@dcl-regenesislabs/web-editor 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor.css +1 -0
- package/editor.js +33891 -0
- package/package.json +8 -4
- package/prefabs/admin-tools/composite.json +77 -0
- package/prefabs/admin-tools/data.json +28 -0
- package/prefabs/admin-tools/icons/admin-panel-control-button.png +0 -0
- package/prefabs/admin-tools/icons/admin-panel-moderation-control-button.png +0 -0
- package/prefabs/admin-tools/icons/admin-panel-rewards-control-button.png +0 -0
- package/prefabs/admin-tools/icons/admin-panel-smart-item-control-button.png +0 -0
- package/prefabs/admin-tools/icons/admin-panel-text-announcement-control-button.png +0 -0
- package/prefabs/admin-tools/icons/admin-panel-video-control-button.png +0 -0
- package/prefabs/admin-tools/icons/admin-tool-background.png +0 -0
- package/prefabs/admin-tools/icons/announcements/text-announcement-chat-message.png +0 -0
- package/prefabs/admin-tools/icons/announcements/text-announcement-check.png +0 -0
- package/prefabs/admin-tools/icons/announcements/text-announcement-close-button.png +0 -0
- package/prefabs/admin-tools/icons/moderation/admin-panel-verified-user.png +0 -0
- package/prefabs/admin-tools/icons/moderation/ban.png +0 -0
- package/prefabs/admin-tools/icons/moderation/chevron-back.png +0 -0
- package/prefabs/admin-tools/icons/moderation/chevron-forward.png +0 -0
- package/prefabs/admin-tools/icons/moderation/close.png +0 -0
- package/prefabs/admin-tools/icons/moderation/error.png +0 -0
- package/prefabs/admin-tools/icons/moderation/person-outline.png +0 -0
- package/prefabs/admin-tools/icons/moderation-control-icon.png +0 -0
- package/prefabs/admin-tools/icons/rewards/close.png +0 -0
- package/prefabs/admin-tools/icons/rewards/send.png +0 -0
- package/prefabs/admin-tools/icons/rewards-control.png +0 -0
- package/prefabs/admin-tools/icons/smart-item-control.png +0 -0
- package/prefabs/admin-tools/icons/text-announcement-control.png +0 -0
- package/prefabs/admin-tools/icons/video/chevron-down.png +0 -0
- package/prefabs/admin-tools/icons/video/chevron-up.png +0 -0
- package/prefabs/admin-tools/icons/video/copy-to-clipboard.png +0 -0
- package/prefabs/admin-tools/icons/video/error.png +0 -0
- package/prefabs/admin-tools/icons/video/eye-off.png +0 -0
- package/prefabs/admin-tools/icons/video/eye.png +0 -0
- package/prefabs/admin-tools/icons/video/help.png +0 -0
- package/prefabs/admin-tools/icons/video/info.png +0 -0
- package/prefabs/admin-tools/icons/video/person-outline.png +0 -0
- package/prefabs/admin-tools/icons/video/star.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-dcl-cast.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-live.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-loop.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-mute.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-pause-button.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-play-button.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-video-icon.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-volume-minus-button.png +0 -0
- package/prefabs/admin-tools/icons/video/video-control-volume-plus-button.png +0 -0
- package/prefabs/admin-tools/icons/video-control.png +0 -0
- package/prefabs/admin-tools/scripts/actions.ts +206 -0
- package/prefabs/admin-tools/scripts/admin.tsx +253 -0
- package/prefabs/admin-tools/scripts/api.ts +125 -0
- package/prefabs/admin-tools/scripts/components.ts +190 -0
- package/prefabs/admin-tools/scripts/icons.ts +53 -0
- package/prefabs/admin-tools/scripts/message-bus.ts +297 -0
- package/prefabs/admin-tools/scripts/state.ts +69 -0
- package/prefabs/admin-tools/scripts/tabs/Moderation.tsx +155 -0
- package/prefabs/admin-tools/scripts/tabs/Rewards.tsx +136 -0
- package/prefabs/admin-tools/scripts/tabs/SmartItemActions.tsx +167 -0
- package/prefabs/admin-tools/scripts/tabs/TextAnnouncements.tsx +195 -0
- package/prefabs/admin-tools/scripts/tabs/VideoControl.tsx +156 -0
- package/prefabs/admin-tools/scripts/tabs/announcements/Overlay.tsx +94 -0
- package/prefabs/admin-tools/scripts/tabs/announcements/icons.ts +15 -0
- package/prefabs/admin-tools/scripts/tabs/announcements/state.ts +71 -0
- package/prefabs/admin-tools/scripts/tabs/announcements/ui.tsx +37 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/AddUserInput.tsx +184 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/RemoveAdminConfirmation.tsx +93 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/UsersList.tsx +228 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/api.ts +35 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/icons.ts +23 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/kick.ts +95 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/state.ts +69 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/ui.tsx +172 -0
- package/prefabs/admin-tools/scripts/tabs/moderation/utils.ts +88 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/Button.tsx +52 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/Captcha.tsx +88 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/api.ts +138 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/claim.ts +99 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/controller.ts +103 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/icons.ts +13 -0
- package/prefabs/admin-tools/scripts/tabs/rewards/state.ts +32 -0
- package/prefabs/admin-tools/scripts/tabs/smart-items/selection.ts +90 -0
- package/prefabs/admin-tools/scripts/tabs/video/DclCast.tsx +226 -0
- package/prefabs/admin-tools/scripts/tabs/video/LiveStream.tsx +284 -0
- package/prefabs/admin-tools/scripts/tabs/video/SpeakerShowcase.tsx +112 -0
- package/prefabs/admin-tools/scripts/tabs/video/VideoUrl.tsx +107 -0
- package/prefabs/admin-tools/scripts/tabs/video/Volume.tsx +69 -0
- package/prefabs/admin-tools/scripts/tabs/video/api.ts +172 -0
- package/prefabs/admin-tools/scripts/tabs/video/controls.ts +108 -0
- package/prefabs/admin-tools/scripts/tabs/video/icons.ts +59 -0
- package/prefabs/admin-tools/scripts/tabs/video/speakers.ts +43 -0
- package/prefabs/admin-tools/scripts/tabs/video/state.ts +82 -0
- package/prefabs/admin-tools/scripts/tabs/video/ui.tsx +243 -0
- package/prefabs/admin-tools/scripts/types.ts +46 -0
- package/prefabs/admin-tools/scripts/ui.tsx +122 -0
- package/prefabs/admin-tools/thumbnail.png +0 -0
- package/prefabs/announcer/ai.md +76 -0
- package/prefabs/announcer/composite.json +31 -0
- package/prefabs/announcer/data.json +35 -0
- package/prefabs/announcer/scripts/announcer.tsx +79 -0
- package/prefabs/announcer/scripts/pure/toast.ts +30 -0
- package/prefabs/announcer/thumbnail.png +0 -0
- package/prefabs/black-chair/HighBackChair.glb +0 -0
- package/prefabs/black-chair/composite.json +74 -0
- package/prefabs/black-chair/data.json +30 -0
- package/prefabs/black-chair/scripts/seat.ts +191 -0
- package/prefabs/black-chair/thumbnail.png +0 -0
- package/prefabs/catalog.json +1 -0
- package/prefabs/classic-bench/Bench_01.glb +0 -0
- package/prefabs/classic-bench/composite.json +100 -0
- package/prefabs/classic-bench/data.json +34 -0
- package/prefabs/classic-bench/file1.png +0 -0
- package/prefabs/classic-bench/scripts/seat.ts +191 -0
- package/prefabs/classic-bench/thumbnail.png +0 -0
- package/prefabs/classic-bench-armrests/Bench 1.glb +0 -0
- package/prefabs/classic-bench-armrests/composite.json +100 -0
- package/prefabs/classic-bench-armrests/data.json +30 -0
- package/prefabs/classic-bench-armrests/scripts/seat.ts +191 -0
- package/prefabs/classic-bench-armrests/thumbnail.png +0 -0
- package/prefabs/classroom-chair/Chair_02.glb +0 -0
- package/prefabs/classroom-chair/composite.json +74 -0
- package/prefabs/classroom-chair/data.json +34 -0
- package/prefabs/classroom-chair/file1.png +0 -0
- package/prefabs/classroom-chair/scripts/seat.ts +191 -0
- package/prefabs/classroom-chair/thumbnail.png +0 -0
- package/prefabs/court-chair/Chair_Wood_01.glb +0 -0
- package/prefabs/court-chair/FanstasyPack_TX.png +0 -0
- package/prefabs/court-chair/composite.json +74 -0
- package/prefabs/court-chair/data.json +34 -0
- package/prefabs/court-chair/scripts/seat.ts +191 -0
- package/prefabs/court-chair/thumbnail.png +0 -0
- package/prefabs/curved-couch/CurvedCouch.glb +0 -0
- package/prefabs/curved-couch/composite.json +100 -0
- package/prefabs/curved-couch/data.json +30 -0
- package/prefabs/curved-couch/scripts/seat.ts +191 -0
- package/prefabs/curved-couch/thumbnail.png +0 -0
- package/prefabs/game-flow/ai.md +94 -0
- package/prefabs/game-flow/composite.json +45 -0
- package/prefabs/game-flow/data.json +27 -0
- package/prefabs/game-flow/scripts/game-flow.ts +168 -0
- package/prefabs/game-flow/scripts/pure/flow.ts +185 -0
- package/prefabs/game-flow/thumbnail.png +0 -0
- package/prefabs/health-respawn/ai.md +76 -0
- package/prefabs/health-respawn/composite.json +31 -0
- package/prefabs/health-respawn/data.json +38 -0
- package/prefabs/health-respawn/scripts/health-respawn.ts +98 -0
- package/prefabs/health-respawn/scripts/health.ts +22 -0
- package/prefabs/health-respawn/scripts/pure/health.ts +60 -0
- package/prefabs/health-respawn/thumbnail.png +0 -0
- package/prefabs/high-stool/HighStool.glb +0 -0
- package/prefabs/high-stool/composite.json +74 -0
- package/prefabs/high-stool/data.json +30 -0
- package/prefabs/high-stool/scripts/seat.ts +191 -0
- package/prefabs/high-stool/thumbnail.png +0 -0
- package/prefabs/large-couch/ThreeSeater_Couch.glb +0 -0
- package/prefabs/large-couch/composite.json +100 -0
- package/prefabs/large-couch/data.json +30 -0
- package/prefabs/large-couch/scripts/seat.ts +191 -0
- package/prefabs/large-couch/thumbnail.png +0 -0
- package/prefabs/leaderboard/ai.md +75 -0
- package/prefabs/leaderboard/board-panel.glb +0 -0
- package/prefabs/leaderboard/composite.json +82 -0
- package/prefabs/leaderboard/data.json +35 -0
- package/prefabs/leaderboard/scripts/leaderboard.ts +66 -0
- package/prefabs/leaderboard/scripts/pure/board.ts +71 -0
- package/prefabs/leaderboard/thumbnail.png +0 -0
- package/prefabs/loveseat/Couch_01.glb +0 -0
- package/prefabs/loveseat/composite.json +100 -0
- package/prefabs/loveseat/data.json +34 -0
- package/prefabs/loveseat/file1.png +0 -0
- package/prefabs/loveseat/scripts/seat.ts +191 -0
- package/prefabs/loveseat/thumbnail.png +0 -0
- package/prefabs/modern-sofa/ModernSofa.glb +0 -0
- package/prefabs/modern-sofa/composite.json +100 -0
- package/prefabs/modern-sofa/data.json +30 -0
- package/prefabs/modern-sofa/scripts/seat.ts +191 -0
- package/prefabs/modern-sofa/thumbnail.png +0 -0
- package/prefabs/outdoor-chair/Chair_07.glb +0 -0
- package/prefabs/outdoor-chair/composite.json +74 -0
- package/prefabs/outdoor-chair/data.json +34 -0
- package/prefabs/outdoor-chair/file1.png +0 -0
- package/prefabs/outdoor-chair/scripts/seat.ts +191 -0
- package/prefabs/outdoor-chair/thumbnail.png +0 -0
- package/prefabs/rustic-bench/Bench_01.glb +0 -0
- package/prefabs/rustic-bench/PiratesPack_TX.png.png +0 -0
- package/prefabs/rustic-bench/composite.json +100 -0
- package/prefabs/rustic-bench/data.json +34 -0
- package/prefabs/rustic-bench/scripts/seat.ts +191 -0
- package/prefabs/rustic-bench/thumbnail.png +0 -0
- package/prefabs/rustic-round-stool/Chairwood_01.glb +0 -0
- package/prefabs/rustic-round-stool/PiratesPack_TX.png.png +0 -0
- package/prefabs/rustic-round-stool/composite.json +74 -0
- package/prefabs/rustic-round-stool/data.json +34 -0
- package/prefabs/rustic-round-stool/scripts/seat.ts +191 -0
- package/prefabs/rustic-round-stool/thumbnail.png +0 -0
- package/prefabs/rustic-square-stool/Chairwood_02.glb +0 -0
- package/prefabs/rustic-square-stool/PiratesPack_TX.png.png +0 -0
- package/prefabs/rustic-square-stool/composite.json +74 -0
- package/prefabs/rustic-square-stool/data.json +34 -0
- package/prefabs/rustic-square-stool/scripts/seat.ts +191 -0
- package/prefabs/rustic-square-stool/thumbnail.png +0 -0
- package/prefabs/server-clock/ai.md +67 -0
- package/prefabs/server-clock/composite.json +45 -0
- package/prefabs/server-clock/data.json +24 -0
- package/prefabs/server-clock/scripts/clock-hud.tsx +55 -0
- package/prefabs/server-clock/scripts/server-clock.ts +71 -0
- package/prefabs/server-clock/thumbnail.png +0 -0
- package/prefabs/simple-chair/Chair_03.glb +0 -0
- package/prefabs/simple-chair/composite.json +74 -0
- package/prefabs/simple-chair/data.json +34 -0
- package/prefabs/simple-chair/file1.png +0 -0
- package/prefabs/simple-chair/scripts/seat.ts +191 -0
- package/prefabs/simple-chair/thumbnail.png +0 -0
- package/prefabs/sit-spot/composite.json +45 -0
- package/prefabs/sit-spot/data.json +30 -0
- package/prefabs/sit-spot/scripts/seat.ts +191 -0
- package/prefabs/sit-spot/thumbnail.png +0 -0
- package/prefabs/sit-spot-edge/composite.json +42 -0
- package/prefabs/sit-spot-edge/data.json +32 -0
- package/prefabs/sit-spot-edge/emotes/Sit_Edge1_emote.glb +0 -0
- package/prefabs/sit-spot-edge/emotes/Sit_Edge2_emote.glb +0 -0
- package/prefabs/sit-spot-edge/scripts/seat.ts +191 -0
- package/prefabs/sit-spot-edge/thumbnail.png +0 -0
- package/prefabs/small-couch/TwoSeater_Couch.glb +0 -0
- package/prefabs/small-couch/composite.json +100 -0
- package/prefabs/small-couch/data.json +30 -0
- package/prefabs/small-couch/scripts/seat.ts +191 -0
- package/prefabs/small-couch/thumbnail.png +0 -0
- package/prefabs/spawner/ai.md +109 -0
- package/prefabs/spawner/composite.json +73 -0
- package/prefabs/spawner/data.json +22 -0
- package/prefabs/spawner/scripts/spawner.ts +380 -0
- package/prefabs/spawner/thumbnail.png +0 -0
- package/prefabs/steampunk-bench/Steampunk Bench.glb +0 -0
- package/prefabs/steampunk-bench/composite.json +100 -0
- package/prefabs/steampunk-bench/data.json +30 -0
- package/prefabs/steampunk-bench/scripts/seat.ts +191 -0
- package/prefabs/steampunk-bench/thumbnail.png +0 -0
- package/prefabs/steampunk-chair/Steampunk Chair.glb +0 -0
- package/prefabs/steampunk-chair/composite.json +74 -0
- package/prefabs/steampunk-chair/data.json +30 -0
- package/prefabs/steampunk-chair/scripts/seat.ts +191 -0
- package/prefabs/steampunk-chair/thumbnail.png +0 -0
- package/prefabs/tall-stool/Stool_D.glb +0 -0
- package/prefabs/tall-stool/composite.json +74 -0
- package/prefabs/tall-stool/data.json +30 -0
- package/prefabs/tall-stool/scripts/seat.ts +191 -0
- package/prefabs/tall-stool/thumbnail.png +0 -0
- package/prefabs/trigger-zone/ai.md +115 -0
- package/prefabs/trigger-zone/composite.json +52 -0
- package/prefabs/trigger-zone/data.json +31 -0
- package/prefabs/trigger-zone/scripts/trigger-zone.ts +89 -0
- package/prefabs/trigger-zone/thumbnail.png +0 -0
- package/prefabs/video-screen/composite.json +98 -0
- package/prefabs/video-screen/data.json +21 -0
- package/prefabs/video-screen/thumbnail.png +0 -0
- package/prefabs/video-screen/video_player.glb +0 -0
- package/prefabs/wooden-chair/Chair 1.glb +0 -0
- package/prefabs/wooden-chair/composite.json +74 -0
- package/prefabs/wooden-chair/data.json +30 -0
- package/prefabs/wooden-chair/scripts/seat.ts +191 -0
- package/prefabs/wooden-chair/thumbnail.png +0 -0
- package/prefabs/wooden-chair-armrests/Chair 3.glb +0 -0
- package/prefabs/wooden-chair-armrests/composite.json +74 -0
- package/prefabs/wooden-chair-armrests/data.json +30 -0
- package/prefabs/wooden-chair-armrests/scripts/seat.ts +191 -0
- package/prefabs/wooden-chair-armrests/thumbnail.png +0 -0
- package/scene/about +17 -0
- package/scene/bafkreias2w4xuqaic6sdcvblrisayi6xg7drfowzpt5ubjkmrk3mx6czc4 +1 -0
- package/scene/bafkreiby2gmthtauf7cckttphmhpecsueyypi2hzlke4lcodg7fm4cm2sq +23 -0
- package/scene/bafkreidhwqwajqk4nsuffef5fkdrgmp5ql6vnn2knpqsuqalyosv5o6lk4 +1 -0
- package/scene/bafkreihdwdcefgh4dqkjv67uzcmw7ojee6xedzdetojuzjevtenxquvyku +0 -0
- package/scene/bafybeihw3xlbff4sf5sc3kvmlmlwf2visnty5lfymawlunzt5vrkp5fd7u +90 -0
- package/web-build/esbuild.wasm +0 -0
- package/web-build/index.js +3 -0
- package/web-build/sdk-snapshot.json +1 -0
- package/web-build/worker.js +701 -0
- package/README.md +0 -3
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// Sit on this seat: click a sit spot -> the avatar is placed on it facing forward
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// and a looping sitting emote plays; moving cancels the emote engine-side (the
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// same mechanism the Creator Hub's seat smart items and Genesis Plaza use — no
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// avatar attach). Spots are child entities named "Sit Spot…" carrying only a
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// Transform; this script gives them their collider and pointer event at runtime.
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// With no such children (the standalone Sit Spot prefab), the entity itself is
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// the spot.
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import {
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InputAction,
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Material,
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MeshRenderer,
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Schemas,
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Transform,
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VisibilityComponent,
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engine,
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pointerEventsSystem,
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type Entity,
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type LastWriteWinElementSetComponentDefinition
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} from '@dcl/sdk/ecs'
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import { Quaternion, Vector3 } from '@dcl/sdk/math'
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import { isServer } from '@dcl/sdk/network'
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import { movePlayerTo, triggerEmote, triggerSceneEmote } from '~system/RestrictedActions'
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const SPOT_NAME_PREFIX = 'sit spot'
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const HOVER_TEXT = 'Sit Here'
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const MAX_DISTANCE = 6
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const EMOTE_DELAY_S = 0.25
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const SITTING_EMOTES = ['sittingChair1', 'sittingChair2']
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// emote .glb files bundled in this prefab's folder (Genesis Plaza-style custom
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// poses, played via triggerSceneEmote); empty = the predefined chair emotes
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const SCENE_EMOTES: string[] = ['emotes/Sit_Edge1_emote.glb', 'emotes/Sit_Edge2_emote.glb']
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// the Plaza-style "you can sit here" hint: a small glowing dot floating over
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// each free spot, pulsing gently, shown only to nearby players
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const DOT_VISIBLE_DIST = 10
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const DOT_OCCUPIED_DIST = 0.9
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const DOT_HEIGHT = 0.55
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const DOT_SIZE = 0.09
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const DOT_PULSE = 0.25
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type NameValue = { value: string }
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type NameComponent = LastWriteWinElementSetComponentDefinition<NameValue>
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// Every placed seat prefab bundles its own copy of this script (prefab folders are
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function nameComponent(): NameComponent {
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const existing = engine.getComponentOrNull('core-schema::Name')
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if (existing !== null) return existing as NameComponent
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return engine.defineComponent('core-schema::Name', { value: Schemas.String })
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}
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function isSpotName(name: unknown): boolean {
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return typeof name === 'string' && name.toLowerCase().startsWith(SPOT_NAME_PREFIX)
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}
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+
function sceneRelativeTransform(entity: Entity): { position: Vector3; rotation: Quaternion } {
|
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+
const chain: Entity[] = []
|
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+
let cursor = entity
|
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while (cursor !== engine.RootEntity && chain.length < 32) {
|
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+
chain.push(cursor)
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+
const t = Transform.getOrNull(cursor)
|
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if (t === null) break
|
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cursor = t.parent ?? engine.RootEntity
|
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}
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let position = Vector3.Zero()
|
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let rotation = Quaternion.Identity()
|
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let scale = Vector3.One()
|
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for (const link of chain.reverse()) {
|
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const t = Transform.getOrNull(link)
|
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if (t === null) continue
|
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const local = Vector3.create(
|
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t.position.x * scale.x,
|
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t.position.y * scale.y,
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t.position.z * scale.z
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)
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position = Vector3.add(position, Vector3.rotate(local, rotation))
|
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rotation = Quaternion.multiply(rotation, t.rotation)
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scale = Vector3.create(scale.x * t.scale.x, scale.y * t.scale.y, scale.z * t.scale.z)
|
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}
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return { position, rotation }
|
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+
}
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+
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export class Seat {
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+
private emoteIn = 0
|
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+
private time = 0
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+
private dots: Array<{ spot: Entity; dot: Entity; visible: boolean }> = []
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constructor(
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public src: string,
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public entity: Entity
|
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) {}
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start(): void {
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if (isServer()) { return }
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const Name = nameComponent()
|
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+
const spots: Entity[] = []
|
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+
for (const [child, transform] of engine.getEntitiesWith(Transform)) {
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|
+
if (transform.parent !== this.entity) continue
|
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const name = Name.getOrNull(child)
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if (name !== null && isSpotName(name.value)) spots.push(child)
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}
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if (spots.length === 0) spots.push(this.entity)
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+
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for (const spot of spots) {
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MeshCollider.setBox(spot, ColliderLayer.CL_POINTER)
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pointerEventsSystem.onPointerDown(
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{
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entity: spot,
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opts: { button: InputAction.IA_POINTER, hoverText: HOVER_TEXT, maxDistance: MAX_DISTANCE }
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+
},
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|
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() => this.sit(spot)
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)
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// no collider on the dot: clicks pass through to the spot beneath it
|
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const dot = engine.addEntity()
|
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|
+
Transform.create(dot, {
|
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parent: spot,
|
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|
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position: Vector3.create(0, DOT_HEIGHT, 0),
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scale: Vector3.create(DOT_SIZE, DOT_SIZE, DOT_SIZE)
|
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+
})
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|
+
MeshRenderer.setSphere(dot)
|
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|
+
Material.setPbrMaterial(dot, {
|
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|
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albedoColor: { r: 1, g: 1, b: 1, a: 0.85 },
|
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|
+
emissiveColor: { r: 1, g: 1, b: 1 },
|
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|
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emissiveIntensity: 2,
|
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|
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roughness: 1
|
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|
+
})
|
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|
+
VisibilityComponent.create(dot, { visible: false })
|
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|
+
this.dots.push({ spot, dot, visible: false })
|
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|
+
}
|
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|
+
}
|
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|
+
|
|
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|
+
update(dt: number): void {
|
|
135
|
+
// The hint walks a transform chain per spot per frame, and a seat is placed
|
|
136
|
+
// by the dozen: without this the Multiplayer Server pays for every one.
|
|
137
|
+
if (isServer()) { return }
|
|
138
|
+
this.time += dt
|
|
139
|
+
this.updateDots()
|
|
140
|
+
if (this.emoteIn <= 0) return
|
|
141
|
+
this.emoteIn -= dt
|
|
142
|
+
if (this.emoteIn > 0) return
|
|
143
|
+
if (SCENE_EMOTES.length > 0) {
|
|
144
|
+
// src is the script's directory (custom/<slug>/scripts) — the emotes live
|
|
145
|
+
// one level up, in the placed prefab's own folder
|
|
146
|
+
const root = this.src.replace(/\/scripts\/?$/, '')
|
|
147
|
+
const emote = SCENE_EMOTES[Math.floor(Math.random() * SCENE_EMOTES.length)]
|
|
148
|
+
void triggerSceneEmote({ src: `${root}/${emote}`, loop: true })
|
|
149
|
+
return
|
|
150
|
+
}
|
|
151
|
+
const emote = SITTING_EMOTES[Math.floor(Math.random() * SITTING_EMOTES.length)]
|
|
152
|
+
void triggerEmote({ predefinedEmote: emote })
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
private updateDots(): void {
|
|
156
|
+
const player = Transform.getOrNull(engine.PlayerEntity)?.position
|
|
157
|
+
const pulse = 1 + DOT_PULSE * Math.sin(this.time * 3)
|
|
158
|
+
for (const entry of this.dots) {
|
|
159
|
+
let visible = false
|
|
160
|
+
if (player !== undefined) {
|
|
161
|
+
const world = sceneRelativeTransform(entry.spot).position
|
|
162
|
+
const dist = Vector3.distance(player, world)
|
|
163
|
+
// hidden while someone (you) is on the spot — a glow over a seated
|
|
164
|
+
// avatar's head reads as a bug, not a hint
|
|
165
|
+
visible = dist < DOT_VISIBLE_DIST && dist > DOT_OCCUPIED_DIST
|
|
166
|
+
}
|
|
167
|
+
if (entry.visible !== visible) {
|
|
168
|
+
entry.visible = visible
|
|
169
|
+
VisibilityComponent.getMutable(entry.dot).visible = visible
|
|
170
|
+
}
|
|
171
|
+
if (visible) {
|
|
172
|
+
Transform.getMutable(entry.dot).scale = Vector3.create(
|
|
173
|
+
DOT_SIZE * pulse,
|
|
174
|
+
DOT_SIZE * pulse,
|
|
175
|
+
DOT_SIZE * pulse
|
|
176
|
+
)
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
private sit(spot: Entity): void {
|
|
182
|
+
const world = sceneRelativeTransform(spot)
|
|
183
|
+
const forward = Vector3.rotate(Vector3.Forward(), world.rotation)
|
|
184
|
+
void movePlayerTo({
|
|
185
|
+
newRelativePosition: world.position,
|
|
186
|
+
avatarTarget: Vector3.add(world.position, forward)
|
|
187
|
+
})
|
|
188
|
+
// let the teleport settle before the emote starts, or the walk cancels it
|
|
189
|
+
this.emoteIn = EMOTE_DELAY_S
|
|
190
|
+
}
|
|
191
|
+
}
|
|
Binary file
|
|
Binary file
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
{
|
|
2
|
+
"version": 1,
|
|
3
|
+
"components": [
|
|
4
|
+
{
|
|
5
|
+
"name": "core::GltfContainer",
|
|
6
|
+
"data": {
|
|
7
|
+
"0": {
|
|
8
|
+
"json": {
|
|
9
|
+
"src": "{assetPath}/TwoSeater_Couch.glb",
|
|
10
|
+
"visibleMeshesCollisionMask": 0,
|
|
11
|
+
"invisibleMeshesCollisionMask": 3
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
"name": "core-schema::Name",
|
|
18
|
+
"data": {
|
|
19
|
+
"0": {
|
|
20
|
+
"json": {
|
|
21
|
+
"value": "Small Couch"
|
|
22
|
+
}
|
|
23
|
+
},
|
|
24
|
+
"513": {
|
|
25
|
+
"json": {
|
|
26
|
+
"value": "Sit Spot 1"
|
|
27
|
+
}
|
|
28
|
+
},
|
|
29
|
+
"514": {
|
|
30
|
+
"json": {
|
|
31
|
+
"value": "Sit Spot 2"
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
},
|
|
36
|
+
{
|
|
37
|
+
"name": "core::Transform",
|
|
38
|
+
"data": {
|
|
39
|
+
"513": {
|
|
40
|
+
"json": {
|
|
41
|
+
"position": {
|
|
42
|
+
"x": -0.62,
|
|
43
|
+
"y": 0,
|
|
44
|
+
"z": 0.14
|
|
45
|
+
},
|
|
46
|
+
"rotation": {
|
|
47
|
+
"x": 0,
|
|
48
|
+
"y": 0.07845909572784494,
|
|
49
|
+
"z": 0,
|
|
50
|
+
"w": 0.996917333733128
|
|
51
|
+
},
|
|
52
|
+
"scale": {
|
|
53
|
+
"x": 1,
|
|
54
|
+
"y": 1,
|
|
55
|
+
"z": 1
|
|
56
|
+
},
|
|
57
|
+
"parent": 0
|
|
58
|
+
}
|
|
59
|
+
},
|
|
60
|
+
"514": {
|
|
61
|
+
"json": {
|
|
62
|
+
"position": {
|
|
63
|
+
"x": -1.8,
|
|
64
|
+
"y": 0,
|
|
65
|
+
"z": 0.14
|
|
66
|
+
},
|
|
67
|
+
"rotation": {
|
|
68
|
+
"x": 0,
|
|
69
|
+
"y": 0.07845909572784494,
|
|
70
|
+
"z": 0,
|
|
71
|
+
"w": 0.996917333733128
|
|
72
|
+
},
|
|
73
|
+
"scale": {
|
|
74
|
+
"x": 1,
|
|
75
|
+
"y": 1,
|
|
76
|
+
"z": 1
|
|
77
|
+
},
|
|
78
|
+
"parent": 0
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
},
|
|
83
|
+
{
|
|
84
|
+
"name": "asset-packs::Script",
|
|
85
|
+
"data": {
|
|
86
|
+
"0": {
|
|
87
|
+
"json": {
|
|
88
|
+
"value": [
|
|
89
|
+
{
|
|
90
|
+
"path": "{assetPath}/scripts/seat.ts",
|
|
91
|
+
"priority": 0,
|
|
92
|
+
"layout": "{\"params\":{},\"actions\":[]}"
|
|
93
|
+
}
|
|
94
|
+
]
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
]
|
|
100
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
{
|
|
2
|
+
"id": "acca7441-52c9-4b80-83fb-af18bcbf4c7e",
|
|
3
|
+
"name": "Small Couch",
|
|
4
|
+
"description": "A compact couch, seating two. Players can sit at either end.",
|
|
5
|
+
"category": "custom",
|
|
6
|
+
"tags": [
|
|
7
|
+
"seat",
|
|
8
|
+
"furniture",
|
|
9
|
+
"sit"
|
|
10
|
+
],
|
|
11
|
+
"version": "1.1.0",
|
|
12
|
+
"changelog": [
|
|
13
|
+
{
|
|
14
|
+
"version": "1.1.0",
|
|
15
|
+
"notes": "The seat no longer runs on the Multiplayer Server, where it was walking every sit spot's transform chain each frame for nobody to see."
|
|
16
|
+
},
|
|
17
|
+
{
|
|
18
|
+
"version": "1.0.0",
|
|
19
|
+
"notes": "Initial release"
|
|
20
|
+
}
|
|
21
|
+
],
|
|
22
|
+
"origin": {
|
|
23
|
+
"source": "builtin"
|
|
24
|
+
},
|
|
25
|
+
"requiredPermissions": [
|
|
26
|
+
"ALLOW_TO_MOVE_PLAYER_INSIDE_SCENE",
|
|
27
|
+
"ALLOW_TO_TRIGGER_AVATAR_EMOTE"
|
|
28
|
+
],
|
|
29
|
+
"group": "Seats"
|
|
30
|
+
}
|
|
@@ -0,0 +1,191 @@
|
|
|
1
|
+
// Sit on this seat: click a sit spot -> the avatar is placed on it facing forward
|
|
2
|
+
// and a looping sitting emote plays; moving cancels the emote engine-side (the
|
|
3
|
+
// same mechanism the Creator Hub's seat smart items and Genesis Plaza use — no
|
|
4
|
+
// avatar attach). Spots are child entities named "Sit Spot…" carrying only a
|
|
5
|
+
// Transform; this script gives them their collider and pointer event at runtime.
|
|
6
|
+
// With no such children (the standalone Sit Spot prefab), the entity itself is
|
|
7
|
+
// the spot.
|
|
8
|
+
import {
|
|
9
|
+
ColliderLayer,
|
|
10
|
+
InputAction,
|
|
11
|
+
Material,
|
|
12
|
+
MeshCollider,
|
|
13
|
+
MeshRenderer,
|
|
14
|
+
Schemas,
|
|
15
|
+
Transform,
|
|
16
|
+
VisibilityComponent,
|
|
17
|
+
engine,
|
|
18
|
+
pointerEventsSystem,
|
|
19
|
+
type Entity,
|
|
20
|
+
type LastWriteWinElementSetComponentDefinition
|
|
21
|
+
} from '@dcl/sdk/ecs'
|
|
22
|
+
import { Quaternion, Vector3 } from '@dcl/sdk/math'
|
|
23
|
+
import { isServer } from '@dcl/sdk/network'
|
|
24
|
+
import { movePlayerTo, triggerEmote, triggerSceneEmote } from '~system/RestrictedActions'
|
|
25
|
+
|
|
26
|
+
const SPOT_NAME_PREFIX = 'sit spot'
|
|
27
|
+
const HOVER_TEXT = 'Sit Here'
|
|
28
|
+
const MAX_DISTANCE = 6
|
|
29
|
+
const EMOTE_DELAY_S = 0.25
|
|
30
|
+
const SITTING_EMOTES = ['sittingChair1', 'sittingChair2']
|
|
31
|
+
// emote .glb files bundled in this prefab's folder (Genesis Plaza-style custom
|
|
32
|
+
// poses, played via triggerSceneEmote); empty = the predefined chair emotes
|
|
33
|
+
const SCENE_EMOTES: string[] = []
|
|
34
|
+
|
|
35
|
+
// the Plaza-style "you can sit here" hint: a small glowing dot floating over
|
|
36
|
+
// each free spot, pulsing gently, shown only to nearby players
|
|
37
|
+
const DOT_VISIBLE_DIST = 10
|
|
38
|
+
const DOT_OCCUPIED_DIST = 0.9
|
|
39
|
+
const DOT_HEIGHT = 0.55
|
|
40
|
+
const DOT_SIZE = 0.09
|
|
41
|
+
const DOT_PULSE = 0.25
|
|
42
|
+
|
|
43
|
+
type NameValue = { value: string }
|
|
44
|
+
type NameComponent = LastWriteWinElementSetComponentDefinition<NameValue>
|
|
45
|
+
|
|
46
|
+
// Every placed seat prefab bundles its own copy of this script (prefab folders are
|
|
47
|
+
// self-contained), so the component may already be defined by a sibling copy.
|
|
48
|
+
function nameComponent(): NameComponent {
|
|
49
|
+
const existing = engine.getComponentOrNull('core-schema::Name')
|
|
50
|
+
if (existing !== null) return existing as NameComponent
|
|
51
|
+
return engine.defineComponent('core-schema::Name', { value: Schemas.String })
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
function isSpotName(name: unknown): boolean {
|
|
55
|
+
return typeof name === 'string' && name.toLowerCase().startsWith(SPOT_NAME_PREFIX)
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
function sceneRelativeTransform(entity: Entity): { position: Vector3; rotation: Quaternion } {
|
|
59
|
+
const chain: Entity[] = []
|
|
60
|
+
let cursor = entity
|
|
61
|
+
while (cursor !== engine.RootEntity && chain.length < 32) {
|
|
62
|
+
chain.push(cursor)
|
|
63
|
+
const t = Transform.getOrNull(cursor)
|
|
64
|
+
if (t === null) break
|
|
65
|
+
cursor = t.parent ?? engine.RootEntity
|
|
66
|
+
}
|
|
67
|
+
let position = Vector3.Zero()
|
|
68
|
+
let rotation = Quaternion.Identity()
|
|
69
|
+
let scale = Vector3.One()
|
|
70
|
+
for (const link of chain.reverse()) {
|
|
71
|
+
const t = Transform.getOrNull(link)
|
|
72
|
+
if (t === null) continue
|
|
73
|
+
const local = Vector3.create(
|
|
74
|
+
t.position.x * scale.x,
|
|
75
|
+
t.position.y * scale.y,
|
|
76
|
+
t.position.z * scale.z
|
|
77
|
+
)
|
|
78
|
+
position = Vector3.add(position, Vector3.rotate(local, rotation))
|
|
79
|
+
rotation = Quaternion.multiply(rotation, t.rotation)
|
|
80
|
+
scale = Vector3.create(scale.x * t.scale.x, scale.y * t.scale.y, scale.z * t.scale.z)
|
|
81
|
+
}
|
|
82
|
+
return { position, rotation }
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
export class Seat {
|
|
86
|
+
private emoteIn = 0
|
|
87
|
+
private time = 0
|
|
88
|
+
private dots: Array<{ spot: Entity; dot: Entity; visible: boolean }> = []
|
|
89
|
+
|
|
90
|
+
constructor(
|
|
91
|
+
public src: string,
|
|
92
|
+
public entity: Entity
|
|
93
|
+
) {}
|
|
94
|
+
|
|
95
|
+
start(): void {
|
|
96
|
+
if (isServer()) { return }
|
|
97
|
+
const Name = nameComponent()
|
|
98
|
+
const spots: Entity[] = []
|
|
99
|
+
for (const [child, transform] of engine.getEntitiesWith(Transform)) {
|
|
100
|
+
if (transform.parent !== this.entity) continue
|
|
101
|
+
const name = Name.getOrNull(child)
|
|
102
|
+
if (name !== null && isSpotName(name.value)) spots.push(child)
|
|
103
|
+
}
|
|
104
|
+
if (spots.length === 0) spots.push(this.entity)
|
|
105
|
+
|
|
106
|
+
for (const spot of spots) {
|
|
107
|
+
MeshCollider.setBox(spot, ColliderLayer.CL_POINTER)
|
|
108
|
+
pointerEventsSystem.onPointerDown(
|
|
109
|
+
{
|
|
110
|
+
entity: spot,
|
|
111
|
+
opts: { button: InputAction.IA_POINTER, hoverText: HOVER_TEXT, maxDistance: MAX_DISTANCE }
|
|
112
|
+
},
|
|
113
|
+
() => this.sit(spot)
|
|
114
|
+
)
|
|
115
|
+
// no collider on the dot: clicks pass through to the spot beneath it
|
|
116
|
+
const dot = engine.addEntity()
|
|
117
|
+
Transform.create(dot, {
|
|
118
|
+
parent: spot,
|
|
119
|
+
position: Vector3.create(0, DOT_HEIGHT, 0),
|
|
120
|
+
scale: Vector3.create(DOT_SIZE, DOT_SIZE, DOT_SIZE)
|
|
121
|
+
})
|
|
122
|
+
MeshRenderer.setSphere(dot)
|
|
123
|
+
Material.setPbrMaterial(dot, {
|
|
124
|
+
albedoColor: { r: 1, g: 1, b: 1, a: 0.85 },
|
|
125
|
+
emissiveColor: { r: 1, g: 1, b: 1 },
|
|
126
|
+
emissiveIntensity: 2,
|
|
127
|
+
roughness: 1
|
|
128
|
+
})
|
|
129
|
+
VisibilityComponent.create(dot, { visible: false })
|
|
130
|
+
this.dots.push({ spot, dot, visible: false })
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
update(dt: number): void {
|
|
135
|
+
// The hint walks a transform chain per spot per frame, and a seat is placed
|
|
136
|
+
// by the dozen: without this the Multiplayer Server pays for every one.
|
|
137
|
+
if (isServer()) { return }
|
|
138
|
+
this.time += dt
|
|
139
|
+
this.updateDots()
|
|
140
|
+
if (this.emoteIn <= 0) return
|
|
141
|
+
this.emoteIn -= dt
|
|
142
|
+
if (this.emoteIn > 0) return
|
|
143
|
+
if (SCENE_EMOTES.length > 0) {
|
|
144
|
+
// src is the script's directory (custom/<slug>/scripts) — the emotes live
|
|
145
|
+
// one level up, in the placed prefab's own folder
|
|
146
|
+
const root = this.src.replace(/\/scripts\/?$/, '')
|
|
147
|
+
const emote = SCENE_EMOTES[Math.floor(Math.random() * SCENE_EMOTES.length)]
|
|
148
|
+
void triggerSceneEmote({ src: `${root}/${emote}`, loop: true })
|
|
149
|
+
return
|
|
150
|
+
}
|
|
151
|
+
const emote = SITTING_EMOTES[Math.floor(Math.random() * SITTING_EMOTES.length)]
|
|
152
|
+
void triggerEmote({ predefinedEmote: emote })
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
private updateDots(): void {
|
|
156
|
+
const player = Transform.getOrNull(engine.PlayerEntity)?.position
|
|
157
|
+
const pulse = 1 + DOT_PULSE * Math.sin(this.time * 3)
|
|
158
|
+
for (const entry of this.dots) {
|
|
159
|
+
let visible = false
|
|
160
|
+
if (player !== undefined) {
|
|
161
|
+
const world = sceneRelativeTransform(entry.spot).position
|
|
162
|
+
const dist = Vector3.distance(player, world)
|
|
163
|
+
// hidden while someone (you) is on the spot — a glow over a seated
|
|
164
|
+
// avatar's head reads as a bug, not a hint
|
|
165
|
+
visible = dist < DOT_VISIBLE_DIST && dist > DOT_OCCUPIED_DIST
|
|
166
|
+
}
|
|
167
|
+
if (entry.visible !== visible) {
|
|
168
|
+
entry.visible = visible
|
|
169
|
+
VisibilityComponent.getMutable(entry.dot).visible = visible
|
|
170
|
+
}
|
|
171
|
+
if (visible) {
|
|
172
|
+
Transform.getMutable(entry.dot).scale = Vector3.create(
|
|
173
|
+
DOT_SIZE * pulse,
|
|
174
|
+
DOT_SIZE * pulse,
|
|
175
|
+
DOT_SIZE * pulse
|
|
176
|
+
)
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
private sit(spot: Entity): void {
|
|
182
|
+
const world = sceneRelativeTransform(spot)
|
|
183
|
+
const forward = Vector3.rotate(Vector3.Forward(), world.rotation)
|
|
184
|
+
void movePlayerTo({
|
|
185
|
+
newRelativePosition: world.position,
|
|
186
|
+
avatarTarget: Vector3.add(world.position, forward)
|
|
187
|
+
})
|
|
188
|
+
// let the teleport settle before the emote starts, or the walk cancels it
|
|
189
|
+
this.emoteIn = EMOTE_DELAY_S
|
|
190
|
+
}
|
|
191
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
---
|
|
2
|
+
prefab: spawner
|
|
3
|
+
---
|
|
4
|
+
|
|
5
|
+
# Spawner — AI guide
|
|
6
|
+
|
|
7
|
+
A spot that makes copies of a prefab appear while the game runs. Copies are made
|
|
8
|
+
on the player's own game the moment the trigger fires — nothing is stored, and a
|
|
9
|
+
fresh play starts with none.
|
|
10
|
+
|
|
11
|
+
The project copy is normally custom/spawner/ — check what is on disk, a second
|
|
12
|
+
copy is custom/spawner_2/.
|
|
13
|
+
|
|
14
|
+
## When to use
|
|
15
|
+
|
|
16
|
+
Anything that shows up DURING play: an enemy, a pickup, a crate, a vehicle.
|
|
17
|
+
By default a copy is built at the Spawner's own spot, so place it where the
|
|
18
|
+
thing belongs — the `where` param below covers the other landings.
|
|
19
|
+
|
|
20
|
+
Every prefab in the project can be copied this way — there is no setting to turn
|
|
21
|
+
on. What bounds it is that prefab's Max alive (default 64, listed in the
|
|
22
|
+
[Spawnable prefabs] block): it must be at least as large as the copies you ask
|
|
23
|
+
for, counting every other spawner and wave aimed at the same prefab. The copies
|
|
24
|
+
are built from the prefab's snapshot at run time, whether or not one is also
|
|
25
|
+
placed in the scene.
|
|
26
|
+
|
|
27
|
+
Placement makes names unique, so a second "Button Spawner" is placed as
|
|
28
|
+
"Button Spawner 2" and is a separate spot with its own cap.
|
|
29
|
+
|
|
30
|
+
## API
|
|
31
|
+
|
|
32
|
+
Params — set them in the placePrefab request, never tell the user to go and
|
|
33
|
+
change them:
|
|
34
|
+
- spawn: the prefab to copy. Give its NAME (the [Spawnable prefabs] block lists
|
|
35
|
+
them) and the editor resolves the id. Empty means nothing appears; the script
|
|
36
|
+
says so in the console.
|
|
37
|
+
- when: 'when clicked' | 'when a player enters' | 'every few seconds' |
|
|
38
|
+
'when a script asks'. These stored values are the
|
|
39
|
+
wire — write them verbatim. The inspector may show friendlier display labels
|
|
40
|
+
(e.g. 'when a script asks' reads as 'when another script asks'), but the layout
|
|
41
|
+
always stores the values above.
|
|
42
|
+
- everySeconds: for 'every few seconds', how many seconds between copies
|
|
43
|
+
(default 10).
|
|
44
|
+
- hoverLabel: for 'when clicked', the words a player sees before they click
|
|
45
|
+
(default 'Use').
|
|
46
|
+
|
|
47
|
+
WHERE THE SPAWNER SITS IS THE WIRING — there is no target picker and no area
|
|
48
|
+
name. Place it as a CHILD of the thing (the placePrefab position puts it there;
|
|
49
|
+
the editor's right-click gesture parents it for you):
|
|
50
|
+
- 'when clicked': the parent is the button (it needs a collider — the scene
|
|
51
|
+
checks say so if it has none). A spawner with no parent is its own button:
|
|
52
|
+
its disc shows itself while playing so players can see what to click.
|
|
53
|
+
- 'when a player enters': a parent that is a Trigger Area is the area. With no
|
|
54
|
+
area parent, the spawner's own spot is the walk-in area — its scale is the
|
|
55
|
+
area's size in metres, so scale the spawner to size the area.
|
|
56
|
+
- atMostAtOnce: copies from this spot alive at once (default 1).
|
|
57
|
+
- disappearsAfter: seconds a copy sticks around; 0 keeps it until something
|
|
58
|
+
removes it.
|
|
59
|
+
- where: 'at this spawner' (default) | 'at the player' | 'custom spot'. Where a
|
|
60
|
+
copy lands: the spawner's own spot, the feet (and facing) of the player whose
|
|
61
|
+
trigger fired, or a "Spawn Spot" child the creator positions. NEVER create
|
|
62
|
+
that child yourself — setting where to 'custom spot' materializes it, the
|
|
63
|
+
creator places it with the gizmos, and the game hides it. If the user asks
|
|
64
|
+
for a spawn position, set where and tell them to move the marker; do not
|
|
65
|
+
invent coordinates.
|
|
66
|
+
|
|
67
|
+
Two more things are automatic, not settings: several copies spread just enough
|
|
68
|
+
not to stack (one copy lands exactly here), and the Spawner's disc is visible
|
|
69
|
+
while playing exactly when the Spawner itself is the button.
|
|
70
|
+
|
|
71
|
+
From another script, by the Spawner's NAME — that is the whole wiring:
|
|
72
|
+
|
|
73
|
+
import { requestSpawn, retireSpawned } from './runtime/spawnPoints'
|
|
74
|
+
requestSpawn('Crate Spawner')
|
|
75
|
+
|
|
76
|
+
retireSpawned(entity) takes one copy away (a pickup that was collected). Full
|
|
77
|
+
signatures live in that file's header — read those, not a copy of them here.
|
|
78
|
+
|
|
79
|
+
## Each player sees their own copies
|
|
80
|
+
|
|
81
|
+
Copies live on the client that made them: the player who clicked sees the crate,
|
|
82
|
+
another player standing next to them does not. That is right for pickups,
|
|
83
|
+
personal effects and single-player scenes. For copies every player must agree on
|
|
84
|
+
(a boss, a contested pickup), keep the fact in game.state from a server-side
|
|
85
|
+
Script instead and let every client draw what it reads there.
|
|
86
|
+
|
|
87
|
+
## Do / Don't
|
|
88
|
+
|
|
89
|
+
- DON'T put a Spawner inside a prefab that gets copied. Every copy would carry
|
|
90
|
+
the same spot under the same name; only the first answers requestSpawn. The
|
|
91
|
+
editor's spawn dropdown already hides prefabs that carry a Spawner for this
|
|
92
|
+
reason — don't route around it by id.
|
|
93
|
+
- DON'T write a spawn position. Copies appear at the Spawner, auto-spread when
|
|
94
|
+
several are out. To drop loot where something died, put a Spawner there when
|
|
95
|
+
you build the scene, or say plainly that the drop is at a fixed spot.
|
|
96
|
+
- At the cap nothing happens: a press while atMostAtOnce copies are already alive
|
|
97
|
+
is ignored rather than moving a live one. Say so if the user asks for a button.
|
|
98
|
+
- requestSpawn reaches ANY Spawner by name, whatever its when — 'when a script
|
|
99
|
+
asks' just means no other trigger is armed. Use it for a copy that only
|
|
100
|
+
another script should set off.
|
|
101
|
+
|
|
102
|
+
## Example
|
|
103
|
+
|
|
104
|
+
"A crate a lever makes appear": placePrefab spawner named "Crate Spawner" where
|
|
105
|
+
the crate should land, with spawn: the Crate prefab, when: 'when a script asks',
|
|
106
|
+
atMostAtOnce: 1, disappearsAfter: 30. Then, in the lever script's own pull:
|
|
107
|
+
|
|
108
|
+
import { requestSpawn } from './runtime/spawnPoints'
|
|
109
|
+
requestSpawn('Crate Spawner')
|