@datamoc/mw_games 0.7.6 → 0.7.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/CHANGELOG.md +359 -0
  2. package/README.md +7 -7
  3. package/dist/actors/Inventory.d.ts +7 -1
  4. package/dist/actors/Inventory.d.ts.map +1 -1
  5. package/dist/actors/Inventory.js.map +1 -1
  6. package/dist/actors/Shop.d.ts.map +1 -1
  7. package/dist/actors/Shop.js +4 -1
  8. package/dist/actors/Shop.js.map +1 -1
  9. package/dist/actors/craft.d.ts +35 -14
  10. package/dist/actors/craft.d.ts.map +1 -1
  11. package/dist/actors/craft.js +56 -24
  12. package/dist/actors/craft.js.map +1 -1
  13. package/dist/actors/index.d.ts +1 -1
  14. package/dist/actors/index.d.ts.map +1 -1
  15. package/dist/ai/Heuristics.d.ts +240 -0
  16. package/dist/ai/Heuristics.d.ts.map +1 -0
  17. package/dist/ai/Heuristics.js +298 -0
  18. package/dist/ai/Heuristics.js.map +1 -0
  19. package/dist/ai/index.d.ts +4 -0
  20. package/dist/ai/index.d.ts.map +1 -1
  21. package/dist/ai/index.js +2 -0
  22. package/dist/ai/index.js.map +1 -1
  23. package/dist/ai/lua.d.ts +21 -0
  24. package/dist/ai/lua.d.ts.map +1 -1
  25. package/dist/ai/lua.js +21 -0
  26. package/dist/ai/lua.js.map +1 -1
  27. package/dist/ai/score.d.ts +162 -0
  28. package/dist/ai/score.d.ts.map +1 -0
  29. package/dist/ai/score.js +147 -0
  30. package/dist/ai/score.js.map +1 -0
  31. package/dist/assets/loader.d.ts +18 -4
  32. package/dist/assets/loader.d.ts.map +1 -1
  33. package/dist/assets/loader.js +40 -11
  34. package/dist/assets/loader.js.map +1 -1
  35. package/dist/audio/Positional.d.ts +125 -0
  36. package/dist/audio/Positional.d.ts.map +1 -0
  37. package/dist/audio/Positional.js +135 -0
  38. package/dist/audio/Positional.js.map +1 -0
  39. package/dist/audio/Sound.d.ts +7 -1
  40. package/dist/audio/Sound.d.ts.map +1 -1
  41. package/dist/audio/Sound.js +8 -2
  42. package/dist/audio/Sound.js.map +1 -1
  43. package/dist/audio/index.d.ts +2 -0
  44. package/dist/audio/index.d.ts.map +1 -1
  45. package/dist/audio/index.js +1 -0
  46. package/dist/audio/index.js.map +1 -1
  47. package/dist/battle/AttackDialog.d.ts +75 -0
  48. package/dist/battle/AttackDialog.d.ts.map +1 -0
  49. package/dist/battle/AttackDialog.js +115 -0
  50. package/dist/battle/AttackDialog.js.map +1 -0
  51. package/dist/battle/AttackPreview.d.ts +70 -0
  52. package/dist/battle/AttackPreview.d.ts.map +1 -0
  53. package/dist/battle/AttackPreview.js +78 -0
  54. package/dist/battle/AttackPreview.js.map +1 -0
  55. package/dist/battle/BattleStats.d.ts +45 -0
  56. package/dist/battle/BattleStats.d.ts.map +1 -0
  57. package/dist/battle/BattleStats.js +63 -0
  58. package/dist/battle/BattleStats.js.map +1 -0
  59. package/dist/battle/UnitSelector.d.ts +72 -0
  60. package/dist/battle/UnitSelector.d.ts.map +1 -0
  61. package/dist/battle/UnitSelector.js +117 -0
  62. package/dist/battle/UnitSelector.js.map +1 -0
  63. package/dist/battle/Whiteboard.d.ts +50 -0
  64. package/dist/battle/Whiteboard.d.ts.map +1 -0
  65. package/dist/battle/Whiteboard.js +94 -0
  66. package/dist/battle/Whiteboard.js.map +1 -0
  67. package/dist/battle/index.d.ts +10 -0
  68. package/dist/battle/index.d.ts.map +1 -1
  69. package/dist/battle/index.js +5 -0
  70. package/dist/battle/index.js.map +1 -1
  71. package/dist/board/Classics.d.ts.map +1 -1
  72. package/dist/board/Classics.js +51 -39
  73. package/dist/board/Classics.js.map +1 -1
  74. package/dist/board/FogOfWar.d.ts +32 -2
  75. package/dist/board/FogOfWar.d.ts.map +1 -1
  76. package/dist/board/FogOfWar.js +70 -6
  77. package/dist/board/FogOfWar.js.map +1 -1
  78. package/dist/board/HexSkirmish.d.ts.map +1 -1
  79. package/dist/board/HexSkirmish.js +69 -20
  80. package/dist/board/HexSkirmish.js.map +1 -1
  81. package/dist/board/Tactics.d.ts +7 -0
  82. package/dist/board/Tactics.d.ts.map +1 -1
  83. package/dist/board/Tactics.js +2 -2
  84. package/dist/board/Tactics.js.map +1 -1
  85. package/dist/core/Achievements.d.ts +40 -7
  86. package/dist/core/Achievements.d.ts.map +1 -1
  87. package/dist/core/Achievements.js +53 -7
  88. package/dist/core/Achievements.js.map +1 -1
  89. package/dist/core/Hex.d.ts +26 -6
  90. package/dist/core/Hex.d.ts.map +1 -1
  91. package/dist/core/Hex.js +40 -13
  92. package/dist/core/Hex.js.map +1 -1
  93. package/dist/core/Input.d.ts +36 -0
  94. package/dist/core/Input.d.ts.map +1 -1
  95. package/dist/core/Input.js +63 -1
  96. package/dist/core/Input.js.map +1 -1
  97. package/dist/core/Random.d.ts +93 -0
  98. package/dist/core/Random.d.ts.map +1 -1
  99. package/dist/core/Random.js +177 -0
  100. package/dist/core/Random.js.map +1 -1
  101. package/dist/core/SyncGuard.d.ts +57 -0
  102. package/dist/core/SyncGuard.d.ts.map +1 -0
  103. package/dist/core/SyncGuard.js +116 -0
  104. package/dist/core/SyncGuard.js.map +1 -0
  105. package/dist/core/index.d.ts +3 -1
  106. package/dist/core/index.d.ts.map +1 -1
  107. package/dist/core/index.js +2 -1
  108. package/dist/core/index.js.map +1 -1
  109. package/dist/i18n/Po.d.ts +51 -0
  110. package/dist/i18n/Po.d.ts.map +1 -0
  111. package/dist/i18n/Po.js +176 -0
  112. package/dist/i18n/Po.js.map +1 -0
  113. package/dist/i18n/index.d.ts +2 -0
  114. package/dist/i18n/index.d.ts.map +1 -1
  115. package/dist/i18n/index.js +1 -0
  116. package/dist/i18n/index.js.map +1 -1
  117. package/dist/mw_games.global.js +104 -98
  118. package/dist/mwl/MapFile.d.ts +41 -0
  119. package/dist/mwl/MapFile.d.ts.map +1 -0
  120. package/dist/mwl/MapFile.js +43 -0
  121. package/dist/mwl/MapFile.js.map +1 -0
  122. package/dist/mwl/actors.d.ts +46 -2
  123. package/dist/mwl/actors.d.ts.map +1 -1
  124. package/dist/mwl/actors.js +46 -2
  125. package/dist/mwl/actors.js.map +1 -1
  126. package/dist/mwl/campaign.d.ts +51 -0
  127. package/dist/mwl/campaign.d.ts.map +1 -0
  128. package/dist/mwl/campaign.js +58 -0
  129. package/dist/mwl/campaign.js.map +1 -0
  130. package/dist/mwl/carryover.d.ts +86 -0
  131. package/dist/mwl/carryover.d.ts.map +1 -0
  132. package/dist/mwl/carryover.js +70 -0
  133. package/dist/mwl/carryover.js.map +1 -0
  134. package/dist/mwl/catalog.d.ts +10 -1
  135. package/dist/mwl/catalog.d.ts.map +1 -1
  136. package/dist/mwl/catalog.js +10 -1
  137. package/dist/mwl/catalog.js.map +1 -1
  138. package/dist/mwl/compiler.d.ts +70 -3
  139. package/dist/mwl/compiler.d.ts.map +1 -1
  140. package/dist/mwl/compiler.js +70 -3
  141. package/dist/mwl/compiler.js.map +1 -1
  142. package/dist/mwl/conditions.d.ts +10 -1
  143. package/dist/mwl/conditions.d.ts.map +1 -1
  144. package/dist/mwl/conditions.js +10 -1
  145. package/dist/mwl/conditions.js.map +1 -1
  146. package/dist/mwl/content.d.ts +21 -0
  147. package/dist/mwl/content.d.ts.map +1 -1
  148. package/dist/mwl/content.js +19 -0
  149. package/dist/mwl/content.js.map +1 -1
  150. package/dist/mwl/expression.d.ts +21 -0
  151. package/dist/mwl/expression.d.ts.map +1 -1
  152. package/dist/mwl/expression.js +21 -0
  153. package/dist/mwl/expression.js.map +1 -1
  154. package/dist/mwl/fengari.d.ts +12 -1
  155. package/dist/mwl/fengari.d.ts.map +1 -1
  156. package/dist/mwl/fengari.js +12 -1
  157. package/dist/mwl/fengari.js.map +1 -1
  158. package/dist/mwl/grammar.d.ts +45 -1
  159. package/dist/mwl/grammar.d.ts.map +1 -1
  160. package/dist/mwl/grammar.js +45 -1
  161. package/dist/mwl/grammar.js.map +1 -1
  162. package/dist/mwl/hooks.d.ts +51 -6
  163. package/dist/mwl/hooks.d.ts.map +1 -1
  164. package/dist/mwl/hooks.js +45 -1
  165. package/dist/mwl/hooks.js.map +1 -1
  166. package/dist/mwl/index.d.ts +9 -3
  167. package/dist/mwl/index.d.ts.map +1 -1
  168. package/dist/mwl/index.js +5 -2
  169. package/dist/mwl/index.js.map +1 -1
  170. package/dist/mwl/persistence.d.ts +32 -0
  171. package/dist/mwl/persistence.d.ts.map +1 -1
  172. package/dist/mwl/persistence.js +32 -0
  173. package/dist/mwl/persistence.js.map +1 -1
  174. package/dist/mwl/readers.d.ts +24 -2
  175. package/dist/mwl/readers.d.ts.map +1 -1
  176. package/dist/mwl/readers.js +27 -4
  177. package/dist/mwl/readers.js.map +1 -1
  178. package/dist/mwl/report.d.ts +21 -2
  179. package/dist/mwl/report.d.ts.map +1 -1
  180. package/dist/mwl/report.js +21 -2
  181. package/dist/mwl/report.js.map +1 -1
  182. package/dist/mwl/runtime.d.ts +212 -7
  183. package/dist/mwl/runtime.d.ts.map +1 -1
  184. package/dist/mwl/runtime.js +682 -90
  185. package/dist/mwl/runtime.js.map +1 -1
  186. package/dist/mwl/schema.d.ts +57 -1
  187. package/dist/mwl/schema.d.ts.map +1 -1
  188. package/dist/mwl/schema.js +181 -21
  189. package/dist/mwl/schema.js.map +1 -1
  190. package/dist/mwl/scripts.d.ts +12 -1
  191. package/dist/mwl/scripts.d.ts.map +1 -1
  192. package/dist/mwl/scripts.js +12 -1
  193. package/dist/mwl/scripts.js.map +1 -1
  194. package/dist/mwl/utils.d.ts +2 -0
  195. package/dist/mwl/utils.d.ts.map +1 -1
  196. package/dist/mwl/utils.js +4 -1
  197. package/dist/mwl/utils.js.map +1 -1
  198. package/dist/roguelike/MultiTurnBeam.d.ts +50 -12
  199. package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -1
  200. package/dist/roguelike/MultiTurnBeam.js +100 -53
  201. package/dist/roguelike/MultiTurnBeam.js.map +1 -1
  202. package/dist/roguelike/Targeting.d.ts +94 -0
  203. package/dist/roguelike/Targeting.d.ts.map +1 -1
  204. package/dist/roguelike/Targeting.js +123 -0
  205. package/dist/roguelike/Targeting.js.map +1 -1
  206. package/dist/roguelike/index.d.ts +3 -1
  207. package/dist/roguelike/index.d.ts.map +1 -1
  208. package/dist/roguelike/index.js +1 -0
  209. package/dist/roguelike/index.js.map +1 -1
  210. package/dist/rpg/GameState.d.ts +2 -2
  211. package/dist/rpg/GameState.js +2 -2
  212. package/dist/simulation/CampaignSave.d.ts +68 -0
  213. package/dist/simulation/CampaignSave.d.ts.map +1 -0
  214. package/dist/simulation/CampaignSave.js +54 -0
  215. package/dist/simulation/CampaignSave.js.map +1 -0
  216. package/dist/simulation/EventPresentation.d.ts +111 -0
  217. package/dist/simulation/EventPresentation.d.ts.map +1 -0
  218. package/dist/simulation/EventPresentation.js +120 -0
  219. package/dist/simulation/EventPresentation.js.map +1 -0
  220. package/dist/simulation/index.d.ts +4 -0
  221. package/dist/simulation/index.d.ts.map +1 -1
  222. package/dist/simulation/index.js +2 -0
  223. package/dist/simulation/index.js.map +1 -1
  224. package/dist/two-d/pixi-interop.d.ts +18 -6
  225. package/dist/two-d/pixi-interop.d.ts.map +1 -1
  226. package/dist/two-d/pixi-interop.js +18 -6
  227. package/dist/two-d/pixi-interop.js.map +1 -1
  228. package/dist/two-d/render/AnimatedSprite.d.ts +74 -7
  229. package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
  230. package/dist/two-d/render/AnimatedSprite.js +88 -26
  231. package/dist/two-d/render/AnimatedSprite.js.map +1 -1
  232. package/dist/two-d/render/Camera.d.ts +64 -4
  233. package/dist/two-d/render/Camera.d.ts.map +1 -1
  234. package/dist/two-d/render/Camera.js +132 -11
  235. package/dist/two-d/render/Camera.js.map +1 -1
  236. package/dist/two-d/render/ColorTransformBatcher.d.ts +7 -1
  237. package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
  238. package/dist/two-d/render/ColorTransformBatcher.js +10 -1
  239. package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
  240. package/dist/two-d/render/Halo.d.ts +58 -0
  241. package/dist/two-d/render/Halo.d.ts.map +1 -0
  242. package/dist/two-d/render/Halo.js +48 -0
  243. package/dist/two-d/render/Halo.js.map +1 -0
  244. package/dist/two-d/render/ImageModifiers.d.ts +174 -0
  245. package/dist/two-d/render/ImageModifiers.d.ts.map +1 -1
  246. package/dist/two-d/render/ImageModifiers.js +454 -1
  247. package/dist/two-d/render/ImageModifiers.js.map +1 -1
  248. package/dist/two-d/render/LightningArc.d.ts +57 -0
  249. package/dist/two-d/render/LightningArc.d.ts.map +1 -0
  250. package/dist/two-d/render/LightningArc.js +91 -0
  251. package/dist/two-d/render/LightningArc.js.map +1 -0
  252. package/dist/two-d/render/PaletteRemap.d.ts +135 -0
  253. package/dist/two-d/render/PaletteRemap.d.ts.map +1 -0
  254. package/dist/two-d/render/PaletteRemap.js +181 -0
  255. package/dist/two-d/render/PaletteRemap.js.map +1 -0
  256. package/dist/two-d/render/Particles.d.ts +26 -0
  257. package/dist/two-d/render/Particles.d.ts.map +1 -1
  258. package/dist/two-d/render/Particles.js +23 -2
  259. package/dist/two-d/render/Particles.js.map +1 -1
  260. package/dist/two-d/render/SpriteAttachment.d.ts +55 -0
  261. package/dist/two-d/render/SpriteAttachment.d.ts.map +1 -0
  262. package/dist/two-d/render/SpriteAttachment.js +60 -0
  263. package/dist/two-d/render/SpriteAttachment.js.map +1 -0
  264. package/dist/two-d/render/TerrainGraphics.d.ts +142 -0
  265. package/dist/two-d/render/TerrainGraphics.d.ts.map +1 -0
  266. package/dist/two-d/render/TerrainGraphics.js +161 -0
  267. package/dist/two-d/render/TerrainGraphics.js.map +1 -0
  268. package/dist/two-d/render/TerrainGraphicsLayer.d.ts +55 -0
  269. package/dist/two-d/render/TerrainGraphicsLayer.d.ts.map +1 -0
  270. package/dist/two-d/render/TerrainGraphicsLayer.js +54 -0
  271. package/dist/two-d/render/TerrainGraphicsLayer.js.map +1 -0
  272. package/dist/two-d/render/TintedSprite.js +2 -2
  273. package/dist/two-d/render/TintedSprite.js.map +1 -1
  274. package/dist/two-d/render/index.d.ts +15 -3
  275. package/dist/two-d/render/index.d.ts.map +1 -1
  276. package/dist/two-d/render/index.js +7 -1
  277. package/dist/two-d/render/index.js.map +1 -1
  278. package/dist/two-d/stage/StoryScreen.d.ts +110 -0
  279. package/dist/two-d/stage/StoryScreen.d.ts.map +1 -0
  280. package/dist/two-d/stage/StoryScreen.js +178 -0
  281. package/dist/two-d/stage/StoryScreen.js.map +1 -0
  282. package/dist/two-d/stage/index.d.ts +2 -0
  283. package/dist/two-d/stage/index.d.ts.map +1 -1
  284. package/dist/two-d/stage/index.js +1 -0
  285. package/dist/two-d/stage/index.js.map +1 -1
  286. package/dist/two-d/ui/Checkbox.d.ts +44 -0
  287. package/dist/two-d/ui/Checkbox.d.ts.map +1 -0
  288. package/dist/two-d/ui/Checkbox.js +89 -0
  289. package/dist/two-d/ui/Checkbox.js.map +1 -0
  290. package/dist/two-d/ui/DataTable.d.ts +79 -0
  291. package/dist/two-d/ui/DataTable.d.ts.map +1 -0
  292. package/dist/two-d/ui/DataTable.js +164 -0
  293. package/dist/two-d/ui/DataTable.js.map +1 -0
  294. package/dist/two-d/ui/Dropdown.d.ts +72 -0
  295. package/dist/two-d/ui/Dropdown.d.ts.map +1 -0
  296. package/dist/two-d/ui/Dropdown.js +126 -0
  297. package/dist/two-d/ui/Dropdown.js.map +1 -0
  298. package/dist/two-d/ui/FloatingText.d.ts +43 -4
  299. package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
  300. package/dist/two-d/ui/FloatingText.js +52 -5
  301. package/dist/two-d/ui/FloatingText.js.map +1 -1
  302. package/dist/two-d/ui/FloatingTextStack.d.ts +86 -13
  303. package/dist/two-d/ui/FloatingTextStack.d.ts.map +1 -1
  304. package/dist/two-d/ui/FloatingTextStack.js +89 -18
  305. package/dist/two-d/ui/FloatingTextStack.js.map +1 -1
  306. package/dist/two-d/ui/Layout.d.ts +105 -0
  307. package/dist/two-d/ui/Layout.d.ts.map +1 -0
  308. package/dist/two-d/ui/Layout.js +174 -0
  309. package/dist/two-d/ui/Layout.js.map +1 -0
  310. package/dist/two-d/ui/MarkupText.d.ts +53 -0
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  312. package/dist/two-d/ui/MarkupText.js +122 -0
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  314. package/dist/two-d/ui/ScrollBox.d.ts +67 -0
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  316. package/dist/two-d/ui/ScrollBox.js +127 -0
  317. package/dist/two-d/ui/ScrollBox.js.map +1 -0
  318. package/dist/two-d/ui/Skins.d.ts +59 -0
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  320. package/dist/two-d/ui/Skins.js +77 -0
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  322. package/dist/two-d/ui/Slider.d.ts +91 -0
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  324. package/dist/two-d/ui/Slider.js +170 -0
  325. package/dist/two-d/ui/Slider.js.map +1 -0
  326. package/dist/two-d/ui/Spinner.d.ts +67 -0
  327. package/dist/two-d/ui/Spinner.d.ts.map +1 -0
  328. package/dist/two-d/ui/Spinner.js +137 -0
  329. package/dist/two-d/ui/Spinner.js.map +1 -0
  330. package/dist/two-d/ui/TabbedList.d.ts +118 -0
  331. package/dist/two-d/ui/TabbedList.d.ts.map +1 -0
  332. package/dist/two-d/ui/TabbedList.js +221 -0
  333. package/dist/two-d/ui/TabbedList.js.map +1 -0
  334. package/dist/two-d/ui/TextModel.d.ts +65 -0
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  338. package/dist/two-d/ui/TreeView.d.ts +68 -0
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  340. package/dist/two-d/ui/TreeView.js +133 -0
  341. package/dist/two-d/ui/TreeView.js.map +1 -0
  342. package/dist/two-d/ui/Window.d.ts +13 -0
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  344. package/dist/two-d/ui/Window.js +23 -0
  345. package/dist/two-d/ui/Window.js.map +1 -1
  346. package/dist/two-d/ui/WindowStack.d.ts.map +1 -1
  347. package/dist/two-d/ui/WindowStack.js +2 -0
  348. package/dist/two-d/ui/WindowStack.js.map +1 -1
  349. package/dist/two-d/ui/index.d.ts +29 -3
  350. package/dist/two-d/ui/index.d.ts.map +1 -1
  351. package/dist/two-d/ui/index.js +15 -2
  352. package/dist/two-d/ui/index.js.map +1 -1
  353. package/dist/two-d/ui/markup.d.ts +181 -0
  354. package/dist/two-d/ui/markup.d.ts.map +1 -0
  355. package/dist/two-d/ui/markup.js +370 -0
  356. package/dist/two-d/ui/markup.js.map +1 -0
  357. package/dist/version.d.ts +1 -1
  358. package/dist/version.js +1 -1
  359. package/dist/world/SideTurns.d.ts +115 -0
  360. package/dist/world/SideTurns.d.ts.map +1 -0
  361. package/dist/world/SideTurns.js +138 -0
  362. package/dist/world/SideTurns.js.map +1 -0
  363. package/dist/world/index.d.ts +2 -0
  364. package/dist/world/index.d.ts.map +1 -1
  365. package/dist/world/index.js +1 -0
  366. package/dist/world/index.js.map +1 -1
  367. package/package.json +2 -1
@@ -1,4 +1,5 @@
1
1
  import { ColorMatrixFilter, Rectangle, Sprite, Texture } from 'pixi.js';
2
+ import { recolorTexture, withTextureCanvas } from './PaletteRemap.js';
2
3
  /** Split top-level modifiers while keeping nested `~` paths inside arguments.
3
4
  * @example
4
5
  * ```ts
@@ -79,6 +80,114 @@ export function colorShiftMatrix(red, green, blue) {
79
80
  0,
80
81
  ];
81
82
  }
83
+ /**
84
+ * Build the matrix for `~R`/`~G`/`~B(percent)`: scales one or more channels by a percentage
85
+ * (100 = unchanged), leaving any channel not passed at 100%.
86
+ *
87
+ * @example
88
+ * ```ts
89
+ * import { channelScaleMatrix } from '@datamoc/mw_games/two-d/render';
90
+ * const matrix = channelScaleMatrix({ red: 150 }); // ~R(150), a 50% brighter red channel
91
+ * console.log(matrix[0]); // 1.5
92
+ * ```
93
+ */
94
+ export function channelScaleMatrix(scale) {
95
+ const r = (scale.red ?? 100) / 100;
96
+ const g = (scale.green ?? 100) / 100;
97
+ const b = (scale.blue ?? 100) / 100;
98
+ return [r, 0, 0, 0, 0, 0, g, 0, 0, 0, 0, 0, b, 0, 0, 0, 0, 0, 1, 0];
99
+ }
100
+ /**
101
+ * A live, per-frame colour-matrix approximation of a blend towards `color` (0xRRGGBB) by
102
+ * `ratio`, the same shape `TintedSprite.lerpTint` gives an additive-capable sprite, expressed
103
+ * here as a plain matrix so a bare Pixi `Sprite` can use it too. This is *not* what
104
+ * `applyTextureModifiers` uses for `~BLEND` itself (that bakes an exact per-pixel blend once,
105
+ * via `blendPixels`, rather than attaching a runtime filter) - kept as its own export for a
106
+ * game that wants a cheap, adjustable-at-runtime approximation instead of a baked texture, the
107
+ * tradeoff `~CS`'s `colorShiftMatrix` already makes for an additive shift.
108
+ *
109
+ * @example
110
+ * ```ts
111
+ * import { blendMatrix } from '@datamoc/mw_games/two-d/render';
112
+ * const matrix = blendMatrix(0xff0000, 0.5); // half-way to red
113
+ * ```
114
+ */
115
+ export function blendMatrix(color, ratio) {
116
+ const keep = 1 - ratio;
117
+ const r = ((color >> 16) & 0xff) / 255;
118
+ const g = ((color >> 8) & 0xff) / 255;
119
+ const b = (color & 0xff) / 255;
120
+ return [
121
+ keep,
122
+ 0,
123
+ 0,
124
+ 0,
125
+ r * ratio,
126
+ 0,
127
+ keep,
128
+ 0,
129
+ 0,
130
+ g * ratio,
131
+ 0,
132
+ 0,
133
+ keep,
134
+ 0,
135
+ b * ratio,
136
+ 0,
137
+ 0,
138
+ 0,
139
+ 1,
140
+ 0,
141
+ ];
142
+ }
143
+ /**
144
+ * Build the matrix for `~CHAN(r,g,b,a)`: each output channel is fed by whichever named input
145
+ * channel (or constant black/white) is given for it, missing trailing entries left as the
146
+ * output channel's own identity source (`R,G,B,A`).
147
+ *
148
+ * @example
149
+ * ```ts
150
+ * import { channelSwapMatrix } from '@datamoc/mw_games/two-d/render';
151
+ * const matrix = channelSwapMatrix(['B', 'G', 'R']); // swap the red and blue channels
152
+ * ```
153
+ */
154
+ export function channelSwapMatrix(sources) {
155
+ const defaults = ['R', 'G', 'B', 'A'];
156
+ const rows = defaults.map((identity, index) => sources[index] ?? identity);
157
+ const row = (source) => {
158
+ switch (source) {
159
+ case 'R':
160
+ return [1, 0, 0, 0, 0];
161
+ case 'G':
162
+ return [0, 1, 0, 0, 0];
163
+ case 'B':
164
+ return [0, 0, 1, 0, 0];
165
+ case 'A':
166
+ return [0, 0, 0, 1, 0];
167
+ case '0':
168
+ return [0, 0, 0, 0, 0];
169
+ case '1':
170
+ return [0, 0, 0, 0, 1];
171
+ }
172
+ };
173
+ return rows.flatMap((source) => row(source));
174
+ }
175
+ function parsePercentOrRatio(value) {
176
+ if (value === undefined)
177
+ return undefined;
178
+ const trimmed = value.trim();
179
+ const percent = trimmed.endsWith('%');
180
+ const num = Number(percent ? trimmed.slice(0, -1) : trimmed);
181
+ if (!Number.isFinite(num))
182
+ return undefined;
183
+ return percent || num > 1 ? num / 100 : num;
184
+ }
185
+ function parseHexColor(value) {
186
+ if (value === undefined)
187
+ return undefined;
188
+ const num = Number.parseInt(value.replace(/^#/, ''), 16);
189
+ return Number.isFinite(num) ? num : undefined;
190
+ }
82
191
  /** Apply the renderer-neutral subset supported by the Pixi backend. */
83
192
  /**
84
193
  * @example
@@ -106,7 +215,7 @@ export function applyImageModifiers(sprite, parsed, scale = 1) {
106
215
  if (imageModifier(parsed, 'GS')) {
107
216
  const filter = new ColorMatrixFilter();
108
217
  filter.greyscale(1, false);
109
- sprite.filters = [filter];
218
+ sprite.filters = [...(sprite.filters ?? []), filter];
110
219
  }
111
220
  const shift = imageModifier(parsed, 'CS');
112
221
  if (shift) {
@@ -117,6 +226,40 @@ export function applyImageModifiers(sprite, parsed, scale = 1) {
117
226
  sprite.filters = [...(sprite.filters ?? []), filter];
118
227
  }
119
228
  }
229
+ const rScale = imageModifier(parsed, 'R');
230
+ const gScale = imageModifier(parsed, 'G');
231
+ const bScale = imageModifier(parsed, 'B');
232
+ if (rScale || gScale || bScale) {
233
+ const red = rScale ? Number(rScale.args[0]) : undefined;
234
+ const green = gScale ? Number(gScale.args[0]) : undefined;
235
+ const blue = bScale ? Number(bScale.args[0]) : undefined;
236
+ const filter = new ColorMatrixFilter();
237
+ filter.matrix = channelScaleMatrix({
238
+ red: Number.isFinite(red) ? red : undefined,
239
+ green: Number.isFinite(green) ? green : undefined,
240
+ blue: Number.isFinite(blue) ? blue : undefined,
241
+ });
242
+ sprite.filters = [...(sprite.filters ?? []), filter];
243
+ }
244
+ //~BLEND and ~ROTATE are NOT handled here: Wesnoth's ~BLEND is a per-pixel colour blend and
245
+ //its ~ROTATE rotates the source pixels and expands the surface, neither of which a sprite
246
+ //transform or a colour matrix can express exactly (a colour matrix's linear approximation of
247
+ //a blend is close but not the same operation; a sprite's own `rotation` turns the display
248
+ //object, not the art, which differs for terrain that must still tile after rotating). Both
249
+ //are in `applyTextureModifiers` instead, next to the other pixel-level modifiers.
250
+ const chan = imageModifier(parsed, 'CHAN');
251
+ if (chan && chan.args.length > 0) {
252
+ const sources = chan.args.map((arg) => arg.trim().toUpperCase());
253
+ const filter = new ColorMatrixFilter();
254
+ filter.matrix = channelSwapMatrix(sources);
255
+ sprite.filters = [...(sprite.filters ?? []), filter];
256
+ }
257
+ const opacity = imageModifier(parsed, 'O');
258
+ if (opacity) {
259
+ const ratio = parsePercentOrRatio(opacity.args[0]);
260
+ if (ratio !== undefined)
261
+ sprite.alpha *= Math.min(1, Math.max(0, ratio));
262
+ }
120
263
  }
121
264
  /** Make a cropped view without mutating the shared source texture. */
122
265
  /**
@@ -142,4 +285,314 @@ export function croppedTexture(texture, parsed) {
142
285
  ? new Texture({ source: texture.source, frame: new Rectangle(x, y, width, height) })
143
286
  : texture;
144
287
  }
288
+ /** hex first (`#c0ffee`, `c0ffee`), a caller's `resolveColor` (named colours) otherwise */
289
+ function resolveColor(value, resolve) {
290
+ const trimmed = value.trim();
291
+ return parseHexColor(trimmed) ?? resolve?.(trimmed);
292
+ }
293
+ /**
294
+ * `~RC(src>dst,src>dst,...)`'s pairs, each side hex (`#c0ffee`, `c0ffee`) or, when `resolve` is
295
+ * given, a named colour (`~RC(magenta>red)`) it resolves. A pair whose either side is neither
296
+ * hex nor resolvable is dropped rather than aborting the whole list.
297
+ *
298
+ * @example
299
+ * ```ts
300
+ * import { parseColorPairs, parseImagePath, imageModifier } from '@datamoc/mw_games/two-d/render';
301
+ *
302
+ * const rc = imageModifier(parseImagePath('unit.png~RC(magenta>ff0000)'), 'RC')!;
303
+ * const mapping = parseColorPairs(rc.args, (name) => (name === 'magenta' ? 0xff00ff : undefined));
304
+ * console.log(mapping); // { from: [0xff00ff], to: [0xff0000] }
305
+ * ```
306
+ */
307
+ export function parseColorPairs(args, resolve) {
308
+ const from = [];
309
+ const to = [];
310
+ for (const arg of args) {
311
+ const [source, target] = arg.split('>');
312
+ if (source === undefined || target === undefined)
313
+ continue;
314
+ const sourceColor = resolveColor(source, resolve);
315
+ const targetColor = resolveColor(target, resolve);
316
+ if (sourceColor !== undefined && targetColor !== undefined) {
317
+ from.push(sourceColor);
318
+ to.push(targetColor);
319
+ }
320
+ }
321
+ return { from, to };
322
+ }
323
+ /**
324
+ * `~PAL(a,b,c>x,y,z)`'s two comma-separated colour lists, one per side of a single `>`. The
325
+ * modifier's own args have already been comma-split by `parseImagePath` before this runs (the
326
+ * same naive split every modifier's argument list goes through), so `a,b,c>x,y,z` arrives as
327
+ * the four separate tokens `['a', 'b', 'c>x', 'y', 'z']` - rejoining them with `,` recovers the
328
+ * original text before this does its own split on `>` and then `,`, rather than assuming the
329
+ * list boundary landed on an argument boundary the way a naive `args[0]`/`args[1]` read would.
330
+ *
331
+ * @example
332
+ * ```ts
333
+ * import { parsePaletteLists, parseImagePath, imageModifier } from '@datamoc/mw_games/two-d/render';
334
+ *
335
+ * const pal = imageModifier(parseImagePath('unit.png~PAL(ff0000,00ff00>0000ff,ffff00)'), 'PAL')!;
336
+ * console.log(parsePaletteLists(pal.args)); // { from: [0xff0000, 0x00ff00], to: [0x0000ff, 0xffff00] }
337
+ * ```
338
+ */
339
+ export function parsePaletteLists(args, resolve) {
340
+ const raw = args.join(',');
341
+ const separator = raw.indexOf('>');
342
+ if (separator < 0)
343
+ return { from: [], to: [] };
344
+ const parseList = (side) => side
345
+ .split(',')
346
+ .map((entry) => resolveColor(entry, resolve))
347
+ .filter((color) => color !== undefined);
348
+ return { from: parseList(raw.slice(0, separator)), to: parseList(raw.slice(separator + 1)) };
349
+ }
350
+ /**
351
+ * Applies the modifiers that need real pixel access or a sibling texture rather than a sprite
352
+ * property or a Pixi filter: `~RC` (exact palette swap, `src>dst` hex or named-colour pairs -
353
+ * see `resolveColor`/`parseColorPairs`), `~PAL` (the same swap from two comma-separated colour
354
+ * lists either side of one `>` - see `parsePaletteLists`), `~BLIT` (composite another image on
355
+ * top at an offset), `~MASK` (take alpha from another image at an offset, keeping this image's
356
+ * own colour), `~BLEND` (an exact per-pixel lerp towards a colour, via `blendPixels`) and
357
+ * `~ROTATE` (rotates the source pixels themselves and expands the surface, via `rotatePixels` -
358
+ * this is why `~ROTATE` lives here rather than as a sprite transform: it has to be right for
359
+ * terrain and anything else that must keep tiling after the rotation). `~BLIT`/`~MASK` need
360
+ * `probe.resolveTexture` to find the sibling image; without it they are skipped rather than
361
+ * treated as an error, since a caller that only wants `~RC`/`~PAL` has no sibling image to
362
+ * resolve. `resolveTexture` receives the argument exactly as written, nested modifiers included
363
+ * (`~BLIT(claws.png~FL(horiz),4,4)` calls it with `'claws.png~FL(horiz)'`, not `'claws.png'`) -
364
+ * parsing and applying those recursively is the caller's own job, this function composites
365
+ * whatever texture it is handed back.
366
+ *
367
+ * @example
368
+ * ```ts
369
+ * import { Texture } from 'pixi.js';
370
+ * import { applyTextureModifiers, parseImagePath } from '@datamoc/mw_games/two-d/render';
371
+ * const recolored = applyTextureModifiers(Texture.EMPTY, parseImagePath('unit.png~RC(ff00ff>ff0000)'));
372
+ * ```
373
+ */
374
+ export function applyTextureModifiers(texture, parsed, probe = {}) {
375
+ let result = texture;
376
+ const rc = imageModifier(parsed, 'RC');
377
+ if (rc && rc.args.length > 0) {
378
+ const mapping = parseColorPairs(rc.args, probe.resolveColor);
379
+ //'exact' (recolorTexture's default): RC/PAL name a short, specific palette, not a
380
+ //covering of the whole image, so 'nearest' would repaint pixels that were never named
381
+ if (mapping.from.length > 0)
382
+ result = recolorTexture(result, mapping, probe, 'exact');
383
+ }
384
+ const pal = imageModifier(parsed, 'PAL');
385
+ if (pal) {
386
+ const mapping = parsePaletteLists(pal.args, probe.resolveColor);
387
+ if (mapping.from.length > 0 && mapping.from.length === mapping.to.length) {
388
+ result = recolorTexture(result, mapping, probe, 'exact');
389
+ }
390
+ }
391
+ const blit = imageModifier(parsed, 'BLIT');
392
+ if (blit && blit.args.length > 0 && probe.resolveTexture) {
393
+ const overlay = probe.resolveTexture(blit.args[0]);
394
+ if (overlay) {
395
+ const x = Number(blit.args[1] ?? 0) || 0;
396
+ const y = Number(blit.args[2] ?? 0) || 0;
397
+ result = withTextureCanvas(result, probe, (context) => {
398
+ context.drawImage(overlay.source.resource, x, y);
399
+ });
400
+ }
401
+ }
402
+ const mask = imageModifier(parsed, 'MASK');
403
+ if (mask && mask.args.length > 0 && probe.resolveTexture) {
404
+ const overlay = probe.resolveTexture(mask.args[0]);
405
+ if (overlay) {
406
+ const x = Number(mask.args[1] ?? 0) || 0;
407
+ const y = Number(mask.args[2] ?? 0) || 0;
408
+ result = withTextureCanvas(result, probe, (context, width, height) => {
409
+ const base = context.getImageData(0, 0, width, height);
410
+ const maskCanvas = createCanvas(overlay.width, overlay.height, probe);
411
+ if (!maskCanvas)
412
+ return;
413
+ const maskContext = maskCanvas.getContext('2d');
414
+ if (!maskContext)
415
+ return;
416
+ maskContext.drawImage(overlay.source.resource, 0, 0);
417
+ const maskData = maskContext.getImageData(0, 0, overlay.width, overlay.height);
418
+ const masked = maskPixels(base.data, width, height, maskData.data, overlay.width, overlay.height, x, y);
419
+ context.putImageData({ data: masked, width, height }, 0, 0);
420
+ });
421
+ }
422
+ }
423
+ const blend = imageModifier(parsed, 'BLEND');
424
+ if (blend) {
425
+ const color = resolveColor(blend.args[0] ?? '', probe.resolveColor);
426
+ const ratio = parsePercentOrRatio(blend.args[1]);
427
+ if (color !== undefined && ratio !== undefined) {
428
+ result = withTextureCanvas(result, probe, (context, width, height) => {
429
+ const imageData = context.getImageData(0, 0, width, height);
430
+ const blended = blendPixels(imageData.data, color, ratio);
431
+ context.putImageData({ data: blended, width, height }, 0, 0);
432
+ });
433
+ }
434
+ }
435
+ const rotate = imageModifier(parsed, 'ROTATE');
436
+ if (rotate) {
437
+ const degrees = Number(rotate.args[0]);
438
+ if (Number.isFinite(degrees) && degrees % 360 !== 0) {
439
+ const width = result.width;
440
+ const height = result.height;
441
+ if (width > 0 && height > 0 && result.source) {
442
+ const source = createCanvas(width, height, probe);
443
+ const sourceContext = source?.getContext('2d');
444
+ if (source && sourceContext) {
445
+ sourceContext.drawImage(result.source.resource, 0, 0);
446
+ const pixels = sourceContext.getImageData(0, 0, width, height);
447
+ const rotated = rotatePixels(pixels.data, width, height, degrees);
448
+ const destination = createCanvas(rotated.width, rotated.height, probe);
449
+ const destinationContext = destination?.getContext('2d');
450
+ if (destination && destinationContext) {
451
+ destinationContext.putImageData({ data: rotated.data, width: rotated.width, height: rotated.height }, 0, 0);
452
+ result = Texture.from(destination);
453
+ }
454
+ }
455
+ }
456
+ }
457
+ }
458
+ return result;
459
+ }
460
+ function createCanvas(width, height, probe) {
461
+ const canvas = probe.createCanvas?.(width, height) ??
462
+ (typeof document === 'undefined' ? null : document.createElement('canvas'));
463
+ if (!canvas)
464
+ return null;
465
+ canvas.width = width;
466
+ canvas.height = height;
467
+ return canvas;
468
+ }
469
+ /**
470
+ * The renderer-free core of `~MASK`: `base`'s alpha channel is multiplied by `mask`'s alpha at
471
+ * the given offset (a pixel the mask does not cover keeps zero alpha), `base`'s own colour
472
+ * left untouched. Exported so the masking logic is testable without a canvas.
473
+ *
474
+ * @example
475
+ * ```ts
476
+ * import { maskPixels } from '@datamoc/mw_games/two-d/render';
477
+ * const base = new Uint8ClampedArray([10, 20, 30, 255]); // one opaque pixel
478
+ * const mask = new Uint8ClampedArray([0, 0, 0, 128]); // half-alpha mask, same 1x1 size
479
+ * const out = maskPixels(base, 1, 1, mask, 1, 1, 0, 0);
480
+ * console.log([...out]); // [10, 20, 30, 128]
481
+ * ```
482
+ */
483
+ export function maskPixels(base, baseWidth, baseHeight, mask, maskWidth, maskHeight, offsetX, offsetY) {
484
+ const out = new Uint8ClampedArray(base.length);
485
+ for (let y = 0; y < baseHeight; y += 1) {
486
+ for (let x = 0; x < baseWidth; x += 1) {
487
+ const baseIndex = (y * baseWidth + x) * 4;
488
+ const maskX = x - offsetX;
489
+ const maskY = y - offsetY;
490
+ const inMask = maskX >= 0 && maskX < maskWidth && maskY >= 0 && maskY < maskHeight;
491
+ const maskAlpha = inMask ? mask[(maskY * maskWidth + maskX) * 4 + 3] : 0;
492
+ out[baseIndex] = base[baseIndex];
493
+ out[baseIndex + 1] = base[baseIndex + 1];
494
+ out[baseIndex + 2] = base[baseIndex + 2];
495
+ out[baseIndex + 3] = Math.round((base[baseIndex + 3] * maskAlpha) / 255);
496
+ }
497
+ }
498
+ return out;
499
+ }
500
+ /**
501
+ * The renderer-free core of `~BLEND`: every pixel's RGB is lerped `ratio` of the way towards
502
+ * `color` (0xRRGGBB), an exact per-pixel blend rather than `blendMatrix`'s runtime
503
+ * approximation - this is what `applyTextureModifiers` bakes into the texture once. Alpha is
504
+ * untouched; a fully transparent pixel is skipped entirely, matching `remapPixels`.
505
+ *
506
+ * @example
507
+ * ```ts
508
+ * import { blendPixels } from '@datamoc/mw_games/two-d/render';
509
+ *
510
+ * const pixels = new Uint8ClampedArray([0, 0, 0, 255]); // one opaque black pixel
511
+ * const out = blendPixels(pixels, 0xff0000, 0.5);
512
+ * console.log([...out]); // [128, 0, 0, 255] - half-way to red
513
+ * ```
514
+ */
515
+ export function blendPixels(pixels, color, ratio) {
516
+ const clamped = Math.min(1, Math.max(0, ratio));
517
+ const r = (color >> 16) & 0xff;
518
+ const g = (color >> 8) & 0xff;
519
+ const b = color & 0xff;
520
+ const out = new Uint8ClampedArray(pixels.length);
521
+ for (let index = 0; index < pixels.length; index += 4) {
522
+ const alpha = pixels[index + 3];
523
+ out[index + 3] = alpha;
524
+ if (alpha === 0) {
525
+ out[index] = pixels[index];
526
+ out[index + 1] = pixels[index + 1];
527
+ out[index + 2] = pixels[index + 2];
528
+ continue;
529
+ }
530
+ out[index] = pixels[index] * (1 - clamped) + r * clamped;
531
+ out[index + 1] = pixels[index + 1] * (1 - clamped) + g * clamped;
532
+ out[index + 2] = pixels[index + 2] * (1 - clamped) + b * clamped;
533
+ }
534
+ return out;
535
+ }
536
+ /**
537
+ * The renderer-free core of `~ROTATE`: rotates the source pixels themselves by `degrees`
538
+ * (clockwise) around their centre and expands the surface to fit the rotated bounds, rather
539
+ * than turning a sprite's own transform - `applyImageModifiers`'s `sprite.rotation` leaves the
540
+ * art unrotated and does not grow the surface, which is wrong for terrain and anything else
541
+ * that has to keep tiling after the rotation. A destination pixel outside the source once
542
+ * rotated back is fully transparent. Sampling is nearest-neighbour, so an exact multiple of 90
543
+ * degrees round-trips pixel-for-pixel; other angles show the aliasing any nearest-neighbour
544
+ * rotation does.
545
+ *
546
+ * @example
547
+ * ```ts
548
+ * import { rotatePixels } from '@datamoc/mw_games/two-d/render';
549
+ *
550
+ * const pixels = new Uint8ClampedArray([255, 0, 0, 255, 0, 255, 0, 255]); // 2x1: red, green
551
+ * const rotated = rotatePixels(pixels, 2, 1, 90);
552
+ * console.log(rotated.width, rotated.height); // 1, 2 - the surface expanded to fit
553
+ * ```
554
+ */
555
+ export function rotatePixels(pixels, width, height, degrees) {
556
+ const radians = (degrees * Math.PI) / 180;
557
+ const cos = Math.cos(radians);
558
+ const sin = Math.sin(radians);
559
+ const halfW = width / 2;
560
+ const halfH = height / 2;
561
+ let maxX = 0;
562
+ let maxY = 0;
563
+ for (const [x, y] of [
564
+ [-halfW, -halfH],
565
+ [halfW, -halfH],
566
+ [halfW, halfH],
567
+ [-halfW, halfH],
568
+ ]) {
569
+ maxX = Math.max(maxX, Math.abs(x * cos - y * sin));
570
+ maxY = Math.max(maxY, Math.abs(x * sin + y * cos));
571
+ }
572
+ const outWidth = Math.max(1, Math.round(maxX * 2));
573
+ const outHeight = Math.max(1, Math.round(maxY * 2));
574
+ const out = new Uint8ClampedArray(outWidth * outHeight * 4);
575
+ const cx = width / 2 - 0.5;
576
+ const cy = height / 2 - 0.5;
577
+ const ocx = outWidth / 2 - 0.5;
578
+ const ocy = outHeight / 2 - 0.5;
579
+ for (let oy = 0; oy < outHeight; oy += 1) {
580
+ for (let ox = 0; ox < outWidth; ox += 1) {
581
+ const dx = ox - ocx;
582
+ const dy = oy - ocy;
583
+ //inverse rotation: where in the source does this destination pixel come from
584
+ const sx = Math.round(dx * cos + dy * sin + cx);
585
+ const sy = Math.round(-dx * sin + dy * cos + cy);
586
+ if (sx < 0 || sx >= width || sy < 0 || sy >= height)
587
+ continue;
588
+ const outIndex = (oy * outWidth + ox) * 4;
589
+ const inIndex = (sy * width + sx) * 4;
590
+ out[outIndex] = pixels[inIndex];
591
+ out[outIndex + 1] = pixels[inIndex + 1];
592
+ out[outIndex + 2] = pixels[inIndex + 2];
593
+ out[outIndex + 3] = pixels[inIndex + 3];
594
+ }
595
+ }
596
+ return { data: out, width: outWidth, height: outHeight };
597
+ }
145
598
  //# sourceMappingURL=ImageModifiers.js.map
@@ -1 +1 @@
1
- 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1
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@@ -0,0 +1,57 @@
1
+ export interface LightningArcPoint {
2
+ x: number;
3
+ y: number;
4
+ }
5
+ export interface LightningArcOptions {
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+ /** seconds this arc lives before `done` becomes true; omit for a bolt with no lifetime of its own */
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+ duration?: number;
8
+ /** how many jittered points along the line, between the two fixed endpoints; default 6 */
9
+ segments?: number;
10
+ /** perpendicular jitter amplitude in world units, tapering to 0 at both endpoints; default 12 */
11
+ jitter?: number;
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+ /** seconds between re-rolling the jitter, so a held tether flickers; omit to jitter once and hold */
13
+ flickerInterval?: number;
14
+ /** injectable RNG (0 to 1) for a reproducible bolt shape; defaults to `Math.random` */
15
+ random?: () => number;
16
+ }
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+ /**
18
+ * The position data for a jagged line between two points - a lightning bolt, a tether, a chain
19
+ * lightning link - the temporised two-point visual `two-d/render` had no helper for. Owns
20
+ * geometry only, the same division `Projectile` draws for a single moving point: this decides
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+ * where the line's points are, a caller draws them (through `Shape2D`'s `Graphics`, typically,
22
+ * one `lineTo` per point) and decides colour, width and blend mode.
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+ *
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+ * @example
25
+ * ```ts
26
+ * import { LightningArc } from '@datamoc/mw_games/two-d/render';
27
+ *
28
+ * const bolt = new LightningArc({ x: 0, y: 0 }, { x: 100, y: 0 }, { duration: 0.2, segments: 4 });
29
+ * console.log(bolt.points.length); // 6 - both endpoints plus 4 interior points
30
+ *
31
+ * const expired = bolt.update(0.25);
32
+ * console.log(expired); // true - the instant it outlives its duration
33
+ * ```
34
+ */
35
+ export declare class LightningArc {
36
+ private from;
37
+ private to;
38
+ private readonly segments;
39
+ private readonly jitter;
40
+ private readonly flickerInterval?;
41
+ private readonly random;
42
+ private readonly duration?;
43
+ private elapsed;
44
+ private sinceFlicker;
45
+ private expired;
46
+ private current;
47
+ constructor(from: LightningArcPoint, to: LightningArcPoint, options?: LightningArcOptions);
48
+ /** the endpoints plus every jittered interior point, in order from `from` to `to` */
49
+ get points(): readonly LightningArcPoint[];
50
+ get done(): boolean;
51
+ /** moves either endpoint, for a tether following two units that are themselves moving */
52
+ retarget(from?: LightningArcPoint, to?: LightningArcPoint): void;
53
+ /** @returns true the instant `duration` elapses, so a caller can remove the arc exactly once */
54
+ update(dt: number): boolean;
55
+ private reroll;
56
+ }
57
+ //# sourceMappingURL=LightningArc.d.ts.map
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