@dcl-regenesislabs/web-editor 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/editor.css +1 -0
  2. package/editor.js +33891 -0
  3. package/package.json +8 -4
  4. package/prefabs/admin-tools/composite.json +77 -0
  5. package/prefabs/admin-tools/data.json +28 -0
  6. package/prefabs/admin-tools/icons/admin-panel-control-button.png +0 -0
  7. package/prefabs/admin-tools/icons/admin-panel-moderation-control-button.png +0 -0
  8. package/prefabs/admin-tools/icons/admin-panel-rewards-control-button.png +0 -0
  9. package/prefabs/admin-tools/icons/admin-panel-smart-item-control-button.png +0 -0
  10. package/prefabs/admin-tools/icons/admin-panel-text-announcement-control-button.png +0 -0
  11. package/prefabs/admin-tools/icons/admin-panel-video-control-button.png +0 -0
  12. package/prefabs/admin-tools/icons/admin-tool-background.png +0 -0
  13. package/prefabs/admin-tools/icons/announcements/text-announcement-chat-message.png +0 -0
  14. package/prefabs/admin-tools/icons/announcements/text-announcement-check.png +0 -0
  15. package/prefabs/admin-tools/icons/announcements/text-announcement-close-button.png +0 -0
  16. package/prefabs/admin-tools/icons/moderation/admin-panel-verified-user.png +0 -0
  17. package/prefabs/admin-tools/icons/moderation/ban.png +0 -0
  18. package/prefabs/admin-tools/icons/moderation/chevron-back.png +0 -0
  19. package/prefabs/admin-tools/icons/moderation/chevron-forward.png +0 -0
  20. package/prefabs/admin-tools/icons/moderation/close.png +0 -0
  21. package/prefabs/admin-tools/icons/moderation/error.png +0 -0
  22. package/prefabs/admin-tools/icons/moderation/person-outline.png +0 -0
  23. package/prefabs/admin-tools/icons/moderation-control-icon.png +0 -0
  24. package/prefabs/admin-tools/icons/rewards/close.png +0 -0
  25. package/prefabs/admin-tools/icons/rewards/send.png +0 -0
  26. package/prefabs/admin-tools/icons/rewards-control.png +0 -0
  27. package/prefabs/admin-tools/icons/smart-item-control.png +0 -0
  28. package/prefabs/admin-tools/icons/text-announcement-control.png +0 -0
  29. package/prefabs/admin-tools/icons/video/chevron-down.png +0 -0
  30. package/prefabs/admin-tools/icons/video/chevron-up.png +0 -0
  31. package/prefabs/admin-tools/icons/video/copy-to-clipboard.png +0 -0
  32. package/prefabs/admin-tools/icons/video/error.png +0 -0
  33. package/prefabs/admin-tools/icons/video/eye-off.png +0 -0
  34. package/prefabs/admin-tools/icons/video/eye.png +0 -0
  35. package/prefabs/admin-tools/icons/video/help.png +0 -0
  36. package/prefabs/admin-tools/icons/video/info.png +0 -0
  37. package/prefabs/admin-tools/icons/video/person-outline.png +0 -0
  38. package/prefabs/admin-tools/icons/video/star.png +0 -0
  39. package/prefabs/admin-tools/icons/video/video-control-dcl-cast.png +0 -0
  40. package/prefabs/admin-tools/icons/video/video-control-live.png +0 -0
  41. package/prefabs/admin-tools/icons/video/video-control-loop.png +0 -0
  42. package/prefabs/admin-tools/icons/video/video-control-mute.png +0 -0
  43. package/prefabs/admin-tools/icons/video/video-control-pause-button.png +0 -0
  44. package/prefabs/admin-tools/icons/video/video-control-play-button.png +0 -0
  45. package/prefabs/admin-tools/icons/video/video-control-video-icon.png +0 -0
  46. package/prefabs/admin-tools/icons/video/video-control-volume-minus-button.png +0 -0
  47. package/prefabs/admin-tools/icons/video/video-control-volume-plus-button.png +0 -0
  48. package/prefabs/admin-tools/icons/video-control.png +0 -0
  49. package/prefabs/admin-tools/scripts/actions.ts +206 -0
  50. package/prefabs/admin-tools/scripts/admin.tsx +253 -0
  51. package/prefabs/admin-tools/scripts/api.ts +125 -0
  52. package/prefabs/admin-tools/scripts/components.ts +190 -0
  53. package/prefabs/admin-tools/scripts/icons.ts +53 -0
  54. package/prefabs/admin-tools/scripts/message-bus.ts +297 -0
  55. package/prefabs/admin-tools/scripts/state.ts +69 -0
  56. package/prefabs/admin-tools/scripts/tabs/Moderation.tsx +155 -0
  57. package/prefabs/admin-tools/scripts/tabs/Rewards.tsx +136 -0
  58. package/prefabs/admin-tools/scripts/tabs/SmartItemActions.tsx +167 -0
  59. package/prefabs/admin-tools/scripts/tabs/TextAnnouncements.tsx +195 -0
  60. package/prefabs/admin-tools/scripts/tabs/VideoControl.tsx +156 -0
  61. package/prefabs/admin-tools/scripts/tabs/announcements/Overlay.tsx +94 -0
  62. package/prefabs/admin-tools/scripts/tabs/announcements/icons.ts +15 -0
  63. package/prefabs/admin-tools/scripts/tabs/announcements/state.ts +71 -0
  64. package/prefabs/admin-tools/scripts/tabs/announcements/ui.tsx +37 -0
  65. package/prefabs/admin-tools/scripts/tabs/moderation/AddUserInput.tsx +184 -0
  66. package/prefabs/admin-tools/scripts/tabs/moderation/RemoveAdminConfirmation.tsx +93 -0
  67. package/prefabs/admin-tools/scripts/tabs/moderation/UsersList.tsx +228 -0
  68. package/prefabs/admin-tools/scripts/tabs/moderation/api.ts +35 -0
  69. package/prefabs/admin-tools/scripts/tabs/moderation/icons.ts +23 -0
  70. package/prefabs/admin-tools/scripts/tabs/moderation/kick.ts +95 -0
  71. package/prefabs/admin-tools/scripts/tabs/moderation/state.ts +69 -0
  72. package/prefabs/admin-tools/scripts/tabs/moderation/ui.tsx +172 -0
  73. package/prefabs/admin-tools/scripts/tabs/moderation/utils.ts +88 -0
  74. package/prefabs/admin-tools/scripts/tabs/rewards/Button.tsx +52 -0
  75. package/prefabs/admin-tools/scripts/tabs/rewards/Captcha.tsx +88 -0
  76. package/prefabs/admin-tools/scripts/tabs/rewards/api.ts +138 -0
  77. package/prefabs/admin-tools/scripts/tabs/rewards/claim.ts +99 -0
  78. package/prefabs/admin-tools/scripts/tabs/rewards/controller.ts +103 -0
  79. package/prefabs/admin-tools/scripts/tabs/rewards/icons.ts +13 -0
  80. package/prefabs/admin-tools/scripts/tabs/rewards/state.ts +32 -0
  81. package/prefabs/admin-tools/scripts/tabs/smart-items/selection.ts +90 -0
  82. package/prefabs/admin-tools/scripts/tabs/video/DclCast.tsx +226 -0
  83. package/prefabs/admin-tools/scripts/tabs/video/LiveStream.tsx +284 -0
  84. package/prefabs/admin-tools/scripts/tabs/video/SpeakerShowcase.tsx +112 -0
  85. package/prefabs/admin-tools/scripts/tabs/video/VideoUrl.tsx +107 -0
  86. package/prefabs/admin-tools/scripts/tabs/video/Volume.tsx +69 -0
  87. package/prefabs/admin-tools/scripts/tabs/video/api.ts +172 -0
  88. package/prefabs/admin-tools/scripts/tabs/video/controls.ts +108 -0
  89. package/prefabs/admin-tools/scripts/tabs/video/icons.ts +59 -0
  90. package/prefabs/admin-tools/scripts/tabs/video/speakers.ts +43 -0
  91. package/prefabs/admin-tools/scripts/tabs/video/state.ts +82 -0
  92. package/prefabs/admin-tools/scripts/tabs/video/ui.tsx +243 -0
  93. package/prefabs/admin-tools/scripts/types.ts +46 -0
  94. package/prefabs/admin-tools/scripts/ui.tsx +122 -0
  95. package/prefabs/admin-tools/thumbnail.png +0 -0
  96. package/prefabs/announcer/ai.md +76 -0
  97. package/prefabs/announcer/composite.json +31 -0
  98. package/prefabs/announcer/data.json +35 -0
  99. package/prefabs/announcer/scripts/announcer.tsx +79 -0
  100. package/prefabs/announcer/scripts/pure/toast.ts +30 -0
  101. package/prefabs/announcer/thumbnail.png +0 -0
  102. package/prefabs/black-chair/HighBackChair.glb +0 -0
  103. package/prefabs/black-chair/composite.json +74 -0
  104. package/prefabs/black-chair/data.json +30 -0
  105. package/prefabs/black-chair/scripts/seat.ts +191 -0
  106. package/prefabs/black-chair/thumbnail.png +0 -0
  107. package/prefabs/catalog.json +1 -0
  108. package/prefabs/classic-bench/Bench_01.glb +0 -0
  109. package/prefabs/classic-bench/composite.json +100 -0
  110. package/prefabs/classic-bench/data.json +34 -0
  111. package/prefabs/classic-bench/file1.png +0 -0
  112. package/prefabs/classic-bench/scripts/seat.ts +191 -0
  113. package/prefabs/classic-bench/thumbnail.png +0 -0
  114. package/prefabs/classic-bench-armrests/Bench 1.glb +0 -0
  115. package/prefabs/classic-bench-armrests/composite.json +100 -0
  116. package/prefabs/classic-bench-armrests/data.json +30 -0
  117. package/prefabs/classic-bench-armrests/scripts/seat.ts +191 -0
  118. package/prefabs/classic-bench-armrests/thumbnail.png +0 -0
  119. package/prefabs/classroom-chair/Chair_02.glb +0 -0
  120. package/prefabs/classroom-chair/composite.json +74 -0
  121. package/prefabs/classroom-chair/data.json +34 -0
  122. package/prefabs/classroom-chair/file1.png +0 -0
  123. package/prefabs/classroom-chair/scripts/seat.ts +191 -0
  124. package/prefabs/classroom-chair/thumbnail.png +0 -0
  125. package/prefabs/court-chair/Chair_Wood_01.glb +0 -0
  126. package/prefabs/court-chair/FanstasyPack_TX.png +0 -0
  127. package/prefabs/court-chair/composite.json +74 -0
  128. package/prefabs/court-chair/data.json +34 -0
  129. package/prefabs/court-chair/scripts/seat.ts +191 -0
  130. package/prefabs/court-chair/thumbnail.png +0 -0
  131. package/prefabs/curved-couch/CurvedCouch.glb +0 -0
  132. package/prefabs/curved-couch/composite.json +100 -0
  133. package/prefabs/curved-couch/data.json +30 -0
  134. package/prefabs/curved-couch/scripts/seat.ts +191 -0
  135. package/prefabs/curved-couch/thumbnail.png +0 -0
  136. package/prefabs/game-flow/ai.md +94 -0
  137. package/prefabs/game-flow/composite.json +45 -0
  138. package/prefabs/game-flow/data.json +27 -0
  139. package/prefabs/game-flow/scripts/game-flow.ts +168 -0
  140. package/prefabs/game-flow/scripts/pure/flow.ts +185 -0
  141. package/prefabs/game-flow/thumbnail.png +0 -0
  142. package/prefabs/health-respawn/ai.md +76 -0
  143. package/prefabs/health-respawn/composite.json +31 -0
  144. package/prefabs/health-respawn/data.json +38 -0
  145. package/prefabs/health-respawn/scripts/health-respawn.ts +98 -0
  146. package/prefabs/health-respawn/scripts/health.ts +22 -0
  147. package/prefabs/health-respawn/scripts/pure/health.ts +60 -0
  148. package/prefabs/health-respawn/thumbnail.png +0 -0
  149. package/prefabs/high-stool/HighStool.glb +0 -0
  150. package/prefabs/high-stool/composite.json +74 -0
  151. package/prefabs/high-stool/data.json +30 -0
  152. package/prefabs/high-stool/scripts/seat.ts +191 -0
  153. package/prefabs/high-stool/thumbnail.png +0 -0
  154. package/prefabs/large-couch/ThreeSeater_Couch.glb +0 -0
  155. package/prefabs/large-couch/composite.json +100 -0
  156. package/prefabs/large-couch/data.json +30 -0
  157. package/prefabs/large-couch/scripts/seat.ts +191 -0
  158. package/prefabs/large-couch/thumbnail.png +0 -0
  159. package/prefabs/leaderboard/ai.md +75 -0
  160. package/prefabs/leaderboard/board-panel.glb +0 -0
  161. package/prefabs/leaderboard/composite.json +82 -0
  162. package/prefabs/leaderboard/data.json +35 -0
  163. package/prefabs/leaderboard/scripts/leaderboard.ts +66 -0
  164. package/prefabs/leaderboard/scripts/pure/board.ts +71 -0
  165. package/prefabs/leaderboard/thumbnail.png +0 -0
  166. package/prefabs/loveseat/Couch_01.glb +0 -0
  167. package/prefabs/loveseat/composite.json +100 -0
  168. package/prefabs/loveseat/data.json +34 -0
  169. package/prefabs/loveseat/file1.png +0 -0
  170. package/prefabs/loveseat/scripts/seat.ts +191 -0
  171. package/prefabs/loveseat/thumbnail.png +0 -0
  172. package/prefabs/modern-sofa/ModernSofa.glb +0 -0
  173. package/prefabs/modern-sofa/composite.json +100 -0
  174. package/prefabs/modern-sofa/data.json +30 -0
  175. package/prefabs/modern-sofa/scripts/seat.ts +191 -0
  176. package/prefabs/modern-sofa/thumbnail.png +0 -0
  177. package/prefabs/outdoor-chair/Chair_07.glb +0 -0
  178. package/prefabs/outdoor-chair/composite.json +74 -0
  179. package/prefabs/outdoor-chair/data.json +34 -0
  180. package/prefabs/outdoor-chair/file1.png +0 -0
  181. package/prefabs/outdoor-chair/scripts/seat.ts +191 -0
  182. package/prefabs/outdoor-chair/thumbnail.png +0 -0
  183. package/prefabs/rustic-bench/Bench_01.glb +0 -0
  184. package/prefabs/rustic-bench/PiratesPack_TX.png.png +0 -0
  185. package/prefabs/rustic-bench/composite.json +100 -0
  186. package/prefabs/rustic-bench/data.json +34 -0
  187. package/prefabs/rustic-bench/scripts/seat.ts +191 -0
  188. package/prefabs/rustic-bench/thumbnail.png +0 -0
  189. package/prefabs/rustic-round-stool/Chairwood_01.glb +0 -0
  190. package/prefabs/rustic-round-stool/PiratesPack_TX.png.png +0 -0
  191. package/prefabs/rustic-round-stool/composite.json +74 -0
  192. package/prefabs/rustic-round-stool/data.json +34 -0
  193. package/prefabs/rustic-round-stool/scripts/seat.ts +191 -0
  194. package/prefabs/rustic-round-stool/thumbnail.png +0 -0
  195. package/prefabs/rustic-square-stool/Chairwood_02.glb +0 -0
  196. package/prefabs/rustic-square-stool/PiratesPack_TX.png.png +0 -0
  197. package/prefabs/rustic-square-stool/composite.json +74 -0
  198. package/prefabs/rustic-square-stool/data.json +34 -0
  199. package/prefabs/rustic-square-stool/scripts/seat.ts +191 -0
  200. package/prefabs/rustic-square-stool/thumbnail.png +0 -0
  201. package/prefabs/server-clock/ai.md +67 -0
  202. package/prefabs/server-clock/composite.json +45 -0
  203. package/prefabs/server-clock/data.json +24 -0
  204. package/prefabs/server-clock/scripts/clock-hud.tsx +55 -0
  205. package/prefabs/server-clock/scripts/server-clock.ts +71 -0
  206. package/prefabs/server-clock/thumbnail.png +0 -0
  207. package/prefabs/simple-chair/Chair_03.glb +0 -0
  208. package/prefabs/simple-chair/composite.json +74 -0
  209. package/prefabs/simple-chair/data.json +34 -0
  210. package/prefabs/simple-chair/file1.png +0 -0
  211. package/prefabs/simple-chair/scripts/seat.ts +191 -0
  212. package/prefabs/simple-chair/thumbnail.png +0 -0
  213. package/prefabs/sit-spot/composite.json +45 -0
  214. package/prefabs/sit-spot/data.json +30 -0
  215. package/prefabs/sit-spot/scripts/seat.ts +191 -0
  216. package/prefabs/sit-spot/thumbnail.png +0 -0
  217. package/prefabs/sit-spot-edge/composite.json +42 -0
  218. package/prefabs/sit-spot-edge/data.json +32 -0
  219. package/prefabs/sit-spot-edge/emotes/Sit_Edge1_emote.glb +0 -0
  220. package/prefabs/sit-spot-edge/emotes/Sit_Edge2_emote.glb +0 -0
  221. package/prefabs/sit-spot-edge/scripts/seat.ts +191 -0
  222. package/prefabs/sit-spot-edge/thumbnail.png +0 -0
  223. package/prefabs/small-couch/TwoSeater_Couch.glb +0 -0
  224. package/prefabs/small-couch/composite.json +100 -0
  225. package/prefabs/small-couch/data.json +30 -0
  226. package/prefabs/small-couch/scripts/seat.ts +191 -0
  227. package/prefabs/small-couch/thumbnail.png +0 -0
  228. package/prefabs/spawner/ai.md +109 -0
  229. package/prefabs/spawner/composite.json +73 -0
  230. package/prefabs/spawner/data.json +22 -0
  231. package/prefabs/spawner/scripts/spawner.ts +380 -0
  232. package/prefabs/spawner/thumbnail.png +0 -0
  233. package/prefabs/steampunk-bench/Steampunk Bench.glb +0 -0
  234. package/prefabs/steampunk-bench/composite.json +100 -0
  235. package/prefabs/steampunk-bench/data.json +30 -0
  236. package/prefabs/steampunk-bench/scripts/seat.ts +191 -0
  237. package/prefabs/steampunk-bench/thumbnail.png +0 -0
  238. package/prefabs/steampunk-chair/Steampunk Chair.glb +0 -0
  239. package/prefabs/steampunk-chair/composite.json +74 -0
  240. package/prefabs/steampunk-chair/data.json +30 -0
  241. package/prefabs/steampunk-chair/scripts/seat.ts +191 -0
  242. package/prefabs/steampunk-chair/thumbnail.png +0 -0
  243. package/prefabs/tall-stool/Stool_D.glb +0 -0
  244. package/prefabs/tall-stool/composite.json +74 -0
  245. package/prefabs/tall-stool/data.json +30 -0
  246. package/prefabs/tall-stool/scripts/seat.ts +191 -0
  247. package/prefabs/tall-stool/thumbnail.png +0 -0
  248. package/prefabs/trigger-zone/ai.md +115 -0
  249. package/prefabs/trigger-zone/composite.json +52 -0
  250. package/prefabs/trigger-zone/data.json +31 -0
  251. package/prefabs/trigger-zone/scripts/trigger-zone.ts +89 -0
  252. package/prefabs/trigger-zone/thumbnail.png +0 -0
  253. package/prefabs/video-screen/composite.json +98 -0
  254. package/prefabs/video-screen/data.json +21 -0
  255. package/prefabs/video-screen/thumbnail.png +0 -0
  256. package/prefabs/video-screen/video_player.glb +0 -0
  257. package/prefabs/wooden-chair/Chair 1.glb +0 -0
  258. package/prefabs/wooden-chair/composite.json +74 -0
  259. package/prefabs/wooden-chair/data.json +30 -0
  260. package/prefabs/wooden-chair/scripts/seat.ts +191 -0
  261. package/prefabs/wooden-chair/thumbnail.png +0 -0
  262. package/prefabs/wooden-chair-armrests/Chair 3.glb +0 -0
  263. package/prefabs/wooden-chair-armrests/composite.json +74 -0
  264. package/prefabs/wooden-chair-armrests/data.json +30 -0
  265. package/prefabs/wooden-chair-armrests/scripts/seat.ts +191 -0
  266. package/prefabs/wooden-chair-armrests/thumbnail.png +0 -0
  267. package/scene/about +17 -0
  268. package/scene/bafkreias2w4xuqaic6sdcvblrisayi6xg7drfowzpt5ubjkmrk3mx6czc4 +1 -0
  269. package/scene/bafkreiby2gmthtauf7cckttphmhpecsueyypi2hzlke4lcodg7fm4cm2sq +23 -0
  270. package/scene/bafkreidhwqwajqk4nsuffef5fkdrgmp5ql6vnn2knpqsuqalyosv5o6lk4 +1 -0
  271. package/scene/bafkreihdwdcefgh4dqkjv67uzcmw7ojee6xedzdetojuzjevtenxquvyku +0 -0
  272. package/scene/bafybeihw3xlbff4sf5sc3kvmlmlwf2visnty5lfymawlunzt5vrkp5fd7u +90 -0
  273. package/web-build/esbuild.wasm +0 -0
  274. package/web-build/index.js +3 -0
  275. package/web-build/sdk-snapshot.json +1 -0
  276. package/web-build/worker.js +701 -0
  277. package/README.md +0 -3
@@ -0,0 +1,30 @@
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+ {
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+ "id": "c0f3a3f1-7fad-47bf-a855-e27f41f7894f",
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+ "name": "Wooden Chair",
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+ "description": "A plain wooden chair. Players can sit on it.",
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+ "category": "custom",
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+ "tags": [
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+ "seat",
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+ "furniture",
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+ "sit"
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+ ],
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+ "version": "1.1.0",
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+ "changelog": [
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+ {
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+ "version": "1.1.0",
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+ "notes": "The seat no longer runs on the Multiplayer Server, where it was walking every sit spot's transform chain each frame for nobody to see."
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+ },
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+ {
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+ "version": "1.0.0",
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+ "notes": "Initial release"
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+ }
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+ ],
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+ "origin": {
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+ "source": "builtin"
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+ },
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+ "requiredPermissions": [
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+ "ALLOW_TO_MOVE_PLAYER_INSIDE_SCENE",
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+ "ALLOW_TO_TRIGGER_AVATAR_EMOTE"
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+ ],
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+ "group": "Seats"
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+ }
@@ -0,0 +1,191 @@
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+ // Sit on this seat: click a sit spot -> the avatar is placed on it facing forward
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+ // and a looping sitting emote plays; moving cancels the emote engine-side (the
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+ // same mechanism the Creator Hub's seat smart items and Genesis Plaza use — no
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+ // avatar attach). Spots are child entities named "Sit Spot…" carrying only a
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+ // Transform; this script gives them their collider and pointer event at runtime.
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+ // With no such children (the standalone Sit Spot prefab), the entity itself is
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+ // the spot.
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+ import {
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+ ColliderLayer,
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+ InputAction,
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+ Material,
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+ MeshCollider,
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+ MeshRenderer,
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+ Schemas,
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+ Transform,
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+ VisibilityComponent,
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+ engine,
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+ pointerEventsSystem,
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+ type Entity,
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+ type LastWriteWinElementSetComponentDefinition
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+ } from '@dcl/sdk/ecs'
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+ import { Quaternion, Vector3 } from '@dcl/sdk/math'
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+ import { isServer } from '@dcl/sdk/network'
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+ import { movePlayerTo, triggerEmote, triggerSceneEmote } from '~system/RestrictedActions'
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+
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+ const SPOT_NAME_PREFIX = 'sit spot'
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+ const HOVER_TEXT = 'Sit Here'
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+ const MAX_DISTANCE = 6
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+ const EMOTE_DELAY_S = 0.25
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+ const SITTING_EMOTES = ['sittingChair1', 'sittingChair2']
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+ // emote .glb files bundled in this prefab's folder (Genesis Plaza-style custom
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+ // poses, played via triggerSceneEmote); empty = the predefined chair emotes
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+ const SCENE_EMOTES: string[] = []
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+
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+ // the Plaza-style "you can sit here" hint: a small glowing dot floating over
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+ // each free spot, pulsing gently, shown only to nearby players
37
+ const DOT_VISIBLE_DIST = 10
38
+ const DOT_OCCUPIED_DIST = 0.9
39
+ const DOT_HEIGHT = 0.55
40
+ const DOT_SIZE = 0.09
41
+ const DOT_PULSE = 0.25
42
+
43
+ type NameValue = { value: string }
44
+ type NameComponent = LastWriteWinElementSetComponentDefinition<NameValue>
45
+
46
+ // Every placed seat prefab bundles its own copy of this script (prefab folders are
47
+ // self-contained), so the component may already be defined by a sibling copy.
48
+ function nameComponent(): NameComponent {
49
+ const existing = engine.getComponentOrNull('core-schema::Name')
50
+ if (existing !== null) return existing as NameComponent
51
+ return engine.defineComponent('core-schema::Name', { value: Schemas.String })
52
+ }
53
+
54
+ function isSpotName(name: unknown): boolean {
55
+ return typeof name === 'string' && name.toLowerCase().startsWith(SPOT_NAME_PREFIX)
56
+ }
57
+
58
+ function sceneRelativeTransform(entity: Entity): { position: Vector3; rotation: Quaternion } {
59
+ const chain: Entity[] = []
60
+ let cursor = entity
61
+ while (cursor !== engine.RootEntity && chain.length < 32) {
62
+ chain.push(cursor)
63
+ const t = Transform.getOrNull(cursor)
64
+ if (t === null) break
65
+ cursor = t.parent ?? engine.RootEntity
66
+ }
67
+ let position = Vector3.Zero()
68
+ let rotation = Quaternion.Identity()
69
+ let scale = Vector3.One()
70
+ for (const link of chain.reverse()) {
71
+ const t = Transform.getOrNull(link)
72
+ if (t === null) continue
73
+ const local = Vector3.create(
74
+ t.position.x * scale.x,
75
+ t.position.y * scale.y,
76
+ t.position.z * scale.z
77
+ )
78
+ position = Vector3.add(position, Vector3.rotate(local, rotation))
79
+ rotation = Quaternion.multiply(rotation, t.rotation)
80
+ scale = Vector3.create(scale.x * t.scale.x, scale.y * t.scale.y, scale.z * t.scale.z)
81
+ }
82
+ return { position, rotation }
83
+ }
84
+
85
+ export class Seat {
86
+ private emoteIn = 0
87
+ private time = 0
88
+ private dots: Array<{ spot: Entity; dot: Entity; visible: boolean }> = []
89
+
90
+ constructor(
91
+ public src: string,
92
+ public entity: Entity
93
+ ) {}
94
+
95
+ start(): void {
96
+ if (isServer()) { return }
97
+ const Name = nameComponent()
98
+ const spots: Entity[] = []
99
+ for (const [child, transform] of engine.getEntitiesWith(Transform)) {
100
+ if (transform.parent !== this.entity) continue
101
+ const name = Name.getOrNull(child)
102
+ if (name !== null && isSpotName(name.value)) spots.push(child)
103
+ }
104
+ if (spots.length === 0) spots.push(this.entity)
105
+
106
+ for (const spot of spots) {
107
+ MeshCollider.setBox(spot, ColliderLayer.CL_POINTER)
108
+ pointerEventsSystem.onPointerDown(
109
+ {
110
+ entity: spot,
111
+ opts: { button: InputAction.IA_POINTER, hoverText: HOVER_TEXT, maxDistance: MAX_DISTANCE }
112
+ },
113
+ () => this.sit(spot)
114
+ )
115
+ // no collider on the dot: clicks pass through to the spot beneath it
116
+ const dot = engine.addEntity()
117
+ Transform.create(dot, {
118
+ parent: spot,
119
+ position: Vector3.create(0, DOT_HEIGHT, 0),
120
+ scale: Vector3.create(DOT_SIZE, DOT_SIZE, DOT_SIZE)
121
+ })
122
+ MeshRenderer.setSphere(dot)
123
+ Material.setPbrMaterial(dot, {
124
+ albedoColor: { r: 1, g: 1, b: 1, a: 0.85 },
125
+ emissiveColor: { r: 1, g: 1, b: 1 },
126
+ emissiveIntensity: 2,
127
+ roughness: 1
128
+ })
129
+ VisibilityComponent.create(dot, { visible: false })
130
+ this.dots.push({ spot, dot, visible: false })
131
+ }
132
+ }
133
+
134
+ update(dt: number): void {
135
+ // The hint walks a transform chain per spot per frame, and a seat is placed
136
+ // by the dozen: without this the Multiplayer Server pays for every one.
137
+ if (isServer()) { return }
138
+ this.time += dt
139
+ this.updateDots()
140
+ if (this.emoteIn <= 0) return
141
+ this.emoteIn -= dt
142
+ if (this.emoteIn > 0) return
143
+ if (SCENE_EMOTES.length > 0) {
144
+ // src is the script's directory (custom/<slug>/scripts) — the emotes live
145
+ // one level up, in the placed prefab's own folder
146
+ const root = this.src.replace(/\/scripts\/?$/, '')
147
+ const emote = SCENE_EMOTES[Math.floor(Math.random() * SCENE_EMOTES.length)]
148
+ void triggerSceneEmote({ src: `${root}/${emote}`, loop: true })
149
+ return
150
+ }
151
+ const emote = SITTING_EMOTES[Math.floor(Math.random() * SITTING_EMOTES.length)]
152
+ void triggerEmote({ predefinedEmote: emote })
153
+ }
154
+
155
+ private updateDots(): void {
156
+ const player = Transform.getOrNull(engine.PlayerEntity)?.position
157
+ const pulse = 1 + DOT_PULSE * Math.sin(this.time * 3)
158
+ for (const entry of this.dots) {
159
+ let visible = false
160
+ if (player !== undefined) {
161
+ const world = sceneRelativeTransform(entry.spot).position
162
+ const dist = Vector3.distance(player, world)
163
+ // hidden while someone (you) is on the spot — a glow over a seated
164
+ // avatar's head reads as a bug, not a hint
165
+ visible = dist < DOT_VISIBLE_DIST && dist > DOT_OCCUPIED_DIST
166
+ }
167
+ if (entry.visible !== visible) {
168
+ entry.visible = visible
169
+ VisibilityComponent.getMutable(entry.dot).visible = visible
170
+ }
171
+ if (visible) {
172
+ Transform.getMutable(entry.dot).scale = Vector3.create(
173
+ DOT_SIZE * pulse,
174
+ DOT_SIZE * pulse,
175
+ DOT_SIZE * pulse
176
+ )
177
+ }
178
+ }
179
+ }
180
+
181
+ private sit(spot: Entity): void {
182
+ const world = sceneRelativeTransform(spot)
183
+ const forward = Vector3.rotate(Vector3.Forward(), world.rotation)
184
+ void movePlayerTo({
185
+ newRelativePosition: world.position,
186
+ avatarTarget: Vector3.add(world.position, forward)
187
+ })
188
+ // let the teleport settle before the emote starts, or the walk cancels it
189
+ this.emoteIn = EMOTE_DELAY_S
190
+ }
191
+ }
@@ -0,0 +1,74 @@
1
+ {
2
+ "version": 1,
3
+ "components": [
4
+ {
5
+ "name": "core::GltfContainer",
6
+ "data": {
7
+ "0": {
8
+ "json": {
9
+ "src": "{assetPath}/Chair 3.glb",
10
+ "visibleMeshesCollisionMask": 0,
11
+ "invisibleMeshesCollisionMask": 3
12
+ }
13
+ }
14
+ }
15
+ },
16
+ {
17
+ "name": "core-schema::Name",
18
+ "data": {
19
+ "0": {
20
+ "json": {
21
+ "value": "Wooden Chair Armrests"
22
+ }
23
+ },
24
+ "513": {
25
+ "json": {
26
+ "value": "Sit Spot"
27
+ }
28
+ }
29
+ }
30
+ },
31
+ {
32
+ "name": "core::Transform",
33
+ "data": {
34
+ "513": {
35
+ "json": {
36
+ "position": {
37
+ "x": -0.0345,
38
+ "y": 0.1171,
39
+ "z": 0.3107
40
+ },
41
+ "rotation": {
42
+ "x": 0,
43
+ "y": 0,
44
+ "z": 0,
45
+ "w": 1
46
+ },
47
+ "scale": {
48
+ "x": 1,
49
+ "y": 1,
50
+ "z": 1
51
+ },
52
+ "parent": 0
53
+ }
54
+ }
55
+ }
56
+ },
57
+ {
58
+ "name": "asset-packs::Script",
59
+ "data": {
60
+ "0": {
61
+ "json": {
62
+ "value": [
63
+ {
64
+ "path": "{assetPath}/scripts/seat.ts",
65
+ "priority": 0,
66
+ "layout": "{\"params\":{},\"actions\":[]}"
67
+ }
68
+ ]
69
+ }
70
+ }
71
+ }
72
+ }
73
+ ]
74
+ }
@@ -0,0 +1,30 @@
1
+ {
2
+ "id": "ebd62f4c-fa46-489f-bf8e-104aafc10b0f",
3
+ "name": "Wooden Chair Armrests",
4
+ "description": "A wooden chair with armrests. Players can sit on it.",
5
+ "category": "custom",
6
+ "tags": [
7
+ "seat",
8
+ "furniture",
9
+ "sit"
10
+ ],
11
+ "version": "1.1.0",
12
+ "changelog": [
13
+ {
14
+ "version": "1.1.0",
15
+ "notes": "The seat no longer runs on the Multiplayer Server, where it was walking every sit spot's transform chain each frame for nobody to see."
16
+ },
17
+ {
18
+ "version": "1.0.0",
19
+ "notes": "Initial release"
20
+ }
21
+ ],
22
+ "origin": {
23
+ "source": "builtin"
24
+ },
25
+ "requiredPermissions": [
26
+ "ALLOW_TO_MOVE_PLAYER_INSIDE_SCENE",
27
+ "ALLOW_TO_TRIGGER_AVATAR_EMOTE"
28
+ ],
29
+ "group": "Seats"
30
+ }
@@ -0,0 +1,191 @@
1
+ // Sit on this seat: click a sit spot -> the avatar is placed on it facing forward
2
+ // and a looping sitting emote plays; moving cancels the emote engine-side (the
3
+ // same mechanism the Creator Hub's seat smart items and Genesis Plaza use — no
4
+ // avatar attach). Spots are child entities named "Sit Spot…" carrying only a
5
+ // Transform; this script gives them their collider and pointer event at runtime.
6
+ // With no such children (the standalone Sit Spot prefab), the entity itself is
7
+ // the spot.
8
+ import {
9
+ ColliderLayer,
10
+ InputAction,
11
+ Material,
12
+ MeshCollider,
13
+ MeshRenderer,
14
+ Schemas,
15
+ Transform,
16
+ VisibilityComponent,
17
+ engine,
18
+ pointerEventsSystem,
19
+ type Entity,
20
+ type LastWriteWinElementSetComponentDefinition
21
+ } from '@dcl/sdk/ecs'
22
+ import { Quaternion, Vector3 } from '@dcl/sdk/math'
23
+ import { isServer } from '@dcl/sdk/network'
24
+ import { movePlayerTo, triggerEmote, triggerSceneEmote } from '~system/RestrictedActions'
25
+
26
+ const SPOT_NAME_PREFIX = 'sit spot'
27
+ const HOVER_TEXT = 'Sit Here'
28
+ const MAX_DISTANCE = 6
29
+ const EMOTE_DELAY_S = 0.25
30
+ const SITTING_EMOTES = ['sittingChair1', 'sittingChair2']
31
+ // emote .glb files bundled in this prefab's folder (Genesis Plaza-style custom
32
+ // poses, played via triggerSceneEmote); empty = the predefined chair emotes
33
+ const SCENE_EMOTES: string[] = []
34
+
35
+ // the Plaza-style "you can sit here" hint: a small glowing dot floating over
36
+ // each free spot, pulsing gently, shown only to nearby players
37
+ const DOT_VISIBLE_DIST = 10
38
+ const DOT_OCCUPIED_DIST = 0.9
39
+ const DOT_HEIGHT = 0.55
40
+ const DOT_SIZE = 0.09
41
+ const DOT_PULSE = 0.25
42
+
43
+ type NameValue = { value: string }
44
+ type NameComponent = LastWriteWinElementSetComponentDefinition<NameValue>
45
+
46
+ // Every placed seat prefab bundles its own copy of this script (prefab folders are
47
+ // self-contained), so the component may already be defined by a sibling copy.
48
+ function nameComponent(): NameComponent {
49
+ const existing = engine.getComponentOrNull('core-schema::Name')
50
+ if (existing !== null) return existing as NameComponent
51
+ return engine.defineComponent('core-schema::Name', { value: Schemas.String })
52
+ }
53
+
54
+ function isSpotName(name: unknown): boolean {
55
+ return typeof name === 'string' && name.toLowerCase().startsWith(SPOT_NAME_PREFIX)
56
+ }
57
+
58
+ function sceneRelativeTransform(entity: Entity): { position: Vector3; rotation: Quaternion } {
59
+ const chain: Entity[] = []
60
+ let cursor = entity
61
+ while (cursor !== engine.RootEntity && chain.length < 32) {
62
+ chain.push(cursor)
63
+ const t = Transform.getOrNull(cursor)
64
+ if (t === null) break
65
+ cursor = t.parent ?? engine.RootEntity
66
+ }
67
+ let position = Vector3.Zero()
68
+ let rotation = Quaternion.Identity()
69
+ let scale = Vector3.One()
70
+ for (const link of chain.reverse()) {
71
+ const t = Transform.getOrNull(link)
72
+ if (t === null) continue
73
+ const local = Vector3.create(
74
+ t.position.x * scale.x,
75
+ t.position.y * scale.y,
76
+ t.position.z * scale.z
77
+ )
78
+ position = Vector3.add(position, Vector3.rotate(local, rotation))
79
+ rotation = Quaternion.multiply(rotation, t.rotation)
80
+ scale = Vector3.create(scale.x * t.scale.x, scale.y * t.scale.y, scale.z * t.scale.z)
81
+ }
82
+ return { position, rotation }
83
+ }
84
+
85
+ export class Seat {
86
+ private emoteIn = 0
87
+ private time = 0
88
+ private dots: Array<{ spot: Entity; dot: Entity; visible: boolean }> = []
89
+
90
+ constructor(
91
+ public src: string,
92
+ public entity: Entity
93
+ ) {}
94
+
95
+ start(): void {
96
+ if (isServer()) { return }
97
+ const Name = nameComponent()
98
+ const spots: Entity[] = []
99
+ for (const [child, transform] of engine.getEntitiesWith(Transform)) {
100
+ if (transform.parent !== this.entity) continue
101
+ const name = Name.getOrNull(child)
102
+ if (name !== null && isSpotName(name.value)) spots.push(child)
103
+ }
104
+ if (spots.length === 0) spots.push(this.entity)
105
+
106
+ for (const spot of spots) {
107
+ MeshCollider.setBox(spot, ColliderLayer.CL_POINTER)
108
+ pointerEventsSystem.onPointerDown(
109
+ {
110
+ entity: spot,
111
+ opts: { button: InputAction.IA_POINTER, hoverText: HOVER_TEXT, maxDistance: MAX_DISTANCE }
112
+ },
113
+ () => this.sit(spot)
114
+ )
115
+ // no collider on the dot: clicks pass through to the spot beneath it
116
+ const dot = engine.addEntity()
117
+ Transform.create(dot, {
118
+ parent: spot,
119
+ position: Vector3.create(0, DOT_HEIGHT, 0),
120
+ scale: Vector3.create(DOT_SIZE, DOT_SIZE, DOT_SIZE)
121
+ })
122
+ MeshRenderer.setSphere(dot)
123
+ Material.setPbrMaterial(dot, {
124
+ albedoColor: { r: 1, g: 1, b: 1, a: 0.85 },
125
+ emissiveColor: { r: 1, g: 1, b: 1 },
126
+ emissiveIntensity: 2,
127
+ roughness: 1
128
+ })
129
+ VisibilityComponent.create(dot, { visible: false })
130
+ this.dots.push({ spot, dot, visible: false })
131
+ }
132
+ }
133
+
134
+ update(dt: number): void {
135
+ // The hint walks a transform chain per spot per frame, and a seat is placed
136
+ // by the dozen: without this the Multiplayer Server pays for every one.
137
+ if (isServer()) { return }
138
+ this.time += dt
139
+ this.updateDots()
140
+ if (this.emoteIn <= 0) return
141
+ this.emoteIn -= dt
142
+ if (this.emoteIn > 0) return
143
+ if (SCENE_EMOTES.length > 0) {
144
+ // src is the script's directory (custom/<slug>/scripts) — the emotes live
145
+ // one level up, in the placed prefab's own folder
146
+ const root = this.src.replace(/\/scripts\/?$/, '')
147
+ const emote = SCENE_EMOTES[Math.floor(Math.random() * SCENE_EMOTES.length)]
148
+ void triggerSceneEmote({ src: `${root}/${emote}`, loop: true })
149
+ return
150
+ }
151
+ const emote = SITTING_EMOTES[Math.floor(Math.random() * SITTING_EMOTES.length)]
152
+ void triggerEmote({ predefinedEmote: emote })
153
+ }
154
+
155
+ private updateDots(): void {
156
+ const player = Transform.getOrNull(engine.PlayerEntity)?.position
157
+ const pulse = 1 + DOT_PULSE * Math.sin(this.time * 3)
158
+ for (const entry of this.dots) {
159
+ let visible = false
160
+ if (player !== undefined) {
161
+ const world = sceneRelativeTransform(entry.spot).position
162
+ const dist = Vector3.distance(player, world)
163
+ // hidden while someone (you) is on the spot — a glow over a seated
164
+ // avatar's head reads as a bug, not a hint
165
+ visible = dist < DOT_VISIBLE_DIST && dist > DOT_OCCUPIED_DIST
166
+ }
167
+ if (entry.visible !== visible) {
168
+ entry.visible = visible
169
+ VisibilityComponent.getMutable(entry.dot).visible = visible
170
+ }
171
+ if (visible) {
172
+ Transform.getMutable(entry.dot).scale = Vector3.create(
173
+ DOT_SIZE * pulse,
174
+ DOT_SIZE * pulse,
175
+ DOT_SIZE * pulse
176
+ )
177
+ }
178
+ }
179
+ }
180
+
181
+ private sit(spot: Entity): void {
182
+ const world = sceneRelativeTransform(spot)
183
+ const forward = Vector3.rotate(Vector3.Forward(), world.rotation)
184
+ void movePlayerTo({
185
+ newRelativePosition: world.position,
186
+ avatarTarget: Vector3.add(world.position, forward)
187
+ })
188
+ // let the teleport settle before the emote starts, or the walk cancels it
189
+ this.emoteIn = EMOTE_DELAY_S
190
+ }
191
+ }
package/scene/about ADDED
@@ -0,0 +1,17 @@
1
+ {
2
+ "healthy": true,
3
+ "acceptingUsers": true,
4
+ "configurations": {
5
+ "networkId": 0,
6
+ "globalScenesUrn": [],
7
+ "scenesUrn": [
8
+ "urn:decentraland:entity:bafkreidhwqwajqk4nsuffef5fkdrgmp5ql6vnn2knpqsuqalyosv5o6lk4"
9
+ ],
10
+ "realmName": "editor-scene"
11
+ },
12
+ "comms": {
13
+ "healthy": true,
14
+ "protocol": "v3",
15
+ "fixedAdapter": "offline:offline"
16
+ }
17
+ }
@@ -0,0 +1 @@
1
+ {"root":["./src/allowed-components.ts","./src/boot-trace.ts","./src/bridge-protocol.ts","./src/cmd.ts","./src/commands.ts","./src/composite.ts","./src/current-scene.ts","./src/custom-components.ts","./src/custom-registry.ts","./src/editor-channel.ts","./src/entity-kind.ts","./src/fields.ts","./src/graphics-preset.ts","./src/index.ts","./src/inert.ts","./src/log.ts","./src/login.ts","./src/out-of-bounds.ts","./src/page-ui.ts","./src/play-hud.ts","./src/reactive.ts","./src/save-diff.ts","./src/schema.ts","./src/state.ts","./src/system-actions.ts","./src/utils.ts","./src/world-pos.ts","./src/bevy-api/index.ts","./src/bevy-api/interface.ts","./src/camera/camera-projection.ts","./src/camera/free-cam.ts","./src/camera/perspective-to-screen.ts","./src/inspector/boot.ts","./src/inspector/entities.ts","./src/inspector/index.ts","./src/inspector/save.ts","./src/inspector/transform.ts","./src/inspector/transport.ts","./src/inspector/writes.ts","./src/viewport/animation-hold.ts","./src/viewport/click-select.ts","./src/viewport/gizmo-pick.ts","./src/viewport/gizmo.ts","./src/viewport/hidden.ts","./src/viewport/pick-layer.ts","./src/viewport/relations.ts","./src/viewport/seat-marker.ts","./src/viewport/snap.ts","./src/viewport/spawn-area.ts","./src/viewport/trigger-volume.ts","./src/viewport/zone-inside.ts","./src/viewport/zone-pick.ts","./src/viewport/overlay.tsx"],"version":"5.9.3"}
@@ -0,0 +1,23 @@
1
+ {
2
+ "ecs7": true,
3
+ "runtimeVersion": "7",
4
+ "display": {
5
+ "title": "Component Inspector",
6
+ "description": "Inspect and modify component state of the current scene"
7
+ },
8
+ "owner": "",
9
+ "contact": {
10
+ "name": "",
11
+ "email": ""
12
+ },
13
+ "main": "bin/index.js",
14
+ "tags": [],
15
+ "scene": {
16
+ "parcels": ["0,0"],
17
+ "base": "0,0"
18
+ },
19
+ "spawnPoints": [],
20
+ "featureToggles": {
21
+ "portableExperiences": "enabled"
22
+ }
23
+ }
@@ -0,0 +1 @@
1
+ {"content":[{"file":"tsconfig.tsbuildinfo","hash":"bafkreias2w4xuqaic6sdcvblrisayi6xg7drfowzpt5ubjkmrk3mx6czc4"},{"file":"scene.json","hash":"bafkreiby2gmthtauf7cckttphmhpecsueyypi2hzlke4lcodg7fm4cm2sq"},{"file":"main.crdt","hash":"bafkreihdwdcefgh4dqkjv67uzcmw7ojee6xedzdetojuzjevtenxquvyku"},{"file":"bin/index.js","hash":"bafybeihw3xlbff4sf5sc3kvmlmlwf2visnty5lfymawlunzt5vrkp5fd7u"}],"pointers":[],"timestamp":0,"type":"scene","metadata":{"ecs7":true,"runtimeVersion":"7","display":{"title":"Component Inspector","description":"Inspect and modify component state of the current scene"},"owner":"","contact":{"name":"","email":""},"main":"bin/index.js","tags":[],"scene":{"parcels":["0,0"],"base":"0,0"},"spawnPoints":[],"featureToggles":{"portableExperiences":"enabled"}},"version":"v3"}