@datamoc/mw_games 0.7.6 → 0.7.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/CHANGELOG.md +359 -0
  2. package/README.md +7 -7
  3. package/dist/actors/Inventory.d.ts +7 -1
  4. package/dist/actors/Inventory.d.ts.map +1 -1
  5. package/dist/actors/Inventory.js.map +1 -1
  6. package/dist/actors/Shop.d.ts.map +1 -1
  7. package/dist/actors/Shop.js +4 -1
  8. package/dist/actors/Shop.js.map +1 -1
  9. package/dist/actors/craft.d.ts +35 -14
  10. package/dist/actors/craft.d.ts.map +1 -1
  11. package/dist/actors/craft.js +56 -24
  12. package/dist/actors/craft.js.map +1 -1
  13. package/dist/actors/index.d.ts +1 -1
  14. package/dist/actors/index.d.ts.map +1 -1
  15. package/dist/ai/Heuristics.d.ts +240 -0
  16. package/dist/ai/Heuristics.d.ts.map +1 -0
  17. package/dist/ai/Heuristics.js +298 -0
  18. package/dist/ai/Heuristics.js.map +1 -0
  19. package/dist/ai/index.d.ts +4 -0
  20. package/dist/ai/index.d.ts.map +1 -1
  21. package/dist/ai/index.js +2 -0
  22. package/dist/ai/index.js.map +1 -1
  23. package/dist/ai/lua.d.ts +21 -0
  24. package/dist/ai/lua.d.ts.map +1 -1
  25. package/dist/ai/lua.js +21 -0
  26. package/dist/ai/lua.js.map +1 -1
  27. package/dist/ai/score.d.ts +162 -0
  28. package/dist/ai/score.d.ts.map +1 -0
  29. package/dist/ai/score.js +147 -0
  30. package/dist/ai/score.js.map +1 -0
  31. package/dist/assets/loader.d.ts +18 -4
  32. package/dist/assets/loader.d.ts.map +1 -1
  33. package/dist/assets/loader.js +40 -11
  34. package/dist/assets/loader.js.map +1 -1
  35. package/dist/audio/Positional.d.ts +125 -0
  36. package/dist/audio/Positional.d.ts.map +1 -0
  37. package/dist/audio/Positional.js +135 -0
  38. package/dist/audio/Positional.js.map +1 -0
  39. package/dist/audio/Sound.d.ts +7 -1
  40. package/dist/audio/Sound.d.ts.map +1 -1
  41. package/dist/audio/Sound.js +8 -2
  42. package/dist/audio/Sound.js.map +1 -1
  43. package/dist/audio/index.d.ts +2 -0
  44. package/dist/audio/index.d.ts.map +1 -1
  45. package/dist/audio/index.js +1 -0
  46. package/dist/audio/index.js.map +1 -1
  47. package/dist/battle/AttackDialog.d.ts +75 -0
  48. package/dist/battle/AttackDialog.d.ts.map +1 -0
  49. package/dist/battle/AttackDialog.js +115 -0
  50. package/dist/battle/AttackDialog.js.map +1 -0
  51. package/dist/battle/AttackPreview.d.ts +70 -0
  52. package/dist/battle/AttackPreview.d.ts.map +1 -0
  53. package/dist/battle/AttackPreview.js +78 -0
  54. package/dist/battle/AttackPreview.js.map +1 -0
  55. package/dist/battle/BattleStats.d.ts +45 -0
  56. package/dist/battle/BattleStats.d.ts.map +1 -0
  57. package/dist/battle/BattleStats.js +63 -0
  58. package/dist/battle/BattleStats.js.map +1 -0
  59. package/dist/battle/UnitSelector.d.ts +72 -0
  60. package/dist/battle/UnitSelector.d.ts.map +1 -0
  61. package/dist/battle/UnitSelector.js +117 -0
  62. package/dist/battle/UnitSelector.js.map +1 -0
  63. package/dist/battle/Whiteboard.d.ts +50 -0
  64. package/dist/battle/Whiteboard.d.ts.map +1 -0
  65. package/dist/battle/Whiteboard.js +94 -0
  66. package/dist/battle/Whiteboard.js.map +1 -0
  67. package/dist/battle/index.d.ts +10 -0
  68. package/dist/battle/index.d.ts.map +1 -1
  69. package/dist/battle/index.js +5 -0
  70. package/dist/battle/index.js.map +1 -1
  71. package/dist/board/Classics.d.ts.map +1 -1
  72. package/dist/board/Classics.js +51 -39
  73. package/dist/board/Classics.js.map +1 -1
  74. package/dist/board/FogOfWar.d.ts +32 -2
  75. package/dist/board/FogOfWar.d.ts.map +1 -1
  76. package/dist/board/FogOfWar.js +70 -6
  77. package/dist/board/FogOfWar.js.map +1 -1
  78. package/dist/board/HexSkirmish.d.ts.map +1 -1
  79. package/dist/board/HexSkirmish.js +69 -20
  80. package/dist/board/HexSkirmish.js.map +1 -1
  81. package/dist/board/Tactics.d.ts +7 -0
  82. package/dist/board/Tactics.d.ts.map +1 -1
  83. package/dist/board/Tactics.js +2 -2
  84. package/dist/board/Tactics.js.map +1 -1
  85. package/dist/core/Achievements.d.ts +40 -7
  86. package/dist/core/Achievements.d.ts.map +1 -1
  87. package/dist/core/Achievements.js +53 -7
  88. package/dist/core/Achievements.js.map +1 -1
  89. package/dist/core/Hex.d.ts +26 -6
  90. package/dist/core/Hex.d.ts.map +1 -1
  91. package/dist/core/Hex.js +40 -13
  92. package/dist/core/Hex.js.map +1 -1
  93. package/dist/core/Input.d.ts +36 -0
  94. package/dist/core/Input.d.ts.map +1 -1
  95. package/dist/core/Input.js +63 -1
  96. package/dist/core/Input.js.map +1 -1
  97. package/dist/core/Random.d.ts +93 -0
  98. package/dist/core/Random.d.ts.map +1 -1
  99. package/dist/core/Random.js +177 -0
  100. package/dist/core/Random.js.map +1 -1
  101. package/dist/core/SyncGuard.d.ts +57 -0
  102. package/dist/core/SyncGuard.d.ts.map +1 -0
  103. package/dist/core/SyncGuard.js +116 -0
  104. package/dist/core/SyncGuard.js.map +1 -0
  105. package/dist/core/index.d.ts +3 -1
  106. package/dist/core/index.d.ts.map +1 -1
  107. package/dist/core/index.js +2 -1
  108. package/dist/core/index.js.map +1 -1
  109. package/dist/i18n/Po.d.ts +51 -0
  110. package/dist/i18n/Po.d.ts.map +1 -0
  111. package/dist/i18n/Po.js +176 -0
  112. package/dist/i18n/Po.js.map +1 -0
  113. package/dist/i18n/index.d.ts +2 -0
  114. package/dist/i18n/index.d.ts.map +1 -1
  115. package/dist/i18n/index.js +1 -0
  116. package/dist/i18n/index.js.map +1 -1
  117. package/dist/mw_games.global.js +104 -98
  118. package/dist/mwl/MapFile.d.ts +41 -0
  119. package/dist/mwl/MapFile.d.ts.map +1 -0
  120. package/dist/mwl/MapFile.js +43 -0
  121. package/dist/mwl/MapFile.js.map +1 -0
  122. package/dist/mwl/actors.d.ts +46 -2
  123. package/dist/mwl/actors.d.ts.map +1 -1
  124. package/dist/mwl/actors.js +46 -2
  125. package/dist/mwl/actors.js.map +1 -1
  126. package/dist/mwl/campaign.d.ts +51 -0
  127. package/dist/mwl/campaign.d.ts.map +1 -0
  128. package/dist/mwl/campaign.js +58 -0
  129. package/dist/mwl/campaign.js.map +1 -0
  130. package/dist/mwl/carryover.d.ts +86 -0
  131. package/dist/mwl/carryover.d.ts.map +1 -0
  132. package/dist/mwl/carryover.js +70 -0
  133. package/dist/mwl/carryover.js.map +1 -0
  134. package/dist/mwl/catalog.d.ts +10 -1
  135. package/dist/mwl/catalog.d.ts.map +1 -1
  136. package/dist/mwl/catalog.js +10 -1
  137. package/dist/mwl/catalog.js.map +1 -1
  138. package/dist/mwl/compiler.d.ts +70 -3
  139. package/dist/mwl/compiler.d.ts.map +1 -1
  140. package/dist/mwl/compiler.js +70 -3
  141. package/dist/mwl/compiler.js.map +1 -1
  142. package/dist/mwl/conditions.d.ts +10 -1
  143. package/dist/mwl/conditions.d.ts.map +1 -1
  144. package/dist/mwl/conditions.js +10 -1
  145. package/dist/mwl/conditions.js.map +1 -1
  146. package/dist/mwl/content.d.ts +21 -0
  147. package/dist/mwl/content.d.ts.map +1 -1
  148. package/dist/mwl/content.js +19 -0
  149. package/dist/mwl/content.js.map +1 -1
  150. package/dist/mwl/expression.d.ts +21 -0
  151. package/dist/mwl/expression.d.ts.map +1 -1
  152. package/dist/mwl/expression.js +21 -0
  153. package/dist/mwl/expression.js.map +1 -1
  154. package/dist/mwl/fengari.d.ts +12 -1
  155. package/dist/mwl/fengari.d.ts.map +1 -1
  156. package/dist/mwl/fengari.js +12 -1
  157. package/dist/mwl/fengari.js.map +1 -1
  158. package/dist/mwl/grammar.d.ts +45 -1
  159. package/dist/mwl/grammar.d.ts.map +1 -1
  160. package/dist/mwl/grammar.js +45 -1
  161. package/dist/mwl/grammar.js.map +1 -1
  162. package/dist/mwl/hooks.d.ts +51 -6
  163. package/dist/mwl/hooks.d.ts.map +1 -1
  164. package/dist/mwl/hooks.js +45 -1
  165. package/dist/mwl/hooks.js.map +1 -1
  166. package/dist/mwl/index.d.ts +9 -3
  167. package/dist/mwl/index.d.ts.map +1 -1
  168. package/dist/mwl/index.js +5 -2
  169. package/dist/mwl/index.js.map +1 -1
  170. package/dist/mwl/persistence.d.ts +32 -0
  171. package/dist/mwl/persistence.d.ts.map +1 -1
  172. package/dist/mwl/persistence.js +32 -0
  173. package/dist/mwl/persistence.js.map +1 -1
  174. package/dist/mwl/readers.d.ts +24 -2
  175. package/dist/mwl/readers.d.ts.map +1 -1
  176. package/dist/mwl/readers.js +27 -4
  177. package/dist/mwl/readers.js.map +1 -1
  178. package/dist/mwl/report.d.ts +21 -2
  179. package/dist/mwl/report.d.ts.map +1 -1
  180. package/dist/mwl/report.js +21 -2
  181. package/dist/mwl/report.js.map +1 -1
  182. package/dist/mwl/runtime.d.ts +212 -7
  183. package/dist/mwl/runtime.d.ts.map +1 -1
  184. package/dist/mwl/runtime.js +682 -90
  185. package/dist/mwl/runtime.js.map +1 -1
  186. package/dist/mwl/schema.d.ts +57 -1
  187. package/dist/mwl/schema.d.ts.map +1 -1
  188. package/dist/mwl/schema.js +181 -21
  189. package/dist/mwl/schema.js.map +1 -1
  190. package/dist/mwl/scripts.d.ts +12 -1
  191. package/dist/mwl/scripts.d.ts.map +1 -1
  192. package/dist/mwl/scripts.js +12 -1
  193. package/dist/mwl/scripts.js.map +1 -1
  194. package/dist/mwl/utils.d.ts +2 -0
  195. package/dist/mwl/utils.d.ts.map +1 -1
  196. package/dist/mwl/utils.js +4 -1
  197. package/dist/mwl/utils.js.map +1 -1
  198. package/dist/roguelike/MultiTurnBeam.d.ts +50 -12
  199. package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -1
  200. package/dist/roguelike/MultiTurnBeam.js +100 -53
  201. package/dist/roguelike/MultiTurnBeam.js.map +1 -1
  202. package/dist/roguelike/Targeting.d.ts +94 -0
  203. package/dist/roguelike/Targeting.d.ts.map +1 -1
  204. package/dist/roguelike/Targeting.js +123 -0
  205. package/dist/roguelike/Targeting.js.map +1 -1
  206. package/dist/roguelike/index.d.ts +3 -1
  207. package/dist/roguelike/index.d.ts.map +1 -1
  208. package/dist/roguelike/index.js +1 -0
  209. package/dist/roguelike/index.js.map +1 -1
  210. package/dist/rpg/GameState.d.ts +2 -2
  211. package/dist/rpg/GameState.js +2 -2
  212. package/dist/simulation/CampaignSave.d.ts +68 -0
  213. package/dist/simulation/CampaignSave.d.ts.map +1 -0
  214. package/dist/simulation/CampaignSave.js +54 -0
  215. package/dist/simulation/CampaignSave.js.map +1 -0
  216. package/dist/simulation/EventPresentation.d.ts +111 -0
  217. package/dist/simulation/EventPresentation.d.ts.map +1 -0
  218. package/dist/simulation/EventPresentation.js +120 -0
  219. package/dist/simulation/EventPresentation.js.map +1 -0
  220. package/dist/simulation/index.d.ts +4 -0
  221. package/dist/simulation/index.d.ts.map +1 -1
  222. package/dist/simulation/index.js +2 -0
  223. package/dist/simulation/index.js.map +1 -1
  224. package/dist/two-d/pixi-interop.d.ts +18 -6
  225. package/dist/two-d/pixi-interop.d.ts.map +1 -1
  226. package/dist/two-d/pixi-interop.js +18 -6
  227. package/dist/two-d/pixi-interop.js.map +1 -1
  228. package/dist/two-d/render/AnimatedSprite.d.ts +74 -7
  229. package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
  230. package/dist/two-d/render/AnimatedSprite.js +88 -26
  231. package/dist/two-d/render/AnimatedSprite.js.map +1 -1
  232. package/dist/two-d/render/Camera.d.ts +64 -4
  233. package/dist/two-d/render/Camera.d.ts.map +1 -1
  234. package/dist/two-d/render/Camera.js +132 -11
  235. package/dist/two-d/render/Camera.js.map +1 -1
  236. package/dist/two-d/render/ColorTransformBatcher.d.ts +7 -1
  237. package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
  238. package/dist/two-d/render/ColorTransformBatcher.js +10 -1
  239. package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
  240. package/dist/two-d/render/Halo.d.ts +58 -0
  241. package/dist/two-d/render/Halo.d.ts.map +1 -0
  242. package/dist/two-d/render/Halo.js +48 -0
  243. package/dist/two-d/render/Halo.js.map +1 -0
  244. package/dist/two-d/render/ImageModifiers.d.ts +174 -0
  245. package/dist/two-d/render/ImageModifiers.d.ts.map +1 -1
  246. package/dist/two-d/render/ImageModifiers.js +454 -1
  247. package/dist/two-d/render/ImageModifiers.js.map +1 -1
  248. package/dist/two-d/render/LightningArc.d.ts +57 -0
  249. package/dist/two-d/render/LightningArc.d.ts.map +1 -0
  250. package/dist/two-d/render/LightningArc.js +91 -0
  251. package/dist/two-d/render/LightningArc.js.map +1 -0
  252. package/dist/two-d/render/PaletteRemap.d.ts +135 -0
  253. package/dist/two-d/render/PaletteRemap.d.ts.map +1 -0
  254. package/dist/two-d/render/PaletteRemap.js +181 -0
  255. package/dist/two-d/render/PaletteRemap.js.map +1 -0
  256. package/dist/two-d/render/Particles.d.ts +26 -0
  257. package/dist/two-d/render/Particles.d.ts.map +1 -1
  258. package/dist/two-d/render/Particles.js +23 -2
  259. package/dist/two-d/render/Particles.js.map +1 -1
  260. package/dist/two-d/render/SpriteAttachment.d.ts +55 -0
  261. package/dist/two-d/render/SpriteAttachment.d.ts.map +1 -0
  262. package/dist/two-d/render/SpriteAttachment.js +60 -0
  263. package/dist/two-d/render/SpriteAttachment.js.map +1 -0
  264. package/dist/two-d/render/TerrainGraphics.d.ts +142 -0
  265. package/dist/two-d/render/TerrainGraphics.d.ts.map +1 -0
  266. package/dist/two-d/render/TerrainGraphics.js +161 -0
  267. package/dist/two-d/render/TerrainGraphics.js.map +1 -0
  268. package/dist/two-d/render/TerrainGraphicsLayer.d.ts +55 -0
  269. package/dist/two-d/render/TerrainGraphicsLayer.d.ts.map +1 -0
  270. package/dist/two-d/render/TerrainGraphicsLayer.js +54 -0
  271. package/dist/two-d/render/TerrainGraphicsLayer.js.map +1 -0
  272. package/dist/two-d/render/TintedSprite.js +2 -2
  273. package/dist/two-d/render/TintedSprite.js.map +1 -1
  274. package/dist/two-d/render/index.d.ts +15 -3
  275. package/dist/two-d/render/index.d.ts.map +1 -1
  276. package/dist/two-d/render/index.js +7 -1
  277. package/dist/two-d/render/index.js.map +1 -1
  278. package/dist/two-d/stage/StoryScreen.d.ts +110 -0
  279. package/dist/two-d/stage/StoryScreen.d.ts.map +1 -0
  280. package/dist/two-d/stage/StoryScreen.js +178 -0
  281. package/dist/two-d/stage/StoryScreen.js.map +1 -0
  282. package/dist/two-d/stage/index.d.ts +2 -0
  283. package/dist/two-d/stage/index.d.ts.map +1 -1
  284. package/dist/two-d/stage/index.js +1 -0
  285. package/dist/two-d/stage/index.js.map +1 -1
  286. package/dist/two-d/ui/Checkbox.d.ts +44 -0
  287. package/dist/two-d/ui/Checkbox.d.ts.map +1 -0
  288. package/dist/two-d/ui/Checkbox.js +89 -0
  289. package/dist/two-d/ui/Checkbox.js.map +1 -0
  290. package/dist/two-d/ui/DataTable.d.ts +79 -0
  291. package/dist/two-d/ui/DataTable.d.ts.map +1 -0
  292. package/dist/two-d/ui/DataTable.js +164 -0
  293. package/dist/two-d/ui/DataTable.js.map +1 -0
  294. package/dist/two-d/ui/Dropdown.d.ts +72 -0
  295. package/dist/two-d/ui/Dropdown.d.ts.map +1 -0
  296. package/dist/two-d/ui/Dropdown.js +126 -0
  297. package/dist/two-d/ui/Dropdown.js.map +1 -0
  298. package/dist/two-d/ui/FloatingText.d.ts +43 -4
  299. package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
  300. package/dist/two-d/ui/FloatingText.js +52 -5
  301. package/dist/two-d/ui/FloatingText.js.map +1 -1
  302. package/dist/two-d/ui/FloatingTextStack.d.ts +86 -13
  303. package/dist/two-d/ui/FloatingTextStack.d.ts.map +1 -1
  304. package/dist/two-d/ui/FloatingTextStack.js +89 -18
  305. package/dist/two-d/ui/FloatingTextStack.js.map +1 -1
  306. package/dist/two-d/ui/Layout.d.ts +105 -0
  307. package/dist/two-d/ui/Layout.d.ts.map +1 -0
  308. package/dist/two-d/ui/Layout.js +174 -0
  309. package/dist/two-d/ui/Layout.js.map +1 -0
  310. package/dist/two-d/ui/MarkupText.d.ts +53 -0
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  312. package/dist/two-d/ui/MarkupText.js +122 -0
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  314. package/dist/two-d/ui/ScrollBox.d.ts +67 -0
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  316. package/dist/two-d/ui/ScrollBox.js +127 -0
  317. package/dist/two-d/ui/ScrollBox.js.map +1 -0
  318. package/dist/two-d/ui/Skins.d.ts +59 -0
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  320. package/dist/two-d/ui/Skins.js +77 -0
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  322. package/dist/two-d/ui/Slider.d.ts +91 -0
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  324. package/dist/two-d/ui/Slider.js +170 -0
  325. package/dist/two-d/ui/Slider.js.map +1 -0
  326. package/dist/two-d/ui/Spinner.d.ts +67 -0
  327. package/dist/two-d/ui/Spinner.d.ts.map +1 -0
  328. package/dist/two-d/ui/Spinner.js +137 -0
  329. package/dist/two-d/ui/Spinner.js.map +1 -0
  330. package/dist/two-d/ui/TabbedList.d.ts +118 -0
  331. package/dist/two-d/ui/TabbedList.d.ts.map +1 -0
  332. package/dist/two-d/ui/TabbedList.js +221 -0
  333. package/dist/two-d/ui/TabbedList.js.map +1 -0
  334. package/dist/two-d/ui/TextModel.d.ts +65 -0
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  338. package/dist/two-d/ui/TreeView.d.ts +68 -0
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  340. package/dist/two-d/ui/TreeView.js +133 -0
  341. package/dist/two-d/ui/TreeView.js.map +1 -0
  342. package/dist/two-d/ui/Window.d.ts +13 -0
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  344. package/dist/two-d/ui/Window.js +23 -0
  345. package/dist/two-d/ui/Window.js.map +1 -1
  346. package/dist/two-d/ui/WindowStack.d.ts.map +1 -1
  347. package/dist/two-d/ui/WindowStack.js +2 -0
  348. package/dist/two-d/ui/WindowStack.js.map +1 -1
  349. package/dist/two-d/ui/index.d.ts +29 -3
  350. package/dist/two-d/ui/index.d.ts.map +1 -1
  351. package/dist/two-d/ui/index.js +15 -2
  352. package/dist/two-d/ui/index.js.map +1 -1
  353. package/dist/two-d/ui/markup.d.ts +181 -0
  354. package/dist/two-d/ui/markup.d.ts.map +1 -0
  355. package/dist/two-d/ui/markup.js +370 -0
  356. package/dist/two-d/ui/markup.js.map +1 -0
  357. package/dist/version.d.ts +1 -1
  358. package/dist/version.js +1 -1
  359. package/dist/world/SideTurns.d.ts +115 -0
  360. package/dist/world/SideTurns.d.ts.map +1 -0
  361. package/dist/world/SideTurns.js +138 -0
  362. package/dist/world/SideTurns.js.map +1 -0
  363. package/dist/world/index.d.ts +2 -0
  364. package/dist/world/index.d.ts.map +1 -1
  365. package/dist/world/index.js +1 -0
  366. package/dist/world/index.js.map +1 -1
  367. package/package.json +2 -1
@@ -1,4 +1,6 @@
1
1
  import { ColorMatrixFilter, Sprite, Texture } from 'pixi.js';
2
+ import type { PaletteMapping, RecolorProbe } from './PaletteRemap.ts';
3
+ import type { Texture2D } from './Types2D.ts';
2
4
  /** A parsed `image~MOD(args)` path, usable by any MWG game content format. */
3
5
  export interface ImageModifier {
4
6
  readonly name: string;
@@ -35,6 +37,52 @@ export declare function imageModifier(path: ParsedImagePath, name: string): Imag
35
37
  * ```
36
38
  */
37
39
  export declare function colorShiftMatrix(red: number, green: number, blue: number): ColorMatrixFilter['matrix'];
40
+ /**
41
+ * Build the matrix for `~R`/`~G`/`~B(percent)`: scales one or more channels by a percentage
42
+ * (100 = unchanged), leaving any channel not passed at 100%.
43
+ *
44
+ * @example
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+ * ```ts
46
+ * import { channelScaleMatrix } from '@datamoc/mw_games/two-d/render';
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+ * const matrix = channelScaleMatrix({ red: 150 }); // ~R(150), a 50% brighter red channel
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+ * console.log(matrix[0]); // 1.5
49
+ * ```
50
+ */
51
+ export declare function channelScaleMatrix(scale: {
52
+ red?: number;
53
+ green?: number;
54
+ blue?: number;
55
+ }): ColorMatrixFilter['matrix'];
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+ /**
57
+ * A live, per-frame colour-matrix approximation of a blend towards `color` (0xRRGGBB) by
58
+ * `ratio`, the same shape `TintedSprite.lerpTint` gives an additive-capable sprite, expressed
59
+ * here as a plain matrix so a bare Pixi `Sprite` can use it too. This is *not* what
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+ * `applyTextureModifiers` uses for `~BLEND` itself (that bakes an exact per-pixel blend once,
61
+ * via `blendPixels`, rather than attaching a runtime filter) - kept as its own export for a
62
+ * game that wants a cheap, adjustable-at-runtime approximation instead of a baked texture, the
63
+ * tradeoff `~CS`'s `colorShiftMatrix` already makes for an additive shift.
64
+ *
65
+ * @example
66
+ * ```ts
67
+ * import { blendMatrix } from '@datamoc/mw_games/two-d/render';
68
+ * const matrix = blendMatrix(0xff0000, 0.5); // half-way to red
69
+ * ```
70
+ */
71
+ export declare function blendMatrix(color: number, ratio: number): ColorMatrixFilter['matrix'];
72
+ /** One `~CHAN` output-channel source: a named input channel, or a constant 0/1. */
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+ export type ChannelSource = 'R' | 'G' | 'B' | 'A' | '0' | '1';
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+ /**
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+ * Build the matrix for `~CHAN(r,g,b,a)`: each output channel is fed by whichever named input
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+ * channel (or constant black/white) is given for it, missing trailing entries left as the
77
+ * output channel's own identity source (`R,G,B,A`).
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+ *
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+ * @example
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+ * ```ts
81
+ * import { channelSwapMatrix } from '@datamoc/mw_games/two-d/render';
82
+ * const matrix = channelSwapMatrix(['B', 'G', 'R']); // swap the red and blue channels
83
+ * ```
84
+ */
85
+ export declare function channelSwapMatrix(sources: readonly ChannelSource[]): ColorMatrixFilter['matrix'];
38
86
  /** Apply the renderer-neutral subset supported by the Pixi backend. */
39
87
  /**
40
88
  * @example
@@ -55,4 +103,130 @@ export declare function applyImageModifiers(sprite: Sprite, parsed: ParsedImageP
55
103
  * ```
56
104
  */
57
105
  export declare function croppedTexture(texture: Texture, parsed: ParsedImagePath): Texture;
106
+ /**
107
+ * `~RC(src>dst,src>dst,...)`'s pairs, each side hex (`#c0ffee`, `c0ffee`) or, when `resolve` is
108
+ * given, a named colour (`~RC(magenta>red)`) it resolves. A pair whose either side is neither
109
+ * hex nor resolvable is dropped rather than aborting the whole list.
110
+ *
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+ * @example
112
+ * ```ts
113
+ * import { parseColorPairs, parseImagePath, imageModifier } from '@datamoc/mw_games/two-d/render';
114
+ *
115
+ * const rc = imageModifier(parseImagePath('unit.png~RC(magenta>ff0000)'), 'RC')!;
116
+ * const mapping = parseColorPairs(rc.args, (name) => (name === 'magenta' ? 0xff00ff : undefined));
117
+ * console.log(mapping); // { from: [0xff00ff], to: [0xff0000] }
118
+ * ```
119
+ */
120
+ export declare function parseColorPairs(args: readonly string[], resolve?: (name: string) => number | undefined): PaletteMapping;
121
+ /**
122
+ * `~PAL(a,b,c>x,y,z)`'s two comma-separated colour lists, one per side of a single `>`. The
123
+ * modifier's own args have already been comma-split by `parseImagePath` before this runs (the
124
+ * same naive split every modifier's argument list goes through), so `a,b,c>x,y,z` arrives as
125
+ * the four separate tokens `['a', 'b', 'c>x', 'y', 'z']` - rejoining them with `,` recovers the
126
+ * original text before this does its own split on `>` and then `,`, rather than assuming the
127
+ * list boundary landed on an argument boundary the way a naive `args[0]`/`args[1]` read would.
128
+ *
129
+ * @example
130
+ * ```ts
131
+ * import { parsePaletteLists, parseImagePath, imageModifier } from '@datamoc/mw_games/two-d/render';
132
+ *
133
+ * const pal = imageModifier(parseImagePath('unit.png~PAL(ff0000,00ff00>0000ff,ffff00)'), 'PAL')!;
134
+ * console.log(parsePaletteLists(pal.args)); // { from: [0xff0000, 0x00ff00], to: [0x0000ff, 0xffff00] }
135
+ * ```
136
+ */
137
+ export declare function parsePaletteLists(args: readonly string[], resolve?: (name: string) => number | undefined): PaletteMapping;
138
+ /**
139
+ * Resolves a nested `~BLIT`/`~MASK` image path to a texture already loaded by the caller, and
140
+ * (`~RC`/`~PAL`) a named colour that is not hex. `resolveTexture` receives the raw argument text
141
+ * exactly as written, nested modifiers included (`unit.png~RC(magenta>red)`, not stripped down
142
+ * to `unit.png`) - parsing and applying those is the caller's own recursive call into
143
+ * `parseImagePath`/`applyImageModifiers`/`applyTextureModifiers`, not something this function
144
+ * does on the caller's behalf, since a caller with no sibling asset resolver has nothing to
145
+ * recurse into anyway.
146
+ */
147
+ export interface ImageTextureProbe extends RecolorProbe {
148
+ resolveTexture?(pathWithModifiers: string): Texture2D | undefined;
149
+ resolveColor?(name: string): number | undefined;
150
+ }
151
+ /**
152
+ * Applies the modifiers that need real pixel access or a sibling texture rather than a sprite
153
+ * property or a Pixi filter: `~RC` (exact palette swap, `src>dst` hex or named-colour pairs -
154
+ * see `resolveColor`/`parseColorPairs`), `~PAL` (the same swap from two comma-separated colour
155
+ * lists either side of one `>` - see `parsePaletteLists`), `~BLIT` (composite another image on
156
+ * top at an offset), `~MASK` (take alpha from another image at an offset, keeping this image's
157
+ * own colour), `~BLEND` (an exact per-pixel lerp towards a colour, via `blendPixels`) and
158
+ * `~ROTATE` (rotates the source pixels themselves and expands the surface, via `rotatePixels` -
159
+ * this is why `~ROTATE` lives here rather than as a sprite transform: it has to be right for
160
+ * terrain and anything else that must keep tiling after the rotation). `~BLIT`/`~MASK` need
161
+ * `probe.resolveTexture` to find the sibling image; without it they are skipped rather than
162
+ * treated as an error, since a caller that only wants `~RC`/`~PAL` has no sibling image to
163
+ * resolve. `resolveTexture` receives the argument exactly as written, nested modifiers included
164
+ * (`~BLIT(claws.png~FL(horiz),4,4)` calls it with `'claws.png~FL(horiz)'`, not `'claws.png'`) -
165
+ * parsing and applying those recursively is the caller's own job, this function composites
166
+ * whatever texture it is handed back.
167
+ *
168
+ * @example
169
+ * ```ts
170
+ * import { Texture } from 'pixi.js';
171
+ * import { applyTextureModifiers, parseImagePath } from '@datamoc/mw_games/two-d/render';
172
+ * const recolored = applyTextureModifiers(Texture.EMPTY, parseImagePath('unit.png~RC(ff00ff>ff0000)'));
173
+ * ```
174
+ */
175
+ export declare function applyTextureModifiers(texture: Texture, parsed: ParsedImagePath, probe?: ImageTextureProbe): Texture;
176
+ /**
177
+ * The renderer-free core of `~MASK`: `base`'s alpha channel is multiplied by `mask`'s alpha at
178
+ * the given offset (a pixel the mask does not cover keeps zero alpha), `base`'s own colour
179
+ * left untouched. Exported so the masking logic is testable without a canvas.
180
+ *
181
+ * @example
182
+ * ```ts
183
+ * import { maskPixels } from '@datamoc/mw_games/two-d/render';
184
+ * const base = new Uint8ClampedArray([10, 20, 30, 255]); // one opaque pixel
185
+ * const mask = new Uint8ClampedArray([0, 0, 0, 128]); // half-alpha mask, same 1x1 size
186
+ * const out = maskPixels(base, 1, 1, mask, 1, 1, 0, 0);
187
+ * console.log([...out]); // [10, 20, 30, 128]
188
+ * ```
189
+ */
190
+ export declare function maskPixels(base: Uint8ClampedArray, baseWidth: number, baseHeight: number, mask: Uint8ClampedArray, maskWidth: number, maskHeight: number, offsetX: number, offsetY: number): Uint8ClampedArray;
191
+ /**
192
+ * The renderer-free core of `~BLEND`: every pixel's RGB is lerped `ratio` of the way towards
193
+ * `color` (0xRRGGBB), an exact per-pixel blend rather than `blendMatrix`'s runtime
194
+ * approximation - this is what `applyTextureModifiers` bakes into the texture once. Alpha is
195
+ * untouched; a fully transparent pixel is skipped entirely, matching `remapPixels`.
196
+ *
197
+ * @example
198
+ * ```ts
199
+ * import { blendPixels } from '@datamoc/mw_games/two-d/render';
200
+ *
201
+ * const pixels = new Uint8ClampedArray([0, 0, 0, 255]); // one opaque black pixel
202
+ * const out = blendPixels(pixels, 0xff0000, 0.5);
203
+ * console.log([...out]); // [128, 0, 0, 255] - half-way to red
204
+ * ```
205
+ */
206
+ export declare function blendPixels(pixels: Uint8ClampedArray, color: number, ratio: number): Uint8ClampedArray;
207
+ export interface RotatedPixels {
208
+ readonly data: Uint8ClampedArray;
209
+ readonly width: number;
210
+ readonly height: number;
211
+ }
212
+ /**
213
+ * The renderer-free core of `~ROTATE`: rotates the source pixels themselves by `degrees`
214
+ * (clockwise) around their centre and expands the surface to fit the rotated bounds, rather
215
+ * than turning a sprite's own transform - `applyImageModifiers`'s `sprite.rotation` leaves the
216
+ * art unrotated and does not grow the surface, which is wrong for terrain and anything else
217
+ * that has to keep tiling after the rotation. A destination pixel outside the source once
218
+ * rotated back is fully transparent. Sampling is nearest-neighbour, so an exact multiple of 90
219
+ * degrees round-trips pixel-for-pixel; other angles show the aliasing any nearest-neighbour
220
+ * rotation does.
221
+ *
222
+ * @example
223
+ * ```ts
224
+ * import { rotatePixels } from '@datamoc/mw_games/two-d/render';
225
+ *
226
+ * const pixels = new Uint8ClampedArray([255, 0, 0, 255, 0, 255, 0, 255]); // 2x1: red, green
227
+ * const rotated = rotatePixels(pixels, 2, 1, 90);
228
+ * console.log(rotated.width, rotated.height); // 1, 2 - the surface expanded to fit
229
+ * ```
230
+ */
231
+ export declare function rotatePixels(pixels: Uint8ClampedArray, width: number, height: number, degrees: number): RotatedPixels;
58
232
  //# sourceMappingURL=ImageModifiers.d.ts.map
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