@datamoc/mw_games 0.7.6 → 0.7.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +270 -0
- package/dist/actors/Inventory.d.ts +7 -1
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/craft.d.ts +35 -14
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +56 -24
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/index.d.ts +1 -1
- package/dist/actors/index.d.ts.map +1 -1
- package/dist/ai/Heuristics.d.ts +232 -0
- package/dist/ai/Heuristics.d.ts.map +1 -0
- package/dist/ai/Heuristics.js +298 -0
- package/dist/ai/Heuristics.js.map +1 -0
- package/dist/ai/index.d.ts +4 -0
- package/dist/ai/index.d.ts.map +1 -1
- package/dist/ai/index.js +2 -0
- package/dist/ai/index.js.map +1 -1
- package/dist/ai/score.d.ts +126 -0
- package/dist/ai/score.d.ts.map +1 -0
- package/dist/ai/score.js +121 -0
- package/dist/ai/score.js.map +1 -0
- package/dist/assets/loader.d.ts +18 -4
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +40 -11
- package/dist/assets/loader.js.map +1 -1
- package/dist/audio/Positional.d.ts +125 -0
- package/dist/audio/Positional.d.ts.map +1 -0
- package/dist/audio/Positional.js +135 -0
- package/dist/audio/Positional.js.map +1 -0
- package/dist/audio/Sound.d.ts +7 -1
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -2
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/index.d.ts +2 -0
- package/dist/audio/index.d.ts.map +1 -1
- package/dist/audio/index.js +1 -0
- package/dist/audio/index.js.map +1 -1
- package/dist/battle/AttackDialog.d.ts +75 -0
- package/dist/battle/AttackDialog.d.ts.map +1 -0
- package/dist/battle/AttackDialog.js +115 -0
- package/dist/battle/AttackDialog.js.map +1 -0
- package/dist/battle/AttackPreview.d.ts +70 -0
- package/dist/battle/AttackPreview.d.ts.map +1 -0
- package/dist/battle/AttackPreview.js +78 -0
- package/dist/battle/AttackPreview.js.map +1 -0
- package/dist/battle/BattleStats.d.ts +45 -0
- package/dist/battle/BattleStats.d.ts.map +1 -0
- package/dist/battle/BattleStats.js +63 -0
- package/dist/battle/BattleStats.js.map +1 -0
- package/dist/battle/UnitSelector.d.ts +72 -0
- package/dist/battle/UnitSelector.d.ts.map +1 -0
- package/dist/battle/UnitSelector.js +117 -0
- package/dist/battle/UnitSelector.js.map +1 -0
- package/dist/battle/Whiteboard.d.ts +50 -0
- package/dist/battle/Whiteboard.d.ts.map +1 -0
- package/dist/battle/Whiteboard.js +94 -0
- package/dist/battle/Whiteboard.js.map +1 -0
- package/dist/battle/index.d.ts +10 -0
- package/dist/battle/index.d.ts.map +1 -1
- package/dist/battle/index.js +5 -0
- package/dist/battle/index.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +32 -2
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +70 -6
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/core/Achievements.d.ts +40 -7
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +51 -7
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Hex.d.ts +26 -6
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +40 -13
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Input.d.ts +36 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js +63 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Random.d.ts +93 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +177 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/SyncGuard.d.ts +57 -0
- package/dist/core/SyncGuard.d.ts.map +1 -0
- package/dist/core/SyncGuard.js +116 -0
- package/dist/core/SyncGuard.js.map +1 -0
- package/dist/core/index.d.ts +3 -1
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -1
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Po.d.ts +51 -0
- package/dist/i18n/Po.d.ts.map +1 -0
- package/dist/i18n/Po.js +176 -0
- package/dist/i18n/Po.js.map +1 -0
- package/dist/i18n/index.d.ts +2 -0
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +1 -0
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +104 -98
- package/dist/mwl/MapFile.d.ts +41 -0
- package/dist/mwl/MapFile.d.ts.map +1 -0
- package/dist/mwl/MapFile.js +43 -0
- package/dist/mwl/MapFile.js.map +1 -0
- package/dist/mwl/campaign.d.ts +51 -0
- package/dist/mwl/campaign.d.ts.map +1 -0
- package/dist/mwl/campaign.js +58 -0
- package/dist/mwl/campaign.js.map +1 -0
- package/dist/mwl/carryover.d.ts +79 -0
- package/dist/mwl/carryover.d.ts.map +1 -0
- package/dist/mwl/carryover.js +63 -0
- package/dist/mwl/carryover.js.map +1 -0
- package/dist/mwl/content.d.ts +10 -0
- package/dist/mwl/content.d.ts.map +1 -1
- package/dist/mwl/content.js +8 -0
- package/dist/mwl/content.js.map +1 -1
- package/dist/mwl/hooks.d.ts +6 -5
- package/dist/mwl/hooks.d.ts.map +1 -1
- package/dist/mwl/hooks.js.map +1 -1
- package/dist/mwl/index.d.ts +8 -2
- package/dist/mwl/index.d.ts.map +1 -1
- package/dist/mwl/index.js +4 -1
- package/dist/mwl/index.js.map +1 -1
- package/dist/mwl/runtime.d.ts +140 -7
- package/dist/mwl/runtime.d.ts.map +1 -1
- package/dist/mwl/runtime.js +427 -33
- package/dist/mwl/runtime.js.map +1 -1
- package/dist/mwl/schema.d.ts.map +1 -1
- package/dist/mwl/schema.js +97 -18
- package/dist/mwl/schema.js.map +1 -1
- package/dist/roguelike/MultiTurnBeam.d.ts +50 -12
- package/dist/roguelike/MultiTurnBeam.d.ts.map +1 -1
- package/dist/roguelike/MultiTurnBeam.js +100 -53
- package/dist/roguelike/MultiTurnBeam.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +94 -0
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +123 -0
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/simulation/CampaignSave.d.ts +68 -0
- package/dist/simulation/CampaignSave.d.ts.map +1 -0
- package/dist/simulation/CampaignSave.js +54 -0
- package/dist/simulation/CampaignSave.js.map +1 -0
- package/dist/simulation/EventPresentation.d.ts +111 -0
- package/dist/simulation/EventPresentation.d.ts.map +1 -0
- package/dist/simulation/EventPresentation.js +120 -0
- package/dist/simulation/EventPresentation.js.map +1 -0
- package/dist/simulation/index.d.ts +4 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +2 -0
- package/dist/simulation/index.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +18 -6
- package/dist/two-d/pixi-interop.d.ts.map +1 -1
- package/dist/two-d/pixi-interop.js +18 -6
- package/dist/two-d/pixi-interop.js.map +1 -1
- package/dist/two-d/render/AnimatedSprite.d.ts +74 -7
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js +88 -26
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +64 -4
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +132 -11
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/Halo.d.ts +58 -0
- package/dist/two-d/render/Halo.d.ts.map +1 -0
- package/dist/two-d/render/Halo.js +48 -0
- package/dist/two-d/render/Halo.js.map +1 -0
- package/dist/two-d/render/ImageModifiers.d.ts +174 -0
- package/dist/two-d/render/ImageModifiers.d.ts.map +1 -1
- package/dist/two-d/render/ImageModifiers.js +438 -1
- package/dist/two-d/render/ImageModifiers.js.map +1 -1
- package/dist/two-d/render/LightningArc.d.ts +57 -0
- package/dist/two-d/render/LightningArc.d.ts.map +1 -0
- package/dist/two-d/render/LightningArc.js +91 -0
- package/dist/two-d/render/LightningArc.js.map +1 -0
- package/dist/two-d/render/PaletteRemap.d.ts +135 -0
- package/dist/two-d/render/PaletteRemap.d.ts.map +1 -0
- package/dist/two-d/render/PaletteRemap.js +181 -0
- package/dist/two-d/render/PaletteRemap.js.map +1 -0
- package/dist/two-d/render/Particles.d.ts +26 -0
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -2
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/SpriteAttachment.d.ts +55 -0
- package/dist/two-d/render/SpriteAttachment.d.ts.map +1 -0
- package/dist/two-d/render/SpriteAttachment.js +60 -0
- package/dist/two-d/render/SpriteAttachment.js.map +1 -0
- package/dist/two-d/render/TerrainGraphics.d.ts +142 -0
- package/dist/two-d/render/TerrainGraphics.d.ts.map +1 -0
- package/dist/two-d/render/TerrainGraphics.js +161 -0
- package/dist/two-d/render/TerrainGraphics.js.map +1 -0
- package/dist/two-d/render/index.d.ts +13 -3
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +6 -1
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/StoryScreen.d.ts +110 -0
- package/dist/two-d/stage/StoryScreen.d.ts.map +1 -0
- package/dist/two-d/stage/StoryScreen.js +178 -0
- package/dist/two-d/stage/StoryScreen.js.map +1 -0
- package/dist/two-d/stage/index.d.ts +2 -0
- package/dist/two-d/stage/index.d.ts.map +1 -1
- package/dist/two-d/stage/index.js +1 -0
- package/dist/two-d/stage/index.js.map +1 -1
- package/dist/two-d/ui/Checkbox.d.ts +44 -0
- package/dist/two-d/ui/Checkbox.d.ts.map +1 -0
- package/dist/two-d/ui/Checkbox.js +89 -0
- package/dist/two-d/ui/Checkbox.js.map +1 -0
- package/dist/two-d/ui/DataTable.d.ts +79 -0
- package/dist/two-d/ui/DataTable.d.ts.map +1 -0
- package/dist/two-d/ui/DataTable.js +164 -0
- package/dist/two-d/ui/DataTable.js.map +1 -0
- package/dist/two-d/ui/Dropdown.d.ts +72 -0
- package/dist/two-d/ui/Dropdown.d.ts.map +1 -0
- package/dist/two-d/ui/Dropdown.js +126 -0
- package/dist/two-d/ui/Dropdown.js.map +1 -0
- package/dist/two-d/ui/FloatingText.d.ts +43 -4
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +52 -5
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/FloatingTextStack.d.ts +86 -13
- package/dist/two-d/ui/FloatingTextStack.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingTextStack.js +89 -18
- package/dist/two-d/ui/FloatingTextStack.js.map +1 -1
- package/dist/two-d/ui/Layout.d.ts +105 -0
- package/dist/two-d/ui/Layout.d.ts.map +1 -0
- package/dist/two-d/ui/Layout.js +174 -0
- package/dist/two-d/ui/Layout.js.map +1 -0
- package/dist/two-d/ui/ScrollBox.d.ts +67 -0
- package/dist/two-d/ui/ScrollBox.d.ts.map +1 -0
- package/dist/two-d/ui/ScrollBox.js +127 -0
- package/dist/two-d/ui/ScrollBox.js.map +1 -0
- package/dist/two-d/ui/Skins.d.ts +59 -0
- package/dist/two-d/ui/Skins.d.ts.map +1 -0
- package/dist/two-d/ui/Skins.js +77 -0
- package/dist/two-d/ui/Skins.js.map +1 -0
- package/dist/two-d/ui/Slider.d.ts +91 -0
- package/dist/two-d/ui/Slider.d.ts.map +1 -0
- package/dist/two-d/ui/Slider.js +170 -0
- package/dist/two-d/ui/Slider.js.map +1 -0
- package/dist/two-d/ui/Spinner.d.ts +67 -0
- package/dist/two-d/ui/Spinner.d.ts.map +1 -0
- package/dist/two-d/ui/Spinner.js +137 -0
- package/dist/two-d/ui/Spinner.js.map +1 -0
- package/dist/two-d/ui/TabbedList.d.ts +118 -0
- package/dist/two-d/ui/TabbedList.d.ts.map +1 -0
- package/dist/two-d/ui/TabbedList.js +221 -0
- package/dist/two-d/ui/TabbedList.js.map +1 -0
- package/dist/two-d/ui/TextModel.d.ts +65 -0
- package/dist/two-d/ui/TextModel.d.ts.map +1 -0
- package/dist/two-d/ui/TextModel.js +126 -0
- package/dist/two-d/ui/TextModel.js.map +1 -0
- package/dist/two-d/ui/TreeView.d.ts +68 -0
- package/dist/two-d/ui/TreeView.d.ts.map +1 -0
- package/dist/two-d/ui/TreeView.js +133 -0
- package/dist/two-d/ui/TreeView.js.map +1 -0
- package/dist/two-d/ui/Window.d.ts +13 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +23 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/WindowStack.d.ts.map +1 -1
- package/dist/two-d/ui/WindowStack.js +2 -0
- package/dist/two-d/ui/WindowStack.js.map +1 -1
- package/dist/two-d/ui/index.d.ts +27 -3
- package/dist/two-d/ui/index.d.ts.map +1 -1
- package/dist/two-d/ui/index.js +14 -2
- package/dist/two-d/ui/index.js.map +1 -1
- package/dist/two-d/ui/markup.d.ts +127 -0
- package/dist/two-d/ui/markup.d.ts.map +1 -0
- package/dist/two-d/ui/markup.js +322 -0
- package/dist/two-d/ui/markup.js.map +1 -0
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/SideTurns.d.ts +115 -0
- package/dist/world/SideTurns.d.ts.map +1 -0
- package/dist/world/SideTurns.js +138 -0
- package/dist/world/SideTurns.js.map +1 -0
- package/dist/world/index.d.ts +2 -0
- package/dist/world/index.d.ts.map +1 -1
- package/dist/world/index.js +1 -0
- package/dist/world/index.js.map +1 -1
- package/package.json +2 -1
package/dist/mwl/runtime.d.ts
CHANGED
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import type { MwlCompiledGame, MwlCompiledNode } from './compiler.ts';
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import type { AiHook, CommandHook, GeneratorHook, MigrationHook, ModifierHook, PredicateHook } from './hooks.ts';
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import { type MwlPersistenceOptions } from './persistence.ts';
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import type { MwlCarryover, MwlSideRef } from './carryover.ts';
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export interface MwlMapStart {
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readonly x: number;
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readonly y: number;
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readonly height: number;
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/** row-major terrain codes, keep markers stripped */
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readonly codes: readonly string[];
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/** side
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readonly starts: Readonly<Record<
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/** side id -> keep/start positions; the id a `<side> <code>` token names, number or not */
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readonly starts: Readonly<Record<string, readonly MwlMapStart[]>>;
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}
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export type MwlValue = string | number | boolean | MwlValue[] | {
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[key: string]: MwlValue;
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y: number;
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alive: boolean;
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type?: string;
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side?:
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side?: string;
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moves?: number;
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}>;
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readonly sides: Record<string, {
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leader?: string;
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controller?: string;
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recruit?: string;
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/** the team a side belongs to, which is what `sideVisionGroups` reads */
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teamName?: string;
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/** `all`, `shroud` or `none`, as `[side]` wrote it */
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shareVision?: string;
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villageGold?: number;
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heal?: boolean;
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fog?: boolean;
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shroud?: boolean;
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hidden?: boolean;
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flag?: string;
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userTeamName?: string;
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}>;
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readonly maps: Record<string, {
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terrain: string;
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gold: Record<string, number>;
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turn: number;
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status: 'playing' | 'won' | 'lost';
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/**
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* What each side's own `[victory]`/`[defeat]` conditions decided, keyed by the side id
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* `[side]` declared. Only sides whose conditions fired appear here; a side that wrote none
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* keeps no entry, the same "only what the content made" rule `world.sides` follows. The
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* scenario-wide `status` is the aggregate: a side that won or lost ends it too.
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*/
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sideStatus?: Record<string, 'playing' | 'won' | 'lost'>;
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/** what `[endlevel]` decided this scenario hands to the next one, until it is applied */
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carryover?: MwlCarryover;
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/** the primary map, when the content declares one */
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map?: MwlMap | null;
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/** the current schedule entry, by id */
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id: string;
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choices: readonly MwlDialogueChoice[];
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};
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/**
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* Village ownership, keyed `"x,y"`: what `[capture_village]` records. The framework owns the
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* fact of who holds a village; what holding one is worth stays the game's rule (income is
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* `world.sides[id].villageGold` applied by the game, not minted here).
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*/
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villages?: Record<string, {
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x: number;
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y: number;
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side: string;
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name?: string;
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}>;
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/** hexes `[clear_shroud]` has uncovered, by side id, as `"x,y"`; the fog itself is a game layer */
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clearedShroud?: Record<string, string[]>;
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/** unit ids `[role]` assigned to a named role, so a later event can say `role=courier` */
|
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roles?: Record<string, string[]>;
|
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+
/** scenario `[object]` placements, as data; what an object does on pickup is the game's */
|
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+
objects?: Array<{
|
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94
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+
x: number;
|
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95
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y: number;
|
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96
|
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id?: string;
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name?: string;
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image?: string;
|
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side?: string;
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}>;
|
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/** scenario `[story]` entries, as data; rendering them is the story-screen work (item 264) */
|
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story?: Array<{
|
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text: string;
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title?: string;
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image?: string;
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music?: string;
|
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}>;
|
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108
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}
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109
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/** One `[message]`: the text plus whatever a game needs to show it. */
|
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110
|
export interface MwlMessage {
|
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111
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readonly text: string;
|
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112
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readonly speaker?: string;
|
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readonly portrait?: string;
|
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readonly side?:
|
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readonly side?: string;
|
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115
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/** choices waiting on the player; answer with `answerDialogue` */
|
|
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116
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readonly choices?: readonly MwlDialogueChoice[];
|
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117
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/** identifies the pending dialogue this message's choices belong to */
|
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@@ -129,17 +181,31 @@ export type MwlCommand = {
|
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readonly hp: number;
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} | {
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readonly name: 'kill';
|
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readonly target
|
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readonly target?: string;
|
|
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|
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readonly filter?: Readonly<Record<string, string>>;
|
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186
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} | {
|
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187
|
readonly name: 'attack';
|
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188
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readonly target: string;
|
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readonly amount: number;
|
|
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190
|
} | {
|
|
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191
|
readonly name: 'end_turn';
|
|
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|
-
}
|
|
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|
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}
|
|
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|
+
/** `side` records which side won or lost in `world.sideStatus`; the scenario status follows */
|
|
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|
+
| {
|
|
140
195
|
readonly name: 'win';
|
|
196
|
+
readonly side?: string;
|
|
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197
|
} | {
|
|
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198
|
readonly name: 'lose';
|
|
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|
+
readonly side?: string;
|
|
200
|
+
} | {
|
|
201
|
+
readonly name: 'endlevel';
|
|
202
|
+
readonly result: 'victory' | 'defeat';
|
|
203
|
+
/** whose gold and units are carried; without it, the result is recorded and nothing moves */
|
|
204
|
+
readonly side?: MwlSideRef;
|
|
205
|
+
readonly bonus?: number;
|
|
206
|
+
readonly carryoverPercentage?: number;
|
|
207
|
+
readonly carryoverAdd?: boolean;
|
|
208
|
+
readonly nextScenario?: string | null;
|
|
143
209
|
};
|
|
144
210
|
export declare function createWorld(): MwlWorld;
|
|
145
211
|
/**
|
|
@@ -151,7 +217,7 @@ export declare function parseTerrain(text: string): {
|
|
|
151
217
|
width: number;
|
|
152
218
|
height: number;
|
|
153
219
|
codes: string[];
|
|
154
|
-
starts: Record<
|
|
220
|
+
starts: Record<string, {
|
|
155
221
|
x: number;
|
|
156
222
|
y: number;
|
|
157
223
|
}[]>;
|
|
@@ -225,6 +291,15 @@ export declare class MwlRuntime {
|
|
|
225
291
|
private loadUnitTypes;
|
|
226
292
|
private loadSchedule;
|
|
227
293
|
private loadInitialContent;
|
|
294
|
+
/** Direct children of `[game]` with a tag, as opposed to `nodes` which searches the whole tree. */
|
|
295
|
+
private topLevelNodes;
|
|
296
|
+
/**
|
|
297
|
+
* Scenario-level data that is not a side, a map or a unit: `[object]` placements, the `[story]`
|
|
298
|
+
* beats, and the `[role]` table. Kept as plain data on the world - the framework sequences and
|
|
299
|
+
* serialises it, and the game decides what an object does, what a story beat looks like, and
|
|
300
|
+
* what a role is for.
|
|
301
|
+
*/
|
|
302
|
+
private loadScenarioExtras;
|
|
228
303
|
private buildMap;
|
|
229
304
|
private loadInitialUnits;
|
|
230
305
|
private loadLeaders;
|
|
@@ -245,8 +320,29 @@ export declare class MwlRuntime {
|
|
|
245
320
|
private setVariableAt;
|
|
246
321
|
private spawnUnit;
|
|
247
322
|
private killUnit;
|
|
323
|
+
/**
|
|
324
|
+
* Live units a command's filter selects: its `[filter]` child when it has one, otherwise its
|
|
325
|
+
* own attributes, read by the same `unitMatchesFilter` an event filter and `[kill]` use. An
|
|
326
|
+
* empty filter matches every live unit, the rule `[kill]` already documents.
|
|
327
|
+
*/
|
|
328
|
+
private matchingUnits;
|
|
329
|
+
/** The unit snapshots `[store_unit]` wrote into a world variable, or a named content error. */
|
|
330
|
+
private storedUnits;
|
|
331
|
+
/** Writes a stored snapshot back into the world, applying any placement overrides. */
|
|
332
|
+
private restoreUnit;
|
|
333
|
+
/** Changes one cell of the primary map, keeping the parsed grid and its size in step. */
|
|
334
|
+
private setTerrain;
|
|
248
335
|
private addGold;
|
|
249
336
|
private endTurn;
|
|
337
|
+
/**
|
|
338
|
+
* Wesnoth's "time over", as a framework native: once the scenario's `turn_limit` has passed,
|
|
339
|
+
* `time_over` becomes a variable content can test and an event trigger it can answer. The
|
|
340
|
+
* framework reports it rather than ending anything, because a turn limit is usually a defeat and
|
|
341
|
+
* occasionally the whole point of the scenario ("hold out until then"), so what it means is
|
|
342
|
+
* content's business - `[endlevel]` is right there for it. Fired once, and derived from the turn
|
|
343
|
+
* counter rather than kept in step with it.
|
|
344
|
+
*/
|
|
345
|
+
private checkTimeOver;
|
|
250
346
|
private advanceSchedule;
|
|
251
347
|
private resetMoves;
|
|
252
348
|
private filterMatches;
|
|
@@ -266,12 +362,49 @@ export declare class MwlRuntime {
|
|
|
266
362
|
* hold for the event to fire.
|
|
267
363
|
*/
|
|
268
364
|
private filterConditionMatches;
|
|
365
|
+
/**
|
|
366
|
+
* Whether one objective's condition holds. `defaultSide` is the side whose own
|
|
367
|
+
* `[victory]`/`[defeat]` node this is, so a condition that names no side (a side losing
|
|
368
|
+
* when its own units are gone) reads as that side rather than as nobody.
|
|
369
|
+
*/
|
|
269
370
|
private conditionMet;
|
|
371
|
+
/**
|
|
372
|
+
* Evaluates the scenario-wide `[objectives]` conditions first, exactly as before, then each
|
|
373
|
+
* side's own `[victory]`/`[defeat]` children. The scenario ends on the first side whose own
|
|
374
|
+
* condition fires, recording that side in `world.sideStatus`; a side's victory outranks
|
|
375
|
+
* another side's defeat when both fire in the same evaluation, which is the same precedence
|
|
376
|
+
* the scenario-wide pair has always had. A side condition with no `side`/`side_filter` reads
|
|
377
|
+
* as that side's own, so "this side loses when it has no units left" is written without
|
|
378
|
+
* repeating the id.
|
|
379
|
+
*/
|
|
270
380
|
private checkObjectives;
|
|
381
|
+
/** Records one side's own result; the scenario status is set by whichever side fired first. */
|
|
382
|
+
private markSideResult;
|
|
271
383
|
private worldView;
|
|
272
384
|
private emit;
|
|
273
385
|
private attack;
|
|
274
386
|
private nodes;
|
|
275
387
|
}
|
|
276
388
|
export declare function execute(world: MwlWorld, command: MwlCommand): void;
|
|
389
|
+
/**
|
|
390
|
+
* The sides a scenario's content says see together, as groups ready for `FactionFog.share`.
|
|
391
|
+
*
|
|
392
|
+
* Wesnoth groups sides into teams with `[side] team_name`, and `share_vision` says whether a side
|
|
393
|
+
* shares what it sees with its team. `none` does not; `all` and `shroud` are treated alike here
|
|
394
|
+
* because `FactionFog` shares sight and memory as one thing rather than keeping them apart, and a
|
|
395
|
+
* fog that separated them would be the place to tell the two apart. A side with no `team_name`
|
|
396
|
+
* shares with nobody, and a team of one is not returned, since sharing with nobody is what it
|
|
397
|
+
* already does.
|
|
398
|
+
*
|
|
399
|
+
* @example
|
|
400
|
+
* ```ts
|
|
401
|
+
* import { sideVisionGroups, type MwlWorld } from '@datamoc/mw_games/mwl';
|
|
402
|
+
*
|
|
403
|
+
* declare const world: MwlWorld;
|
|
404
|
+
*
|
|
405
|
+
* // sides 1 and 2 both wrote team_name=north, and side 3 asked for share_vision=none
|
|
406
|
+
* console.log(sideVisionGroups(world)); // [['1', '2']]
|
|
407
|
+
* ```
|
|
408
|
+
*/
|
|
409
|
+
export declare function sideVisionGroups(world: MwlWorld): readonly (readonly string[])[];
|
|
277
410
|
//# sourceMappingURL=runtime.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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