@dayme/bunraylib 0.1.0 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -11
- package/package.json +11 -3
- package/src/Raylib.ts +58 -3678
- package/src/c/common.h +0 -2
- package/src/constants.ts +2 -2
- package/src/index.ts +6 -6
- package/src/main.c +0 -1
- package/src/main.d.ts +1 -1
- package/src/modules/audio/AudioModule.ts +197 -0
- package/src/modules/audio/symbols.ts +70 -0
- package/src/{c/audio.c → modules/audio/wrapper.c} +40 -80
- package/src/modules/camera/CameraModule.ts +239 -0
- package/src/modules/camera/symbols.ts +49 -0
- package/src/modules/camera/wrapper.c +141 -0
- package/src/modules/collision/CollisionModule.ts +363 -0
- package/src/modules/collision/symbols.ts +149 -0
- package/src/modules/collision/wrapper.c +176 -0
- package/src/modules/color/ColorModule.ts +65 -0
- package/src/modules/color/symbols.ts +26 -0
- package/src/modules/color/wrapper.c +16 -0
- package/src/modules/draw3d/Draw3DModule.ts +441 -0
- package/src/modules/draw3d/symbols.ts +199 -0
- package/src/modules/draw3d/wrapper.c +202 -0
- package/src/modules/font/FontModule.ts +250 -0
- package/src/modules/font/symbols.ts +46 -0
- package/src/{c/font.c → modules/font/wrapper.c} +50 -70
- package/src/modules/image/ImageModule.ts +451 -0
- package/src/{symbols/image.ts → modules/image/symbols.ts} +15 -12
- package/src/{c/image.c → modules/image/wrapper.c} +23 -45
- package/src/modules/input/InputModule.ts +160 -0
- package/src/modules/input/symbols.ts +54 -0
- package/src/modules/input/wrapper.c +31 -0
- package/src/modules/model/ModelModule.ts +228 -0
- package/src/{symbols/model.ts → modules/model/symbols.ts} +17 -14
- package/src/{c/model.c → modules/model/wrapper.c} +30 -30
- package/src/modules/shader/ShaderModule.ts +78 -0
- package/src/{symbols/shader.ts → modules/shader/symbols.ts} +3 -1
- package/src/{c/shader.c → modules/shader/wrapper.c} +11 -1
- package/src/modules/shapes/ShapesModule.ts +687 -0
- package/src/modules/shapes/symbols.ts +161 -0
- package/src/modules/shapes/wrapper.c +183 -0
- package/src/modules/texture/TextureModule.ts +190 -0
- package/src/{symbols/texture.ts → modules/texture/symbols.ts} +15 -9
- package/src/{c/texture.c → modules/texture/wrapper.c} +7 -22
- package/src/modules/window/WindowModule.ts +248 -0
- package/src/modules/window/symbols.ts +85 -0
- package/src/modules/window/wrapper.c +39 -0
- package/src/symbols.ts +87 -47
- package/src/utils.ts +63 -15
- package/src/c/camera.c +0 -161
- package/src/c/collision.c +0 -176
- package/src/c/color.c +0 -100
- package/src/c/draw3d.c +0 -222
- package/src/c/filesystem.c +0 -36
- package/src/c/input.c +0 -85
- package/src/c/shapes.c +0 -283
- package/src/c/window.c +0 -150
- package/src/symbols/audio.ts +0 -64
- package/src/symbols/camera.ts +0 -46
- package/src/symbols/collision.ts +0 -116
- package/src/symbols/color.ts +0 -22
- package/src/symbols/draw3d.ts +0 -137
- package/src/symbols/filesystem.ts +0 -30
- package/src/symbols/font.ts +0 -40
- package/src/symbols/input.ts +0 -51
- package/src/symbols/shapes.ts +0 -92
- package/src/symbols/window.ts +0 -83
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import { getSymbols } from '../../symbols';
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import { bufs as b, f, i } from '../../utils';
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import type { Color } from '../../types';
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const r = () => getSymbols();
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export class ColorModule {
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static colorToInt(c: Color): number {
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return r().symbols.ColorToInt(i(c));
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}
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static colorNormalize(c: Color): { x: number; y: number; z: number; w: number } {
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r().symbols.ColorNormalizeW(b._vec4Buf, i(c));
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return {
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x: b._vec4Buf[0]!,
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y: b._vec4Buf[1]!,
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z: b._vec4Buf[2]!,
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w: b._vec4Buf[3]!,
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};
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}
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static colorFromNormalized(normalized: { x: number; y: number; z: number; w: number }): Color {
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return r().symbols.ColorFromNormalizedW(
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f(normalized.x),
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f(normalized.y),
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f(normalized.z),
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f(normalized.w),
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);
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}
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static colorToHSV(c: Color): { h: number; s: number; v: number } {
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r().symbols.ColorToHSVW(b._vec3Buf2, i(c));
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return { h: b._vec3Buf2[0]!, s: b._vec3Buf2[1]!, v: b._vec3Buf2[2]! };
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}
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static colorFromHSV(hue: number, saturation: number, value: number): Color {
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return r().symbols.ColorFromHSV(f(hue), f(saturation), f(value));
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}
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static colorTint(color: Color, tint: Color): Color {
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return r().symbols.ColorTint(i(color), i(tint));
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}
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static colorBrightness(color: Color, factor: number): Color {
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return r().symbols.ColorBrightness(i(color), f(factor));
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}
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static colorContrast(color: Color, contrast: number): Color {
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return r().symbols.ColorContrast(i(color), f(contrast));
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}
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static colorAlpha(color: Color, alpha: number): Color {
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return r().symbols.ColorAlpha(i(color), f(alpha));
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}
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static colorAlphaBlend(dst: Color, src: Color, tint: Color): Color {
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return r().symbols.ColorAlphaBlend(i(dst), i(src), i(tint));
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}
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static colorLerp(color1: Color, color2: Color, factor: number): Color {
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return r().symbols.ColorLerp(i(color1), i(color2), f(factor));
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}
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static getColor(hexValue: number): Color {
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return r().symbols.GetColor(i(hexValue));
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}
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static fade(color: Color, alpha: number): Color {
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return r().symbols.Fade(i(color), f(alpha));
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}
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static colorIsEqual(col1: Color, col2: Color): boolean {
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return r().symbols.ColorIsEqual(i(col1), i(col2));
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}
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static getPixelDataSize(width: number, height: number, format: number): number {
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return r().symbols.GetPixelDataSize(i(width), i(height), i(format));
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}
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}
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import { FFIType } from 'bun:ffi';
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const { i32, bool, ptr } = FFIType;
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export const colorSymbols = {
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ColorNormalizeW: { args: [ptr, i32], returns: FFIType.void },
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ColorToHSVW: { args: [ptr, i32], returns: FFIType.void },
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ColorFromNormalizedW: {
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args: [FFIType.f32, FFIType.f32, FFIType.f32, FFIType.f32],
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returns: i32,
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},
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} as const;
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export const colorDirectSymbols = {
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ColorIsEqual: { args: [i32, i32], returns: bool },
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ColorToInt: { args: [i32], returns: i32 },
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GetPixelDataSize: { args: [i32, i32, i32], returns: i32 },
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ColorTint: { args: [i32, i32], returns: i32 },
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ColorBrightness: { args: [i32, FFIType.f32], returns: i32 },
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ColorContrast: { args: [i32, FFIType.f32], returns: i32 },
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ColorAlpha: { args: [i32, FFIType.f32], returns: i32 },
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ColorAlphaBlend: { args: [i32, i32, i32], returns: i32 },
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ColorLerp: { args: [i32, i32, FFIType.f32], returns: i32 },
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GetColor: { args: [i32], returns: i32 },
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Fade: { args: [i32, FFIType.f32], returns: i32 },
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ColorFromHSV: { args: [FFIType.f32, FFIType.f32, FFIType.f32], returns: i32 },
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} as const;
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#include <raylib.h>
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void ColorNormalizeW(float* out, Color color) {
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Vector4 v = ColorNormalize(color);
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out[0] = v.x; out[1] = v.y; out[2] = v.z; out[3] = v.w;
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}
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int ColorFromNormalizedW(float x, float y, float z, float w) {
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Color c = ColorFromNormalized((Vector4){x, y, z, w});
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return *((int*)&c);
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}
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void ColorToHSVW(float* out, Color color) {
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Vector3 v = ColorToHSV(color);
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out[0] = v.x; out[1] = v.y; out[2] = v.z;
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}
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import { getSymbols } from '../../symbols';
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import { f, i, validatePoints } from '../../utils';
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import type {
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Vec2,
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Vec3,
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Rectangle,
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Camera3D,
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Ray,
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Texture2D,
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BoundingBox,
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Color,
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} from '../../types';
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const r = () => getSymbols();
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export class Draw3DModule {
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/** Draw a line in 3D world space */
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static drawLine3D(startPos: Vec3, endPos: Vec3, col: Color): void {
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r().symbols.DrawLine3DW(
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f(startPos.x),
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f(startPos.y),
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f(startPos.z),
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f(endPos.x),
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f(endPos.y),
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f(endPos.z),
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i(col),
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);
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}
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/** Draw a point in 3D space */
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static drawPoint3D(position: Vec3, col: Color): void {
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r().symbols.DrawPoint3DW(f(position.x), f(position.y), f(position.z), i(col));
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}
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/** Draw a circle in 3D world space */
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static drawCircle3D(
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center: Vec3,
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radius: number,
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rotationAxis: Vec3,
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rotationAngle: number,
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col: Color,
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): void {
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r().symbols.DrawCircle3DW(
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f(center.x),
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f(center.y),
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f(center.z),
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f(radius),
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f(rotationAxis.x),
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f(rotationAxis.y),
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f(rotationAxis.z),
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f(rotationAngle),
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i(col),
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);
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}
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/** Draw a color-filled triangle (vertex in counter-clockwise order!) */
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static drawTriangle3D(v1: Vec3, v2: Vec3, v3: Vec3, col: Color): void {
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r().symbols.DrawTriangle3DW(
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f(v1.x),
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f(v1.y),
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f(v1.z),
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f(v2.x),
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f(v2.y),
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f(v2.z),
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f(v3.x),
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f(v3.y),
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f(v3.z),
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i(col),
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);
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}
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/** Draw a triangle strip defined by points. Points packed as [x0,y0,z0, x1,y1,z1, ...] in Float32Array */
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static drawTriangleStrip3D(points: Float32Array, col: Color): void {
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validatePoints('drawTriangleStrip3D', points, 3, 2);
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r().symbols.DrawTriangleStrip3D(points, i(points.length / 3), i(col));
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}
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/** Draw cube */
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static drawCube(position: Vec3, width: number, height: number, length: number, col: Color): void {
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r().symbols.DrawCubeW(
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f(position.x),
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f(position.y),
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f(position.z),
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f(width),
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f(height),
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f(length),
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i(col),
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);
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}
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/** Draw cube (Vector version) */
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static drawCubeV(position: Vec3, size: Vec3, col: Color): void {
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r().symbols.DrawCubeVW(
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f(position.x),
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f(position.y),
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f(position.z),
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f(size.x),
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f(size.y),
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f(size.z),
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i(col),
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);
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}
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/** Draw cube wires */
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static drawCubeWires(
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position: Vec3,
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width: number,
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height: number,
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length: number,
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col: Color,
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): void {
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r().symbols.DrawCubeWiresW(
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f(position.x),
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f(position.y),
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f(position.z),
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f(width),
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f(height),
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f(length),
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i(col),
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);
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}
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/** Draw cube wires (Vector version) */
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static drawCubeWiresV(position: Vec3, size: Vec3, col: Color): void {
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r().symbols.DrawCubeWiresVW(
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f(position.x),
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f(position.y),
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f(position.z),
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f(size.x),
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f(size.y),
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f(size.z),
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i(col),
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);
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}
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/** Draw sphere */
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static drawSphere(centerPos: Vec3, radius: number, col: Color): void {
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r().symbols.DrawSphereW(f(centerPos.x), f(centerPos.y), f(centerPos.z), f(radius), i(col));
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}
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/** Draw sphere with extended parameters */
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static drawSphereEx(
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centerPos: Vec3,
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radius: number,
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rings: number,
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slices: number,
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col: Color,
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): void {
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r().symbols.DrawSphereExW(
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f(centerPos.x),
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f(centerPos.y),
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f(centerPos.z),
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f(radius),
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i(rings),
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i(slices),
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i(col),
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);
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}
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/** Draw sphere wires */
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static drawSphereWires(
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+
centerPos: Vec3,
|
|
152
|
+
radius: number,
|
|
153
|
+
rings: number,
|
|
154
|
+
slices: number,
|
|
155
|
+
col: Color,
|
|
156
|
+
): void {
|
|
157
|
+
r().symbols.DrawSphereWiresW(
|
|
158
|
+
f(centerPos.x),
|
|
159
|
+
f(centerPos.y),
|
|
160
|
+
f(centerPos.z),
|
|
161
|
+
f(radius),
|
|
162
|
+
i(rings),
|
|
163
|
+
i(slices),
|
|
164
|
+
i(col),
|
|
165
|
+
);
|
|
166
|
+
}
|
|
167
|
+
/** Draw a cylinder/cone */
|
|
168
|
+
static drawCylinder(
|
|
169
|
+
position: Vec3,
|
|
170
|
+
radiusTop: number,
|
|
171
|
+
radiusBottom: number,
|
|
172
|
+
height: number,
|
|
173
|
+
slices: number,
|
|
174
|
+
col: Color,
|
|
175
|
+
): void {
|
|
176
|
+
r().symbols.DrawCylinderW(
|
|
177
|
+
f(position.x),
|
|
178
|
+
f(position.y),
|
|
179
|
+
f(position.z),
|
|
180
|
+
f(radiusTop),
|
|
181
|
+
f(radiusBottom),
|
|
182
|
+
f(height),
|
|
183
|
+
i(slices),
|
|
184
|
+
i(col),
|
|
185
|
+
);
|
|
186
|
+
}
|
|
187
|
+
/** Draw a cylinder with base at startPos and top at endPos */
|
|
188
|
+
static drawCylinderEx(
|
|
189
|
+
startPos: Vec3,
|
|
190
|
+
endPos: Vec3,
|
|
191
|
+
startRadius: number,
|
|
192
|
+
endRadius: number,
|
|
193
|
+
sides: number,
|
|
194
|
+
col: Color,
|
|
195
|
+
): void {
|
|
196
|
+
r().symbols.DrawCylinderExW(
|
|
197
|
+
f(startPos.x),
|
|
198
|
+
f(startPos.y),
|
|
199
|
+
f(startPos.z),
|
|
200
|
+
f(endPos.x),
|
|
201
|
+
f(endPos.y),
|
|
202
|
+
f(endPos.z),
|
|
203
|
+
f(startRadius),
|
|
204
|
+
f(endRadius),
|
|
205
|
+
i(sides),
|
|
206
|
+
i(col),
|
|
207
|
+
);
|
|
208
|
+
}
|
|
209
|
+
/** Draw a cylinder/cone wires */
|
|
210
|
+
static drawCylinderWires(
|
|
211
|
+
position: Vec3,
|
|
212
|
+
radiusTop: number,
|
|
213
|
+
radiusBottom: number,
|
|
214
|
+
height: number,
|
|
215
|
+
slices: number,
|
|
216
|
+
col: Color,
|
|
217
|
+
): void {
|
|
218
|
+
r().symbols.DrawCylinderWiresW(
|
|
219
|
+
f(position.x),
|
|
220
|
+
f(position.y),
|
|
221
|
+
f(position.z),
|
|
222
|
+
f(radiusTop),
|
|
223
|
+
f(radiusBottom),
|
|
224
|
+
f(height),
|
|
225
|
+
i(slices),
|
|
226
|
+
i(col),
|
|
227
|
+
);
|
|
228
|
+
}
|
|
229
|
+
/** Draw a cylinder wires with base at startPos and top at endPos */
|
|
230
|
+
static drawCylinderWiresEx(
|
|
231
|
+
startPos: Vec3,
|
|
232
|
+
endPos: Vec3,
|
|
233
|
+
startRadius: number,
|
|
234
|
+
endRadius: number,
|
|
235
|
+
sides: number,
|
|
236
|
+
col: Color,
|
|
237
|
+
): void {
|
|
238
|
+
r().symbols.DrawCylinderWiresExW(
|
|
239
|
+
f(startPos.x),
|
|
240
|
+
f(startPos.y),
|
|
241
|
+
f(startPos.z),
|
|
242
|
+
f(endPos.x),
|
|
243
|
+
f(endPos.y),
|
|
244
|
+
f(endPos.z),
|
|
245
|
+
f(startRadius),
|
|
246
|
+
f(endRadius),
|
|
247
|
+
i(sides),
|
|
248
|
+
i(col),
|
|
249
|
+
);
|
|
250
|
+
}
|
|
251
|
+
/** Draw a capsule with the center of its sphere caps at startPos and endPos */
|
|
252
|
+
static drawCapsule(
|
|
253
|
+
startPos: Vec3,
|
|
254
|
+
endPos: Vec3,
|
|
255
|
+
radius: number,
|
|
256
|
+
slices: number,
|
|
257
|
+
rings: number,
|
|
258
|
+
col: Color,
|
|
259
|
+
): void {
|
|
260
|
+
r().symbols.DrawCapsuleW(
|
|
261
|
+
f(startPos.x),
|
|
262
|
+
f(startPos.y),
|
|
263
|
+
f(startPos.z),
|
|
264
|
+
f(endPos.x),
|
|
265
|
+
f(endPos.y),
|
|
266
|
+
f(endPos.z),
|
|
267
|
+
f(radius),
|
|
268
|
+
i(slices),
|
|
269
|
+
i(rings),
|
|
270
|
+
i(col),
|
|
271
|
+
);
|
|
272
|
+
}
|
|
273
|
+
/** Draw capsule wireframe */
|
|
274
|
+
static drawCapsuleWires(
|
|
275
|
+
startPos: Vec3,
|
|
276
|
+
endPos: Vec3,
|
|
277
|
+
radius: number,
|
|
278
|
+
slices: number,
|
|
279
|
+
rings: number,
|
|
280
|
+
col: Color,
|
|
281
|
+
): void {
|
|
282
|
+
r().symbols.DrawCapsuleWiresW(
|
|
283
|
+
f(startPos.x),
|
|
284
|
+
f(startPos.y),
|
|
285
|
+
f(startPos.z),
|
|
286
|
+
f(endPos.x),
|
|
287
|
+
f(endPos.y),
|
|
288
|
+
f(endPos.z),
|
|
289
|
+
f(radius),
|
|
290
|
+
i(slices),
|
|
291
|
+
i(rings),
|
|
292
|
+
i(col),
|
|
293
|
+
);
|
|
294
|
+
}
|
|
295
|
+
/** Draw a plane XZ */
|
|
296
|
+
static drawPlane(centerPos: Vec3, size: Vec2, col: Color): void {
|
|
297
|
+
r().symbols.DrawPlaneW(
|
|
298
|
+
f(centerPos.x),
|
|
299
|
+
f(centerPos.y),
|
|
300
|
+
f(centerPos.z),
|
|
301
|
+
f(size.x),
|
|
302
|
+
f(size.y),
|
|
303
|
+
i(col),
|
|
304
|
+
);
|
|
305
|
+
}
|
|
306
|
+
/** Draw a ray line */
|
|
307
|
+
static drawRay(ray: Ray, col: Color): void {
|
|
308
|
+
r().symbols.DrawRayW(
|
|
309
|
+
f(ray.position.x),
|
|
310
|
+
f(ray.position.y),
|
|
311
|
+
f(ray.position.z),
|
|
312
|
+
f(ray.direction.x),
|
|
313
|
+
f(ray.direction.y),
|
|
314
|
+
f(ray.direction.z),
|
|
315
|
+
i(col),
|
|
316
|
+
);
|
|
317
|
+
}
|
|
318
|
+
/** Draw a grid */
|
|
319
|
+
static drawGrid(slices: number, spacing: number): void {
|
|
320
|
+
r().symbols.DrawGrid(i(slices), f(spacing));
|
|
321
|
+
}
|
|
322
|
+
static drawBoundingBox(box: BoundingBox, color: Color): void {
|
|
323
|
+
r().symbols.DrawBoundingBoxW(
|
|
324
|
+
f(box.min.x),
|
|
325
|
+
f(box.min.y),
|
|
326
|
+
f(box.min.z),
|
|
327
|
+
f(box.max.x),
|
|
328
|
+
f(box.max.y),
|
|
329
|
+
f(box.max.z),
|
|
330
|
+
i(color),
|
|
331
|
+
);
|
|
332
|
+
}
|
|
333
|
+
static drawBillboard(
|
|
334
|
+
camera: Camera3D,
|
|
335
|
+
texture: Texture2D,
|
|
336
|
+
position: Vec3,
|
|
337
|
+
scale: number,
|
|
338
|
+
tint: Color,
|
|
339
|
+
): void {
|
|
340
|
+
r().symbols.DrawBillboardW(
|
|
341
|
+
f(camera.position.x),
|
|
342
|
+
f(camera.position.y),
|
|
343
|
+
f(camera.position.z),
|
|
344
|
+
f(camera.target.x),
|
|
345
|
+
f(camera.target.y),
|
|
346
|
+
f(camera.target.z),
|
|
347
|
+
f(camera.up.x),
|
|
348
|
+
f(camera.up.y),
|
|
349
|
+
f(camera.up.z),
|
|
350
|
+
f(camera.fovy),
|
|
351
|
+
i(camera.projection),
|
|
352
|
+
i(texture.id),
|
|
353
|
+
i(texture.width),
|
|
354
|
+
i(texture.height),
|
|
355
|
+
f(position.x),
|
|
356
|
+
f(position.y),
|
|
357
|
+
f(position.z),
|
|
358
|
+
f(scale),
|
|
359
|
+
i(tint),
|
|
360
|
+
);
|
|
361
|
+
}
|
|
362
|
+
static drawBillboardRec(
|
|
363
|
+
camera: Camera3D,
|
|
364
|
+
texture: Texture2D,
|
|
365
|
+
source: Rectangle,
|
|
366
|
+
position: Vec3,
|
|
367
|
+
size: Vec2,
|
|
368
|
+
tint: Color,
|
|
369
|
+
): void {
|
|
370
|
+
r().symbols.DrawBillboardRecW(
|
|
371
|
+
f(camera.position.x),
|
|
372
|
+
f(camera.position.y),
|
|
373
|
+
f(camera.position.z),
|
|
374
|
+
f(camera.target.x),
|
|
375
|
+
f(camera.target.y),
|
|
376
|
+
f(camera.target.z),
|
|
377
|
+
f(camera.up.x),
|
|
378
|
+
f(camera.up.y),
|
|
379
|
+
f(camera.up.z),
|
|
380
|
+
f(camera.fovy),
|
|
381
|
+
i(camera.projection),
|
|
382
|
+
i(texture.id),
|
|
383
|
+
i(texture.width),
|
|
384
|
+
i(texture.height),
|
|
385
|
+
i(source.x),
|
|
386
|
+
i(source.y),
|
|
387
|
+
i(source.width),
|
|
388
|
+
i(source.height),
|
|
389
|
+
f(position.x),
|
|
390
|
+
f(position.y),
|
|
391
|
+
f(position.z),
|
|
392
|
+
f(size.x),
|
|
393
|
+
f(size.y),
|
|
394
|
+
i(tint),
|
|
395
|
+
);
|
|
396
|
+
}
|
|
397
|
+
static drawBillboardPro(
|
|
398
|
+
camera: Camera3D,
|
|
399
|
+
texture: Texture2D,
|
|
400
|
+
source: Rectangle,
|
|
401
|
+
position: Vec3,
|
|
402
|
+
up: Vec3,
|
|
403
|
+
size: Vec2,
|
|
404
|
+
origin: Vec2,
|
|
405
|
+
rotation: number,
|
|
406
|
+
tint: Color,
|
|
407
|
+
): void {
|
|
408
|
+
r().symbols.DrawBillboardProW(
|
|
409
|
+
f(camera.position.x),
|
|
410
|
+
f(camera.position.y),
|
|
411
|
+
f(camera.position.z),
|
|
412
|
+
f(camera.target.x),
|
|
413
|
+
f(camera.target.y),
|
|
414
|
+
f(camera.target.z),
|
|
415
|
+
f(camera.up.x),
|
|
416
|
+
f(camera.up.y),
|
|
417
|
+
f(camera.up.z),
|
|
418
|
+
f(camera.fovy),
|
|
419
|
+
i(camera.projection),
|
|
420
|
+
i(texture.id),
|
|
421
|
+
i(texture.width),
|
|
422
|
+
i(texture.height),
|
|
423
|
+
i(source.x),
|
|
424
|
+
i(source.y),
|
|
425
|
+
i(source.width),
|
|
426
|
+
i(source.height),
|
|
427
|
+
f(position.x),
|
|
428
|
+
f(position.y),
|
|
429
|
+
f(position.z),
|
|
430
|
+
f(up.x),
|
|
431
|
+
f(up.y),
|
|
432
|
+
f(up.z),
|
|
433
|
+
f(size.x),
|
|
434
|
+
f(size.y),
|
|
435
|
+
f(origin.x),
|
|
436
|
+
f(origin.y),
|
|
437
|
+
f(rotation),
|
|
438
|
+
i(tint),
|
|
439
|
+
);
|
|
440
|
+
}
|
|
441
|
+
}
|