPointerInfo component provides information about the current state of the primary
@@ -46,10 +43,7 @@ export interface PBPrimaryPointerInfo {
46
43
  screenCoordinates?: Vector2 | undefined;
47
44
  /** Movement since last frame (pixels) */
48
45
  screenDelta?: Vector2 | undefined;
49
- /**
50
- * ray direction that can be used with the primary camera origin for
51
- * raycasting from the cursor into the world
52
- */
46
+ /** Direction vector for 3D ray casting */
53
47
  worldRayDirection?: Vector3 | undefined;
54
48
  }
55
49
  /**
@@ -21,9 +21,6 @@ var PointerType;
21
21
  PointerType[PointerType["POT_NONE"] = 0] = "POT_NONE";
22
22
  /** POT_MOUSE - Traditional mouse input */
23
23
  PointerType[PointerType["POT_MOUSE"] = 1] = "POT_MOUSE";
24
- PointerType[PointerType["POT_PAD"] = 2] = "POT_PAD";
25
- PointerType[PointerType["POT_TOUCH"] = 3] = "POT_TOUCH";
26
- PointerType[PointerType["POT_WAND"] = 4] = "POT_WAND";
27
24
  })(PointerType = exports.PointerType || (exports.PointerType = {}));
28
25
  function createBasePBPrimaryPointerInfo() {
29
26
  return { pointerType: undefined, screenCoordinates: undefined, screenDelta: undefined, worldRayDirection: undefined };
@@ -12,15 +12,6 @@ export declare const enum RaycastQueryType {
12
12
  /** RQT_NONE - Do not perform the raycast, only set the raycast result with empty hits */
13
13
  RQT_NONE = 2
14
14
  }
15
- /**
16
- * @public
17
- */
18
- export declare const enum RaycastShape {
19
- /** RS_RAY - cast a point, get collisions along a ray */
20
- RS_RAY = 0,
21
- /** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
22
- RS_AVATAR = 1
23
- }
24
15
  /**
25
16
  * The PBRaycast component and PBRaycastResult are defined in https://adr.decentraland.org/adr/ADR-200
26
17
  *
@@ -62,10 +53,6 @@ export interface PBRaycast {
62
53
  continuous?: boolean | undefined;
63
54
  /** Collision mask, by default CL_POINTER | CL_PHYSICS */
64
55
  collisionMask?: number | undefined;
65
- /** shape to cast, default ray */
66
- shape?: RaycastShape | undefined;
67
- /** include hits with entities from other scenes */
68
- includeWorld?: boolean | undefined;
69
56
  }
70
57
  /**
71
58
  * @public
@@ -3,7 +3,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBRaycast = exports.RaycastShape = exports.RaycastQueryType = void 0;
6
+ exports.PBRaycast = exports.RaycastQueryType = void 0;
7
7
  /* eslint-disable */
8
8
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const vectors_gen_1 = require("../../common/vectors.gen");
@@ -21,16 +21,6 @@ var RaycastQueryType;
21
21
  /** RQT_NONE - Do not perform the raycast, only set the raycast result with empty hits */
22
22
  RaycastQueryType[RaycastQueryType["RQT_NONE"] = 2] = "RQT_NONE";
23
23
  })(RaycastQueryType = exports.RaycastQueryType || (exports.RaycastQueryType = {}));
24
- /**
25
- * @public
26
- */
27
- var RaycastShape;
28
- (function (RaycastShape) {
29
- /** RS_RAY - cast a point, get collisions along a ray */
30
- RaycastShape[RaycastShape["RS_RAY"] = 0] = "RS_RAY";
31
- /** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
32
- RaycastShape[RaycastShape["RS_AVATAR"] = 1] = "RS_AVATAR";
33
- })(RaycastShape = exports.RaycastShape || (exports.RaycastShape = {}));
34
24
  function createBasePBRaycast() {
35
25
  return {
36
26
  timestamp: undefined,
@@ -40,8 +30,6 @@ function createBasePBRaycast() {
40
30
  queryType: 0,
41
31
  continuous: undefined,
42
32
  collisionMask: undefined,
43
- shape: undefined,
44
- includeWorld: undefined,
45
33
  };
46
34
  }
47
35
  /**
@@ -82,12 +70,6 @@ var PBRaycast;
82
70
  if (message.collisionMask !== undefined) {
83
71
  writer.uint32(72).uint32(message.collisionMask);
84
72
  }
85
- if (message.shape !== undefined) {
86
- writer.uint32(88).int32(message.shape);
87
- }
88
- if (message.includeWorld !== undefined) {
89
- writer.uint32(96).bool(message.includeWorld);
90
- }
91
73
  return writer;
92
74
  }
93
75
  PBRaycast.encode = encode;
@@ -158,18 +140,6 @@ var PBRaycast;
158
140
  }
159
141
  message.collisionMask = reader.uint32();
160
142
  continue;
161
- case 11:
162
- if (tag !== 88) {
163
- break;
164
- }
165
- message.shape = reader.int32();
166
- continue;
167
- case 12:
168
- if (tag !== 96) {
169
- break;
170
- }
171
- message.includeWorld = reader.bool();
172
- continue;
173
143
  }
174
144
  if ((tag & 7) === 4 || tag === 0) {
175
145
  break;
@@ -0,0 +1,63 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ import { TextureUnion } from "../../common/texture.gen";
3
+ import { InputAction } from "./common/input_action.gen";
4
+ /**
5
+ * The TouchScreenControls component lets a scene configure the native on-screen touch
6
+ * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
7
+ *
8
+ * By default every on-screen button is shown; list a button in `touch_inputs` with
9
+ * `hide = true` to remove it (declutter). `main_action` picks which action the large
10
+ * central button triggers, and `hide_joystick` removes the native virtual joystick. It is
11
+ * a no-op on platforms without native on-screen controls (e.g. desktop).
12
+ *
13
+ * Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
14
+ * `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
15
+ * `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
16
+ * ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
17
+ * that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
18
+ */
19
+ /**
20
+ * @public
21
+ */
22
+ export interface PBTouchScreenControls {
23
+ touchInputs: PBTouchScreenControls_TouchInput[];
24
+ /**
25
+ * The large central button's action. Only the gamepad actions are valid:
26
+ * jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
27
+ * When unset, the default central button (jump) is kept.
28
+ */
29
+ mainAction?: InputAction | undefined;
30
+ /** hide the native virtual joystick */
31
+ hideJoystick: boolean;
32
+ /** hide the on-screen crosshair / reticle */
33
+ hideCrosshair: boolean;
34
+ }
35
+ /** Per-button configuration. A button not listed here keeps its default (shown). */
36
+ /**
37
+ * @public
38
+ */
39
+ export interface PBTouchScreenControls_TouchInput {
40
+ /** which on-screen button this configures */
41
+ inputAction: InputAction;
42
+ /** hide this button (default: shown) */
43
+ hide: boolean;
44
+ /**
45
+ * Override the button glyph with this texture. For the jump button it replaces all
46
+ * of its dynamic states (jump / double-jump / glide).
47
+ */
48
+ icon?: TextureUnion | undefined;
49
+ }
50
+ /**
51
+ * @public
52
+ */
53
+ export declare namespace PBTouchScreenControls {
54
+ function encode(message: PBTouchScreenControls, writer?: _m0.Writer): _m0.Writer;
55
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls;
56
+ }
57
+ /**
58
+ * @public
59
+ */
60
+ export declare namespace PBTouchScreenControls_TouchInput {
61
+ function encode(message: PBTouchScreenControls_TouchInput, writer?: _m0.Writer): _m0.Writer;
62
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls_TouchInput;
63
+ }
@@ -0,0 +1,131 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.PBTouchScreenControls_TouchInput = exports.PBTouchScreenControls = void 0;
7
+ /* eslint-disable */
8
+ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
+ const texture_gen_1 = require("../../common/texture.gen");
10
+ const protobufPackageSarasa = "decentraland.sdk.components";
11
+ function createBasePBTouchScreenControls() {
12
+ return { touchInputs: [], mainAction: undefined, hideJoystick: false, hideCrosshair: false };
13
+ }
14
+ /**
15
+ * @public
16
+ */
17
+ var PBTouchScreenControls;
18
+ (function (PBTouchScreenControls) {
19
+ function encode(message, writer = minimal_1.default.Writer.create()) {
20
+ for (const v of message.touchInputs) {
21
+ PBTouchScreenControls_TouchInput.encode(v, writer.uint32(10).fork()).ldelim();
22
+ }
23
+ if (message.mainAction !== undefined) {
24
+ writer.uint32(16).int32(message.mainAction);
25
+ }
26
+ if (message.hideJoystick === true) {
27
+ writer.uint32(24).bool(message.hideJoystick);
28
+ }
29
+ if (message.hideCrosshair === true) {
30
+ writer.uint32(32).bool(message.hideCrosshair);
31
+ }
32
+ return writer;
33
+ }
34
+ PBTouchScreenControls.encode = encode;
35
+ function decode(input, length) {
36
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
37
+ let end = length === undefined ? reader.len : reader.pos + length;
38
+ const message = createBasePBTouchScreenControls();
39
+ while (reader.pos < end) {
40
+ const tag = reader.uint32();
41
+ switch (tag >>> 3) {
42
+ case 1:
43
+ if (tag !== 10) {
44
+ break;
45
+ }
46
+ message.touchInputs.push(PBTouchScreenControls_TouchInput.decode(reader, reader.uint32()));
47
+ continue;
48
+ case 2:
49
+ if (tag !== 16) {
50
+ break;
51
+ }
52
+ message.mainAction = reader.int32();
53
+ continue;
54
+ case 3:
55
+ if (tag !== 24) {
56
+ break;
57
+ }
58
+ message.hideJoystick = reader.bool();
59
+ continue;
60
+ case 4:
61
+ if (tag !== 32) {
62
+ break;
63
+ }
64
+ message.hideCrosshair = reader.bool();
65
+ continue;
66
+ }
67
+ if ((tag & 7) === 4 || tag === 0) {
68
+ break;
69
+ }
70
+ reader.skipType(tag & 7);
71
+ }
72
+ return message;
73
+ }
74
+ PBTouchScreenControls.decode = decode;
75
+ })(PBTouchScreenControls = exports.PBTouchScreenControls || (exports.PBTouchScreenControls = {}));
76
+ function createBasePBTouchScreenControls_TouchInput() {
77
+ return { inputAction: 0, hide: false, icon: undefined };
78
+ }
79
+ /**
80
+ * @public
81
+ */
82
+ var PBTouchScreenControls_TouchInput;
83
+ (function (PBTouchScreenControls_TouchInput) {
84
+ function encode(message, writer = minimal_1.default.Writer.create()) {
85
+ if (message.inputAction !== 0) {
86
+ writer.uint32(8).int32(message.inputAction);
87
+ }
88
+ if (message.hide === true) {
89
+ writer.uint32(16).bool(message.hide);
90
+ }
91
+ if (message.icon !== undefined) {
92
+ texture_gen_1.TextureUnion.encode(message.icon, writer.uint32(26).fork()).ldelim();
93
+ }
94
+ return writer;
95
+ }
96
+ PBTouchScreenControls_TouchInput.encode = encode;
97
+ function decode(input, length) {
98
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
99
+ let end = length === undefined ? reader.len : reader.pos + length;
100
+ const message = createBasePBTouchScreenControls_TouchInput();
101
+ while (reader.pos < end) {
102
+ const tag = reader.uint32();
103
+ switch (tag >>> 3) {
104
+ case 1:
105
+ if (tag !== 8) {
106
+ break;
107
+ }
108
+ message.inputAction = reader.int32();
109
+ continue;
110
+ case 2:
111
+ if (tag !== 16) {
112
+ break;
113
+ }
114
+ message.hide = reader.bool();
115
+ continue;
116
+ case 3:
117
+ if (tag !== 26) {
118
+ break;
119
+ }
120
+ message.icon = texture_gen_1.TextureUnion.decode(reader, reader.uint32());
121
+ continue;
122
+ }
123
+ if ((tag & 7) === 4 || tag === 0) {
124
+ break;
125
+ }
126
+ reader.skipType(tag & 7);
127
+ }
128
+ return message;
129
+ }
130
+ PBTouchScreenControls_TouchInput.decode = decode;
131
+ })(PBTouchScreenControls_TouchInput = exports.PBTouchScreenControls_TouchInput || (exports.PBTouchScreenControls_TouchInput = {}));
@@ -18,10 +18,6 @@ export interface PBUiInput {
18
18
  /** default=10 */
19
19
  fontSize?: number | undefined;
20
20
  value?: string | undefined;
21
- /** default=false; when true, the input accepts newlines and behaves as a textarea */
22
- multiLine?: boolean | undefined;
23
- /** default=true; when false, the input value is preserved after pressing Enter */
24
- clearOnSubmit?: boolean | undefined;
25
21
  }
26
22
  /**
27
23
  * @public
@@ -18,8 +18,6 @@ function createBasePBUiInput() {
18
18
  font: undefined,
19
19
  fontSize: undefined,
20
20
  value: undefined,
21
- multiLine: undefined,
22
- clearOnSubmit: undefined,
23
21
  };
24
22
  }
25
23
  /**
@@ -52,12 +50,6 @@ var PBUiInput;
52
50
  if (message.value !== undefined) {
53
51
  writer.uint32(106).string(message.value);
54
52
  }
55
- if (message.multiLine !== undefined) {
56
- writer.uint32(112).bool(message.multiLine);
57
- }
58
- if (message.clearOnSubmit !== undefined) {
59
- writer.uint32(120).bool(message.clearOnSubmit);
60
- }
61
53
  return writer;
62
54
  }
63
55
  PBUiInput.encode = encode;
@@ -116,18 +108,6 @@ var PBUiInput;
116
108
  }
117
109
  message.value = reader.string();
118
110
  continue;
119
- case 14:
120
- if (tag !== 112) {
121
- break;
122
- }
123
- message.multiLine = reader.bool();
124
- continue;
125
- case 15:
126
- if (tag !== 120) {
127
- break;
128
- }
129
- message.clearOnSubmit = reader.bool();
130
- continue;
131
111
  }
132
112
  if ((tag & 7) === 4 || tag === 0) {
133
113
  break;
@@ -0,0 +1,36 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ import { InputAction } from "./common/input_action.gen";
3
+ /**
4
+ * The UiInputBinding component binds a UI entity to one or more InputActions. While the
5
+ * element is pressed (touch or pointer) the listed actions are held down, driving both
6
+ * the local player input and scene InputAction listeners, just like the native on-screen
7
+ * buttons. It is typically combined with PBTouchScreenControls to replace the native
8
+ * controls with a custom touch UI.
9
+ *
10
+ * Release semantics: the held actions are released as soon as the press that started them
11
+ * ends. A renderer MUST release all actions held by this binding when any of the following
12
+ * happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
13
+ * (loses press ownership), the actions list changes (the previous set is released before
14
+ * the new set is applied), the component is removed or its actions list becomes empty, the
15
+ * UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
16
+ * no action may remain held once the element is no longer both present and actively pressed.
17
+ *
18
+ * Multi-touch: the binding is a single held state, not reference-counted per pointer. The
19
+ * actions are held while the element is pressed and released when that press ends; a second
20
+ * simultaneous press on the same element does not stack, and does not extend the hold past
21
+ * the first release.
22
+ */
23
+ /**
24
+ * @public
25
+ */
26
+ export interface PBUiInputBinding {
27
+ /** the input actions fired while this element is pressed */
28
+ actions: InputAction[];
29
+ }
30
+ /**
31
+ * @public
32
+ */
33
+ export declare namespace PBUiInputBinding {
34
+ function encode(message: PBUiInputBinding, writer?: _m0.Writer): _m0.Writer;
35
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputBinding;
36
+ }