@datamoc/mw_games 0.7.6 → 0.7.7

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Files changed (283) hide show
  1. package/CHANGELOG.md +270 -0
  2. package/dist/actors/Inventory.d.ts +7 -1
  3. package/dist/actors/Inventory.d.ts.map +1 -1
  4. package/dist/actors/Inventory.js.map +1 -1
  5. package/dist/actors/craft.d.ts +35 -14
  6. package/dist/actors/craft.d.ts.map +1 -1
  7. package/dist/actors/craft.js +56 -24
  8. package/dist/actors/craft.js.map +1 -1
  9. package/dist/actors/index.d.ts +1 -1
  10. package/dist/actors/index.d.ts.map +1 -1
  11. package/dist/ai/Heuristics.d.ts +232 -0
  12. package/dist/ai/Heuristics.d.ts.map +1 -0
  13. package/dist/ai/Heuristics.js +298 -0
  14. package/dist/ai/Heuristics.js.map +1 -0
  15. package/dist/ai/index.d.ts +4 -0
  16. package/dist/ai/index.d.ts.map +1 -1
  17. package/dist/ai/index.js +2 -0
  18. package/dist/ai/index.js.map +1 -1
  19. package/dist/ai/score.d.ts +126 -0
  20. package/dist/ai/score.d.ts.map +1 -0
  21. package/dist/ai/score.js +121 -0
  22. package/dist/ai/score.js.map +1 -0
  23. package/dist/assets/loader.d.ts +18 -4
  24. package/dist/assets/loader.d.ts.map +1 -1
  25. package/dist/assets/loader.js +40 -11
  26. package/dist/assets/loader.js.map +1 -1
  27. package/dist/audio/Positional.d.ts +125 -0
  28. package/dist/audio/Positional.d.ts.map +1 -0
  29. package/dist/audio/Positional.js +135 -0
  30. package/dist/audio/Positional.js.map +1 -0
  31. package/dist/audio/Sound.d.ts +7 -1
  32. package/dist/audio/Sound.d.ts.map +1 -1
  33. package/dist/audio/Sound.js +8 -2
  34. package/dist/audio/Sound.js.map +1 -1
  35. package/dist/audio/index.d.ts +2 -0
  36. package/dist/audio/index.d.ts.map +1 -1
  37. package/dist/audio/index.js +1 -0
  38. package/dist/audio/index.js.map +1 -1
  39. package/dist/battle/AttackDialog.d.ts +75 -0
  40. package/dist/battle/AttackDialog.d.ts.map +1 -0
  41. package/dist/battle/AttackDialog.js +115 -0
  42. package/dist/battle/AttackDialog.js.map +1 -0
  43. package/dist/battle/AttackPreview.d.ts +70 -0
  44. package/dist/battle/AttackPreview.d.ts.map +1 -0
  45. package/dist/battle/AttackPreview.js +78 -0
  46. package/dist/battle/AttackPreview.js.map +1 -0
  47. package/dist/battle/BattleStats.d.ts +45 -0
  48. package/dist/battle/BattleStats.d.ts.map +1 -0
  49. package/dist/battle/BattleStats.js +63 -0
  50. package/dist/battle/BattleStats.js.map +1 -0
  51. package/dist/battle/UnitSelector.d.ts +72 -0
  52. package/dist/battle/UnitSelector.d.ts.map +1 -0
  53. package/dist/battle/UnitSelector.js +117 -0
  54. package/dist/battle/UnitSelector.js.map +1 -0
  55. package/dist/battle/Whiteboard.d.ts +50 -0
  56. package/dist/battle/Whiteboard.d.ts.map +1 -0
  57. package/dist/battle/Whiteboard.js +94 -0
  58. package/dist/battle/Whiteboard.js.map +1 -0
  59. package/dist/battle/index.d.ts +10 -0
  60. package/dist/battle/index.d.ts.map +1 -1
  61. package/dist/battle/index.js +5 -0
  62. package/dist/battle/index.js.map +1 -1
  63. package/dist/board/FogOfWar.d.ts +32 -2
  64. package/dist/board/FogOfWar.d.ts.map +1 -1
  65. package/dist/board/FogOfWar.js +70 -6
  66. package/dist/board/FogOfWar.js.map +1 -1
  67. package/dist/core/Achievements.d.ts +40 -7
  68. package/dist/core/Achievements.d.ts.map +1 -1
  69. package/dist/core/Achievements.js +51 -7
  70. package/dist/core/Achievements.js.map +1 -1
  71. package/dist/core/Hex.d.ts +26 -6
  72. package/dist/core/Hex.d.ts.map +1 -1
  73. package/dist/core/Hex.js +40 -13
  74. package/dist/core/Hex.js.map +1 -1
  75. package/dist/core/Input.d.ts +36 -0
  76. package/dist/core/Input.d.ts.map +1 -1
  77. package/dist/core/Input.js +63 -1
  78. package/dist/core/Input.js.map +1 -1
  79. package/dist/core/Random.d.ts +93 -0
  80. package/dist/core/Random.d.ts.map +1 -1
  81. package/dist/core/Random.js +177 -0
  82. package/dist/core/Random.js.map +1 -1
  83. package/dist/core/SyncGuard.d.ts +57 -0
  84. package/dist/core/SyncGuard.d.ts.map +1 -0
  85. package/dist/core/SyncGuard.js +116 -0
  86. package/dist/core/SyncGuard.js.map +1 -0
  87. package/dist/core/index.d.ts +3 -1
  88. package/dist/core/index.d.ts.map +1 -1
  89. package/dist/core/index.js +2 -1
  90. package/dist/core/index.js.map +1 -1
  91. package/dist/i18n/Po.d.ts +51 -0
  92. package/dist/i18n/Po.d.ts.map +1 -0
  93. package/dist/i18n/Po.js +176 -0
  94. package/dist/i18n/Po.js.map +1 -0
  95. package/dist/i18n/index.d.ts +2 -0
  96. package/dist/i18n/index.d.ts.map +1 -1
  97. package/dist/i18n/index.js +1 -0
  98. package/dist/i18n/index.js.map +1 -1
  99. package/dist/mw_games.global.js +104 -98
  100. package/dist/mwl/MapFile.d.ts +41 -0
  101. package/dist/mwl/MapFile.d.ts.map +1 -0
  102. package/dist/mwl/MapFile.js +43 -0
  103. package/dist/mwl/MapFile.js.map +1 -0
  104. package/dist/mwl/campaign.d.ts +51 -0
  105. package/dist/mwl/campaign.d.ts.map +1 -0
  106. package/dist/mwl/campaign.js +58 -0
  107. package/dist/mwl/campaign.js.map +1 -0
  108. package/dist/mwl/carryover.d.ts +79 -0
  109. package/dist/mwl/carryover.d.ts.map +1 -0
  110. package/dist/mwl/carryover.js +63 -0
  111. package/dist/mwl/carryover.js.map +1 -0
  112. package/dist/mwl/content.d.ts +10 -0
  113. package/dist/mwl/content.d.ts.map +1 -1
  114. package/dist/mwl/content.js +8 -0
  115. package/dist/mwl/content.js.map +1 -1
  116. package/dist/mwl/hooks.d.ts +6 -5
  117. package/dist/mwl/hooks.d.ts.map +1 -1
  118. package/dist/mwl/hooks.js.map +1 -1
  119. package/dist/mwl/index.d.ts +8 -2
  120. package/dist/mwl/index.d.ts.map +1 -1
  121. package/dist/mwl/index.js +4 -1
  122. package/dist/mwl/index.js.map +1 -1
  123. package/dist/mwl/runtime.d.ts +140 -7
  124. package/dist/mwl/runtime.d.ts.map +1 -1
  125. package/dist/mwl/runtime.js +427 -33
  126. package/dist/mwl/runtime.js.map +1 -1
  127. package/dist/mwl/schema.d.ts.map +1 -1
  128. package/dist/mwl/schema.js +97 -18
  129. package/dist/mwl/schema.js.map +1 -1
  130. package/dist/roguelike/MultiTurnBeam.d.ts +50 -12
  131. package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -1
  132. package/dist/roguelike/MultiTurnBeam.js +100 -53
  133. package/dist/roguelike/MultiTurnBeam.js.map +1 -1
  134. package/dist/roguelike/Targeting.d.ts +94 -0
  135. package/dist/roguelike/Targeting.d.ts.map +1 -1
  136. package/dist/roguelike/Targeting.js +123 -0
  137. package/dist/roguelike/Targeting.js.map +1 -1
  138. package/dist/roguelike/index.d.ts +3 -1
  139. package/dist/roguelike/index.d.ts.map +1 -1
  140. package/dist/roguelike/index.js +1 -0
  141. package/dist/roguelike/index.js.map +1 -1
  142. package/dist/simulation/CampaignSave.d.ts +68 -0
  143. package/dist/simulation/CampaignSave.d.ts.map +1 -0
  144. package/dist/simulation/CampaignSave.js +54 -0
  145. package/dist/simulation/CampaignSave.js.map +1 -0
  146. package/dist/simulation/EventPresentation.d.ts +111 -0
  147. package/dist/simulation/EventPresentation.d.ts.map +1 -0
  148. package/dist/simulation/EventPresentation.js +120 -0
  149. package/dist/simulation/EventPresentation.js.map +1 -0
  150. package/dist/simulation/index.d.ts +4 -0
  151. package/dist/simulation/index.d.ts.map +1 -1
  152. package/dist/simulation/index.js +2 -0
  153. package/dist/simulation/index.js.map +1 -1
  154. package/dist/two-d/pixi-interop.d.ts +18 -6
  155. package/dist/two-d/pixi-interop.d.ts.map +1 -1
  156. package/dist/two-d/pixi-interop.js +18 -6
  157. package/dist/two-d/pixi-interop.js.map +1 -1
  158. package/dist/two-d/render/AnimatedSprite.d.ts +74 -7
  159. package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
  160. package/dist/two-d/render/AnimatedSprite.js +88 -26
  161. package/dist/two-d/render/AnimatedSprite.js.map +1 -1
  162. package/dist/two-d/render/Camera.d.ts +64 -4
  163. package/dist/two-d/render/Camera.d.ts.map +1 -1
  164. package/dist/two-d/render/Camera.js +132 -11
  165. package/dist/two-d/render/Camera.js.map +1 -1
  166. package/dist/two-d/render/Halo.d.ts +58 -0
  167. package/dist/two-d/render/Halo.d.ts.map +1 -0
  168. package/dist/two-d/render/Halo.js +48 -0
  169. package/dist/two-d/render/Halo.js.map +1 -0
  170. package/dist/two-d/render/ImageModifiers.d.ts +174 -0
  171. package/dist/two-d/render/ImageModifiers.d.ts.map +1 -1
  172. package/dist/two-d/render/ImageModifiers.js +438 -1
  173. package/dist/two-d/render/ImageModifiers.js.map +1 -1
  174. package/dist/two-d/render/LightningArc.d.ts +57 -0
  175. package/dist/two-d/render/LightningArc.d.ts.map +1 -0
  176. package/dist/two-d/render/LightningArc.js +91 -0
  177. package/dist/two-d/render/LightningArc.js.map +1 -0
  178. package/dist/two-d/render/PaletteRemap.d.ts +135 -0
  179. package/dist/two-d/render/PaletteRemap.d.ts.map +1 -0
  180. package/dist/two-d/render/PaletteRemap.js +181 -0
  181. package/dist/two-d/render/PaletteRemap.js.map +1 -0
  182. package/dist/two-d/render/Particles.d.ts +26 -0
  183. package/dist/two-d/render/Particles.d.ts.map +1 -1
  184. package/dist/two-d/render/Particles.js +23 -2
  185. package/dist/two-d/render/Particles.js.map +1 -1
  186. package/dist/two-d/render/SpriteAttachment.d.ts +55 -0
  187. package/dist/two-d/render/SpriteAttachment.d.ts.map +1 -0
  188. package/dist/two-d/render/SpriteAttachment.js +60 -0
  189. package/dist/two-d/render/SpriteAttachment.js.map +1 -0
  190. package/dist/two-d/render/TerrainGraphics.d.ts +142 -0
  191. package/dist/two-d/render/TerrainGraphics.d.ts.map +1 -0
  192. package/dist/two-d/render/TerrainGraphics.js +161 -0
  193. package/dist/two-d/render/TerrainGraphics.js.map +1 -0
  194. package/dist/two-d/render/index.d.ts +13 -3
  195. package/dist/two-d/render/index.d.ts.map +1 -1
  196. package/dist/two-d/render/index.js +6 -1
  197. package/dist/two-d/render/index.js.map +1 -1
  198. package/dist/two-d/stage/StoryScreen.d.ts +110 -0
  199. package/dist/two-d/stage/StoryScreen.d.ts.map +1 -0
  200. package/dist/two-d/stage/StoryScreen.js +178 -0
  201. package/dist/two-d/stage/StoryScreen.js.map +1 -0
  202. package/dist/two-d/stage/index.d.ts +2 -0
  203. package/dist/two-d/stage/index.d.ts.map +1 -1
  204. package/dist/two-d/stage/index.js +1 -0
  205. package/dist/two-d/stage/index.js.map +1 -1
  206. package/dist/two-d/ui/Checkbox.d.ts +44 -0
  207. package/dist/two-d/ui/Checkbox.d.ts.map +1 -0
  208. package/dist/two-d/ui/Checkbox.js +89 -0
  209. package/dist/two-d/ui/Checkbox.js.map +1 -0
  210. package/dist/two-d/ui/DataTable.d.ts +79 -0
  211. package/dist/two-d/ui/DataTable.d.ts.map +1 -0
  212. package/dist/two-d/ui/DataTable.js +164 -0
  213. package/dist/two-d/ui/DataTable.js.map +1 -0
  214. package/dist/two-d/ui/Dropdown.d.ts +72 -0
  215. package/dist/two-d/ui/Dropdown.d.ts.map +1 -0
  216. package/dist/two-d/ui/Dropdown.js +126 -0
  217. package/dist/two-d/ui/Dropdown.js.map +1 -0
  218. package/dist/two-d/ui/FloatingText.d.ts +43 -4
  219. package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
  220. package/dist/two-d/ui/FloatingText.js +52 -5
  221. package/dist/two-d/ui/FloatingText.js.map +1 -1
  222. package/dist/two-d/ui/FloatingTextStack.d.ts +86 -13
  223. package/dist/two-d/ui/FloatingTextStack.d.ts.map +1 -1
  224. package/dist/two-d/ui/FloatingTextStack.js +89 -18
  225. package/dist/two-d/ui/FloatingTextStack.js.map +1 -1
  226. package/dist/two-d/ui/Layout.d.ts +105 -0
  227. package/dist/two-d/ui/Layout.d.ts.map +1 -0
  228. package/dist/two-d/ui/Layout.js +174 -0
  229. package/dist/two-d/ui/Layout.js.map +1 -0
  230. package/dist/two-d/ui/ScrollBox.d.ts +67 -0
  231. package/dist/two-d/ui/ScrollBox.d.ts.map +1 -0
  232. package/dist/two-d/ui/ScrollBox.js +127 -0
  233. package/dist/two-d/ui/ScrollBox.js.map +1 -0
  234. package/dist/two-d/ui/Skins.d.ts +59 -0
  235. package/dist/two-d/ui/Skins.d.ts.map +1 -0
  236. package/dist/two-d/ui/Skins.js +77 -0
  237. package/dist/two-d/ui/Skins.js.map +1 -0
  238. package/dist/two-d/ui/Slider.d.ts +91 -0
  239. package/dist/two-d/ui/Slider.d.ts.map +1 -0
  240. package/dist/two-d/ui/Slider.js +170 -0
  241. package/dist/two-d/ui/Slider.js.map +1 -0
  242. package/dist/two-d/ui/Spinner.d.ts +67 -0
  243. package/dist/two-d/ui/Spinner.d.ts.map +1 -0
  244. package/dist/two-d/ui/Spinner.js +137 -0
  245. package/dist/two-d/ui/Spinner.js.map +1 -0
  246. package/dist/two-d/ui/TabbedList.d.ts +118 -0
  247. package/dist/two-d/ui/TabbedList.d.ts.map +1 -0
  248. package/dist/two-d/ui/TabbedList.js +221 -0
  249. package/dist/two-d/ui/TabbedList.js.map +1 -0
  250. package/dist/two-d/ui/TextModel.d.ts +65 -0
  251. package/dist/two-d/ui/TextModel.d.ts.map +1 -0
  252. package/dist/two-d/ui/TextModel.js +126 -0
  253. package/dist/two-d/ui/TextModel.js.map +1 -0
  254. package/dist/two-d/ui/TreeView.d.ts +68 -0
  255. package/dist/two-d/ui/TreeView.d.ts.map +1 -0
  256. package/dist/two-d/ui/TreeView.js +133 -0
  257. package/dist/two-d/ui/TreeView.js.map +1 -0
  258. package/dist/two-d/ui/Window.d.ts +13 -0
  259. package/dist/two-d/ui/Window.d.ts.map +1 -1
  260. package/dist/two-d/ui/Window.js +23 -0
  261. package/dist/two-d/ui/Window.js.map +1 -1
  262. package/dist/two-d/ui/WindowStack.d.ts.map +1 -1
  263. package/dist/two-d/ui/WindowStack.js +2 -0
  264. package/dist/two-d/ui/WindowStack.js.map +1 -1
  265. package/dist/two-d/ui/index.d.ts +27 -3
  266. package/dist/two-d/ui/index.d.ts.map +1 -1
  267. package/dist/two-d/ui/index.js +14 -2
  268. package/dist/two-d/ui/index.js.map +1 -1
  269. package/dist/two-d/ui/markup.d.ts +127 -0
  270. package/dist/two-d/ui/markup.d.ts.map +1 -0
  271. package/dist/two-d/ui/markup.js +322 -0
  272. package/dist/two-d/ui/markup.js.map +1 -0
  273. package/dist/version.d.ts +1 -1
  274. package/dist/version.js +1 -1
  275. package/dist/world/SideTurns.d.ts +115 -0
  276. package/dist/world/SideTurns.d.ts.map +1 -0
  277. package/dist/world/SideTurns.js +138 -0
  278. package/dist/world/SideTurns.js.map +1 -0
  279. package/dist/world/index.d.ts +2 -0
  280. package/dist/world/index.d.ts.map +1 -1
  281. package/dist/world/index.js +1 -0
  282. package/dist/world/index.js.map +1 -1
  283. package/package.json +2 -1
@@ -1,32 +1,88 @@
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  import { Container } from 'pixi.js';
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  import { FloatingText } from './FloatingText.js';
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+ /** The vertical gap left between two stacked lines - Java's `FloatingText.push()` uses `4`. */
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+ export const FLOATING_TEXT_STACK_GAP = 4;
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  /**
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- * How far a newcomer must move up to clear every live pop-up it shares a key *and* an origin
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- * with - the classic "three numbers on one creature in one turn" case.
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+ * The age a lifted line is forced to, in seconds, from how many lines sit below it - Java's
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+ * `LIFESPAN - numBelow / 5f` read as a floor under the age rather than a cap on what is left, the
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+ * same rule `FloatingText.ageAtLeast` applies. One second per five lines, a fifth of a second each,
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+ * so a burst of numbers cannot become a column that outlives the fight that produced it.
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+ */
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+ export function floatingTextStackLifePenalty(linesBelow) {
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+ return Math.max(0, linesBelow) / 5;
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+ }
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+ /**
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+ * The `y` `older` must sit at to clear `below`, or `older.y` when it already does.
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+ *
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+ * The direction is the point, and it is why this returns a *position* rather than an offset to add:
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+ * Java's `FloatingText.push()` anchors the newcomer on the target and lifts the lines already there
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+ * (`above.setPos(above.left(), below.top() - above.height() - 4)`), the opposite of moving the
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+ * newcomer out of the way. Pop-ups rise, so the older ones belong above the newer ones - an offset
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+ * the caller adds is direction-ambiguous, a position the caller assigns is not.
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+ *
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+ * Both boxes are anchored at their centre, so a line's top is `y - height / 2`; a line is clear when
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+ * its bottom plus the gap no longer reaches the other's top.
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  *
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  * Exported and pure on purpose: the stacking rule is arithmetic, and this way it is checked as
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  * arithmetic rather than through a rendered label (`Label` needs a DOM to measure text).
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- * Offsets accumulate by measured height, so a taller line clears the one under it rather than
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- * overlapping it by a fixed guess.
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+ */
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+ export function floatingTextStackLift(older, below, gap = FLOATING_TEXT_STACK_GAP) {
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+ const belowTop = below.y - below.height / 2;
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+ if (older.y + older.height / 2 + gap <= belowTop)
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+ return older.y;
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+ return belowTop - older.height / 2 - gap;
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+ }
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+ /**
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+ * The whole stacking policy as arithmetic: which of `live` (oldest first) share the newcomer's key,
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+ * where each of them ends up, and what age each is forced to.
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+ *
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+ * Newest first, stopping at the first line already clear of the one below it: a stack is ordered,
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+ * an older line sits above a newer one, so a line that needs no move means nothing above it does
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+ * either. That is Java's `break`, and the reason the walk runs backwards over `live`.
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+ *
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+ * Pure and exported for the same reason `floatingTextStackLift` is: applying a plan needs a
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+ * `FloatingText`, which is a `Label`, which needs a DOM. The decision is therefore checked as
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+ * arithmetic and the class is left with the assignments. `push` inlined this loop once, and the
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+ * loop is where the direction, the order and the life floor were all wrong at the same time.
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  *
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  * @example
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  * ```ts
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- * import { floatingTextStackOffset } from '@datamoc/mw_games/two-d/ui';
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- * console.log(floatingTextStackOffset([{ key: 'hero', x: 1, y: 2, height: 10 }], { key: 'hero', x: 1, y: 2, height: 8 })); // 11
50
+ * import {
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+ * FLOATING_TEXT_STACK_GAP,
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+ * floatingTextStackLift,
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+ * floatingTextStackLifePenalty,
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+ * floatingTextStackMoves,
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+ * } from '@datamoc/mw_games/two-d/ui';
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+ *
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+ * const older = { key: 'hero', x: 0, y: 0, height: 10 };
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+ * const newcomer = { key: 'hero', x: 0, y: 0, height: 8 };
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+ *
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+ * console.log(FLOATING_TEXT_STACK_GAP); // 4, the gap Java's push leaves
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+ * console.log(floatingTextStackLift(older, newcomer)); // -13, where the older line must sit
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+ * console.log(floatingTextStackLifePenalty(1)); // 0.2, the age a first lifted line is forced to
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+ * console.log(floatingTextStackMoves([older], newcomer)); // [{ index: 0, y: -13, ageAtLeast: 0.2 }]
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  * ```
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  */
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- export function floatingTextStackOffset(live, incoming) {
66
+ export function floatingTextStackMoves(live, incoming, gap = FLOATING_TEXT_STACK_GAP) {
67
+ const moves = [];
19
68
  if (incoming.key === undefined)
20
- return 0;
21
- let lift = 0;
22
- for (const entry of live) {
23
- if (entry.key !== incoming.key)
24
- continue;
25
- if (entry.x !== incoming.x || entry.y !== incoming.y)
69
+ return moves;
70
+ let below = incoming;
71
+ for (let index = live.length - 1; index >= 0; index--) {
72
+ const held = live[index];
73
+ if (held.key !== incoming.key)
26
74
  continue;
27
- lift += entry.height + 1;
75
+ const y = floatingTextStackLift(held, below, gap);
76
+ //already clear of the line below, so everything above it is too: Java stops here
77
+ if (y === held.y)
78
+ break;
79
+ moves.push({ index, y, ageAtLeast: floatingTextStackLifePenalty(moves.length + 1) });
80
+ //the next line up is measured against where this one is going, not where it was. The
81
+ //entries handed in are not mutated, so the move is carried forward on a copy: without this
82
+ //every line of a burst lands at the same y.
83
+ below = { ...held, y };
28
84
  }
29
- return lift;
85
+ return moves;
30
86
  }
31
87
  /**
32
88
  * Owns the pop-ups a game spawns over world points: one `push` per number, one `update(dt)` to
@@ -57,7 +113,14 @@ export class FloatingTextStack extends Container {
57
113
  super(...arguments);
58
114
  this.live = [];
59
115
  }
60
- /** spawns a pop-up at `options.x`/`options.y`, stacked clear of anything it shares a key with */
116
+ /**
117
+ * Spawns a pop-up at `options.x`/`options.y`, lifting the lines already there out of its way.
118
+ *
119
+ * The newcomer stays exactly where it was asked to appear; anything sharing its key that it
120
+ * would overlap moves up, newest first, each one measured against the line below it and each
121
+ * nudge costing it a little life - Java's order, so a stack grows upward and self-limits. The
122
+ * decision is `floatingTextStackMoves`; this method only assigns what that plan says.
123
+ */
61
124
  push(options) {
62
125
  const popup = new FloatingText({
63
126
  text: options.text,
@@ -67,9 +130,17 @@ export class FloatingTextStack extends Container {
67
130
  rise: options.rise,
68
131
  hold: options.hold,
69
132
  });
133
+ //before the measurement below, never after: `height` includes the pop-up's own scale
134
+ if (options.scale !== undefined)
135
+ popup.scale.set(options.scale);
70
136
  const entry = { key: options.key, x: options.x, y: options.y, height: popup.height };
71
- popup.position.set(options.x, options.y +
72
- floatingTextStackOffset(this.live.map((held) => held.entry), entry));
137
+ for (const move of floatingTextStackMoves(this.live.map((held) => held.entry), entry)) {
138
+ const held = this.live[move.index];
139
+ held.entry.y = move.y;
140
+ held.popup.y = move.y;
141
+ held.popup.ageAtLeast(move.ageAtLeast);
142
+ }
143
+ popup.position.set(options.x, options.y);
73
144
  this.addChild(popup);
74
145
  this.live.push({ popup, entry });
75
146
  return popup;
@@ -1 +1 @@
1
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+ {"version":3,"file":"FloatingTextStack.js","sourceRoot":"","sources":["../../../src/two-d/ui/FloatingTextStack.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAA4B,MAAM,mBAAmB,CAAC;AAwB3E,+FAA+F;AAC/F,MAAM,CAAC,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAEzC;;;;;GAKG;AACH,MAAM,UAAU,4BAA4B,CAAC,UAAkB;IAC9D,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC;AACpC,CAAC;AAED;;;;;;;;;;;;;;GAcG;AACH,MAAM,UAAU,qBAAqB,CACpC,KAA6B,EAC7B,KAA6B,EAC7B,GAAG,GAAW,uBAAuB;IAErC,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5C,IAAI,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,IAAI,QAAQ;QAAE,OAAO,KAAK,CAAC,CAAC,CAAC;IACjE,OAAO,QAAQ,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;AAC1C,CAAC;AAcD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,UAAU,sBAAsB,CACrC,IAAuC,EACvC,QAAgC,EAChC,GAAG,GAAW,uBAAuB;IAErC,MAAM,KAAK,GAA4B,EAAE,CAAC;IAC1C,IAAI,QAAQ,CAAC,GAAG,KAAK,SAAS;QAAE,OAAO,KAAK,CAAC;IAE7C,IAAI,KAAK,GAAG,QAAQ,CAAC;IACrB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;QACvD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,IAAI,CAAC,GAAG,KAAK,QAAQ,CAAC,GAAG;YAAE,SAAS;QACxC,MAAM,CAAC,GAAG,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;QAClD,iFAAiF;QACjF,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;YAAE,MAAM;QACxB,KAAK,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,4BAA4B,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;QACrF,qFAAqF;QACrF,2FAA2F;QAC3F,4CAA4C;QAC5C,KAAK,GAAG,EAAE,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC;AAyBD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,iBAAkB,SAAQ,SAAS;IAAhD;;QACkB,SAAI,GAAkE,EAAE,CAAC;IA4D3F,CAAC;IA1DA;;;;;;;OAOG;IACH,IAAI,CAAC,OAAyB;QAC7B,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC;YAC9B,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,KAAK,EAAE,OAAO,CAAC,KAAK;YACpB,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,QAAQ,EAAE,OAAO,CAAC,QAAQ;YAC1B,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,IAAI,EAAE,OAAO,CAAC,IAAI;SAClB,CAAC,CAAC;QACH,qFAAqF;QACrF,IAAI,OAAO,CAAC,KAAK,KAAK,SAAS;YAAE,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAChE,MAAM,KAAK,GAA2B,EAAE,GAAG,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,CAAC;QAE7G,KAAK,MAAM,IAAI,IAAI,sBAAsB,CACxC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,EACnC,KAAK,CACL,EAAE,CAAC;YACH,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACxC,CAAC;QAED,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACrB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;QACjC,OAAO,KAAK,CAAC;IACd,CAAC;IAED,gGAAgG;IAChG,MAAM,CAAC,EAAU;QAChB,KAAK,MAAM,EAAE,KAAK,EAAE,IAAI,IAAI,CAAC,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACpD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ;gBAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzD,CAAC;IACF,CAAC;IAED,uCAAuC;IACvC,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;IACzB,CAAC;IAED,4DAA4D;IAC5D,KAAK;QACJ,KAAK,MAAM,EAAE,KAAK,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACnC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YACxB,KAAK,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACtB,CAAC;CACD"}
@@ -0,0 +1,105 @@
1
+ export type Anchor = 'top-left' | 'top' | 'top-right' | 'left' | 'center' | 'right' | 'bottom-left' | 'bottom' | 'bottom-right' | 'fill';
2
+ export interface LayoutRect {
3
+ x: number;
4
+ y: number;
5
+ width: number;
6
+ height: number;
7
+ }
8
+ export interface AnchorSpec {
9
+ /** which corner or edge to sit against; `center` when omitted */
10
+ anchor?: Anchor;
11
+ /** extra offset after anchoring, positive right and down */
12
+ offsetX?: number;
13
+ offsetY?: number;
14
+ /** 0..1 position across the bounds, overriding the named anchor's own alignment */
15
+ alignX?: number;
16
+ alignY?: number;
17
+ /** the placed size; the content's own size when omitted */
18
+ width?: number;
19
+ height?: number;
20
+ /** shrinks the bounds on every side before anchoring */
21
+ margin?: number;
22
+ }
23
+ /**
24
+ * The horizontal (0, 0.5, 1) and vertical alignment a named anchor implies.
25
+ *
26
+ * @example
27
+ * ```ts
28
+ * import { anchorAlign } from '@datamoc/mw_games/two-d/ui';
29
+ *
30
+ * console.log(anchorAlign('bottom-right')); // { x: 1, y: 1 }
31
+ * ```
32
+ */
33
+ export declare function anchorAlign(anchor: Anchor): {
34
+ x: number;
35
+ y: number;
36
+ };
37
+ /**
38
+ * Places a `size`-shaped child against the bounds - the anchor half of a data-driven shell, the
39
+ * part GUI2 spells as `[cell]` anchoring a widget inside its slot.
40
+ *
41
+ * A `fill` anchor takes the bounds (minus margins) whole; every other anchor lines the child up on
42
+ * the named edge and then applies the offsets, so `{ anchor: 'bottom-right', offsetX: -8 }` pins a
43
+ * button eight pixels in from the bottom-right corner.
44
+ *
45
+ * @example
46
+ * ```ts
47
+ * import { resolveAnchor } from '@datamoc/mw_games/two-d/ui';
48
+ *
49
+ * const bounds = { x: 0, y: 0, width: 800, height: 600 };
50
+ * console.log(resolveAnchor({ anchor: 'bottom-right', width: 100, height: 30, margin: 10 }, bounds));
51
+ * // { x: 690, y: 560, width: 100, height: 30 }
52
+ * ```
53
+ */
54
+ export declare function resolveAnchor(spec: AnchorSpec, bounds: LayoutRect, size?: {
55
+ width: number;
56
+ height: number;
57
+ }): LayoutRect;
58
+ export interface GridTrack {
59
+ /** a fixed size, in pixels */
60
+ size?: number;
61
+ /** share of what is left after the fixed tracks; a track with neither is 0 */
62
+ grow?: number;
63
+ }
64
+ export interface GridSpec {
65
+ columns: readonly GridTrack[];
66
+ rows: readonly GridTrack[];
67
+ /** space between tracks, in pixels */
68
+ gap?: number;
69
+ }
70
+ /**
71
+ * A column/row grid whose tracks are `size` or `grow`, the data-driven counterpart to GUI2's
72
+ * `[grid]`. Fixed tracks take their size; the rest of the space is divided between the `grow`
73
+ * tracks in proportion to their weight, so a sidebar can be `size: 200` and the content
74
+ * `grow: 1` without either side knowing the window's width.
75
+ *
76
+ * @example
77
+ * ```ts
78
+ * import { Grid } from '@datamoc/mw_games/two-d/ui';
79
+ *
80
+ * const grid = new Grid({ columns: [{ size: 200 }, { grow: 1 }], rows: [{ grow: 1 }], gap: 8 });
81
+ * const cell = grid.rect(0, 1, { x: 0, y: 0, width: 800, height: 600 });
82
+ * console.log(cell); // the content column: x 208, width 592
83
+ * ```
84
+ */
85
+ export declare class Grid {
86
+ private spec;
87
+ constructor(spec: GridSpec);
88
+ get columns(): readonly GridTrack[];
89
+ get rows(): readonly GridTrack[];
90
+ /** the resolved pixel width of each column for a given total width */
91
+ columnSizes(totalWidth: number): number[];
92
+ /** the resolved pixel height of each row for a given total height */
93
+ rowSizes(totalHeight: number): number[];
94
+ /**
95
+ * The rectangle of a cell, spanning `columnSpan` columns and `rowSpan` rows. Out-of-range cells
96
+ * resolve to a zero-sized rect at the far edge rather than throwing, so a caller walking a
97
+ * changing table never has to bounds-check first.
98
+ */
99
+ rect(row: number, column: number, bounds: LayoutRect, options?: {
100
+ rowSpan?: number;
101
+ columnSpan?: number;
102
+ }): LayoutRect;
103
+ private get gap();
104
+ }
105
+ //# sourceMappingURL=Layout.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,174 @@
1
+ /**
2
+ * The horizontal (0, 0.5, 1) and vertical alignment a named anchor implies.
3
+ *
4
+ * @example
5
+ * ```ts
6
+ * import { anchorAlign } from '@datamoc/mw_games/two-d/ui';
7
+ *
8
+ * console.log(anchorAlign('bottom-right')); // { x: 1, y: 1 }
9
+ * ```
10
+ */
11
+ export function anchorAlign(anchor) {
12
+ switch (anchor) {
13
+ case 'top':
14
+ case 'bottom':
15
+ return { x: 0.5, y: anchor === 'top' ? 0 : 1 };
16
+ case 'left':
17
+ case 'right':
18
+ return { x: anchor === 'left' ? 0 : 1, y: 0.5 };
19
+ case 'top-left':
20
+ return { x: 0, y: 0 };
21
+ case 'top-right':
22
+ return { x: 1, y: 0 };
23
+ case 'bottom-left':
24
+ return { x: 0, y: 1 };
25
+ case 'bottom-right':
26
+ return { x: 1, y: 1 };
27
+ case 'fill':
28
+ case 'center':
29
+ default:
30
+ return { x: 0.5, y: 0.5 };
31
+ }
32
+ }
33
+ /**
34
+ * Places a `size`-shaped child against the bounds - the anchor half of a data-driven shell, the
35
+ * part GUI2 spells as `[cell]` anchoring a widget inside its slot.
36
+ *
37
+ * A `fill` anchor takes the bounds (minus margins) whole; every other anchor lines the child up on
38
+ * the named edge and then applies the offsets, so `{ anchor: 'bottom-right', offsetX: -8 }` pins a
39
+ * button eight pixels in from the bottom-right corner.
40
+ *
41
+ * @example
42
+ * ```ts
43
+ * import { resolveAnchor } from '@datamoc/mw_games/two-d/ui';
44
+ *
45
+ * const bounds = { x: 0, y: 0, width: 800, height: 600 };
46
+ * console.log(resolveAnchor({ anchor: 'bottom-right', width: 100, height: 30, margin: 10 }, bounds));
47
+ * // { x: 690, y: 560, width: 100, height: 30 }
48
+ * ```
49
+ */
50
+ export function resolveAnchor(spec, bounds, size = { width: 0, height: 0 }) {
51
+ const margin = spec.margin ?? 0;
52
+ const left = bounds.x + margin;
53
+ const top = bounds.y + margin;
54
+ const usableWidth = Math.max(0, bounds.width - margin * 2);
55
+ const usableHeight = Math.max(0, bounds.height - margin * 2);
56
+ if (spec.anchor === 'fill') {
57
+ const x = left + (spec.offsetX ?? 0);
58
+ const y = top + (spec.offsetY ?? 0);
59
+ return {
60
+ x,
61
+ y,
62
+ width: spec.width ?? Math.max(0, left + usableWidth - x),
63
+ height: spec.height ?? Math.max(0, top + usableHeight - y),
64
+ };
65
+ }
66
+ const align = anchorAlign(spec.anchor ?? 'center');
67
+ const alignX = spec.alignX ?? align.x;
68
+ const alignY = spec.alignY ?? align.y;
69
+ const width = spec.width ?? size.width;
70
+ const height = spec.height ?? size.height;
71
+ return {
72
+ x: left + alignX * Math.max(0, usableWidth - width) + (spec.offsetX ?? 0),
73
+ y: top + alignY * Math.max(0, usableHeight - height) + (spec.offsetY ?? 0),
74
+ width,
75
+ height,
76
+ };
77
+ }
78
+ /**
79
+ * A column/row grid whose tracks are `size` or `grow`, the data-driven counterpart to GUI2's
80
+ * `[grid]`. Fixed tracks take their size; the rest of the space is divided between the `grow`
81
+ * tracks in proportion to their weight, so a sidebar can be `size: 200` and the content
82
+ * `grow: 1` without either side knowing the window's width.
83
+ *
84
+ * @example
85
+ * ```ts
86
+ * import { Grid } from '@datamoc/mw_games/two-d/ui';
87
+ *
88
+ * const grid = new Grid({ columns: [{ size: 200 }, { grow: 1 }], rows: [{ grow: 1 }], gap: 8 });
89
+ * const cell = grid.rect(0, 1, { x: 0, y: 0, width: 800, height: 600 });
90
+ * console.log(cell); // the content column: x 208, width 592
91
+ * ```
92
+ */
93
+ export class Grid {
94
+ constructor(spec) {
95
+ this.spec = spec;
96
+ }
97
+ get columns() {
98
+ return this.spec.columns;
99
+ }
100
+ get rows() {
101
+ return this.spec.rows;
102
+ }
103
+ /** the resolved pixel width of each column for a given total width */
104
+ columnSizes(totalWidth) {
105
+ return resolveTracks(this.spec.columns, totalWidth, this.gap);
106
+ }
107
+ /** the resolved pixel height of each row for a given total height */
108
+ rowSizes(totalHeight) {
109
+ return resolveTracks(this.spec.rows, totalHeight, this.gap);
110
+ }
111
+ /**
112
+ * The rectangle of a cell, spanning `columnSpan` columns and `rowSpan` rows. Out-of-range cells
113
+ * resolve to a zero-sized rect at the far edge rather than throwing, so a caller walking a
114
+ * changing table never has to bounds-check first.
115
+ */
116
+ rect(row, column, bounds, options = {}) {
117
+ const columns = this.columnSizes(bounds.width);
118
+ const rows = this.rowSizes(bounds.height);
119
+ const columnSpan = options.columnSpan ?? 1;
120
+ const rowSpan = options.rowSpan ?? 1;
121
+ const x = bounds.x + offsetOf(columns, column, this.gap);
122
+ const y = bounds.y + offsetOf(rows, row, this.gap);
123
+ return {
124
+ x,
125
+ y,
126
+ width: spanOf(columns, column, columnSpan, this.gap),
127
+ height: spanOf(rows, row, rowSpan, this.gap),
128
+ };
129
+ }
130
+ get gap() {
131
+ return this.spec.gap ?? 0;
132
+ }
133
+ }
134
+ function resolveTracks(tracks, total, gap) {
135
+ const gaps = gap * Math.max(0, tracks.length - 1);
136
+ const available = Math.max(0, total - gaps);
137
+ const fixed = tracks.reduce((sum, track) => sum + (track.size ?? 0), 0);
138
+ const growTotal = tracks.reduce((sum, track) => sum + (track.grow ?? 0), 0);
139
+ const remaining = Math.max(0, available - fixed);
140
+ let assigned = 0;
141
+ return tracks.map((track, index) => {
142
+ if (track.size !== undefined)
143
+ return track.size;
144
+ if (!track.grow || growTotal === 0)
145
+ return 0;
146
+ //give the last grow track whatever rounding is left, so the tracks always fill the space
147
+ const isLast = index === lastGrowIndex(tracks);
148
+ const size = isLast ? remaining - assigned : Math.floor((remaining * track.grow) / growTotal);
149
+ assigned += size;
150
+ return size;
151
+ });
152
+ }
153
+ function lastGrowIndex(tracks) {
154
+ for (let index = tracks.length - 1; index >= 0; index--)
155
+ if (tracks[index].grow)
156
+ return index;
157
+ return -1;
158
+ }
159
+ function offsetOf(sizes, index, gap) {
160
+ let offset = 0;
161
+ for (let i = 0; i < index && i < sizes.length; i++)
162
+ offset += sizes[i] + gap;
163
+ return offset;
164
+ }
165
+ function spanOf(sizes, index, span, gap) {
166
+ let width = 0;
167
+ for (let i = index; i < index + span && i < sizes.length; i++) {
168
+ width += sizes[i];
169
+ if (i > index)
170
+ width += gap;
171
+ }
172
+ return Math.max(0, width);
173
+ }
174
+ //# sourceMappingURL=Layout.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,67 @@
1
+ import { Container } from 'pixi.js';
2
+ import { Signal } from '../../core/Signal.ts';
3
+ /**
4
+ * Clamps a scroll offset so the content never pulls away from the top or leaves a gap past the
5
+ * bottom. When the content is shorter than the viewport the only offset is 0.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { scrollOffset } from '@datamoc/mw_games/two-d/ui';
10
+ *
11
+ * console.log(scrollOffset(-5, 500, 200)); // 0
12
+ * console.log(scrollOffset(900, 500, 200)); // 300
13
+ * ```
14
+ */
15
+ export declare function scrollOffset(offset: number, contentSize: number, viewportSize: number): number;
16
+ export interface ScrollBoxOptions {
17
+ width: number;
18
+ height: number;
19
+ /** how tall the content is; set it again with `setContentHeight` as the content changes */
20
+ contentHeight?: number;
21
+ offset?: number;
22
+ }
23
+ /**
24
+ * A clipped viewport with a scrollbar: put rows in `content` and they scroll inside the box,
25
+ * everything outside it hidden by a mask. The scrollbar is drawn from the theme; the wheel,
26
+ * `scrollBy` and `scrollIntoView` all run through `scrollOffset`, so they clamp the same way.
27
+ *
28
+ * @example
29
+ * ```ts
30
+ * import { ScrollBox } from '@datamoc/mw_games/two-d/ui';
31
+ *
32
+ * const box = new ScrollBox({ width: 200, height: 120, contentHeight: 400 });
33
+ * box.scrollBy(60);
34
+ * console.log(box.offset); // 60
35
+ * ```
36
+ */
37
+ export declare class ScrollBox extends Container {
38
+ readonly onChange: Signal<number>;
39
+ /** add the rows to scroll here */
40
+ readonly content: Container<import("pixi.js").ContainerChild>;
41
+ private maskShape;
42
+ private track;
43
+ private thumb;
44
+ private width_;
45
+ private height_;
46
+ private contentHeight_;
47
+ private offset_;
48
+ private readonly themeListener;
49
+ constructor(options: ScrollBoxOptions);
50
+ get offset(): number;
51
+ get contentHeight(): number;
52
+ get viewportHeight(): number;
53
+ /** how far the content can scroll; 0 when it all fits */
54
+ get maxOffset(): number;
55
+ get scrollable(): boolean;
56
+ setContentHeight(height: number): void;
57
+ resize(width: number, height: number): void;
58
+ scrollBy(delta: number): void;
59
+ scrollTo(offset: number): void;
60
+ /** scrolls just enough to bring a `height`-tall item at `top` fully into view */
61
+ scrollIntoView(top: number, height: number): void;
62
+ private setOffset;
63
+ private readonly handleWheel;
64
+ private draw;
65
+ destroy(options?: Parameters<Container['destroy']>[0]): void;
66
+ }
67
+ //# sourceMappingURL=ScrollBox.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScrollBox.d.ts","sourceRoot":"","sources":["../../../src/two-d/ui/ScrollBox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAG9C;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,MAAM,CAE9F;AAED,MAAM,WAAW,gBAAgB;IAChC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,2FAA2F;IAC3F,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,SAAU,SAAQ,SAAS;IACvC,QAAQ,CAAC,QAAQ,iBAAwB;IAEzC,kCAAkC;IAClC,QAAQ,CAAC,OAAO,8CAAmB;IAEnC,OAAO,CAAC,SAAS,CAAkB;IACnC,OAAO,CAAC,KAAK,CAAkB;IAC/B,OAAO,CAAC,KAAK,CAAkB;IAE/B,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,cAAc,CAAS;IAC/B,OAAO,CAAC,OAAO,CAAS;IAExB,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAqB;IAEnD,YAAY,OAAO,EAAE,gBAAgB,EAoBpC;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED,IAAI,cAAc,IAAI,MAAM,CAE3B;IAED,yDAAyD;IACzD,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAGrC;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI1C;IAED,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE5B;IAED,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7B;IAED,iFAAiF;IACjF,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAGhD;IAED,OAAO,CAAC,SAAS;IAUjB,OAAO,CAAC,QAAQ,CAAC,WAAW,CAE1B;IAEF,OAAO,CAAC,IAAI;IAmBH,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}
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+ import { Container, Graphics } from 'pixi.js';
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+ import { Signal } from '../../core/Signal.js';
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+ import { theme, themeChanged } from './theme.js';
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+ /**
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+ * Clamps a scroll offset so the content never pulls away from the top or leaves a gap past the
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+ * bottom. When the content is shorter than the viewport the only offset is 0.
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+ *
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+ * @example
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+ * ```ts
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+ * import { scrollOffset } from '@datamoc/mw_games/two-d/ui';
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+ *
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+ * console.log(scrollOffset(-5, 500, 200)); // 0
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+ * console.log(scrollOffset(900, 500, 200)); // 300
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+ * ```
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+ */
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+ export function scrollOffset(offset, contentSize, viewportSize) {
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+ return Math.max(0, Math.min(Math.max(0, contentSize - viewportSize), offset));
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+ }
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+ /**
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+ * A clipped viewport with a scrollbar: put rows in `content` and they scroll inside the box,
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+ * everything outside it hidden by a mask. The scrollbar is drawn from the theme; the wheel,
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+ * `scrollBy` and `scrollIntoView` all run through `scrollOffset`, so they clamp the same way.
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+ *
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+ * @example
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+ * ```ts
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+ * import { ScrollBox } from '@datamoc/mw_games/two-d/ui';
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+ *
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+ * const box = new ScrollBox({ width: 200, height: 120, contentHeight: 400 });
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+ * box.scrollBy(60);
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+ * console.log(box.offset); // 60
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+ * ```
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+ */
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+ export class ScrollBox extends Container {
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+ constructor(options) {
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+ super();
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+ this.onChange = new Signal();
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+ /** add the rows to scroll here */
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+ this.content = new Container();
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+ this.maskShape = new Graphics();
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+ this.track = new Graphics();
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+ this.thumb = new Graphics();
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+ this.themeListener = () => this.draw();
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+ this.handleWheel = (event) => {
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+ this.scrollBy(event.deltaY);
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+ };
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+ this.width_ = options.width;
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+ this.height_ = options.height;
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+ this.contentHeight_ = Math.max(0, options.contentHeight ?? 0);
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+ this.offset_ = scrollOffset(options.offset ?? 0, this.contentHeight_, this.height_);
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+ this.addChild(this.content);
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+ this.addChild(this.maskShape);
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+ this.addChild(this.track);
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+ this.addChild(this.thumb);
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+ this.content.mask = this.maskShape;
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+ this.eventMode = 'static';
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+ this.on('wheel', this.handleWheel);
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+ this.draw();
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+ themeChanged.add(this.themeListener);
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+ }
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+ get offset() {
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+ return this.offset_;
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+ }
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+ get contentHeight() {
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+ return this.contentHeight_;
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+ }
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+ get viewportHeight() {
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+ return this.height_;
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+ }
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+ /** how far the content can scroll; 0 when it all fits */
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+ get maxOffset() {
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+ return Math.max(0, this.contentHeight_ - this.height_);
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+ }
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+ get scrollable() {
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+ return this.maxOffset > 0;
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+ }
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+ setContentHeight(height) {
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+ this.contentHeight_ = Math.max(0, height);
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+ this.setOffset(scrollOffset(this.offset_, this.contentHeight_, this.height_));
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+ }
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+ resize(width, height) {
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+ this.width_ = width;
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+ this.height_ = height;
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+ this.setOffset(scrollOffset(this.offset_, this.contentHeight_, this.height_));
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+ }
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+ scrollBy(delta) {
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+ this.setOffset(scrollOffset(this.offset_ + delta, this.contentHeight_, this.height_));
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+ }
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+ scrollTo(offset) {
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+ this.setOffset(scrollOffset(offset, this.contentHeight_, this.height_));
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+ }
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+ /** scrolls just enough to bring a `height`-tall item at `top` fully into view */
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+ scrollIntoView(top, height) {
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+ if (top < this.offset_)
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+ this.scrollTo(top);
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+ else if (top + height > this.offset_ + this.height_)
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+ this.scrollTo(top + height - this.height_);
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+ }
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+ setOffset(offset) {
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+ if (offset === this.offset_) {
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+ this.draw();
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+ return;
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+ }
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+ this.offset_ = offset;
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+ this.draw();
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+ this.onChange.dispatch(offset);
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+ }
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+ draw() {
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+ const t = theme();
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+ this.content.y = -this.offset_;
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+ this.maskShape.clear().rect(0, 0, this.width_, this.height_).fill({ color: 0xffffff });
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+ this.track.clear();
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+ this.thumb.clear();
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+ if (!this.scrollable)
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+ return;
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+ const barWidth = 6;
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+ const x = this.width_ - barWidth;
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+ this.track.roundRect(x, 0, barWidth, this.height_, barWidth / 2).fill({ color: t.color.panelFill });
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+ const thumbHeight = Math.max(barWidth, (this.height_ / this.contentHeight_) * this.height_);
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+ const thumbY = (this.offset_ / this.maxOffset) * (this.height_ - thumbHeight);
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+ this.thumb.roundRect(x, thumbY, barWidth, thumbHeight, barWidth / 2).fill({ color: t.color.textHighlight });
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+ }
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+ destroy(options) {
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+ themeChanged.remove(this.themeListener);
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+ super.destroy(options);
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+ }
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+ }
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+ //# sourceMappingURL=ScrollBox.js.map