@dcl/ecs 7.22.5-24836126953.commit-ddc8da1 → 7.22.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/dist/components/extended/ParticleSystem.d.ts +24 -0
  2. package/dist/components/extended/ParticleSystem.js +23 -0
  3. package/dist/components/generated/ParticleSystem.gen.d.ts +1 -0
  4. package/dist/components/generated/ParticleSystem.gen.js +25 -0
  5. package/dist/components/generated/component-names.gen.js +1 -0
  6. package/dist/components/generated/global.gen.d.ts +2 -0
  7. package/dist/components/generated/global.gen.js +1 -0
  8. package/dist/components/generated/index.gen.d.ts +4 -0
  9. package/dist/components/generated/index.gen.js +5 -0
  10. package/dist/components/generated/pb/decentraland/common/colors.gen.d.ts +15 -0
  11. package/dist/components/generated/pb/decentraland/common/colors.gen.js +47 -0
  12. package/dist/components/generated/pb/decentraland/common/floats.gen.d.ts +16 -0
  13. package/dist/components/generated/pb/decentraland/common/floats.gen.js +50 -0
  14. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +10 -1
  15. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +10 -0
  16. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +241 -0
  17. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +717 -0
  18. package/dist/components/generated/pb/decentraland/sdk/components/pointer_events.gen.d.ts +5 -1
  19. package/dist/components/generated/pb/decentraland/sdk/components/pointer_events.gen.js +20 -1
  20. package/dist/components/generated/types.gen.d.ts +2 -0
  21. package/dist/components/generated/types.gen.js +3 -0
  22. package/dist/components/index.d.ts +2 -5
  23. package/dist/components/index.js +5 -5
  24. package/dist/components/manual/Transform.d.ts +13 -9
  25. package/dist/components/manual/Transform.js +11 -3
  26. package/dist/components/types.d.ts +1 -1
  27. package/dist/engine/component.d.ts +1 -52
  28. package/dist/engine/grow-only-value-set-component-definition.js +2 -45
  29. package/dist/engine/lww-element-set-component-definition.d.ts +3 -5
  30. package/dist/engine/lww-element-set-component-definition.js +35 -70
  31. package/dist/index.d.ts +3 -2
  32. package/dist/index.js +3 -1
  33. package/dist/runtime/helpers/index.d.ts +1 -0
  34. package/dist/runtime/helpers/index.js +1 -0
  35. package/dist/runtime/helpers/tree.d.ts +6 -0
  36. package/dist/runtime/helpers/tree.js +2 -2
  37. package/dist/runtime/helpers/vectors.d.ts +1 -0
  38. package/dist/runtime/helpers/vectors.js +36 -0
  39. package/dist/runtime/initialization/index.d.ts +7 -0
  40. package/dist/runtime/initialization/index.js +6 -0
  41. package/dist/serialization/crdt/index.d.ts +0 -1
  42. package/dist/serialization/crdt/index.js +0 -1
  43. package/dist/serialization/crdt/network/utils.d.ts +9 -0
  44. package/dist/serialization/crdt/network/utils.js +60 -0
  45. package/dist/serialization/crdt/types.d.ts +3 -25
  46. package/dist/serialization/crdt/types.js +1 -3
  47. package/dist/systems/crdt/index.d.ts +1 -0
  48. package/dist/systems/crdt/index.js +146 -55
  49. package/dist/systems/events.d.ts +65 -0
  50. package/dist/systems/events.js +70 -8
  51. package/dist/systems/physics-force.d.ts +1 -0
  52. package/dist/systems/physics-force.js +140 -0
  53. package/dist/systems/physics-impulse.d.ts +12 -0
  54. package/dist/systems/physics-impulse.js +85 -0
  55. package/dist/systems/physics.d.ts +77 -0
  56. package/dist/systems/physics.js +18 -0
  57. package/dist-cjs/components/extended/ParticleSystem.d.ts +24 -0
  58. package/dist-cjs/components/extended/ParticleSystem.js +28 -0
  59. package/dist-cjs/components/generated/ParticleSystem.gen.d.ts +1 -0
  60. package/dist-cjs/components/generated/ParticleSystem.gen.js +28 -0
  61. package/dist-cjs/components/generated/component-names.gen.js +1 -0
  62. package/dist-cjs/components/generated/global.gen.d.ts +2 -0
  63. package/dist-cjs/components/generated/global.gen.js +3 -1
  64. package/dist-cjs/components/generated/index.gen.d.ts +4 -0
  65. package/dist-cjs/components/generated/index.gen.js +8 -2
  66. package/dist-cjs/components/generated/pb/decentraland/common/colors.gen.d.ts +15 -0
  67. package/dist-cjs/components/generated/pb/decentraland/common/colors.gen.js +48 -1
  68. package/dist-cjs/components/generated/pb/decentraland/common/floats.gen.d.ts +16 -0
  69. package/dist-cjs/components/generated/pb/decentraland/common/floats.gen.js +56 -0
  70. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +10 -1
  71. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +11 -1
  72. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +241 -0
  73. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +723 -0
  74. package/dist-cjs/components/generated/pb/decentraland/sdk/components/pointer_events.gen.d.ts +5 -1
  75. package/dist-cjs/components/generated/pb/decentraland/sdk/components/pointer_events.gen.js +20 -1
  76. package/dist-cjs/components/generated/types.gen.d.ts +2 -0
  77. package/dist-cjs/components/generated/types.gen.js +5 -0
  78. package/dist-cjs/components/index.d.ts +2 -5
  79. package/dist-cjs/components/index.js +7 -7
  80. package/dist-cjs/components/manual/Transform.d.ts +13 -9
  81. package/dist-cjs/components/manual/Transform.js +34 -3
  82. package/dist-cjs/components/types.d.ts +1 -1
  83. package/dist-cjs/engine/component.d.ts +1 -52
  84. package/dist-cjs/engine/grow-only-value-set-component-definition.js +1 -44
  85. package/dist-cjs/engine/lww-element-set-component-definition.d.ts +3 -5
  86. package/dist-cjs/engine/lww-element-set-component-definition.js +36 -73
  87. package/dist-cjs/index.d.ts +3 -2
  88. package/dist-cjs/index.js +4 -2
  89. package/dist-cjs/runtime/helpers/index.d.ts +1 -0
  90. package/dist-cjs/runtime/helpers/index.js +1 -0
  91. package/dist-cjs/runtime/helpers/tree.d.ts +6 -0
  92. package/dist-cjs/runtime/helpers/tree.js +3 -2
  93. package/dist-cjs/runtime/helpers/vectors.d.ts +1 -0
  94. package/dist-cjs/runtime/helpers/vectors.js +39 -0
  95. package/dist-cjs/runtime/initialization/index.d.ts +7 -0
  96. package/dist-cjs/runtime/initialization/index.js +7 -1
  97. package/dist-cjs/serialization/crdt/index.d.ts +0 -1
  98. package/dist-cjs/serialization/crdt/index.js +0 -1
  99. package/dist-cjs/serialization/crdt/network/utils.d.ts +9 -0
  100. package/dist-cjs/serialization/crdt/network/utils.js +67 -0
  101. package/dist-cjs/serialization/crdt/types.d.ts +3 -25
  102. package/dist-cjs/serialization/crdt/types.js +1 -3
  103. package/dist-cjs/systems/crdt/index.d.ts +1 -0
  104. package/dist-cjs/systems/crdt/index.js +169 -55
  105. package/dist-cjs/systems/events.d.ts +65 -0
  106. package/dist-cjs/systems/events.js +70 -8
  107. package/dist-cjs/systems/physics-force.d.ts +1 -0
  108. package/dist-cjs/systems/physics-force.js +167 -0
  109. package/dist-cjs/systems/physics-impulse.d.ts +12 -0
  110. package/dist-cjs/systems/physics-impulse.js +112 -0
  111. package/dist-cjs/systems/physics.d.ts +77 -0
  112. package/dist-cjs/systems/physics.js +23 -0
  113. package/package.json +3 -2
  114. package/dist/components/manual/CreatedBy.d.ts +0 -9
  115. package/dist/components/manual/CreatedBy.js +0 -8
  116. package/dist/serialization/crdt/authoritativePutComponent.d.ts +0 -15
  117. package/dist/serialization/crdt/authoritativePutComponent.js +0 -47
  118. package/dist-cjs/components/manual/CreatedBy.d.ts +0 -9
  119. package/dist-cjs/components/manual/CreatedBy.js +0 -10
  120. package/dist-cjs/serialization/crdt/authoritativePutComponent.d.ts +0 -15
  121. package/dist-cjs/serialization/crdt/authoritativePutComponent.js +0 -50
@@ -22,6 +22,7 @@ import { PBInputModifier } from './pb/decentraland/sdk/components/input_modifier
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  import { PBLightSource } from './pb/decentraland/sdk/components/light_source.gen';
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  import { PBMainCamera } from './pb/decentraland/sdk/components/main_camera.gen';
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  import { PBNftShape } from './pb/decentraland/sdk/components/nft_shape.gen';
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+ import { PBParticleSystem } from './pb/decentraland/sdk/components/particle_system.gen';
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  import { PBPhysicsCombinedForce } from './pb/decentraland/sdk/components/physics_combined_force.gen';
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  import { PBPhysicsCombinedImpulse } from './pb/decentraland/sdk/components/physics_combined_impulse.gen';
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  import { PBPlayerIdentityData } from './pb/decentraland/sdk/components/player_identity_data.gen';
@@ -72,6 +73,7 @@ import { PBVisibilityComponent } from './pb/decentraland/sdk/components/visibili
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  /** @public */ export declare const LightSource: LastWriteWinElementSetComponentDefinition<PBLightSource>;
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  /** @public */ export declare const MainCamera: LastWriteWinElementSetComponentDefinition<PBMainCamera>;
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  /** @public */ export declare const NftShape: LastWriteWinElementSetComponentDefinition<PBNftShape>;
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+ /** @public */ export declare const ParticleSystem: LastWriteWinElementSetComponentDefinition<PBParticleSystem>;
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  /** @public */ export declare const PhysicsCombinedForce: LastWriteWinElementSetComponentDefinition<PBPhysicsCombinedForce>;
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  /** @public */ export declare const PhysicsCombinedImpulse: LastWriteWinElementSetComponentDefinition<PBPhysicsCombinedImpulse>;
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  /** @public */ export declare const PlayerIdentityData: LastWriteWinElementSetComponentDefinition<PBPlayerIdentityData>;
@@ -26,7 +26,8 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
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  for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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  };
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.VisibilityComponent = exports.VirtualCamera = exports.VideoPlayer = exports.VideoEvent = exports.UiTransform = exports.UiText = exports.UiInputResult = exports.UiInput = exports.UiDropdownResult = exports.UiDropdown = exports.UiCanvasInformation = exports.UiBackground = exports.TweenState = exports.TweenSequence = exports.TriggerAreaResult = exports.TriggerArea = exports.TextShape = exports.SkyboxTime = exports.RealmInfo = exports.RaycastResult = exports.Raycast = exports.PrimaryPointerInfo = exports.PointerLock = exports.PointerEventsResult = exports.PointerEvents = exports.PlayerIdentityData = exports.PhysicsCombinedImpulse = exports.PhysicsCombinedForce = exports.NftShape = exports.MainCamera = exports.LightSource = exports.InputModifier = exports.GltfNodeModifiers = exports.GltfContainerLoadingState = exports.GltfContainer = exports.EngineInfo = exports.CameraModeArea = exports.CameraMode = exports.Billboard = exports.AvatarShape = exports.AvatarModifierArea = exports.AvatarEquippedData = exports.AvatarEmoteCommand = exports.AvatarBase = exports.AvatarAttach = exports.AudioStream = exports.AudioSource = exports.AudioEvent = exports.AssetLoadLoadingState = exports.AssetLoad = void 0;
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+ exports.VirtualCamera = exports.VideoPlayer = exports.VideoEvent = exports.UiTransform = exports.UiText = exports.UiInputResult = exports.UiInput = exports.UiDropdownResult = exports.UiDropdown = exports.UiCanvasInformation = exports.UiBackground = exports.TweenState = exports.TweenSequence = exports.TriggerAreaResult = exports.TriggerArea = exports.TextShape = exports.SkyboxTime = exports.RealmInfo = exports.RaycastResult = exports.Raycast = exports.PrimaryPointerInfo = exports.PointerLock = exports.PointerEventsResult = exports.PointerEvents = exports.PlayerIdentityData = exports.PhysicsCombinedImpulse = exports.PhysicsCombinedForce = exports.ParticleSystem = exports.NftShape = exports.MainCamera = exports.LightSource = exports.InputModifier = exports.GltfNodeModifiers = exports.GltfContainerLoadingState = exports.GltfContainer = exports.EngineInfo = exports.CameraModeArea = exports.CameraMode = exports.Billboard = exports.AvatarShape = exports.AvatarModifierArea = exports.AvatarEquippedData = exports.AvatarEmoteCommand = exports.AvatarBase = exports.AvatarAttach = exports.AudioStream = exports.AudioSource = exports.AudioEvent = exports.AssetLoadLoadingState = exports.AssetLoad = void 0;
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+ exports.VisibilityComponent = void 0;
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  const initialization_1 = require("../../runtime/initialization");
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  const components = __importStar(require("./index.gen"));
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  __exportStar(require("./index.gen"), exports);
@@ -52,6 +53,7 @@ __exportStar(require("./index.gen"), exports);
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  /** @public */ exports.LightSource = components.LightSource(initialization_1.engine);
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  /** @public */ exports.MainCamera = components.MainCamera(initialization_1.engine);
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  /** @public */ exports.NftShape = components.NftShape(initialization_1.engine);
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+ /** @public */ exports.ParticleSystem = components.ParticleSystem(initialization_1.engine);
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  /** @public */ exports.PhysicsCombinedForce = components.PhysicsCombinedForce(initialization_1.engine);
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  /** @public */ exports.PhysicsCombinedImpulse = components.PhysicsCombinedImpulse(initialization_1.engine);
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  /** @public */ exports.PlayerIdentityData = components.PlayerIdentityData(initialization_1.engine);
@@ -26,6 +26,7 @@ import { PBMaterial } from './pb/decentraland/sdk/components/material.gen';
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  import { PBMeshCollider } from './pb/decentraland/sdk/components/mesh_collider.gen';
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  import { PBMeshRenderer } from './pb/decentraland/sdk/components/mesh_renderer.gen';
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  import { PBNftShape } from './pb/decentraland/sdk/components/nft_shape.gen';
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+ import { PBParticleSystem } from './pb/decentraland/sdk/components/particle_system.gen';
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  import { PBPhysicsCombinedForce } from './pb/decentraland/sdk/components/physics_combined_force.gen';
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  import { PBPhysicsCombinedImpulse } from './pb/decentraland/sdk/components/physics_combined_impulse.gen';
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  import { PBPlayerIdentityData } from './pb/decentraland/sdk/components/player_identity_data.gen';
@@ -81,6 +82,7 @@ export * from './pb/decentraland/sdk/components/material.gen';
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  export * from './pb/decentraland/sdk/components/mesh_collider.gen';
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  export * from './pb/decentraland/sdk/components/mesh_renderer.gen';
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  export * from './pb/decentraland/sdk/components/nft_shape.gen';
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+ export * from './pb/decentraland/sdk/components/particle_system.gen';
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  export * from './pb/decentraland/sdk/components/physics_combined_force.gen';
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  export * from './pb/decentraland/sdk/components/physics_combined_impulse.gen';
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  export * from './pb/decentraland/sdk/components/player_identity_data.gen';
@@ -138,6 +140,7 @@ export type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefinition<an
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  /** @public */ export declare const MeshCollider: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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  /** @public */ export declare const MeshRenderer: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
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  /** @public */ export declare const NftShape: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBNftShape>>;
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+ /** @public */ export declare const ParticleSystem: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBParticleSystem>>;
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  /** @public */ export declare const PhysicsCombinedForce: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPhysicsCombinedForce>>;
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  /** @public */ export declare const PhysicsCombinedImpulse: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPhysicsCombinedImpulse>>;
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  /** @public */ export declare const PlayerIdentityData: LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPlayerIdentityData>>;
@@ -195,6 +198,7 @@ export declare const componentDefinitionByName: {
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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  "core::MeshRenderer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
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  "core::NftShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBNftShape>>;
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+ "core::ParticleSystem": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBParticleSystem>>;
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  "core::PhysicsCombinedForce": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPhysicsCombinedForce>>;
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  "core::PhysicsCombinedImpulse": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPhysicsCombinedImpulse>>;
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  "core::PlayerIdentityData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPlayerIdentityData>>;
@@ -14,8 +14,8 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
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  for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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  };
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.UiText = exports.UiInputResult = exports.UiInput = exports.UiDropdownResult = exports.UiDropdown = exports.UiCanvasInformation = exports.UiBackground = exports.TweenState = exports.TweenSequence = exports.Tween = exports.TriggerAreaResult = exports.TriggerArea = exports.TextShape = exports.SkyboxTime = exports.RealmInfo = exports.RaycastResult = exports.Raycast = exports.PrimaryPointerInfo = exports.PointerLock = exports.PointerEventsResult = exports.PointerEvents = exports.PlayerIdentityData = exports.PhysicsCombinedImpulse = exports.PhysicsCombinedForce = exports.NftShape = exports.MeshRenderer = exports.MeshCollider = exports.Material = exports.MainCamera = exports.LightSource = exports.InputModifier = exports.GltfNodeModifiers = exports.GltfContainerLoadingState = exports.GltfContainer = exports.EngineInfo = exports.CameraModeArea = exports.CameraMode = exports.Billboard = exports.AvatarShape = exports.AvatarModifierArea = exports.AvatarEquippedData = exports.AvatarEmoteCommand = exports.AvatarBase = exports.AvatarAttach = exports.AudioStream = exports.AudioSource = exports.AudioEvent = exports.AssetLoadLoadingState = exports.AssetLoad = exports.Animator = void 0;
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- exports.componentDefinitionByName = exports.VisibilityComponent = exports.VirtualCamera = exports.VideoPlayer = exports.VideoEvent = exports.UiTransform = void 0;
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+ exports.UiInputResult = exports.UiInput = exports.UiDropdownResult = exports.UiDropdown = exports.UiCanvasInformation = exports.UiBackground = exports.TweenState = exports.TweenSequence = exports.Tween = exports.TriggerAreaResult = exports.TriggerArea = exports.TextShape = exports.SkyboxTime = exports.RealmInfo = exports.RaycastResult = exports.Raycast = exports.PrimaryPointerInfo = exports.PointerLock = exports.PointerEventsResult = exports.PointerEvents = exports.PlayerIdentityData = exports.PhysicsCombinedImpulse = exports.PhysicsCombinedForce = exports.ParticleSystem = exports.NftShape = exports.MeshRenderer = exports.MeshCollider = exports.Material = exports.MainCamera = exports.LightSource = exports.InputModifier = exports.GltfNodeModifiers = exports.GltfContainerLoadingState = exports.GltfContainer = exports.EngineInfo = exports.CameraModeArea = exports.CameraMode = exports.Billboard = exports.AvatarShape = exports.AvatarModifierArea = exports.AvatarEquippedData = exports.AvatarEmoteCommand = exports.AvatarBase = exports.AvatarAttach = exports.AudioStream = exports.AudioSource = exports.AudioEvent = exports.AssetLoadLoadingState = exports.AssetLoad = exports.Animator = void 0;
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+ exports.componentDefinitionByName = exports.VisibilityComponent = exports.VirtualCamera = exports.VideoPlayer = exports.VideoEvent = exports.UiTransform = exports.UiText = void 0;
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  const Animator_gen_1 = require("./Animator.gen");
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  const AssetLoad_gen_1 = require("./AssetLoad.gen");
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  const AssetLoadLoadingState_gen_1 = require("./AssetLoadLoadingState.gen");
@@ -42,6 +42,7 @@ const Material_gen_1 = require("./Material.gen");
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  const MeshCollider_gen_1 = require("./MeshCollider.gen");
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  const MeshRenderer_gen_1 = require("./MeshRenderer.gen");
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  const NftShape_gen_1 = require("./NftShape.gen");
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+ const ParticleSystem_gen_1 = require("./ParticleSystem.gen");
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  const PhysicsCombinedForce_gen_1 = require("./PhysicsCombinedForce.gen");
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  const PhysicsCombinedImpulse_gen_1 = require("./PhysicsCombinedImpulse.gen");
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  const PlayerIdentityData_gen_1 = require("./PlayerIdentityData.gen");
@@ -97,6 +98,7 @@ __exportStar(require("./pb/decentraland/sdk/components/material.gen"), exports);
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  __exportStar(require("./pb/decentraland/sdk/components/mesh_collider.gen"), exports);
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  __exportStar(require("./pb/decentraland/sdk/components/mesh_renderer.gen"), exports);
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  __exportStar(require("./pb/decentraland/sdk/components/nft_shape.gen"), exports);
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+ __exportStar(require("./pb/decentraland/sdk/components/particle_system.gen"), exports);
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  __exportStar(require("./pb/decentraland/sdk/components/physics_combined_force.gen"), exports);
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  __exportStar(require("./pb/decentraland/sdk/components/physics_combined_impulse.gen"), exports);
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  __exportStar(require("./pb/decentraland/sdk/components/player_identity_data.gen"), exports);
@@ -210,6 +212,9 @@ exports.MeshRenderer = MeshRenderer;
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  /** @public */ const NftShape = engine =>
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  /* @__PURE__ */ engine.defineComponentFromSchema("core::NftShape", NftShape_gen_1.NftShapeSchema);
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  exports.NftShape = NftShape;
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+ /** @public */ const ParticleSystem = engine =>
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+ /* @__PURE__ */ engine.defineComponentFromSchema("core::ParticleSystem", ParticleSystem_gen_1.ParticleSystemSchema);
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+ exports.ParticleSystem = ParticleSystem;
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  /** @public */ const PhysicsCombinedForce = engine =>
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  /* @__PURE__ */ engine.defineComponentFromSchema("core::PhysicsCombinedForce", PhysicsCombinedForce_gen_1.PhysicsCombinedForceSchema);
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  exports.PhysicsCombinedForce = PhysicsCombinedForce;
@@ -331,6 +336,7 @@ exports.componentDefinitionByName = {
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  "core::MeshCollider": exports.MeshCollider,
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  "core::MeshRenderer": exports.MeshRenderer,
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  "core::NftShape": exports.NftShape,
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+ "core::ParticleSystem": exports.ParticleSystem,
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  "core::PhysicsCombinedForce": exports.PhysicsCombinedForce,
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  "core::PhysicsCombinedImpulse": exports.PhysicsCombinedImpulse,
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  "core::PlayerIdentityData": exports.PlayerIdentityData,
@@ -16,6 +16,14 @@ export interface Color4 {
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  b: number;
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  a: number;
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  }
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+ /** A range of Color4 values. Randomized or lerped between start and end. */
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+ /**
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+ * @public
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+ */
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+ export interface ColorRange {
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+ start: Color4 | undefined;
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+ end: Color4 | undefined;
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+ }
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  /**
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  * @public
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  */
@@ -30,3 +38,10 @@ export declare namespace Color4 {
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  function encode(message: Color4, writer?: _m0.Writer): _m0.Writer;
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  function decode(input: _m0.Reader | Uint8Array, length?: number): Color4;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare namespace ColorRange {
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+ function encode(message: ColorRange, writer?: _m0.Writer): _m0.Writer;
46
+ function decode(input: _m0.Reader | Uint8Array, length?: number): ColorRange;
47
+ }
@@ -3,7 +3,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.Color4 = exports.Color3 = void 0;
6
+ exports.ColorRange = exports.Color4 = exports.Color3 = void 0;
7
7
  /* eslint-disable */
8
8
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const protobufPackageSarasa = "decentraland.common";
@@ -128,3 +128,50 @@ var Color4;
128
128
  }
129
129
  Color4.decode = decode;
130
130
  })(Color4 = exports.Color4 || (exports.Color4 = {}));
131
+ function createBaseColorRange() {
132
+ return { start: undefined, end: undefined };
133
+ }
134
+ /**
135
+ * @public
136
+ */
137
+ var ColorRange;
138
+ (function (ColorRange) {
139
+ function encode(message, writer = minimal_1.default.Writer.create()) {
140
+ if (message.start !== undefined) {
141
+ Color4.encode(message.start, writer.uint32(10).fork()).ldelim();
142
+ }
143
+ if (message.end !== undefined) {
144
+ Color4.encode(message.end, writer.uint32(18).fork()).ldelim();
145
+ }
146
+ return writer;
147
+ }
148
+ ColorRange.encode = encode;
149
+ function decode(input, length) {
150
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
151
+ let end = length === undefined ? reader.len : reader.pos + length;
152
+ const message = createBaseColorRange();
153
+ while (reader.pos < end) {
154
+ const tag = reader.uint32();
155
+ switch (tag >>> 3) {
156
+ case 1:
157
+ if (tag !== 10) {
158
+ break;
159
+ }
160
+ message.start = Color4.decode(reader, reader.uint32());
161
+ continue;
162
+ case 2:
163
+ if (tag !== 18) {
164
+ break;
165
+ }
166
+ message.end = Color4.decode(reader, reader.uint32());
167
+ continue;
168
+ }
169
+ if ((tag & 7) === 4 || tag === 0) {
170
+ break;
171
+ }
172
+ reader.skipType(tag & 7);
173
+ }
174
+ return message;
175
+ }
176
+ ColorRange.decode = decode;
177
+ })(ColorRange = exports.ColorRange || (exports.ColorRange = {}));
@@ -0,0 +1,16 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ /** A range of float values. Randomized or lerped between start and end. */
3
+ /**
4
+ * @public
5
+ */
6
+ export interface FloatRange {
7
+ start: number;
8
+ end: number;
9
+ }
10
+ /**
11
+ * @public
12
+ */
13
+ export declare namespace FloatRange {
14
+ function encode(message: FloatRange, writer?: _m0.Writer): _m0.Writer;
15
+ function decode(input: _m0.Reader | Uint8Array, length?: number): FloatRange;
16
+ }
@@ -0,0 +1,56 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.FloatRange = void 0;
7
+ /* eslint-disable */
8
+ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
+ const protobufPackageSarasa = "decentraland.common";
10
+ function createBaseFloatRange() {
11
+ return { start: 0, end: 0 };
12
+ }
13
+ /**
14
+ * @public
15
+ */
16
+ var FloatRange;
17
+ (function (FloatRange) {
18
+ function encode(message, writer = minimal_1.default.Writer.create()) {
19
+ if (message.start !== 0) {
20
+ writer.uint32(13).float(message.start);
21
+ }
22
+ if (message.end !== 0) {
23
+ writer.uint32(21).float(message.end);
24
+ }
25
+ return writer;
26
+ }
27
+ FloatRange.encode = encode;
28
+ function decode(input, length) {
29
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
30
+ let end = length === undefined ? reader.len : reader.pos + length;
31
+ const message = createBaseFloatRange();
32
+ while (reader.pos < end) {
33
+ const tag = reader.uint32();
34
+ switch (tag >>> 3) {
35
+ case 1:
36
+ if (tag !== 13) {
37
+ break;
38
+ }
39
+ message.start = reader.float();
40
+ continue;
41
+ case 2:
42
+ if (tag !== 21) {
43
+ break;
44
+ }
45
+ message.end = reader.float();
46
+ continue;
47
+ }
48
+ if ((tag & 7) === 4 || tag === 0) {
49
+ break;
50
+ }
51
+ reader.skipType(tag & 7);
52
+ }
53
+ return message;
54
+ }
55
+ FloatRange.decode = decode;
56
+ })(FloatRange = exports.FloatRange || (exports.FloatRange = {}));
@@ -25,5 +25,14 @@ export declare const enum PointerEventType {
25
25
  PET_UP = 0,
26
26
  PET_DOWN = 1,
27
27
  PET_HOVER_ENTER = 2,
28
- PET_HOVER_LEAVE = 3
28
+ PET_HOVER_LEAVE = 3,
29
+ PET_PROXIMITY_ENTER = 4,
30
+ PET_PROXIMITY_LEAVE = 5
31
+ }
32
+ /**
33
+ * @public
34
+ */
35
+ export declare const enum InteractionType {
36
+ CURSOR = 0,
37
+ PROXIMITY = 1
29
38
  }
@@ -1,7 +1,7 @@
1
1
  "use strict";
2
2
  /* eslint-disable */
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.PointerEventType = exports.InputAction = void 0;
4
+ exports.InteractionType = exports.PointerEventType = exports.InputAction = void 0;
5
5
  const protobufPackageSarasa = "decentraland.sdk.components.common";
6
6
  /**
7
7
  * @public
@@ -33,4 +33,14 @@ var PointerEventType;
33
33
  PointerEventType[PointerEventType["PET_DOWN"] = 1] = "PET_DOWN";
34
34
  PointerEventType[PointerEventType["PET_HOVER_ENTER"] = 2] = "PET_HOVER_ENTER";
35
35
  PointerEventType[PointerEventType["PET_HOVER_LEAVE"] = 3] = "PET_HOVER_LEAVE";
36
+ PointerEventType[PointerEventType["PET_PROXIMITY_ENTER"] = 4] = "PET_PROXIMITY_ENTER";
37
+ PointerEventType[PointerEventType["PET_PROXIMITY_LEAVE"] = 5] = "PET_PROXIMITY_LEAVE";
36
38
  })(PointerEventType = exports.PointerEventType || (exports.PointerEventType = {}));
39
+ /**
40
+ * @public
41
+ */
42
+ var InteractionType;
43
+ (function (InteractionType) {
44
+ InteractionType[InteractionType["CURSOR"] = 0] = "CURSOR";
45
+ InteractionType[InteractionType["PROXIMITY"] = 1] = "PROXIMITY";
46
+ })(InteractionType = exports.InteractionType || (exports.InteractionType = {}));
@@ -0,0 +1,241 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ import { ColorRange } from "../../common/colors.gen";
3
+ import { FloatRange } from "../../common/floats.gen";
4
+ import { Texture } from "../../common/texture.gen";
5
+ import { Quaternion, Vector3 } from "../../common/vectors.gen";
6
+ /**
7
+ * @public
8
+ */
9
+ export interface PBParticleSystem {
10
+ /** --- Emission --- */
11
+ active?: boolean | undefined;
12
+ /** default = 10. Particles emitted per second. */
13
+ rate?: number | undefined;
14
+ /** default = 1000. Maximum number of live particles. */
15
+ maxParticles?: number | undefined;
16
+ /** default = 5. Particle lifetime in seconds. */
17
+ lifetime?: number | undefined;
18
+ /** --- Motion --- */
19
+ gravity?: number | undefined;
20
+ /** Constant force vector applied to each particle (world space). */
21
+ additionalForce?: Vector3 | undefined;
22
+ /** --- Size --- */
23
+ initialSize?: FloatRange | undefined;
24
+ /** default = {1, 1}. Particle size lerped from start to end over its lifetime. */
25
+ sizeOverTime?: FloatRange | undefined;
26
+ /** --- Rotation --- */
27
+ initialRotation?: Quaternion | undefined;
28
+ /** default = identity (0,0,0,1). Per-axis angular velocity as quaternion; converted to Euler XYZ. */
29
+ rotationOverTime?: Quaternion | undefined;
30
+ /** default = false. Particles orient along their velocity direction. */
31
+ faceTravelDirection?: boolean | undefined;
32
+ /** --- Color --- */
33
+ initialColor?: ColorRange | undefined;
34
+ /** default = {white, white}. Particle color lerped from start to end over its lifetime. */
35
+ colorOverTime?: ColorRange | undefined;
36
+ /** --- Velocity --- */
37
+ initialVelocitySpeed?: FloatRange | undefined;
38
+ /** --- Rendering --- */
39
+ texture?: Texture | undefined;
40
+ /** default = PSB_ALPHA */
41
+ blendMode?: PBParticleSystem_BlendMode | undefined;
42
+ /** default = true */
43
+ billboard?: boolean | undefined;
44
+ /** --- Sprite Sheet Animation --- */
45
+ spriteSheet?: PBParticleSystem_SpriteSheetAnimation | undefined;
46
+ shape?: {
47
+ $case: "point";
48
+ point: PBParticleSystem_Point;
49
+ } | {
50
+ $case: "sphere";
51
+ sphere: PBParticleSystem_Sphere;
52
+ } | {
53
+ $case: "cone";
54
+ cone: PBParticleSystem_Cone;
55
+ } | {
56
+ $case: "box";
57
+ box: PBParticleSystem_Box;
58
+ } | undefined;
59
+ /** --- Simulation --- */
60
+ loop?: boolean | undefined;
61
+ /** default = false. Start as if already simulated for one full loop cycle. Requires loop = true. */
62
+ prewarm?: boolean | undefined;
63
+ /** default = PSS_LOCAL. Controls whether particles simulate in local or world space. */
64
+ simulationSpace?: PBParticleSystem_SimulationSpace | undefined;
65
+ /** --- Limit Velocity Over Lifetime --- */
66
+ limitVelocity?: PBParticleSystem_LimitVelocity | undefined;
67
+ /** --- Playback --- */
68
+ playbackState?: PBParticleSystem_PlaybackState | undefined;
69
+ /** --- Emission Bursts --- */
70
+ bursts?: PBParticleSystem_BurstConfiguration | undefined;
71
+ }
72
+ /**
73
+ * @public
74
+ */
75
+ export declare const enum PBParticleSystem_BlendMode {
76
+ /** PSB_ALPHA - Standard alpha transparency. */
77
+ PSB_ALPHA = 0,
78
+ /** PSB_ADD - Additive blending (brightens underlying pixels). */
79
+ PSB_ADD = 1,
80
+ /** PSB_MULTIPLY - Multiply blending (darkens underlying pixels). */
81
+ PSB_MULTIPLY = 2
82
+ }
83
+ /**
84
+ * @public
85
+ */
86
+ export declare const enum PBParticleSystem_PlaybackState {
87
+ /** PS_PLAYING - Particle system is emitting and simulating. */
88
+ PS_PLAYING = 0,
89
+ /** PS_PAUSED - Simulation is frozen; no new particles are emitted. */
90
+ PS_PAUSED = 1,
91
+ /** PS_STOPPED - Simulation stopped and existing particles cleared. */
92
+ PS_STOPPED = 2
93
+ }
94
+ /**
95
+ * @public
96
+ */
97
+ export declare const enum PBParticleSystem_SimulationSpace {
98
+ /** PSS_LOCAL - Particles move with the entity transform. */
99
+ PSS_LOCAL = 0,
100
+ /** PSS_WORLD - Particles stay in world position after emission. */
101
+ PSS_WORLD = 1
102
+ }
103
+ /** Sprite sheet (texture atlas) animation settings. */
104
+ /**
105
+ * @public
106
+ */
107
+ export interface PBParticleSystem_SpriteSheetAnimation {
108
+ /** Number of columns in the sprite sheet. */
109
+ tilesX: number;
110
+ /** Number of rows in the sprite sheet. */
111
+ tilesY: number;
112
+ /** default = 30. Playback speed in frames per second. */
113
+ framesPerSecond?: number | undefined;
114
+ }
115
+ /** Clamps particle speed over lifetime. */
116
+ /**
117
+ * @public
118
+ */
119
+ export interface PBParticleSystem_LimitVelocity {
120
+ /** Maximum particle speed (m/s). */
121
+ speed: number;
122
+ /** default = 1. Fraction (0–1) of excess velocity removed per frame. 1 = hard clamp. */
123
+ dampen?: number | undefined;
124
+ }
125
+ /** Emitter spawns particles from a single point. */
126
+ /**
127
+ * @public
128
+ */
129
+ export interface PBParticleSystem_Point {
130
+ }
131
+ /** Emitter spawns particles from the surface or volume of a sphere. */
132
+ /**
133
+ * @public
134
+ */
135
+ export interface PBParticleSystem_Sphere {
136
+ /** default = 1 */
137
+ radius?: number | undefined;
138
+ }
139
+ /** Emitter spawns particles from the base of a cone and projects them outward. */
140
+ /**
141
+ * @public
142
+ */
143
+ export interface PBParticleSystem_Cone {
144
+ /** default = 25. Half-angle of the cone in degrees. */
145
+ angle?: number | undefined;
146
+ /** default = 1. Base radius in meters. */
147
+ radius?: number | undefined;
148
+ }
149
+ /** Emitter spawns particles from the surface or volume of a box. */
150
+ /**
151
+ * @public
152
+ */
153
+ export interface PBParticleSystem_Box {
154
+ /** default = {1, 1, 1} */
155
+ size?: Vector3 | undefined;
156
+ }
157
+ /** Emission burst configuration. */
158
+ /**
159
+ * @public
160
+ */
161
+ export interface PBParticleSystem_BurstConfiguration {
162
+ values: PBParticleSystem_Burst[];
163
+ }
164
+ /**
165
+ * @public
166
+ */
167
+ export interface PBParticleSystem_Burst {
168
+ /** Seconds from start of cycle. */
169
+ time: number;
170
+ /** Particles to emit. */
171
+ count: number;
172
+ /** default = 1. Repeat count (0 = infinite). */
173
+ cycles?: number | undefined;
174
+ /** default = 0.01. Seconds between cycles. */
175
+ interval?: number | undefined;
176
+ /** default = 1.0. Emission chance [0,1]. */
177
+ probability?: number | undefined;
178
+ }
179
+ /**
180
+ * @public
181
+ */
182
+ export declare namespace PBParticleSystem {
183
+ function encode(message: PBParticleSystem, writer?: _m0.Writer): _m0.Writer;
184
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem;
185
+ }
186
+ /**
187
+ * @public
188
+ */
189
+ export declare namespace PBParticleSystem_SpriteSheetAnimation {
190
+ function encode(message: PBParticleSystem_SpriteSheetAnimation, writer?: _m0.Writer): _m0.Writer;
191
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_SpriteSheetAnimation;
192
+ }
193
+ /**
194
+ * @public
195
+ */
196
+ export declare namespace PBParticleSystem_LimitVelocity {
197
+ function encode(message: PBParticleSystem_LimitVelocity, writer?: _m0.Writer): _m0.Writer;
198
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_LimitVelocity;
199
+ }
200
+ /**
201
+ * @public
202
+ */
203
+ export declare namespace PBParticleSystem_Point {
204
+ function encode(_: PBParticleSystem_Point, writer?: _m0.Writer): _m0.Writer;
205
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Point;
206
+ }
207
+ /**
208
+ * @public
209
+ */
210
+ export declare namespace PBParticleSystem_Sphere {
211
+ function encode(message: PBParticleSystem_Sphere, writer?: _m0.Writer): _m0.Writer;
212
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Sphere;
213
+ }
214
+ /**
215
+ * @public
216
+ */
217
+ export declare namespace PBParticleSystem_Cone {
218
+ function encode(message: PBParticleSystem_Cone, writer?: _m0.Writer): _m0.Writer;
219
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Cone;
220
+ }
221
+ /**
222
+ * @public
223
+ */
224
+ export declare namespace PBParticleSystem_Box {
225
+ function encode(message: PBParticleSystem_Box, writer?: _m0.Writer): _m0.Writer;
226
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Box;
227
+ }
228
+ /**
229
+ * @public
230
+ */
231
+ export declare namespace PBParticleSystem_BurstConfiguration {
232
+ function encode(message: PBParticleSystem_BurstConfiguration, writer?: _m0.Writer): _m0.Writer;
233
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_BurstConfiguration;
234
+ }
235
+ /**
236
+ * @public
237
+ */
238
+ export declare namespace PBParticleSystem_Burst {
239
+ function encode(message: PBParticleSystem_Burst, writer?: _m0.Writer): _m0.Writer;
240
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Burst;
241
+ }